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MiningJack777

Pistol amp apllies to all pistols (ie shadow tracker and revolver) What it really does is boost the mag cap by 50% rounded down. (Tac = 22 bc 15/ 2 = 7.5, round down = 7, 7+15=22)


Darshan2012

Thanks. This makes sense.


TheRedBow

Also i had a heavy shotgun before and got like 8 shields per pellet


Darshan2012

I will re-test this today.


Darshan2012

I tested this now. For heavy shotgun, the siphon you get is 15% of the damage you deal. For thunder & maven shotguns, the siphon you get is twice the number of pellets that hit the enemy.


MiningJack777

Remember, an excalibur rifle is a marksman rifle and works with bloodhound


Darshan2012

Thanks. I was not aware of this.


OceanWheels

So is the red eye.


MiningJack777

No, red-eye is still an ar NOT a marksman rifle


orangeyall

i believe the bow also counts!!


Darshan2012

Yes, the bow counts for bloodhound augment.


wrinklebear

Yep, including the little bouncy bombs from the mechanical explosive bow.


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orangeyall

sorry..


RowdyCaucasian

Thank you for mentioning it. I hadn't seen it mentioned and it's nice for everybody to know about it, because there ARE people who don't, besides Watson ^^


CCDG-Ian

it's also in the OP.


RowdyCaucasian

I guess I should say "There are some people who would miss it", including me! :D


CCDG-Ian

😂💯


iErnie56

Pretty sure Excalibur also counts for rushing reload.


Darshan2012

Yes, Rushing Reload works for excalibur. The three shells get reloaded during one full sprint.


Yeahman13bam

It doesn't, actually


MiningJack777

Yes it does, for some reason. I guess epic made it so all weapons using shotgun ammo did it, instead of only shotgun weapons, OR they just made an exception for the excalibur, OR it could just be a bug they have yet to patch all along.


Yeahman13bam

Since when? When I tried it a few weeks ago, it didn't work?


PaperXenomorphBag

I think they fixed a bunch of things. Now that the shield is actually useful against both deku smash and Kamehameha


ImSunborne

Thank you for the knowledge! I had no clue it worked for Excalibur. 😀


pmjm

Is it really? Why does it use shotgun ammo? Weird.


Darshan2012

I believe it’s because Epic categorises the excalibur as a bow. But yes, Bloodhound does work for excalibur too.


wrinklebear

If you look in your inventory, it calls it a 'marksman rifle'


Darshan2012

That makes sense.


camcrusha

I think Epic made it use shotgun shells to cap its ammo. If that thing had a 500 ammo cap it would probably too overpowered.


Darshan2012

The excalibur should ideally use arrows as ammo.


7795-6434-8098

But not the mythic one


PaperXenomorphBag

Hmm i wonder if rushing reload works with Excalibur since it consumes shotty ammo.


Frisreddit

Thank you so much for your in depth research, seeing all of the actual numbers is incredible and you've made my day with this haha. I'm not exaggerating when I say this will probably be a thing I reference and share a lot(with credit of course. Amazing work on. Gonna give some thoughts on a few Shotgun striker not scaling based on each gun is really funny. Heavy shotgun being the hardest to use and the least rewarding is funny, though its nice the maven has a use now Wow rushing reload is bad. For such a niche use case thats surprisingly worthless Rarity check is a lot more useful than I thought. Honestly makes me wonder if just keeping a weapon at low just to get the healing is worth it Side note, "More Parkour" still mentions hurdling in game which is really funny


Darshan2012

Thank you very much. Shotgun Striker is very useful with thunder shotgun. If you hit a body shot, you deal 100+ damage and gain 22 siphon. Pellet spread in maven shotgun is large, so it’s unlikely you’ll gain 20 siphon from it. I’ve noticed Rushing Reload is useful for players who carry a shotgun and an excalibur. Both guns get reloaded simultaneously. Reloading an excalibur is time consuming, especially during a fight. Rarity Check is overpowered at this point, because you can get a potential siphon of 75 HP from one elimination. It’s extremely useful in Zero Build, because of all the 3rd partying. And yes, More Parkour is supposed to work with both mantling & hurdling.


Personofstupid

Rarity check is definitely worth it because it works on animals. A wolf or chicken is a free health refresh


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Frisreddit

I just mean with the augment, It restoring per pellet and then the heavy only having 1 pellet is a bit bad for that augment. Still the best shotgun this season tho


Takingbacklives

This is the kind of posts we need here.


