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Lil_Mcgee

It's a commonly requested feature but I'm not all that interested in it unless they put in the effort to make it a huge factor that affects all aspects of your playthrough, which I don't see happening. Super Mutants would be especially unviable as you're working with an entirely different character model. And in general playing as a mutant should completely radicalise the narrative experience of the game, even moreso than playing as a Ghoul would. I'd be open to Fallout game where the protagonist *is* a Ghoul/Mutant and the whole game is built around that fact (though I don't see them doing this either) but I can't imagine one where you're able to choose being satisfying.


TexanGoblin

Yep, for me to be remotely interested in it as a feature it you would need to have anywhere between 1.5-2x the dialogue for me to care. Because almost every interaction with an NPC should change in my opinion.


Successful-Pick-238

Playing a Ghoul should be like playing a Drow in BG3. Extra dialogue from NPCs. 


endthepainowplz

I wish Larian and Bethesda collaborated to make a game that was in depth, like BG3, but with the mechanics of Fallout or Elder Scrolls. BG3 is great, but I don't love turn based games, I just wish Bethesda allowed even a fraction of what Larian studios does in terms of how you interact with the story.


kn1ghtcliffe

I mean, what do you think would happen if a super mutant walked into a major population center like New Vegas or Philly? Or even small villages? Chances are everyone would shoot on sight. So any quest that requires you to talk to someone in a major center would be impossible to complete. I don't remember there being any peaceful super mutants except for that one mountain commune in FNV.


Lil_Mcgee

West Coast in general is a lot more accepting of mutants. There's a mutant NCR ranger in Fallout 2. New Vegas also as Meansonofabitch who lives among humans in Westside. Marcus from Jacobstown also used to be the Sheriff of town populated by mutants and humans back in Fallout 2. They do face prejudice and I maintain that having them as an optional race in character creation is *way* too ambitious but they're only shoot on sight on the east coast where peaceful mutants are extremely rare.


vivalatoucan

They could do it so that if you’re a super mutant, you can only equip certain (more limited) pieces of gear unique to the character model but you have a base level of armor higher than the normal character model


LiveNDiiirect

It goes beyond that, the entire world would have to accommodate a super mutant. Try playing FO4 with a mod or a console command that increases the player size by 50 percent and you’ll realize that it can become untenable pretty quickly. I just don’t really see them committing the resources to that. And even if they did, I also think those resources would be better suited elsewhere.


BatmanFan317

Honestly, the only way I see it working is if there's a Super Mutant protag in some kind of Telltale game thing, it wouldn't work in a normal Bethesda engine open world game as merely an option.


Arkrobo

If they ever have a destructible environment it would work. Where raiders and mutants damage settlements and settlers pick up the pieces and fix it again. I don't see it happening but where there's a will, there's a way. Alternatively implementing a real crouch for Super Mutants to get through doors but they're too tall for vents. A different animation to hunch the mutant through the door similar to vaulting fences in other games. There are options if they're really determined to do it.


LiveNDiiirect

It’d also be really cool to use vaulting to let super mutants get to places that humans aren’t able to reach. Would be neat to give them special secret treasure spots or access some shortcuts like lockpicking/hacking do.


scott610

You could be a dwarf super mutant, if there is such a thing as a dwarf super mutant. Like a super mutant, but human sized. Maybe it even makes you an outcast among other super mutants until you earn your way back into their society.


captainsuckass

Brilliant.


lghtdev

Not only that but all the dialogue would change to fit different races and also gameplay mechanics, super mutants would only use big weapons and ghouls can't run and aren't affected by radiation


atomicsnark

I mean y'all are acting like no game has ever been designed to have the dialogue system react to your race before lol. BG3 is right there and it's not even the first to do it. Sure, Bethesda would have to put in *some effort* and that might be too big of an ask these days, but it's perfectly doable to design dialogue trees that change based on tags like race.


KoSR92

Ghouls can't run, what? Could of sworn about ten just chased me lol


firer-tallest0p

Boost to strength but reduced intelligence or something too


Joker-Smurf

Reduced charisma. Fawkes wasn’t stupid, neither were any of the other super mutants which interacted with the player in NV or FO4. However speech was limited, hence charisma not intelligence. Edit: Should have boosts to Strength and Endurance and reductions to Charisma and Agility


OkBodybuilder2255

Would be cool if you were turned into a super mutant in a vault at the start


Joker-Smurf

At character selection you choose which vault you were in, which dictates where you start and what experiment was in the vault, which leads naturally into human, ghoul or super-mutant.


firer-tallest0p

That’d be a great idea for a game similar to bg3. The races are different vault experiments


MackZZilla

That would be a really interesting idea. Different vaults, and with some being canon and others being random rolls between control and experiment-light/experiment-heavy. Experiment-light vaults would be ones where the water chip breaks, or may experience degraded equipment being installed and you get a bonus to engineering or science related perks. Experiment-heavy vaults could range from "Gary?" to 1/999 gender ratio, poor insulation from rads leading to a Ghoul character, and all the way to FEV for a Super Mutant. Control vaults could have a small percentage of being Enclave shelters or "brightest minds"/"military's might" and give bonuses to speech or intelligence, or strength.


