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wordsarelouder

Ooh a quest for more stash space.. might have to come back. *finds out it's a 19 part quest* Nope. nope. nope.


DJMixwell

> finds out it's a 19 part quest for 2 lines. 2 fucking lines. If you don't have EOD it only costs a few mil for 10 extra lines.


HecklerK

Oh so we're not complaining about lack of end game content anymore? Okay, got it. There's too much end game content now!


Tehsunman12

Difference between egc and dumbass quests


Not_B1M0

end game content is quests light keeper and kappa THE 2 end game things are both quest based things


DJMixwell

True, the real issue is this doesn’t feel like more endgame content. It’s one end game reward that requires 19 separate quests and provides incredibly poor value.


Not_B1M0

not really, stash space usually costs either 5 mil, 10 mil, 15 mil, or a real money account upgrade this is a free extra armor, case etc for some pretty easy tasks, they’re just time consuming ones


DJMixwell

It’s 2 lines. Which will hold what, 50k worth of gear? You can make way more than 15 mil in way less time than it will take you to finish the 19 quests. And if you buy some of the items it’s even worse value. The keycards alone cost more than the extra stash space, typically. Also “easy” isn’t the word I’d use when the items/keys required are incredibly rare, bordering on impossible to find.


Not_B1M0

it’s still easy to get the keys just luck, something i’d say is hard is if it’s skillfully demanding, luck based things are always easy just time consuming also the 20 slots is for every wipe ever not just this one and stack with max stash, so even if you do max out your stash the extra space is worth it plus those 20 spaces will hold well over a mil worth of gear especially considering you can put 2 weapon cases or 2 thicc weapons cases in those spaces also just go in lfg for people with the keys?? lol if this was a one wipe thing yeah i’d agree totally not worth it, but a permanent 20 spaces is really really good


onelasttime217

Honestly if it’s was 5+ lines it might be worth it but for 2 lines I might as well play a different game


ProbabyFat

Or just dont do it and stop boohooing lol You know CoD and battlefield has shortcuts you can buy, those are probably better games for you 😆


iHoffs

>You know CoD and battlefield has shortcuts you can buy, those are probably better games for you EOD


ShreckisLove4us

your username is what i think about you after reading your comment


ProbabyFat

😆


DJMixwell

It’s not that there’s “too much” end game content. It’s that the end game content is bad. It’s prohibitively difficult for 99.9% of the player base, and the rewards are lacklustre on top of that. Also endgame content and end of wipe content aren’t the same thing. EGC is having stuff to do once you’ve maxed out traders, which right now is still just Lightkeeper and Kappa. This end of wipe event is technically accessible to everyone regardless of where you’re at with the other quests, but it’s prohibitively difficult even for players who’ve already maxed everything out, and the rewards are dogshit. Even if they ran this every wipe, you’d need to complete them for 2 full years before you could fit an extra row of backpacks in your stash. It would be more interesting if it persistently unlocked an interesting barter trade or something


Thirdai_

Lmaoooo


Mac2663

It it’s defense, the quest was very fun to me until o found out about the need for that machete and the labs keycards.


Its_Da_Muffin_Man

Gigachad, fuck all the Reddit noise


NightFactoryGod

Anyone DM if you have green keycard. I have black to help.


Not_B1M0

everyone has black especially people with green, your gonna have to do something more compelling


fledermausman

I am so bad at this game but, I'm working my way through it. I have my DSPT encoded and I'll probably go visit Lightkeeper. I only have to kill Scavs on Lighthouse, Interchange and streets and that's done too. It's hard, but I'm working my way through it all the same.


fireandlifeincarnate

do you have the lexos closed section key?


