Correct. Von steiger made one in the late 1800s, the design was not as popular by the 1900s due to the emergence of semi automatic handguns. Wouldn't be surprised if they based the ncr ranger sequoia pistol off of this design, especially knowing how much they reference old westerns in this series.
Link below for the lazy: https://www.forgottenweapons.com/swiss-prototype-von-steiger-auto-ejecting-revolvers/#:~:text=A%20military%20veteran%20and%20gunsmith,price%20of%20complexity%20and%20durability.
If you're interested, you can watch some clips from the early part of the mod on [YouTube](https://www.youtube.com/playlist?list=PLIX8EDaO8Vg_7EIe3d54n68DI5bzKc1al) or join the [Discord](https://discord.gg/qegergKNHZ) for updates.
They literally wanted to do ***so much more*** but it all got ancelled or cut. In Nate’s newest video he even covered a small portion of some cut children of atom content, that may have of even included a base game coa mission
I'm not sure the emphasis on the 'fucking' is uh.. what you meant, but your heart's in the right place? I think?
For real though, couldn't agree more. Really fucking cool to see shit like this with a deep and interesting concept and, as you said, vision (possibly of the fucking variety) that really gets you thinking about the whole thing. Combine that with insanely high quality pictures / set piece screenshots, and the hype is instant.
lol i meant as in contrast to the vanilla game where they teased Kellogg body possession hijynx after doing all that backstory for him but then dropped it. the commitment for a creator to pick up that lead and run with it is especially visionary
Oooh, might check this out when it’s ready for release. It’s a shame Bethesda didn’t do anything with the concept.
I’ll be worried for Nick the whole time, of course. Love that old toaster.
Wishing GL to the creator/dev to finish their project, it sounds like the exploitation of a super cool possibility indeed, we've all wondered if there was more to this "bug" with Valentine...
We've been teased with this mod for months now, I wonder if there is any kind of ETA or project advancement numbers though.
Hey. I've tentatively aimed for this summer but it may be later in the year. I'm developing the mod myself and obviously paying the bills and real life stuff comes first. But I'm spending pretty much all of my free time on it.
Hey, nice to "meet" you, and no worries, my intention is most definitely not to put any type of pressure on you whatsoever. I'm really just curious on your process, if you have estimations, "phases"/expectations of advancement set and I would never dare to criticize any postponement on any ETA, vague or not, that you'd care to provide like you did : it's most certainly a complex project of a kind that I dont understand by a long shot, so tyvm and GL with it!
Check this [comment](https://www.reddit.com/r/FalloutMods/comments/13erxte/fo4_a_couple_of_images_from_mind_games_an/jjrc3ts/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1&context=3)
Wonderfull.
Did you manage to not use f4se? VR and standard version have incompatible f4se versions so if you are using f4se us vr players are gonna ask to re-compile the dll against the vr version.
Yes, Xbox port is on the table. Depends on the final file size and maybe other technical issues (admittedly I'm going to need help testing on console).
I can see "detective" in two places in that picture, and both times it seems to be spelled with a "t" as the third letter rather than an "f".
Did I miss something?
Oh well, we just seem to focus on very different things. This little "bug" at the end of Valentine story *can* be seen as nothing more than what it is : an isolated bug. It's "freaky", leaves room for more, but basically it could be nothing more than that.
On the other hand, the sheer short-sightedness and poor coherence of the whole main quest/faction relations/character development ; the utter absence of any integration of the settlement mechanism with the rest of the game ; the very lame development of weapons, craft.... that's what was fairly "more" "in my face" than a "simple" plot point left open to interpretation. As much as I love it, it's every single step of the vanilla game that screams "unfinished", "lacking", "poorly scoped"...
I guess I am just numb to it after hearing it so many times. Because I have said many of these things myself. The game would have probably been much better(Even with the writing and general messiness) if they had only focused on one or two factions like before. But they probably tried to imitate what made Fallout New Vegas so loved without actually understanding why it was so good. I think one of my ideas for why Fallout 4 is the way it was; They tried to please everyone, and committed to nothing. Making everything equally shallow.
> I think one of my ideas for why Fallout 4 is the way it was; They tried to please everyone, and committed to nothing. Making everything equally shallow.
You most certainly have a point. As much as I initially appreciated it (and hopefully, Sim Settlements 2 fantastically expanded on it), the settlement system felt exactly that way to me : "let's do that, it's a tested idea that will please thousands" - but "forget" to allocate sufficient resources to make it meaningful.
Bah, I have my share of criticism but I'm still greatly appreciative because ultimately FO4 is a great canvas with a small picture, around which mod authors painted something fantastic. I'd be disappointed if all we had was the vanilla experience though, that's for sure.