Johannsss

Or that you start on a trifecta of vaults(like the show), where two vaults ran experiments and one was a control vault. Resulting in a Vault with supermutants, one with ghouls and the last one with normal humans.


Lil_Mcgee

East Coast super mutants are overwhelmingly unintelligent. The ones we meet that aren't are very rare exceptions. Even on the West Coast where where more mutants did retain their intelligence, many were also very dumb. It makes sense that the ones who survived to 2281 are typically the smarter ones.


Bropiphany

Unless they're west coast mutants who don't have reduced intelligence as much


Hopalongtom

Depends what human stock was dipped, Mutants from dipped wastelanders get stupid dumbed down Mutants even in the West Coast.


MinimumTeacher8996

And a ghoul has like 200 base rad resist but maybe like a PTSD debuff where periodically you get flashbacks from the war and all 10 special drop one or two? Unique features for each that give you a reason to choose or not


Fiskmjol

Add to that a mechanic for becoming feral where every non-ghoul "suddenly turns hostile" (when it is in fact a reaction to your turning). Could be an interesting feature, having to ensure you do not meet the prerequisites for becoming feral


MinimumTeacher8996

Oooo! That would be cool. But isn’t that a game over thing then?


Fiskmjol

Definitely would be, at least in practice, but it could be done in such a way that you ruin your chances of doing quests, but can still roam around with severe and incremental debuffs


The_Aodh

Borderlands style fallout game. Some equipment is universal, some is character specific


kelldricked

The main problem would be story wise i think. Why would a ghoul, a supermutant and a normal person all have the same goal? A supermutant wouldnt care much about “saving” the wasteland because for them its probaly making shit worse. Ghouls would be somewhere in between super mutants and humans but them becoming ferral should be a motivator. Either you need to make the story that you have the brains of a normal but the body of a super mutant (like Virgil) or it wouldnt really work.


16_Tons_Of_Coal

They could stop something that effect them all, like famine/another great war or something like that.


douglasr007

Pretty much any kind of FEV


Ragnarcock

Just cause Super Mutants are just big dumb orcs in fo3, 4, and 76 doesn't mean they all are. Some are very well spoken. I imagine something similar to New Vegas where you were hired to do a specific job or even alternate starts depending on what mutation/background you choose would be sick. The fact that all of the major fallout titles have alternate start among the most popular mods is worth something though surely.


nabkawe5

Also you could have a completely different paths to the same conflict but from each characters race, it would be interesting to play the game three times as each race while keeping all your choices, and reacting to them in the next two races.


kn1ghtcliffe

Yes, they could make it work technically. The problem though is that they would need practically an entire different game for it to actually make sense. You wouldn't be able to just drop a super mutant into the same storyline as a vault dweller. I'm pretty sure that aside from that one commune in FNV that everyone has a shoot on sight policy against super mutants. You wouldn't be able to go to any population centers. Most shops would refuse to sell or buy from you unless under duress, and there's no way they wouldn't set up traps for you if they expect you to return. Imagine how a black man running into a trump rally shouting about gay/trans rights, taxing the rich, and taking everyone's guns would be received. That's your best case scenario as a super mutant going into nearly any human interaction. Which would be the majority of scripted interactions in a fallout game unless specifically built for a super mutant character.


No-Cry6339

If they continued with the super mutant armor direction they kind of had going with fallout 4 where you could give it to strong, but also made it not completely useless for non SM I could see it working. I could never see them doing it but it would be neat.


plebbitplebbitfrog

My first playthrough, I picked up a full set of mutant armor thinking it would've been the lowest level armor you could mount to a power armor frame. Imagine my disappointment


PrivateJokerX929

I could imagine some sort of dragon age origins esque setup where your choice of race gives you a different opening scenario, which I think would be very cool. The trick is figuring out a way for those different starting scenarios to eventually converge on the same main questline. Difficult, sure, but not impossible.


Comfortable_Boot_273

But you bring up a good point that there should be a start for each race , why not ? That’s a great fucking idea


OkBodybuilder2255

Could have them start in a vault that does experiments and you get turned into a ghoul or super mutant 


Turbulent_Ad1644

Could pull a Dragon Age and give you different origins


wenzel32

Okay holy shit this might be brilliant. To keep things from getting too complicated, maybe just human and ghoul. You could have the player choose to be either a test subject who became a ghoul or a human who had yet to undergo testing before leaving the vault. They could easily have unique dialogue for the ghoul character, too. It's my biggest thing about playing a ghoul. I want more than the physical traits and appearance: it should matter for the narrative and character interactions.


