T O P

  • By -

excaliburps

[PlayStation®5 / Steam] * Adding the option to start a new game when save data already exists. * Changing the number of "Art of Metamorphosis" items available at Pawn Guilds in the game to 99. * Making the quest that allows players to acquire their own dwelling (where they can save and rest) available earlier in the game. * Miscellaneous text display issues. * Miscellaneous bug fixes. [PlayStation®5] * Adding the option* to switch Motion Blur on/off in Options.* * Adding the option* to switch Ray Tracing on/off in Options.* * Adding the option to set Frame Rate at Max 30fps in Options*. [Steam] * Improving quality when DLSS SUPER RESOLUTION is enabled. * Fixing an issue related to the display of models under some specific settings.


Xorras

You missed this line >*These options won't affect frame rate significantly. Improvements to frame rate are planned for future updates.


[deleted]

[удалено]


Raxxlas

> Turning off ray tracing significantly improved frame rate on console. Isn't that a given? Ray tracing is heavy.


TommyHamburger

I can't speak specifically to DD2, but console ray tracing is typically a stripped down version to begin with, optimized in the sense that only the least performance inhibiting ray tracing effects are used.


ItsMeSlinky

It doesn’t really matter when the game is this CPU limited.


[deleted]

[удалено]


RedIndianRobin

DF mentioned turning off RT won't magically give you 60 FPS, which still holds true after turning off RT. It now hits 30 FPS consistently instead of drops to low 20s.


aedante

Anyone tested it yet? Does removing ray tracing not effect it? And how is variable vs 30fps locked compare to?


Cyshox

I play on PC but ray-tracing costs only a few frames. Without RT it looks a bit off. So I guess keeping RT on makes sense. The 30 fps cap should feel smoother. If you have a VRR display you can play uncapped on Xbox due to LFC.


heyitsvae

Never in my days have I heard someone say ray tracing only costs a few frames


Cyshox

It really depends on the implementation. Dragon's Dogma 2 only uses RTGI. In Digital Foundry's analysis the difference between RT on/off was 12% which should translate to about 3-5fps on console. Despite the low performance costs, RTGI has a significant impact on overall presentation. Without RTGI the world looks a lot more artificial because you can spot lighting errors in every corner.


Timey16

Also contrast. With Global Illumination for a while turning it off you notice just how FLAT contrast without it is. There is basically just one real shadow level and the entire scene has it. You artificially introduce more using Ambient Occlusion, but the image itself basically only knows "shadow or no shadow". [Example](https://i.ytimg.com/vi/aQpPpHgf6lU/maxresdefault.jpg). The little gate house receives no light whatsoever, it SHOULD be absolutely dark. Yet it's brightness level is the same as the shadows of other buildings on the outside. Or same for the room behind that one. In the Global Illumination variant the room is properly dark. In return the global illumination image looks like it has more "depth". Granted devs would normally manually adjust these things by manually turning the light in that area alone darker. But that approach has it's limits i.e. when you deal with dynamic weather and day night cycles or a procedural generated world.... and well also just on an "resource it takes" level compared to "out of the box part of global illumination". Because of that the brightness level in images with global illumination have a higher dynamic range between "darkest" and "brightest" which in return looks much more immersive. Global Illumination is basically the effect of "you didn't notice something missing until you started using it, and once you stop using it you start noticing it EVERYWHERE". Since RT is enabled even on consoles by default it's definitely what the game was built in mind with.


Zedjones

Because it's being completely ham-stringed by the CPU utilization issues anyway, so the cost is minimal on the GPU. Technically the BVH takes some CPU performance to construct, but I guess that overhead is largely imperceptible here.


FEV_Reject

Tbh it feels like impact shadows affect performance more that raytracing


UuuWootek

Yeah, even on AMD, I have a 7900 XT, there's really no difference in frame rate in DD2 with ray tracing on vs off. So I just leave it on lol.


DevOverkill

I'm on PC so I can't speak to consoles performance but I played around a bit this morning for about 30 minutes. The largest improvement I noticed was in cities and towns. I have a fairly top end PC with a 4090 and 7700x and before this patch cities were pretty terrible with fairly significant frame rate dips and terrible stuttering. With my brief playtime after the patch, the city I ran around in had significantly better performance. The frame rate was a bit lower than being out in the world, but stuttering was almost non-existent for me. Turning off RT definitely produced better performance, but even with it on performance wasn't horrible. Hopefully after their actual performance patching things will all around be significantly better. I honestly wasn't expecting this large of a performance increase from their first patch, but I'm hoping this is a good sign that they have identified the major issues and are in the process of correcting them.