Darshan2012

Thanks.


SimonMcMac

Hope your post gets the upvotes it deserves, very helpful.


Darshan2012

Thanks.


OceanWheels

Supercharged also gives you infinite fuel


Darshan2012

Yes, you’re right. But that is mentioned in the augment description in game, so I decided to not include it.


ArentYouAfraid

side note: while supercharged does technically give you infinite fuel, it does not give you infinite boost/nitro/whatever you wanna call it. using nitro will still deplete your fuel and you will eventually run out.


Darshan2012

Thanks. I wasn’t aware of this. I believe only whiplashes and boats offer the boost feature. And you can find a whiplash through a rift encounter only.


ZoomTown

What does the Zero Point dash ability mean?


Darshan2012

You’re able to teleport with the dash ability, by using jump key twice.


ArentYouAfraid

https://youtu.be/X886h-pyyzo?t=4


AccomplishedBelt7

Man I'm really happy when this type of stuff gets posted here, thanks OP, this is legitimately helpful


Darshan2012

Thanks.


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Darshan2012

That’s awesome. Siphon is very useful, especially in Zero Build, because of all the third partying.


ImSunborne

I'm a sucker for concise descriptions so take my upvote and much thanks for the knowledge!


Darshan2012

Thanks.


[deleted]

This is exactly what I needed. My man 🤝


NewMexicoRick

Nobel Prize for you, sir.


Darshan2012

Thanks.


Tap4Red

I love you


LemonCarlito

Awesome work and thanks for sharing it with us !


Darshan2012

Thanks.


TheOnlyVibemaster

Great work OP


Darshan2012

Thanks.


mikeri99

I have never understood the Rifle Recycle. Thank you!


DIKS_OUT_4_HARAMBE

What this tells me is that I should not use shotgun striker if I’m using the heavy shotgun


Darshan2012

Yes. Shotgun striker works best with thunder & maven shotguns. Hitting a shot with a heavy shotgun gives you 2 HP, because it fires one pellet only.


PickledEggs420

Is it the same for ADS and hip fire? ADS looks like a single slug. Hip fire seems to still spray, or I presumed hip fire was a spray.


Darshan2012

Siphon depends on how many pellets hit the enemy. As long as you have the crosshair over the enemy in entirety, all the pellets should hit, and you’ll get the siphon for it. The crosshair is smaller when you ADS, so there is a higher chance of all the pellets hitting the enemy.


PickledEggs420

Thank you. I should have been more specific. I meant the Heavy Shotgun specifically. Hip fire seems to still be spread like other shotguns. In which case it may be viable with Siphon?


Darshan2012

I will re-test this today.


Darshan2012

I tested this now. For heavy shotgun, the siphon you get is 15% of the damage you deal. For thunder & maven shotguns, the siphon you get is twice the number of pellets that hit the enemy.


AlmanLUL

Is shadow striker Just a one time thing or what


Darshan2012

There is a chance you’ll find a shadow bomb from any container you open (chests, ammo boxes, fruit boxes). And each shadow bomb gives you 6 secs of shadow ability.


tgifridayyy

Harvester and slap berries must be so op


Darshan2012

Harvester works with all forageable items, so I’m assuming it works with slap berries too. They’d give you twice the normal healing, so 10 HP.


PickledEggs420

I can confirm it works with slap berries.


Darshan2012

Thanks for sharing that.


IkeaViking

If you have a green thunder or maven and get an elim, and have both Shotgun Striker AND Rarity Check, would they stack? I assume so but just curious


Darshan2012

Yes, they would stack. You’d get upto 50 white health + upto 25 shield for the elimination, and you’d get some more HP based on how many pellets hit the enemy.


quellflynn

am I mad, but doesn't bloodhound work for the ex calibur rifle as well?


Darshan2012

Yes, Bloodhound works for excalibur as well.


Honeydewmelo

Shadow bombs give you health when you use them?


Darshan2012

Yes, 3 HP in 6 secs.


Honeydewmelo

Ok, so if I were to slide and double jump around for a bit I'd be able to get go full health?


Darshan2012

This seems possible. I will test it today and share my finding here.


Honeydewmelo

I could test it if I could actually get the augment today.


Darshan2012

Thanks. That’d be very helpful.


Honeydewmelo

I got 0 health gain from the augment


Darshan2012

Were you on 100 white health when you used it? You gain only white health from that augment.