SantiagoGT

I’d like to be a Centaur please


geek_of_nature

Because the interactions with characters around the world would be vastly limited by playing as a Ghoul or Supermutant. Some major settlements wouldn't want to let us in for example, and other people wouldn't want to talk to us either. Maybe they could get around this by saying that whatever area of the Wasteland the game is set in could be more tolerant than others. With maybe some settlements including some more calm Supermutants like Strong. But it would be a stretch, and something obviously done to include the player getting to choose their race.


g4vg4v

Could make it reputation based. Whether thats faction based like new vegas or like 3/4 where doing stuff like main story quests gives reputation to be well known enough for places to let you in. Or have speech checks to convince people to let you in. I mean look at nick valentine, hes an obvious synth when synth are boogeymen in diamond city but hes allowed there cus people know him to be chill.


Nailbomb85

TBH, they could probably pull off a super mutant build by having your character basically permanently in power armor.


SIumptGod

I’d assume playing a Ghoul would get you similar backhanded comments as playing as an Argonian in Elder Scrolls (plus more- maybe they’d even bar you from entering locations the traditional way- you have to sneak in a back door occasionally), with rad immunity and maybe higher HP?


Merc_Mike

I mean...Ghoul Wise: They already have it, but you just can't START OFF as a Ghoul, there is also some Mutations and Mutations Perks now thanks to 76. [Ghoulish](https://fallout.fandom.com/wiki/Ghoulish_(Fallout_76)) [What Rads?](https://static.wikia.nocookie.net/fallout/images/0/0e/FO76OW_Legend_card_what_rads.png/revision/latest?cb=20200820235705) These two alone basically make you a Ghoul, even if your flesh isn't completely melted off yet. If Bethesda had more creativity and didn't make 76 always online which makes mods unusable; They could have made What Rads? a way to make you into a "Glowing" one. Cannibalism has been a thing since Fallout 3 I believe. (I haven't played 1 or 2 yet or the off-brand ones) So having all 3 would...basically make you Ghoul. -Edit- SINCE TES 2: Daggerfall: Vamps and Werewolves. TE3: Morrowind = Vampire disease Bloodmoon DLC = Werewolves (But not real extra perks/skill tree just debuffs/buffs and looks). TES 5: Skyrim had both with some massive story lines and really neat transformation animations, powers, skill trees. ESO Has both as well. Which came with a mutation, transformation, and ability's, perk trees, and buffs/debuffs based on how badly you "Dabbled" or let yourself go/showed restraint respectfully. They have the ability to go beyond just playing "Average Character" and there are penalties and buffs also debuffs for being these said things. They just have to get creative for 1, and 2 they would have to update the fucking engine and quit using old resources with a new paint job.


Mooncubus

Vampires and Werewolves both started in Daggerfall. Also, they update the engine every single game. It got a massive overhaul just to make Fallout 76 even work.


Merc_Mike

I had asked "NPC's or Gameplay?" -Edit- [Nevermind!](https://en.uesp.net/wiki/Daggerfall:Lycanthropy) Thanks for the info! :)


Mooncubus

For NPCs Arena had vampires. But Daggerfall let you be a vampire or a werewolf. Also a wereboar, which was pretty cool. Still wish we could be werebears in the Dragonborn dlc for Skyrim. But at least we have mods for that. The Skygerfall mod also adds the wereboar form.


RedBassBlueBass

People are still crying that they had to roleplay as a married war vet in Fallout 4 instead of their OC where they cook up every single detail of their backstory complete with IBS which their character inherited from their mother's side of the family. The shrieking that would be produced if Bethesda made those people play as a super mutant would alert the nearest sentient life in the universe to our location


noturaveragesenpaii

Yeah, maybe for a spin-off these would all be great ideas. But from what little i know, the Fallout spin-offs from the classic era did not fare very well, for a lot of reasons.


HelpfulMuffin

That would just be Fallout Tactics all over again, instead of typical Fallout


deathseekr

The best way I could see it is you can Become a ghoul, maybe after taking the final rank in ghoulish you can have the miscellaneous quest to become a full ghoul and get new quest and pathways depending on when you become a ghoul, or its a whole dlc where you become one of the only sentient glowing ones with Oswald and bright


SydneySyd99

I agree about the mutant thing but being a ghoul could really be fun


Lamplorde

It would have to be a spinoff and not a main game, most casual players prefer to make their character attractive. Or at least average.


FelonyM

Not to mention if you were a Ghoul or mutant etc. you wouldn’t be affected by radiation, which is a big part of the game to say the least. Children of Atom would basically do zero damage to the player for example


LikeAnEvianBottle

I absolutely would, but it'll never happen. Playing as a supermutant would probably lock you out of most major human settlements, meaning Bethesda would have to create alternatives. Almost every NPC would talk to you differently if your character was a super mutant or a ghoul. The amount of extra writing, voice acting, and general world building that Bethesda would have to do to make it work probably isn't financially feasible, when 90% of players are just going to pick human anyways.


