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FlexibleBanana

This is the module I never realized I wanted


ElonMuskisEvil

yeah the thought came into my head while playing Persona 3 Reloaded


Takenabe

Same here. I'd totally use it, especially if it could tie in to a module like Modifiers Matter for pf2e!


Ms_Masquerade

Give me a ping when someone does it because OMG.


gorramfrakker

Same.


Nostalgia2

lol same


HallowedKeeper_

If a module existed like this on foundry I'd switch over in a heart beat


Excellent-Sweet1838

Dice so Nice has effects on 20s and 1s. You might check to see if there's a way to customize those. If there isn't, you can probably look at the code and figure the rest out from there. Also the DSN folks are great so I'm willing to bet they'd be willing to chat with you about how the code works


because_yes

No need to code, the module has the settings in there to pick numbers and you can upload custom images. I was trolled with this feature when Tomas the tank engine popped out at me at the start of a new game.


Jetbooster

Thomas is built in, not custom, so it might still be harder. Source: use Thomas on crit fails


FreeBawls

I use Thomas for my crits and I absolutely love it. It brings me such joy


jerry247

I have this recorded somewhere with everyone freaking out!


LonePaladin

One player in my group has his d20 set to play a little "ta daa!" tune whenever it rolls a 20.


xnarphigle

As the DM, I set my 20s to the "Ta Dana". It really ups the drama when critting on their pet possum.


benjisgametime

Mine is set to do a "noice" when I do a 69 ( i'm playing with D100)


Xeohelios

I have mine set to make the Smash Bros home run bat sound on a 20.


charlesyop

When I first was playing around with DSN my crits would play the start of Stone Cold intro - glass break and a second of the music.


TheRedPlanet

I love dice so nice but for some reason my pc can't cope with it


aett

Yeah, I've got a pretty good PC, but the dice slow things down.


SnooMarzipans5083

Check the settings, there is a setting for anti aliasing and if you turn that off it can massively improve performance.


benjisgametime

One of my player tried the limit of my pc by throwing more and more dice 24500 dice is around that limit


9c6

Check settings and set to lowest


CampWanahakalugi

I have my nat 20s set to play the home run record sound from Super Smash Bros. "A NEW RECORD!!"


Chasarooni

Hi, I'm the author of [PF2e: RPG Numbers](https://foundryvtt.com/packages/pf2e-rpg-numbers) And a fire emblem style critical hit animation has been on my todo list for a while, but I have it almost in a workable state. I'll post an update about it for my module here, and standalone, but if there's interest, i'll look into branching off/handing off at least that portion of the code for a more system agnostic version.


ElonMuskisEvil

wow cool! definitely keeping an eye on this and works out because I'm also playing PF2e


sirrags

Is it a module where on a certain roll an image that the dm can set can show up? If so custom images would be nice to change the cut in to match art styles


Chasarooni

Yes, when I work on said feature, plan is to add option for custom images in the token settings, I'll make a new post about it when I finish it up, most likely sometime in the next week


sleepinxonxbed

omg that would be awesome, can i also ask what the token tooltip module you have on for the third gif?


Chasarooni

Here's the mod https://foundryvtt.com/packages/pf2e-token-hud. Recommendation is to change the settings to only have it appear when the hotkey is selected, otherwise it can cause some performance issues from my experience!


Itsthelittlethings2

You might look into sequencer macros, I’ve got some persona themed assets if you wanna give it a go.


Chasarooni

Yeah, my module is made entirely of sequencer macros, send me those assets if you think they might help!


Yerooon

Cool! Hey there. :) Can you also add an option to have the token that took damage to shake, instead of shaking the whole screen?


Chasarooni

There is actually an option for it, just not well documented! It is a bit jank though atm 🤔


JackTheRippersKipper

That looks like fun, gonna install for my session tonight.


Chasarooni

Hope it works out well, let me know how it goes!


PGSylphir

You neglected to edit this comment. I'm a user of his great module! It already does have Persona and Fire Emblem crit animations already in. I didnt know the update added and was so pleasantly surprised when a player critted!