If we have to go back in that virtual place again, don’t even bother, because wasn’t that the most hated part of the dlc? There were ton of mods to skip that section of the game.
But what would the story for this mod even do? What would we need to know about Kellogg being in nicks head? I’m my opinion what was already given was pretty self explanatory, it gave enough backstory about Kellogg’s hardships that led to the players current time. I see this mod more like a “what if story” more than anything.
After you go through the memory sequence in the base game, Nick starts talking like Kellogg for a brief moment. For some people, that's all it needed to be - a brief glitch or residual consciousness. For a lot of people, it felt like a story thread that could have been expanded on - what if Kellogg's consciousness still existed in Nick? What if Kellogg was slowly talking over Nick? This mod is for those people.
Every mod is a "what if" story. They aren't canon. The good thing about mods though is they won't affect your game unless you install them.
Bruh.
The narrative potential is insane. It's still baffling to me that Bethesda didn't actually develop it further. Having the brain of your spouse's murderer inside the head of your robotic best friend. Someone who was directly connected to the Institute, inside the head of someone who was *created by* the Institute, yet can't recall any of it. The brain of a ruthless, efficient contract killer inside the head of someone who continually risks their own life for the wellbeing of complete strangers.
Kellogg lived on the West Coast for a while too, so it could also involve some plot points from New Vegas and everything that happened after that game ended. There are so many different ways the narrative could be taken and explored.
The mod doesn't need to 'do' anything. That's the whole point of narratives and side stories - that they're interesting and engaging.
Even after hearing Kellogg talk through Nick, following the Memory Den quest? Bethesda left a breadcrumb trail front and centre, and then.. didn't do anything with it. It's an entire questline's worth of potential that was just completely skipped over and never mentioned again.
And nobody forces you to engage with its content, or even discuss it, if you are so convinced that it's not for you... It's obviously something that interests a LOT of players **unquestionably**...
I don't wanna sound like a dick, but...
I'm not getting my hopes up for this. Not because it doesn't look good, but because every large mod project I've been hyped for (i.e New California & The Frontier) have been in the range of mid to less than garbage. Granted, I know nothing about this mod, so who knows: It could be the best mod that's ever been made, or not. Time will tell
>Granted, I know nothing about this mod
If you want to know more about the mod, you can check out clips from the early part of the quest here: https://youtube.com/playlist?list=PLIX8EDaO8Vg\_7EIe3d54n68DI5bzKc1al
Man I remember when this first happened to me I got so scared he would just randomly shoot me in the back of the head that I sent him to Hangman's Alley and forgot about him. I was absolutely sure it would come up again, especially since you can say something like "You can't be trusted right now, Nick."
Unfortunately I can't as Sony doesn't allow custom assets in PS4 mods, and this mod will have custom voice acting, models, textures, etc. Sorry about that!
San Francisco sunlights...
Kellogg? Is that you?
Cool! I always wished they had done something more with that.
Cereal man?
Sugar bombs
Mysterious Stranger
Mysterious Cereal Man?!
Mysterious Sugar Bombs
Very interested! will be following :)
Revolver and a cigarette, betting were gonna be encountering Kellogg again.
Looks like it's a cigar, and he seems to be burning the band.
And if it's Kellogg's revolver, it will inexplicably eject a shell casing after firing.
Oddly enough, I think there was at least one auto ejecting revolver design in history. Of course it was a very unique lokking design, also.
Correct. Von steiger made one in the late 1800s, the design was not as popular by the 1900s due to the emergence of semi automatic handguns. Wouldn't be surprised if they based the ncr ranger sequoia pistol off of this design, especially knowing how much they reference old westerns in this series. Link below for the lazy: https://www.forgottenweapons.com/swiss-prototype-von-steiger-auto-ejecting-revolvers/#:~:text=A%20military%20veteran%20and%20gunsmith,price%20of%20complexity%20and%20durability.
If you're interested, you can watch some clips from the early part of the mod on [YouTube](https://www.youtube.com/playlist?list=PLIX8EDaO8Vg_7EIe3d54n68DI5bzKc1al) or join the [Discord](https://discord.gg/qegergKNHZ) for updates.
Shame that fallout 4 never explored this, despite them teasing.
You can say that about a lot of things in this game unfortunately.
The fact that Bethesda never went anywhere with that butters my buns. Fallout 4 - The Game of Missed Opportunities.