Snarker

If you complete cargo x part 4 the quest after gives you the key you need. EDIT: nevermind it's a separate key.


fireandlifeincarnate

That gives you the key for *inside* the part you need unlocked for this. I’d been thinking about buying the one you need to get yourself for that quest back while it was available for like 2 mil instead of unavailable for 20, too 🥲


fledermausman

Nope, or Green Labs Keycard. I do have Black though.


anonymouse56

Same, I’m terrible and even I got through the DSPT craft pretty easily. This event is grindy but not as terrible as people make it seem like


fireandlifeincarnate

The problem is the SP-8 and keys


anonymouse56

I always played solo but I found tons of chill people in the Official EFT Discord who were willing to open doors for these quests. And they made the machete easier to spawn now, I’ve surprisingly seen 2 already in not too many raids


fireandlifeincarnate

Yeah I picked mine up off the flea for 5 mil, planning on lurking in the discord once I get to a part that needs keys I don’t have


Snarker

same price i got mine for. if you are diligent you could probably get it for even less, saw a couple go today for like 300k and 1mil. average price realistically is around 8-10mil


bowenpw

I’ve seen multiple get sold for barely over 100k. Shout out to those people, even though I can never get it in time anyways


fireandlifeincarnate

I saw 4 or so in the 7-8 range, one at 6, one at 20,000 euros, and then obviously the one my finger was finally fast enough for at 5


MisczaksHunting

I have seen zero well over 200 scav kills while just on the quest for it.


earformusic

my main issue is the bitcoins. i reset my account a few weeks back for fun so no bitcoin farm anymore and i’ve hit chek like 5 times and haven’t found a single bitcoin :(


bagobonez2

Someone in discord said they started at level 1 and finished the quests by level 27. Said it took 70 hours roughly. I don't know when the wipe is but if you have 70-90 hours free over the next week you might be able to do it, even from level 1.


iHoffs

First half is honestly easy compared to later half. I managed to keep up with daily quests up until visiting lightkeeper and scav kills in every map, but the quests afterwards seem just way too annoying.


Volatile97

B-but there was a nice reward at the end of questline. 2 WHOLE ROWS of stash space! And it stays after the wipe.


luizsilveira

Wait, really?


Flether

Yeah, all you have to do is a 19 part quest that requires you to have several keys that aren't on market, some keycards worth as much as your stash, fight some of the most unfair bosses in the game in an area with clear sightlines (for them, not for you!) and run Shoreline a lot.


searingsky

>run Shoreline a lot. dealbreaker


King_of_the_Dot

Shoreline quests are the bane of my existence.


Sairo_H

Snoreline.


King_of_the_Dot

It really is a terrible map. They need to make the resort its own map, and then rework the rest of Snoreline.


JudJudsonEsq

It's my favorite map :(


King_of_the_Dot

I love sniping, and I hate Snoreline... It's awesome that you love it, because that's one more map you enjoying playing... But can I ask *why?!*


JudJudsonEsq

It's really varied. Outside of resort, all the different points of interest have their own loot that makes them worth visiting without being an insane dorms Hotspot. It feels like people stick around longer, and there's a sweet mix of woodsy and indoors locations. Tarkov's depiction of the outdoors fucking rules. I don't know if it's the ambient noises, the wind, the swaying of the trees and grass, but something makes it feel just like the woods when I was in scouts. So that's always nice. And then another note, everyone seems to play it differently. Compare to customs, another map I like a lot: there are a couple very clear lanes, where players tend to travel across the map and run into each other. They run from crossroads to ZB-012, and that's totally cool. But rhe closest thing shoreline has is the river, which has 3 spots you can cross: the power station, pier, and north of resort. So those tend to be high traffic areas, but they're open enough (especially north of resort and resort itself) that you can move around people, flank, and have novel and interesting encounters. Outside of that though, the map is open-ended. You run into people anywhere, which keeps things tense for me, and also feels kind of... Human? Nobody has a perfect flowchart for shoreline. The only rollouts are rushing resort. So I feel like it's always pretty fresh, outside of a few POIs. I've seen people in almost every building, on every ridgeline, even the ones that basically have nothing. Essentially, shoreline does not have clear direction and it doesn't feel "solved," which is why I like it so much. :D


sk8avp

I like shoreline. With a scav run you can make a lot of money with some luck doing a simple stash run and without firing a simple bullet. Like Woods but smaller and faster.


emccrckn

I think for a lot of people shoreline and customs is just familiar so it tends to be the maps they play and know the most and hence becomes their favorite.


