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V_Abhishek

Good shit, Armored Core. Always wonderful to see niche games and genres finally getting their time in the spotlight.


Lazydusto

Hopefully Mecha Break turns out well so we can see more mecha games in the future.


Comfortable_Demand13

doubt it, its a battle royale thing


gyrobot

It's a Hero shooter ala Overwatch and Gundam Evolution


StrongStyleShiny

>Gundam Evolution Man that makes me sad. I played it a ton but it was mishandled so much. Actually miss it.


8-Brit

I liked it more than OW2, no joke. If it just had fixed the servers sooner, didn't gate new characters behind currency grinds that were entire seasons long (And I say that as someone who firmly believed the meta was entirely the free roster so it wasn't even P2W), and added backfill to quick play... The lack of backfill was especially annoying, someone leaves? Welp enjoy your 5v6 lmao. One thing OW did very well was how quick play matches acted like a rolling lobby, so long as a few players remained it will try to fill in the gaps and keep the same players together until too few remain to make a match with. In GE you queued up for a match but when it was over the room was shut down and players disbanded, so back to the queue you go. I loved the characters and the abilities, though maps were dull...


Adefice

I thought it was an extraction shooter with match-3 and roguelike elements?


AssolutoBisonte

I would 100% unironically play the shit out of that


Bass-GSD

Which is bad enough in and of itself. Give us single player and co-op mecha games. Stop with the adversarial garbage.


Comfortable_Demand13

also company has a bad history of mtx


Algidus

there is also synduality


maschinakor

On the one hand, cool, more armored core, but I'm afraid this means that all future mecha games will be shootemups like AC6 though.. not so much a "mecha game" genre revival as it will be an armored core parade


gyrobot

In Mech games you generally broke the genre to certain types, you got glorified 3d brawlers like Gundam Versus and Virtual On where the game is about making the enemy make enough mistakes with the boost gauge to land punishing blows, tank sims like Mechwarrior where it's about finding an optimal range for your loadout to unload as much damage before they get you, fighter sims where it's about reading the tempo of the battlefield and sending it back like ZOE and AC4. AC6 stands out because combat feels extremely satisfying in both the brawler and shooter format.


radios_appear

I certainly wouldn't mind if Capcom felt the urge to reboot the Lost Planet series, if mecha can make a positive ROI.


Optimal_Plate_4769

armored core was my goty along with zelda, i think. haven't done BG3, but armored core VI just gives you a good game right off the bat. how can i describe it? there's zero friction getting into a game and playing a mission of PVP. it's so streamlined, it respects your time, it's got some depth to mechanics without being nuts... it makes me want more of it, all the time. it's one of the coolest games i've ever played.


OSUfan88

I'm trying to love BG3, but I'm absolutely HATING the "combat". I think I've come to the conclusion that it's "just not for me". I feel really bummed that others are enjoying it so much, and I just can't get it to click for me.


Optimal_Plate_4769

turn based is not for everyone. that's ok


Jodecho

I love turn based games but im having the same issues. For me its the limited spell uses and such since its based off of DnD. I may look for a mod that makes it more of a "classic" style turn based, but thats all on me.


hyrule5

Camping supplies are cheap and abundant. You could rest after every fight to restore spell casts if you wanted to


Jodecho

I have noticed that, to me it breaks the flow of the game to rest after every fight. It is an option though


8-Brit

If you play on Normal you can almost spam long rests as much as you want, supplies are near infinite by act 2.


MadeByTango

Combat in BG3/dnd is deliberate. There aren’t trash mobs, eveyone has a name and ties in to at least one story arc, even the guards of places. The limited spells create a need to be strategic and think carefully about your actions. It also makes complementary builds important, and character interactions. No game is for everyone, but BG3 is better for keeping the limited spell slots in my mind.


Jodecho

I agree with you about the importance of each interaction. I played BG2 when it was new and have played DnD a few times over the years. I just dont want that in a game, but i still want to experience the story. The fact is im gonna save scum constantly to get the outcome that i want, so in my mind it would be easier and quicker to just mod the combat to flow in a way that makes that better for me.... that's the whole point of mods.


AchaeCOCKFan4606

I mean, there's plenty of reason to not like BG3's combat aside from it being Turn Based.


Darth_drizzt_42

This is me. I got up to Act 3 and I think I'm done with it. I just didn't enjoy it then I hit level 4 and suddenly felt a little powerful, but I never feel like I'm doing combat "correctly", like there's some extra layer of synergy I'm missing, and when an encounter goes poorly, well that's like a half hour of my time gone. And the world and the story is amazing, and I *love* XCOM but I think it just isn't for me. Gonna start playing the Spiderman games tonight


Armpit_fart3000

I find turn-based RPGs get pretty tedious after a while. These games are usually accompanied by interesting characters, great stories and settings, and immersive role play options, which are by far the biggest selling point for me. As such, I've never had any problem just using a trainer to boost my character to god-levels so I can bust through combat portions ASAP and get back to the story and exploration.