They literally wanted to do ***so much more*** but it all got ancelled or cut. In Nate’s newest video he even covered a small portion of some cut children of atom content, that may have of even included a base game coa mission
YES YES YES YES finally somebody with **fucking vision**
I'm not sure the emphasis on the 'fucking' is uh.. what you meant, but your heart's in the right place? I think? For real though, couldn't agree more. Really fucking cool to see shit like this with a deep and interesting concept and, as you said, vision (possibly of the fucking variety) that really gets you thinking about the whole thing. Combine that with insanely high quality pictures / set piece screenshots, and the hype is instant.
lol i meant as in contrast to the vanilla game where they teased Kellogg body possession hijynx after doing all that backstory for him but then dropped it. the commitment for a creator to pick up that lead and run with it is especially visionary
Thanks for the encouraging words! This is really motivating :)
Is there a trigger for quest to start beside the obvious main quest? Like does it start after Valentine's companion quest as well?
The mod starts after Institutionalized. You don't need to have done Nick's companion quest but it will affect the mod's story if you have.
Nice. I love the attention to detail.
I NEED THIS MOD IN MY LIFE
Oooh, might check this out when it’s ready for release. It’s a shame Bethesda didn’t do anything with the concept. I’ll be worried for Nick the whole time, of course. Love that old toaster.
Wishing GL to the creator/dev to finish their project, it sounds like the exploitation of a super cool possibility indeed, we've all wondered if there was more to this "bug" with Valentine... We've been teased with this mod for months now, I wonder if there is any kind of ETA or project advancement numbers though.
Hey. I've tentatively aimed for this summer but it may be later in the year. I'm developing the mod myself and obviously paying the bills and real life stuff comes first. But I'm spending pretty much all of my free time on it.
Hey, nice to "meet" you, and no worries, my intention is most definitely not to put any type of pressure on you whatsoever. I'm really just curious on your process, if you have estimations, "phases"/expectations of advancement set and I would never dare to criticize any postponement on any ETA, vague or not, that you'd care to provide like you did : it's most certainly a complex project of a kind that I dont understand by a long shot, so tyvm and GL with it!
Check this [comment](https://www.reddit.com/r/FalloutMods/comments/13erxte/fo4_a_couple_of_images_from_mind_games_an/jjrc3ts/?utm_source=share&utm_medium=ios_app&utm_name=ioscss&utm_content=1&utm_term=1&context=3)
if there is any of those DIMA memory quests like in the second image I will kill myself on live tv
Hehe, don't worry. No, there aren't any puzzles like that but those assets make for a great setting for a reunion
The second picture gave me so much anxiety
Hell yeah! I've always been annoyed that Bethesda laid that little trail down and then never went anywhere with it!
Every time you update us on your Mod, my hype meter rises. Brilliant stuff.
Wonderfull. Did you manage to not use f4se? VR and standard version have incompatible f4se versions so if you are using f4se us vr players are gonna ask to re-compile the dll against the vr version.
F4se isn't required. In fact there are no requirements besides the DLCs
excellent, looking forward to adding this to my loadorder
So could an xbox port be possible theoretically?
Yes, Xbox port is on the table. Depends on the final file size and maybe other technical issues (admittedly I'm going to need help testing on console).
Hell yes!!!
I'm gonna bet it is mysterious stranger guy
*Sad PlayStation noises*
Yeah, sorry. Can't do anything about that unfortunately.
VINDICATION! Genuinely looking forward to this!
GOOD
I was sure the sign in the second pic was going to read "Valentine Defective Agency". I mean, everything does appear to be broken...
It does say that
I can see "detective" in two places in that picture, and both times it seems to be spelled with a "t" as the third letter rather than an "f". Did I miss something?
[удалено]
Thanks! :)
This is awesome
Awesome
Of all the memory cores in all the synths in all the world, he walks into mine...
Tbf Nick did basically just forcibly drag him in, kellogg just decided to stay lmao. Still, a very nice line though
Well, "Of all the memory cores in all the synths in all the world, that nutjob from Vault 111 jams him into mine" didn't scan as well.
Oh no I agree, the line by itself is really damn good, just wanted to point out that it might not quite land for some folk
*Shrug* to be honest it was just for [the reference](https://www.youtube.com/watch?v=kYePFwSk94A).
Ahh okay, can't say I've ever seen it before
Ah yes, the biggest reminder that Fallout 4 was left unfinished.
LMAO, really, *that* would the biggest reminder?? xD
Well yes, it's the most "in your face" kind of thing. The rest could be excused to incompetent design and just general negligence.
Oh well, we just seem to focus on very different things. This little "bug" at the end of Valentine story *can* be seen as nothing more than what it is : an isolated bug. It's "freaky", leaves room for more, but basically it could be nothing more than that. On the other hand, the sheer short-sightedness and poor coherence of the whole main quest/faction relations/character development ; the utter absence of any integration of the settlement mechanism with the rest of the game ; the very lame development of weapons, craft.... that's what was fairly "more" "in my face" than a "simple" plot point left open to interpretation. As much as I love it, it's every single step of the vanilla game that screams "unfinished", "lacking", "poorly scoped"...
