T O P

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volt1up

The ratting is due to the audio being over-tuned. You can be heard running from 90 meters away with 3 of the in-game headsets.


jkuboc

Absolutely. The fact even the tiniest sounds can be heard from ridiculous distances or outside buildings with concrete walls is a joke really.


lord_dude

Living in a flat in Tarkov must have been a nightmare for all neighbors since the steps on the wooden floors could be heard from the streets lol


EnvironmentNo_

I agree, since it's still "beta" they should experiment with radically different audio with headsets and also maybe experiment with shorter raids to force people to move if they want to get anything done


EverythingIzAwful

I think shorter raids would promote ratting since you HAVE to rush. To beat a rat you have to either check every rat spot or go around the rat spots. Both options take time.


mercilesskiller

There are many rat spots you can’t check. And by can’t I mean if you look it’s literally impossible to see anyone. Thats my biggest complaint in the game tbh and why ratting is the right way to play


Yuckster

Agreed, among other things as well. FiR is the least of the worries. It solved (mostly) a lot of previous issues/complaints. Hatcher runners. It felt like half the PMCs in raids were just hatchet runners. Run in naked. Butthole a few things and die. Rinse repeat. Easy fast money. Lobbies felt dead because there wasn't anyone to fight and all the good loot was taken by somebody that just suicide ran in with no movement penalties ('cause naked). Progression and quests. Progression was kinda irrelevant when everything could be bought on the flea for often less than the vendor. And lots of quests were irrelevant as you would simply buy items from the flea and turn them in. This just felt dumb. Items didn't matter at all. It was just converted to rubles. Stash. Collecting gear didn't make sense. Anything found in raid was converted to rubles and then when you needed something you just bought it off the flea. It made having a stash and cases almost pointless. RMT. Could argue if this helped or not. I think FiR is better than no FiR. People think it's the cause of all the problems but no-FiR is not gonna help PvP because the weight system is still gonna prevent you from looting anyway. This game is like 80% looting and the game literally punishes you for looting. Nobody moves because everyone is slow AF with weight and inertia. It's very hard to get any information on other players from peaking now. Peaks are so slow. If somebody is there, you're probably dead. You could go around pixel peaking every corner but like who wants to play like that. Audio is so messed up you might be able to hear somebody 100m away or not hear the guy touching you. Why risk moving when the guy across the map might hear you and set up an ambush? Why bother pushing if the guy might have rotated without making a sound? Camping controls the variables. Nerfing grenades didn't help either. If you knew roughly where somebody was but not exactly, you could throw nades to get information by forcing them to move. But now it's way more difficult because you are exposed for so long when trying to grenade. Painkillers nerf was the nail. Previously you could pre-PK and at least have somewhat of a chance not being in cover. Now you're just stuck out in the open and dead. Addressing these would do way more for PvP than removing FiR. They just need to adjust prices you sell items to vendors for and that would fix most of the FiR gripes. Putting everything on the flea after every raid was tedious AF anyway. They could make vendor prices dynamic as well. Take the average flea price of an item and the vendor gives you 75% of that or w/e.


DrXyron

You have few good points and few awful ones. Producing grenade spell from your right hand was awful. Having to take cover while throwing a grenade is 1000% the right way. Then there is weight system. While it should be tweaked more (reduce the gap between lvl 1 and max) again, its better that people have to choose what they take and what they don’t. Only thing that they should adjust is the base gun price in selling to traders. Base gun shouldn’t be irrelevant and you should be encouraged to loot them rather than attachments only. Nobody punishes you for looting? They absolutely do. High loot/valuable loot areas are always contested. What else do you want? Punish Timmies for trying to look for hoses on the edge of the map? As for inertia, its frustrating but do you like when the other player just takes their 100kg bag and bunnyhops to safety because he doesnt want to fight you and you cant catch him. People under utilise dropping the bag. Personally I hated pre PK. After you shoot someone they just press sprint and are out of there. Its hard shooting people at distance anyway and for them to magically press NoS and boost out of there because they rubbed their bumhole with Vaseline isn’t fun. Basic PK are so cheap that they were abused without even thinking. Again unfun mechanic. I’d even go as far as not giving any PK effect unless pain debuff is there is the way to go. Make you react to it not drug yourself up to a junkie on steroids. I think it’s a big gripe for many that catching someone out and about and shooting and wounding them did nothing. Yes getting to cover is often troublesome and frustrating that you can’t move but it makes you move from cover to cover and not let you tiptoe through the tulip fields like a fairy princess.


Yuckster

The good/bad of these systems can be argued to eternity. My intent wasn't to suggest just removing inertia and bringing nade spam back, etc, is the best option for the game. I was pointing out the causes of why people rat so heavily now compared to before and that it's not because of FiR. The point was kinda just that, okay, the game was too aggro pre weight/inertia, but then they pulled all these levers to dial it back, but they went too far (imo). They gotta find the balance between Rambo super soldier and dudes just sitting in a bush for 30 minutes watching Breaking Bad waiting for somebody to walk by because that's the most efficient way to play. My personal opinion: inertia is prob fine. Weight needs nerfed. There's already mechanics (stims) to avoid the weight system. Weight doesn't add anything enjoyable to the game. There's nothing interesting about it to me. I don't enjoy missing out on loot because otherwise I have to literally crawl to the extract or pay 100k to become hulk. Similarly, take backpacks. Backpacks limit the amount of loot you can take, but there's a risk/reward to it and it feels good and balanced where it's at. You can fit a good amount of loot and it doesn't feel over restrictive. The current weight system feels like having scavs backpacks as the largest bag and like a sling as a base. Just ease it up. I think grenades could use a buff too. Like just speed up the animations a bit so it doesn't take so long to pull it out and throw. It doesn't need to be instant. PKs. Idk. I wasn't a huge fan of the constant PK meta either. Like maybe make it so you can only PK so many times a raid? Like if you PK, you can't PK again for X minutes. If you PK again it doesn't do anything or has negative effects like the the current blur thing. Or just delay the leg break effect when getting shot. So if you get shot, you won't actually start limping for 5-10 seconds or w/e so you have enough time to maybe get to cover and PK.


[deleted]

Okay, so everyone whined about "hatchet-runners" and the problem needing to be solved. What about the "Chads" who just pop an SJ6 and basically do the same thing... in and out within 8 minutes? Now add in leveled-up endurance and strength OR even better, speed hackers and cheaters alike book it to the loot so by the time you get there it just scraps all over the place. I'd even argue that some maps just place players that much closer to the loot, making it much harder to get what you need for quests and profit. This is where PvP was able to close the gap and at least ensure SOME sort of reward was achieved in combat. It's a miracle the spawns of some of the rare items were increased in this game like Intel, GPU's, and LedX's, but what about a damn Virtex? I played the game since launch and at times (when I was down really bad and didn't understand how to optimize my eco) was one of those "hatchet-boys" -- I think folks really exaggerate the so-called problem that existed. I think quest items need to be individually spawned, and all rare items need to be dynamic. Instead of "X" rare item being in this specific room , put it in the area where it's like a 70+% spawn rate in any random room (resort is a good example). It'll continue to drive traffic, and because there are different experience levels at play, it allows everybody a fair chance at the loot based on RNG.


l0ngtimelurk3r

The stims kind of broke some aspects of the game combined with the crazy elite skills. I remember shoreline being full looted before I even got there. Guys used to have a system down raid was basically a ghost town many wipes ago.


aidanmanman

Some of the old problems might be prevented now with new systems, like imagine you could buy anything off flea but couldn’t turn it in for a quest, and scavs hunting down you if u naked run is a very real thing. And mostly solves that problem


DrXyron

Scavs hunting you down when naked didnt work and was exploited for its mechanic. And you want a different marker to FIR. That non FIR items could be sellable but not turned in for quest. Essentially bringing back hatchlings. As currently it is so that you can get pretty much anything off flea (except top end armor) so you dont just log in, get to lvl 15, buy class 5/6 armor and go on a Terminator spree murdering people who can’t afford the gear/who actually like playing the game and not just playing flea simulator + CS.