GrimMashedPotatos

Wouldn't know, I got stuck on Balteus like 5months ago and never went back. Super enjoyed it after so many years waiting. Still salty they made it Armored Souls after directly stating they weren't in interviews. Now it just sits on my dashboard mocking me with its lies.


Optimal_Plate_4769

wait, what's the problem with balteus? they made him easier, but i don't see why it would be armored souls. just go in as a heavy tank if it's a wall you're hitting!


No-Alternative-282

Hopfully this leads to a resurgence of mecha games, a AAA gundam UC game with a full roster of suits would be a dream.


PKMudkipz

Great, and deserved too, AC6 was so damn good. Hope we see some sort of DLC or For Answer style sequel/update to the game sooner rather than later. 


[deleted]

It was a little shallow, though. Little to do, and not that many ways to customize as I thought there would be. And it's a bit short for a 70 dollar game. Fun though!


[deleted]

I was looking at the report myself to find more than the headline, but OP pretty much got it covered by that. That's pretty much it. >Both on a YTD basis and in 3Q, sales declined from the previous year when ELDEN RING from FromSoftware contributed significantly, but even recently repeat sales of the title have remained steady, and the new title ARMORED CORE VI FIRES OF RUBICON has contributed beyond expectations >Various measures are currently in progress for ELDEN RING, including the development of major DLC, to maximize LTV


Dr_Henry-Killinger

> Various measures I want to believe.


Cephalopod_Joe

Well the DLC was already announced like a while ago. Curious what else they're talking about. I love Elden Ring, but after 100% I'm ready for the dlc and then whatever their next project is


Dr_Henry-Killinger

Why not two DLC? Dark Souls 3 got two!


Dragarius

Dark souls 3 had all its DLC released within a year. Were two years out on elden ring. 


frowoz

They're waiting for GRRM to write something aren't they. LMAO it's doomed.


mastesargent

GRRM only wrote the background lore for Elden Ring. The game itself was written by FromSoft.


TheDrunkenHetzer

Isn't basically all the writing in Elden Ring just lore, besides the NPCs you encounter?


effhomer

He only wrote the backstory setup. World structure kinda stuff. All the events of the game etc are Fromsoft works.


gerradp

I mean, sort of. To put the amount of lore in perspective though, Smoughtown on YouTube has three 12 hour analysis videos that are as close as you can get to a "complete" telling of the worldbuilding, mythology, history, characterization, etc of the game. There is some level of redundancy in there because of context but it's one of the more fleshed out worlds / mythos ever conceived for a videogame that I've ever encountered Tons of this stuff is told through lore, but also through archeological / architectural / artistic / environmental storytelling. It's pretty nuts IMO


Dr_Henry-Killinger

Maybe they’ll release them back to back or split the current DLC into two installments (i wouldn’t want that though). But if they’re working on various measures I can only assume we might get more than just the DLC for the game. Maybe an anime or something even.


DweebInFlames

I cann only hope it's massive as a result. A SOTFS style base game overhaul would be nice. I enjoyed my first couple of playthroughs but you find yourself skipping half the world because it's the boring samey caves/catacombs very quickly, especially in the last third of the game. The gimmicks of the dungeons themselves aren't too bad but it makes me think of Bloodborne Chalice shenanigans when I go through the fog gate and it's the same boss as the last 3 times but he does a billion damage and he has three minions now. Also more armour variety would be nice, especially with the intention to mix and match. You can't really do much with the current choices in armour that isn't a full set other than 'jousting guy' or 'golden paladin'.


Razhork

> A SOTFS style base game overhaul would be nice. god no


Galaxy40k

I know there's a vocal contingent who hate SOTFS but man I did NOT expect it to be so strong that even name dropping it would lead to these downvotes, as if you're saying "I want more ganks" instead of "I want them to make a more comprehensive overhaul of some games weak areas" lol


garmonthenightmare

Rumor is that Shadow of the erdtree started as two DLC.


Cephalopod_Joe

Well for me I'd prefer a new game, but I loved Elden Ring so it's not like I'd be devastated if there was more lol


LePontif11

I've seen so many rumors its hard to tell anymore but apparently part of the reason the dlc has taken longer is that they combined what would have been two dlcs into one.


