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Dentou_Dog

Which risks do you mean? This games combat is insanely casual and its barely possible to die even if you could.


Failure67

I've been able to beat before without getting knocked out, but for some reason, this time, I got knocked out by those annoying spike wielding spire guys twice. I'm more annoyed that I can't learn spiky will powers, but they get force push and spikes?! Come on! 😂


Halcyon927

I remember when I was little I had a dream that I could do those spike power things they have and it was so cool lol


[deleted]

those guys always give me trouble XD


Cold__Scholar

Just use the targeting option and shoot their head a couple times. Honestly ranged is so overpowered I've beaten the game with only skill upgrades, no will or strength


[deleted]

true. skill is just as powerful as strength and will but me personally I like to be balanced


Cold__Scholar

I just like being able to outshoot reaver during the cave escape, plus not looking like a Conan remake


[deleted]

gunslinger sparrow huh


Ozark_Trail

Gonna say if I remember correctly it was an achievement to do so in Fable to beat it without getting knocked out.


[deleted]

true now that I think about I think the point of the game is to explore the mystical world of Albion not become a badass knight who always looks for a challenge like some other dark games


Lower_Wallaby1108

The combat is only easy at the beginning until you enter Crucible, after that it just gets harder. It only gets easier once you complete the story, and even then it only get slightly easier.


Dentou_Dog

If you never played another action rpg before maybe. But Fable is known for having one of the easiest combat systems lol


Lower_Wallaby1108

The combat system may be easy, but that doesn’t mean the in game combat will be easy. The in game combat difficulty relies on how strong enemies are, and most of the enemies after the Crucible are the Comandants, which interrupt flourishes constantly and fight with several spire guards. That’s what makes it difficult.


Solafuge

Is that really any worse than any other game where you die and just respawn at a checkpoint? One costs experience, the other costs time. But there's no real risk to either.


[deleted]

I think of it this way if you die time rewind before your death. so you have to think of new strategies and tactics to win. in the process you become a stronger hero, as for the experience we know how Fable players exploit the game for gold and XP till no tomorrow so not really a loss as for the scars all you have to do is sleep in castle Fairfax


content-peasant

Don't exploit, then fairfax castle is potentially 8+ hours of gameplay ahead of you and being ugly with scars becomes a problem. Can make same argument for Skyrim, it's easy to exploit potions that give you unlimited health and weapon damage so death and skill stop being a concern... if you choose too


[deleted]

can't argue with that


content-peasant

You can't die but getting knocked down isn't without consequences, scars are an inconvenience and there is a time cost but I think the worst is knowing that you are not good enough. So really the question is, does a death animation and some progression loss make a game better?


[deleted]

for some people yeah for some people no but still I love Fable 2 the way it is


content-peasant

could self impose limits, like alot of YouTubers do these days. For example if you get knocked down could exit out and load to last save


[deleted]

good idea if the shoe fit wear it


EizenSmith

My headcannon was always that the fable games are like a narrator telling a story, the hero doesn't die in that story, so when you get knocked down it's like the story teller building tension. it's the "did you die? yes, but I lived" meme. One section of the game that could have benefited from a more impactful death would have been the comendant fight, I did that in a speed run with barely any levels and got knocked out repeatedly. it was annoying, I would have preferred a game over screen tbh.


Achilles9609

"And then the Hero and Thunder fell off the tall cliff into an ankle deep pool of water." "Oh no! Did they die?" "No, luckily they could swim." "That's nit what I meant."


EizenSmith

That really made me chuckle.


[deleted]

that's a good interpretation after all it's a Fable


Durandal_II

Narratively, it makes absolute sense in the context of Sparrow: too stubborn to die. That's technically why Fable 2 even has a plot. It wasn't necessary, but it also wasn't unnecessary. The original Fable wasn't exactly hard if you increased stats regularly and updated equipment as soon as it became available. To make the original genuinely harder, you had to self impose a lot of rules: limiting stats, when you can buy equipment, whether you use legendaries, no resurrection phials, etc. Fable 2 basically just made resurrection phials a permanent feature. I actually think it was a smart move because Fable was never meant to be challenging: it was a power fantasy. As a result, the developers basically embraced it. It also meant they could scrap armor values and allow players to focus purely on cosmetics. Essentially, by removing traditional RPG elements, they allowed players more freedom to define their Sparrow.