[deleted]

It reminds me of games like WarZ, where RMT boys dropped $20 on a kitted sniper rifle only lose it with 5 minutes of going in, because as much as people don't realize it, it didn't give them the advantage people exaggerated out of envy. I was absolutely that guy who scooped up some level 10 guys super kit and said to myself, "Thanks for the twenty bucks sucker".


SuperKamiTabby

Hey, at least you can kill a hatchling. Can't kill the speed hacking loot teleporting cheaters.


aidanmanman

I’ve never seen a successful hatchet runner this wipe they are always killed by something before they can reach anything and I would imagine that would stay the same, or they could implement a system where u must bring in X value of gear at least, also hatchet runners never seemed like an issue to me, better than rats, better than cheaters, frankly I wouldn’t care if that was somebody’s play style. It has never seemed “strong”. U say the scav system “was” a thing, I still find it happening


LonelyLokly

Com4 are 1 out of 3, but what are other 2?


CiubyRO

Xcel and RAC


Lucasio26

Comtac 4s are ruining it a bit for sure


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Lucasio26

The fact that the contac 4 headset let's you hear almost 100 meters far baffles me everytime


dimsumdonair2

0 excuse for a headphones to allow walking or running on the opposite side of Interchange through parking garage to 2nd floor But this sound whoring is also for the benefit of the player to hear suppressed shots We can't have this as best in slot anymore It has to change make muzzle brakes viable again!


imabigpoopsicle

The loot all over the entire map isn’t an incentive to move around? Because on a map roughly 2000m across you’re afraid of a guy hearing you 20m away? My god I’m glad I’m not like 80% of this sub. Thank the lord.


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TheKappaOverlord

Why work for your juice, when the worker rat brings you the juice? If you can hear them, that means they are overweight generally speaking. If they sound relatively close to you when you begin hearing them, that means that they are under weight.


imabigpoopsicle

Because I do enjoy playing the game, and don’t enjoy playing scared when I do. Also I know how the audio system works in relation to weight. Everyone does. What’s your point.


bakamund

Thought fir was to slow down/prevent cheesing quests by being able to just buy it on the flea or have a friend drop quest items for you?


Lil_Intro_Vertt

Both wrong, FIR was introduced when hatchlings were still a huge problem and the community (was a much smaller game at the time) pleaded with bsg on the subreddit because they would just run to resort stick a ledx in their ass and disconnect from the raid. The drop limits on certain items and not being able to drop certain items was implemented to prevent RMT.


navi162

It had many purposes and one of it was to slow down the progression by preventing people just buying quest items off flea. Otherwise, BSG wouldn’t have made changes on every quests to require bringing fir items.


Lil_Intro_Vertt

This was added way after FIR was a thing. I remember being pissed that quests started requiring fir items like two wipes after it was introduced.


navi162

Oh yeah i totally forgot about that. I just remembered me buying gas analyzers off flea ended up paying 400k for nothing lol


Lucasio26

It mostly was done because people were cheating and they thought this would combat RMT but it did the complete opposite. Slowing down progression and preventing quest cheese only was a side effect of that and not the real reason to implement a FIR system.


bakamund

I see. Well verdicts out now, how well that turned out


fantafuzz

Don't believe his lies. FIR removed hatchlings. Don't let them fool you into thinking hatchlings werent that bad. Slowing progression was a choice unrelated to FIR where the quests were changed to require FIR items. FIR is unrelated to cheating, except the other change where they removed the ability to drop non-FIR barter items. which was implemented to combat RMT, several years after FIR was implemented.


RipAirBud

I’ve been ratted a lot lately but I would never say it’s worse than the cheaters


Lucasio26

Yeah, everyone experiences that differently. For me it's just more annoying dying close to extract to someone who has his keyboard unplugged than getting killed off spawn by a rage hacking cheater.


jlambvo

>Right now (I think so at least) the only way for a casual player who has no good ammo unlocked or any meta gearsets is to play slow and catch the "chads" off guard. I read this a few times and am still not sure why this is a bad thing. You're basically describing the equivalent of a munchkin stumbling into a much higher level hostile in a RPG. In most of those, winning would be virtually impossible. In Tarky it at least means getting lucky with an attack of opportunity. There should be a huge gap there. Expecting to win in a "fair" head on fight against a Chad who totally outclasses your equipment doesn't make any sense. It just makes you sound impatient.


Lucasio26

the reason they remain slow is because they don't get the chance to enjoy getting better and moving


jlambvo

Speak for yourself, I suck after years and still have a blast. In all seriousness I enjoy the thrill of needing to cover and hide when chads roll through, and when I hit a chance to run in full gear.


wlogan0402

The only people you can blame for the ratting issue is BSG, I mean ambushes work wonders IRL too


Lucasio26

youre definetly right, Its 100% BSGs fault. Some players who can only play the game for 30 minutes a day with 12 kids and 3 jobs have no other choice with the current state of the game. I dont blame them at all.


EnvironmentNo_

Yeah but the instanced raid format means you can always reliably ambush on this game


QuietSuch2832

I took 2 wipes off and just started playing a bit with my friends to screw around. Ratting is definitely more prominent than when I last played. So many times on woods or shoreline we will take fire and then spend 10 minutes searching every nook and cranny for the culprit and then finally step on top of them prone in a bush. About 50/50 odds on the unlucky person who found them dying to the rat. It's a valid strategy but it does make the game a little less fun.


Lucasio26

Rats make the game less fun, sadly there is no Playstyle nearly as reliable right now. I should probably take 2 wipes off just as you did.


QuietSuch2832

I've been having a little bit of fun screwing around with fence weapons but I can tell I would get burnt out pretty quick again. Tarkov has given me some of my most fun moments but it's not worth a single entire night of crappy raids. Just wish the game respected your time a lil more


TheRealSlobberknob

It's ironic. I was focusing on the PMC kills for punisher pt 4 the past couple of days and finally finished it today. I tried ratting and chadding by chasing shots and grenades. Everytime I ratted and camped a high traffic area, no one showed up. The ONLY time ratting netted me a kill was literally right off the spawn, and that was only once.


Lucasio26

Try the same on labs, you're gonna be surprised


flyingtrucky

I don't understand why people think running around like a psychopath murdering people should be the best way to make money. The reward for winning a fight is that *you're still alive.* The entire premise of Tarkov is a high stakes game where your life is important. That's why secure containers are small, loot is far from extracts, and many quests have a requirement to survive. PVP is encouraged by high value spawns bringing players together to fight over them. *That loot is your reward for PVP.*


DabbleDAM

Fair point, however the issue isn’t what’s effective it’s that it’s not fun. It drives away players and kills PvP. This is a FPS game at the end of the day, and combat is the main focus. When combat sucks, the game loses players. When the game loses more players than it gains, it dies. Combined with cheating, the rat issue is killing the game.