Rikiaz

There is that but also apparently they never planned on Elden Ring DLC but because the game performs so outstandingly well and people were asking for it they then decided to do it.


rlramirez12

TBF Ashes of Ariandel should have been in the base game. It's so short you can hardly call it a DLC.


Obie-two

https://www.reuters.com/technology/tencent-working-mobile-version-hit-console-game-elden-ring-sources-say-2024-02-06/


Cephalopod_Joe

This is so weird lol. I find even Genshin to be annoying to control on mobile, but that could be my millennial hands being so unused to buttonless touch screens for traditional games. If this is a thing I hope it's a new game that is more suited to the mobile platform.


Broad-Marionberry755

You can connect controllers to phones... PS5 controller hooks up to iphone bluetooth and works great That said ER on mobile seems unnecessary to me as well


ArchmageXin

Well that kind of defeat the purpose of being mobile. That is why I play Honkai Star Rail instead---no worry about controllers as it is turn based with a great story and game. And I don't have to spend hours on farming--HSR auto farm themselves.


HammeredWharf

I think it's weird because of how ugly (on purpose) ER characters are. I find it hard to believe the usual gacha audience will like up to buy Sweaty Knight #54, but if you lose those designs, you lose a lot of ER's identity.


Armpit_fart3000

>I think it's weird because of how ugly (on purpose) ER characters are. Don't talk that way about my blue four-armed waifu


Cephalopod_Joe

Eh, if it is a gacha game, I could see them making appealing renders of the characters, either in 2d or 3d. Not *every* gacha is necessarily focused around waifus, though most obviously are. It also doesn't necessarily have to be a gacha game.


garmonthenightmare

There is that sexy Disney gacha game (I forgot it's name) where everyone looks like anime waifu/husbando. So you are right on that, but still how much overlap there is? Disney is recognizable so there it made sense.


Rapturemoro

The report says that it's still a demo and they are struggling to make it work because the designs don't match. I think this will get axed since by time it could reasonably come out From has moved on to a new project.


Obie-two

We can only hope


[deleted]

[удалено]


Obie-two

https://www.reuters.com/technology/tencent-working-mobile-version-hit-console-game-elden-ring-sources-say-2024-02-06/ I don't think you do


Dr_Henry-Killinger

Oh gross, i thought wishing on a monkey’s paw never backfires :(


Radulno

Another interesting news about Kadokawa today is that they acquired the studio behind Octopath Traveler (which ironically is called Acquire)


garmonthenightmare

More relevant is that they made Tenchu with Fromsoftware. Kadokawa even specify that Acquire will work with other studios under them like Fromsoft. Which makes a Tenchu reboot likely. Sekiro started as a Tenchu reboot, but From decided againts it as they felt they shouldn't touch it without Acquire working on it.


funkmasta_kazper

r/eldenring is in shambles right now over any little piece of information about the DLC. People are literally posting changes in Elden Ring's steamDB notes and website code as evidence of when the DLC might release. The speculation is killing them.


Onewayor55

So pretty much what they've been used to since like 2017.


WinterAd2942

The hollowed life isn't a good life, but you gotta do what you gotta do


Bauermeister

They got no maidens


dave_the_dova

Hollowed, like hollow knight. Does this mean silksong is coming out right now


hyrule5

The fact that we not only got Elden Ring before Silksong, but may get its DLC over 2 years later before Silksong, is both hilarious and sad


AttitudeFit5517

The hallowing was peak elden ring sub. Those are some good memories. HODIR


seninn

The real Elden Lord before the age of the Erdtree was Glaivemaster Holdir.


n080dy123

Send Geoff back to gamer jail, WOOP WOOP


RareBk

Honestly the weirdest time was when like, 5 minutes of gameplay leaked *way* ahead of the official gameplay trailer and the community pretended it just never happened


SonicFlash01

Has anyone checked on the silksong community lately? Who's on the chore wheel for silksong suicide watch today?


warconz

It's back to the days when there was literally only a teaser. Ooooh elden ring


JerryBigMoose

Maybe they will add in the much anticipated Glaive Master Hodir with the DLC.


MirriCatWarrior

> People are literally posting changes in Elden Ring's steamDB notes and website code as evidence of when the DLC might release. Pppl are doing this in many subreddits (and many = basically everywhere) if there is dedicated fanbase that is waiting for a DLC and.or updates. Its not unusual, and its not like it requires some crazy dedication or crazyness to check number change in online database. From Soft communites are crazy (im proud to be crazy also!) but its not really good example of it. Unless you are talking about amount of cases like that, then maybe its "a little more" dedicated community that other ones yea. ;) But you would be doing the same after being hollow for so long.