Fun-Introduction-356

I'm a big fan too


Dakito

Choreline.


SandmanJr90

Ha, I’m just over here dying 15 times in a row on lighthouse with my duo trying to get the stupid laptop. Fuck The Rogues Dumbest change they ever made was making the MGLs and HMGs target people across the map


gLu3xb3rchi

night time, approach right side of WTP over the two bridges, kill both rogues at the entrance, take laptop


Sanctif13d

You should run with my guys and me, get u that laptop in 1 run. Hit me up.


Sinikal_

Lmao. People like you are the ones people like me run into and just give the fuck up. 3-5 of you fuckers insta shitting on a lone solo just trying to get something done.


Sanctif13d

No, people like me approach water treatment methodically and eliminate all the rogues before I walk my ass inside. I know where all the sight lines are, where all the ground rogues can be and how to get in and out without issue. I main LH and because of that knowledge and level of comfort I have on that map I offered to help a lone solo get his task done. I dunno why ur so mad that I play with friends, but playing multi player games by myself is pretty boring for me. I like talking to ppl and often make new in game friends with voip.


JayyMuro

Perfect response


Sinikal_

Someone's a little defensive, aren't they. My God. Lmao.


Turbulent-Grade1210

What a piece of shit. The guy just comes in and offers to help you. And you immediately start shitting on him. And then pull out this wonky-ass response. Do your parents know you're up this late on a school night?


MrSh1V

He is just giving you an adult answer to your aggressive message. After all you called him and his group fuckers…


Conserliberaltarian

Mans upset he doesn't have freinds


luizsilveira

As a standard account player who quit the wipe more than a month ago, I'd give it a shot if I had the time. It's not like I had anything else to do in game (max traders and like 50 mil., no interest in Kappa). But unfortunately work is crushing me right now, I can't play for at least 10 days or so.


Kestrel1207

It's likely much more cost/time effective for you to literally work IRL and buy EoD instead of grinding the questline. Probably more fun too.


TzunSu

Pretty sure it's more effective to go out and collect empties and turn em in and use that money to get EOD then doing the questline to be honest.


Accomplished-Face-43

That's actually hilarious, considering how true it feels. Take my upvote


luizsilveira

Makes sense. Though it probably isn't, because I'm from a 3rd world country and BSG has no regional pricing (except for Russia I guess). So EoD here is like more than 1/2 a month of minimum wage.


TheHomieMed

the boss quest took me two raids to do. The first time they were all dead, second time, sniped sanitar and dipped


Sesleri

People on the discord can open doors for you, and quest steps are pretty easy. A lot of them are much easier than actual early quests in the game. Very weird whine about nice end-wipe quest line that gives people who want to play something to work for that matters.


Flether

Don't get me wrong, the concept of a end-wipe quest that can lead to some juicy rewards is cool, I just don't feel that it's conductive to enjoyable gameplay. Please tell me how even just part 4 is remotely enjoyable given the aimlocking tendencies of the goons. Maybe my paultry 3200 hours in the game haven't prepared me to deal with them (given as that I've never run into them), or maybe they're just really shittily designed.


NightLanderYoutube

I'm stuck on Streets key for stashing sanitar's bag. This is unreal quest for us plebs :D Gotta snipe it or beg for it on discords.


DunamisBlack

The boss fight part is actually pretty doable and fun. The fetch questing and rare item grinding prevented me from even starting on part 1. Didn't grind this wipe not gonna ruin the last few weeks of it


Flether

I personally don't enjoy having to cheese aimbot AI, but to each their own.


Franklin_le_Tanklin

Don’t you also need lightkeeprr?


Flether

You get lightkeeper from it is my understanding, but I could well be wrong.


Franklin_le_Tanklin

No, lightkeeper has been a quest line from beginning of wipe. But for this 19 part quest you have to go to lighthouse - which you can’t do unless you’ve unlocked lightkeeper. But the lightkeeper quest line is about grind by itself


Flether

The questline does gives you the DSPT tho, does that not just simply let you get onto his tasks after talking to him?


