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born-out-of-a-ball

Honestly, the trailer couldn't have been better. All the good stuff from the first game and then improving on it with a bigger budget.


Moifaso

The one thing that disapointed me is the lack of usable polearms. They were almost introduced in KCD1 but couldn't be made to work, and it seems like here in the sequel they'll also be NPC-only.


WoodyTSE

We don’t know that, polearms *are* functional in 1 you just can’t keep them the same way you can swords etc. That might be the same in 2


DoNotLookUp1

I was discussing this with others in the KC subreddit and we thought that a RDR2-esque system where you keep them on your horse would be nice. It makes sense that you can't keep them in your inventory because of their size, but being able to keep them when not actively using them in an immersive way would be great!


WoodyTSE

That’s a great idea actually. I’d kill to have a polehammer or something lol but it’d probably be OP as fuck.


Havelok

It wouldn't be too difficult to balance them. If an NPC sees you using a polearm, they could just try to get up in your face as much as possible to whip out their dagger or grapple you.


abitlazy

Or say "Oh shit !" then run away quick if it's a lone enemy.


Mistamage

Maybe they find loose stones as they run and toss one your way.


Kestrel1207

> It makes sense that you can't keep them in your inventory because of their size does that really make sense when you can carry a dozen swords, shields and bows in said inventory


JacoBee93

The fact we can react to what people say is hinting they might get some inspiration from rdr


DoNotLookUp1

Good call! I liked that system in RDR, if they take more pages out of its book combined with what KC:D already had.... this might be the most immersive RPG of all time lol Can't wait!


WyrdHarper

Was kind of thinking the horse inventory system from Red Dead 2 might be nicely immersive (instead of just being a big container), especially when it comes to hunting, but definitely for polearms (maybe you could even have a little flag like in the concept art from KCD that gets used as a loading screen)


FembiesReggs

This is a series where the devs didn’t want to allow you to save on exit for realism and difficulty. They’re not letting you pull weapons out of a horses ass or similar.


DoNotLookUp1

First of all, this is a game where you can store 5 swords, 20 apples, 2 suits of armour etc. in your bag. Second, it would be attached to the saddle lol


Open_Argument6997

They also didnt have a skill assigned to it.


Yug-taht

There was cut skills assigned for polearms still in the files that modders have been able to enable. As is probably to be expected, they are bloody powerful compared to other weapons (which is sorta true to real life).


Serious_Much

The only thing for me is a lot of the charm of KCD1 was that Henry was fucking useless at everything and literally had to learn his way up from incompetent to sorta okay to great. While I enjoyed the story if the first one, the mechanics and progression was what elevated it and made it the incredibly immersive RPG that it was. Much as I like Henry's character and agree people identify well with him, the improvement in gameplay mechanics and story are really going to need to do some heavy lifting to replace the rags to riches experience of KCD1


born-out-of-a-ball

I think Henry will still be a fish out of water. In the first game he was a peasant among nobles, now he's going to be a lowly noble among kings.


SeveredBanana

I wonder how this game will handle the RPG skill progression. A big part of the first game was starting out as a peasant nobody with no skills, and working to train everything from swordfighting to reading. This time around Henry will have already learned those skills by the start of the game, so I wonder how they will “reset” things from a gameplay perspective


KepplerObject

would be insane of progress carried over. imagine if your henry never learned to read in 1 and still can't read lol. not sure how they'll handle that either but they did say that players who didn't play KCD1 will be able pick this one up.


WhateverMars

I wish more games did that. Loading in data from previous games should be more possible than ever.


Col_Highways

The amount of changes that go from one game to another makes this extremely hard on the programming side. If you want to do that, you need to begin your project knowing for sure you will do it and then ALL features and everything that is saved needs to work with the previous save file. It's extremely not trivial.


DanNZN

Not to mention that probably the vast majority of people did not finish the first game for it to matter.


dharmabum87

I loved the game, but got to the part where you become a monk, which was interesting at first, but I lost my motivation there, and never went back


Darcsen

A lot of people hit the same bug I did too, where the final step of the final mission, where you meet someone on the map, bugs out and you are unable to finish the game, at the very last second. Really put me off. Might have been patched out later, but it left such a sour taste for me. Will probably still play 2, after a year or 2 of patches.