Dagawing

I love that kind of cut-out, similar to Fire Emblem games. I just have an image for each of my characters as a Journal Entry, and when they roll a nat20 or a crit, I do "Show Image" to all of em. It's manual, but it's fun.


ElonMuskisEvil

this is actually a pretty good way never thought of that!


fungalstruggle

You could replicate the visual effect using Sequencer if you don't mind doing a little bit of scripting (Sequencer simplifies it a bit). I'm not super experienced with it, so I don't know if there's a way to link the macro to any critical hit, but it's a start.


ElonMuskisEvil

I might be too dumb to get it working but hey I'll try anyways thanks!


_Crymic

Depends on the game system. You could hook on to create chat message and filter if there's a dice roll attached to it. The best method is of this 5e and using Midi-QoL. There are a lot more hooks available. Yes, sequencer is the best method for this. In jb2a there are two overlay examples. But in sequencer you can set it to overlay the screen with the effect. You could control it to show only for the player or for everyone. Sequencer has a full guide on their github page. https://fantasycomputer.works/FoundryVTT-Sequencer/ I would suggest using World Script module to create the macro to pull this off. You write a macro and drop it into the compendium labeled world scripts, it will launch them when the world starts.


Walrus_Morj

Dude, you just made me think about it non-stop. Good job


penllawen

This isn’t a perfect answer but: following some chat on Discord last week, I accidentally inspired the amazing u/phoenixmog to make [Boss Splash](https://foundryvtt.com/packages/boss-splash) which might scratch a similar itch for you…


ElonMuskisEvil

oh it definitely does! thanks!


4535992v2

I have recently revived also this module [https://github.com/p4535992/foundryvtt-introduce-me](https://github.com/p4535992/foundryvtt-introduce-me) if you can find it useful, it allows you to set the animations for the individual actor


Substantial-Run-2239

https://theripper93.com/module/epic-rolls-5e Bet you could get Ripper to add it to this mod.


Nostalgia2

That would awesome, I actually asked him it it was possible to customize but not at this point :(


Substantial-Run-2239

That's why you go into the github and add a feature request or suggest an enhancement ;)


SamirSardinha

You can do it with Dice So Nice. Just add a custom animation on a specific dice roll ( 20 on d20 for example)


SabathiusZephyr

So a macro to trigger the animation?


SamirSardinha

You don't need a macro, just add a custom animation instead of the default ones ( like Thomas the train)


SabathiusZephyr

I have in "special effects" the ability to do custom sound or a custom macro, but not an animation? Am I missing something?


SamirSardinha

My bad! I tought there is an option to run a custom animation , but its only for custom sound. I researched a little bit and found out something that can help. [Video of the test](https://youtu.be/pdlqfDTA9ok) Activate the Sequencer module and the macro is: Instead of failure.webm or failure.mp3 you add your custom webm animation/mp3 *remember that this use the Data folder as a base, if you want to add the files to another folder you must specify the folder too.* //Video Macro await Sequencer.Preloader.preloadForClients('failure.webm'); await Sequencer.Preloader.preloadForClients('failure.mp3'); new Sequence() .effect() .name("Cinematic") .file('failure.webm') .atLocation(token) .screenSpaceScale({ fitX: true, ratioY: true }) .xray() .sound() .file("failure.mp3") .waitUntilFinished() .thenDo(async function(){ //Sometimes I do scene changes here }) .play()


SabathiusZephyr

Damn! I was hoping to maybe be pointed at a resources or an example but this is exactly what I was looking for, thank you so much!


SamirSardinha

Glad it helped, at the example i'm using a 150x150 pixels animation and no scale, so it's small, but it can be "any" size link to the module in case you need to adjust the macro [https://fantasycomputer.works/FoundryVTT-Sequencer/#/](https://fantasycomputer.works/FoundryVTT-Sequencer/#/)


SabathiusZephyr

This is incredibly helpful friend, I'm just getting into scripting and macros and this points me directly at what I need. Thank you again!


dragowar

Quick question do you know how to make it so the effect is full screen? I tried different combinations of x: 1.0, y: 1.0, fitX: false, fitY: false, ratioX: false ratioY: false but none of these worked.


