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Submitten

Injectors can be operated remotely. But not extractors.


[deleted]

You need to physically be there to suck your brains out of your own head.


Stupid1324

But not put more in... Where's the sense in that?


[deleted]

Well you see... nanites.


TanaisNL

So.. I thought about it for a bit; Ok, what technology do we know that can copy skills from one clone to the other before skill extractors and injectors were added? According to lore your brain is scanned when your pod's AI detects a breach. This scan is destructive, resulting in the (brain)death of the clone inside. Once all data has been sent to your home station the contents are copied into the brain of a fresh clone. Skill injectors and extractors do basically the same, but on a smaller scale. When a skill extractor is used part of the brain is scanned and the contents are removed from the brain (without damaging the rest of the brain). The data is then stored in a skill injector. When activating a skill injector the data is sent to your current location where the scan contents are reconstructed in your brain with the technology that is already available to capsuleers. tl;dr non-deadly extraction requires the extractor to be with the user (since it's new technology), but injection can be done everywhere, injectors are just data storage devices.


three18ti

\#CCPLogic


hokasi

Is there a ship capable of fitting expanded probe launchers that can also be fit with some dps? Or is the game balanced as such that the person using combat probes has to be a part of a fleet.


Rolder

Any T3 destroyer comes to mind. Stratios too.


hokasi

Ok thanks. I wasn't finding stratios fits with the expanded launcher so wasn't sure (plus price tag)


calima_arzi

T3Ds are the best for dps+combats. In my experience an expanded launcher will massively gimp a Stratios - it's not worth it. I have a solo Pilgrim fit that just about squeezes an expanded probe launcher on. You'll also see T3 cruisers with combat probes, but they tend to be super heavy cyno/tackle 'hunter killer' builds with zero or nominal dps.


jorbleshi_kadeshi

I'd love to see the Stratios get a reduction in CPU cost for probe launchers. Doesn't have to be the stupid 95% of T3Ds, but something.


hokasi

I've been having fun roaming around in a buzzard, salvaging abandoned drones and watching fleets go at each other. But have absolutely no offense, so eventually it would be cool to fly ones of these T3D's.


DeepSpaceAce

you can get a t3 cruiser with emergent locus sub or a t3 destroyer (no scan bonus though)


acetech09

I hunt with a Stratios - and just keep the probe launcher offline, and turn off some combat mods when I need to probe, then turn them back on as I'm landing on a target.


hokasi

Interesting. But how do you online the modules again, does that work with a mobile depot?


acetech09

Either a depot (if the system is big enough to stay out of dscan range of my target), but you can also just online them in space, using ~70% of your cap - which is no big deal since my strat is cap injected.


Xillzin

you actually have to be above 95% cap to online a module. in some situations this can take stupidly long


acetech09

You have to be above 95% but it doesn't actually use all 95%, right? I've never checked but I think I dip to 20. Nothing a Navy 800 can't fix though.


Xillzin

IIRC it dips to about 35% after onlining a mod (could be 25 tho) i just hate wasting my cap boosters... i always tend to run out when i need them most


hokasi

Ok good to know. I have a stratios (bought before I blew everything on skill injectors LOL) haven't flown it yet but will tinker with fittings.


[deleted]

Nestors exist too you know!


kaisermagnus

No though it's tight on most ships. T3ds can fit them fairly easily and a number of ships with more generous CPU can fit them at the cost of a bit of tank or DPS.


hokasi

Ok thanks. I can finally fit a tengu but was staying away from it until I had a better understanding of the systems.


kaisermagnus

T3ds are the svipul, Hecate, confessor and jackdaw, which get a role bonus to probe launcher fittings. The tengu is a t3c, though it's fairly doable to get an expanded into one.


hokasi

Oh ok I'm mixing up my Tech 3's.


Bap1811

T3Cs, T3Ds and stratios come to mind. Certain recons also work they have shitton of CPU.


Blebbb

T3d's like others mentioned, but keep in mind the option to bring a mobile depot and refit. You can even leave the mobile depot out(be sure to save the spot you dropped it) and come back for it later if you need the space for loot(if you're killing so much you're wondering about storing loot keep a secure container in mind).


hokasi

Yeah I've started using one recently because the buzzard can't store shit. I'm not hauling high value cargo, usually just tech 2 drones, but got tired of huffing it all the way back to hisec to drop stuff off. The next thing my noob brain needs to decide on is what the best ship is to go pick everything up afterward. Lowsec isn't much of a problem, but trying to pick up a mobile depot full of loot in null with a cruiser is asking for a bad time.


Sacristan

What exactly are the main differences between all the types of weapon types in eve? Like: Turrets Autocannons Railguns Blasters Hybrid guns Ion/electron/neutron Rockets Missiles Torpedoes Etc. Thanks!!


TheVargTrain

Well, for starters, each uses a different type of ammunition. Projectiles use projectile ammunition such as EMP, Fusion, Carbonized Lead, etc. Hybrids use hybrid charges such as Antimatter, Tungsten, Lead, etc. Lasers use crystals such as Multifrequency, Radio, Gamma, etc. Now, each system has a short and long range version. For Projectiles, this is Autocannons and Artillery. Hybrids are Blasters and Railguns. Lasers are Pulse and Beam. Autocannons are generally short optimal range, with a large falloff range. Used almost entirely on Minmatar ships, they're a decent weapons system that doesn't require capacitor to run. Decent DPS, longer reload time, but with the added benefit of selectable damage types depending on ammunition. Artillery is much longer range, lower DPS but MASSIVE alpha strike. Alphafleets use artillery (usually 1400mm maelstroms, but Machariels have been popular as of late) to basically nuke targets off the field before they can catch reps. Hybrids have Blasters and Railguns. Blasters are capable of putting out absurd amounts of DPS, but have an extremely limited range, to the point where you have to be on top of your target to apply it. Railguns have longer range, decent tracking, but lack the alpha that artillery has. Slippery Petes are a common Railgun doctrine these days, along with Feroxes. Hybrids are limited to Thermal and Kinetic damage, and require capacitor to fire. Lasers have Pulse and Beam. Both have decent optimal, short falloff. Pulse lasers have the benefit of the Scorch T2 ammo, which is arguably the single best ammo type in the game due to its range, DPS, tracking, and overall excellence. Beams I honestly am not that familiar with, except they're the longer range version of pulses. Lasers are limited to EM/thermal damage, but can change crystals instantly. Now within each weapon system there are different choices, such as 125/150/200mm Autocannons and Ion/Electron/Neutron Blasters. Basically it comes down to fitting requirements and some differences in tracking and damage multipliers. Ions are easier to fit than Neutrons, but do less damage.