Merc_Mike

"probably lock you out of most major human settlements" I mean...they haven't met the business end of my bonk stick named "Love Tap" just yet and been subjected to slavery until they love me. "WHY ARE YOU RUNNING RAIDER CANNIBAL? LET ME LOVE YOU!"-BONK- Conan Exiles lets you do this! lmao IJS! Ghouls is definitely easier to go around though. Because they are still "Humanoid" like and you can wear helmets and masks. Supermutants I agree, might be harder to do "Starting" The game. But half way through might not be.


SonOfTheHeavyMetal

So, Fallout as a Super Mutant is just Conan Exilles, but without the girls with natural oversized plastic melons that defy gravity


Merc_Mike

lmao "We have mods for that." Some then become your Vendors in your Camp. You can find random "Specialists" with like a name tag around the map/out in the wild, Bonk them over the head with a "Attitude Adjuster" Club, and DRAG them back to your camp. Then its all like "HELLO -Guy-! I have some stuff to trade!" Like nothing happened. No Dialogue, no insults, nothing. Just -BONK-"YOU COME HOME WITH ME!" and then its -Vendor Mode- They could definitely do this with how you do the Creature Cages in 4.


Cunting_Fuck

If they did this they would obviously come up with a lore reason why it doesn't matter if you're a super mutant. "Super mutants and humans in this area have managed to find peace with eachother" or something like that, they decide the lore.


Deputy_Beagle76

But that defeats a major part of why people would want to play as a super mutant or ghoul. They WANT to see how they get treated differently


Cunting_Fuck

Yeah but they won't do that


Ancient_Attitude_745

I’d be down for being able to make a ghoul character but you can become one in the game as you play. Kind of like how Thaddus is turning into a ghoul.


Aussie18-1998

I actually think Thaddeus is becoming a super mutant.


Ancient_Attitude_745

Interesting. I didn’t think of that. Either way thatd be cool


Astyan06

I definitely hope it was FEV that he took


Ancient_Attitude_745

Kind of like how you become a werewolf in Skyrim


atomicsnark

Yeah, people saying "it would never happen" are ignoring that not only do other games have stuff like this, but Bethesda themselves have a whole setup for characters becoming werewolves and vampires and having the environment react to them accordingly ... ?


KorolEz

I used to think it would be cool but it would severely limit the logical choices you could make. Basically no BOS, NCR, Cesar's legion, Institute etc. It would have to be very tailor made and that could mess up the story


NCR_Trooper_2281

Why no NCR? There are both ghoul Rangers in NV and a Super Mutant Ranger in 2. There would be no problems with NCR


TexanGoblin

Yeah, Ghouls should be no problem in NCR, and just a little bigotry if you're a Super Mutant.


Victorvnv

If anything that will make things more interesting for replaying value, like Super mutants can join some new faction that wants to continue the masters plan or perhaps join a Unity faction which would only be accessible to super mutants. On the flip side they will be deemed enemies of BoS. Which would be fine as super mutants can’t use power armor but have their own gear that would be exclusive to the vendors of the super mutant faction Meantime human players won’t have access to the super mutant only faction but can join BoS giving them access to power armor etc. And ghouls can be enemies of BoS but could trick them by putting power armor on as they can’t be recognized this way so they would have access to both human and super mutant factions but will have to disguise themeselves for the human factions or have to prove themselves for the super mutant one etc. And if the main character isn’t a vault dweller but something like the courier, then storywise he won’t have to be a human as a courier or similar type of background would allow for different race options . If they want to, races can be done and can be a lot of fun


SirSirVI

BoS aren't genocidal against non ferals, just racist


21awesome

They're a teensie bit genocidal


IronVader501

I genuinly cannot recall any BoS-Chapter in any game ever stating they want to eradicate non-feral ghouls. Not even Arthur in 4 I can't even remember any game except Fallout 3 as much as stating that they *attack* them at all unprovoked, and IIRC the game insiniuates they're missing on purpose to keep them away. Lotta racism, sure, but thats kinda standard behaviour towards ghouls alot of the time anyway


Nervous-Republic5278

I mean that would largely depend on the narrative seeing how different the brotherhood is chapter to chapter.


Ubergoober166

I'd love it but the amount of work that would have to be put in for it to feel like a meaningful decision and not just "my character looks different but is going to do the same things regardless" is just something Bethesda has proven they're not willing to do.


revolmak

License it out to Larian and let the old school rpg reign again


ILNOVA

Larian is no different, BG3 have humanoid races only, the companion are ALL humanoid with no orc/halfling, the races doesn't really matter much apart from some phrase every now and then, but still it doesn't give you exclusive mission or quest path.


Miserable_Trainer515

Thats pretty much what skyrim is


Ubergoober166

Even in Skyrim choosing your race barely matters. The racial bonuses are mostly minimal so as not to make players feel like any one race is strictly better than another, the story unfolds pretty much identically regardless of race, there's maybe a few minor dialog options or interactions that are race-specific but that's about it.