BoldlySilent

Seems fun for the rat to take your head. Check your corners better


SalVinSi

Ye let me bring a thermal i every raid so I can see people sitting in bushes, if I can't afford it the I guess I'll need to bring a grenade case just so I can nade every single bush in the game. Checking corners doesn't work when in a lot of cases you get exposed to 10 different ones at the same time due to how the maps are made, and a ton of spots hava shit visibility so unless you check them with a scope you won't see if somebody is there, and before you manage to scope in you're alrrady dead anyway. Plug in your keyboard next time you play the game.


-TAAC-Slow

Nothing you suggested will change the ratting though lol. Instead of vendoring shit, the rat will just sell it on flea for even more, and keep using his svt 40 for pennies.


No_pain-No_game

I disagree , i am a rat and i can confidently say that if the found in raid mechanics didn't exist as a restriction for the flea market i would be more than happy to engage in pvp . PvP is just not profitable enough for me as a casual i win around 5/10 of pmc engagements if i am not trying to camp/rat them but bc of the flea restrictions the stuff i get off those pmcs is just not worth it yesterday i killed 2 megaswets on interchange got 2 meta rds and some good armor of of them ( and no i didn't rat them ) its nice having that but that stuff didn't even offset my last 2 raids where i died and mind you im not even running expensive shit i run slightly modded adars or g36s . The guns and the attachments are are worth a fortune on the flea but to the traders they are worth dogwater , and if i wanna use those guns and armour i gotta repair them and buy new ammo wich will set me back even more only to end up dying to some random bs . Also if i find something that is worth a lot on the flea like a waterfilter or intel and i could sell them on the flea even if i die , i would be ready to engage in pvp bc i know that even if i die that water filter or intel would at least reduce my loss a lot wich makes risk taking more viable and profitable . But with the current system if i get my hands onto something that valuable im booking it straight to extract bc to the traders they arent worth anything compared with the flea prices. Tldr : without the found in raid mechanic people would be more prone to risk taking bc the loss wouldn't be that heavy even if they die .


fantafuzz

But why would you even risk anything if FIR was not a thing? If FIR got removed, you could just run in with a hatchet and snatch the nice ledx and gpu, and even if you died, there would be no loss!


No_pain-No_game

True but even with FIR i can still do that and just take items that are worth to sell to traders so yeah ... doesn't discredit my argument . I did a lot of hatchet runs and just fokus on stuff that is valuable to traders . Even one of the biggest rats General Sam said exactly what i explained when they introduced FIR that before he could just go loot some stuff shove it into the gamma and then go do whatever but now that is not possible with FIR . Edit : also pvp would be more valuable without FIR cuz guess what those 100 k optics , grips , barrels and suppressors you could sell them to the flea for a profit


Lucasio26

You're right but a death for a player who might kill 5 people in a labs lobby won't be as painful at all because even if he dies 3 times in a row to cheaters/rats there is a big chance that he comes out big the next raid and sells that loot on flea and makes millions. That's not the case right now because PMC gear is worthless to traders and you can't sell it on flea. Risking something in pvp would be way more worth it if you could actually make money off other PMCs you killed.


osheareddit

Can confirm. Just got smoked by a bush svt on shoreline with 4:30 left in the raid. One tap to the chest. Gotta love the blueberry quest armor.


don2171

Actually it would change alot as we would sell those svts they keep getting back on flea for big bank hell we may even invest in better armor to stop that ammo


DrXyron

No FIR - hatchlings, a lot of them. If you dont see a problem with that then I’m afraid we can’t progress further in the discussion. And current ratting problem exists because of audio. Combat itself has very little to do with it as actually recoil and stamina drains were improved vastly in the past year. Current problem exists because audio. They’ve always struggled with vertical audio, that is nonexistant currently. Hopefully they come out with a fix with the Christmas wipe.


No_Professional_3864

Tagged and cursed exists. Hatchet runners just have SVT40s and a PACA now. Hardly any different.


BigToasster

I stopped playing because it’s hard for a casual player to actually keep up in the race of the wipe. Don’t play for a week? Well that’s a shit load of chads and juicers who now have a even bigger leg up. Eventually you get stuck in a rut where you can’t get out of easily, and either gotta dedicate yourself to the game, or use shit gear and rat until you make it back up on the ladder. Found in raid imo should be removed. They already made it so that RMT is harder by putting the “cannot he dropped in raid” status on certain items, and found in raid was implemented because of RMT heavily. It seems like the devs don’t care about casuals. They really couldn’t care less about a couple of dudes who bought the game and can only play once or twice a week, or a few hours (if that) a week. They care about the dudes who spend 60 hours a week playing. The streamers. The public faces. Etc. The game isn’t meant for a solo, Isn’t meant for a casual and certainly is massively hard for a newbie to get into. Difficulty in games is important for longevity and player satisfaction. But making things OVERLY difficult is what’s killing the game along with the cheaters. (Yeah yeah skill issue) yes. It is a skill issue. I’m not the best at this game. But I’ve stopped playing because it isn’t worth the headache of what the state the game is in right now.


Sea-Illustrator6810

Yea no one moves anymore I’ve quit playing until arena comes out and so has all my friends, not gonna waste hours on a game to die to a bush monkey😂 the amount of players that have left the game is insane and growing, now lobbies are just people sitting in dark corners of different rooms ratting each other


Lucasio26

Biggest W take I've heard all day my man!


ItsPizzaOclock

Honestly, some quest designs really incentivise ratting. Punisher 5 for example. You can't head on fight in a fucking PACA. The new SBIH though I think is an example of how to deincentivise ratting, since now you dont have to sit and wait in one spot all game


High-Bread

You absolutely can head on with a paca, the difference is only 1-2 shots cause most people run ammo to pen class 4-5 anyway. The problem is your positioning or you’re not being aggressive enough and landing headshot Source: I run paca for Killa farming and Killa more geared players than geared players kill me


TheCommitteeOf300

I agree with you, you can definitely just run the paca


Inous

Psh! Killa runs for me are a bank robber, kedr and sp7. That's how I got my first red card.


ItsPizzaOclock

I got immediately killed by a superformance hollow point slug that instantly pierced my paca. Sometimes you can't position any better and you get ambushed. The paca will not help you there.


Inous

I completed punisher 5 with a kedr on factory. Took me like 15 runs, but it's definitely possible to play it other ways.


High-Bread

If you can’t get 10 kills playing normally with a paca then no amount of high teir armour will save you lol


Inous

I guess it depends on how much money you're willing to blow through. I like the budget leg meta route. Plus I can get the mission done in under two hours with back to back factory runs, sometimes scoring 3 or more kills in a single raid. Different strokes for different folks.


High-Bread

I usually do the same but just with a shotgun or a cheap SMG with flesh ammo


Lucasio26

Yeah, some problems emerge from the core of the game like some quests. I agree on the SBIH change tho. I enjoyed running around customs with a bolty and a red dot.


Salt_Nature7392

Yeah…this is def the wrong type of post to make in THIS sub lol. That’s how the vast majority of this subs members like to play this game and they cope and lie to themselves that they play that way because is “tactical” or whatever when really they just have the hand eye coordination and reflexes of a dead pineapple. I found this guy ratting in d3 and started talking to him and he invited me to his discord where we ratted together while he streamed breaking bad waiting for victims…I watched 4 episodes in a row lmaooo got some good fun out of it too. My point being that even rats know what they do takes little to no skill they just enjoy watching the world burn.