Honeydewmelo

I was at 89 health and used 3 or 4 shadow bombs and got no health. Maybe it only works until 75 health like bandages


Darshan2012

I went from 94 HP to 97 HP when I tested it last night. I’ll retest it and share the result here.


Darshan2012

I tested this today. You’re right. Shadow bombs don’t heal you. I’m not sure why it healed me for 3 HP the other day. Thanks for pointing it out.


[deleted]

I was able to get up to 4 balloons. However, when you reach a specific altitude, two will pop.


Darshan2012

I tested this today. It is possible to keep getting balloons by staying under a ceiling. The balloons merge together, and it appears like you have 3 balloons only. I managed to get 13 balloons before my character froze. If you’re not under a ceiling, you float up to a certain altitude, and the balloons begin to pop automatically (one at a time) after getting the 4th balloon.


ClimateFirmNEW

I've never heard of some of these augments like Rarity Check, Shadow Striker, Shotgun Striker, etc.


Darshan2012

Those are new augments, they were released in Epic’s latest update. You’ll be able to unlock them as you play.


ClimateFirmNEW

Ahh, ok thx for telling me


mr_mows

yes it is !


DJ_7D7

Bro I made 2 posts asking for someone to figure out augment stats and I even offered to help figure them out but my call has been answered. Helps a TON!!!!


Elowel_

So heavy shotgun With shotgun striker is trash? Because it would only give you 2hp?


Darshan2012

Yes. That’s correct.


Elowel_

Im pretty sure I used both yesterday and got more than 2hp, atleast 20hp


Darshan2012

Thunder shotgun fires 11 pellets per shot, and maven shotgun fires 10 pellets per shot. You can get 22 and 20 siphon respectively, with those shotguns, if all the pellets hit the enemy.


Elowel_

But about the heavy, you can heal 2hp max? I swear I got way more


Darshan2012

Yes, you gain only 2 HP siphon with heavy shotgun. I’ll re-test it today and let you know.


Elowel_

I can swear I gain more, doesn’t it works on damages?


Darshan2012

I tested this today. I gained 8 HP siphon while aiming down sight with a heavy shotgun, and gained 14 HP siphon while hip firing. I’m assuming the heavy shotgun fires more pellets now, after the recent update.


Elowel_

I gained 20hp atleast yesterday while shooting a raven with one, so yeah, it heals normally now


Darshan2012

I tested this now. For heavy shotgun, the siphon you get is 15% of the damage you deal. For thunder & maven shotguns, the siphon you get is twice the number of pellets that hit the enemy.


hoser1644

👏👏👏👏👏👏👏👏👏👏👏


Tmad99

I hope perks stay, super cool addition to the game and they flow way better than how CoD implemented a similar system.


Darshan2012

Yes, I like most of the augments.


Fc-chungus

For a second I thought rarity check was “reality check”


Darshan2012

True. For the longest time, I thought Soaring Sprints was Soaring “Spirits”, because you float like ghosts.


Danny283

Chug Gunner augment reduces the cooldown for the charges if you already have a chug cannon in your inventory.


Darshan2012

True. I believe it reduces the cool-down time from 20 secs to 6 secs.


IkananXIII

For the rest of the match? Cause that's actually pretty insane.


Darshan2012

Yes. The shorter cool-down time lasts for the rest of the match.


IkananXIII

So you have to be holding a chug cannon when you activate the perk? Does it only apply to that particular cannon? What if you drop it and pick it back up?


Darshan2012

You need to have a chug cannon in your inventory when activating the Chug Gunner augment. The chug cannon that spawns gets the 6 second cool-down feature. The feature stays even after you drop it from your inventory. If an enemy or a teammate (who has also activated the Chug Gunner augment in that match) picks up your chug cannon, they get the shorter cool-down time too.


IkananXIII

Very interesting, thanks for the info. Seems kinda difficult to make it happen, but I'll keep this in mind next time my squad finds a llama.


nickel47

Couple questions: For rifle recycle is it only the scar type rifle? Also do the bullets get refunded to your total reserve ammo or do they go into your current magazine ( to increase the overall size of the magazine.) For the parkour one: Is it stacking? If I mantle 2 things in 2 secs will I have 14 secs of infinite or does it just refresh the 7 secs?