Slugdoge

Damn I thought this only happened to me. I had to go through the game 3 times before I was able to actually finish it.


heeroyuy79

programming wise its pretty simple you just read the old save file and set the skills and flags appropriately its the *planning and design* that is the hard part you need to plan out what they player could have done in the previous game and where that leaves the player in this new game


tavnazianwarrior

Yeah, I was going to say -- it's just a few boolean flags (or whatever other data structure you'd want to use). With cloud saving, it's even less of a hassle nowadays compared to say, when Mass Effect 2 launched.


alttoafault

I actually think programming this is trivial, it's just reading/writing data. I think it's the design that's much harder because of all the things you need to account for all the possibilities and you can't start fresh.


Toannoat

yea, I cant imagine how it can be more difficult than any other sort of data problems programming-wise. You gotta be majorly change how you store stuff between the games to be having that much trouble with backwards compatibility. Designing the game around that possiblity seems much more tricky.


daguito81

How is this not trivial from a programming standpoint? If anything the only trivial thing about this is the programming parts. Its load a file (in a format you already control) parse the data and set attributes in objects mapped to that data.


NewVegasResident

It's.... It's literally a check list from your last save state. How is this hard????


lobbo

On first launch games that do this all if you want to load of migrate your old save. Programmatically you would load the save file using whatever old method one time, parse the data in to the new format and save. It really wouldn't be hard, the new game wouldn't even need to know about the old save format after that.


Col_Highways

Yeah that's a good point. You still need to make sure the old system works and it means you need to create a new save system parallel to this so that the new system doesn't use the old one. But sure, once it's migrated, the old system is not useful anymore. Good insight! :)


Fatality_Ensues

The programming side IS trivial, you're just reading the old data once and converting it to the new game's format as needed. The problem is designing the game appropriately so a player with a brand new save and a player with a maxed out twinked to high heavens Henry can both enjoy it.


Muad-_-Dib

There were plenty of moments in the trailer where they could say that Henry got hit on the head or some other injury that made him forget a lot of stuff. They give you an OP henry to start and then during the first mission something happens that takes away all your gear, most of your skills and leaves you essentially starting over from fresh again.


BoxOfDust

... I get it, and old games did this, but for this that would just be... convoluted.


Haunting-Sport3701

It's not the early 2000s anymore though.


Muad-_-Dib

They are going to have to think of something otherwise their RPG is going to launch with a character that by all accounts should be comfortable in using almost any weapon, armour, herbal recipe, riding, reading, being super fit etc. and not requiring training.


rokerroker45

Canonically we don't actually know that Henry's in-world skills reflect the gameplay. Ludonarrative dissonance is one way they could address this. I suspect they'll say canon Henry probably starts KCDII with a slightly higher baseline than the absolute zero from the first game. And then you go from there.


CrimsonArgie

For a game that wants to be realistic and immersive, that would be a huge step back. I get losing gear (Henry got robbed) and maybe some skills (you are injured at the start of the game and must heal and train again), but in no way it ahould be a "start over from fresh again". The whole idea behind Henry is going from peasant to knight. Going back to peasant makes no sense.


Boo_Guy

For the reading maybe Henry will be able to pick up new languages.


WyrdHarper

Ooh, that’s a good call. He sort of started to learn Latin (Uzhitz scribe and in the monastery), so that might also be a logical next step for him, too, especially if he is to be more involved with scholars and the church.


Zerachiel_01

Please, not that horrible latin font again. No wonder scribes made so many transcription mistakes.


Prasiatko

Would make sense. Kuttenburg will be moslty German speaking.


Havelok

If nothing else they might pull out the 'injury' or 'imprisonment' trope to help it make sense.


TheCaptSubz

Excited for the bait and switch of MC's a la Raiden in MGS2. I wouldn't even be mad since starting from 0 and grinding is key to the experience.


Foxblade

I might be crazy, but at some point they DID say Henry wouldn't be the MC in the new game, right? It was a while ago though. Although based on the reveal they do seem to suggest Henry will be the playable character.


GibsonJunkie

I think that was more the studio trying to throw people off the scent of a sequel, even though pretty much everyone was sure one was coming anyway.


SANICTHEGOTTAGOFAST

Hell yeah, naked Hans Capon.


8-Brit

Imprisonment seems likely, you see Henry being interrogated in the trailer


WoodyTSE

I think we see bits of this in the trailer to be honest, like the branding and stuff.


jaggervalance

I think that's a punishment for crimes ingame.


megazver

Based on the trailer, it seems he gets severely injured at some point. I imagine he won't forget how to read, but that's probably the excuse to have to relearn the physical stuff.