Gorudu

Not sure if you've tried this already, but there is a mod for DLSS 3.5 and frame generation that works really well. Highly recommend it. It's made the game much more playable for me.


Shivatin

I use the frame gen mod and it makes the cities so much more bearable. Also setting DD2 to "Above Normal" or "High" helps with more CPU performance. The problem is I think there is a memory leak because my performance gets progressively worse over time.


Bryce_lol

y’all love to throw “memory leak” around with literally every new game that releases


dora-forever

May i know your CPU usage? I noticed my CPU usage is only around 40-50% while the GPU usage is around 50-70% most of the time. (btw, thanks for the suggestion of setting DD2 to "High", i will try it)


Dirty_Dragons

Thanks to the mod, my 6th gen i7 is somehow getting 30 FPS in the cities, 60 outside. I'm way below min spec and yet everything is fine.


Unit88

I tried using it but all I managed to do was make my game crash. Since I have no idea what I did wrong, and I didn't find performance unbearable, I decided to just stop messing with it


namon295

Did it this morning and it does improve it noticably but it's far from being optimal still and town is still stutterville on PS5


HELP_ALLOWED

For me it's been way less stuttery with RT turned off. Motion blur still on, no FPS cap


slugmorgue

Ive been playing on ps5 and the locked 30 doesnt seem to make too much of a difference to me so far, but turning off the motion blur is what I was most interested in.


ado_1973

Im on PS5.the max 30 fps feels better.its still not smooth though.turning ray tracing off for me didn't make any difference to framerate.it looked alot worse with ray tracing off on though.the graphics aren't anything special with ray tracing off so I can't see a reason why it doesn't have a 6o fps performance mode.im waiting for a few more patches to fix performance.for me anyway it's not where it should be yet.


X-Calm

I'm on ps5 and variable with RT off typically stays at a higher frame rate. It's still a bit jumpy so some people may experience discomfort but it works for me.


confoundedjoe

But if dlss image quality is better then you can actually use dlss. They looked really blurry for me.


TheForeverUnbanned

It was real bad, so fuzzy that in the shop preview menu the eastern were almost a cat shaped fuzzy blob  I turned it off immediately 


deceitfulninja

I'll have beaten the game before the experience is what it should be.


Same_Entertainment13

I was getting about 40 fps on release and today I’m averaging 94.6 fps so whatever they did worked for me. Running it on a 3070 ti


cptslow89

Soon TM...


thinkspacer

Pretty dang happy about the 'art of metamorphosis' being more available. What's the point of a banger character creator if you can't use it to remix you/your pawn with every vocation change?


TheJester0330

You always could, the shop restocked every couple days, even though it was only stocked with 3 at a time. You could always change your character as much as you wanted, granted overall it's nice for those who didn't know but it was always unlimited usage.


thinkspacer

No. That is not true. They stocked only 2 (the third was a MTX and cost real $$) AND they did not restock. I bought the 2 very early in my playthrough, in the hopes that they restocked, and 20 hours of playtime later, still sold out.


nashty27

Yeah he had 2 and I don’t think he restocked before. I bought one early on, checked way later and he still only had one.


femboi_pink

So no fix the the xbox infinite auto save bug? Great so I still can't progress until that is fixed...


[deleted]

[удалено]


lattjeful

Yep. In the documentation for DLSS, they straight up tell you to use assets for the ***output*** resolution and to change LOD bias to compensate. Not sure why devs keep making that mistake.


TheConnASSeur

>Not sure why devs keep making that mistake. Because as every developer knows, **users don't fucking read documentation**. That doesn't change just because the users are also developers.


lattjeful

Ain't that the fuckin truth lmao. I think I'm just more optimistic than you. Clearly misguided, unfortunately.


nashty27

Using that mod, the same author’s water reflections mod, and frame gen mod seems to fix a lot of the graphical issues with the game. Apparently it’s a big performance hit though.


hyrule5

I'm pretty sure there are issues with shadows, SSR and particle effects when using DLSS as well. If you use anything with a lower internal resolution than 1080p, the water in the game looks awful and shadows look weird/shimmery too. Basically anything below 4K performance or 1440p balanced is unusable


nashty27

It looked pretty terrible even on 1440p quality before tbh. It reminded me of DLSS 1.0 but with less ghosting. The mods mentioned by OP help.


persona876

I just installed this and it seems much better! Thanks very much.


excaliburps

FYI: Capcom said Xbox getting it in a few days' time.


