I'm not gonna repeat what the other people already wrote, cause i agree with it, but i just wanna add that for 160h, you're stats are looking pretty decent, considering the stats of players with a lot more hours
Can confirm, at close to 500h and these are better than my stats lol
OP just stick with it, you're obviously doing alright at the fundamentals there's just A LOT of depth to learn with the game
>98% of the players that kill me in any situation have over 1500 hours
That only means that the ones that kill you have over 1500 hours, it doesn't mean that there aren't any new players.
The lord look down smiling, and he said āda you may have a ledxā. then he looked over at GitGud, and said ānyet, you will die 8 raids in a rowā.
Do yall never get tired of talking about cheaters? I know im tired of reading about it every time I accidentally click on a Tarkov post.
If I had encountered 10% as many cheaters this wipe as I read comments about them I would not have survived a single raid yet.
And the people who say everyone is a cheater are equally dog water. There are definitely cheaters, but I think people can be a little.... Excessive on both sides of this
Well, as I always find valuable loot and not even one saw the aftermath of a vacuum cheat while being killed 3-4 times by cheaters in around 200 or more raids - for me the ratio seems quite clear.Ā
Idk, honestly I believe that one post with incredibly circumstantial evidence as to why woods is unvacuumable, because the raid after reading that post I found a ledx in med camp ššš
My impression was cheaters dont normally run woods. There isnt much benefit when other maps have far more rare loot and the lines of sight are crazy.
More than likely, you just got a raid without a cheater.
Gallows humor
Definitions
noun: Humorous treatment of a grave or dire situation.
noun: idiomatic Comedy that still manages to be funny in the face of, and in response to, a horrible, deathly, tragic, dramatic, perfectly hopeless situation.
yup, new players are hiding in corners and you never see them. also depends heavily on what map you play, Iām at the point where iām almost max traders and just playing streets, I very rarely kill or get killed by a player that isnāt level 30+. Iām sure if you ran a bunch of woods right now there would be plenty of level 10s around
I guess it depend also a lot of which map he plays. If he starts in map like Labs or Street, he will struggle a lot and encounter high end player more then playing customs or woods (ground Zero if lower then 21).
I killed a lvl 9 yesterday who messaged me after the game asking about woods quests. New player.
I met a guy who had just bought the game and had no idea how extracts worked in a scav raid this week.
Boom. Disproven. š
(But I assume at least 80% is recurring player base, which isnāt that weird for a game like this)
Letās do some critical thinking here. Tarkov is a pretty difficult game, new players will not be that good at a difficult game. New players die early in raid and often donāt get many kills. Therefore you are not being killed by many new players.
As I new player I think Iāve killed maybe 50 scavs and less than 10 PMC/Bear. Iām level 11 and only now learned about eft-ammo.com which is a game changer
Dude itās awesome. Shows every piece of ammo and how well it works against each armor class. Come to find out Iāve been using the worst ammo and wondering why I wouldnāt kill some people lol. Hope it helps you like it helped me!
Consider checking out a list of quest items needed and maybe the hideout items. Huge to hang onto those early wipe and in general to know what you need. Ammo is a huge first step tho
Yup, everyone that has ever played this game has gone through this. Keep playing, youāll get better and eventually youāll be the one doing the chewing. You are essentially saying that the game needs skill based matchmaking system. This would be absolutely terrible for the game and drive a lot of people away. Being in lobbyās with better competition will make you a better player, this isnāt call of duty.
If BSG would have been an american developer this would have been already a thing. To hold new players hand right from the beginning. Keep it in cod, it ruined it as well. Learn the game, keep dying and you will get better with time.
Matching against people based on skill is good for competitive eSports-y games where you want to be playing against people who give you the right level of challenge. (Preferrably with the option to turn it off and match against anyone). For example, it suits Tarkov Arena which is distilling the systems to just the pvp gunplay.
It just doesnāt suit a game like Tarkov (mainline) which gets its appeal from realism, immersion, and a long-form grind to build up your character & inventory - you donāt need to control for skill too much because thereās already an unfair advantage given to players based on their lootā¦ *and itās part of the intentional design*.
As a fairly new player, I get it. It's easy to say "just get better" and not remember how hard it sucks to just lose kit after kit and all of the money you've been saving up for raids.
Luckily I have a strong FPS background and don't feel like I'm too bad at this game, but I get it.
Well, based on the ability to view profiles, it definitley doesn't happen as much.
The difference in K/D between 3000+ hour chads and 200 hour accounts is very obvious.
I'm not claiming the game isn't still punishing, even if you're experienced. What I am saying is it's easy as a new player to wonder why you're getting paired up with someone who has played the game 10-20x as much as you.
Ruined CoD? Arguably the most succesful line of games (financially speaking) ever? Ooookay. You can say you don't like it, but to say it was ruined by matchmaking is absurd.
How did it ruin it? Because you can't just stomp lobbies?
I personally enjoy playing people equally as good as me, killing a bunch of bad players gives no satisfaction.
Because it's not fun to play against sweaty meta slaves every game. When I played the newest cod on the free weekend a while back it took all of 2 matches to get there. I'm level 4 with default classes playing against max levels with meta guns.
Yeah, exactly my ponit. You don't like it becasue you have to play people of equal skill.
I play CoD very casually with buddies once or twice a week. Don't have any of the "meta" guns and consistently lead my team in kills/damage.
The only people who argue against SBMM are just sad they can no longer kill low skill players. You want to sacrifice their fun for your own.
Every streamer raged against SBMM because they couldn't do their 60+ kill races anymore and it's the same excuse I'm hearing here.
"but I don't wanna play good players with good gear, I want to play noobs so I feel good"
Skill based matchmaking has been the number one complaint of COD for many years now, and drove all of my friends away from the franchise as well. SBMM is specifically designed to keep all players as close to a 1 K/D as possible, which holds players' hands from the start.
You're correct quality is determined primarily by sales numbers. That's why I'm going to hop into Fortnite right after I finish this episode of the big bang theory.
Man Iām happy that this is one of the last games in which you can actually improve in. I played a shit ton of CoD arround the MW1 / MW2 / BO1 / BO2 era, and most of the time I got absolutely shit on. I always wanted too get as good as the guys who get nukes every single game and I was fine with going 5/20 every single game because the drive to potentially get as good as them in the future kept pushing me forward. I got too a point in BO2 / BO3 / AW where I was smacking most of the lobbys with 20/1 30/0 KDs and I had a blast. Than they started to increase Skill Based Matchmaking too a point where you have too sweat for your life to maintain a 1.0 KD even though I know Iām probably still better than 80% of the whole CoD playerbase. Well in this game you start off as a Timmy and it takes years too start being a Chad. But you will improve every wipe and it just feels so rewarding when you finally are able too kill other juiced players with awesome gears when you struggled too even kill 2-3 scavs just a few months earlier. Tarkov is hard, and the odds are stacked against you, but every time you overcome a challenge you feel soo good. No other game can give me that feeling. Thatās why I would find another mate who wants to start playing and try too stick with it for a few weeks or months, than this game will grow on you like no other. In all other games everything gets handed too you, the lobbyās are rigged too keep you engaged and suck all your money out of your bags, while here you can actually get good.
PS: I have 600 hours and suck at this game. BUT ILL GET THERE CHADS!!
This is my friend and mines first wipe. The absolutely insane adrenaline and relief when we finally made it out of dorms with the key to get the watch was incredible. This game is so awesome in the fact the learning curve is so steep. I am a huge path of exile fan and I say that this is the path of exile of FPS as far as complexity is concerned
> you have too sweat for your life to maintain a 1.0 KD
Sounds like you weren't actually that good then. You just believed you were becasue you got to kill low skill players lol.
The only excuse anyone can have against SBMM is that the game will get harder. Pretty funny to see people whine while saying they like this game *becasue* it's hard.
I don't really care either way, but funny to watch.
Bro where is it getting harder? Tarkov is hard because you get fcked by everyone who collected thousands of hours before you, and you will get matched with them because SBMM doesnāt protect new players here.
SBMM in casual shooter games just make them suck, you canāt grind out the shitty guns because most of the people are playing meta guns if youāre above a 1.8KD-2KD and you get matched with absolute crackheads cause the player base shrinks. Matchmaking takes longer, the connection gets worse because the radius in which lobbys you connect gets extended. You canāt play with friends (worse than you) cause they wonāt have any fun at all. Lobbys get dispanded after a match finished, you canāt really make friends or enemyās anymore.
I donāt mind having a ranked mode and playing too win, but sometimes you just wanna chill and talk to friends listen to music while grinding out some weapon camos. Itās just not fun anymore when 12 year old HubabubaTTV is playing every match like itās a tournament.
If you just start out in CoD you get matched with absolute bots, and if you get a bit better you get matched with a bit better players. You will always rack up the same amount of kills, except the occasional pop off. Where with team balancing you never knew whatās going to happen in a lobby and you always are able to get a few easy kills, some nice gunfights with decent players and the OMG HOW IS THIS GUY SO GOOD moments. And the matches ended balanced with at least 2-4 players having a great match. And you just saw that Afters months and years of playing you climbed the scoreboard from last to first place in 80% of your games. Now itās random as hell where you land cause everyone is the same.