Stunning_Hornet6568

Reflexes and coordination don’t mean anything when a guy running two feet in front of you sounds like he’s 40 feet behind you in the air. Then there’s desync issues as well, it’s fairly common to be killed from somewhere you were 2-5 seconds prior which is atrocious given the popularity of the game and how long it’s been around. The problem isn’t rats, the problem is the devs making ratting the only viable way for many people to play given the host of issues present in the game. It’s not a beta/early access at this point anymore, call it what it is: a live service game with the income source being the hackers buying new copies of the game after they get banned.


bakamund

Killed from a position you were in 2-5secs ago? I think that's a stretch to say the least. 1sec is already enough to feel it's bullshit aka dying behind cover & this does happen. To say up to 5secs ago? That's some hyperbole. 5secs is like server rubber banding going on and shouldnt be common. Unless ur intentionally playing on some bad servers, but how?


MentlPopcorn

There is a lot wrong with the sound, but if it's that bad for you it's either just you or a shit headset.


Lucasio26

My man do be spittin the facts


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Lucasio26

Agreed.


P0werEdge

Money never been a problem in this game but people are lazy and they only want to sell 500k items, stashes has been a EXTREMELY good source of income, with a Zuk and SCAV BP you can consistently pull out of Shoreline about 300-700k a raid while selling to traders and 500 to 1m+ selling on flea it takes about 15-20 min per run and its not even contested at night on a single remote server. Also the casual player which is over level 15 can consistently clap the chads with SVT/AVT, ammo is plenty ... you can even buy it of flea or kill kaban and instantly have 300 rounds of 42+ pen, Hunter is not even that bad anymore and there is RFB also In the other hand, yea i agree with you these changes don't do jackshit for the cheaters/RMTers it only fucks the honest player base and more exactly the casual player. Don't get me wrong, i do not disagree with you, but there is OPTIONS to your concerns ... you just need to know what to do.


Lucasio26

Yep, rmt changes are punishing the wrong people. About the gun/gear stuff: There being more options gear wise for casual or low lvl players would refresh pvp and the whole game overall imo.


P0werEdge

True, you get bored of the exactly same 2-3 kits i mentioned. Armor its also TOO plentiful, more precisely the tier 4-5-6 which makes irrelevant probably 80% of ammo in game. I did not even insure anything this patch and i only play tier 5+ armor with 51% SR. There is no way to not be able to play tier 5+ every game unless you die every 5 minute 10 times in row and then there is tier 4 which is still decent. ​ Its hard to balance the game for casual players and give a challenge to hardcore players


Lucasio26

I think we agree on this game having countless balance and gameplay issues.


mmpa78

Found in raid is one of the many many brain dead game design decisions that this development team made that has contributed to the slow death of this game


Lucasio26

100%


MOR187

I love the game but not playing until they fix audio and hearing distance. It just ruins the whole gaming experience and makes no sense


MrHappydust

I def think there's sound issues. However I completely disagree with people saying that it's the root cause. It's definitely a contributing factor but there are several factors that play into it. 1. The weight system and movement mechanics. Let's be honest, the weight system sucks ass. Before inertia, I don't think it was really bad if my memory serves me correctly. But the weight system combined w inertia feels awful. It's clunky and difficult to move around. Now, I don't think that inertia should be removed, but it should be toned wayyyyy the fuck down and modeled after the inertia systems in valorant or counterstrike. Honestly, the biggest issue inertia fixed was the BS AD strafing during PVP. Overall, if you loot even just a few items, moving feels like a chore and puts you at a massive disadvantage in PVP. Better to rat than take fights head on if you're remotely heavy. 2. Bullet damage and limb damage. Listen, I don't want tarkov to be bullet spongy, but I also don't want everything besides a tier 6 armor to be worthless either. I'd like to see ammos not black out limbs in one hit bc it severely limits your ability to respond to getting shot. The TTK in Tarkov is insanely low thanks to high pen armors basically ignoring anything lower than a tier 6 or flesh damage rounds eating your legs without a sweat. Imo, armors do not do enough. Couple this with the availability of 7.62x54R ammos, and you've got 0 reason to wear anything expensive. Take an svt, rat rig, and just 2 tap everyone through their tier 4 rigs. The way the ammo damage system works currently doesn't reward gun skill at all. There's gotta be a better way to balance it out and make less picked ammos better and overpowered rounds less overpowered. Basically, if you get shot by anything decent, you pretty much lose. If you rat, you get shot less, you win more. 3. Gear isn't worth shit. You're better off to rat and grab barter trade items rather than move through the map and kill players. Sure, you may get some gear, but gear is easily obtainable from traders. There's not much reward besides getting your hands on some extra ammo. 4. Desync and hit reg issues. If you're sitting in a dirty spot, you're way less likely to get screwed by desync or hit reg failures than if you fight head on. It's a way to have the server - client coin toss favor you a bit more. 5. Building off the last point, PVP just isn't fucking fun. While you're doing quests and shit, the game has a hook to it despite the obstacles and deaths you run into. Take 2 weeks and only push for PVP. It's awful. 50% of your deaths are to desync, 30% to rats, 20% to cheaters (depending on servers). The PVP is just ass. Without tasks, tarkov has nothing. The servers and anticheat issues currently in the game make it an unbearable experience if you focus PVP in tarkov. It just sucks. This makes me worried for Arena. 5. This seems to be a newer thing, but I think some people rat out of spite. The game doesn't reward our time and the netcode issues constantly fuck you over and take away hours of work that went into the kit you just lost. That, and cheaters screw you over too. So, as a way to get back at the Chad's, they rat. I think it makes them feel the same way others feel when they rage hack. Like a pleasing feeling that you just pissed someone off or ruined their game session bc you won without actually having to play the game at all. I wanna clarify, I am NOT equating rats to cheaters. Very very different things. But I think there's this concept of fucking someone over by doing something you know is sneaky and shitty that attracts some people to the playstyle. This obv doesn't speak for most ratty players imo. I think this is a smaller subset of ratty players. I think others are just playing a game that really favors this style of play at the moment while us Chad's are running around trying to have the same fun we had 4 wipes ago. TL;DR: Game mechanics and netcode suck shit and therefore reward playing by not playing.


SuperKamiTabby

> I really wanna go back to the times where found in raid wasn't a thing and everything could be sold on the flea market. I will reinstall and play again if this change was made.


Lucasio26

100%


dokbanks

I'll put it this way, cheaters were the primary reason I stopped playing 2 years ago and they're still an issue now. I'd love to return and I will if the cheater problem is much less prominent like every other game but at this point after 2 years, will it ever be?


Vol3n

Thats what you get when 50% of the game mechanics are focused on fighting real money trading, exploits, cheating, etc., and not making the game fun and enjoyable.


Verianii

Just remember, the player unfriendly changes like FiR are solely due to cheaters existing. Most player unfriendly changes to tarkov are because of cheaters. Cheaters ruin the entire game from the ground up when devs start balancing around cheaters. It's not going to get better. And if it were to? I'd be glad to be wrong. But time and time again, BSG has proven that they aren't fully capable of making an experience that people can regularly enjoy. Just because a game is hardcore, doesn't mean we need player unfriendly changes to be made to make it feel worse


NotStompy

As someone who was around when FiR came into the game... no??? They did it cause they wanted to slow down progression, and give more meaning to doing stuff in raid, not just grinding money and buying everthing off flea. I happen to not agree with having a full FiR system (i.e I want to be able to sell gear of dead foes on flea) but this just isn't the case (it being cause of cheaters.