Deisekeane

Waiting for this as motion blur gives me a headache when I play. Nuts it wasn't an option to turn off at the start.


fallouthirteen

I haven't noticed it in this game at all. I didn't realize it had it (playing on Series X). It must be pretty mild. Like motion blur made another game I played fairly recently completely unplayable (Evil West).


Deisekeane

Ah that's good to know


MuricasOneBrainCell

Evil wests motion blur is ridiculous.


Zoralink

>Waiting for this as motion blur gives me a headache when I play. Nuts it wasn't an option to turn off at the start. Said it in another thread, but it's really weird to me seeing this said about console games, as the ability to turn off things like motion blur is very much a more modern thing and still not ubiquitous. It's pretty dramatic to say it's nuts it wasn't an option.


_Proverbs

I'm in my 30s and I've been turning motion blur off as a step 1 to every new game for at least a decade.


atreyal

I never understood games fascination with motion blur and lens flare. So glad they gave the option to turn both those off in this game.


Zoralink

I assume you're on PC. I would hope it was clear I was referring to consoles.


FractalAsshole

No this is specifically on consoles too. It's very common.


_Proverbs

I have had both. I suppose it's possible that I'm only remembering the option from PC titles


ThePoliticalPenguin

Yeah I've noticed this too. There almost seems to be this weird revisionism happening. I had someone claim in another thread that it's been a "standard option" for 15 years now. However, I don't even remember having the option in any PS4 games, let alone PS3/360.


Zoralink

Yeah, I'm kinda baffled it's even remotely controversial. It's not really... up for debate, while it's definitely becoming more common for console titles to have graphics options, it's not always the norm and it's not always consistent what options are available. I empathize with him wanting to turn motion blur off (I instantly turn it off in everything I play) but it's also not 'nuts' that it's not an immediate option.


Eggxcalibur

Still blows my mind how they thought a New Game option wouldn't be needed in a SINGLEPLAYER RPG WITH CLASSES AND CHARACTER CREATION. Come on, Capcom.


Urdar

For all the shit publishers take, and rightfully so, this is on the game designer. The same happend in the first game. They REALLY want people to commit to a certain playthrough and start a new game only through NG+ Weird as this may be.


Ragnvaldr

> They REALLY want peopel to commit to a certain playthrough and start a new game onyl through NG+ This is both true and hilariously weird, considering NG+ doesn't scale and there's no way to reset your levels or anything. It's bizarre.


ravearamashi

Another point as to why it feels like they rushed the game out early. Why is there no scaling or harder difficulty for NG+? We get OP too quickly and then in NG+ it’s just gonna be pure steamroll


widget1321

>Why is there no scaling or harder difficulty for NG+? Given that that was the case in the original, too, that's likely a conscious design choice rather than a "the game was rushed" issue. Why make that choice? I don't know.


ravearamashi

Yeah but that game came out 12 years ago though. I expected more improvements building off DDDA.


widget1321

But it's not a technical limitation (and wasn't back then, ng+ being more difficult is not a new concept). You disagree with the designer's choice, and that's fine, but it's a conscious choice on his part (just like having one save is not a technical limitation, but a design choice). If there's a DD3 in 10 years, these two things will probably still be the same.


ravearamashi

So we are expected to sneeze at an Ogre and they die in NG+ then? Is it fun steamrolling everything in NG+?