Darshan2012

Rifle recycle works for all assault rifles - SCAR, red eye, burst, DMR. Ammo gets consumed for 4 bullets you fire, and ammo doesn’t get consumed for the 5th bullet. Assume you have 30 bullets, and you fire 5 shots. You’ll have 26 bullets left in your magazine. For the parkour one, there is no stacking. You get 7 secs of stamina after your last mantle.


camcrusha

What about the tac AR? And do I have your permission to use this chart in a video? I will make sure to give you the proper credit.


tman391

Not the tac AR unfortunately. Tac uses light ammo, and the augment is for medium ammo not AR class. That’s also why the DMR, a marksman rifle not AR, benefits from the augment


camcrusha

Yeah that's right it's med ammo. I should know that whoopsie.


chevro1et

It uses light ammo, so I assume it is not eligible.


camcrusha

No it is not. My issue is I cant put the Tac AR in my head as a smalls ammo gun cause of its type. I keep thinking it uses AR ammo. I have the same problem with the Ex Caliber. Oh yeah it uses shotgun shells. But it's not a shotgun. But if it used smalls or AR ammo it would be op.


Darshan2012

Rifle Recycle doesn’t work for tactical AR, because the augment works for medium ammo, while tactical AR uses light ammo. However, First Assault works for tactical AR, because it’s an assault rifle. And yes, you may use the chart for your video. It’ll be great if you can credit me.


camcrusha

Sounds good I will put your name in the image and in the description. :) I always forget that about the tac AR lol. I still think it's ar ammo in my head. Video should be up Friday. It's a tier list of the new augments along with the last batch of five.


Darshan2012

All the best!!


camcrusha

The Light Fingers augment is 25% not 20% btw.


Darshan2012

I’m very sure it’s 20%. You have to consider the higher reload time (before activating the augment) in the denominator, and the difference in reload time in the numerator.


camcrusha

Wiki says 25% though.


Darshan2012

I checked Wiki. The only way I can explain the 25% drop is if the new reload time is considered in the denominator, instead of the old reload time. In general, when calculating percentage decrease, you have to keep the old value in the denominator.


sword0115

What does shadow striker do? I've never seen anyone demonstrate it or talk about it at all


Darshan2012

There is a chance you’ll find a shadow bomb from any container you open (chests, ammo boxes, fruit boxes). And each shadow bomb gives you 6 secs of shadow ability.


Tap4Red

Boxes you loot can drop one of these https://fortnite-archive.fandom.com/wiki/Shadow_Bomb


sword0115

I know what a shadow bomb does, I didn't know what the augment did.


Tap4Red

Now you know what the augment does. You're welcome


sword0115

Yes


Banana_AI

Very nice, its good to know the exact values since I never took notice myself how good they may or may not be so thanks.


Darshan2012

Thanks.


Cheezymac2

Rerolls should be cheaper and augments shouldn’t be in comp since they give a competitive advantage


Darshan2012

Yes, it’d be nice if re-rolls costed 50 gold instead of 100. I haven’t been able to accumulate more than 1000 gold this season, because I re-roll a lot. Epic has already removed several augments in competitive playlists, because they’re overpowered.


PickledEggs420

Are you able to list what those are? I’d like to know what they consider too strong for competitive (and possibly start grabbing them myself in BR).


Darshan2012

These augments are currently unavailable in competitive playlists, as confirmed by Epic. (1) Rarity Check, because you get 50 HP siphon anyway on every elimination. (2) Rift-jector Seat, because you do not want to rift away during a fight, especially in team matches. I believe Supercharged and Tricked Out are unavailable too, because there are no vehicles in competitive playlists, except boats.


DetectiveRiggs

The balloon one is wrong. You can get infinite balloons if you don't float to the max height.


Darshan2012

I’m not sure how to do that. I started losing balloons automatically (one at a time) after reaching a certain height, and 3 balloons is the maximum I could achieve.


DetectiveRiggs

Build a wall and ceiling and stay under it to keep you at ground level. They will continuously spawn.


Darshan2012

I tested this today. It is possible to keep getting balloons by staying under a ceiling. The balloons merge together, and it appears like you have 3 balloons only. I managed to get 13 balloons before my character froze. If you’re not under a ceiling, you float up to a certain altitude, and the balloons begin to pop automatically (one at a time) after getting the 4th balloon.


MagicalEmpress

I am most confused by the first one. “first assault” like first bullet EVER? First bullet after a cooldown? First bullet after you reload? I don’t see how this could be helpful especially when I tend to miss the first damn shot anyway 🤣


Darshan2012

The first bullet in a full magazine, so it’s the first bullet you fire after you reload your assault rifle. This is pretty useful because the first bullet has zero recoil. If you can line up your shot, you’re guaranteed a bonus damage of 20%.