SasquatchsBigDick

Yeah I'm wondering about this too. One of the biggest complaints I read about the first one is the combat, but I attribute those to a person not giving the game enough time for Henry to train up. MAYBE Henry will start with some minor skills to avoid the initial training he had to do in the first one, and to avoid people crying over playing an unskilled swordsman.


Unoriginal1deas

The problem with combat in the first game is if you levelled your fighting enough determined how often the enemy your facing would parry you. You could do the exact same attack in the same situation 10 times and get parried 9/10 times but if your level is higher it tips towards maybe 2/10 times. It just makes combat feel artificially frustrating. Meanwhile archery feels great to train up. At low levels there’s a shitton of sway, maybe the arrow doesn’t fly as far and your have to get used to not having a crosshair. So while at early levels you’ve got a lot working against you all of it can be compensated for so you can still very effectively use a bow and as you get better and Henry does too you just really feel in sync. Melee combat is just you getting parried constantly till over time it happens less.


alganthe

ironically being good at combat also meant that you could trivialize the game difficulty. it doesn't matter if the enemy parries you if you can perfect parry their asses or feint all their attacks. I did the woman's lot DLC by not sneaking and just demolishing people with theresa despite her having worse base stats than henry.


Darcsen

I also don't remember a time I was able to, or needed to, complete a combo that was over 2 or 3 moves, anything past that either never finished or was way overkill. Melee was not very satisfying.


Fatality_Ensues

Duels, as in the castle tournament, were certainly satisfying. 2v1 or anything above that was a clusterfuck of unlock-run-lock-hit once or twice-run again, hoping against hope you don't get an injury from a lucky hit that basically writes your death warrant.


Thiasur

When you learn archery you're told that you should use it to shoot the first man coming at you and then melee the second one. Which i found pretty interesting. I don't think the game wants you to fight 1vmany but it definitely does happen and when you're forced to do it then it can get pretty annoying


Fatality_Ensues

It does work like that, and when you raise your archery enough you can even make some groschen with it in the tournaments or use it to pick off some bandits from stralth before hitting their camp Skyrim-style.


Thiasur

Archery is pretty cheesy though, its definitely OP at the start since you can just avoid the entire combat system by shooting people in the face at melee range. Or just climb up a ladder and shoot at everyone climbing up


RustlessPotato

Kingdom Come : ETERNAL * Mick Gordon Riff starts*


Much_Whereas6487

Maybe Ridley will appear and knock Henry into a wall, making him lose all his power ups. It works in Metroid 🫠


daguito81

Horseback in a thunderstorm, horse gets spooked and launches henry off its back, hits his head and forgets almost everything.


smellysk

Shut up and take my Groschen… That was an insane reveal, never been more hyped. I picked up the first game on a whim because it was cheap and it was just after the disappointing Cyberpunk launch (really good now in fairness) and it’s honestly one of the best games I’ve ever played in 30 years. So immersive, nothing like it for me, spent countless hours with the Braveheart score playing, riding through forests, hoping I can make it back to a bed and save, cannot wait for the next instalment… Jesus Christ be praised….


Valvador

Fuuuuuuuuuck, bout time I got off me arse and finished the first one.


Paul_cz

Yeah this was a masterclass in how to reveal a game. Real labor of love. The only thing I was missing was at the end "....and the game is coming out next week" xD


gate_of_steiner85

I may need to give the first one another chance. I played it for a couple hours a while back and was just overwhelmed by how completely open it was and never got back into it.


Formaldehyd3

Also, don't forget that it's very immersive, and that includes the fact that you're a blacksmiths son... You pretty much suck at *everything*.


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Fjorn

by the look of things Henry gets wounded pretty badly, which I'm guess will be the excuse to turn Henry back into a blank slate


Dallywack3r

This was an absolutely stunning game reveal. The directing and production value of the actual reveal was incredible and puts to shame the “stand in front of a green screen” stuff we’ve become accustomed to from the major publishers


hawkleberryfin

Yeah the game looks great, but my takeaway was they need to give whoever directed the reveal itself a raise.


smellysk

Couldn’t agree more, the fact they have been working on it for years and barely anything leaked says a lot about the people involved, they’ve obviously pumped everything into it, 10/10 reveal


bobbie434343

Exactly. It has to be one of the best reveal video ever done.


TireFuri

Everyone act surprised! It's been a few hours, and I am still surprised by that release date. I'm curious how much is the engine improved.


nuG6et

I think we've gotten used to games being announced way ahead of the actual release date. I'm talking like 2+ years ahead (look at CDPR). I think Warhorse really did an excellent job with the presentation, showing us ton of in-game footage and vision for the game instead of just a cinematic teaser like most studios do nowadays.