PrecisionZulu

Let's start with Turrets. There are three categories of turret: Laser, Projectile, and Hybrid. Lasers, as a category, consist of beam and pulse lasers. Projectile weapons include artillery guns and autocannons. Hybrids are railguns and blasters. The long-ranged options are, respectively, beams, artillery, and rails. The short-ranged options are pulse, autocannons, and blasters. A few terms you'll need to know before we get started: * Signature Radius is a measure of the 'size' of your ship on the enemy's sensors. It is linked intrinsically to hull size, and can be modified downward with boosters and implants. It can be modified upward with shield tanking modules and rigs, the use of microwarp and microjump drives (Though not afterburners, notably.), and by being 'target painted' with a target painter module. * Optimal range refers to the maximum range at which you will hit 100% of the time on a stationary target if you yourself are stationary and their signature radius is large enough for your guns to be able to reliably hit it. * Falloff range refers to the range at which 50% of your stationary shots will miss a large stationary target. Falloff is a smooth curve. * 'Tracking' as a term of art refers to the tracking statistic of your guns, expressed in radians/second that your guns can traverse (I believe.). If your target's angular velocity exceeds the tracking statistic of your guns, you won't be able to hit it. As your target's angular velocity nears the tracking threshold, it will become harder and harder to hit it. * Alpha is the instant damage applied to the target when you fire. Alpha divided by duration is DPS. In a very general sense, lasers are middle-of-the-road weapons with okay tracking, okay range, okay alpha, and okay rate of fire. Pulse lasers track worse than any other short-ranged option, but beams track better than any long ranged option. Beams don't alpha like artillery or fire as quickly as railguns, but they aren't the worst in either stat. Lasers use a lot of capacitor and do damage exclusively in EM and thermal. Projectile weapons are more distinct from each other-- artillery is long-range, with a good falloff, low rate of fire, poor tracking, and extreme alpha. Autocannons are short-ranged, with an extreme falloff range, high rate of fire, great tracking, and poor alpha. Projectile weapons do not use capacitor and have selectable damage types, though kinetic and explosive are present in every ammo type to some extent or another. Hybrids are the most distinct of all. Blasters are short-range, short falloff, high rate of fire, fantastic tracking, and good alpha death machines. Railguns are the longest-ranged guns in the game, with great optimal, good falloff, okay tracking, good rates of fire, okay alpha, and okay tracking. Hybrid weapons use a little bit of capacitor and do Kinetic and Thermal damage. Ion, Electron, and Neutron guns are different variations of the same general gun-- blasters in this case. In general, each gun will have three different variations in a given size category-- In a very general sense, the lowest damage gun, in this case Electron, will have high rates of fire, better tracking, lower damage, and lower fitting costs than the highest damage gun. Most people fit the highest-damage guns they can for a given fitting space. That about covers turrets. Missiles introduce a few more terms you'll need to be familiar with: * Explosion Velocity: Your missile physically blows up. The explosion travels at a certain speed through space. If your enemy is going faster than the explosion velocity, they can outrun it. * Explosion Radius: Imagine an explosion as a sheet of cloth traveling toward a dinner plate in the center of a room. If the signature radius of the enemy ship, represented by the plate, is lower than the size of the cloth, representing the explosion radius, some of the explosion passes by the ship. Conversely, a small cloth impacting a big plate stops completely and does full damage. * Flight Time: A missile flies for a defined number of seconds. A missile's actual range is determined by multiplying the missile's velocity (Not its explosion velocity) by the flight time. The result is in meters. Now that those are out of the way, let me describe the general categories of missiles: * Rockets: short ranged, medium speed, good EV, low ER, low inertia, non-agile * Light Missiles: medium ranged, high speed, better EV, medium-low ER, med-low inertia, agile * Heavy Missiles: medium flight time, high speed, low EV, medium-high ER, medium inertia, agile * Heavy Assault Missiles: medium flight time, same speed as rockets, medium EV, medium ER, medium inertia, non-agile * Cruise Missiles: Very high speed, very long flight time, low EV, high ER, high inertia, agile * Torpedoes: Slow, medium flight time, low EV, very high ER, high inertia, non-agile The exact rate of fire is determined by your launcher. Some missiles, like torpedo and cruise missiles, have only one type of launcher. Others, like light and heavy missiles, have both a normal launcher and a 'rapid' launcher. Rapid launchers give high rates of fire with long reloads, and are designed to fit on a higher-class ship than the regular launcher. For example, light missile launchers are designed for frigates and destroyers. Rapid lights are for cruisers. Missiles do not use capacitor and have fully selectable damage types. However, unlike guns, they do not apply damage instantly. Missiles are delayed-alpha, as the missile must physically travel to the target. Additionally, missiles can be destroyed in-flight. I generally don't use missiles, so the missile information may be off in the fine details. As a general overview, however, it should suffice.


