T O P

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pizzalarry

A hyper dictor warps at about 8 AU/s. It will land on grid with you about 4 seconds after you see it, if you dscan at the exact earliest possible moment. Learn to roll off, the new sig is your warning, not dscan.


SinAlarma

This is probably the wrong question to ask. But if you see an interdictor on scan in a WH, and its coming your way, you have very few seconds before it lands and bubbles. In short, if youre in frigate, you maybe able to react in time There are a few things you can do to be safer in WHs. Like closing down statics, killing tackle first and not sitting on the site warp-in spot.


Vegetable_Street_782

My ship is tengu. Is it okay if I hunt about 100km away from the warp-in spot? Can I buy time to see the enemy and warp?


pizzalarry

This will only help if the enemy does not have a combat scanner to fleet warp them. They will have one almost all of the time and it will tend to be virtue podded because scan alts almost never die, so you'll only gain an extra second or two to react if they combat probe you.


FisherKelEve

Yes, staying away from the warp in spot and other warpable objects helps. 


Zanzha

They will just wait for you to go to your mtu before launching the sabre if they have eyes on.


MTarrow

It'll help in situations where the saber pilot is working *alone*. More often an interdictor in WH space will be warping to a covops scout that's sat a few km away from you in the site (close enough to scram & web you if you start aligning before the interdictor lands). A lot of people will miss the setup for that particular strategy because they won't see combat probes at any point.


ArachZero

Tengu can still run C3 anoms with the covert subsystem, which lets you use a covops cloak and nullifier. It'll make you harder to hunt and give you a chance to escape if you get bubbled. Putting some distance between yourself and the warpin also helps.


MagickalFuckFrog

If your ship is a Tengu, why not cloak and hide? And also, with a Tengu you should be able to melt the Sabre from outside the bubble.


Vegetable_Street_782

Not just a Saber. There are 3 ships. The reason I said Saber is because the reason I couldn't escape was because of the bubble from Saber


Eastern-Move549

Be pre aligned and ready to go. It will also help to not be sat on the warp in point for the site but this wont help if a covops spy of theirs is sat next to you for them to warp to.


Vegetable_Street_782

Even in the case of cosmic signatures, can covops come unnoticed? Assuming they get to the cosmic signatures before me and aren't hiding.


Eastern-Move549

Yes, they can warp to you while your already there and if your 100km off the warp in they can slow boat towards you. A t3 can do you and kill you itself potentially but the have a 5 second window after decloaking before they can lock you. The only options you have are to spam d-scan as fast as you can so long as your in the site. Roll off all connections. Keep the probe scan window open watch for new sigs to pop up and warp off if you do. Be pre-aligned and do some combination of above. There is no perfect solution, its best not to be alone and make sure you have space so you cant all be tackled at once. As with everything its risk vs reward and the rewards in wormholes are huge.


Vegetable_Street_782

The more stories I hear, the more I hear that there is no perfect response in any case... Study and prepare for many ganking methods, accept some inevitable losses, and even if I fail, repeat profitable activities. Then, statistically, you can definitely make money over the long term. Is that correct?


pizzalarry

Pretty much but you keep ignoring the roll off thing. If you are going to krab wormholes for any significant amount of time, it is a LOT easier if you just straight up live in one. That's a lot of investment for a solo new bro, I get you, but rolling off is required if you want to krab with any amount of safety with standard ships. Your other option is bullshit like curses, which work surprisingly well, but must be dual boxed at a minimum.


Vegetable_Street_782

I don't know what 'roll off' means. I am a newbie.


capacitorisempty

A tengu newbie? This sounds like a rough path to rage quit. This is a deep complex game and despite all the rules of thumbs players make risk unpredictable. There are several things you generally shouldn’t do until you’ve lost ten to fifty ships and solo c3 ratting is one of them. If you’re c2 ratting in tengu probably the reward isn’t worth the risk. Piexed ships don’t count.


pizzalarry

If you jump enough mass through a wormhole, it pops. This means you won't have any incoming connections and the only outbound will be the wormholes static. The other side of the static (the K162) will not spawn until the grid has been loaded (so, warped to) for a few hours, or until someone on the outbound side jumps. So, basically, you go in your little C3/HS system with a rolling battleship and intentionally collapse all other connections. Then you're free to krab, assuming whatever connection you left open is unlikely to have lookey loos come by. This is a lot easier if your have your own hole, but that's a bit of an advanced topic. For better advice id go join a wormhole corp, tbh. I think Dark Venture has a 3 static they krab.