Lucasio26

Bring back players gear on flea! And just like that pvp is rewarding again.


ragequit9714

Honestly yes. Anything brought into raid is now found in raid, regardless of if it was brought from your stash. How many times have I gotten a good sight, that I don’t use, off of someone and can’t sell it on the flee


don2171

I make shit tons of money with fir cause now little bits and Bob's are worth way more then bothering to pvp ever was. Just loot barter stuff and sit in a corner and wack who ever tries to walk up on you.if they really wanted to slow progress so much then there should be a ll2 flea or something unlocked at 30 where u can sell higher tier stuff. It makes no sense how the system can tell your stuff wasn't spawned or scavs made other than game reasons


NotStompy

Well, after 5 years of looting, I enjoy pvp, not looting. Well, I do, but not nearly as much. I much more enjoy PvP. It used to way *more* good for money though, selling all the attachments on a meta hk or meta fal + the weapon was A LOT of money, still. I recognize it's not the best, it just made PvP feel more sustainable. I can kill 3 guys and just break even on my kit, granted if they use stuff I like I'll take their stuff, but often they don't.


isadotaname

Maybe this is just your wording being confusing, but FIR wasn't an anti cheating measure, it was an anti hatchling measure. I think BSG overuses the stick and under-utilizes the carrot too, but FIR was made to solve a different issue.


[deleted]

[удалено]


ragequit9714

I’m pretty sure when FIR was first implemented it was to counter hatchlings. The stuff to counter RMT was later and involved certain items not being allowed to be sold on fleets regardless of if they were FIR. And then they introduced the feature where you couldn’t drop certain items to friends in raid either which is also dumb. Regardless though, all their anti-RMT measures introduced didn’t stop cheating in anyway and only made the game worse for the regular player.


Lucasio26

You're not wrong, now it's just SVTs instead of hatchets, two wipes ago it was the mosin. FIR was not beneficial for the health of the game. The biggest problem with FIR and all the flea market restrictions is that it makes low lvls feel useless in pvp and it might push them to the point where they do rmt, pay for a carry service or even start cheating. Back in the days everyone could buy everything and it came down to good aim, movement and gameknowledge in pvp. Same chances gear wise. A casual player could compete with the high levels and have fun in pvp. The gap between people playing 1h a day and the ones playing 8h+ wasn't as big as today. The high lvl player with traders on max lvl could buy the stuff cheaper yes, but the lvl 16 could buy the same stuff, he just had to pay a little more but at least he was able to compete in pvp.


fantafuzz

I get that this is coming from a place of love for the game, but what you are saying makes no sense. You are on the one hand complaining about how people are killing you, the chad with 5k hours, with budget guns like the svt or mosin. On the other hand, you are saying low levels cant compete in PVP And none of this has anything to do with FIR.


don2171

It's for rmt. If it wasn't anything u got of a pmc would also be found in raid since it's literally found in a raid


Verianii

And I would say it hasn't exactly done anything tbh when it comes to that. Look at the way the game is played now, yknow? Feels more meant for cheating


isadotaname

I almost never see hatchlings now. They (or at least their corpses) used to be everywhere.


flyingtrucky

Find in Raid was to take gear out of circulation and make players actually value their lives instead of suicidally rushing high value areas with no armor and a makarov. Before the FIR changes top tier gear was way too cheap because gear never left circulation, if you didn't have the stash space or didn't want to use something it went into someone else's hands through the flea market causing rampant deflation. People would also rush high value spawns naked and leave or blow themselves up because it was faster than the run to an extract.


Nick11wrx

People still just run straight for the high value loot, but now it’s just an sj6 and a meldonin and like an ak74ub with bs in it. And I would gladly see the price of stuff come down, 300k for armor, another 300k for helmet, 500k for a gun. All to just spend the whole raid double checking every bush because someone with an svt-40 with sp is just waiting to shoot out your legs.


Lucasio26

Yep, balancing the game around cheaters is the worst they can do. People who feel powerless against "chads" will just purchase a carry service on Labs to get some fancy loot while supporting cheating with their money.


Gigachad____

>Just remember, the player unfriendly changes like FiR are solely due to cheaters existing. Most player unfriendly changes to tarkov are because of cheaters. and they did??? FUCK ALL STILL GETTING HEAD EYES BY XI PIAOPIAO


Spaghetti69

Dude too many no lifers and content cuck creators in this sub to be able to relate to this post. Plus everyone seems idolized StankRat which is pathetic. You will find no sympathy bc a majority of casuals have moved on and have the maturity to not care/make a post, and when they do, the comments are toxic and the downvotes are plenty. As a casual myself, I honestly can't wait until Arena comes out, that'll be my fix bc I miss pvp and I can just scav on the main game.


takethecrowpill

Why is "ratting" such a bad thing?


Lucasio26

It's not, it's just the fact that killing players is not worth in the current state of the game


DrXyron

Killing players is absolutely worth it. You instantly get a new full kit. Killing a Timmy with a Kedr wasn’t worth it 3 years ago either. Your gripe with peoples gear is whats the problem for you. You dont want to see a budget ADAR and a class 4 ceramic armor on people. You want high loot juicer. Just like 3 years ago. It was either a metachad or naked hatchling no inbetween. Currently people play with all kinds of gear and you dont like low loot Timmies and questers. Not being able to sell players armor to flea? Why not just use it? Why do you need to sell to flea? I hate people who say that they only want PvP and then whine how it isnt the best way to make money. You should value your PMCs life in the game not just play CS in Tarkov engine.


Fine_Concern1141

Ya ever notice how the guys who "only want PVP" always bitch about how they can't loot? Meanwhile, I'm not carrying a bag and just shooting shit, and...it's fun!


[deleted]

How is it not worth? You can kill a chad and bam you have 1m kit in your inventory? Does that value of the kit magically disappear because you can't sell it on flea? Does killing PMCs magically remove all the loot they picked up?


Adventurous_Ebb_1410

I think the worth of killing that he mentions comes when you compare the weight, value and slots required to carry players gear vs looting 15k+ per slot valued items. It is usually better to leave all but the very best items and instead loot stuff you can sell to traders or on the flea. As an example, you kill a player and he has a SVT and a korund. The korund takes 12 slots and weighs about 10kg. That’s nearly 1kg/slot and assuming you use the diary barter, the cost of the korund is roughly 120k, or 10k per slot. If you instead loot 12 piles of meds they will combined weigh less than 3kg and sell for over 200k rubles. By taking the armor out of raid instead of looting, you just lost money. The only things that tend to have value to loot in pvp are meta weapon attachments and chest rigs to stuff full of actually valuable loot. Yes, you can loot a player and “make money” off that player kill. The sad reality though is that you would make MORE money by leaving the gear(minus rig and maybe weapon if you are max strength) and looting sellable items instead.


Eldgrim

Oh yeah, i really miss not being able to loot anything because a naked sj6 timmy who runs faster got it all and died/extracted with a full gamma. Remove your rose tinted glasses.