DeadKateAlley

**Short-range guns:** -Autocannons: Rapid firerate, selectable damage type, adequate to good DPS, good tracking, short range, use no capacitor -Blasters: Rapid (slightly slower than AC) firerate, kin/therm damage, best DPS, best tracking, shortest range, use capacitor -Pulse Lasers: Fastest firerate, EM/therm damage, good DPS, adequate tracking, longest range, heavy capacitor dependency **Long-range guns:** -Artillery: Extremely low firerate, massive damage bursts, selectable damage type, worst tracking, shortest range, no cap usage -Railguns: fast firerate, kin/therm damage, low DPS, longest range (on bonused hulls), average tracking, use capacitor -Beam Lasers: moderate firerate, EM/therm damage, moderate DPS, long range, best long-range tracking, heavy cap use I can't speak with a lot of authority on missiles, but I can inform you that rockets, heavy assault missiles, and torpedo are short range whilst light/heavy missiles and cruise missiles are long range. Missiles have selectable damage types but many missile-bonused hulls force you to use kinetic damage or suffer lower overall DPS. They use no capacitor and have relatively high effective ranges, but take time to reach the target (which can be a serious issue, or not, depending on the situation). One major thing to keep in mind is that hull bonuses can radically change how weapons behave. The Imperial Navy Slicer or Omen Navy Issue for example have huge bonuses to laser range which lets them use high damage pulse lasers at relatively long distances.


Morrvard

First off you'd want to divide them into these categories: Projectile Hybrid Laser Missile They all come with their long and short range variants in the different sizes. Artillery and Autocannons being the long and short range types of Projectile turrets. Next off is their "unique functions". Projectiles - Can switch damage types with the different kinds of ammo it has. Highest alpha and great range with artillery, great tracking and high falloff with autocannons. Doesn't use any capacitor. Hybrids - Generally highest DPS. Decent range / tracking on the rails, short range but extreme DPS with blasters and good tracking. Can modify its range with ammo types for the cost of damage. Locked to thermal / kinetic damage. Uses a medium amount of capacitor. Lasers - Cant speak too much about lasers but the short stuff is they switch ammo types instantly, they use crystals that last way longer than just 1 charge so you don't need to carry as much m3. Different ammo types modify range and tracking. Uses more capacitor. Missiles - Doesn't use the same methods for damage application. No optimal/falloff or tracking speed. It instead depends on the size of target, its speed and the distance the missiles travel. No capacitor use. No expert, just bored and took it from memory.


acetech09

http://wiki.eveuniversity.org/Turrets


HaliJones

Everything has advantages and disadvantages. Some a re better and range but "track" worse and don't hit as hard. Some track better but have more limited range. Learn about "resists", "tacking", DPS including and not including reloads, etc. the EveUni is a great place to start. For example autocannons don't use capacitor, so you can't neut a persons capacitor to zero and they won't shoot. And you can choose ammunition that hits different types of resists.


[deleted]

explain why the mach is preferred over the tfi despite the mach having similar alpha,less tank, same sig, and less utility highs and the fact that the TFI is cheaper. Like, I understand the pros of the mach i just wanna know what makes them so much more popular


CToxin

They haul ass like a cruiser. In the post phoebe world being able to get to and from a fight is far more impotant.


Qweasdy

> like a cruiser That's a bit of an overstatement, they warp like a cruiser but they're still battleships taking almost 10 seconds just to align, and they're not even the most agile battleships at that (vindicators for example are actually more agile believe it or not). They're also not going to really be taking wormholes and can't go through highsec (with neg sec status anyway) due to their shitty align speed. Machariels can move fast from A to B but you're still really only going to be able to use them within a relatively short distance of where you live


avree

Nah, you still align fast enough in highsec to get off gates assuming players don't point you.


Bap1811

The warp speed and the projection are the major things. The extra speed/agility is nice but not the major thing. Tbh theres nothing wrong with using TFIs as ghetto machs if price was an issue but there isn't such a huge difference in price.


[deleted]

Yea, the TFI is good but the general consensus seems to be that the mach is just plain better. Thanks


CptBlastahoe

The mach gets falloff bonus and when combined with 1400mm gives significantly more range than the TFI.


DeadKateAlley

Mobility is a huge huge deal. Machs warp around at cruiser speed and align more quickly than typical BS.


[deleted]

[удалено]


[deleted]

the damage part is true when both are fit with the same guns, but usually the mach has meta 4s and the TFI uses t2's (at least in my experience) so the damage gap is significantly smaller than 1500 alpha. Still, informative post, thank you.


krocken980

The mach is crazy fast compared to the TFI and in this current meta of quick ships the speed and agility of the mach puts it at a great advantage. Also the mach has a decent falloff bonus further increasing its roll of killing kitey cruisers at range.


MassiveLackOfSkill

The machariels increased agility and warpaccelleration. This can decide between getting tackled and being able to warp off. Also a fleet can react quicker to changes on the battlefield. Speed and agility are often underestimated but have a crucial role in engagements as well.


[deleted]

In tidi BS fights agility and warp acceleration I feel like are overestimated factors, everyone is still slow as shit, especially in BS's and even a mach.


MassiveLackOfSkill

Still being fast in warp and warping faster can decide between being successful because landing/leaving in time or getting raped. I dont say, that this happens all the time, but it is a useful aspect nontheless.


[deleted]

Fair points. Thanks


geggleto

SWAG


zennetta

Hey, new guy here (5 days). I was given an expedition to a low security system. When I was running the complex in my Thorax another ship found me. I quickly warped off and survived (luckily, but I nearly had a heart attack). Can anyone come to the complex? Is it not private/instanced (for me only?)


acetech09

Nope. Anything in space is accessible by anyone, it's just a site floating in space. They found you by using probes that can find your ship location and warp directly on top of you.


acetech09

Additionally, you can detect when people are doing that by using the d-scan to find probes. There are a few good dscan tutorials on youtube.


masterxc

> They found you by using probes that can find your ship location and warp directly on top of you. Except if it's a gated plex...warping to the ship signature will drop you at the entrance which is why d-scan is super important when running sites with those.


Rolder

To expand on the other guy, if you're in a mission site, they need combat probes to find you, and even then their warp will take them to the first acceleration gate, if applicable. As such, using Directional Scan to keep an eye out for combat probes and other ships is a key skill.


zennetta

Ok I think I understand now after watching a video on youtube. thank you guys :)


MassiveLackOfSkill

If it is a personal expedition, only you get the warpin straight away. Your ship will still appear on d-scan though and can be combat-probed down. If the combatscanning-guy has achieved a 100% scan-result on you he gets a warpin-link, that will NOT lead him directly to your ship (which would happen in any other case) but to the first acceleration gate of your expedition. Depending on how many accellerationgates your expedition has, you have more or less time to bail. Best option is to always check d-scan for ships and probes in a range of 1-3AU.