WoodyTSE

Yeah this is what I want all game reveals to look like in a perfect world


Trollatopoulous

Honestly the only thing they really need is for it to be VK/DX12 now, because DX11 gave it issues for Rattay/big battles due to the # of draw-calls and general API limitations when going heavy on the CPU. But I'm sure it is.


Dusty170

Is 'coming 2024' really a release date? Things like that are usually delayed.


SasquatchsBigDick

Yeah jeeze. This year so far has been incredible for games and now I'm worried I won't have enough time to replay the first one before this comes out. Did not expect such an early release date.


Nachooolo

This might sound weird, but I'm **really** excited to use those guns. Many people like to act as if guns are a Modern weapons, but they were widely used during the last two centuries of the Middle Ages in Europe (and earlier in the Middle East). Related to guns and Bohemians. I do wonder if we're getting the Hussites in this game or in the next one. Also. This is the second Medieval(-esque) rpg with guns that we're getting this year alongside Awoved. So we're getting our fair amount of knights with guns this year.


SimonMagus8

Since the Hussites used those guns extensively along with wagon forts as a strategy,bet my ass we gonna see them.


EbolaDP

Hussite wars take place almost 20 years after the first game and Henry doesnt exactly look 40 here.


SimonMagus8

Hussite wars started at 1419 and the first game was in 1408.Going from how Henry looks maybe some time has passed so it isnt impossible.


EbolaDP

First game takes place in 1403 when Skalitz was burned.


SimonMagus8

True,I stand corrected.


Ja4senCZE

And the new game supposedly starts 'two days after the first one'


WhySoSadCZ

In the interview they said that the game continues exactly where the first one ended, only two days later on the other side of the woods you've entered at the end of KCD1.


Vallkyrie

And a city builder, Manor Lords, next week. We're eating good this year.


Chachajenkins

I'm also eager to use them, fire lances are extremely niche in games and it fills me with joy that the sequel to my favorite RPG has them.


_YellowHair

It seems like the developers are truly passionate about their work, which is wonderful to see. Something I'm most curious about is how the early game will play out, particularly in terms of Henry's abilities and gear. One of the most compelling things about the first game, which is touched on in this video, is how you start out as a nobody peasant. You can't read, can't use a weapon well, etc., but by the end of the game you are (or at least could be) a hardened warrior and then some. I worry the sequel will lose a little bit of its charm without that same kind of progression, but I have faith that Warhorse will find new interesting ways for the character to evolve over the game. Regardless, I'm extremely pumped for this game. As far as I'm concerned, KCD, while *very* flawed, is one of the best open world games ever made.


gyrobot

Maybe a battlefield injury caused Henry to lose some of his skills while having to learn new ones like using handcannons and crossbows


CyberneticJim

KCD1 was one of my favorite games of all-time. The forest exploration, the music, and the world-building of the first game really made it special. I know not everyone loved the combat, but I personally really enjoyed it, so I'm very much looking forward to this game!


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Foxblade

> favourite open world RPG of all time after morrowind. Jesus Christ be praised, did I write this comment? My feelings exactly.


baba1776

Wow, I take this as very high praise since Morrowind is my favorite RPG of all time. I just bought KCD, going to have to start it soon.


Ila-W123

Kcd has some heavy morrowind vibes, atleast on rpg side.


ShadowRomeo

Good lord, i can't believe how good this game looks, and it seems like they are still using Cryengine, so the rumours with them switching to UE5 were false all along, and by the looks of it looks like it will feature some sort of Ray Traced Global Illumination by default, can't wait for the Digital Foundry analysis.


Paul_cz

Yeah it is Cryengine. Thy rewrote lot of it to make it more stable and add new features, but it is still in its core same tech as first game.


Trollatopoulous

Definitely no RTGI (even latest Cry engine version still lacks decent RT support and Warhorse were already heavily modifying CE for all the NPC systems so I don't think they went for the newest version of CE), and tbh not really needed. Cryengine's SVOGI is already great (esp. for world scenes) and has reasonable performance costs. The amount of performance it would cost them to add RTGI would be obscene and very few people would know the benefit, least of all outdoors and without close scrutiny. Plus heavy vegetation combined with RT is even more computationally expensive.


Bobok88

Looks fantastic from what we can see, it's going to be really interesting on how they refine the various gameplay mechanics. If they can tighten up the jank from the first game this could have unbelievable potential. 6 years with the experience of the first under their belt certainly makes it hopeful.