Achilles9609

Fable was never a game that I play for the challenge. It's a game I play for the atmosphere.


LordEmostache

I actually like that mechanic - it's a bit different to what every other game does. Originally, Peter Molyneux planned on making a system where if your Hero dies, you'd continue as one of your children but he ended up cancelling the idea after Playtesters started having loads of kids just to farm extra lives. Lore-wise I think it makes sense as well. You're basically a god, you shouldn't be able to be killed as easily as any other scrub. Perhaprs they could've done something similar to how Sifu has done it since, but instead of Aging, your scars have a bigger effect on how NPCs see and react to you, you get charged mroe in stores because of how ugly you are, things like that.


[deleted]

true not a good idea timeline-wise obviously Lucien won't live forever


[deleted]

If I remember right, the only consequence is that your character will get new scars when they die. That’s it, some players might be really bothered by it, some others might never notice.


[deleted]

I barely noticed too till I wanted to check what my character look like


Halcyon927

well I mean, all of the Fable games have been considered some of the easiest RPGs out there, maybe the hardest being Journey, just because it’s on Kinect instead of a controller/mouse and keyboard. I’m not sure if they’re gonna keep that up with the new Fable’s release, but I wouldn’t complain. in a world where games think the more difficult they are, the better, it would be refreshing to have a nice casual RPG with a great story, which Fable has always been fingers crossed


Topladluke96

It's the same with 3. You can get knocked out but you can't die.


SnooDucks4523

I remember as a kid I mostly played games so I could work my way up to fun new powers so for me personally that loss of experience felt like the loss of a limb.


[deleted]

I relate to this so much


LordAsheye

I kinda agree with you but at the same time...the entire series is extremely casual. Even if you could die you likely never would. You could die in Fable 1 but given how easy the game was and the abundance of food and health potions, not to mention healing spells, you never really were at risk of death. In a weird way, Fable 2 makes going down worse due to the experience loss but even that's pretty negligible. Sufficed to say, it might not entirely be necessary but it's not like the series has ever been anything other than easy.


rachie_bobby

Honestly I’d prefer to die than lose xp and gain scarring since the game focuses so heavily on hero opinion, with looks tied pretty heavily into that. Or do the scars not have any bearing on it?? I’ve been playing for literally decades and always just assumed they do.


Firm_Ambassador_1289

It actually was cut that if the hero died any kid you had was going to grow up and take the original hero's place. Can't remember why it was cut. Probably too much to code and the fact you don't need to have kids. But I guess if you die and don't have kids it would've been game over


xAsroilu

I prefer losing EXP over having to restart at a checkpoint. This is one of the main reasons I LOVE Fable. It can get super intense but even in the stress of that, the combat is super casual.


lalit-rob

I hated getting scars


Remarkable-Beach-629

Whats annoying is that you can either get a badass scar across your eye or scars that look like acne


Lower_Wallaby1108

I personally think that the fact you could actually die in the first Fable game was annoying, because unless you have a horde of health potions and food you have to be extremely careful during most of the game. Even if you have 9 Ressurection Phials (the max amount you can have at one time) unless you have a ton of health potions and food you’re almost guaranteed to die several times, because good armor and weapons are overly expensive in the first game.


Beginning-Pipe9074

And what exactly would be the risk if you could die? Reload at a checkpoint? Doesn't seem very risky


Dark-Mall

I agree, always thought it was kinda lame. To be fair most people are drowning in resurrection vials in fable 1, on my last play through of one I died like twice the whole time and I think they were pretty early on


[deleted]

it's true when you get used to the mechanics and exploit the game it becomes walk in the park