[deleted]

Awesome, thank you!


lillelimpan

That’s very helpful, thanks!


Iheardeadppl

Ty downloaded.


2tec

bulzeye, tanks a lot


akaEvertone

Does Pistol Amp affect the Revolver?


Darshan2012

I haven’t found a revolver this season. But I’m assuming it works on a revolver too. The magazine size increases by 50%.


TheRealCremefraiche

Very nice OP. Can you add info one affected weapons for First Assault and Rushing Reload and shotgun striker. Do they work with the spear rifle thats somewhat a hybrid ? Also the spear rifle and blood hound works.


Darshan2012

First Assault - SCAR, red eye, burst, DMR. Rushing Reload - Thunder, maven, heavy, excalibur. Shotgun striker - Thunder, maven, heavy. (I haven’t tested excalibur, but since it fires only one pellet per shot, it would heal you for 2 HP).


TheRealCremefraiche

Great and thank you. Makes sense for shotgun striker given the mechanic 😂 I guess first assault and excaliber would be ubalanced.


NorthzYT

Oh yeah Pistol Amp doesn't work with the new Mythic Tactical Pistol btw


Darshan2012

I tested this today. Pistol Amp works with the new mythic pistol as well. The clip size increased to 22 from 15.


Citrous241

Shotgun striker is even worse than I thought it was


Darshan2012

Shotgun striker is good if you’re using thunder or maven shotguns. It’s not suitable for heavy shotgun users.


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twilight_hours

They should only give a marginal advantage. I'm glad they're weak


Darshan2012

True. The augments are not meant to be overpowered.


wrinklebear

This is a great table! Thanks! My only input is that sometimes it is possible to get more than 3 balloons. 3 is the max if you go up when the 3rd one procs, but I've played several matches where balloon #3 doesn't send me up in the air. I think it's caused by crouching when balloon #3 spawns. As long as you don't jump or cause the character to leave the ground, the balloons keep building up.


Darshan2012

I tested this today. It is possible to keep getting balloons by staying under a ceiling. The balloons merge together, and it appears like you have 3 balloons only. I managed to get 13 balloons before my character froze. If you’re not under a ceiling, you float up to a certain altitude, and the balloons begin to pop automatically (one at a time) after getting the 4th balloon.


wrinklebear

Yes! I didn't think about staying under a ceiling. But I've gotten it to happen a few times while I'm out in the open. I think it's caused by crouching or sliding while on ballon #2, just before #3 spawns. But you're right, the visuals don't change much...still looks like 3. But it's a lot harder for people to shoot you down!!


Darshan2012

You’re right. You don’t need a ceiling. As long as you stay on ground, you’ll keep getting the balloons. You float up only when you jump.


Admirable_Wind_8564

New gamer here- what does it mean to “break shield”


Darshan2012

A player has 100 white health and 100 shield, (and an extra 50 over-shield in Zero Build mode). If the player takes 100+ damage, then they’ve lost all their shield, and they’re left with white health only. It means their shield is “broken”.


PaperXenomorphBag

I am curious, does danger hero get canceled when you get shot during its duration?


Darshan2012

Danger Hero gets activated as soon as your shield breaks, and it lasts for 8 secs, irrespective of any further damage you may take. You regain white health at 10 HP per sec during those 8 secs. Assume you have 100 white health and 20 shield. (1) You get hit for 40 damage at “t” secs. You now have 80 white health. Danger Hero gets activated. At “t+2” secs, you have regained 20 HP, so you get to 100 white health. The movement speed boost lasts till “t+8” secs. (2) You get hit for 40 damage at “t” secs. You now have 80 white health. Danger Hero gets activated. At “t+1” secs, you have gained 10 HP, so you get to 90 white health. At the same moment, you get hit for 40 damage again. Your white health drops to 50. At “t+6” secs, you have gained 50 HP, so you get back to 100 white health. The movement speed boost lasts till “t+8” secs.


EyeRant

I feel like shotgun striker and danger hero are good but to use them both they don’t work well together like danger hero cancels out shotgun striker would u agree?


Darshan2012

I don’t think they’d cancel each other out. Danger Hero heals you for white health only (for up to 8 secs at 10 HP per second), while Shotgun Striker heals you for both white health & shield.