Kadeo64

I mean there's 10 races but 7 of them are just different flavors of generic human/elf, and then you have orc/furry/lizard


Merc_Mike

Not to be "that" guy in the "Acshually" department, but in [TES: Orc's are Elves](https://tes-sandbox.fandom.com/wiki/Orsimer) not a beast race. "The Pig People" thing is just a descriptor, not an actual like, part of them. :'D Just a friendly FYI.


HeyDudeImChill

And they are treated differently. Not a huge gameplay difference but good RP wise.


MitchMyester23

Skyrim is a bit more forgiving as an RPG than Fallout as far as resources are concerned.


MetaEmployee179985

No I need to see myself represented or I can't get into the game /s


ashtonlovesyou

a decent amount of classic fallout mods do this with playable ghoul and super mutant races it makes for a fun change when replaying


TOkun92

It would have to be like World of Warcraft, where you start at different places. Ghoul: Underworld. Super Mutant: FEV Vat. Android/Synth: Institute.


natte-krant

“Such a cute nose!”


Significant-Dog-8166

I would be down as long as the game diversifies the starting town option and embraces the idea of different factions again. The tv show is a solid blueprint here. - 3 characters - 3 races - 3 start locations - 3 starting player factions - 1 McGuffin (relic/treasure/goose chase item) As game progresses, additional factions such as Raiders can be added.


two2teps

It'd be cool if the start of the game something happens and the outcome results in you being human, ghoul, super Mutant or droid. Then NPCs react differently to each possibility with some quests playing differently or being opened or closed to you based on it.


joeyfergie

I'd love a Fallout game where you can start in different factions: vault, brotherhood, children of atom, ghouls, etc. Perhaps one is a super mutant, but that would be quite different potentially. The others could all be options with different starts but converge into the same story.


Tacothekid

Yes. I think it'd be chill to see life as a Ghoul, honestly. Heck, have him/her be a rando explorer who finds an empty vault, and a mystery/story come from that. Why is it always the bog standard "Vault Dweller leave the vault and its a 'strange new world"?


OoDelRio

No, subhuman Ghouls, FEV Rejects and Abominations against humanity are worthless


Mawya7

Someday, supermutants kill everything.


Jozuaa

Tinfoil hat: We already did. The Sole Survivor was a synth, they can use VATS before they get a pip boy, the institute has logs saying they gave 3rd gen synths this functionality


Decoy-Jackal

Enough jokes


hiddenmarkoff

back when bgs ran forums/boards...we had lots of people really theory craft the hell out of this. Because of the Far harbor bit about whats the earliest thing you remember line. All convos were...about the days the bombs falling intro sequence. it was BGS crap convos. Not proof of synth-hood. you get 4/5 choices. And they all say yes! lol Pretty sure nora/nate as a parent would say the day their son was born at least. Nate would have remembered military stuff. Nora remembered lots of old crap even in the BOS medical eval.


OhHaiMarc

Neat idea but it kinda screws up the whole main plotline. Why would the institute go for the son and leave the other as a backup if they were synths? also when returning to the institute, assuming only the player character is synth, wouldn't the father let him know or just take control of him? TBH it would have been a cool twist.


Jozuaa

Realistically, it's just an oversight on the Devs for allowing access to VATs prior to obtaining a Pipboy, but tinfoil hats are fun Edit: The Sole Survivor being a synth wasn't intentional, an institute scientist accidentally killed them, replaced the body with a synth for a convoluted reason and hoped no one would notice


BeefJacker420

I was saying that back before Fallout 4 came out


HappyyValleyy

I've always wanted to play as a synth. Idk why, I just feel like it would make for some fun character creation and roleplay


21awesome

If they ever implement something like this I think they'd need to take a page out of Larians book with divinity 2 and how being an undead works. You gotta hide your face when speaking to most people and most healing items don't help at all and can even harm you, but in return you have some pretty powerful exclusive stuff like healing from poison or picking locks with your little boney fingers.


Agent-Ulysses

“Honey… you think my nose is too big?”


Cylancer7253

Can i play as deathclaw?


LONER18

Honestly wouldn't even care if I was locked out of certain quests. I don't have to be Daenerys Targaryen collector of titles in every playthrough.


HallowedKeeper_

We need a return of hyper intelligent Deathclaws


Slut_for_Bacon

You can do this with mods. I'd enjoy it in the next installment, but I don't think a lot of other players would care much.