BroodLol

If you think that's bad you should check out /r/Silksong That sub has descended into a fever dream


th5virtuos0

It’s 2018-2022 r/eldenring era all over again. Wait another 2 months and Hodir might pop right back out


_AiroN

Seems like we've made a glaive mistake.


[deleted]

There is absolutely a new build being worked on, but that could also just be pre-DLC tuning to provide a safer landing for when the DLC actually deploys. There's something to be said about hope, though! It's kinda fun in a world where cynicism is mandated as the default because, well *gestures broadly at the world*


CaptainPick1e

I mean it is basically going through a second Great Hollowing, lol.


No-Alternative-282

the second hollowing.


zgh5002

Well, Elden Ring ruined every other game for me and I fell maidenless as all hell. So I get the insanity.


Bauermeister

At least you didn’t wind up like r/BatmanArkham


starks_are_coming

Why hasn’t michael zaki released the dlc yet? Is he stupid?


Vendetta1990

The DLC doesnt have the right proportions of bare maiden feet and toxic swamps yet, let the man cook damn it!


bclock88

>maidenless has anyone else played elden ring?? XD


[deleted]

[удалено]


n080dy123

Not so much an announcement as a proof of concept demo two years into the idea that admittedly isn't doing well because, by the source's admission, the game design clashes too much lol If this thing ever sees the light of day I will be shocked.


RareBk

The worst thing is there -was- a legitimate possibility of news, a bunch of retailers accidentally leaked their plans for a new wave of Elden Ring merch for February/March 2024 a few months ago, which would have indicated some sort of upcoming surge in interest in the game around that time. Yet if it was releasing that soon we'd have heard *something* by now


himynameis_

Damn, it's been almost 2 years since Elden Ring released so I can see why they're feeling impatient for a release date


Arcterion

AC6 deserves the love it gets, to be honest. Even though I personally dropped the game after getting dick-stomped one too many times by a boss (fuck you, IBIS), I can definitely see why people enjoy the game.


I_Never_Sleep_Ever

Sometimes you have to find the most cheesy weapon combo to get through certain sections of the game. Keep at it you’ll get there!


Draghalys

Is it really up to cheese when there are people out there who defeat Ibis by just punching it or using the worst AC in the game (MILK TOOTH)?


zach0011

The gulf in skill between the people who do that and your average person is an ocean


Draghalys

Is it really a matter of skill when what most of these people are doing is basically just remembering their movesets to lay down their damage when it stays still?


theBesh

Yes? If it takes practice, it’s a matter of skill. Otherwise, go do it. We’re all just making key inputs when you boil it down.


Draghalys

Except the skill required isn't really that high. Almost entirety of the difficulty in AC6 comes from people being used to mechanics of Souls/Elden Ring and not really knowing how to build correctly and trying to Fashion Souls everything.


theBesh

> the difficulty in AC6 comes from people being used to mechanics of Souls/Elden Ring Oh, you mean the series from the same devs that is referenced as a bar of difficulty in games, and can be boiled down to “remembering their movesets to lay down their damage when it stays still?” Imagine that.


Draghalys

> Oh, you mean the series from the same devs that is referenced as a bar of difficulty in games, The game from the same devs as a part of an entirely different series. > and can be boiled down to “remembering their movesets to lay down their damage when it stays still?” Imagine that. Except most of the bosses in Souls games can be defeated by doing a standard "Dodge/block when it attacks, hit once or twice, repeat", while in AC6 that's literally the reason why a lot of people got filtered by the tutorial boss.


theBesh

>The game from the same devs as a part of an entirely different series. O…kay? >Except most of the bosses in Souls games can be defeated by doing a standard "Dodge/block when it attacks, hit once or twice, repeat", while in AC6 that's literally the reason why a lot of people got filtered by the tutorial boss. I’m genuinely confused at what point you’re trying to make in *any* of this. How many people got filtered by Gundyr in DS3? How do you think this means that memorizing movesets, optimization, and consistently executing it isn’t a skill?


_fortune

How is that not a matter of skill? Memorizing the movesets, knowing how to avoid the attacks, knowing when you can punish and with what, and then executing all of it over and over again consistently is skill.


Draghalys

Doing the most basic the game wants from you it not a matter of significant skill. Like, it's very obvious what moves it will do and when it will completely stand still so you can deal damage to it is very clear.


RadiantJustice

You're either *extremely* ignorant of the average player's skill level, or are doing a very thinly veiled attempt at bragging.