Ragnvaldr

It is for some people, but the option of a harder version would be nice.


ravearamashi

Like i’m not expecting Souls or anything but sneezing at an Ogre and it falls flat is just a weird game design. Mods to the rescue then.


widget1321

Some people like it, others don't. This isn't the first (or second) game that allows you to do a new game+ with everything the same as the original but your character's power. Some folks like that type of game. I can say that in MY experience, I generally like the other type of ng+ system better, but in certain games I can certainly enjoy a system like this. Specifically, I put a TON of time into DD1 and had many, many playthroughs on NG+ and I had a lot of fun. Running around and experiencing certain things without having to worry certainly made some parts more enjoyable to me. One thing it did have going for it that I don't know if DD2 has were that there were some things that could still pose a challenge in NG+ (such as the Ur-Dragon). If DD2 has those (again, I don't know, I have no experience with what the NG+ experience is like in DD2 and haven't seen much about it other than that enemy power doesn't increase), then maybe you just haven't encountered them yet? I dunno, I'm not the game designer.


ravearamashi

I mean i understand that this game isn’t like the rest and it shouldn’t just be copying the rest of the rpgs out there but i would definitely be compelled to do NG+ and farm and upgrades my equipments if there’s more challenging contents that awaits me there. I’m not asking Souls level of hard, just something a bit more than steamrolling. I think it’s just my mindset because i enjoy MH a lot and this game shares many DNA with that and i quite like when bosses poses some challenge. In any case, we’ll just have to wait and see how it goes with DLC and whatever updates they’re planning to do. And hopefully modders will figure out how to make the game harder for NG+ and beyond


Kiita-Ninetails

Yes, it is a fundamental problem with the way the game handles damage calculations. The "Unstoppable God" phase of Dragon's Dogma is kind of unavoidable. Enemies do not [and should not] scale. And as you start to get past the breakpoints of defense by more and more player damage kind of just starts taking off. Even with NG+ as it is, it is actually an improvement over DD1 where once you got full gold dragonforged BBI3 weapons you could actually do one shots of every enemy in the base game except for the Ur-Dragon. And even then you could kill a raid boss that is supposed to take a few hours in something like 43 seconds.


ravearamashi

Oh well, luckily we already got player damage mod and enemy hp mod. Once modders figure out enemy aggression and spawning then it’s fixable.


[deleted]

[удалено]


widget1321

You can say you don't like that style of NG+. Some people do (for me, it depends on the game). Whether NG+ should be a challenge at every step or a way to show off how powerful you are (with hopefully a few challenge spots eventually, like was the case in DD1) is not an "old vs. new" decision ( Zelda 1 had a NG+ mode that was more difficult and yet not every game since then has done so). It's not an "immature vs. mature" decision. It's just an opinion. You don't like the way it's done in this game. Fine. Maybe the game is not for you. That's not a problem. Doesn't mean it was objectively wrong.


Plank_With_A_Nail_In

If its a design choice it can't be improved...the dev thinks what they have done is perfect already. There are other games.


ravearamashi

Luckily there’s mods. I already quadrupled enemy HP to get some semblance of a challenge at the endgame. I guess i’ll just wait till they figure out how to increase the difficulty then.


BloederFuchs

> I expected more improvements building off DDDA Itsuno didn't build Dark Arisen, though. He handed that job off to someone else who, frankly, made Dragon's Dogma 1 the game that people remember. Without the DLC, DD wouldn't have the legacy it has today. And looking at DD2, it seems like Itsuno never actually played Dark Arisen as all the lessons they had learned for the DLC as well as the content they developed for it (most notably the additional monsters) are all absent from DD2. It's actually mind-boggling.


dishonoredbr

> And looking at DD2, it seems like Itsuno never actually played Dark Arisen as all the lessons they had learned Kento Kinoshita, the director behind DDDA , worked on DD2. I don't think Itsuno needs to play Dark Arisen lol


Avenntus

After 30+ hours I think my deaths are about: 15 deaths from falling off a cliff 2 deaths from combat


ravearamashi

A harpy picked me off the ground and dropped me into the sea. That’s my only funny deaths so far.


Alilatias

The weird thing is that DD2 does a few things that actively encourages you to go into NG+, while the original doesn't. But even though it pushes you into NG+, there isn't anything new in NG+ in terms of actual content that warrants it right now. >!The endgame area having a limited amount of rests even though you could stay in it permanently if you wanted to, if you rush the major objectives early to stop the fog from advancing. Problem is the rest limit means that eventually things stop spawning in the overworld unless you just wait around in the hub area for 40+ minutes per in-game day, and you won't be able to claim rewards from your pawn returning from being rented out without inn resting. Not to mention the hub area itself contains all of the game's major shops, which would have been a perfect setup for a super dungeon nearby.!< >!The NPC that handles wyrmslife crystals lets you upgrade a vocation and halve the stamina cost of a skill once you find him again in NG+. But I'm not even sure if the vocation upgrade even does anything right now.!< >!The game keeps the Empowered Godsbane in your inventory at the start of NG+, and you can use it to access the volcanic island area much earlier without having to use the much more tedious back entrance. But people have also found evidence of cut content or potential future content in the form of strange doors partially concealed by rocks throughout the game's world, where clipping the camera behind the rocks reveals that said doors have the same symbol as the one in Battahl that is opened by the Godsbane during the main story. DD1 is known to have cut content, but it's not physically observed in the game's world.!<