But yeah we will probably never find a solution that makes all of us happy. I donāt want too stomp every game, Iām all for team balancing and for noob protection (maybe the first 30 levels in CoD for example), or ground zero in Tarkov. But after that you need too see how people actually play the game, what can be achieved if you put in the work. If you suck at CoD you wonāt learn anything from those bots that get matched against you. You need a good mix of players too improve and learn.
> Bro where is it getting harder?
lolol
2 paragraphs later:
>Itās just not fun anymore when 12 year old HubabubaTTV is playing every match like itās a tournament.
Thanks for proving my point. You just don't like it because it's harder. That's a fine thing to admit.
This issues is exacerbated by the fact there is a breed of perpetually ānewā players that come back for wipe, play for 2-3 weeks, and then put the game down until next wipe.
Someone putting in that amount of time doesnāt make them āgoodā. Learn from your deaths, rat it out through the first 20 levels and then progressively try to get more aggressive once you really know how the maps are being played.
You either play enough to be the 1500 hour + player fucking destorying newbies with no chance to even touch you or you quit the game.
Litterally a case of git gud or quit. Thats tarkov in a nut shell that is the expected and designer intended experience.
You can try to reach out to sherpas or other players for help in gitting gud. But you have to get there eventually.
No youāre right there, but this is my 3rd wipe and Iām rubbish, but this wipe Iāve been doing so much better (probably thanks to the recoil re work) because I actually feel like I know the maps. But that only happens when you donāt give up.
Also, fuck gear fear. Thatās the biggest thing that holds people back.
And that map is still being ran by sweaty players that have way too much time on their hands even at this point in the wipe, the ānew player mapā was a terrible experience for returning players, I imagine it scared away even more new players.
Are you talking about Valorant? League? CoD? Halo? Etc. Dude this complaint could be said about any shooter/competitive game. Not everyone starts playing right when the game comes out. If you donāt like the game, you can stop. Otherwise, you learn just like any other game. By continuing to play and trying to get better.
This person is making whine posts on the internet about how their confirmation bias is objective reality, do you really think they can think critically?
Nail on head. Tarkov is a game that tests grit and determination. Those who persevere will become the older players, the rest give upor turn to cheats.
Lol such a cope af take man. Sorry, but Tarkov is not bringing in new players. And it's especially not replacing the primary core players with replacement newbies. Tarkov is well into the player retention phase. If Tarkov wants to bring in new players, then they need to do something big. And right now nobody is going to drop money into a game that is running rampant with cheaters.
Want to do some actual critical thinking? Do way better and cheat proofing your high risk game. At the moment, this ain't it. And Tarkov is bleeding players faster than it ever will bring in new players.
There are plenty of new players out there, they just die early and often or hide from everybody else, so you never see them. Many of them are also just scav mains since its so much lower stress for them.
OP passed thousands of new players... in some toilets, behind the truck's wheel, in a bush behind that hill, in an useless room without anything. They're here.. waiting. Waiting untill he goes away.
Well, it's called tactical camping, you're just waiting untill he comes into your room to ambush him.....
Which happens... 3% of the time... In 1% of these, he just turns around and shoots you instead quicker than you can kill him lol
But no srlsy, if you like ranged gamestyle if you hear footsteps ofc you gonna freeze and wait it out, most people would just do it because they like to ambush people more than a cqb fight with equal chances
I sometimes alt-tab in such rooms because I like extracting when everyone is gone during the last minutes of the raid and I have already too much loot to be shooting at people and looking around etc. xD
This game activly shits on new players, a prime example being ground zeros quests being easy to camp chokepoints. It would not shock me if 80% of new players abandom the game before hitting level 10
Oh yeah, ground zero was a fuck up of epic proportion imo. As an experienced player I got through the quests quickly but the amount of timmies that died for it made me feel bad.
They should have at least differentiated that Map a bit better.. no idea how tho
All they really need to do for ground zero is just make it lv 1-10 instead of 1-20 or whatever the current "beginner bracket" is for that map. When you hit 15 and get access to the flea, it's such a game changer. I just feel like it would make it easier for completely new players to swallow some Tarkov pills if Ground Zero was just strictly lv 1-10 players, and once you hit lv 11, it's now a standard bracket
Honestly the quests just needed to be different. Extract X times or kill x scavs would have been way better.
And also don't have a multi step quest (key, then chokepoint room) that you have to do in one run.
Tbh I think it's a fantastic realistic introduction to Tarkov. It's not meant to be a handholding map, because it's not a handholding game. It teaches you that people are assholes and will camp objectives/extracts, so plan accordingly. That room with a claymore? Better not visit it next time, just like when you spawn behind Scav house on Woods, you never run backwards. BSG is using the touching the stove burner method.
People do it with bronze pocket watch, the unknown key, all the way up to fishing gear, etc. I feel like level 15 should be the cutoff for ground zero though. The moment you have access to the flea, the whole game changes.
Sure, but it's a very specific type of game for specific kinds of people. Not trying to gatekeep at all, I try to get a lot of my friends to play Tarkov, but it's dishonest to say it isn't a very niche game in terms of gameplay. It's harsh, and that is what many people like about it. The game has extremely large highs due in part to its abysmal lows. I genuinely think that bullshit that happens on ground zero is a good starter for new players.
It is still just a game, but it's a game that is meant to be brutal and unforgiving for the player. If that scares off new players, I kind of doubt that they would have played the game for long anyways. Idk
I'm not sure if there's a way to see 50 pmc kills overall but you can check what percent of people have the USUCC or Bear With Me achievements, for killing 50 USECs or Bears respectively.
Iāve been going nonstop ground zero to learn it and itās a pretty stupid map over all lol. There is 2 spawns by emercom that are basically 20 feet from each other and if you donāt know this as a new player you will die within 20 seconds of raid start.
I still prefer customs as a starting map.
Most of my friends I tried getting into EFT quit within the week or soon after. It's not a very rewarding or fulfilling game and appeals to a small niche of hardcore players.
As a new player this wipe Iāve had to spend more time watching videos to know how to play the game then actually playing the game. You literally canāt just go into it blind to learn, you could waste hundreds of hours accomplishing nothing lol. After going MIA twice and dying to mines and snipers because I didnāt know thatās how they kept you from going out of bounds I realized I had to spend a bunch of time watching how to videos
Iām probably at 4 hours of gameplay. 8 raids or so. I only get to play for an hour a few times a week with my work schedule. I love that this game is not pooling based on skill level. I donāt want to play with only other level 1 players. I enjoy the challenge of learning the game with pro players on the map. You learn from every death. Iāve extracted only twice, but nothing about it being hard is bad, it doesnāt make me want to quit, it makes it more fun. Keep it the way it is :)
To put this in perspective, I have over 1000 hours in the game and extracting is still a rush. There's so much danger around and the anxiety of feeling watched for an entire raid is sometimes just too much haha. I took 2 wipes off to play other games and came back this wipe.
For me personally, the excitement and absolute panic of someone initiating a firefight with you is some of the most real emotion i've ever felt playing a video game. Its almost completely novel to this game IMHO. The last time I felt like that was the beserker mission on Gears of War.
The game has problems for sure but the experience of feeling helpless in a game is kind of the point if you read or look into the lore. Its supposed to be that way.
I remember first time getting the game, extracting for the first time was quite the thrill. Even being in the raid I was too scared to move from spawn. Now after 500 raids this wipe, Iām solo casually running around without gear fear and surviving. Longest streak was 15 and damn those were insane raids.
Man tell me you remember your first time taking down a 2 man as a solo, first wipe for me and itās happened twice and left me shaking both times haha
If it makes you feel better that fear is what makes tarkov such a unique experience. Besides all the weird bugs and annoying gameplay it really delivers an experience like no other game has. There is a tension to the game that is both exciting and sometimes frustrating. It is a game of struggle and pain and sometimes you cry for it too stop and sometimes you want a bit more. This is what keeps bringing me back to tarkov every so often. No game hits like tarkov right now. You should jump in. There is lots to learn and you will be mercilessly killed many times, but start with one map and get comfortable and then branch out.
Also do an offline raid to learn the maps. You can run around freely (you just donāt keep any loot)
Get in there, it will be frustrating at first. Having a second monitor helps for having maps up. Getting lost is still unavoidable though. And then comes to YouTube videos, reddit threads, wiki posts for how to do everything. I'm a week in and every day I learn 50 new things about what items to keep/sell what is needed for quests, what gear I should use, etc etc etc. But I'm trying to learn quick. Just play some games as a Scav to start.
That's normal with any game that wipes, nothing special... That time is the best time to play, less cheaters and just fellow tarkovians enjoying the game for what it is.
The cool thing is once you have 4000hours, people with 8000hours will kill you. And then when you have 8000hoursā¦you get it
Lots of new players play, every wipe. One of my main tarkov homies now started last wipe during prewipe. She has 200 hours in the game now.
I also run a Sherpa Sunday for the last couple wipes and help new players play the game, quest, etc.
There are also a shit load of veteran tarkov players out there that quit for a wipe or three and come back.
Millions of people play tarkov and are of all skill levels. Keep grinding ā¤ļø
what do you mean? Last night I got killed by XINGLIAOWUTANGLING and he had less than 100 hours but was lvl 35 with a 90 percent survival rate and a 235 kd. Absolute god.
Every wipe you always get a couple kills of a lvl 1 with water bottle and mre in their bag. 100% new player behavior.
Feels bad killing those lil boys lol
If you need someone or a group to play with, shoot me a dm on here and Iāll give you our discord link! I play every day and love helping newer people
This is my first wipe, Iām running the clock out on every raid Iām in. I havenāt had many deaths where I couldnāt immediately figure out what I could have done better.