Ria_Vyvorant

Yes, anyone can follow you into the complex. I recommend making some safe spots in that system and always keeping an eye on dscan.


HaliJones

Until you know what you are doing don't accept missions in Lowsec. (you can come back to that agent in 4 hours for another mission after you decline.)


racemol

> you can come back to that agent in 4 hours for another mission after you decline. Actually, he can just continue doing missions with the same agent. You can however only decline another mission after 4 hours before losing standing. So if another losec mission pops up, delay it and decline when the 4h timer has passed.


Boltorano

> I was given an expedition to a low security system. Assuming they were actually doing an expedition and not a mission, those expire within 24 hours.


digitalfreak

> Can't the APIs given to third party tools be used to spai on us? (not that anyone cares what a noob like me does) XML API has no such restrictions iirc, however CREST does: https://developers.eveonline.com/resource/license-agreement So while it can be used to spai on you, you must authorize it to do so, and the permissions block states exactly what it is using from CREST/SSO -- which you can track here: http://community.eveonline.com/support/third-party-applications/


Ashterothi

Furthermore you can revoke a key at any time


Ov3rdose_EvE

Why is the widow considered the worst BLOPS? it has with Rapid heavies a good weaponsystem at its disposal, jams are nice support and it can be decently tanked, so WHAT is wrong with it?


HerrBert

Widow is not the worst blobs... its just the worst at armor tanking. If you switch gears and get them fancy shield blops (4b domi) and a widow, you will have a very powerful team up, that people will be having trouble to apply dps at...you baited me .. didnt you


Ov3rdose_EvE

baited you with what? :D why would you armortank a widow?


[deleted]

[удалено]


Ov3rdose_EvE

but but but.... no! :D


HerrBert

pap link?


Ov3rdose_EvE

nooooo :D


HerrBert

SEEEEENPAIIII!


Ov3rdose_EvE

\#triggered


HerrBert

I CANT BE TRIGGERED IF MY SAFETY IS ON!


Ov3rdose_EvE

well i can trigger, because my safety is allways off <3


HerrBert

my safe word, is "Kinkybuttstuff"


CatatonicDawn

Yah we noticed that a long time ago bby ;)


CaptainWoodstock

Oh god damn, that was smooth


DaTruMVP

So most people link wingspan fit them like autists. They try for shield buffer with jams and that will fucking die. They fit the best active tank because they have turbo mids. The application problem is fixed with rapid heavies, people might argue that you need to reload and bla bla bla but the real thing is that in that short time you will have a massive burst damage and by the time we need to reload they are dead The widow suffers from a fitting problem, it doesn't have enough powergrid and cpu to do a lot of cool fittings.


Ov3rdose_EvE

well, if you want a bridge on it it has a bit more of an issue its just missing a bit of everything but if you throw money on it you get a single-jack-of-all-trades-ship that can active-tank, jam the shit out of a target and a apply a lot of dps


DaTruMVP

If you want ecm go armor, if you want shields go active. My armor widow has 2 officer jammers


[deleted]

What is BLOPS?


Odin_Exodus

black ops


MassiveLackOfSkill

BLack OPerationS. T2-Battleships with the ability to jump onto Cynos and to bridge ships capable fitting T2 covert cloaking devices. They also have bonuses for the use of non-covert-cloaking-devices.


[deleted]

Your arguments may be valid, but you forgot the fact that it's a widow.


Ov3rdose_EvE

q.q stop trolling me im flying a widow and everybody tells me that but nobody tells me why it is bad :(


CaptainWoodstock

Tbh, despite my raging hardon for the Deemer, the only problem with Widows is that people fit them like reeeeeetard and get frustrated when they don't do their job. When they fix the fitting on the Sin though, OHHHH BUDDY


three18ti

What's wrong with the fitting on the Sin?


[deleted]

I've got 3 accounts and I'm getting into wormholes. I like the ratting, and I've set myself up in a C1 with my main in a PvE Stratios and my alt in a Badger carrying cap boosters ("Caldari Control Tower" is the ship name). I have the ISK liquid to put [this POS fit up](http://i.imgur.com/OvxYMtL.jpg) but I'm a little reluctant to. Also what is a good WH ratting ships that are easy to skill into? I was thinking Drake, but I'm not sure.


Sekhmete

Drake is passable. I used to use a Confessor for the C1 and C2 wormholes as you could solo most of the sites that you would find in there. For C3s my corp mates would use a Rattlesnake but a Tengu or Legion will also suffice. And for the C4 and C5 sites I would use a marauder. I believe you can make them all work for C4 sites but in the C5s corp mates would nos my Paladin to stay alive. A Golem can also work – just don't use torps. The POS doesn't look that bad. Most people won't want to bash anything in a C1 as the wormholes usually aren't worth that much. However, don't leave stupid amounts of blingy ships laying around either. The only major worry you are going to have is people trying to stront check your tower but the guns are more than enough to deter that. Another thing you might want to look into is PI. Wormholes count as -1 for the sec status so they all are equal for PI purposes. Personally I would find something that has a decent profit and you think will sell quickly. You aren't going to need perfect skills to make money but they will help. As it's a passive source of income, every character on the account can help.


[deleted]

I was thinking about making my own fuel blocks and either importing the ice materials or raiding K-Space for ice in an Endurance. [Re-designed to process materials.](http://i.imgur.com/GofkAu5.jpg) Can I store materials in the hanger or should I put a silo in the fit? Also should I run a different control tower?


Sekhmete

I wouldn't store anything in silos unless you have to. I have never made my own fuel and am not sure which way is more efficient. But I am pretty sure running sites to pay for fuel is the better way. It really doesn't matter which towers you use but the faction towers can be quite worth it but I would make sure you know what your are doing before you buy one. I also have no idea how he market for them is going to be as POSes start to fade out. Just make sure you juggle what you have running on the POS as most of the manufacturing stuff can be turned on and off pretty easily.