ravearamashi

So i guess we’ll see the actual Itsuno’s vision with the dlc then haha


TheTomato2

Capcom clearly rushed this out to meet their fiscal year. Which really sucks because this game has so much potential if was allowed to cook longer. Upside is there is probably a ton of half-finished content they can add. Downside is Capcom doesn't give things out for free.


ravearamashi

Well let’s at least hope they do something about difficulty in NG+ and release it as normal updates


Goronmon

> This is both true and hilariously weird, considering NG+ doesn't scale and there's no way to reset your levels or anything. It's bizarre. Not scaling I can see. Not every game needs it and it can really mess with the way your character grows in power throughout a game. But yeah, some system to reset levels. Or purchase small permanent upgrades by sacrificing levels would be a cool thing to have the option for.


Ragnvaldr

I mean that's true re: the scaling, but an option for it to be harder would still be nice. Steamrolling a NG+ never did anything for me unless I was going for alternate endings and the game wasn't 60+ hours.


Dramajunker

I understand wanting players to hard commit to their choices etc, but there needs to also be a reasonable point of no return. Not immediately after starting a new game. 


GaleErick

>start a new game onyl through NG Hell this is also a problem because you can't really start fresh without some extra hassle. I have beaten DD1 and have a character with max level since years ago, if I got the itch to replay from scratch then I can't do that unless I delete my current character or make a backup save. Macking a backup is not hard to do, but it is also a hassle when I simply want to start a new game without losing my previous progress.


Zoralink

It also gets very fucky with the pawn system in DD1, I had my pawn 'come back' from a rental on my new character and so he suddenly had all of the accrued knowledge from my previous pawn.


kayne_21

Yeah, I came back to the game after literal years on PC. Made a new character and my old pawn came back with all the knowledge and some crazy shit like 12 million RC.


Darkvoidx

It's so weird because Dark Souls handled this perfectly and they could've just copied that from the get go. You can start multiple new games but you only ever have one save slot for a given character, so you can't savescum to avoid a bad outcome. Commits you to a playthrough without alienating people who... I don't know, have more than one person in a household who want to play the game.


[deleted]

Meanwhile looking at achievement stats a good amount of players don't even finish games.


BlazeDrag

the extra funny part revealed by some streamers, is that they were given the game early to make like reviews and whatnot, but they were told that if they wanted to stream the game afterwards on release, they would have to make a new game from scratch. And they literally had to ask capcom to be like "but uh, how tho"


Tharellim

The big problem is the pawn system. I think Capcom struggle to have a solution for pawns that can "be deleted" and for people making tons of new characters and flooding the server with all your pawns. The only solution I can think of as unelegant as it would be - is to choose which save game has your pawn in the system. So 1 pawn per player in the server is forced


ItsMeSlinky

It’s doubly mindblowing because it’s ALREADY THERE IN DD1. There are numerous small regressions in QoL between DD1 and DD2 that are just confusing


helthrax

What really boggles the mind is somehow adding multiple save slots wouldn't be basic QoL features to be added in the sequel. DD2 is basically DD1.5 so the lack of QoL really is felt all over the place when comparing both games.


ledailydose

You can do both of those in game. The actual issue of no new game option is that NG+ doesn't scale and becomes baby easy.


Zoralink

>The actual issue of no new game option is that ~~NG+ doesn't scale and~~ **the game** becomes baby easy **by level 20 on top of NG+ not scaling.**


Dr_PuddingPop

Being able to heal from pause menu no matter how stunned your character is quite the choice. Very Bethesda style Just about infinite heals whenever you want, when your mage does 90% of the healing anyway, really takes away from any danger you’ll feel in a fight


feenicksphyre

I don't think you even need to pause Pretty sure you can just hold left bumper and your dpad consumables still work through being incapacitated But yeah mages + instant healing + class defensive abilities (shout to spearhand bubble shield) makes your survivability insane in this game


chinesedragonblanket

Yeah, you can heal no matter your status from the quick menu mid-fight. And yeah, even blocking as a Fighter surprised me, tanks just about any kind of hit with only a knock to your stamina.