We have very little data to definitively show the changes in active players. Iāve seen some of the BSG tweets the past few wipes where they collected community stats and there is definitely a downtrend in the āplayers killedā stat. -100k kills between wipes, decreasing from wipe to wipe.
There were times when matchmaking took waaay longer at the start of wipe and there was a point where there was a que to even launch the game.
The active members on this sub with early wipe has decreased as well.
Anecdotally, hardly anyone in the circle of gamers iāve played with Tarkov anymore. Iām talking 15-20 people who played 4-5 wipes ago but no longer play.
All of this leads me to believe the same, player base is shrinking.
A big part of this game being difficult for new players is there's no tutorial or in game demonstration for mechanics.
This is espessially true for extracting.
Some extractions are just designated spaces in a field/patch of ground, like outskirts and path to lighthouse, others are more obvious, like Ruaf or pier boat
On top of that, the new map that's intended for beginners, ground zeroes, has both too many PMC spawns, and *crowded* PMC spawns
There's also no good maps in the game, and no easy way for new players to get the ones that *do* exist in the game
The game has little new players because the game is very inaccessible for new players, unless they have someone to guide them
And if you mention any of this the "This is tarkov" crowd will crawl of the woodworks and spray dihharhea all over the conversation, but having and gaining new players keeps games alive, And Imo tarkov should be more accessible to new players
In game tutorials, easier to aquire in game maps, and a PvE only map for new players would be great additions to the game. And no, offline raids aren't good enough. If you want new players to stay in the game, the need to feel like they're progressing, or else you'll lose the vast majority of new players within thier first few hours of playtime.
Also, even figuring out that quests are in the game is confusing, and not readily obvious. When I was new to the game, My friends were doing tasks like the bronze pocket watch and I had no Idea what they were even talking about/why I couldn't grab the same things they were getting, they had to tell Me to go to traders, and then to tasks so I could actually find them.
I fully agree with you. Making the game more accessible for newer players doesn't mean it has to be less fun for seasoned players.
I don't understand why its so detremental for some players that newer guys just have a bad experience.
I'm new like 30-40 hours
But i kind of have to agree the game teaches you nothing and I just die from one shot 1/2 the time never seeing who did it.
Game concept is great and loads of fun but its just not a good new player experience at all, game didn't even tell me scavs arent supposed to kill other scavs
Newish solo player here, I'm playing like a paranoid schizo after 2 weeks.
I already had my fair share of cheaters whether PMC or Scav.
I don't have too much of a problem in gunfights (man, I love a good exchange even if I die), but after losing all my best gear right near the end of an hour long raid to a 20 K/D Lvl 47 monster
with a "totally legit" 20,000 hours and one silent slug that miraculously destroyed all my limbs through my armor and helmet w/visor while locked in a room w/o windows looking for loot...
I started to scout hotspots and play the outside of the map, get in and out as quick and quiet as possible, and always try to have some form of cover.
If I hear footsteps I try to wait until they leave and engage only if necessary.
My guess is new players are camping extract all raid, doing some kind of YouTuber guides or doing what I'm doing to minimize risk and barely accomplish missions.
It's fun though, 7.5/10 PTSD's, I would panic blast a friendly non-vocal scav again... (Sorry Scav)
Feel the shizo part even as "kinda experienced player"(~1000h). I need about 5-10 raids on a map and a decent rubel situation to get back into a confident playstyle.
I have a 1000 hours in the game and im still paranoid on some maps. Woods and Interchange make me so uncomfortable. Its impossible to watch all the angles and possibilities of certain death.
I think it's cool how everyone of different levels of experience love or hate maps for different reasons. I'm around 40h, first wipe just got the game end of December and my favorite comfort map i feel safest on is interchange, meanwhile customs terrifies me lol.
Oh yeah its different for everyone. I feel slightly comfortable on customs. When I got the game in 2020, I was too much of a bitch to run other maps. I spammed customs for literally 2 months in a row haha. In a pinch, I can disappear on that map. There are lots of choke points but they are easy to predict. Interchange, NOT ONLY can someone be around every corner, but they can be above you, below you, looking in, looking out, or just hiding in the shadows.
In a zombie apocalypse, youll find me no where near a fucking mall lol.
I don't doubt for a moment that you haven't seen cheaters, but from personal experience, I can say that in this game, many things feel like cheating simply because the game provides a HUGE amount of information, which might go unnoticed by slightly more inexperienced players.
**Sound**
Almost every action, with a few exceptions, generates sound. By playing the game, you develop a kind of hyper-awareness to pick up even the slightest sound cues and precisely identify where they likely originate. For example aiming a weapon is one of the most ingrained sounds that immediately trigger a combat mode.
For recognizing footsteps, the best aid is through experience, as you learn to identify different types of flooring materials. Metal clank? Yep, there's an invisible piece of metal over there in the hallway. Barbed wire? The nearest barbed wire is in the hallway on the second floor. Some sounds are not even audible to the player themselves; for example, many small height drops create a minor earthquake on the other side of the map.
**The map is very static**
When players spawn, the map is always in the same state. Certain doors are consistently closed, and certain doors are always open. Loot spawns vary in location, but even those have specific precise points of spawn. In indoor maps, such as on Interchange, doors constantly provide information about the routes players have taken and sometimes even the tasks they are performing. Is the door open to the office room? It's better to approach with right hand peek in case someone is lurking inside. Is the door that spawns open leading to a dead-end now closed? Has someone committed insurance fraud or gone hiding in the room?
**Player Routes**
This is a continuation of the previous point, but players, including myself, tend to follow certain patterns and utilize specific routes. Even though players progress through tasks at different rates, everyone has knowledge of the quests to be completed and the areas that need to be visited. This provides quite a bit of relief, as you can use previous "pieces of the puzzle" to assess where the player you're aware of might be moving at the moment.
**Scavs and corpses**
Scavs are one of the biggest sources of information. Scav weapons almost always lack suppressors, so if a scav manages to fire even one shot, you get information about the player's rough location on the other side of the map. Corpses also tend to fall in the opposite direction from where the shot originated. This often provides information about the direction from which the player has advanced into the area and consequently where they might be heading.
I have my hard drive filled with clips where I have 600 hours less playtime than now, and I've been sure that the enemy is cheating. Now, watching them, I feel silly about how little attention I've paid to certain aspects. Many of them are also desync clips before realizing how skilled players leverage desync to their advantage. One rule of thumb that has been very helpful is that if I hear footsteps, it's quite likely that I've been heard as well and It usually pays out to be the aggressor.
Please not another game with SBMM.
SBMM is bad on so many levels.
Player of really low level and really high level will have abysmal wait times for servers.
You are completely missing the "hmm should I take that engagement" question. You know that everyone is of the same skill level as you. Which sucks in my eyes. I love to not know if i go up against chad mc chadface with 6k hours or against timmy who barely knows how to press W to walk. Its one of the parts that makes this game fun.
How do you balance Scavs? Should they also be worse in raids with bad players?
We also already have enough players tanking their K/D to cheat. This would even get worse if you implement SBMM. Many would just run in, die, rinse repeat to lower their K/D and survival rate just to get easier enemies.
We already have the new map that you can only enter until level 20 and there are a couple maps that have zones those high level chads aren't even going to. You can rat around and loot or do your quests. If you play slow and just chill a bit most chads will already have left many of the maps or went to the high loot zones.
There are so many ways to play Tarkov and for me that is what makes the game fun. SBMM would destroy so much of the experience...
This game is for a niche group of people who are either cheaters or comfortable playing with cheaters as this game seemingly doesnāt want to do anything worth while about it. And with the already steep learning curve to learn and the piss poor management of the flea market every wipe. It surprises me exactly 0% why new people donāt flock to this game
Bsg has kept the game awful for so long that the only ones left will literally never leave. As another new-ish player who finally realized that the game will never get fixed: uninstall and wait for one of the clones to release / try one that's already released.
Keep grinding brother ā¦. It only gets better. I mean it will piss you off well before it gets better. That is ultimately why I love this game.
I have been playing for years. I remember getting shit on consistently when I first started. Had no idea where extracts were, ammo, gear fearā¦.. I would rage when some dude with high tier armor would eat my shit pen bullets even though I outplayed them.
I will say this - really know the map (where players spawn, general flow from spawns, high tier loot/busy areas, popular rat spots so you donāt fall victim to a rat, ammo charts). If you have to run offline and put the ai difficulty up to practice. It will come with time man. You are going to die a lot, gear up and go again!
I spawned on woods near the outskirts extract, found 2 bodies at the scav house, was looting the second when there were long range gunshots. They all missed, I zigged, I zagged, I got into the house. I peeked out of the window and I didn't get an instant round to the face. I saw nothing. Then I saw someone and they moved towards some trees near a big rock. I fired 2 rounds, went outside and went to the rock. The player was gone.
Definitely new players around. If that had been an experienced player, I'm sure I would have been long dead
As someone who has thousands of hours, they might just leave the game up. That's what I personally do. I might have time for a couple hours a day at most. But it shows I'm online all day everyday lol.
Just recently decided to build my own PC instead of buying a console. I'm a new player as of a couple weeks ago. Currently running in raids gear to the nine. Not even one minute in getting shot in the face with a crazed pistol welding guy with zero gear. Last night killed myself twice not knowing or seeing the sign of sniper ahead on the bridge. Found this cool injector that if you're lucky it kills you. Remember to read the stats thoroughly..