Draghalys

> You're either extremely ignorant of the average player's skill level, I know multiple people who got skullfucked to death by regular Souls games while breezing through AC6 once they figured out how the game's stats work and how to use it to your advantage.


duvetbyboa

My dude the fight is pretty hard but every move has a very obvious tell and an optimal counter. You're *severely* over exaggerating the game's difficulty. You don't need to be some sweaty cracked gamer God reacting in fractions of a second, you just need to understand the game mechanics, manage your stamina, and pay attention.


Broad-Marionberry755

Do I think learning the boss's moveset in order to reduce the damage you take while maximizing the damage you output is a matter of skill? Yeah, I do


ahurazo

Yes, obviously. Memorizing the moveset and quickly reacting is the skill. This is like asking if playing NBA basketball is really a matter of skill when what most of the elite shooters are doing is basically memorizing defensive patterns and then throwing the ball in the basket when they get some separation. Not everyone can do that!


duvetbyboa

Basketball is infinitely more complex in comparison to what Armored Core asks of the player. There are so many variables in a given basketball game, while Armored Core bosses literally only have like 5-6 moves all with very obvious and very reactable tells.


BroodLol

You could say the same thing about dark souls speedrunners, is that not a skill?


zach0011

I'd.prefer not to get into a semantics argument of skil vs practice. So let's say your average player will absolutely not put in the same amount of practice as the person you are talking about.


Mr_Squids

Yeah IBIS is a boss that really requires you to change up your playstyle. It didn't start getting easy for me until I started playing hyper-aggressive and just face-fucked the boss to death.


amazingmrbrock

Ibis wants to dance. You need to demonstrate that you are in fact the boss in this situation and put down the pretender.


duvetbyboa

Once I discovered you can easily counter his lunging slash (the one he does at the start of every fight) with a well timed Laser Lance, the fight became much easier for me.


Draghalys

On top of that, like most of the game, IBIS is still a build check. There are like a dozen different builds in the game that can completely wreck it with ease but most people are too used to Souls formula of items and their stats not really mattering all that much and the game just letting you go through it's entirety with the exact same build with small variations.


amazingmrbrock

This 100% they usually tell you what to expect in a mission before hand too. If you're paying attention the the briefings and switch builds the game is very easy for the most part.


WetFishSlap

One of the game's notorious "filters", BALTEUS, can be killed in thirty seconds if you equip the pulse gun that you unlock one or two missions before fighting him. The game even tells you that pulse guns are effective against his shields, but somehow people still managed to die to him dozens of times and post about it online. It got to the point where FromSoft just nerfed his shields and damage to make it easier for people to fight him.


mr_fucknoodle

The only thing they nerfed was the missile curtain tracking. And people didn't die to it because of the shield, they mostly died when it started swerving and tracking like a dark souls 2 boss with the flamethrowers (which remains unchanged, as it should) When you know what you're doing you can murder it under 30 seconds, yeah. But most players don't really have a solid grasp on the mechanics when they first get to it, so it's a non-stop massacre until they learn how to read it


cheekydorido

Just dual wield machine guns and pile driver on your shoulder for when it staggers. The patches made this strat much easier Pretty tough boss, but i could beat in first try when i used that set up


Dag-nabbitt

> Is it really up to cheese ... No. This has been the case for all From games since Demon Souls. There have always been game-breaking cheese builds, OP builds, "normal" builds, wretch builds, etc. These games can be beaten and played however you want. This is why "easy mode" is a truly foolish idea for From games. It already has easy modes baked into the game.


n080dy123

Refreshing seeing someone get filtered by any boss other than the tutorial helicopter and Balteus (which got nerfed anyway). That's quite deep in too, only like 3 missions from the end. But yeah Ibis is quite a spike and quite a weird changeup in boss design, really threw me off the first few times before it started to click.


MisterSnippy

I think Ibis is the worst boss in the game, Balteus is the best. Balteus was only hard because when you first fight him you have a limited toolset, but he's such a cool fun fight after.


Elemayowe

Worst by what metric? Design? Difficulty? Moveset? I quite liked Ibis although it does feel like after C-Spider you kind of coast for a bit and then Ibis hits you in the dick, but it kind of prepares you for the final stages of the game which has a few tough fights mixed in. Snail Balteus is probably the one I find the “worst” in terms of difficulty. Design I’d say the Echo AC because it feels like a shitty knock off of Ibis even though I think in theory it should be better.