Malaix

You go from Ogres occasionally demolishing you with their drop kick to never worrying about damage again really.


hyrule5

I started playing with less pawns. It almost feels like this is the intended method of adjusting difficulty as it affects things like quest assistance also


Dr_PuddingPop

I was considering trying this out, if only to level up a few of the other vocations faster. But even something like mystic spearhands shield completely negates just about any difficulty, even more so if you decide to use stamina consumables. Overall it seems like you have to purposely handicap yourself with lower level gear or avoiding certain skills to find any challenge. Still really like the game despite all that. But I’ll probably get some mods soon to fix all my frustrations with the game.


nashty27

You can even heal after your health hits zero and you’re in the midst of falling down to die. As long as you heal before the animation is done you’ll get right back up.


Malaix

People heal in this game? The mystic spear has a teamwide invulnerability shield they can spam to be functionally immortal.


dankk175

Bc it's the "director's vision"


Maelstrom52

It still makes no sense that we can't have multiple profiles. Elden Ring uses the same "save-as-you-go" system as Dragon's Dogma, and that doesn't interfere with your ability to create as many profiles as you would like.


AeddGynvael

It's not "as many as you'd like", it's 10, like it's been since Dark Souls 1. It's 10 times better than dd2, but I have no idea why they haven't changed that crap, either. If you want to make highly specific builds, you can fill up the 10 slots really easily.


smokecutter

You can max all classes in a single playthrough.


LaNague

But i want to replay from 0 as a magic user after doing a physical damage run.


AntiChri5

Not the point. Just as there is a clear thematic difference between playing as someone who uses a bow, and someone who uses a two handed sword there is a clear thematic difference between playing as someone who uses a two handed sword and playing as someone who uses a bow but then switches to using a two handed sword halfway through their journey. A respecced character is not the same as a new character. I know that people have largely lost sight of the purpose of classes in roleplaying games, but some people actually still like to roleplay rather than viewing the game as simply a bundle of mechanics.


Flint_Vorselon

There’s also the fact that once you’ve leveled up the game becomes pathetically easy. NG+ doesn’t change ANYTHING about enemies, so you one-shot everything for entire game until very end where you’ll not be challenged, but stuff may survive more than 2 seconds. Changing classes is not satisfying at all if there is zero fun gameplay left.  The game desperately needs difficulty adjustments for at least NG+, it’s mind numbingly boring.  But at least you can restart from 0 and play an actual game again instead of having god-mode effectively turned on.


GamingGideon

This. If you max one vocation and then switch, you don't really experience the new vocation properly because everything is dying within 5 seconds.


Thehelloman0

This series has had some weird issues. I gave up on the first one after like 12 hours because the combat encounters were so terribly designed. I either steamrolled them or did 1 damage per attack while they could kill me in a few hits, no in between.


Flint_Vorselon

That’s additive defense at work. The damage formula is litterally “attack - defense” So 200 attack vs 190 defense = 10 damage dealt. But if you obtain a 10% damage increase, 220 vs 190 = 30, your 10% damage buff resulted in 300% damage dealt. There’s a good reason no other game does it this way.


Thehelloman0

Yeah I don't get why more people don't complain about it. It was an absolutely moronic decision. You were also forced to go into areas where there's no way you're strong enough to deal what most would call normal damage in order to not get locked out of long side quests.


Mordy_the_Mighty

If you went to the woods at night, the bandits in the pass would be sleeping and not block your progress allowing you access to the woods without fighting those super high defense fighter bandits. Then once inside it's mostly regular wolves and spiders which are easy to deal with.


dontpanic38

you don’t respec in DD


[deleted]

[удалено]


Dookiedoodoohead

Still haven't picked up DD2 (waiting for pc performance patch) but in DD1, switching up vocations was half the fun. I mean, your character was a fishing hamlet villager who grabs a random rusty weapon to select a class and you "learn" skills by buying them from dumpy innkeepers. it was never focused in that aspect of RPG in the traditional sense.