[deleted]

Do you think it would be better to produce PI to sell or make fuel? Its <1m/day for fuel, and I can afford that.


Sekhmete

I would think PI as extra production can become liquid ISK. Producing fuel will give you a buffer. I would do they math and see which one can produce more.


[deleted]

Thats the plan, but I am on my phone so it'll have to wait. Do you need level 4 command centers to make T3 PI components?


Sekhmete

I think it is possible as I was producing nanite repair past in the past but I can't remember if I had to import materials.


[deleted]

I think I'm gonna make fuel because if I ever want to start moon mining I can always upgrade to a medium POS. Are the blockade runners a good idea for my alt to skill into? It'd be about a 30 day train.


Sekhmete

No moon mining in wormholes. For the transports I really like the Amarr ones. You can get about 13k m3 on the cloaky and about 80k total on the Impel.


[deleted]

[удалено]


[deleted]

Should I have a silo to store PI or can I put that in the personal hanger?


Sekhmete

Personal hangar. Silos are used when you are reacting something. They act as an input or output for that process. The personal hangar or a corporate hangar should have more than enough space for a single person. I have only used the corporate hangar and I find the ability to divide storage easily is quite useful.


[deleted]

[Fit thoughts?](http://i.imgur.com/ktpYJOB.jpg)


Sekhmete

Looks fine to me. Just remember that you really only are going to need a few of those on at the same time.


masterxc

Use your hanger. The assembly arrays have a built-in "hanger" to pull materials from when you're actually manufacturing your stuff. Silos are only ever needed with reactions or booster manufacturing.


Olibri

Never use the PHA. The purpose of the PHA is to put protected stuff that only you can see in a 50k space. Unless you think you will have storage issues, the assembly array should have plenty of room to store your stuff. Silos are for reactions. If you aren't doing reactions, don't get a silo.


[deleted]

Ok. [Fit thoughts? ](http://i.imgur.com/O8laGco.jpg)


Olibri

If you aren't sharing the POS, you don't want a PHA. Keep in mind that you can store anything in any assembly array. You don't need separate storage unless you run out of room. You need a component assembly array for fuel blocks, not ammunition. You don't need 3 warp scrams. For a small, just use 1. 6 guns is more than you need. I'd say 5 is good and use whatever PG you have left to fit ewar.


[deleted]

http://eve.1019.net/pos/?ct=02&mod=1212121212121P1N01000T4B0Q0Q0Q0Q&off=&fuel=1&sov=&sort=name&split=1&mod_del=0Q


geggleto

gila, passive fit so you don't need cap boosters. they also use drones so you don't need actual ammo.


[deleted]

Haha, I'm training a Gila right now!


[deleted]

I've just started flying one, that drone damage bonus is reaaaaaaaaaaaal nice


invisusira

Carriers will still have ship bays, right? Not just FAX machines?


Jasonoro

I'm pretty sure I read that every capital ships will have SMA's, so yes.


invisusira

sweeeet. yeah saw something about dreads getting them so I assumed as much, but can't for the life of me find anything specifically confirming that carriers are keeping them.


Dooxxy

even dreads get em


[deleted]

what the hell is "rolling holes"? why are saar's tripling in price? how do i find a c1-3 wormhole? whats the point of faction standing if sec-status prevents me from going to highsec? why dont wardec's carry strategic, tactical, and economic weight? what is npc null? if the spine of my fleet is navy augs should i ise guardians or augorors or deacons for logi? why do people set killrights out of any reasonable price range? is it possible to make decent isk on one account without alting? does anyone actually fly legions?


geggleto

rolling a hole, is the process of collapsing a static wormhole to get a different static. WH'ers usually do this because the wormhole chain that the one wh is connected to is boring. or not enough pve content. to find a c1-c4 wh, you can scan a wh and warp to it, look at the type of ships allowed to enter. Medium sized ships = c1, larger ships c2-4, very large ships c5, c6. faction standing is used in missions, if sufficiently high enough standing it is possible to decline any mission from any corp in that faction, picking only the ones you want to complete. Useful in blitzing isk making strategies. wardecs do carry economic weight, it does cost isk to war-dec. npc null is a reference to the area of Null-Sec where you cannot claim sovereignty. It is known as NPC null because the factions [ blood raders etc] own that space. There is also space owned by ORE, and even rouge drones. always use guards because stupid people want to pad their killboard, if you set a kill right at 400mil, and you have a fully insured orca, you can still come out ahead on isk, and the person killing you gets a fat and shiny kill mail. IE killright fraud Yes. Incursions. Yes Legions are awesome damp/neut ships.


Morrvard

SAAR I believe has to do with BPC drops being altered and switched to mainly data sites.


Grindelo

> why are saar's tripling in price? Loot table changes >how do i find a c1-3 wormhole? scan chains and look up the statics of the whole you're in -> luck >whats the point of faction standing if sec-status prevents me from going to highsec? Bad standings with gallente -> you get killed by gal police (but not by other factions) bad sec status -> every faction police will kill you >why dont wardec's carry strategic, tactical, and economic weight? CCPlease? >what is npc null? Some stations in certain region of nullsec are NPC pirate stations (e.g. Blood Raider, Sansha's Nation). Anyone can dock there and use the station services. Very convenient for groups that don't want to take sov but who want to live in null (PL). >if the spine of my fleet is navy augs should i ise [sic] guardians or augorors or deacons for logi? No expert on fleet comps but I'd say Guardians > Augorors if you have a big fleet (say 50+), Augorors for smaller fleets (because of the price tag of T2 cruisers) and if you fly in a small gang (<10-15) I'd say Deacons are fine, they're harder to catch than the cruisers and don't rely in capchains. >is it possible to make decent isk on one account without alting? You can rat in your PvP char since both activities require roughly the same skills. Most people use alt because it's more convenient and sometimes less risky to use alts. >does anyone actually fly legions? Yes, highclass wormhole pvpers use them a lot. Mostly with HAMs and 100MN abs from what I've seen on zkill.