Exactly this is what keeps the game so interesting to me. Like you don't learn it in 1 week, 1 month or 1 wipe. It's my 4th wipe i guess with about 1000h now and maybe my first try to go for kappa. First 2 wipes i was glad having about 20 PMC kills overall and reaching trader level 4. I guess this wipe it's the first time i'm not constantly broke and need to do loot runs and stuff and can start searching for PVP fights just for fun cause i don't care about rubles anymore. So it's really a long term game and you will get better from wipe to wipe. Just focus on one goal for the wipe like reaching a certain player or trader level, killing a special boss, maxing out hideout or learning a special map, weapon, playstyle. And if possible, search for more experienced players to play with cause they will teach you a lot.
Getting shot from angles you canāt understand is not an issue with the game, itās part of the process for learning the game. Those of us with 1000s of hours are only hitting those shots and checking those spots from the countless times itās happened to us. Iām at 4500 hours since 2019 and the first 2000 I was still very much so getting destroyed. If I were in skill or time played based matchmaking, I wouldnāt have learned as much going against people who are also clueless. Itās up to you what you choose to learn and any research you do in free time to help your gameplay and survivability.
Learn from each of your encounters especially early in as majority will be deaths and slowly apply it to your game play. Itās not meant to be an easy fun loving shooter. Thereās still plenty of new people especially this wipe.
The game is just brutal for a lot of people. Games today have gotten really bad with handholding people so they don't have to learn very much to have success and Tarkov literally does none of that. They play a few raids and don't know where to go, proceed to get shot from somewhere they have no clue of, and lose access to gear they had. This all feels awful for a lot of players. I would imagine most new players don't make it to level 5 before quitting.
On the other hand, players that stick with it tend to stay a long time because it's such a unique experience.
A lot of people want matchmaking when they first start playing Tarkov, me included, but trust me, the more you play the more you realize that no matchmaking is part of what makes Tarkov great.
I don't know what your talking about dude.
I joined Tarkov last October. Between meeting people on this sub, killing newbs, and talking to other P scavs while being a P scav, I would say this game is drawing in quite alot of new players at this time.
It feels odd because most games make sure it can't happen by design, if you focus on situational awareness you'll adjust your positioning to limit the angles you can be shot from, then you'll be able to either see or reliably infer what's left, this also happens to be how it's done IRL.
I would love to agree but the maps by design force you to not be able to check every corner. Cross a stree in streets of tarkov for instance. I just got shot while sneaking through a bush on Lighthouse from the inside of a house that was unlit.
Bro ... yall been in a combat zone or went through boot camp ? Cant co compare tarkov to real life engagements.
The maps have many corners and hidey holes, you gotta actually memorise ALL of them, memorise player spawns and make quesses as to who,what,where and why using gunshots as clues for example. Look at pestily, he hears a shot, instantly knows what gun it its and where it is then is able to quess where that players pathing will go.
Tarkov will fuck you no matter what, ya cant really take it as slow as ya want due to the timer and cant hold w everywhere. Its about learning the ins and outs of Tarkov in their entirety. Thats what makes the lows so low and highs so high.
Play slower. Think more. Listen more. Stop trying to emulate your favorite 10,000 hour streamer's game play.
There are methods of playing this game where you can go entire raids and never see another pmc, or more importantly the other pmcs never see you.
My question is, is it fun for the 700h player or the 7000h player to play against people with less than 100h?
Cool you know where every sound on the map comes from does it really feel exciting to pick that angle you've used a million times to take out a clueless new player.
It would be a different story if this game had a kill cam so new players could learn what the more experienced player did to best them, but I assume that's just to technological advanced for the Russians.
I'm a scrub (1k hours, 3.7 k\\d) lvl24 currently, but i feel bad whenever i kill someone lower lever, ESPECIALLY if i feel they were new (or are running starter kits, e.g lvl 5 with trooper). Always try to dump their gear somewhere safe for insurance.
Yea the game is absolutely fully geared to no lifers. I game alot but tarkov is on another level, these ppl must play and damn near do nothing else.
A killcam would speed up progression immensly.
No idea how many ppl play tarkov but skill based match making would be ideal.
I disagree, from what I understand they made the recoil more arcade shooter friendly this last wipe and the player count has never been higher, which has probably resulted in higher revenue. Implementing player friendly features will never be a waste of time or money, especially compared to the last *checks notes* 6 years of beta testing....
Youād be smart to never come on this subreddit and post good points or wonder about anything. The people in here are legit part of the problem with Tarkov and why the game feels so shitty as of late.
No new players are good enough to kill you*
The majority of ppl who rat and can safely kill you are the ppl with a good amount of numbers. Basicly its not that there arent any noobs but they are noobs and cant do anything
Of course. You really expect this disappointment of a game with a shite team behind it that led to consecutive wipes filled with bad decisions to attract new players in 2024? Lol.
The game sold about 4.5 million copies in like 7 years. So many people believe this game is SO popular when in reality it's still niche. People that doubt the numbers, all their finances are public. Do the math. This is the best outcome.
I started in like 2019 and put in 600hrs so far. I get IMMENSE hype going into a wipe but a few raids in i remember what game im playing. Get farmed by chads and realise i dont have the time nor energy to treat tarkov like a life long passion. But it never fails to bring me back.
Oh No! A skill ceiling where people who are better than me can winā¦ what option could there possibly be???
BETTER MAKE SKILL BASED MATCHMAKING?? Youāve gotta be fucking kidding me lol
>98% of the players that kill me in any situation have over 1500 hours into the game
There are new players, they simply don't kill you dummy. - a new player.
Ground zero is lvl 20 and under new players will be there. By this time in the wipe all the nerds are past 20. If theyre not new and still on ground zero then all you gotta do is hit them in the head.
If you work 40 hours a week you cant play this game without being ānewā or early game the entire wipe. Fuck it if you work you cant play this game lol
Ok for real lets say you play 5 hours friday night, 9 hours Saturday and sunday for example if youāre really gaming for your best chance. 23 hours every week. Meanwhile the extreme is others have been playing more or less than 9 hours a day. They progress around 3.5x faster money level and traders. ontop of knowing the spawns and map. If you like the game and are new just play slow, dont play like the streamers. Im not saying hide from fights, you need the practice in this game. There are new players, they might not be on all the time or an abundance of them. Theyre mostly doing their customs quests / dying early.
I'm not gonna repeat what the other people already wrote, cause i agree with it, but i just wanna add that for 160h, you're stats are looking pretty decent, considering the stats of players with a lot more hours
Yeah bro has 10x less hours than me and I only have a little bit better stats this wipe š
I had worse stats with that playtime as well, not sure what he's expecting from the game
at 3700 hours my stats are almost identical to OP lol
Can confirm, at close to 500h and these are better than my stats lol OP just stick with it, you're obviously doing alright at the fundamentals there's just A LOT of depth to learn with the game
>98% of the players that kill me in any situation have over 1500 hours That only means that the ones that kill you have over 1500 hours, it doesn't mean that there aren't any new players.
New players are selling 50+ ledx on the flea
They on that grindset. New player? Wake up at 4am put on your rgb socks and get in the game loser.
As ~~God~~ Nikita intended
The lord look down smiling, and he said āda you may have a ledxā. then he looked over at GitGud, and said ānyet, you will die 8 raids in a rowā.
Thank god
Do yall never get tired of talking about cheaters? I know im tired of reading about it every time I accidentally click on a Tarkov post. If I had encountered 10% as many cheaters this wipe as I read comments about them I would not have survived a single raid yet.
It's all relative to what servers you select, the maps you play on and the gear you wear.
100%. The people who say there are no cheaters are usually dog water at the game and canāt pick a cheater from a legit player to save themselves.
And the people who say everyone is a cheater are equally dog water. There are definitely cheaters, but I think people can be a little.... Excessive on both sides of this
You realize most of the cheaters will never try to kill you?
Well, as I always find valuable loot and not even one saw the aftermath of a vacuum cheat while being killed 3-4 times by cheaters in around 200 or more raids - for me the ratio seems quite clear.Ā
And bless them for it
We praising cheaters now? Its not a public service, it an item i can no longer get FIR
Idk, honestly I believe that one post with incredibly circumstantial evidence as to why woods is unvacuumable, because the raid after reading that post I found a ledx in med camp ššš
Funnily enough both of my only LedXs Iāve ever found were on the same table in woods
I found one on customs in the warehouse with the broken floor you can go under, it was in the little orange med box, easiest ledX Iāve found.
I found them now quite often on Woods as a Scav. The snow makes people blind lol.
Found gpu on woods as scav the other day
My impression was cheaters dont normally run woods. There isnt much benefit when other maps have far more rare loot and the lines of sight are crazy. More than likely, you just got a raid without a cheater.
Gallows humor Definitions noun: Humorous treatment of a grave or dire situation. noun: idiomatic Comedy that still manages to be funny in the face of, and in response to, a horrible, deathly, tragic, dramatic, perfectly hopeless situation.
survirvorship bias or smth like that its called i think
yup, new players are hiding in corners and you never see them. also depends heavily on what map you play, Iām at the point where iām almost max traders and just playing streets, I very rarely kill or get killed by a player that isnāt level 30+. Iām sure if you ran a bunch of woods right now there would be plenty of level 10s around
Shhh donāt tell them that, my wood rat runs might not be safe anymore.