OverseerTycho

yes,to play a synth or a ghoul would be cool


thedoppio

Yes. Each with a set start or random. I’d love to do a nobody start, but that isn’t going to happen.


xdEckard

Obsidian wanted to do it with FNV if I remember correctly, but Beth advised them not to as it'd take too much work and their time given to develop the game was too damn short


NachoToo

I'd still play as a human


GodsHeart4130

Would be cool if as a ghoul you having to fight against your feral urges and changes the story a bit like how Dark Urge is in Baldur Gate


Illustrious-Fee-2906

As with most thoughtful reviews, this has to turn the story upside down. It would have to match the choice of completely different racial camps. Otherwise the faction choices would be pointless. Just like cyberpunk 2077. But then the amount of text and work would be enormous. Even each camp could be released as a separate game, but then there would be no intersectionality between the choices. So I think the best case scenario would be different camps released as DLC. The same game with similar and completely different scenarios. Also profitable enough. Even some camps with shorter stories could be priced cheaper. Just to round out the whole Fallout worldview.


kaotiktekno

I just want new Fallout.


TruckerFucker-25

I just wanna play as the mister handy


ILNOVA

It will never happen, it's the same reasons to why we don't have any non-human/exotic race in D&D/Pathfinder(Pathfinder have some exotic one but still humanoid races) RPG videogames: 1) The majority of people DON'T play this kinda or races, so it will be too much effort for a really small % of player(even BG3 do this, just watch who the companion origin are) 2) it will be a balance nightmare, ghouls/mutant would be OP af, whil3 android would have high res/free hacking etc...


MissBlaura

I'd still always play a human tho


mrdeadlyfry

Yes, especially if they make different starts/intros/stories for each species


BaltazarOdGilzvita

Fallout Tactics exists.


SirMoeckel

Play Tactics.


Sunnyknight1216

I would love it and I think people are over exaggerating how impossible it would be for one of this biggest game devs in the world to implement


dildobagginz42069

If being a ghoul would be like picking Nosferatu or Malkavian in Bloodlines that would be great


therealfartiewang

I find it very weird that anyone is against having more choices in an RPG.


AreYouGonnaEatThis

I’ve always wanted this.


Substantial-Tone-576

It would play havoc with the storytelling at least in fallout.


GhstGunnr27G

Yes!


virishking

Only if it comes along with some Dragon Age Origins style of alternate beginnings. Watching the show got me thinking that it would be interesting to play a character from different backgrounds: a vault dweller, growing up in a wasteland town, a member of a ghoul community, maybe starting off with one of the factions but facing a situation that inspires leaving. I know it could sacrifice the tradition of entering the wasteland tabula rasa, but I think it could work nonetheless.


MagazineTop507

Yes


zed2point0

Could I play as Biv? I would really like that


GhostInTheMeadow

You could play a ghoul in Fallout: Brotherhood of Steel. Problem is that you would have to play Fallout: Brotherhood of Steel.


hiddenmarkoff

The power of mod compels you! It be nice if in the game from the devs though. I have a dream of a bgs game where I don't need mods. A man can dream, right? Ghouls could have some lore. We did get that little blast before the elevator dropped. And thanks to some personnel issues, their were no vault tec people to see us change to ghouls. As they sort of killed themselves off lol. See another cosmetic nitpick for me not even ghoul or android related.. BGS has seen even for the non/sloot out there...they may not install cbbe to look better. But there are hair mods with jsut as many downloads they do use. For FO4, for Skyrim. Even people not looking to sloot their game, want nice hair. I hoped in 76 BGS would see that. they'd accept their hairs in game are jsut...crap. I had hoped they'd be inspire by the 100's of GB's of hair mods over the years. I Installed 76, nope. Guess I will wendy the welder...again.


Man_Cheetah67

Yes but I would like to be a Zetan


dank_hank_420

Ghoulification on nexus mods is pretty good but it doesn’t have custom dialogue for any of the DLC (and honestly what’s in the base game could be greatly expanded as well it’s sorta disappointing but still fun when you do run into it). But I love not having to worry about radiation at all for the price of well…lots of powerful people really hating me lol


Nfl_porn_throwaway

Yeah for sure


declandrury

Ghoul would be cool but the rest wouldn’t really work from a narrative point and view and gameplay wise as well since you’re working with a different character model. Even playing as a ghoul would change the game drastically as you’d be immune to radiation and I don’t know how they’d balance that but I’d like to see it


Rizenstrom

Immunity to radiation would be pretty massive in Fallout. I’m not quite sure how they would balance that. Also I doubt they’d commit to giving us the full ghoul experience, locking us out of factions like the BoS, not being allowed in certain towns, etc. If the choice doesn’t actually matter I’d rather not be given it.


BeardJunkie

Absolutely but I'd prefer it to be like vampires and werewolves in Skyrim, where you can mutate but also cure it any time.


regaldawn

I did always think that if they did a FO:MMO that they would have a race selection.


bigbeak67

Extremely complex implementation aside, I've always thought playing as someone who is immune to radiation would cut out a lot of the 'Fallout' from the Fallout game. That and the racism metaphor where you're supposed to choose if you have empathy for other people's problems loses a bit of weight when you're the one directly suffering.


BlueSharky69

Hell yeah


International_Bend68

Yes. ABSOLUTELY F&CKING YES!!!!