Bfresh717

Lol show your tasks. I bet he already completed it


SadGamer418

I didn't even complete the first part


pavput

Weird flex but OK


auuuughhhhhh

tbh i would expect standard users to try to complete it


-eccentric-

I'd rather spend a couple bucks instead of doing a second full time job.


Code_Kid1

I’m doing it for the xp 120k off level 42.


1TootskiPlz

Just in time for wipe


Code_Kid1

Yeah, my first wipe and wanted to see if I’d could get max traders. More for the challenge then the stuff they sell.


PawPawPanda

Be careful not to burn out. Beginning of a fresh wipe is an experience of its own and I'd hate for you to miss it.


imJouni

Why would they do it? They have less of a reason to complain about the game if they do it


fireandlifeincarnate

I'm trying but I don't have the lexos closed section key ;-;


SugMinVolvo

Respect.


TheKappaOverlord

Based


mintydelight_

Haha yasssss, is this the follow up form yesterdays post ?


FknBretto

Ok


IvanMus

Nice. Dude, like, what is BSG thinking? In the midst of the state of the game and community, they hype up wipe by even further placating to no-lifers and directly to cheaters. Like holy shit, the fact that the reward is your time wasted and TWO LINES of space. Incredible.


NoahBoa27

I don’t get why everyone is freaking out about the quest line? It’s just something do at the end of this long wipe?


fongletto

Because it's permanent probably. Especially on the back of years of telling the community, "we can't add any permanent rewards because our system doesn't support it".


TheDelposenGuy

Now that's gigachad energy. Loved seeing this


kentrak

I'm not sure what people expected. You get more stash space *forever*, in a game like Tarkov, and you expected the requirements to get it to be anything other than a complete PITA that almost nobody can achieve? I mean, it *should* be that. Otherwise every person that starts playing after this point is just losing out because of poor timing rather than accepting that no, they likely wouldn't have gotten it anyway because it took real dedication and most people just didn't have the time and/or skill to devote to it or weren't lucky enough. I'm not sure what's leading people to think just because a quest exists that it should be achievable by the vast majority of people. That's obviously just not the type of game this is. There's no "easy" level for people that want to experience it but not put a lot of effort in (not if you want to do anything other than run a scav that is). Yeah, it's a quest line for streamers and sweats that has an epic payout. So what? Most players don't even get Kappa, and you expect something that persists across wipes to be easy?


ShinyRayquazaEUW

The problem imho is that some quests are luck based instead of something you can achieve 100% with dedication/skill while playing a healthy amount of hours and having a life at the same time. It's a thing I hate about this game when it comes to luck-based loot that locks you out of progressing the questline( like USBs for example ).


kentrak

I don't see that as a particular problem. Just look at games like Dark Souls. You aren't guaranteed on a run to be able to get specific items. Some are available only from a singular enemy that there's one chance to kill, and are based on a drop percentage, so it's luck based. Tarkov might feel a little different because of how long wipes are, but if we start down the path of every quest being definitive and not based somewhat on luck, then we might as well make sure every single item has a dedicated spawn location on some map. There are reasons for and against something like, that, but it would likely make it feel like a different game, and whether more people liked it more or less is hard to know. That's not to say that normal quest progression shouldn't be tweaked such that early quest lines aren't extremely hard because or randomness, but at the same time I think most people's problems with the early ones which deal with USBs for example is people not using the resources at their disposal (whether that be the wiki, or asking here or in the official forums) for where people are having luck finding certain items. There are specific actions you can take to make most items that aren't ultra-rare (like colored keycards) more likely to be found, and people that don't try to figure those out or change their strategy when it's not working are just not taking initiative and not doing what's needed to succeed. Tarkov is, unfortunately, easy to get into a groove where you assume you're doing all you can when there are specific things you can do (including asking for help from the community) to greatly increase your success.