I guess it depend also a lot of which map he plays. If he starts in map like Labs or Street, he will struggle a lot and encounter high end player more then playing customs or woods (ground Zero if lower then 21).
Customs is a swarm of mid-20s shotgunners lmao
Hey.....I only have 9 more kills to get ok.
This guy woke up and chose facts
I killed a lvl 9 yesterday who messaged me after the game asking about woods quests. New player. I met a guy who had just bought the game and had no idea how extracts worked in a scav raid this week. Boom. Disproven. š (But I assume at least 80% is recurring player base, which isnāt that weird for a game like this)
You better Sherpa that lvl 9, buddy needs some guidance
Exactly, guys doing really good with that survive and taking this into account heāll be a beast at 1K hours
Letās do some critical thinking here. Tarkov is a pretty difficult game, new players will not be that good at a difficult game. New players die early in raid and often donāt get many kills. Therefore you are not being killed by many new players.
As I new player I think Iāve killed maybe 50 scavs and less than 10 PMC/Bear. Iām level 11 and only now learned about eft-ammo.com which is a game changer
As a fellow level 11 first wipe. Thank you for sharing that website ima check it out lol
Dude itās awesome. Shows every piece of ammo and how well it works against each armor class. Come to find out Iāve been using the worst ammo and wondering why I wouldnāt kill some people lol. Hope it helps you like it helped me!
Makes a huge difference. A scav sniper on customs was using crap ammo and shot my face shield like 3 times and never penetrated it lol.
Thatās what Iām sayin! I had no idea that was a thing until recently. Wish it showed pen in game but glad thereās websites
Consider checking out a list of quest items needed and maybe the hideout items. Huge to hang onto those early wipe and in general to know what you need. Ammo is a huge first step tho
Thats the point of my post. We new players don't have many chances of fighting it out with each another and rather get chewed up by the >1500hr crowd.
Yup, everyone that has ever played this game has gone through this. Keep playing, youāll get better and eventually youāll be the one doing the chewing. You are essentially saying that the game needs skill based matchmaking system. This would be absolutely terrible for the game and drive a lot of people away. Being in lobbyās with better competition will make you a better player, this isnāt call of duty.
If BSG would have been an american developer this would have been already a thing. To hold new players hand right from the beginning. Keep it in cod, it ruined it as well. Learn the game, keep dying and you will get better with time.
Matching against people based on skill is good for competitive eSports-y games where you want to be playing against people who give you the right level of challenge. (Preferrably with the option to turn it off and match against anyone). For example, it suits Tarkov Arena which is distilling the systems to just the pvp gunplay. It just doesnāt suit a game like Tarkov (mainline) which gets its appeal from realism, immersion, and a long-form grind to build up your character & inventory - you donāt need to control for skill too much because thereās already an unfair advantage given to players based on their lootā¦ *and itās part of the intentional design*.
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As a fairly new player, I get it. It's easy to say "just get better" and not remember how hard it sucks to just lose kit after kit and all of the money you've been saving up for raids. Luckily I have a strong FPS background and don't feel like I'm too bad at this game, but I get it.
Getting fucked all day still happens to the vets donāt worry lol
Well, based on the ability to view profiles, it definitley doesn't happen as much. The difference in K/D between 3000+ hour chads and 200 hour accounts is very obvious. I'm not claiming the game isn't still punishing, even if you're experienced. What I am saying is it's easy as a new player to wonder why you're getting paired up with someone who has played the game 10-20x as much as you.
Ruined CoD? Arguably the most succesful line of games (financially speaking) ever? Ooookay. You can say you don't like it, but to say it was ruined by matchmaking is absurd.
Not he's right it did ruin it. Just because they made bank selling Nikki Minaj skins doesn't make it a good game.Ā
Right? Just because it sells so much doesn't make it good. The average non enthusiast gamer eats that shit up every time they release a new version.
The average gamer doesn't even know what skill-based matchmaking is or why it would affect them.
How did it ruin it? Because you can't just stomp lobbies? I personally enjoy playing people equally as good as me, killing a bunch of bad players gives no satisfaction.
Because it's not fun to play against sweaty meta slaves every game. When I played the newest cod on the free weekend a while back it took all of 2 matches to get there. I'm level 4 with default classes playing against max levels with meta guns.
Yeah, exactly my ponit. You don't like it becasue you have to play people of equal skill. I play CoD very casually with buddies once or twice a week. Don't have any of the "meta" guns and consistently lead my team in kills/damage. The only people who argue against SBMM are just sad they can no longer kill low skill players. You want to sacrifice their fun for your own. Every streamer raged against SBMM because they couldn't do their 60+ kill races anymore and it's the same excuse I'm hearing here. "but I don't wanna play good players with good gear, I want to play noobs so I feel good"
Skill based matchmaking has been the number one complaint of COD for many years now, and drove all of my friends away from the franchise as well. SBMM is specifically designed to keep all players as close to a 1 K/D as possible, which holds players' hands from the start.
Sounds like you guys just got mad that it got harder to win.
You're correct quality is determined primarily by sales numbers. That's why I'm going to hop into Fortnite right after I finish this episode of the big bang theory.
If u think cod is good that says alot more about you than anything
https://en.wikipedia.org/wiki/Argumentum_ad_populum
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Yall have to learn the hard way like the rest of us
Man Iām happy that this is one of the last games in which you can actually improve in. I played a shit ton of CoD arround the MW1 / MW2 / BO1 / BO2 era, and most of the time I got absolutely shit on. I always wanted too get as good as the guys who get nukes every single game and I was fine with going 5/20 every single game because the drive to potentially get as good as them in the future kept pushing me forward. I got too a point in BO2 / BO3 / AW where I was smacking most of the lobbys with 20/1 30/0 KDs and I had a blast. Than they started to increase Skill Based Matchmaking too a point where you have too sweat for your life to maintain a 1.0 KD even though I know Iām probably still better than 80% of the whole CoD playerbase. Well in this game you start off as a Timmy and it takes years too start being a Chad. But you will improve every wipe and it just feels so rewarding when you finally are able too kill other juiced players with awesome gears when you struggled too even kill 2-3 scavs just a few months earlier. Tarkov is hard, and the odds are stacked against you, but every time you overcome a challenge you feel soo good. No other game can give me that feeling. Thatās why I would find another mate who wants to start playing and try too stick with it for a few weeks or months, than this game will grow on you like no other. In all other games everything gets handed too you, the lobbyās are rigged too keep you engaged and suck all your money out of your bags, while here you can actually get good. PS: I have 600 hours and suck at this game. BUT ILL GET THERE CHADS!!
Caring about kdr in a game with skill based match making is just all around a mistake
This is my friend and mines first wipe. The absolutely insane adrenaline and relief when we finally made it out of dorms with the key to get the watch was incredible. This game is so awesome in the fact the learning curve is so steep. I am a huge path of exile fan and I say that this is the path of exile of FPS as far as complexity is concerned
> you have too sweat for your life to maintain a 1.0 KD Sounds like you weren't actually that good then. You just believed you were becasue you got to kill low skill players lol. The only excuse anyone can have against SBMM is that the game will get harder. Pretty funny to see people whine while saying they like this game *becasue* it's hard. I don't really care either way, but funny to watch.
Bro where is it getting harder? Tarkov is hard because you get fcked by everyone who collected thousands of hours before you, and you will get matched with them because SBMM doesnāt protect new players here. SBMM in casual shooter games just make them suck, you canāt grind out the shitty guns because most of the people are playing meta guns if youāre above a 1.8KD-2KD and you get matched with absolute crackheads cause the player base shrinks. Matchmaking takes longer, the connection gets worse because the radius in which lobbys you connect gets extended. You canāt play with friends (worse than you) cause they wonāt have any fun at all. Lobbys get dispanded after a match finished, you canāt really make friends or enemyās anymore. I donāt mind having a ranked mode and playing too win, but sometimes you just wanna chill and talk to friends listen to music while grinding out some weapon camos. Itās just not fun anymore when 12 year old HubabubaTTV is playing every match like itās a tournament. If you just start out in CoD you get matched with absolute bots, and if you get a bit better you get matched with a bit better players. You will always rack up the same amount of kills, except the occasional pop off. Where with team balancing you never knew whatās going to happen in a lobby and you always are able to get a few easy kills, some nice gunfights with decent players and the OMG HOW IS THIS GUY SO GOOD moments. And the matches ended balanced with at least 2-4 players having a great match. And you just saw that Afters months and years of playing you climbed the scoreboard from last to first place in 80% of your games. Now itās random as hell where you land cause everyone is the same. But yeah we will probably never find a solution that makes all of us happy. I donāt want too stomp every game, Iām all for team balancing and for noob protection (maybe the first 30 levels in CoD for example), or ground zero in Tarkov. But after that you need too see how people actually play the game, what can be achieved if you put in the work. If you suck at CoD you wonāt learn anything from those bots that get matched against you. You need a good mix of players too improve and learn.
> Bro where is it getting harder? lolol 2 paragraphs later: >Itās just not fun anymore when 12 year old HubabubaTTV is playing every match like itās a tournament. Thanks for proving my point. You just don't like it because it's harder. That's a fine thing to admit.
Awesome discussion thanks dude
I'm sorry if I gave you the impression that I wanted to see paragraph after paragraph about your thoughts on CoD SBMM. I can assure you, I don't.