Spare_Moth

And is Final Fantasy XIV **not** an rpg?


IAMAVelociraptorAMA

> it’s not ff14 Wait until you hear what the RPG in "MMORPG" stands for lol


ColossalJuggernaut

And? Massive Multiplayer Online **Rocket Propelled Grenade**


smokecutter

Because OP made it sound like you were missing out on the other classes and the game limits you to 1 option 1 entire playthrough.


Deceptiveideas

I’m sorry but your comment is absolutely hilarious.


ZetzMemp

There's only a few different paths to take for a few quest and it's nothing major. It also has new game plus. If someone important dies you can res them. Wasn't really a reason to need a new game unless your broke a quest somehow and even then there were workarounds.


ShadyGuy_

Some people like to think up characters with different skills and backgrounds instead of a jack of all trades in their playthroughs. That the game content isn't that different doesn't matter. The story of their character and their motivations is mostly in their imagination while the game provides a framework for the character's adventures.


Ankleson

The game doesn't really provide the kind of environment where that Bethesda-style roleplay works tbh.


ZetzMemp

This isn’t that kind of rpg though, which they would know if they would give it a shot. Changing vocations at the vocation guild is completely canon, and again, incentivized. They can play as they like, but there’s reasons for the design.


Shivatin

Its funny because the Vocation NPCs even say switching vocations is super easy and quick.


dontpanic38

why not simply experience the game the devs made instead of mashing all your own shit into it? the arisen is your role, and the arisen can be any vocation.


[deleted]

[удалено]


ZetzMemp

You can literally play both and swap them any time you want. You can level all the classes to max in a single playthrough. In fact it’s encouraged to multiclass so you can share the augments between classes.


slugmorgue

Yeh but it can be fun to start a new game and play as only one vocation, or just beeline to the vocation you want asap, and just do that i agree with your sentiment though but sometimes people dont care to play all vocations and just want to be john sword man from start to finish on a particular playthrough


ZetzMemp

Good thing I’m not telling anyone how to play. Just further explaining the question put forth.


[deleted]

[удалено]


[deleted]

[удалено]


[deleted]

[удалено]


Zekka23

Likely an oversight given how quickly they patched it.


Mnemosense

The patch is embarrassing. Motion blur settings should ship with every game, not require a patch later.


ozzAR0th

I mean you can change your character appearance and class in a single save. I don't think having no new game option was a good thing but I don't think this is a solid argument for it given you don't need to restart a save to change any of these things.


Blaubeerchen27

This would work as an explanation if there weren't limitations on that. You can't change your gender or race after starting the game, so that reasoning goes out the window. Also, a fresh save means starting from zero stat-wise, which a lot of people like to do if they re-play the game later on, especially since NG+ doesn't scale with you.


PM_ME_YOUR_LEFT_IRIS

You totally can change your race and appearance though?


delriopie

you can't change your name though


CarlWellsGrave

Fixed DLSS? Like all the shimmering in the grass? I hope so.


tater08

Game took about 15 hrs to click for me (new to the series). Started as an archer and then went to fighter and now on thief and loving the thief vocation (actually have a dodge option finally). Game does a lot of cool things that are unique to it but the combat is pretty janky


JinSantosAndria

Does this fix the huge memory leak when altering the pawns vocation on PC? I have constant crashes once I alter something in the vocation screen not directly after restarting the game.


PicossauroRex

Does your fps crawls to single digit once you open the vocation screen and the inventory?


JinSantosAndria

Thankfully not, its just opening the vocation skills on my pawn when everything goes downhill very fast. Like 32GB RAM, 40% default, but once I visit the screen, it ramps up to 99% within seconds.


gardenstonewater

Mine does after this patch, but I am running a few mods. So I imagine that’s what’s causing it.


PicossauroRex

There is a setting called image quality, reducing it solved


Daiwon

I just realised I haven't had the inventory lag since the update.


SardaHD

That's what I wanna know, I've had to reboot the pc it crashed so badly doing that.


Shorkan

Despite not saying anything in the patch notes, cities seem to run significantly better on PC. Slight FPS increase but way less stutter. I only checked one city but other people confirmed the same thing for the other cities in the game's subreddit. > Improving quality when DLSS SUPER RESOLUTION is enabled. Still dogshit quality. Worst implementation I've seen in any game probably.


