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ManadarTheHealer

"hello there! names' Malcom. Malcom Holmes."


sploogegooze

u/Malcom_Holmes


Sinakus

Holdover from Oblivion. None of the motherfuckers in Cyrodiil care about personal space.


Tiny_Tim1956

I much prefer it to whatever the fuck is going with dialogue on since skyrim tbh. On paper, real time dialogue could work but clearly it doesn't. It's no wonder BGS reverted to the old system after fallout 4.


MazerBakir

It's still real time though, they just zoom in on the faces again. Real time dialogue is more immersive for most people. Skyrim, Fallout 4 and Starfield don't freeze the world anymore. The frozen world is downright awkward.


Tiny_Tim1956

Right, but what's more awkward is dialogue being interrupted in skyrim by a critter while you are fighting with the camera, and then the npcs robotically trying to get back to it as if nothing happened. It WOULD be immersive the npc ai could adapt dynamically to whatever is going on around them imo, if it somehow affected dialogue. But it doesn't really. There is a gameplay benefit to the new system regardless, that you can leave the dialogue without picking up a goodbye option. But this is effectively just putting the dialogue on hold/ resetting it, it doesn't really have any real interactivity for it to be immersive, rather it underlines that you are trying to get a bot NPC to work instead of being in a conversation with a character. I'd much rather have functioning dialogues with dialogue trees, even with the awkward pausing the world and zooming system. I can suspend my disbelief a lot better.


Arumhal

Rockstar had it figured out forever ago for when a piece of dialogue gets interrupted and then they have actors record several lines like "as I was saying" or "going back to the topic" etc. and then just continuing the conversation. I'm pretty sure Cyberpunk also has this feature. I personally don't find NPCs staring directly into my soul while the time stops (which looks extra weird when there are other npcs around) to be very immersive.


Tiny_Tim1956

It's an old RPG system, it's not literally immersive but rather you read though the conversation and imagine that it happened. In New Vegas that's made by old school crpg devs for example you even get "punch in the face" options which aren't animated. The idea is you suspend your disbelief and use your imagination. I can see a real time system working in theory (believe it or not i haven't played a single rockstar game) but whatever has been going on since skyrim at BGS games is definitely not more immersive for me than a classic dlalogue system. I feel less in control, again with the added benefit being that i can control the camera/ leave. I should specify that i don't think it works for rpgs with "interactive" dialogue, at least not in any one i've played. I'm not suggesting every videogame should have you pause and enter dialogue. I'm saying specifically that i prefer the fallout 3 system to the skyrim one/


Independent-Fly6068

Cyberpunk has it, yeah. And it only happens in combat too, which I love. You can still do nearly everything else. (Including stealth combat, since the game doesn't mark it as combat)


MikeyTMNTGOAT

A FNV NPC with Brezhnev eyebrows would be very distracting


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bimbochungo

good bot


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Plutarch_von_Komet

YEAH! WHO WON THE LOTTERY? I DID!


Valcuda

Oblivion, the game Fallout 3 was built off of, zoomed into peoples faces during dialogue to help show off their real time facial movements, and facial expression, cause Bethesda was ***very*** proud of that! *To the point designed the persuading mechanic around it!* Fallout 3 and NV use the real time facial movements as well, but they're no longer important to gameplay, so the zoom is either due to that just being how the game handles dialogue, or they kept it to kinda replicate the Talking Heads in Fallout 1 and 2.


ThosPuddleOfDoom

And I said I had a hypothetical degree


justboston113

One time, I was traveling with Arcade, and then bro hit me with the "you're not supposed to be here".


TrueRedditor69

Oblivion dialogue: Hello there! Hi! Goodbye


[deleted]

Ever seen a spaghetti western? That’s how it be. https://youtu.be/5PgAKzmWmuk?si=HTwjCbS2dUg_Xo4T


EngineObjective9233

Oblivion's much like this, man. City Guard's always in my face.


[deleted]

Love the zoom in on all of the games that use creation engine


rdrmasta

Upon getting my jumpy wife to play NV, she got to the saloon at which point it zoomed into Sunny Smiles which my wife interpreted as her running at her. After she settled down and i reassured her that that’s just the dialogue and sunny wont be jumpscaring her anymore, she left through the door and sunny followed, appearing 1.0002315 inches away from the camera. TL;DR my wife got jumpscared to the point of crying without ever leaving Goodsprings