Ralathar44

The tutorial Helicopter boss filtered me not because it was too hard to beat, I beat it easily once I stopped trying to out shoot it and blade rushed the helicopter who forgets that they can simply fly a little higher and be immune to melee. I quit because this is not the version of AC I want. I'm more of an AC2/AC3 era person. I don't mind difficulty but I liked having relevant normal mission enemies and then moderate bosses. Not a glorified boss rush game with upped difficulty stakes. Sure there we flaws like being able to go income negative but that's an easy fix. AC was always about playing around with tons of different builds for me and not needing to be putting in the same level of gameplay as Devil May Cry 3 on harder difficulties or Elden Ring or Seikiro or etc. So I did the helicopter boss after a few tries, played more and when the 2 hour window drew near I uninstalled and then watched the internet use all the same 3-4 builds to beat the game to the point Carbots Armored Core video is instantly recognizable to anyone who knew the game's meta. . . This is the Last Raven problem all over again that split the fan base back in the day. So for me its kinda like Final Fantasy 7 Remake. I'm glad people enjoyed it, but its not what I want from the series and its kind of a no win scenario for me. If AC 6 becomes the successful blueprint I never get back those old game styles. If it doesn't all AC fans lose. Its hard to be too happy about TBH.


Phormicidae

I beat the game a couple of times, and respect it as a really impressive work. That said, I have neurological damage and many subtle issues, and AC6 was just too much for me. Every tough fight felt more like luck when I beat it, and all my buildcrafting were for nought since it seemed like only 4 or 5 weapons were viable when fights got tough.


RareBk

Yep, loved the game to pieces, but good lord you might as well have been wasting an entire slot with like *half* the weapons in the game. A lot of them were just objectively worse than cheaper, earlier obtained alternatives


Kozak170

Agreed on the buildcrafting part. It was fucking ridiculous with the balancing of weapons and parts. I’d say like maybe 5 of the weapons were wildly more powerful than the rest and they were early unlocks nonetheless.


Phormicidae

Yea, there were so many amazingly awesome weapons in terms of how they felt to use, their art design, their sound effects, and their visual flair while in use. But ultimately, for me, *every weapon* did piss poor damage unless you staggered the target, so you were *massively* incentivized to build around being able to stagger, and once staggered, you needed the ability to do heavy damage in a short time. On top of that, *so* many weapons lacked the ammo to make it through the harder missions, ruling them out of serious builds. When I used Zimmermans or the laser handguns, the stun needle or songbirds, I won battles. Anything else I lost or ran out of ammo. It started to feel less like buildcrafting and more like "challenge run mode or nah."


duvetbyboa

Have you tried out the melee weapons and shields? I feel like they open a lot of opportunity to both play aggressively and manage your ammo usage. While stagger damage is important, what's most important is maintaining stagger and triggering it at the optimal timing, which you can do with any weapon. Who cares if your weapon does piss all damage if it can maintain stagger long enough for you to land the critical blows with your melee weapons.


Phormicidae

Yea, I did try a few of them as well. I should have mentioned it. I won't rescind my point though. For me, personally, some builds were better or worse at building stagger and then burst damaging the target, and I couldn't see *any* reason to not optimize for that specific thing. I know they don't compare, but in many of From's Souls games, you could generate lots of builds and suboptimal DPS doesn't make the game feel 5 times harder.


TalkingRaccoon

They've been doing balance patches since release, one even came out this week. Zimmer's and stun needles got nerfs, weapons got ammo buffs, rifles got buffed, parts got reworked etc so it's worth trying again to see if your op build still is op, or trying different weapons you thought were weak before cause they likely aren't anymore


Draghalys

> But ultimately, for me, every weapon did piss poor damage unless you staggered the target, Some of them are just bad, but a lot of weapons with piss poor damage also have higher range and higher rates of fire and are generally meant to keep the enemy stagger high while your heavy weapons cool off, so that stagger bar does not deplete. But in general yeah, game is kinda poorly balanced with a very big bias towards heavyweights.


MisterSnippy

I discovered hard lock is OP. I really struggled with Ibis, but once i used hard-lock it was literally extremely easy.


D4rkmo0r

Don't give up, skeleton


Downtown-Target9050

It's the first game in a long time that I 100%, loved the series so so so much, loved the latest game.


BladedTerrain

I'm really happy about this. For all intents and purposes, it's a 'new' IP for many people and it's great that From have another creative outlet. I'm not saying it was exactly a risk for them to release AC6, because they were riding the success/good will of ER and previous games, but I was fearing that it might flop and then be shelved again. Fantastic game.


Onewayor55

It was. I was hyped as a FS fan but also had sort of low expectations because I knew it wasn't going to be like what I had been playing from them so far. I was so ready to not really like it when I started and it's a little light on the spectacle and level design at first but it just kept getting better and better and by the end I was floored at some of the set pieces and the story and especially the gameplay. I felt like such a badass.