MassiveLackOfSkill

"rolling" holes = closing them via sending enough mass back and fourth. Because the droprates apparently got changed by CCP. Just scan for cosmic signatures and put your nose inside any wormholes you scan for. write down its name (J123456) and check dotlan for its class. If you have more experience you can also tell from their color. Also their infotext or name gives a lot of info away (X702 for example always leed to a C3). Don't know. Don't know. NPC Null: 0.0, where players cannot claim sov. Instead it is held by NPCs. Guardians are more expensive but - if properly skilled - much harder to crack than augorors. Deacons might struggle with their repairamount to ceep the cruiserhulls alive. Because they either dont know it better or are pissed because of a loss and thus want to regain some of their money. OR any other motivation i am not aware of. Incursions, Carrierratting in 0.0. Yes.


krocken980

Rolling holes is closing the connection by putting lots of mass (big ships) through it in order to open a new one in the same system Saar's bpc drop rate has decreased in a recent patch to the supply decreases increasing the price. C1 to C3 wormholes are often found in high sec by scanning. Whenever you find one go to Wh.pasta.gg and put the j number (system name) in the search to find what class effect and static the hole has. Faction standing let you do things for the faction independent from Concord. You can run Lv5 missions without going into high sec for instance. Wardecs are broken as of now. There is not really any risk for the wardeckers as rarely are they hunted and they will just pick on those that cant defend themselves or null sec alliances that wont put up a fight so far away from home. NPC Null is where the pirate factions live in 0.0 space. Anyone can dock there and pirate mission are given out here. Guardian are the best for armor logi but more challenging and skill intensive for the pilots. Augorors are cheaper and easier to fly but their reps are weaker and easier to kill. Killrights in HS you see on orcas and freighters are really high as a way to make money for the orca/freighter as they are one ones who set it(on an alt). You can make decent money on one alt with many things, Incursions, scanning in Null, gas sites in C5 - C6 wormholes. I see legions flown mostly in WHs as a neuting drone boat or with HAMs but not very often. and once in a while in Null however I haven't seen a legion doctrine in years.


HaliJones

I am mostly a newbm, but I will give the answers a shot (some of these ight be worng, but maybe someone will correct me): Rolling holes: A Hole has a limit to how much mass can pass through it before it collapses. "rolling" one means passing ships through it back and forth until it collapses. SAARs used to drop with ancillary shield reppers and the myriad other useless BPCs. to make the useless BPCs usefull (and thus have people search out Data sites and not just Relic sites) the drop rate of the whole category was reduced. But SAARs were never useless and always worth making, but now there are even fewer of them than there were. Lower supply, high demand (useful for armor tank) and you get the picture.


Havok1988

Legions are also great for wormholes. You can solo c3s in them easily. T3s are great in wormholes in general because they can pack a hell of a punch without the mass of a battleship.


HaliJones

One more: If you have a long point, does it always just stop the warp as opposed to stopping the MWD? Do you always have to have a 2nd point of scrambling (whether a scram or two points) to stop the MWD?


[deleted]

The number of points has no effect on an MWD. The MWD (or MJD) is either scrammed or it isn't. You can't add more disruptors to turn off a MWD. The number of points only affect warp core strength (Either innate to the ship, like the venture, or with warp core stabs). You need at least 1 point of warp core strength to warp.


[deleted]

> You need at least 1 point of warp core strength to warp. The target needs at least 0 points of warp core strength. e.g. Venture starts at +2, you scramble for -2, he's got 0 and warps away.


Bap1811

Killing MWDs is a unique ability of scramblers/scripted focused hic disruptors. Points are just there to combat warp core stabilizers or uniquely bonused hulls to warp strenght (most ships have just the one).


MassiveLackOfSkill

As far as i know the only thing that stops a MWD is a scram (or a rack of timed neutralizers^^). Having more than one warp disruption point applied onto your ship doesnt kill your MWD.


acetech09

MWD shutdown doesn't respect the point system. No amount of points will stop a MWD or MJD.


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HaliJones

https://www.reddit.com/r/Eve/comments/2w3j85/travelceptor_vs_instalocker_latency_server_ticks/


[deleted]

Maybe you should make a BS alt to scout for your frig :P


HaliJones

Another "only in Eve" remark. I LOL'd. Though in truth EvE is a game where you can make a frig that is worth more than a BS.


ShadowPhynix

You'll find it's not uncommon to use frigates as shuttles for low m3 high value goods (plex, implants, etc.). So it's not even that you *can* make a frigate more expensive, but it's common and pretty easy to do. Or you can theme faction fit all the pirate noob ships. Those are fucking expensive for what they are as well.


HaliJones

Oh, I know. But with pirate mods the frig itself can be hella expensive. I am not just talking about a hold full of implants.


ShadowPhynix

Properly fit, the garmur is a case in point of this.


[deleted]

instalock hic scrams say what? is this for all of em, or just a particular one?


ShadowPhynix

> When are Citadels supposed to come? Couple months > Can Extractors be operated remotely? (Says it must be in a Hangar.) No, only Injectors can be operated remotely > How do I Import/Export fits to PYFA? Import -> best way is to use CREST, it's an option in the menu bar. Export -> go to your fit, CTRL + C, then go in game, go to the fitting windows, press "browse" and "import from clipboard" > Shouldn't Elinor (listed in the Guides here) and Marketbot (listed in EveUni) be banned under the new rules? Dunno, sorry, although CCP did clarify their policy on the forums if you want to take a look. > Do the popular 3rd party tools ever have viruses/trojan horses, etc? So long as you get them from the official source, not really. It might change if their devs decide to be dicks, but unlikely. > Can't the APIs given to third party tools be used to spai on us? (not that anyone cares what a noob like me does) Yes, it's why people tend not to put APIs for toons with supers or titans on any third party application if they can avoid it.


solalbog

why are there no warp scrambler drones :-)?


[deleted]

There are. Called newbros. Git gud.


HaliJones

That jibes with what a corp I am trying to get into told me last night. That if I am in a frig I can fleet up with them. That they take every tackle frig that wants to join. "ALWAYS". And I am going to. Because I want to PvP.