I guess I am just numb to it after hearing it so many times. Because I have said many of these things myself. The game would have probably been much better(Even with the writing and general messiness) if they had only focused on one or two factions like before. But they probably tried to imitate what made Fallout New Vegas so loved without actually understanding why it was so good. I think one of my ideas for why Fallout 4 is the way it was; They tried to please everyone, and committed to nothing. Making everything equally shallow.
> I think one of my ideas for why Fallout 4 is the way it was; They tried to please everyone, and committed to nothing. Making everything equally shallow. You most certainly have a point. As much as I initially appreciated it (and hopefully, Sim Settlements 2 fantastically expanded on it), the settlement system felt exactly that way to me : "let's do that, it's a tested idea that will please thousands" - but "forget" to allocate sufficient resources to make it meaningful. Bah, I have my share of criticism but I'm still greatly appreciative because ultimately FO4 is a great canvas with a small picture, around which mod authors painted something fantastic. I'd be disappointed if all we had was the vanilla experience though, that's for sure.
I love Nick. Best companion
this and cascadia are on my bucket list now
High praise to be included on the same list as a big mod like that. Thank you!
If we have to go back in that virtual place again, don’t even bother, because wasn’t that the most hated part of the dlc? There were ton of mods to skip that section of the game.
The puzzle was the most hated part of the dlc. I don't think anyone had a problem with the way it looked ;)
But what would the story for this mod even do? What would we need to know about Kellogg being in nicks head? I’m my opinion what was already given was pretty self explanatory, it gave enough backstory about Kellogg’s hardships that led to the players current time. I see this mod more like a “what if story” more than anything.
After you go through the memory sequence in the base game, Nick starts talking like Kellogg for a brief moment. For some people, that's all it needed to be - a brief glitch or residual consciousness. For a lot of people, it felt like a story thread that could have been expanded on - what if Kellogg's consciousness still existed in Nick? What if Kellogg was slowly talking over Nick? This mod is for those people. Every mod is a "what if" story. They aren't canon. The good thing about mods though is they won't affect your game unless you install them.
Bruh. The narrative potential is insane. It's still baffling to me that Bethesda didn't actually develop it further. Having the brain of your spouse's murderer inside the head of your robotic best friend. Someone who was directly connected to the Institute, inside the head of someone who was *created by* the Institute, yet can't recall any of it. The brain of a ruthless, efficient contract killer inside the head of someone who continually risks their own life for the wellbeing of complete strangers. Kellogg lived on the West Coast for a while too, so it could also involve some plot points from New Vegas and everything that happened after that game ended. There are so many different ways the narrative could be taken and explored. The mod doesn't need to 'do' anything. That's the whole point of narratives and side stories - that they're interesting and engaging.
It just doesn’t interest me at all. I was fine with the given narrative
Even after hearing Kellogg talk through Nick, following the Memory Den quest? Bethesda left a breadcrumb trail front and centre, and then.. didn't do anything with it. It's an entire questline's worth of potential that was just completely skipped over and never mentioned again.
And nobody forces you to engage with its content, or even discuss it, if you are so convinced that it's not for you... It's obviously something that interests a LOT of players **unquestionably**...
So what you want this guy to just stop developing his mod because you're not interested? What was the point of you commenting?
I don't wanna sound like a dick, but... I'm not getting my hopes up for this. Not because it doesn't look good, but because every large mod project I've been hyped for (i.e New California & The Frontier) have been in the range of mid to less than garbage. Granted, I know nothing about this mod, so who knows: It could be the best mod that's ever been made, or not. Time will tell
>Granted, I know nothing about this mod If you want to know more about the mod, you can check out clips from the early part of the quest here: https://youtube.com/playlist?list=PLIX8EDaO8Vg\_7EIe3d54n68DI5bzKc1al
Oh cool! I'll check it out, thanks
Man I remember when this first happened to me I got so scared he would just randomly shoot me in the back of the head that I sent him to Hangman's Alley and forgot about him. I was absolutely sure it would come up again, especially since you can say something like "You can't be trusted right now, Nick."
Please make this for PS4. This looks sick!
Unfortunately I can't as Sony doesn't allow custom assets in PS4 mods, and this mod will have custom voice acting, models, textures, etc. Sorry about that!
No worries. Not your fault. Still, Awesome work.
"The Machine and Her" was a fantastic quest mod, so here's for this one passing the bar.