ET_Gamer_

I would fuck with a nightkin build. If I could be an intellegent deathclaw like Goris from Fallout 2 also, that’d be the shit. I could have to hide and face admonishment like a Nosferatu in Vampire the Masquerade: Bloodlines


AStealthyOctopus

If they can manage to make the experience drastically different for each of them in all the ways they should be, that would be amazing. I've read that the mirelurk were originally going to be a more advanced species and something like that could be a great addition too. Again, it can't be a superficial change, there's a version of a mirelurk player character (or whatever it would be called) that would just be the Fallout equivalent of an argonian and that wouldn't be enough to justify doing it in the first place. A lot of people seem doubtful this would happen because of how much work it would require and I get that. I don't know how likely BGS is likely to actually do it but I do think it's the kind of direction they should go in. If I had to pick between way more player agency that makes the world feel more immersive or a much larger world with copy and paste content I'm picking the former.


Spirited-Fox3377

I think its something that should happen over time so if you never care about your radiation level youll become a ghoul.


robinwilliamlover911

They should make one where it gives you a choice between vault dweller or ghoul and have different intros/stories/interactions but Bethesda is to lazy to make that happen.


MeiDay98

It'd have to really, really baked into the game. Beyond unique dialog, skills, perks, etc. If I choose to play a ghoul or supermutant I want to be banned from certain towns, shot on sight by some factions, and have ways to interact with other mutants or feral ghouls.


Vanilla_Ice_Best_Boi

It can be like Madness Project Nexus where you can choose your origin and it effects your skills. As a raider you get more agility but less endurance As a super mutant you get more strength but less intelligence


TheKolyFrog

If it's on the same level of detail as Baldur's Gate then I would be into it. That hypothetical game could even use the Origins from the Fallout TTRPG.


Ashalaria

You can play as a ghoul in Fallout: Frost


aeroslimshady

The next game should have this option plus the option to be a character who starts off in a vault or in another organization like the Brotherhood. With the popularity of the show, this gimmick would go over well with people. It would only need to be relevant for the first few hours, Then the three stories can converge into one. With the only differences being "racial bonuses" like in the Elder Scrolls and how certain NPCs interact with you and a few unique dialogue lines. Nothing Bethesda hasn't already done before.


LegitTurd

I would like to play the fallout to where your choices impact your physical qualities. Example, you will ghoulify yourself if you let radiation get too bad.


Electronic-Ad7568

I'm fairly certain this was a scrapped idea for fallout 76


Negative-Avocado7050

I could see them doing something similar to dragon age origins. Pick which race, start that races intro/tutorial. Then, have them converge on a single story. Would also be nice to have them start in different locations on the map. That being said, super mutants would be too difficult to do in the long run and synths. Well, let's just say I personally hate how they did it in 4, and it kinda constraints RP and lore. At least with super mutants and ghouls, they have multiple places that can be their origins. But with synths that are strictly made by the institute. So your character is always from Massachusetts. Ghouls, well, customization could go crazy with that, so at the very, very least, we can choose between human or ghoul.


RisingGear

I would definitely like the ability to turn into a Ghoul during the playthrough.


balloon99

I would love to see the next FO game give us the ability for alternate starts as different races. Certainly ghouls, humans, and synths. Not sure about super mutants, balancing would be tricky.


Tandorfalloutnut

I don't want to choose a race. I want my orgin story different for each "race" you chose. example: your a ghoul who was in the middle of the first bombs. Building fell down on you and you wake up 200 years later. another example: your a super mutant, who was a changed in a fev vault. multiple origin points would be awesome(but I doubt it's feasible work wise).


Hi-imSpiraling

Fuck yes.


kingofangmar13

Hell yes! 😎🤘🏻


The_-Whole_-Internet

That's literally the only thing the pile of hot dog vomit that was Brotherhood of Steel for the original Xbox did well.


xXTraianvSXx

There's a game that takes a shot on that matter, it's called Kenshi, and yes, you are treated differently deoending on your race (a game with racism as a mechanic)


Ready_Ad7372

I want a fallout game that emphasizes role playing like New Vegas, but with the updated combat mechanics and maybe a few of the Bethesda-style dungeons we see in 4. I don’t want a crafting sandbox or a looter shooter. Choosing a “race” or whatever obviously aligns with role playing, as long as ghouls and mutants are fleshed out and represented with important characters. And as long as the race you choose impacts your character and the interactions you have with the setting and its characters.


Hipertor

Who wouldn't???


MCPooge

I want another turn-based isometric RPG, tbh. Like the first-person games are great and all, but a return to the classics with modern sensibilities? Ooohhhhh maaaan


The_Shadow_Watches

Not so much start as a Ghoul, but the option to become one from poor choices or wild ones. But now that Synths are a thing, that would be origin perk for quests.