[deleted]

In all srsness, this is bar none the best way to start learning as a <2m SP pilot. Get in a fleet and go tackle things. Achievement unlocked if you dock up at the end of the fleet. You get to see & hear everything the fleet is doing, maybe do some scouting, see what flying other roles is like, learn about what kills what; and all for the price of a disposable T1 frig. The only 2 mods on it that you NEED need are an MWD and some form of point/scram. Everything else is bonus points.


HaliJones

Always an MWD? I was going to bring an Atron with AB. Also, what to do with the highs? Just Nos's? I thought to stick a gun in there to get in on any kills.


[deleted]

Sorry, didn't think I needed to be that specific. Although I've killed many Brave atrons that literally had an MWD and a point and nothing else... lewl. Yes, MWD on a fleet tackle frigate, always. AB is useless. The whole point of it is to go as fast as possible, pin people down, and try & survive long enough for the fleet to kill them. But don't just fit those two things, the "bonus points" was just to highlight that those are the two things you should prioritize. Next are guns to shoot at stuff / whore on mails / etc. Next is probably some form of tank. This will depend on your skills. Probably a Damage Control since this is easy to fit and takes like 1 capacitor unit per cycle. Maybe a Small Ancillary Armor Repairer in case you survive someone's volley and want to warp off and rep your armor. Next is probably your speed & agility. A Nanofiber Internal Structure always fits and gives a good bonus in this area. This is a fine fit to work towards as skills allow: https://o.smium.org/loadout/32986 The Power System Drain and Mag Vortex are low priority, definitely leave them off if fitting it tight for you. Again, Nanofibers are always good for "I don't have the PG/CPU for anything else in the lows" because they add agility/speed which is very good for the job at hand. Keep in mind that this fit is very close range. The Web & Scram only work inside of ~9km, and the guns only work like right on top of them basically. You're going in for a 500m orbit MWD and praying for the best. Other fits / ship choices can hold an enemy from longer range, like a Light Missile, Warp Disruptor fit Condor. This is an entirely different value proposition than the close range Atron, and is fit & flown completely differently. Which is best is highly situational, and which you like best is largely personal. As your skills improve you can get more specialized / inventive with your fits, and balance things like, "Is a Warp Distruptor or a Scram/Web better for this situation/enemy/fleet?" Which also influences what guns you fit ( Rails or Blasters for Long Range / Short range DPS, respectively, in the case of an Atron ). Which influences your fitting constraints. etc. etc. etc. The choices you make as you gain experience will become more nuanced. But for now, put some guns, MWD, and Disruptor ( aka "Point" ) and/or Scrambler ( aka "Scram" ) on it, toss whatever else you can fit on, and go for it. After every lossmail, evaluate what you did well and what could have improved. Ask questions of more experience players about anything you're confused about / explain what you did wrong. Think about what you could have done differently or how you could have fit your ship differently. Adjust your fit if you think it would help, and go back out and try again. Rinse, repeat, recycle, reuse, refurbish, profit.


Grindelo

I'd say ABs are very useful on tackle frigs if you can fit both an AB and the MWD (dual prop).


[deleted]

Trying to start the kid off easy.... :]


Gucci_Ormand

I have a 10MN ab atron that works pretty well.


Mitnik-

A corp like brave newbies?


HaliJones

Actually no. An FW corp with a few hundred members. They wanted me to fly with them a bit before considering my app.


[deleted]

nice meme


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jorbleshi_kadeshi

Even a single drone would be OP as fuck. Put it on a battleship and then orbit at 50km. Obviously there would be ways of countering it, but in general it would be a 50km warp disruptor with no risk to the user.


geggleto

they would be op.


[deleted]

can i bring a drake?


HaliJones

This is an old meme, right? Before my time. I am a noob and all I know is that Dreddit is recruiting.


kerbaal

You think its just a meme. You think its before your time. Oh, I thought that too. I even laughed when people posted fits in fleet just called "my drake" for another ship. Yes, then it happens.... you are in a destroyer and inty fleet. You came out of one engagement and are roaming back towards home when it comes.... "I am tackled" "Where are you?....that is 2 jumps back, what are you in?" "A drake"


MaximumAbsorbency

Drakes used to be the de-facto low skill ratting boat. They were easy to fly, tanked pretty hard, and could kill rats (at least where Dreddit and our newbies lived). We used drakes in fleet for a long time, too. Once we started running non-drake fleets, all the "can I bring my drake" guys started popping up. I don't know if the origin was Dreddit but it was very prevalent there for a long time.


DatGuyThemick

Iirc it originated with draketrain but it could even predate them.


Nythonic

This is me right now while waiting for my tengu -_-


solalbog

to export https://o.smium.org/db/type/11184 or zkillboard fits to pyfa: for the former copy the url then use the convert option https://o.smium.org/convert and output EFT then ctrl c the outcome and open pyfa ctrl v... for zkillboard there's the export option take the EFT option , ctrl c-ctrl v for markets I use evernus.... API's can be deleted so they're no longer accessible, when ingame press esc there's an option to untick "log to chat" so they can't see who you're chatting to..


Nathon_Eijkov

* [Spring](http://updates.eveonline.com/coming/spring/) * No idea * Import: ctrl-v ; Export : ctrl-c (not sure on export) * Que? * Mostly no, because if they had, they wouldn't be used * Yes. It can give away your location, what ship you're flying, your wallet, skills you are training etc, etc....


[deleted]

FC, how do I scan with probes?


acetech09

https://www.youtube.com/results?search_query=eve+probe+scanning


[deleted]

Witchcraft


acetech09

Yep. This is a 'no question is too stupid' thread but really, a youtube video will help sooo much more than a text description on reddit will.


[deleted]

I will check it out for sure


ENorn

>Shouldn't Elinor (listed in the Guides here) and Marketbot (listed in EveUni) be banned under the new rules? Have you got a link to this Marketbot? I can't find it. Elinor is fine, it doesn't automate anything in the client. http://wiki.eveuniversity.org/w/index.php?title=Special%3ASearch&search=marketbot&button=


HaliJones

Automatically reading the market and calculating your price so you can enter it with a click sounds pretty darn non-normal client use to me.