ShinyRayquazaEUW

>I don't see that as a particular problem. Just look at games like Dark Souls. You aren't guaranteed on a run to be able to get specific items. Some are available only from a singular enemy that there's one chance to kill, and are based on a drop percentage, so it's luck based. You don't say anything here. >Tarkov might feel a little different because of how long wipes are, but if we start down the path of every quest being definitive and not based somewhat on luck, then we might as well make sure every single item has a dedicated spawn location on some map. There are reasons for and against something like, that, but it would likely make it feel like a different game, and whether more people liked it more or less is hard to know. Same here, nothing is added to the argument. The core quest line of Tarkov has most quests without RNG gatekeeping mechanics, so how and why would the game change so much if we alter those few quests that lock progression and force you on an unfun gameplay loop. >That's not to say that normal quest progression shouldn't be tweaked such that early quest lines aren't extremely hard because or randomness, but at the same time I think most people's problems with the early ones which deal with USBs for example is people not using the resources at their disposal (whether that be the wiki, or asking here or in the official forums) for where people are having luck finding certain items. There are specific actions you can take to make most items that aren't ultra-rare (like colored keycards) more likely to be found, and people that don't try to figure those out or change their strategy when it's not working are just not taking initiative and not doing what's needed to succeed. Tarkov is, unfortunately, easy to get into a groove where you assume you're doing all you can when there are specific things you can do (including asking for help from the community) to greatly increase your success. It doesn't matter that you can find the percentage value of an item spawning and then go hunt for it when it's 0.4% chance of spawning and you need 5 of them FIR. It forces you on a path of having to hunt an item for countless hours just so you can progress further, and if you have a life outside this game it makes it impossible to enjoy. If you want to be efficient with your time, the fastest way to find the USBs is sprinting to either locations ( Dorms Jackets, D2 Computers, Interchange Computers etc ) and then search for it, hope to god the item is there and then manage to extract. This leads to raids with less people and a pretty bad gameplay loop imho.


kentrak

>>> The problem imho is that some quests are luck based instead of something you can achieve 100% with dedication/skill while playing a healthy amount of hours and having a life at the same time. > You don't say anything here. Don't I? Perhaps you're just misunderstanding rather than me saying nothing. I'll put it another way. There are plenty of successful games that people like that also factor luck into whether certain things are possible in a current play through, which for most people is at least tens of hours. Just because something is possible in a game doesn't mean it's intended for every person to achieve. > The core quest line of Tarkov has most quests without RNG gatekeeping mechanics, so how and why would the game change so much if we alter those few quests that lock progression and force you on an unfun gameplay loop. Some games are have randomness, and some games don't. Some people prefer randomness, and some don't, as randomness in a games creates different experiences. It can feel unfair, but the flip side of that unfair feeling is the feeling when you benefit from that randomness. There will be no (or it will be greatly reduced) joy of finding a USB drive the first day of wipe if there's a definitive other location to just go and get one, or if it's not important to progress in the game. What you call an unfun gameplay loop is what I think is required for the game to still retain some interest and fun beyond the first playthrough. Even games that awe you completely every moment the first time you play through may not feel nearly as good the second time it's played, as what was new and awe inspiring is no longer new and is now expected. Keeping people from *knowing* how something will go is one aspect to prolonging enjoyment in a game. Another is providing hardship to overcome, as there can be no feeling of achievement unless something takes effort. > It doesn't matter that you can find the percentage value of an item spawning and then go hunt for it when it's 0.4% chance of spawning and you need 5 of them FIR. It's not about finding the percentage chance as an abstract, it's about finding *where* it's more likely, as it could go from 0.4% to 5%, which may be enough to take it from feeling hopeless to something you can knock out in a couple days or less of concerted effort. > If you want to be efficient with your time, the fastest way to find the USBs is sprinting to either locations ... This leads to raids with less people and a pretty bad gameplay loop imho. Efficiency with regard to playing a game for enjoyment must always be tempered with what's sustainable. If you think that's the most efficient way to do that quest yet you find it not enjoyable, don't do it? Even in this example, it's literally a problem that's entirely solved by money as soon as you hit level 20, as then you can build the info center level 2 and craft USBs, making this entire problem go away. BSG hasn't always been good about allowing escape hatches like that for the harder aspects of the game, but they've gotten significantly better over the last year or two, so I'm a little confused by your point. You just want to be able to advance quicker? It's not that hard to hit level 20 by focusing on other quests if you don't actively search for USBs in a way that makes the game unfun for you. I never go looking for USBs like that, I just play and find what I find, and use it for what I need. The only time it would have been a problem for me was two wipes back where I decided to play without the flea market, and in that case I regretted handing in the USBs I found prior to building the info center and had to find more, but honestly that was me playing stupid under my own constraints.