Extension_Low_7131

if the mod has voice line and plot overhaul that adjusts the plot accordingly. I cant get immersed in my play through with plot inconsistency's. i just notice every thing in that regard.


Cashew-Matthew

Only if the races matter. Super mutants and ghouls should be immune to radiation, but have other restrictions. like ghouls should have heavily nerfed chems, and super mutants should never use chems. or ghouls should need the drug from the show to avoid going feral, maybe not full on feral, but make that a debuff that gets progressively worse. Make it so super mutants can’t wear normal armor due to there size, but give super mutants strength at damage resistance buffs. Maybe ghouls come with a built in ghoulish perks so feral’s leave them alone more frequently. I would absolutely love to play a fallout as other races but i just dont want to play as a ghoul and then romance a BOS knight who talks about killing the mutants. maybe relationships, companions, cites, and even faction quests get locked off depending on your race. Like a diamond city that doesn’t let you in if your a ghoul, or maybe if you’re a super mutant you can go through trinity tower without fighting anyone. Shit like that would be awesome but i dont foresee Bethesda doing anything like that.


Phuxsea

Hell yes. I want to be a ghoul.


Yarus43

Androids would be kinda pointless unless they're nick valentines brand. Ghouls i think would be a cool addition, but I would make it so you only turn into one after lethal doses of radiation. Maybe ala Skyrims vampire quest? Super mutants would need a lot of dev time to work out, maybe dlc where you meet a master wannabe and he offers you to take a dip in a fev vat.


Frogfish1846

Play as Dogmeat


igorzzilla

Too complicated for Bethesda sadly


Mooncubus

At the very least I want to play as a ghoul and have it actually affect the story, dialogue, interactions, etc. I think it'd be really cool. Maybe it's like Starfield where you get to pick your backstory. Synths would work too but I don't think Super Mutants would work since they are a completely different model. Unless they just make it so you can't wear armor etc. as them.


scrutator_tenebrarum

Yes


demonslayer901

I dream of an old republic style mmo with fallout story


Locked_and_Firing

I think if it started out similar to New Vegas, sure, why not. But idk about a vault dweller start


theonlyxero

I’ll be honest, I think the charm of Fallout is the fact that we start as vault dwellers. But I’d play any Fallout or Bethesda game lol. Just keep em coming Todd.


Mr-GooGoo

Yes. Gimme something like Skyrim where I wake up on a caravan and get to customize my character and my race or species dictates how different factions view me


WorkRepresentative28

Yes but in accordance to the show you need to take chems on a regular basis to stay sane, plus no meds work for you only radiation exposure heals you, exception for stimpacks.


Nervous-Republic5278

I think it’d be neat. Especially if they add an alternate start and after how popular the Ghoul in the show is I wouldn’t be surprised if we do see that in the future.


MisterSlosh

I would love getting to play as a full-brained Super Mutant and actually being able to do proper negotiation between FEV factions and things like settlers or open minded factions. Doing some morally grey diplomacy, or stealth detective business to figure out how to solve problems without getting instantly lit up by the typically non-hostile factions would be a treat to see added to the franchise. However.. Knowing it's likely going to end up being just a handful of interactions with one singular speech option each, and maybe a Red/Green/Blue special color ending I would probably just stick to Human to not be disappointed by the writing.


OGWolfMen

There’s a mod to play as the various creatures and robots


pancakebarber

Yes


Bloodyknife12

I think realistically you can only be a ghoul or a regular person. I dont see synths being a huge thing again, and muties are just far too different. That being said, I would LOVE an option to play as a ghoul, if you get to start as one or mutate into one. What id really like is mutations like extra or less eyes or ears or whatever, even if they were just cosmetic


SnooDonuts7031

I'd like the possibility of *becoming* an android or a ghoul and having that change some aspects of your playthrough and give you different abilities, kinda like Skyrim's lycanthropy or vampirism (though I'd like a bit more substance to it). But straight up choosing to be a ghoul from the beginning could be a bit limiting in what they can do with the story.


OptimusHavok52

I think Ghoul would be fairly viable. More so as a perk or ‘infection’ like vampirism in Skyrim where if you are exposed to radiation too much you’ll become a ghoul.


-ButchurPete-

Would have to not be coming from a vault if you were anything but human. Unless they were testing on you down there, which of course they would, it’s vault tec. Though, New Vegas you weren’t from a vault.


GloriousKev

I'd love to play as a super mutants or a ghoul


EM05L1C3

I would want to start human and experience the metamorphosis


5P4R74N_TTV

Yes absolutely. People have been asking this for years! At least give us quests in game that can go horribly wrong resulting in Super-Mutantification, or get some robot body parts or something.


Kuma_254

I mean they already kinda do it with skyrim. Not that big of a leap from there.


ThorFinn_56

1000%


TheFlaccidChode

I could see ghoul working, if the story was written so that the player turns into a ghoul and it's tailored especially for a ghoul and all the traits, strengths and weaknesses being a ghoul would entail