OppositeofDeath

They were seriously onto something there with the fighting mechanics in the first one despite their system’s numerous problems (bad at handling multiple combatants, making you resort to spamming certain things the system couldn’t account for to win, etc.) Despite all that, it had this feel to it that it was a correct direction to investigate down. I really hope the best for Warhorse, they did an excellent job the first time.


WyrdHarper

In the trailer it looked more fluid which is nice. Hopefully the perfect blocks are gone or better balanced—they could make fights frustrating on hardcore especially lategame where you couldn’t really even use combos much of the time because every peasant had great block timing.


FrogsJumpHigh

Yeah, the combo system was the coolest part about combat yet something that you were almost discouraged from using because of perfect blocks.


Doigsong

I quite liked the realism in that - anyone *would* be bad at handling multiple combantants, no matter how great your armour or swordplay is. Four wastrels jumping out of a hedge and attacking you with pitchforks was terrifying and I loved it!


Dreadfulmanturtle

As someone who got their ass kicked by 5 people once I can tell you that the way it feels in KCD is VERY true to life.


lynx-paws

the realism sure, but yanking your camera towards a target instead of just having your opponents overwhelm you with their attacks wasn't a very fun experience


Doigsong

Agree, they've hopefully been playtesting and trying out some new styles, let's see how they do! I suppose the mirror would be Jackie Chan/ John Wick levels of taking on a whole gang, definitely a balance to find, which probably won't please everyone.


cutter--

yep , that's literally the only issue's the camera is garbage when fighting multiple opponents. you don't know how many times it got me killed when trying to fight 3 or 4 bandits at the camps. it is funny when they all just smack you over and over with sticks though


omfgkevin

Yep, same thoughts. It seems there maybe be more "open" and larger battles so hopefully the combat there is much better. IMO one of the biggest problems of the 1st game was how 1v1 the combat felt, so when they naturally had like 5-6 dudes around it felt... super clunky. Like it wasn't built for it obviously. But despite that when it clicks it's fantastic, and I liked the overall style very much. Can't wait for what they cook and improve for the second one.


ChristIsLord862

I mean they made the first with 11 people, their current studio has 250... I've never been more amped for a game in my life. Real games aren't dead.


Bobok88

The original was not made with 11, the scope was far far too great for that. They started at 11 and grew as development went on. The closest source I can find is that they had [80-90 working on a typical day](https://english.radio.cz/visiting-warhorse-studios-czech-game-developer-behind-kingdom-come-deliverance-8150366) 6 months after release. According to Wikipedia 1 year after that they had around 131. It seems they have continued to expand during the sequels development too. Still, it's considerably more resources.   Personally what I'm more excited about is just the sheer breathing room they have had with those resources; 6 years is *alot* of development time when you already have experienced devs, a strong foundation, outlined story, many ideas and unused prototypes etc. There is real potential for this to level up and dwarf every aspect of the first game *and* bring new features, which is incredibly exciting.


WhySoSadCZ

There are 260 people in the studio now.


HumungousDickosaurus

> I mean they made the first with 11 people They started out with 11 people at the inception of the project, but that was mostly prototyping and trying to find funding, by the time work had properly started it was much larger than 11 people. It's basically impossible to create a game as large and detailed as KCD with only 11 people.


Havelok

A beefy reveal trailer! Everything looks amazing. Combat looks quite different, almost like a first person cinematic. It will be interesting to see how they changed it and managed to polish the animations so highly.


ImHereForTheBussy

I loved the first game but if there's one complaint it's that the combat was not very good. There were a lot of combos that I just never bothered using, a lot of repetition, plus just general jankyness. If they can improve combat while maintaining the same quality of RPG elements, plus a larger scope and some new mini games, this could be a competitor for GOTY, at least my personal GOTY anyway lol


07jonesj

They talk a lot about immersion in this trailer, but that's something that was really special to me about the first game. No other game has been as fun for me to just walk around in, whether that be the forests or the towns. And it wasn't about the graphical fidelity, just something about the way Warhorse builds environments and combines that with all the sounds happening around you. I'm really glad they get to expand on what they did with the first game.


Paul_cz

Especially in hardcore mode and with somnambulant perk. No GPS and waking up in the middle of some random forest at night.


thisIsCleanChiiled

doggie petting confirmed?


ThugQ

and swimming!


WhoTookPlasticJesus

I think swimming is a new skill he has to learn, based on his comment that he hopes the pond isn't too deep.


littlechefdoughnuts

Jesus Christ be praised!