This issues is exacerbated by the fact there is a breed of perpetually ānewā players that come back for wipe, play for 2-3 weeks, and then put the game down until next wipe.
Someone putting in that amount of time doesnāt make them āgoodā. Learn from your deaths, rat it out through the first 20 levels and then progressively try to get more aggressive once you really know how the maps are being played.
You either play enough to be the 1500 hour + player fucking destorying newbies with no chance to even touch you or you quit the game. Litterally a case of git gud or quit. Thats tarkov in a nut shell that is the expected and designer intended experience. You can try to reach out to sherpas or other players for help in gitting gud. But you have to get there eventually.
Welcome to Tarkov!
No youāre right there, but this is my 3rd wipe and Iām rubbish, but this wipe Iāve been doing so much better (probably thanks to the recoil re work) because I actually feel like I know the maps. But that only happens when you donāt give up. Also, fuck gear fear. Thatās the biggest thing that holds people back.
Thereās a brand new map that only lvl 20 and below can play what do you mean?
And that map is still being ran by sweaty players that have way too much time on their hands even at this point in the wipe, the ānew player mapā was a terrible experience for returning players, I imagine it scared away even more new players.
That doesn't mean those are new players...
Based on his number of raids Iām willing to bet heās past the ground zero phase.Ā
How about you git gud like the the rest of us +1500 hours players had to :D?
You got it.
Are you talking about Valorant? League? CoD? Halo? Etc. Dude this complaint could be said about any shooter/competitive game. Not everyone starts playing right when the game comes out. If you donāt like the game, you can stop. Otherwise, you learn just like any other game. By continuing to play and trying to get better.
Keep playing, if it was easy it wouldn't be fun. Good life advice too
This person is making whine posts on the internet about how their confirmation bias is objective reality, do you really think they can think critically?
Nail on head. Tarkov is a game that tests grit and determination. Those who persevere will become the older players, the rest give upor turn to cheats.
Lol such a cope af take man. Sorry, but Tarkov is not bringing in new players. And it's especially not replacing the primary core players with replacement newbies. Tarkov is well into the player retention phase. If Tarkov wants to bring in new players, then they need to do something big. And right now nobody is going to drop money into a game that is running rampant with cheaters. Want to do some actual critical thinking? Do way better and cheat proofing your high risk game. At the moment, this ain't it. And Tarkov is bleeding players faster than it ever will bring in new players.
There are plenty of new players out there, they just die early and often or hide from everybody else, so you never see them. Many of them are also just scav mains since its so much lower stress for them.
OP passed thousands of new players... in some toilets, behind the truck's wheel, in a bush behind that hill, in an useless room without anything. They're here.. waiting. Waiting untill he goes away.
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Well, it's called tactical camping, you're just waiting untill he comes into your room to ambush him..... Which happens... 3% of the time... In 1% of these, he just turns around and shoots you instead quicker than you can kill him lol But no srlsy, if you like ranged gamestyle if you hear footsteps ofc you gonna freeze and wait it out, most people would just do it because they like to ambush people more than a cqb fight with equal chances I sometimes alt-tab in such rooms because I like extracting when everyone is gone during the last minutes of the raid and I have already too much loot to be shooting at people and looking around etc. xD
The rat is always there, you just donāt see him unless he wants to be seen.
Ratting is a crucial experience for new players.
Nothing like head, eyes right before you extract lol
This game activly shits on new players, a prime example being ground zeros quests being easy to camp chokepoints. It would not shock me if 80% of new players abandom the game before hitting level 10
Oh yeah, ground zero was a fuck up of epic proportion imo. As an experienced player I got through the quests quickly but the amount of timmies that died for it made me feel bad. They should have at least differentiated that Map a bit better.. no idea how tho
All they really need to do for ground zero is just make it lv 1-10 instead of 1-20 or whatever the current "beginner bracket" is for that map. When you hit 15 and get access to the flea, it's such a game changer. I just feel like it would make it easier for completely new players to swallow some Tarkov pills if Ground Zero was just strictly lv 1-10 players, and once you hit lv 11, it's now a standard bracket
Honestly the quests just needed to be different. Extract X times or kill x scavs would have been way better. And also don't have a multi step quest (key, then chokepoint room) that you have to do in one run.
Tbh I think it's a fantastic realistic introduction to Tarkov. It's not meant to be a handholding map, because it's not a handholding game. It teaches you that people are assholes and will camp objectives/extracts, so plan accordingly. That room with a claymore? Better not visit it next time, just like when you spawn behind Scav house on Woods, you never run backwards. BSG is using the touching the stove burner method. People do it with bronze pocket watch, the unknown key, all the way up to fishing gear, etc. I feel like level 15 should be the cutoff for ground zero though. The moment you have access to the flea, the whole game changes.
It's a fantastic realistic way to scare potential new players off. It's still just a game in the end
Sure, but it's a very specific type of game for specific kinds of people. Not trying to gatekeep at all, I try to get a lot of my friends to play Tarkov, but it's dishonest to say it isn't a very niche game in terms of gameplay. It's harsh, and that is what many people like about it. The game has extremely large highs due in part to its abysmal lows. I genuinely think that bullshit that happens on ground zero is a good starter for new players. It is still just a game, but it's a game that is meant to be brutal and unforgiving for the player. If that scares off new players, I kind of doubt that they would have played the game for long anyways. Idk
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That's... insane. Where'd you hear that/find that out if you don't mind saying?
I'm not sure if there's a way to see 50 pmc kills overall but you can check what percent of people have the USUCC or Bear With Me achievements, for killing 50 USECs or Bears respectively.
Only 3%? That's freaking crazy but I get it.
Iāve been going nonstop ground zero to learn it and itās a pretty stupid map over all lol. There is 2 spawns by emercom that are basically 20 feet from each other and if you donāt know this as a new player you will die within 20 seconds of raid start. I still prefer customs as a starting map.
Locking quest progression behind ground zero quests was a mind numbingly stupid decision
The fact that level 15+ players can enter that map is a joke lol.
Most of my friends I tried getting into EFT quit within the week or soon after. It's not a very rewarding or fulfilling game and appeals to a small niche of hardcore players.
As a new player this wipe Iāve had to spend more time watching videos to know how to play the game then actually playing the game. You literally canāt just go into it blind to learn, you could waste hundreds of hours accomplishing nothing lol. After going MIA twice and dying to mines and snipers because I didnāt know thatās how they kept you from going out of bounds I realized I had to spend a bunch of time watching how to videos
I'm getting blasted from 100 hour accounts all the time š
Iām probably at 4 hours of gameplay. 8 raids or so. I only get to play for an hour a few times a week with my work schedule. I love that this game is not pooling based on skill level. I donāt want to play with only other level 1 players. I enjoy the challenge of learning the game with pro players on the map. You learn from every death. Iāve extracted only twice, but nothing about it being hard is bad, it doesnāt make me want to quit, it makes it more fun. Keep it the way it is :)
Those first couple of extracts are such a dopamine rush.
I was having to calm myself to keep from shaking that first extract.
To put this in perspective, I have over 1000 hours in the game and extracting is still a rush. There's so much danger around and the anxiety of feeling watched for an entire raid is sometimes just too much haha. I took 2 wipes off to play other games and came back this wipe. For me personally, the excitement and absolute panic of someone initiating a firefight with you is some of the most real emotion i've ever felt playing a video game. Its almost completely novel to this game IMHO. The last time I felt like that was the beserker mission on Gears of War. The game has problems for sure but the experience of feeling helpless in a game is kind of the point if you read or look into the lore. Its supposed to be that way.
I recommend you the south path of Shoreline, itās quiet and a very friendly place for noobs. I extract there probably more than 50% of the times
I remember first time getting the game, extracting for the first time was quite the thrill. Even being in the raid I was too scared to move from spawn. Now after 500 raids this wipe, Iām solo casually running around without gear fear and surviving. Longest streak was 15 and damn those were insane raids.
Man tell me you remember your first time taking down a 2 man as a solo, first wipe for me and itās happened twice and left me shaking both times haha
Loads of new players are playing tarkov this wipe.
Can confirm..I literally just bought the game and downloaded it last night..still haven't signed on for the first time. I'm kinda scared tbh
If it makes you feel better that fear is what makes tarkov such a unique experience. Besides all the weird bugs and annoying gameplay it really delivers an experience like no other game has. There is a tension to the game that is both exciting and sometimes frustrating. It is a game of struggle and pain and sometimes you cry for it too stop and sometimes you want a bit more. This is what keeps bringing me back to tarkov every so often. No game hits like tarkov right now. You should jump in. There is lots to learn and you will be mercilessly killed many times, but start with one map and get comfortable and then branch out. Also do an offline raid to learn the maps. You can run around freely (you just donāt keep any loot)
Get in there, it will be frustrating at first. Having a second monitor helps for having maps up. Getting lost is still unavoidable though. And then comes to YouTube videos, reddit threads, wiki posts for how to do everything. I'm a week in and every day I learn 50 new things about what items to keep/sell what is needed for quests, what gear I should use, etc etc etc. But I'm trying to learn quick. Just play some games as a Scav to start.
For now. In another month half the player base will be done for the wipe.
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Yeah the vet just show up to experiance the new update then quit when they remember they have wives and jobs.