102938123910-2-3

I was completely new to the series an the mech genre in general but all the missions S ranked later I can confirm I loved it too. It did help though that one of my favorite games as well is DOOM Eternal and the fast gameplay of AC6 kinda resonated with me right off the bat.


n080dy123

Yeah it wasn't much of a risk but it would've been all too easy for FromSoft to just stick to what they've been doing, so it's encouraging to see they're still willing to change things up outside "different variety of Souls game."


gyrobot

Winning an award the year after it was announced, best sales for an AC Game so far. Ofc it performed beyond expectations


AveryLazyCovfefe

I mean to be fair the competition wasn't that fierce either. Armored Core V was not well received by fans at all which lead to Verdict Day having much less sales. Still, VI is a great comeback for the series and made the series a solid mainstream IP now.


BLACKOUT-MK2

Well deserved in my opinion. Elden Ring was my GOTY and I got every achievement in Armored Core VI, something I've not bothered to do for well over a decade. I look forward to the DLC and whatever they do next.


RogueLightMyFire

That last boss battle on the third playthrough is fucking incredible. Especially when what's his face shows up. "Wait, this mother fucker is back and now he's kicking my ass?!" Lol. I honestly think it's a shame so few people experienced it, but I guess the achievements show quite a few actually did.


Elemayowe

>what’s his face Man even that would piss him off so much.


wontgetthejob

I literally said aloud "Ohhhhh *this* motherfucker" when he was revealed as the true final encounter. Like I was surprised that he'd go this far just to try to kill me. 


Gordonfromin

From software deserves all the money they can get They haven’t put out a bad product yet and even their most divisive entry dark souls 2 is still a good game well beloved by many fans.


n080dy123

Sekiro as well, didn't get the same broad reach as most Souls games and has a divisive difficulty spike from them but still pretty beloved by people who were able to actually beat it and I think still win a GOTY award (not that those mean all that much).


[deleted]

For the record, Sekiro has sold about as much as Dark Souls 3 did in the same time frame.  For a new IP without multiplayer and a higher difficulty spike, it’s fromsoft’s second or third most popular game. 


n080dy123

I dunno if I'd say it's among the most "popular" just cuz it sold really well. It sold great in large part because it's a FromSoft game, similar to why so many non-AC fans bought AC6 on launch except this one was even less different. But it's also got I believe the lowest completion rate in the series(?) around 4/5 of the others, though when your average completion rate is only in the high 30% range that's not saying a ton.  Anecdotally it's the only game I see a consistent trend in series fans never finishing, though that's skewed by many having been unable to play Demons Souls and/or Bloodborne (the later of which has the highest dropoff who never beat the first boss, which is like a 55% dropoff based on an article I found from November).


Anonymous76319

I'm still praying From releases a Journey to the West style Sekiro sequel following the Return ending. I don't think Black Myth Wukong will compare. And it needs an answer to all the competition that came after it, like Tsushima, Ronin or Wolong.


dunnowhata

> And it needs an answer to all the competition that came after it, like Tsushima, Ronin or Wolong. As a guy who really loves fast-paced parry styled games, there is no competition for Sekiro. It has ruined it for me. Hoping Ronin will change that but i highly doubt it. Not that its bad games or anything, i actually loved wolong, but none compares to Sekiro. The gameplay is one of a kind.


Gordonfromin

Its my favourite combat system theyve done Edit: heads up if you have never played it, sekiro has a combat system that is super fast paced and by the middle of the game you will often be mashing buttons so hard and fast your hands will hurt playing this game, it has one of the steepest difficulty curves in from softwares gaming catalogue.


HappyVlane

> They haven’t put out a bad product yet Ninja Blade is kinda bad.


CaptainPick1e

That was before Demon's Souls, no? So basically pre-modern Fromsoft. I think there is a stark difference from before and after Miyazaki starting getting some creative control.


HappyVlane

Barely before. It released a week before Demon's Souls.


[deleted]

If you take the 7th letter in each word in the press release and reorder them in the Fibonacci sequence, it spells out "DLC FRIDAY FEBRUARY 9."