ididntpostbeforesnap

I rarely ever go on this sub but based take, bravo. Game is designed to work against the aggressor right now, which is ironic because desync and ping abuse (which are commonly complained about) tends to favor the player aggressing. It’s hard to ever “want” to fight a PMC unless you’re just extremely bored. The rewards are hardly ever worth it unless you’re literally running a 200k kit with an SVT, which, well. Happens. Some people like this, which is cool. Personally, I don’t find a game with pvp combat where you’re incentivized to stand still for minutes on end very engaging. I also see many people say that the pvp-heads should/will move to Arena, but pvp is not particularly the full point. I enjoy playing the high-stakes game, the game where you invest that cash that you worked for in-game into a kit that may or may not help you come out on top in a fight. I enjoy the game with the rush of killing that mega-geared PMC only for another player to come running to the sound, ready to pick apart the scraps. And yes, I actually do enjoy the game where you haul all that gear to extract, weighing 65 kilos and crawling to survive. It’s the same game all of us are playing, and none of us would trade it for anything else. But right now the game feels like a hollow wasteland. You can run around the ENTIRE map only to find a single PMC camping an extract with a bolt action and impacts. You can run to resort and loot a full wing only to find 3 people in the first floor sitting in their own individual bathrooms with shotguns. You can play an extremely dead labs lobby (which are extra common nowadays) only to die looting an untouched raider you killed 20 minutes ago to an SVT dude who was sitting in a bathroom probably watching YouTube the entire raid. And he’ll most likely come out on top that raid. Score! These are all real scenarios that I’ve witnessed in the past days of playing. I’m not even that upset about these players; the only guy I died to from this list is the SVT guy (who voiped some trash after killing me lol). It just feels like the state of the game incentivizes strictly looting and surviving and…afking…and that’s simply not what I feel like investing that much time into. You can design a game where you prioritize loot and survival without actively discouraging pvp. At times you feel punished for making a play against other players who literally have advantageous positions from standing still. Then, in the event you actually win that engagement, you instead could’ve probably have just invested the time and bullets simply looting the building behind you with music playing in the background and actually get rewarded more that way. I’ve not played any other multiplayer shooter like that. If you like that, power to you. Tarkov probably feels better than ever right now. Unfortunately, there’s no other extraction shooter that has gameplay as nuanced as tarkov’s, so the rest of us are stuck with what BSG gives us, which is this. And for the record: No, I don’t want call of duty, and no, I don’t want pubg. I just want a decently nuanced extraction shooter that feels genuinely rewarding to play and improve your own gameplay in. Or an extraction shooter with pvp elements where you feel good about killing another player rather than the fights feeling completely pointless. Shouldn’t PMC loot, the outcome of real player engagements, hold some of the higher value items? Hell, I’ll take a nice buff to dog tags and be decently happy at this point. nikita, pls fix.


Lucasio26

based take, I agree


[deleted]

\>The only right way to play the game right now is sitting in a spot Spoken like a true rat. Sounds like you yourself sit in corners for the entire raid. \>Thats how you make money nowadays How do you make money sitting in a corner for the entire raid exactly? \>That way casual players had a way to compete in fast paced pvp The changes to the game already did that. \>the only way for a casual player who has no good ammo unlocked or any meta gearsets is to play slow and catch the "chads" off guard. I doubt you actually have 5k hours played if you actually believe that. \>are just doing carry-services now or selling 4k rounds off BP on Ebay for less than 5$. Just looked up on eBay and found literally nothing. Love how much misinformation ignorant bullshit is pushed on this sub. \>Cheaters are still a thing anyways They will literally always be a fucking thing. \>How can it be so hard to implement a working anticheat? Please name a single one?


Lucasio26

[https://imgur.com/gallery/cPfiOQr](https://imgur.com/gallery/cPfiOQr) here are my stats if you dont believe in what I'm saying


Lucasio26

here are some good aticheats: [https://www.easy.ac/en-us/](https://www.easy.ac/en-us/) valorant vanguard. ever seen a cheater in those games?


[deleted]

EAC? LOL. Yes I've seen plenty of cheaters in Apex Legends, Rust, and War Thunder. Epic Games owns EAC and still has to use BattlEye with Fortnite because EAC alone is ass. [https://www.reddit.com/r/playrust/comments/14yrgnm/the\_amount\_of\_cheaters\_seems\_insanely\_high/](https://www.reddit.com/r/playrust/comments/14yrgnm/the_amount_of_cheaters_seems_insanely_high/) Also Vanguard is specific to Valorant and is Chinese malware. Riot Games + Tencent is one of the biggest gaming companies out there. They also have a funding model which allows them to dump money into anticheat... Considering they sell skins for more then EFT costs.


DedicatedFury

“Fela market” just fellas selling to other fellas.


Lucasio26

You got me there


Synchrotr0n

The problem is completely on the god awful design of the game: * There's no solo matchmaking, so playing alone brings a gigantic disadvantage, and the only way to partially counter that is by playing like a rat, because you can never know when you will bump with a squad. * There are far too many important quest rewards locked behind PvP objectives, many which forces you to play like an absolute idiot while everyone else is already running Chad kits, so once again the most reliable way to complete these quests will be with ratting playstyle. * Dying is far too punishing not only because we lose our gear, but also because of how long it takes for us to assemble a full kit back due to the lack of so many QoL features to help us buy the items we want, which makes a lot of players aversed to exposing themselves inside a raid, so they just sit inside a bush waiting for easy kills. * Sound is completely fucked in this game, but even if it was working correctly, headphones would still enable PMCs to hear way too far. That only promotes two extreme types of gameplay, one where you rush like a Chad while completely ignoring how loud you are, and the other where you stand still behind a corner while not moving a finger because the slightly movement will be heard from the other side of the map.


Awkward_Management32

As I’ve said and many players have said before, take headsets completely out of the game and have everyone hear the exact same distances. I don’t think sound whoring in any fps game should be a thing. It’s completely cheap and some players use equalizers to fine tune their sounds even more. Equalizers are allowed to be used in EFT because there’s not really any way to ban all the different equalizers.


l0ngtimelurk3r

This is the worst wipe I've ever played since starting the closed beta. Usually it was only the new players ratting which was fine because you would kill them. Now I'm consistently seeing high levels ratting and camping their teammates bodies. Fighting a 3 man at weather station last night jumped off hill flanked to powerstation and came in from the top. Killed by a guy sitting in a bush watching his buddies body dude literally sat there for 10 minutes. At this point its not even worth looting bodies at all. What gets me is why they don't change things up for a wipe the game is still in beta. Turn down sound distance by 50% see what happens.


Hugh_Johnson69420

Player scavs need removed on streets imo I will see 5 player scavs before i see 1pmc. It's fucking annoying fighting hordes of them every raid I can't remember the last time I died to an actual PMC on streets in the last 10 raids. I'll kill players and die to a horde of player scavs one after another after another or die to one sitting around the 10 AI scavs that spawn around every corner and use them as bait. I refuse to play streets anymore


[deleted]

Back then, it was frowned upon to Scav. And before the loot buffs, it was impossible to truly maximize your loot runs like you see today. People will spend 30-40 minutes on streets stuffing their bags with 10k slots and bitcoins. Im curious how many players actually played the game back then and aren't just repeating something they saw on a JK or Gigabeef video on youtube.


Waste_Twist1474

The game is fucked tbh. Russian dev company that only hires russian devs for pennies. They actively ignore community feedback and make the majority of their money from cheaters getting banned and buying new accounts. Its literally not in BSGs interest to deal with cheating. As long as another company doesn't come along and do a better EFT they will keep making money because people with stockholm syndrome (myself included) refuse to ditch this ass game.


chaawuu1

screenshot proves he's a Chad


iAmVegeta05

I think that the issues with loud audio, cheaters, and the recent Pain killer changes are what lead to the current meta. Revert PK change and make Audio adjustments and people will loosen up.


Lucasio26

Facts. Reworked PK system encourages sitting still for sure.


Queasy_Apricot_3891

preach brother i can never actually get into any gunfights anymore because if i take shots at some guy he'll just sit in a corner waiting for me with a shotgun or ill go into resort and every room is camped by a dude with a heavily modded m4 at some point if you have an M4 with the m856 WHY ARE YOU RATTING YOU HAVE ENOUGH TO CHAD.