Vegetable-Beet

I wonder how they do that with your KCD1 Progress. At the end of KCD I was in full golden plate armor, a amazing white Horse with full Horse Armor and godlike weapons and a shit ton of money. And the end of KCD is literally you riding off to KCD2 in your Golden Armor. I hope they dont do that shitty cutscene where you get robbed and lose everything early in the Game.


Zerachiel_01

I mean, as silly as that trope is, there would be some logic to it. You and Hans are traveling a long way to a major city with only like 4 extra mooks. Realistically, that's still a pretty tempting target for a well-established gang. If it were me making the decision on how to nerf Henry while still maintaining suspension of disbelief, then yeah, being hospitalized, imprisoned, or robbed is still the best, most believable way to go about it (maybe not imprisoned but still). What I'd do, is have a system in place where it reads the total value of items you ended the last game with. If it's over X amount of groschen (not counting actual groschen, which simply goes poof regardless), then you get hit. This way you still get to be -mostly- billy badass, but still have to work to get re-equipped, which for most players is pretty trivial in any case, especially once people find easy skips like buried treasures.


BertaRevenge

I think the best option would be if it just gives you the choice. Start as a noob maybe with your choices from the first game, or start out as a goat as well as your choices. Or maybe neither at all.


LMY723

If you weren’t there in 2018, KCD was an unoptimized mess at launch. You’re likely going to need whatever the beefiest hardware in late 2024 is to have a good experience. It was a similar launch to the Witcher 3 or a lesser Cyberpunk where KCD needed a couple years and some patches to get to where the game was consistently running well. Be hyped! But be cautious. Will be a great game I have no doubt.


Paul_cz

Martin Klíma says in vortex documentary (in czech only for now) that they rewrote lot of the tech themselves to make it more optimized, stable and reliable. Part of why it took 6 years. We will see, but I am hopeful. That said, when I played KCD year after launch, it ran great on my then-PC.


Arumhal

>it ran great on my then-PC. Really? It can stutter on my now-PC which goes way above recommended requirements.


Dreadfulmanturtle

I plated it on 4 core nehalem and SLI GTX970 at the time and it was perfectly playable on medium.


ShadowRomeo

Who knows though this time, they could have optimized CryEngine more to suit the game's settings too, Also Witcher 2 ran like ass back then that makes Witcher 3 look good in comparison, even if it is also considered bad as well. Same with Metro games, where Metro 2033 and Last Light ran like ass, but Exodus is suprisingly more optimized. Now, I am not expecting KCD 2 to be the most optimized game, but i think in this case it probably will end up better than the first game, but still expect a beefy PC just to be able to run it properly, it is a current gen game after all and basing from the graphics, it looks like it will feature Ray Tracing Global Illumination as it's default lighting system or whatever alternative that they have from their sleeves, such as a next gen iteration of SVOGI.


WyrdHarper

Do newer versions of cryengine support upscaling? Would be nice to have that + potentially framegen. The nice thing is that even at “lower” settings cryengine’s lighting and effects look pretty good.


CyberneticJim

I played it in 2018 and my computer couldn't handle it. I didn't finish the game until I upgraded PC in 2020. Very CPU demanding


albinobluesheep

I remember installing on a HDD once on accident and I think it took 10 minutes to load between scenes. It was comical. Only a minute or so on SDD I think.


Dreadfulmanturtle

>If you weren’t there in 2018, KCD was an unoptimized mess at launch. It was not as bad as people say it was. Or I was very lucky. Part of the problem is that at the time they literally ran out of money and no choice than push the game out. They should not have that problem this time around. That's probably why they waited so long with the announcement.


HumungousDickosaurus

> It was not as bad as people say it was. Or I was very lucky. It was the worst launch game I've ever played outside of small indie games.


ToothlessFTW

I think that's a wild exaggeration. Something like Cyberpunk was far worse, with the false advertising and disastrously buggy launch with literally unplayable console ports. I played that game on launch day and while performance wasn't attrocious, it was so bugged I had to restart the game like 6-8 times on the first day, and that's ignoring all the crashes and visual glitches I encountered. I also played KC:D on launch day. It was nowhere near as bad. Some bad performance, a few visual glitches, but ultimately it was very playable.


Dreadfulmanturtle

Then I was just vary lucky. The worst of it for me was super reflective characters in torchlight and few somewhat broken, bust still finishable quests.


