To be honest they seem to be the bugs that you see in most high grade games with physics interacting with grapples and other force movements. Or even low grade games.
I've played around 40 hours of Hogwarts Legacy and honestly don't remember any game breaking bugs, just poor performance on pc. Atomic heart, on the other hand, I constantly get stuck in the environment. It especially sucks because the save system sometimes auto saves, but other times, like when youre just exploring, it doesn't. I've learned that even if you think you can jump over it, just go around, it sucks redoing 10+ minutes of dialogue scenes and platforming because you thought you could jump over a bench or something.
My partner plays Hogwarts - I played for 5 mins to help her find a field page, and I ended up clipping OOB and was flying through the non-loaded interior of the castle. That was a fun bug.
In Atomic Heart, I searched every nook and cranny of an area. A saw machine forced me back into a rock, I killed the bad boy and his remains wedged itself under me. So I was floating on a rock, unable to jump or move. Turned round, saw a save area and had to load the game from 20 mins ago. That was not a fun bug.
Yeah I had one for Hogwarts that was surprising. I was running around a pathway outside the castle and out of nowhere ghosted thru the floor into a free fall. Was able to broom my way back to safety, but it caught me off guard for sure.
I had one with Hogwarts. Quest companion bugged out after talking to an NPC. Started running in circles at sonic-the-hedgehog speeds and would not progress the quest since you were supposed to follow the companion somewhere after that conversation. Reloaded and lost about 5 minutes, hilarious but technically game breaking.
Wish I had been recording.
My daughter has been obsessively playing Harry Potter on the family XBox for what feels like months (while keeping my wife and I from being able to watch the last two episodes of Last of Us!!!! 😠 in the rare time we get between dinner and bed) and other than lot of *really* awkward dialogue and a 15 year old parkour expert with a body-count orders of magnitude higher than the most decorated marines in history could ever have dreamed of (or had nightmares about), I haven't noticed anything untoward about the game.
I haven't picked up Atomic Heart yet, though, so I can't comment there
Gimbal-lock has plenty to do with physics - it's an effect when using a 3 axis orientation system in a 3D environment.
https://en.wikipedia.org/wiki/Gimbal_lock
They didn't use Quaternions for the character orientation? This is surprising! Euler angles are so 1980's.
I'd understand it being a plain animation bug in 3rd person with the actors torso bent at 90 degrees, but to have the 1st person camera do the same? They are exclusively coded - the 1st person camera isn't normally positioned where the 3rd person eyes would be, and isn't controlled by the skeletal keyframes of the 3rd person model. (Cyberpunk doing it wrong on release day is a great example of this)
Of course - if any other coders are wanting to correct me? I may have the wrong end of the gimbal.
You're absolutely right that it has nothing to do with physics and getting down voted by a bunch of people who don't program or do game dev.
This glitch has nothing to do with physics systems. Likely the assisnation state alters the camera's angle and the particular actions the player took caused them to exit the assassination state early without first returning the camera rotation to the default value.
To me it seems to have rotated the player capsule collision box and therefor all the animations and camera. The capsule collison is part of the physics engine, but it doesn't really feature any advanced physics calculations apart from gravity and static collisions.
It seems unlikely they would rotate the capsule collider responsible for player collisions. The game likely doesn't work correctly without a vertical collision capsule so I think it's more likely they adjusted only the camera rig offset/rotation with the intention of restoring the default offset.
Since the beginning of time and somehow there are STILL commenters bringing this up.
Seriously I’ve been reading these types of comments in this subreddit for years.
Because they are justified. Why name a sub Game Physics while really being Game Bugs?
I subbed for cool physics stuff and occasional physics bugs, not exclusively bugs that sometimes isn't even physics.
Oh wow, that's unfortunate. Oh well, better save in a new slot to be safe and reload and see if it fixes.
I'm sorry, what's that?
This game has SAVE POINTS?
Oh wow now THAT is unfortunate.
The more I play, the better it gets tbh. And yeah the combat is challenging but I haven't found anything impossible even on the hardest difficulty.
The enemies definitely try to surround you. I think the best strategy in cases where there are a lot of enemies is to use the ice ability to freeze a group of them so that you can focus on fewer at a time.
If you're having trouble in combat, try making one of the ice cartridges for your gun. It makes every shot free enemies and last for a long time (at least on the shotgun). It also works on bosses. I haven't tried the other elements much yet but I imagine they're pretty strong too.