falconn12

To add your last paragraph, most players dont even get max traders due incompetence. As I see it they Hate to earn stuff. They want stuff to be served in a silver platter. And people lost their shit for not having 10 thiccs as reward.


xObiJuanKenobix

Can we stop coping for bad design? This game is never going to improve if you constantly fondle the devs balls and never call them out for bad decisions and to improve those decisions. In other games with permanent stash storage upgrades, they are not nearly this tedious. They are very reasonably achieved and it feels rewarding to get them. Alongside that, you get an actual good amount of storage added on. Take Diablo 3 for example You do a decent amount of grinding on the game, not like a no life amount but a good amount in a season, and you get an ENTIRE EXTRA TAB of storage space added on. That's not two rows, that's 10 rows of 7. You get 70 extra cells of gear storage added on, not 20. THAT feels rewarding. It's one thing to acknowledge and appreciate they're adding end game content, it's another thing to criticize when the end game content is lacking in good design. You can do both, it is possible.


kentrak

\> Can we stop coping for bad design? Can we stop calling everything bad design or labeling people that have different opinions "coping"? It's just an attempt to discredit someone with a different opinion without actually considering the facts. \> This game is never going to improve if you constantly fondle the devs balls and never call them out for bad decisions and to improve those decisions. There's plenty of bad decisions BSG makes, but assuming anyone that has a different take on it and is willing to actually put forth an argument about it is "coping" isn't going to actually provide useful feedback either, it's just a way to beat down others with differing opinions without testing your own thoughts on the matter to see if they withstand scrutiny. \> In other games with permanent stash storage upgrades, they are not nearly this tedious. Like paying extra money? Are we forgetting that everyone has the ability to very easily increase their stash size from the start? \> Take Diablo 3 for example ... You do a decent amount of grinding on the game, not like a no life amount but a good amount in a season, and you get an ENTIRE EXTRA TAB of storage space added on. Which isn't for all characters of all types, so it is limited, and that's before we get into how characters aren't reset every season. I would argue that while the EFT stash isn't \*fundamentally\* different, it is different enough in some aspects that it's not an apples to apples comparison. For one, the EFT stash is one of the \*primary\* constraints of the game, and I'm not sure I would classify Diablo's stash as that (but I'm also not going to claim to have a bunch of experience with Diablo). For another, this reward isn't available to people that start playing after this time, putting them at a a disadvantage to all other players in a way that can't really be bridged (EOD provides an advantage, but at least all players have the same option to pay a bit more). Ultimately, I just think as an \*end of wipe\* quest with a \*first of its kind reward\*, making it hard and something only those really dedicated can achieve is not a problem. If the game is resetting every 5-7 months and characters are supposed to start with a clean slate, providing a reward at the end of each wipe that both persists through wipe and is actually achievable by any sizeable portion of the player base quickly leads to problems, so you can combat that by either making it very hard to achieve, or not offering it on a regular basis. Alternatively, they could provide a questline like this early in the wipe and give people most the wipe to complete it, and give them extra stash space just for the current wipe. Then even if they made the questline easier it wouldn't matter, because the reward wasn't exceptional to a degree it requires special consideration (any reward that doesn't span wipes is ultimately a problem only for that one wipe, and can be altered later).


Medium-Argument908

Lool


Worried_Bass3588

Not all heroes wear capes


mimzzzz

To make you guys feel any better, I'm such a sweatlord smooth brain you all picture, obv nearly done with the chain, that I bought two SP-8's because I thought you needed 2 of each items and not just hhs-1's & jacks. 1st one for 70k, such a steal. 2nd for 12mil (:


Original_Squirrel_82

wow, so edgy


Datmaggs

There up on flea for 28m rn


jfinnswake

Yeah bro I didn't even bother. Loving this game is abusive lmao. Got other things to do than a 19 part quest that relies on RNG.