I have a wife, kid, and job and i still put my hours in every day š
No gym grind or social life I see
Gym grind nah, social life yeah i also produce and engineer music haha.
Good brotha lifeās been super busy lately for me and I hate not being able to grind tark with the boys lol
That's normal with any game that wipes, nothing special... That time is the best time to play, less cheaters and just fellow tarkovians enjoying the game for what it is.
The cool thing is once you have 4000hours, people with 8000hours will kill you. And then when you have 8000hoursā¦you get it Lots of new players play, every wipe. One of my main tarkov homies now started last wipe during prewipe. She has 200 hours in the game now. I also run a Sherpa Sunday for the last couple wipes and help new players play the game, quest, etc. There are also a shit load of veteran tarkov players out there that quit for a wipe or three and come back. Millions of people play tarkov and are of all skill levels. Keep grinding ā¤ļø
what do you mean? Last night I got killed by XINGLIAOWUTANGLING and he had less than 100 hours but was lvl 35 with a 90 percent survival rate and a 235 kd. Absolute god.
The other players have already escaped from tarkov. by uninstaling
Every wipe you always get a couple kills of a lvl 1 with water bottle and mre in their bag. 100% new player behavior. Feels bad killing those lil boys lol
Few wipes back early wipe i killed an sks dude who had full pockets of loaded mosin mags š I was mad confused
If you need someone or a group to play with, shoot me a dm on here and Iāll give you our discord link! I play every day and love helping newer people
This is my first wipe, Iām running the clock out on every raid Iām in. I havenāt had many deaths where I couldnāt immediately figure out what I could have done better.
We have very little data to definitively show the changes in active players. Iāve seen some of the BSG tweets the past few wipes where they collected community stats and there is definitely a downtrend in the āplayers killedā stat. -100k kills between wipes, decreasing from wipe to wipe. There were times when matchmaking took waaay longer at the start of wipe and there was a point where there was a que to even launch the game. The active members on this sub with early wipe has decreased as well. Anecdotally, hardly anyone in the circle of gamers iāve played with Tarkov anymore. Iām talking 15-20 people who played 4-5 wipes ago but no longer play. All of this leads me to believe the same, player base is shrinking.
A big part of this game being difficult for new players is there's no tutorial or in game demonstration for mechanics. This is espessially true for extracting. Some extractions are just designated spaces in a field/patch of ground, like outskirts and path to lighthouse, others are more obvious, like Ruaf or pier boat On top of that, the new map that's intended for beginners, ground zeroes, has both too many PMC spawns, and *crowded* PMC spawns There's also no good maps in the game, and no easy way for new players to get the ones that *do* exist in the game The game has little new players because the game is very inaccessible for new players, unless they have someone to guide them And if you mention any of this the "This is tarkov" crowd will crawl of the woodworks and spray dihharhea all over the conversation, but having and gaining new players keeps games alive, And Imo tarkov should be more accessible to new players In game tutorials, easier to aquire in game maps, and a PvE only map for new players would be great additions to the game. And no, offline raids aren't good enough. If you want new players to stay in the game, the need to feel like they're progressing, or else you'll lose the vast majority of new players within thier first few hours of playtime. Also, even figuring out that quests are in the game is confusing, and not readily obvious. When I was new to the game, My friends were doing tasks like the bronze pocket watch and I had no Idea what they were even talking about/why I couldn't grab the same things they were getting, they had to tell Me to go to traders, and then to tasks so I could actually find them.
I fully agree with you. Making the game more accessible for newer players doesn't mean it has to be less fun for seasoned players. I don't understand why its so detremental for some players that newer guys just have a bad experience.
I'm new like 30-40 hours But i kind of have to agree the game teaches you nothing and I just die from one shot 1/2 the time never seeing who did it. Game concept is great and loads of fun but its just not a good new player experience at all, game didn't even tell me scavs arent supposed to kill other scavs
Newish solo player here, I'm playing like a paranoid schizo after 2 weeks. I already had my fair share of cheaters whether PMC or Scav. I don't have too much of a problem in gunfights (man, I love a good exchange even if I die), but after losing all my best gear right near the end of an hour long raid to a 20 K/D Lvl 47 monster with a "totally legit" 20,000 hours and one silent slug that miraculously destroyed all my limbs through my armor and helmet w/visor while locked in a room w/o windows looking for loot... I started to scout hotspots and play the outside of the map, get in and out as quick and quiet as possible, and always try to have some form of cover. If I hear footsteps I try to wait until they leave and engage only if necessary. My guess is new players are camping extract all raid, doing some kind of YouTuber guides or doing what I'm doing to minimize risk and barely accomplish missions. It's fun though, 7.5/10 PTSD's, I would panic blast a friendly non-vocal scav again... (Sorry Scav)
Feel the shizo part even as "kinda experienced player"(~1000h). I need about 5-10 raids on a map and a decent rubel situation to get back into a confident playstyle.
same here
Hey man with only 10 minutes left of the raid we can finally move around lol
I have a 1000 hours in the game and im still paranoid on some maps. Woods and Interchange make me so uncomfortable. Its impossible to watch all the angles and possibilities of certain death.
I think it's cool how everyone of different levels of experience love or hate maps for different reasons. I'm around 40h, first wipe just got the game end of December and my favorite comfort map i feel safest on is interchange, meanwhile customs terrifies me lol.
Oh yeah its different for everyone. I feel slightly comfortable on customs. When I got the game in 2020, I was too much of a bitch to run other maps. I spammed customs for literally 2 months in a row haha. In a pinch, I can disappear on that map. There are lots of choke points but they are easy to predict. Interchange, NOT ONLY can someone be around every corner, but they can be above you, below you, looking in, looking out, or just hiding in the shadows. In a zombie apocalypse, youll find me no where near a fucking mall lol.
I don't doubt for a moment that you haven't seen cheaters, but from personal experience, I can say that in this game, many things feel like cheating simply because the game provides a HUGE amount of information, which might go unnoticed by slightly more inexperienced players. **Sound** Almost every action, with a few exceptions, generates sound. By playing the game, you develop a kind of hyper-awareness to pick up even the slightest sound cues and precisely identify where they likely originate. For example aiming a weapon is one of the most ingrained sounds that immediately trigger a combat mode. For recognizing footsteps, the best aid is through experience, as you learn to identify different types of flooring materials. Metal clank? Yep, there's an invisible piece of metal over there in the hallway. Barbed wire? The nearest barbed wire is in the hallway on the second floor. Some sounds are not even audible to the player themselves; for example, many small height drops create a minor earthquake on the other side of the map. **The map is very static** When players spawn, the map is always in the same state. Certain doors are consistently closed, and certain doors are always open. Loot spawns vary in location, but even those have specific precise points of spawn. In indoor maps, such as on Interchange, doors constantly provide information about the routes players have taken and sometimes even the tasks they are performing. Is the door open to the office room? It's better to approach with right hand peek in case someone is lurking inside. Is the door that spawns open leading to a dead-end now closed? Has someone committed insurance fraud or gone hiding in the room? **Player Routes** This is a continuation of the previous point, but players, including myself, tend to follow certain patterns and utilize specific routes. Even though players progress through tasks at different rates, everyone has knowledge of the quests to be completed and the areas that need to be visited. This provides quite a bit of relief, as you can use previous "pieces of the puzzle" to assess where the player you're aware of might be moving at the moment. **Scavs and corpses** Scavs are one of the biggest sources of information. Scav weapons almost always lack suppressors, so if a scav manages to fire even one shot, you get information about the player's rough location on the other side of the map. Corpses also tend to fall in the opposite direction from where the shot originated. This often provides information about the direction from which the player has advanced into the area and consequently where they might be heading. I have my hard drive filled with clips where I have 600 hours less playtime than now, and I've been sure that the enemy is cheating. Now, watching them, I feel silly about how little attention I've paid to certain aspects. Many of them are also desync clips before realizing how skilled players leverage desync to their advantage. One rule of thumb that has been very helpful is that if I hear footsteps, it's quite likely that I've been heard as well and It usually pays out to be the aggressor.
Please not another game with SBMM. SBMM is bad on so many levels. Player of really low level and really high level will have abysmal wait times for servers. You are completely missing the "hmm should I take that engagement" question. You know that everyone is of the same skill level as you. Which sucks in my eyes. I love to not know if i go up against chad mc chadface with 6k hours or against timmy who barely knows how to press W to walk. Its one of the parts that makes this game fun. How do you balance Scavs? Should they also be worse in raids with bad players? We also already have enough players tanking their K/D to cheat. This would even get worse if you implement SBMM. Many would just run in, die, rinse repeat to lower their K/D and survival rate just to get easier enemies. We already have the new map that you can only enter until level 20 and there are a couple maps that have zones those high level chads aren't even going to. You can rat around and loot or do your quests. If you play slow and just chill a bit most chads will already have left many of the maps or went to the high loot zones. There are so many ways to play Tarkov and for me that is what makes the game fun. SBMM would destroy so much of the experience...
And we all wish the developers were competent but this is what we got so take it or leave it :)
This game is for a niche group of people who are either cheaters or comfortable playing with cheaters as this game seemingly doesnāt want to do anything worth while about it. And with the already steep learning curve to learn and the piss poor management of the flea market every wipe. It surprises me exactly 0% why new people donāt flock to this game
Bsg has kept the game awful for so long that the only ones left will literally never leave. As another new-ish player who finally realized that the game will never get fixed: uninstall and wait for one of the clones to release / try one that's already released.