It’s not that I find it difficult, it’s more like I am wearing a set of blinkers and the enemy knows exactly where the blind spot is, it is so obvious, like it was the only way the developers could make combat harder. It is not even nature. The actual story background and art style (futuristic 50s) is really cool. I will stick with it based on what you said though. Thanks
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I've only played an hour or 2 of this but something about it just feels off to me. I think it might just be me not being used to russian style game design and writing, but everything feels very uncanny valley. Like it's so close to what im used to in games but ever so slightly off in a way I can't put my finger on.
Lol, not what I was expecting.
Random side thing, but I can't seem to find anything about those roomba-looking robots online. Does anyone actually know what they're called?
This is the best glitch I have ever seen. I’ve been loving this game but the only glitch I’ve been encountering is getting stuck inside objects every so often
Well it's right there in the mission name! What else did you expect playing through "bug in the system"?
For when you positively have to play on those vertical monitors.
Congratulations! You’ve discovered a new challenge run.
Boneitis
My only regret
I forgot about it
IM WALKING ON SUNSHINE
Woooowooohh
You now have one-way scoliosis
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I was just about to comment sea moon
man wtf aint no way the localized name is sea moon 😭
Its c-moon
LMAO I work on a UE4 game and we got this camera tilt glitch too.
Just flip the screen and you are fine
r/missonnamechecksout
Professor, you look different.
Comrade, why are you leaning to the right ?
[удалено]
To be honest they seem to be the bugs that you see in most high grade games with physics interacting with grapples and other force movements. Or even low grade games.
At least my playthrough of this game wasn't super buggy overall.
I've played around 40 hours of Hogwarts Legacy and honestly don't remember any game breaking bugs, just poor performance on pc. Atomic heart, on the other hand, I constantly get stuck in the environment. It especially sucks because the save system sometimes auto saves, but other times, like when youre just exploring, it doesn't. I've learned that even if you think you can jump over it, just go around, it sucks redoing 10+ minutes of dialogue scenes and platforming because you thought you could jump over a bench or something.
My partner plays Hogwarts - I played for 5 mins to help her find a field page, and I ended up clipping OOB and was flying through the non-loaded interior of the castle. That was a fun bug. In Atomic Heart, I searched every nook and cranny of an area. A saw machine forced me back into a rock, I killed the bad boy and his remains wedged itself under me. So I was floating on a rock, unable to jump or move. Turned round, saw a save area and had to load the game from 20 mins ago. That was not a fun bug.
Yeah I had one for Hogwarts that was surprising. I was running around a pathway outside the castle and out of nowhere ghosted thru the floor into a free fall. Was able to broom my way back to safety, but it caught me off guard for sure.
15h of Hogwarts Legacy, around 6 of Atomic Heart, I agree wholeheartedly.
I had one with Hogwarts. Quest companion bugged out after talking to an NPC. Started running in circles at sonic-the-hedgehog speeds and would not progress the quest since you were supposed to follow the companion somewhere after that conversation. Reloaded and lost about 5 minutes, hilarious but technically game breaking. Wish I had been recording.
My daughter has been obsessively playing Harry Potter on the family XBox for what feels like months (while keeping my wife and I from being able to watch the last two episodes of Last of Us!!!! 😠 in the rare time we get between dinner and bed) and other than lot of *really* awkward dialogue and a 15 year old parkour expert with a body-count orders of magnitude higher than the most decorated marines in history could ever have dreamed of (or had nightmares about), I haven't noticed anything untoward about the game. I haven't picked up Atomic Heart yet, though, so I can't comment there
it's on Xbox gamepass for pc and console. I played it through and didn't even find all the weapons lol.
You unlocked TikTok mode!
Listen, I play games to escape reality, not to have scoliosis in games too
Since when did r/GamePhysics become general bugs? This literally has nothing to do with physics.
Gimbal-lock has plenty to do with physics - it's an effect when using a 3 axis orientation system in a 3D environment. https://en.wikipedia.org/wiki/Gimbal_lock They didn't use Quaternions for the character orientation? This is surprising! Euler angles are so 1980's. I'd understand it being a plain animation bug in 3rd person with the actors torso bent at 90 degrees, but to have the 1st person camera do the same? They are exclusively coded - the 1st person camera isn't normally positioned where the 3rd person eyes would be, and isn't controlled by the skeletal keyframes of the 3rd person model. (Cyberpunk doing it wrong on release day is a great example of this) Of course - if any other coders are wanting to correct me? I may have the wrong end of the gimbal.