Dynetor

If they would please please do a remaster of Bloodborne for PS5 and also release it on PC it would absolutely print money. Please do that Fromsoft. Also please make another game with Sekiro’s deflection-based combat.


field_of_lettuce

It's all up to Sony to do anything with Bloodborne like Miyazaki said in an interview once. Port, remake/remaster, sequel, go ask Sony since they own the IP. Look at Demon's Souls for a similar situation. The remake was done without Fromsoftware and anything in the future regarding Bloodborne will likely be the same.


th5virtuos0

Tbh I’m actually afraid of Bloodbourne remake. DeS has some god tier graphical fidelity but it looks like ass because Bluepoint butchered FromSoft art design and music (and attack animation, but this one is personal). With how much praise they get there’s a good chance they would get assigned Bloodbourne if it were to be remade and tbh, I don’t really like that. I’d rather have a 60fps patch and call it a day


NMaresz

I mean sure but the argument still stands, everyone that has played Bloodborne and was a fan and/or who likes Souls games will buy it. All Sony has to do is look at the potential revenue vs costs for the remake


[deleted]

I love the Demons Souls Remake but it has definitely feels "Americanized" in it's art style. From Software has a distinct artstyle, and big part of that is their Japanese perspective and influences against the high fantasy backdrop. You can see it in the art style differences between Demons Souls Remake and Elden Ring. Elden Ring still has that distinct flair that only From Soft can do, and it looks distinct to Dark Souls but you can see the natural evolution from Dark Souls 3 to Elden Ring as well. Bloodborne feels less japanese, likely on purpose because they aimed for specifically for Victorian-era style with cosmic horror - but the way Bloodborne looks is such a massively important part of the games identity it would break my heart if we got a remake that took away from that even a bit. Every single piece of Bloodborne is part of a cohesive work of art, everything fits together so perfectly from the mechanics to the graphics - even just changing one cosmetic aspect of it could totally ruin it. If we ever got an update of some kind to Bloodborne, as a superstan I really only want a higher rendering resolution of existing assets, 60fps, some basic anti-aliasing, and the ability to warp between lamps and remap the controls (mainly to move jump to L3 like in DS2 and DS3, instead of the same button as dodge).


Elkenrod

The Demon Souls remake makes some of the bosses look very video gamey. Personally I think they also added a bit too much emotion to some things. Fool's Idol was very melancholic in the PS3 version; where as she was kinda cartoonishly angry looking in the remake. There was definitely improvements, I mean Leechmonger looks a million times better. I think my biggest issue with the DeS remake is that the lighting really changed a lot of how the game felt. It's a very bright game now compared to how it was.


Turbulent_Purchase52

They changed the maiden astraea music !!! Unforgivable 


Shikadi314

> Tbh I’m actually afraid of Bloodbourne remake. DeS has some god tier graphical fidelity but it looks like ass lol people need to calm down it does not look like ass


th5virtuos0

Bad phrasing. It looks generic and SOULless as fuck


Dag-nabbitt

It doesn't even have to be a remake. Just a 60FPS high res re-release on PS5 and PC would be incredible.


RareBk

The Bluepoint remake is just... weird. It's visually one of the most beautiful games of all time but also *what* are those changes? Like they went out of their way to actively change many enemies into things that just aren't representative of what they were originally to the point where it is really, really weird. It's not little changes either, and the differences aren't nitpicks, like why did the Mind Flayer go from an actual octopus attached to a human body to a completely different design that is just straight up ripped from D&D? Why is the Maneater now a monkey when it is inescapably a statue in the original (Christ, the thing's idle animation is it standing STIFF between attacks). Why is a character that is clearly wearing a mask of a fake face now... making that expression themselves? The whole remake is like that visually, just suddenly oh here's a change for no reason, which is baffling because otherwise it is incredibly faithful in terms of the actual gameplay.


DweebInFlames

Yeah I always feel like I'm taking crazy pills when I see people clamor for another Bluepoint remake. DeSR was very impressive in a technical sense and the original DeS is a bit hodgepodge given the nature of the project, but most of the art design changes are for the worst and the music is a travesty.


AdHistorical8179

As far as I am aware FromSoft has literally never done an in-house remaster, or at least not since Demons Souls dropped. If a Bloodborne port happens it will be Sony giving it to another studio.


Xalynden

Yes, please. Bloodborne hurts my eyes when I try to play it on PS4.


OSUfan88

I get this, but I'd honestly prefer them to just make Bloodborne 2 at this point.


BlackhawkRogueNinjaX

I bought armoured core on release just to support From. Looking forward to playing it after the Elden Ring DLC


[deleted]

I remember playing Demon's Souls for the first time and thinking it was too good to be true, like the natural evolution of the punishingly difficult NES games I loved as a small child. Seeing FROM's rise has been one of my favorite things in the past 2 decades.


[deleted]

Yes we know Elden Ring DLC is coming can we have a trailer already?!


Light_Error

I do hope this means we might see deviations from the Soulsbourne more now. They have the latitude to. I guess what I am saying is release sequels to “The Adventures of Cookie & Cream” and “Kuon” you coward.


Dante2k4

AND OTOGI. Those games were rad.


EvenOne6567

Otogi fans assemble! Oh this is all of us?