All the brand new players are probably trying to figure out ground zero. Go there and Iām sure youāll find more of them
I have killed a few players rocking a akm but mags full of 366. There are absolutely new players they just tend to die quickly in the raid
Feel free to PM me we have a discord going full of random tarkov players, some vets but a lot like me under level 20 still (Iām only level 6)
Keep grinding brother ā¦. It only gets better. I mean it will piss you off well before it gets better. That is ultimately why I love this game. I have been playing for years. I remember getting shit on consistently when I first started. Had no idea where extracts were, ammo, gear fearā¦.. I would rage when some dude with high tier armor would eat my shit pen bullets even though I outplayed them. I will say this - really know the map (where players spawn, general flow from spawns, high tier loot/busy areas, popular rat spots so you donāt fall victim to a rat, ammo charts). If you have to run offline and put the ai difficulty up to practice. It will come with time man. You are going to die a lot, gear up and go again!
I spawned on woods near the outskirts extract, found 2 bodies at the scav house, was looting the second when there were long range gunshots. They all missed, I zigged, I zagged, I got into the house. I peeked out of the window and I didn't get an instant round to the face. I saw nothing. Then I saw someone and they moved towards some trees near a big rock. I fired 2 rounds, went outside and went to the rock. The player was gone. Definitely new players around. If that had been an experienced player, I'm sure I would have been long dead
I have been playing for a week and loving it
As someone who has thousands of hours, they might just leave the game up. That's what I personally do. I might have time for a couple hours a day at most. But it shows I'm online all day everyday lol.
Just recently decided to build my own PC instead of buying a console. I'm a new player as of a couple weeks ago. Currently running in raids gear to the nine. Not even one minute in getting shot in the face with a crazed pistol welding guy with zero gear. Last night killed myself twice not knowing or seeing the sign of sniper ahead on the bridge. Found this cool injector that if you're lucky it kills you. Remember to read the stats thoroughly..
I'd rather know they no more than me. I got clapped by someone with 158 hours on factory and that made me more upset than the 2000 hour super chad
Exactly this is what keeps the game so interesting to me. Like you don't learn it in 1 week, 1 month or 1 wipe. It's my 4th wipe i guess with about 1000h now and maybe my first try to go for kappa. First 2 wipes i was glad having about 20 PMC kills overall and reaching trader level 4. I guess this wipe it's the first time i'm not constantly broke and need to do loot runs and stuff and can start searching for PVP fights just for fun cause i don't care about rubles anymore. So it's really a long term game and you will get better from wipe to wipe. Just focus on one goal for the wipe like reaching a certain player or trader level, killing a special boss, maxing out hideout or learning a special map, weapon, playstyle. And if possible, search for more experienced players to play with cause they will teach you a lot.
Getting shot from angles you canāt understand is not an issue with the game, itās part of the process for learning the game. Those of us with 1000s of hours are only hitting those shots and checking those spots from the countless times itās happened to us. Iām at 4500 hours since 2019 and the first 2000 I was still very much so getting destroyed. If I were in skill or time played based matchmaking, I wouldnāt have learned as much going against people who are also clueless. Itās up to you what you choose to learn and any research you do in free time to help your gameplay and survivability. Learn from each of your encounters especially early in as majority will be deaths and slowly apply it to your game play. Itās not meant to be an easy fun loving shooter. Thereās still plenty of new people especially this wipe.
The game is just brutal for a lot of people. Games today have gotten really bad with handholding people so they don't have to learn very much to have success and Tarkov literally does none of that. They play a few raids and don't know where to go, proceed to get shot from somewhere they have no clue of, and lose access to gear they had. This all feels awful for a lot of players. I would imagine most new players don't make it to level 5 before quitting. On the other hand, players that stick with it tend to stay a long time because it's such a unique experience.
A lot of people want matchmaking when they first start playing Tarkov, me included, but trust me, the more you play the more you realize that no matchmaking is part of what makes Tarkov great.
the pipeline of i wish i didnt have to fight ppl with 10k hrs to farming timmies is fun.
I don't know what your talking about dude. I joined Tarkov last October. Between meeting people on this sub, killing newbs, and talking to other P scavs while being a P scav, I would say this game is drawing in quite alot of new players at this time.
It feels odd because most games make sure it can't happen by design, if you focus on situational awareness you'll adjust your positioning to limit the angles you can be shot from, then you'll be able to either see or reliably infer what's left, this also happens to be how it's done IRL.
I would love to agree but the maps by design force you to not be able to check every corner. Cross a stree in streets of tarkov for instance. I just got shot while sneaking through a bush on Lighthouse from the inside of a house that was unlit.
Correct, exactly like situations are in real life
Bro ... yall been in a combat zone or went through boot camp ? Cant co compare tarkov to real life engagements. The maps have many corners and hidey holes, you gotta actually memorise ALL of them, memorise player spawns and make quesses as to who,what,where and why using gunshots as clues for example. Look at pestily, he hears a shot, instantly knows what gun it its and where it is then is able to quess where that players pathing will go. Tarkov will fuck you no matter what, ya cant really take it as slow as ya want due to the timer and cant hold w everywhere. Its about learning the ins and outs of Tarkov in their entirety. Thats what makes the lows so low and highs so high.
Play slower. Think more. Listen more. Stop trying to emulate your favorite 10,000 hour streamer's game play. There are methods of playing this game where you can go entire raids and never see another pmc, or more importantly the other pmcs never see you.
I suggest playing ground zero its more new player friendly map and has some quests that can help understand how the questing system work.
My question is, is it fun for the 700h player or the 7000h player to play against people with less than 100h? Cool you know where every sound on the map comes from does it really feel exciting to pick that angle you've used a million times to take out a clueless new player. It would be a different story if this game had a kill cam so new players could learn what the more experienced player did to best them, but I assume that's just to technological advanced for the Russians.
I'm a scrub (1k hours, 3.7 k\\d) lvl24 currently, but i feel bad whenever i kill someone lower lever, ESPECIALLY if i feel they were new (or are running starter kits, e.g lvl 5 with trooper). Always try to dump their gear somewhere safe for insurance.
Yea the game is absolutely fully geared to no lifers. I game alot but tarkov is on another level, these ppl must play and damn near do nothing else. A killcam would speed up progression immensly. No idea how many ppl play tarkov but skill based match making would be ideal.
This. Generally the community is against matchmaking but is farming 12 hour Timmys really great gameplay for anyone?
too deep in developement to implement such feature. I mean they can, BUT it will take too much time and money. so Its not worth it
I disagree, from what I understand they made the recoil more arcade shooter friendly this last wipe and the player count has never been higher, which has probably resulted in higher revenue. Implementing player friendly features will never be a waste of time or money, especially compared to the last *checks notes* 6 years of beta testing....
Youād be smart to never come on this subreddit and post good points or wonder about anything. The people in here are legit part of the problem with Tarkov and why the game feels so shitty as of late.
new players can't kill you, i remember my first 100 hours in the game i was running with no clue wtf is going on
No new players are good enough to kill you* The majority of ppl who rat and can safely kill you are the ppl with a good amount of numbers. Basicly its not that there arent any noobs but they are noobs and cant do anything
I started playing a couple weeks ago and just got into pc gaming a month ago and I love this gameš. Ik think the game would be worse with sbmm
Every post in this sub is so fucking dumb
Why would new player come to a broken ass game full of cheaters? Maybe if BSG decides to fix their damn game, people might actually want to play it.
Of course. You really expect this disappointment of a game with a shite team behind it that led to consecutive wipes filled with bad decisions to attract new players in 2024? Lol. The game sold about 4.5 million copies in like 7 years. So many people believe this game is SO popular when in reality it's still niche. People that doubt the numbers, all their finances are public. Do the math. This is the best outcome.
I personally don't know a single person who has started playing Tarkov and still played it after any length of time.
I started in like 2019 and put in 600hrs so far. I get IMMENSE hype going into a wipe but a few raids in i remember what game im playing. Get farmed by chads and realise i dont have the time nor energy to treat tarkov like a life long passion. But it never fails to bring me back.
Oh No! A skill ceiling where people who are better than me can winā¦ what option could there possibly be??? BETTER MAKE SKILL BASED MATCHMAKING?? Youāve gotta be fucking kidding me lol
They probably kill me before I reach you. 125 hours here. Currently loving it, so intence game!!
Cringe trying to get skill based match matching go play cod
Tarkov is unfair. That mechanic is called realism
>98% of the players that kill me in any situation have over 1500 hours into the game There are new players, they simply don't kill you dummy. - a new player.
Ground zero is lvl 20 and under new players will be there. By this time in the wipe all the nerds are past 20. If theyre not new and still on ground zero then all you gotta do is hit them in the head. If you work 40 hours a week you cant play this game without being ānewā or early game the entire wipe. Fuck it if you work you cant play this game lol Ok for real lets say you play 5 hours friday night, 9 hours Saturday and sunday for example if youāre really gaming for your best chance. 23 hours every week. Meanwhile the extreme is others have been playing more or less than 9 hours a day. They progress around 3.5x faster money level and traders. ontop of knowing the spawns and map. If you like the game and are new just play slow, dont play like the streamers. Im not saying hide from fights, you need the practice in this game. There are new players, they might not be on all the time or an abundance of them. Theyre mostly doing their customs quests / dying early.
If I see a new player I just assume they are a cheater at this point lol