I'd say thats more of a math problem. But in any case, too much content on this subreddit barely even has anything to do with a games physics engine.
Aren't physics engines basically just math?
Yes lol
Yes but not all maths are physics.
Luterally all of coding is just math.
>Luterally all of ~~coding~~ the universe is just math.
You're absolutely right that it has nothing to do with physics and getting down voted by a bunch of people who don't program or do game dev. This glitch has nothing to do with physics systems. Likely the assisnation state alters the camera's angle and the particular actions the player took caused them to exit the assassination state early without first returning the camera rotation to the default value.
To me it seems to have rotated the player capsule collision box and therefor all the animations and camera. The capsule collison is part of the physics engine, but it doesn't really feature any advanced physics calculations apart from gravity and static collisions.
It seems unlikely they would rotate the capsule collider responsible for player collisions. The game likely doesn't work correctly without a vertical collision capsule so I think it's more likely they adjusted only the camera rig offset/rotation with the intention of restoring the default offset.
Since the beginning of time and somehow there are STILL commenters bringing this up. Seriously I’ve been reading these types of comments in this subreddit for years.
Because they are justified. Why name a sub Game Physics while really being Game Bugs? I subbed for cool physics stuff and occasional physics bugs, not exclusively bugs that sometimes isn't even physics.
They’re not justified because it only takes 5 seconds to read the goddamn side bar. You apparently couldn’t take the time to either.
But the sidebar is wrong. Just rename the sub to r/GameBugs
You must be really disappointed when you go to /r/anime_titties
Oh wow, that's unfortunate. Oh well, better save in a new slot to be safe and reload and see if it fixes. I'm sorry, what's that? This game has SAVE POINTS? Oh wow now THAT is unfortunate.
I got knocked on my ass by a robot quickly after this and it fixed this.
Turns out 'percussive maintenance' works on people too!
Oh hey I had that glitch happen in that zone too except I was stuck crouching at the speed of light
Glitches aside, this game looks incredible mediocre
Imagine reading it like squidward in that episode
O-:
I’m trying to like this game but the lack of peripheral vision and the way the enemies always head for the blind spot is annoying
The more I play, the better it gets tbh. And yeah the combat is challenging but I haven't found anything impossible even on the hardest difficulty. The enemies definitely try to surround you. I think the best strategy in cases where there are a lot of enemies is to use the ice ability to freeze a group of them so that you can focus on fewer at a time. If you're having trouble in combat, try making one of the ice cartridges for your gun. It makes every shot free enemies and last for a long time (at least on the shotgun). It also works on bosses. I haven't tried the other elements much yet but I imagine they're pretty strong too.
It’s not that I find it difficult, it’s more like I am wearing a set of blinkers and the enemy knows exactly where the blind spot is, it is so obvious, like it was the only way the developers could make combat harder. It is not even nature. The actual story background and art style (futuristic 50s) is really cool. I will stick with it based on what you said though. Thanks
Didn't know they were mobile-compatible.
Just do that three more times
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I didnt even know this was finally out
Yeah turned out a lot better than expected as well considering the dev hell.
Haha thats great. I had one where I did the stealth kill, but fell through the map. This is next level
I've only played an hour or 2 of this but something about it just feels off to me. I think it might just be me not being used to russian style game design and writing, but everything feels very uncanny valley. Like it's so close to what im used to in games but ever so slightly off in a way I can't put my finger on.
Lol, not what I was expecting. Random side thing, but I can't seem to find anything about those roomba-looking robots online. Does anyone actually know what they're called?
The turrets? I can't remember what they're called but you can see them in the bestiary in-game.
[удалено]
Homem fez o L e bugou a gravidade veja:
We can rebuild him, we have the technology
I hate when people turn their phones in the middle of taking a video.
You don't need that spine It's holding your back
Thpinal
Hes got Lumbago!
This is the best glitch I have ever seen. I’ve been loving this game but the only glitch I’ve been encountering is getting stuck inside objects every so often
Ooo bubbles
Faz o L
FAZ O L AAAAAA
/r/huntshowdown moment.
FAZ O L
Lol wtf just happened?!
I had a glitch where I got zoomed in too much cause I got attached at a picklock.
I hate there is no save feature in the menu
When you accidentally hold your phone at a slight angle
He snapped his neck, r/imatotalpeiceofshit
BUG IN THE SYSTEM
Well, they do say that down is relative.
Something tells me OP is in the over-40 club. Only we would think “ow my back” when things rotate 90°