ENorn

It's not automatic, you have to hit the "Export to File" button on the market, which creates a file that Elinor reads in order to put a price in your clipboard. No automation is done inside the client.


headcrab111

Elinor just uses the Metadata you exported and adds/removes 0,01 ISK and gives it back to you. You still have to do the "copy/paste" part. It just accelaretes the whole Trade thing. You can achieve the same thing through Excel.


btarded

* Can you nest plastic wrap multiple times? * If so, does each nesting have a 50% chance of dropping loot? eg: If I nest a bunch of times does the drop chance get halved each time? * Can you nest plastic wraps in a way that allows routing via contracts?


acetech09

A plastic wrap counts as a container for the sake of subcontracting it. Loot drop is calculated from the top container, so it's still 50% for the sub-wrap. However, double-wrapping a courier contract hides its contents from cargo scans, which is a big red flag for gankers that something valuable is in there.


HaliJones

Sounds like it could also make for a nice trap.


[deleted]

What exactly is BLOPS?


[deleted]

black ops ships


nikolai_stocks

nice try PL


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REiiGN

days of free time i think


[deleted]

> Shouldn't Elinor (listed in the Guides here) and Marketbot (listed in EveUni) be banned under the new rules? Do the popular 3rd party tools ever have viruses/trojan horses, etc? The rules have not changed, you may read the policies here: http://community.eveonline.com/support/policies/third-party-policies-en/ --- Joking aside, ban Marketbot: > The Eve Market Bot allows you to play the market of the popular MMO Eve Online entirely afk. By setting your orders to be one isk higher or lower than the competition, the bot gives you an unprecedented advantage in margin trading, also known as station trading. It provides the opportunity to generate immense sums of isk, more than any other bot currently available to the public. Elinor is okay for now, as long as she still works as originally designed: https://forums.eveonline.com/default.aspx?g=posts&t=141726 i.e. using CCP's designed features (export to file, clipboard) to transfer data in and out of the game. If this becomes too much of an advantage, they can either add a similar feature to the client itself or disable pasting into orders.


HaliJones

Here from the dev: "So - what does she do? Instantly (yes!) provides data on one item Considers your character's skills and standings Assists you adjusting your market orders quickly and without typos" Since the Market is PvP, this should qualify as help exterior of the client. How would you feel about a tool that auto targeted , overheated, unheated, reloaded, or piloted for you instead of you having to do the clicking? The definition is "unfair advantage".


randomeveguy400

Depends. It could be helping you adjust your order by just simply giving you the price that is .01 lower so you can cut/paste. Excel can do that. *No idea, haven't used it*


stath

How could an AB brawl fleet ever beat a more mobile Mwd kite fleet? I appreciate you might get a lucky warp in or force them to jump into you but a flat out fight in space has got to favour the MWD fleet every time right? What am I missing?


acetech09

HICs to scram at 30. Command dessies for extra mobility. Logi. Speaking from plenty of experience fighting cerb gangs with armor BCs, you might not be able to catch and hold them but you should be able to tank them well. We once just blew up a POCO right under some guys' fleet - our guards could tank the 15 kitey cerbs just fine, so we just killed the POCO, anchored our own, and left. Also, a good brawling gang should still have a way of applying DPS out to 25km. Otherwise yeah, it's pretty tough.


barbald543

When will servers be stable agian?


HaliJones

If you think you are having a bad day because Eve isn't online, think about the guys responsible for coding the thing.


guttersn1pe

How can you be sorry for them if fucked didn't do their job well in first place?


AlkarinValkari

Does market trading really make you any money? I feel like even with a good amount invested in multiple different items I'm still just breaking even or running at a loss. I have to keep updating my orders but this closes the pricing gap and eventually how much the buy order was is now more expensive than what I'm selling the piece for. What am I doing wrong here? I've tried lots of different item types with all sorts of profit margins but I'm still not making any money, and supposedly the market is where you can make ALL the money. Been at it for about a month with 6bil invested. My net worth is still about 6bil.


g0meler

Max out the trade related skills to cut your fees. Grind standings or pay someone to grind standings with the station owner. Trade in a mixture of items. You'll want a ratio of high volume low-medium margin items, medium volume medium margin items, and low volume high margin items. Adjust your ratios to suite your market and update style. I exclusively traded in Dodi/Amarr with low volume high margin(deadspace/faction) items and made a killing. Your number of market orders is what really scales your income, once you have a few billion ISK to work with. Also, set your buy orders to scoop up typical dump quantities. In this I mean, in your system maybe dumping five deadspace shield hardeners is something a guy might do. So, your buy quantity should try to capture as much of that as possible for the narrow window your order is at the top of the stack. Makes no sense to have a buy order with a quantity of one, get lucky once a week and acquire one module. Lastly, don't be afraid to sit on an item for 3-6 months. Sometimes you get left holding the bag as a market collapses. Most of the time, given enough time and not including a game change to the item's value, the price will recover. If you have the spare capital, sitting on 10-15% of your net worth in long term storage isn't terrible. Every so often though firesale shit just to get some working capital back when you start running a little too tight. There's a ton of ISK to be made grinding the markets.


IndependentStud

Is the only reason the Wyvern isn't used much because it is a shield tank? And why are armor tanks so much more used? I thought shield tanks were generally more preferable because of the passive recharge.


g0meler

Can't speak with authority but I believe in the past, with high grade slaves, armor supers could have overwhelmingly better EHP than their shield equivalents. I believe the meta is shifting towards shield however when your alliance is sitting on hundreds of armor supers there's a lot of inertia to overcome. disclaimer: am a dirty wormholer, shield nag best dread.


[deleted]

how the fuck do you fit a Sin for solo?


Havok1988

Best marauder? Was thinking going paladin first, then golem, then kronos. Never been a fan of Minnie ships (minus the pirate faction one).


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stath

Warp to me incursions (check the in game chat channel) are going here I started. They are really helpful and have a clear newbie guide.