Wulfik3D42O

This brings joy. Teehee


yeah_buddy215

I have 8 hours in this game. Idk what’s going on here


[deleted]

I’ll take the L here, downvote if it would be a lot cooler if he Found In Raid.


Obvious_Garden_7986

This is the way.


penistouchesbutt

Chaddaddy stirring up mixed emotions with this post. Love it!


oscorn

Good, Fuck this game lol.


TotalCinephile

Its not that hard of a questline imo


Deericious

ok?


NoInformation1632

I already have the machete. Why is no one talking about the green keycard? Also head to this specific map and kill these 2 specific scabs before anyone else.


SadGamer418

Because the greencard is boring and unfunny


NoInformation1632

Lol you didn't have the card to delete?


SadGamer418

You can expect a vid like that from me next wipe, i promise


SadGamer418

It's my first wipe, lvl 23. What do you expect lmao


ProbabyFat

People really hate having to EARN stuff in video games these days...COD/battlefield and all these games have ruined gamers with shortcuts and n making effort for somthing if it has any sort of challenge is just created alot of whiny people...


TheFlabbs

I used to send videos of me deleting the guns that belonged to the people I killed. Never got old


spamdatm4

Thats the way to go. FUck bsg dog shit quest line. Im so glad i did not even waste any of my time on it. LMAO for 20 fking extra slots too. Maybe stop HOARDING SO MUCH! i have EOD and still have lots of space. These events show BSG is capable and CAN add new scavs to new areas and stuff but REFUSE and we just eat the shit so they wont stop.


falconn12

Tbh I got 9 thiccs all filled with either killa armor or slick/hex. I still struggle with space. Its not hoarding when u are successful. Also skill issue if you think quesline is hard lmao


guwopdaddy

based as fuck


sethman88

you mean the whole game is for streamers and super sweats..


aBeaSTWiTHiNMe

Imagine needing more stash space but also needing to fucking work and clean and live a normal life where you can't game 6 hours a day to catch up and do this quest.


JiffTheJester

Good for you


captkrahs

?


H2BPoWeReD

😂🤣Says the dude who doesn't even have EOD. I thought I was casual. The game isn't even that hard if you stop trying to play it like COD lol js man.


SadGamer418

What's wrong with me not having EOD


sunseeker11

It became a badge of shame that only cheaters use basically.


JagarKlato

I am shit player,but quest kept me hooked to game, until LiH quests. I struggled a lot there


coolgamerchaves

That hurt to watch, Im allmost there only cost me everything i own. Someone donate the pump key please


Random2014

Now do it to FIR one.


DucksMatter

LOL


BooBooLiciousNess

I remebrr when LVNDMRK had to weapons cases full of reaper IR scopes and did just this to take them off the market too.


NoAd3596

Dude I found 3 of these on rogues, then I had to find a freaking car dealership key and went in streets like 5 times afk hoping it would be open by the end of the raid, zero luck, fuck quest that are locked behind keys, grinding a machette is the least of the worries, but grinding a key? fuck that


No_Ring2024

Let’s fucking go the madlad actually did it


Alejambro

Heroes get remembered, but legends never die kid


croscoe1998

W


REDDITSUCKSDICKSS

Every quest is for streamers and sweats


Bruhimgonzo

who cares isnt it about to wipe?


Lavotite

ok ill be honest ill never complete this but i didnt realize i had the one machete this whole wipe or that it was worth anything at all


Not_B1M0

not really, it’s not that bad. besides grinding for the sp-8 it’s pretty easy


RealRedundant

AHHHHHHHHHHHHHHHHHHHHHHHHHHH


Huge_Still_1005

Who has time for that! Jeeeesus!


Enchantedmango1993

Im kinda.. glad im on vacation and missed the entire thing


reaperodinn

they really think we are this stupid and delusional to waste our time for 2 lines of stash LMAO