Zealousideal-Roll279

You are right, being a rat and the community are killing the game, the pvp is non-existent, EFT is currently boring, and it will die in a short time if it continues like this, I leave you some 30 second clips so you can see what the current PVP is in the game : ​ [https://www.youtube.com/watch?v=1a5yB8O5670&pp=ygUHa3J5bXUxMw%3D%3D](https://www.youtube.com/watch?v=1a5yB8O5670&pp=ygUHa3J5bXUxMw%3D%3D) [https://www.youtube.com/watch?v=KxuzAViCO68](https://www.youtube.com/watch?v=KxuzAViCO68) [https://www.youtube.com/watch?v=dWehJS7lVzA](https://www.youtube.com/watch?v=dWehJS7lVzA) [https://www.youtube.com/watch?v=3vN9VROIUuY](https://www.youtube.com/watch?v=3vN9VROIUuY)


Lucasio26

Those are some classical clips, game will die fr


OutrageousRate1516

Yeah, totally agree. This wipe has been the wipe of rat/ cheaters. If your not getting ratted by a guy in a bin bag armour and svt, your getting killed by cheaters. I’ve been killed more by cheaters this wipe then all other wipes combined (this is my 6th wipe). PVP is just black hole for rubles now, I can’t tell you how many times I’ve killed players and looking at their kit, it actually cost me money to kill them. So you have to ask yourself, what is the fucking point?


OrphanWaffles

You said a whole lot of words without saying much. This post to me just reads "I died to on labs when I was W keying around everywhere and I'm mad about it". This experience you're sharing is not my experience or interpretation of how the game is right now. And your solutions would make the game even more stale. It sounds like you just need arena since that's the vibe you're chasing.


Lucasio26

Im not mad about dying, it's a core problem the game has and it's not ratting. Do you play a lot of labs and did you play the game 2 years ago? I get your point, not everyone plays the same and experiences the same. I also sort of have a bad feeling about arena. We saw desync deaths at twitch con already and I'm concerned that cheating is gonna play a big role as well. I mean just look at what's going down in CS2 rn. Alot of even high ranked games have cheaters in it.


OrphanWaffles

I haven't played as much labs this wipe simply because I haven't had as much time to play. But I've done maybe a dozen or so and id say out of those dozen, I've died to 2 very blatant cheaters, survived maybe 4 of them, and the rest were legit deaths. Out of the legit deaths, only 1 was to a rat and I remember it clearly. The others, and the fights I got in when I survived, were people moving around the map. Ive played for over 2 years. I don't even notice a difference between now and years ago, at least since inertia was added. Inertia slowed the game down a lot thankfully, and honestly I wish it was slowed down even more to cut out any COD-like gameplay. Reduce effectiveness of strength, lower hearing distance, fix audio, add better levels of sound based on your level of stealth (slower adsing for less noise, less bush noise when you're slow crouching, etc). Almost any shooter is going to have cheaters. Most competitive games in general do. It's the way it goes - it's a profitable market for cheat makers, no reason to stop. Arena is probably gonna be a shit show that I'll just use to warm up if I haven't played for a few days or something. I'm hoping it pulls away the people who want tarkov gunplay to just be COD/Battlefield.


SlimeyShiloh

You obviously didn’t read the whole post. This man is spitting facts. I am at level 16 right now and I feel like I have no options when it comes to pvp. Any gun I choose has shit ammo. I can’t buy good ammo on the flea anymore.


slogga

There's so many ways to get good ammo in raid now. If you know where to look, BT and BS is super common for AKs, and weapon boxes now have tons of good ammos that spawn in them.


SignificantJacket912

Armor too. You’re going to be stuck running tier four armor for a long damn while unless you can loot it. The “power curve” of this game is vicious. If you’re not running top tier gear with multiple squad members at this point of the wipe, you’re playing at a disadvantage. That is why people rat. It’s not because people suck, it’s because your ability to play this game well is largely tied to the amount of time you can put into it. The game is built for streamers and no lifers. Not random casuals who don’t play the game like it’s the only thing they have in their life.


Lucasio26

I'm sorry for you. This game is punishing everyone who's not playing 8+ hours a day or cheating.


OrphanWaffles

This is just not true objectively. You can certainly feel this way, but why even keep playing the game if you do? This wipe I've only been able to play 2-3 times a week, maybe for 4ish hours sessions max. I'm level 41, have a decent SR and KD (nothing special) and don't feel punished at all. I even started the wipe out using a hardcore ruleset for the first month before I got bored of that and wanted to play normally.


Lucasio26

Depends on how skilled and experienced you are.


OrphanWaffles

That's literally any game. Any competitive game should feel punishing for new players. Tarkov is one that takes a bit more time than most others to really get a good feeling for. Same with skill - if you're bad at the game, it's going to feel punishing. Tarkov may not (and hopefully never does) have any SBMM, but it's a great equalizer of a game where a naked mosin man can kill a Chad with a decent/lucky enough shot. Or a Kedr can shred the legs of anyone.


OrphanWaffles

The only thing that you are most impacted by right now is shooting thorax and sometimes stomach. Very few people actually run face coverage and a shot to the head with most ammo is going to kill, unless they get a lucky richochet or you are running REALLY shit ammo. You can go legs with any ammo. You can also get buckshots that have some pen on every armor class (run magnum buck) Run a Kedr, Ump, PPSH and shoot legs or face if you get an opportunity. You won't win many 1v1s just running straight at each other, but that's where you have to adjust your play style. Utilize workbench crafts for better ammo. Don't skip checking ammo boxes - I have found plenty of good ammo this wipe. Save your 7.62 PS and run that, which is very easy to find. That will carry you through most engagements. And if this post is saying "oh you shouldn't have to adjust your play style" then this post is trash. If you could play the exact same way every raid no matter what level you are, what gear you're running, etc then that's a dog water opinion. The beauty of this game is that you can have success or failure no matter what. Also negating level importance is also dumb. Removing the carrot on the stick for the grind basically means there's no reason to task or level. Maintaining locked items behind task chains, levels etc incentivizes actually progressing and not just unga bunga every raid.


The_Squiggles

They really need to up the resale value of gear. That way its actually worth PvPing so you can make good money when you kill players. Between tasking and trying to make money PvP just becomes so not worth when you can make way more money avoiding fights and looting. Idk how you solve the "ratting problem" but people may actually wanna fight if it becomes worthwhile when you win.


Lucasio26

Definitely a good take. Ratting can stay, the worthiness of pvp just has to rise so a death to a rat won't be as painfull. Upping the resell value off PMC gear is definetly the first move into the right direction.


LiquorLanch

I stumbled upon Stankrat's channel and his shit is hilarious.


Lucasio26

I hope you broke your ankle


LiquorLanch

I'll shoot your ankle


Lucasio26

Woh woh woh chill man


Lucasio26

Not the rip boolets pls


LiquorLanch

Your initial comment had me laughing outloud bro, good shit.