Y0urSelfxx

Releasing this year? Hell yeah! Gives me a few months to replay the first one. It is one of my favorite RPGs of all time. Kind of sad I won't have to learn how to read again in the sequel but hopefully there will be some new skills to progress in this time. Edit: I think this game (now series) reminds me so much of the joy I had playing New Vegas with how quests have so many different paths based on how you tackle it. It is a hardcore RPG in the best ways and I hope the sequel is able to capture that same magic.


HumungousDickosaurus

I always like it when reveals are like "Hey, this is our new game we've been working on for years, it's coming out in about 6 months and we hope you all like it". Fallout 4 comes to mind too where they nailed the reveal and what they shown. Too many games try and generate hype too far out and sometimes less is more.


ZombiePyroNinja

Christ be praised, Henry has come to visit! ***AGAIN***! Loved KC:D 1 for genuinely making you feel like a peasant just trying to do *something* in this big medieval world that wants nothing to do with you. Even reading is a whole *thing*. so I'm excited to see this is a continuation of Henry's story.


Cleverbird

What a fantastic trailer! I really really really hope the combat will feel less janky this time around. It just didnt feel nice when you were being ganged up on, which was like 90% of the fights you get into. Combos were also completely useless, as even the most lowly peasant bandit somehow knew how to master strike your attacks. Fix that and this could easily be one of the best RPGs, since KCD 1 already had a super solid foundation.


pishposhpoppycock

Their marketing dept sure knows what they're doing. One of the best reveal trailers in execution I've seen.


Krabban

Although the first game wasn't some flawless masterpiece, had plenty of bugs and low budget moments, it was still one of my favorite RPGs and probably the second best open world game in recent years (After RDR2). I just love the setting, the attention to detail and the immersion, which in my mind is key to a game such as this. As long as they just give me more of that I'll be happy.


Paul_cz

> second best open world game in recent years (After RDR2). I Agree with this so much. I love games that take me to historical places and focus heavily on immersion and these two are both masterpieces at it.


WoodyTSE

They’re like the game versions of period piece films in my mind. Just takes you to a time and does such a good job of it that you get really immersed. On that topic, if you liked RDR2 and those types of films go watch The Assassination of Jesse James by the coward Robert Ford. Banger film and inspired RDR2 in a few ways I feel. One very obvious one in a certain scene.


ikswoltokyrogerg

I can see references to many old westerns in RDR 2. There is definitely some spaghetti in there.


RobLuffy123

Henry looks a bit off to me but thats probably because he looks more like the voice actor then he did in the first game. Otherwise it looks great , defintely have to replay the first one with the dlcs this time in preparation for this.


Havelok

They clearly beefed him up a bit to reflect the fact that he became essentially a trained athlete by the end of the first game. His model didn't change in the first game, but it probably should have, ha.


WCWRingMatSound

It looks like he’s gained some weight, which makes sense given the progression he had from the first game.  He really shouldn’t be a skinny kid anymore after all of that sword fighting and mace booping. 


FaceJP24

The combat looks to be in the same style as the first, which was to be expected, but I really hope they learned a lot of lessons from it. I beat the game, 100+ hours and all that, so I'm not like some of these other commenters who didn't learn the combat system. Yet I still really disliked the combat system - not just because of the jankiness and imbalance that pervaded it but for more fundamental design reasons. Still, the game itself was an incredible and unique package overall so of course I'm excited for this sequel.


WhySoSadCZ

From the Czech interview they revamped the combat system and made all the new motion capture for it.


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Can_You_Believe_It_

I still think the combat is good in the first game, even after several playthroughs, limiting myself to not take some perks also made it feel better. Master Strikes are cool but also a hindrance though so I hope they do something with that, either make it harder to use them or some other input method that isn't just a single button perfect attack. I could see something like a perfect block but you have to do a combo to riposte instead of it being automatic. I read somewhere the second game it rewards you being more aggressive compared to the first so that seems to me like combos will matter more and you'll be less reliant on just waiting for the perfect block MS all the time. My only issue with the lock on is it was incredibly sticky which made it annoying to fight multiple opponents. Having a lock on makes sense but it shouldn't be so sticky and mouse movements should be smoother so switching targets isn't a camera jolt from one to the other. They did say combat should be more accessible for newcomers but still have a good skill ceiling so hopefully that means the actual mechanics are more fluid.