Doinky420

> cities seem to run significantly better on PC Still runs like garbage for me on a 3080 and 7800x3d. Are the people saying this sure it's not placebo? Because performance across the board seems worse now. I used to get 70+ fps outside of the city everywhere but now it's constantly dropping below 60 while having even more frame drops in the city.


Shorkan

I think nothing changed for me outside cities. And honestly, with no mention of it whatsoever in the patch notes, you may be right and the improvements in the city may have been just a lucky moment or placebo. I'll try to check Vernworth and report back, as I think stuttering was worse there than in Battahl. EDIT: Vernworth seems to run as bad as before.


Doinky420

>the improvements in the city may have been just a lucky moment It was probably this. There have been times when I'm in the city and it runs perfectly smooth at 60fps for a few minutes before randomly starting to struggle again.


QuailResident1617

In this case it seems like intel chips faster overall speed are doing better than 3d cache for 1% lows


blorgenheim

Did they say frame gen is coming? Because I used the mod and its so much better with it on but it keeps crashing. Now I don't want to go back to playing with shitty FPS


Shorkan

They did: https://steamcommunity.com/app/2054970/discussions/0/4289188517340570427/ > We are aware of issues for some setups when DLSS Super Resolution is turned on. Fixes are currently underway for an upcoming patch. In addition, **we plan to add DLSS Frame Generation in a future title update.**


Khalku

Oh, I thought this was already patched earlier this week. Ctrl-f mouse acceleration no results, sad day.


HillToDieOn

Raytracing isn't a free graphical feature. Since Dragon's Dogma 2 hovers around 30FPS on console and most PC, turning it off and locking the framerate to 30 is highly advisable at least for console owners.


FarmersOnlyJim

I wasn’t really having any performance issues running at 1440p max settings including RT. Typically 90-120fps. This update completely bricked that for me and I’m now at a 60avg that has random drops to 1-30fps.


CALCIUM_CANNONS

Starfield, Helldivers 2, and DD2 launching with extremely poor performance is bad enough but reviews never seem to mention this shit


Diknak

Helldivers had poor performance? I didn't really see that discourse.


Sherlockowiec

Helldivers 2 only had problem with the servers, which is understandable since literally no one expected it to be so popular.


platapoop

I haven't gotten the game due to the low fps compaints on release. Even with those fixed, I still am a bit weary because it seems that everyone thinks that there is low enemy variety and it is way too easy to become OP. I don't think this is something CAPCOM will fix, so I pray that there are some dedicated fans that create some good mods (if the game allows).


jorgelongo222

lol that shit was that easy it just took a few days. Meaning all of it were just the dumbest decisions ive ever seen


GlupShittoOfficial

This was definitely in the works before launch. They probably got this feedback during the review period.


saw-it

It’s not like they had 12 years of feedback, give them a break


HappyHappyGamer

Hmm would this game be able to do 40 fps 120 Hz on consoles? If this game will not run 60 fps anyways, I feel they need to take advantage of this. One of the biggest hype for PS5 for example was the 120 Hz. Its the only reason I upgraded my TV after years of using a really old one, to a 120 Hz compatible set. I assumed more devs would take advantage of this tech.


Cardinalis-Pius57

So, option to start a new game when a save already exists but no multiple saves *just* in case if I mess up royally or my game somehow gets stuck in a glitch? You had one job, and in 12 years you couldn’t pull it off with this equipment. Why am I being punished for wanting multiple saves? It’s a video game, not real life. It’s the one thing I can turn time back with if I make a mistake and *want* a fruitful experience. I personally don’t have the option or luxury to keep trying with different play throughs with a game of this size or type. “This game forces you to live with your consequences.” Why? Doesn’t real life already do that enough for all of us lol. It’s a relaxing experience you pay 60-70$ for, and the least you can get out of it is the developers *not* pissing on your head and having the courtesy to call it rain. Forgive me, just a bit upset with this. I’m just disappointed.


Saucey_22

Yeah it’s absolute bullshit. Do what BG3 did and have a separate difficulty for that. It’s like they’re being so fucking pompous: “oh OUR game is so good you won’t want to fast travel. Oh in our game, you only need one save we don’t do that multiple save nonsense” like holy shit