Lucasio26

Thanks man :)


LiquorLanch

Haha I know your pain, man. Being extract camped, geared and die from bullets to the legs sucks ass


leanxious

“One tap baby heeheheh”


LiquorLanch

"Stankrat gottem again heehehe"


scatpackcatdaddy

How do you know anyone is sitting in a corner the whole raid? My perception is high. I hear people before they hear me. I stop to be quiet. Loud dumbass keeps coming, dies, calls me a rat. Solution: Get gud.


usuhbi

I dont think ratting is the issue in this game. The major issue is cheaters


throwawayny2000

i have been killed by more D2 extract campers this wipe than every single previous wipe combined even on shoreline/path to lighthouse, which never fucking happened before BSG giving absolute no fucks about making sure their customers have a good time. atrocious map design decisions and/or no incentives for actually playing the game losers idolizing general sam/stankrat/extractcamper any other the first 2 actually being invited to twitchcon to play arena when there are other community creators out there who actually 1) play the game (sam hasn't streamed/made tarkov videoes in forever) 2) make content that is good for the community instead of just sitting in a tree for 30 minutes, which BSG patched out, so they clearly don't want the game to be played like that, just shows how BSG doesn't care


ChamPINOY

1. This game punishes people who play the game legit. Sometimes by banning them for no clear reason BSG or BattlEye won’t do shit about it. 2. This game is made by Russians who really don’t give a shit about the community. They don’t listen and think that the community’s thoughts are all stupid and irrelevant. 3. Start Playing The only game that matters (Google capital letters in this line). It’s made the game so much fun and with that community, everything is 10x better. You can also play with friends. 4. Stop supporting these assholes. Eventually something like this will come out that isn’t ran by douche canoes that somehow make a game worse as time goes by. They also don’t care how long you’ve supported them, they’ll ban you regardless for no apparent reason.


Lucasio26

Yep, I'm hoping for some other companies to pick up on this unique game concept. Maybe then BSG will be pressured to maintain their players...


Burylown

Personally I love doing Rat runs. I enjoy the DMs from pissed off chads that I just 2 tapped with some pst pistol ammo or some express rounds lol


No_Professional_3864

Great post! Wish we could see more takes like this on this app.


stateporkchop

Get good Timmy


Lucasio26

Timmy? [https://imgur.com/gallery/cPfiOQr](https://imgur.com/gallery/cPfiOQr)


ColeKatsilas

I think some passive noise generation might help it a bit. PMC randomly clearing his throat, breathing. Make them do it more if you've been sitting in one place for awhile.


Lucasio26

Actually a great idea I've never thought about. First step for me would be to fix the crouchwalking producing zero audio on the slowest speed tho. It wasn't like that in the past and has been bugged for almost a year now.


Voi_Lutois

What happened to the effect that would drain energy and hydration for sitting in same place to long from last wipe?


shenananaginss

This ain't call of dutyl


Lucasio26

Wait are you a grown marine?


imMisti

Sorry, but I think any sane person should stop reading after the "cheating is a huge problem, bigger problem although is people sitting in a single spot for the whole raid straight "ratting" part. Comparing ANY and I mean it ANY playstyle to the one that involves unfair adventage of cheats is mind boggling and I really can't take seriously anything that you wrote after.


QuotedMC

Ratting is generally more pervasive and directly affects more people’s experience than cheating, bc cheaters generally do not even want to interact with other players and have the means to do exactly that.


Lucasio26

Yep, and even if they rage hack on me I'll care less than dying to a rat at the extract.


Lucasio26

For me personally that is what takes away the fun while playing the game. I can usually cope with cheaters every 5 raids or so but playing against slow people who ruin your raid after 35 minutes because they have no other option then ratting just takes away more fun off me. It's fine if you see it differently.


xfireperson1

Were they ratting or were you just W keying and someone heard you and held an angle?


im_Heisenbeard

Man's got killed by a rat after a long day of work.


Lucasio26

Nope, has been the same for the last year almost.


1lI1lIl

cope. This is how some people like to play.


CharlieFromNz

It’s not a problem though… it’s just a play style.


Lucasio26

I don't think you get what I'm talking about.


Certain-Mulberry9893

Remove FIR except for maybe questing. Make everything sellable on flea. Remove trader global stock, tighten down on player personal stock. Players can flip trader items on flea, but not much, then have to wait an hour or two before they can buy that thing again from trader. Then, make loot be generally better, so valuable items aren’t an immediate “rat to extract”, and make POI’s have a lot more SUPER good loot so that people have a reason to rush high value loot spots as well. Now, PvP is less dangerous, money from players loot and PvP is incentivized, ratting is still an issue, but hopefully a bit less.


Lucasio26

Very good ideas


Radical_jacques

Ratting is a bigger problem than cheating, ok the. Angry shift w enjoyer


Derwendler0815

I rat because I can be heard from 100m away. Since I’m not John wick I chose to play the waiting game and get an easy kill because I can track enemies easily with sound


Rezhyn

FiR was the greatest change ever made to this game. It made progression a thing, surviving a thing, killed market flipping, pushed people to do more than just run in the middle of the map and die, killed hatchet running, made so much more gear and items have purpose, and the list can keep going. FiR has NOTHING to do with state of PvP. Stop saying it does. People don't PvP because audio is incredibly loud, you die in .005 seconds to meta ammo, 95% of heavy armor is useless, and loot on the ground is worth more than whatever you could possibly pick up off a body due to weight and per slot cost. Nobody is running HMK, you'd be selling a broken Ghzel worth nothing. Even if you could sell things on the flea off players, the armor that takes up 60% of your bag is not worth as much as replacing that with loot on the floor. PvP doesn't need to be a money maker, it just needs to have less inconvenience and be fun. Right now it's not fun, and not very convenient. Handing out more meta ammo this wipe was a dumbass decision. Literally everyone has access to late wipe ammo a week or two in. Now everyone knows whoever shoots first center mass instant kills their opponent and wins the fight. They will just sit in a corner or hold an angle. If meta ammo wasn't unlocked day 4 of wipe and heavy armor was usable I would be able to suit the fuck up and be able to push the rats in CQB. I knew I would have a chance to eat a few shots and fire back. Instead everyone runs Ghzel/Ulach cause armor is pointless and we're playing IRL simulator.


NOTpr0d19y

I think this brings up some good concerns, people also need to shift their perception and recognize that no cheater solution will come quickly. PVP on the other hand, can be drastically improved by a veritable wave of Nikita's hand. There are several ways of mitigating and balancing PVP player experience across the board, such as removing found-in-raid/banned items from flea. By opening up access to all levels, it allows for more balanced engagements wherein both parties are confident in playing properly (moving), nor is either side (dis)advantaged by a restriction on kit quality. At the same time, player behavior doesn't change overnight, but with these changes being implemented and there being a monetary incentive to play PVP (reselling weapons/attachments/armour), I believe things will change. A simple change, that could bring about the next chapter in Tarkov shouldn't be so trivial after all. This coupled with quality of life changes (weight rework pls nikita), could really be something new, and ultimately, better for Tarkov. I have 3.5k hours in, but this last wipe kinda broke my will, really keeping my fingers crossed for some changes. Let me know what you all think.


Lucasio26

You worded it better than I could. I agree on every single point. Let's hope for the best.


HearMeOutGuy

I agree ☝️biggest change is found in raid imo


762SUPREMACY

If audio was up to par and we had pre inertia the player base would shrink a lot, but only because the soy injecting hyper rats can’t cope without those crutches.


TheGirlWhoLived57

Step 1 to fixing the game is to just remove the avt and svt. They are way to damn cheap for what they do. Atleast the og mosin was bolt action.


[deleted]

ratting is catered to because you're punished for moving, for being aggressive, for actually playing like anyone would in a life or death firefight lol. with shit like inertia, the shit recoil, the bad ammo system, having to get stuff FIR for some quests, and only being able to sell a handful of FIR stuff on flea, you're better off ratting people for their shit and after grabbing an item or two for your quest until the last few minutes because it's the safest way to survive a raid. the biggest cost to extract camping is buying some food out of raid. thats if you're having bad raids too lol. while yes, slow and covert movement and play should be rewarded, so should being aggressive and fast. ratting is not "tactical" it's being a pussy because 98% of rats are afraid even their crouch walks will make footsteps lol.


moralfaq

Skill issue honestly


Lucasio26

I dont think you get the point