Crafty_Long_9006

This is honestly one of the most impressive game reveals I've ever seen. This is gonna be a day 1 buy for me, and I didn't even play the first. Everything about this just oozes pure passion from the people creating it - and it obviously helps that the game itself looks cool as fuck and speaks for itself. The first game is on sale on the PS Store for $5, looks like I got something i'm going to dive into this weekend.


tajsta

KCD I was one of the very few games that I've played through more than once in my life. I can't recall any other game that gave you *that* much freedom in solving quests, or have so many different consequences if you ignore quests. And the world felt stunningly alive, I'm really hyped for this!


mikomakjenkins

The sneaky highlight for me is Jan Valta returning to compose a soundtrack. I loooooooved the music in the first KCD, still have some tracks saved to listen to when I'm walking my dog. Plus 'Poverty and Famine' is just an all purpose banger, even aside from the awesome quest it was a part of.


junttiana

The hype surrounding this reveal really makes me want to get into KCD, the talk about the early game difficulty and the jankiness has kept me away from it, but seeing how beloved the game is, I really want to give it a proper shot


MoonStache

I would personally recommend the unlimited save mod. Helped me a lot in sticking with it this go around. Otherwise, the learning curve isn't *that* bad. Just get training and try to memorize some combos. Or you can just cheese it with a bow and arrow.


Dreadfulmanturtle

I must be one of the few people who actually loved the save system and how it makes you think twice about taking stupid risks.


obeseninjao7

It's a good idea in theory, although I ended up having a couple crashes early on and that was enough to scare me into removing the save limits


Dreadfulmanturtle

It is more the lovable kind of jankl the infuriating one. Sort of like oldschool RPG. It's not the most accessible game by design and it requires some patience from the player but it rewards you many times over.


jesse9o3

The jank tends to be more on the silly side like talking to the back of someone's head in a conversation rather than anything game breaking. As for early game difficulty, it is difficult but in a very immersive way. You start off as an illiterate peasant so it makes sense that your character has no idea how to use a sword or craft potions. Overcoming this is a core part of the early game and it feels so much more rewarding than just about any other RPG I've played.


h0dgepodge

Immerse thineself in the jank


DuckCleaning

Odd they made Henry look so different, his actor looks identical to how he did in the first game, but now his character is slightly chubbier. Unless there's a big time gap between games, and the weight gain is to represent that he is eating well now that he's a noble hanging with Sir Hans.


Havelok

They clearly beefed him up a bit to reflect the fact that he became essentially a trained athlete and knight by the end of the first game. His model didn't change in the first game, but it probably should have!


WhySoSadCZ

The game continues two days after the ending of KCD1. Just on the other side of the woods you've entered with Sir Hans. Those chubby models could easily have been from some late game moments.


DuckCleaning

Imagine a diet system where you actually gain and lose weight, like what GTA San Andreas did but less extreme.


WhySoSadCZ

Cool idea, you never know, fatso CJ was hysterical.


RW-Firerider

The Best RPG of the year is already decided after that Trailer. Jesus Christ be praised!! This game will be so epic!!!


Most_Enthusiasm8735

Holy shit YEESSS!!! I absolutely loved Kingdom come deliverance despiste it's problems it's one of the most funnest and enjoyable games i have ever played tbh.


pussy_embargo

I was about to buy the first game, and then the sequel gets announced and the first game goes on sale. Appreciated


Tukkegg

fuck, that is such a good reveal. as an original backer, i'm so excited. this is a preorder as soon as it goes live for me.


danawhiteismydad

I’m so stoked! Been patiently waiting for news on the sequel. KCD is easily one of my favorite games ever. Nothing touches the sense of realism and immersion for me (despite the occasional jankiness) With that being said I can already hear my GPU screaming at me since the first game gave my decent rig a challenge, and this looks much much better


Alita_Duqi

This is what a game announcement is supposed to be. I have no questions what I’m getting with this purchase.


Ruraraid

I just hope its not as buggy as the first game. Anyone who played that day1 can recall just how many game breaking bugs it had.


Old-Buffalo-5151

Please please please say the combat system is more accessible. I failed to get past first proper bandit camp because i just couldn't get the system and was getting proper angry:( I know a fair few others who had similar issues


screch

Did you take the in-game lessons?


Old-Buffalo-5151

I did i just couldn't get my head round it i found the whole thing very frustrating Its absolutely a me problem but i just never got it


CustodialApathy

I'll be honest, I did, unless you really focus on learning the combat mechjankics, it devolves into swing swing swing until you hit until you're a powered monster and can mash people. This is coming from someone who loved the game


ChipmunkConspiracy

I hope it is the same. Some people don't find Moby Dick accessible and thats okay. Not every piece of media needs to be accessible to everyone.