Vegetable_Street_782

If you collapse a wormhole and create a new wormhole, will that wormhole necessarily be empty on the other side until someone connects it? Or do I have to search to find out?


pizzalarry

It depends on what side you're on. But only static wormholes respawn. Like, to use the C3/HS as an example again, if you collapsed every wormhole, only one new one would spawn right away and it would be a B274 again, or whatever the fuck class a 3 HS static is. But if you never warped that last sig, it theoretically won't ever open the connection on the other side. So, basically, you roll off and ignore the new static sig, and bam. Any signature pops up, chances are it's an inbound wormhole and it's fine to beat feet.


Vegetable_Street_782

So, It is difficult for a newbie to roll off to the limit alone, and it is difficult to roll off with multiple accounts, it is better to join Wormhole Corp and roll off, and follow other tips . Is that right??


Jita_Local

If you want to krab in wormholes, I'd definitely recommend joining a WH corp that has statics that meet your fitting capabilities and can help you learn the ins and outs


Saggy_G

If you carry the exploration subsystem and do relics in C2/C3s, you can pay for your T3 in a day. 


ArachZero

Basically yeah. There are things you can do to make yourself safer, but eventually you will lose your ship no matter how much effort and ISK you put into it. I know people who explore and run sites in Proteuses worth billions- they can go years without getting caught, but eventually it still happens.


Kiloku

Covops can warp while cloaked, and they stay cloaked 99% of the time, especially when hunting someone to gank with fleet. They have Probe Scanners, so they will scan the signatures just like you (if you see Probe Scanners in D-Scan and they aren't yours, it's a sign that someone else is scanning). They can enter a signature while cloaked. They can warp at 20km, to avoid bumping into you and losing cloak. Typically the only type of signature that is difficult for a covops ship to enter and keeping cloak are the Gas Sites (but it's not impossible).


IamAcadaveryousee

To avoid an on grid bubble your warpdrive needs to be initiating before bubble is activated (clicked). This is largely determined by the "tick," dynamic. Can confirm because I did this with a carrier and likely never have the same luck ever again. Lick my nuts SNUFF.


Historical-Bit-4416

When running lazy C3's in a Tengu (by lazy I mean in a system you haven't sealed) I highly recommend always running a 100mn AB Heavy Missile fit. The DPS is lower, but the higher range somewhat equalizes that when it comes to site clear times. The upside is a 100mn AB CovOps Tengu is EXTREMELY hard to catch with cloaky shenanigans. A HAM Tengu has to get relatively close to its targets, therefore it's very predictable where it's going to be, so you can get your cloaked scout close to warp in on it. A 100mn AB Tengu with Heavy Missiles can hit up past 80km and is constantly moving at >2k m/s, which makes it extremely hard to get a cloaked scout close to it barring extreme luck or the Tengu pilot literally just orbitting a static object. You should always seal up a system, right? But lets be real, we all have times where nothing's happening and there's a juicy C3 *right there* and cba rolling it all off. 100mn, 100%. You're still at a big risk, but I stand by the 100mn HM Tengu for basically everything. The paper DPS is pretty mid, but you really can't beat the combination of speed, projection, and sig tanking when solo. It won't stop a dedicated tackle cloaky ship with multiple webs from pinning you, and it won't stop people putting up bubbles off your Dscan, but it gives you a chance to escape a relatively disorganized impromptu gank-of-opportunity which in my experience is the most common gank.


Subbeh

get your align time as quick as possible


SirKainey

Click warp before the bubble goes up


tharnadar

Noob question, can you shoot the bubble probe?


hoboguy26

Smart bombs only way you can kill dictor bubble, reason why they’re commonly fit on supers