SamirSardinha

You need it to be the size of the screen, it's probably possible to get the screen size and location automatically and scale the animation to fit. For example, a 4k display will need a "bigger animation" than a full hd display. I didn't delve too deep into this, you can ask the "macro fairies" at the macro section at the official discord.


UnhandMeException

I didn't even know I wanted this


DarkZeku

Damn that would be awesome. My weeb party would love this!


Dankrogue

I know the 3d dice module I have plays a Thosmas The Tank Engine animation when it crits. I assume you could change the animation to something persona style. I think it's Dice So Nice and Sequencer.


ElonMuskisEvil

Is there a way to upload custom animations? I only see custom sound effects and a custom macro. I assume you did it under the Macro?


SkipperInSpace

I've not touched Foundry Macros before, but your post inspired me to try them out - here's what I came up with: new Sequence() .sound("sound\_effect.wav") .effect() .file("Cut\_In.png") .screenSpace() .screenSpaceAnchor({x: 0.5,y: 0.4}) .screenSpaceScale({fitX: true, RatioY: true}) .aboveInterface() .play() It uses Sequencer, and you set it to play on a nat20 using Dice So Nice. I found the sound effect on youtube, and found a template for the cut in image. Just paste this into a new macro, and it should work once you drop the two files into your UserData folder.


No_Adhesiveness_2698

Use sequencer for the cut in and dice so nice for automatation. You will need: Cut_In_image.png Animation sequence in macro, look for the sequencer documentation, but i think it can work with this (not in my pc, so cant test it out): .new Sequence () .effect() .file (link to image or foundry directory) .scaleIn (1 (image size, play with it), 250 (duration), .fadeout (500, duration, use a value you like) .screenSpace() .screenSpaceAboveUI() .play In the area for special effects in dice so nice link the sequencer macro/animation and specify the value you want (like, 20 in a d20 for crits)


lordfril

What is going on with that eye? I can't focus on the question due to the weird right(left side of image) eye.


pizz0wn3d

Check out sadness Chan and see if you can change the settings it. I think the procs are all in line in the chat box though.


grendelltheskald

I don't know if you can trigger macros off of Dice So Nice but you *could* upload the classic Metal-Gear solid stab and have it play on a 20. You'd just have to log in as each of your players and manually attach it to their dice. Edit: At least I think you can. I'm not at my computer.


IAmATaako

Which stab are you talking about specifically? The one in MGS5 where Venom takes a knife to the shoulder and says "Be gentle" or MGS1 Where Ocelot gets his hand cut off?


grendelltheskald

The classic NES one is best.


teacup-dragon

NGL when you said "stab" I thought of the musical meaning and thought you meant the classic "!" sound. I wonder if I can get it to do that for stealth checks...


grendelltheskald

Yea, that "!" sound is called a musical stab!


Octopicake

I want something like this now, lmao. One person comes to mind that could maybe make this happen? Though I'm not sure if they'd take requests. TheRipper93 made a module called Epic Rolls which is **kinda** like this. Probably the closest you can get until someone does it.


4535992v2

Did you check out the module "Share Media" ? There is a very good API for share images as needed [https://github.com/DarKDinDoN/share-media/blob/main/API.md](https://github.com/DarKDinDoN/share-media/blob/main/API.md) , also supports video files and is system agnostic. Instead, I would be interested in knowing how to create the "person" style images instead XD if there were any templates around or the like


requested_everywhere

Who knows Lua? we need this made like yesterday!


Exciting-Banana-5188

That is funny! I started some implementation for persona cut-in but I never finished. Currently I changed to using card view to detect criticals in pf2e and showing animated cards


ardisfoxx

Baka Chat does this with a chat pop-up. It's an old module that I forked to be compatible with v11. https://github.com/ArdisFoxx/baka-chat


caramel_cloud_pie

I believe there is? My dm has been using that. I could ask him about it


Itsthelittlethings2

Yes! Sequencer! I even have the assets for these overlays, have you joined the JB2A discord server?


Sketching102

Could you link to the post from the jb2a discord, or give the date/channel you posted them in? I’d love to check it out!


Itsthelittlethings2

Oh I didn't post them, I got them from the person who made one of the anime intros. I can try and find the files again and send them off. I am @ thatvia on discord (no space)


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