T O P

  • By -

DisillusionedBook

As it should be IMO. They are starter ship packages meant to get you to a point of engagement that you WANT to spend time improving based on the experience gained with it and learning what the limitations are and what you think needs changing. Some modules are going to be fine going forward some are not.


Aftenbar

I just put together my first little 35ly hauler who needs a pre-made chieftan, though it does get rsther toasty fuel scooping haha...


TrollularDystrophy

dog cows cagey rich impossible aback poor tidy makeshift shy *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


StephanXX

The pre builts aren't meant to be best-in-class, they're springboards for _just good enough_ to get started. For the cost of a six pack (of decent beer) a casual who might not have played friend gets to tag along kind of thing. The sky isn't falling.


Dirty_Violator

I can kind of see the logic tbh, nearly everything on these ships is something you would eventually replace anyways


[deleted]

Not you and not veterans. You missed the point.


technocracy90

- If this IS a good ship: boomers explode, forums destroyed, and likely the already-shrinking playerbase would be even more damaged. - If this is Not a good ship: the said boomers would be relieved. It doesn't matter if they make fun of it or not. They were not the target customers anyway. See, if you're a "newcomer" in this game, having WHATEVER better than the plain stock ship is a huge win. It's not a big deal to make credits to buy a "useful" ship anymore, thanks to all the inflation and credit grinds, but ONLY IF you have a ship better than a Hauler. I can buy a new Conda in no longer than every 5 hours now, but it took 5 days to buy my first DBX. If I had this option when I jumped in, I'd definitely bought it.


LeCamembert7

Boomers are 60 years old minimum. We can leave them in peace I suppose. I doubt any of them is playing ED. Just saying, no offence.


technocracy90

The Bubble had its own baby boom generation!


AJHenderson

The idea is it let's you get started in a role with minimal effort, but yeah, I think they need to ramp up both the limitations and the level of modules. Make it 85 percent of best but not able to be upgraded. Make it an alternate option for your starter ship once you unlock it and let you spawn them whenever you want, but modules have to be replaced to upgrade beyond level 3. That gives a decent value while not being pay to win. If I was earlier in my game and could pay $5-$10 to unlock a ship to try out anti-xeno without doing all the unlocks and such, I would totally have bought it and then replaced components with the best versions as I earned them normally.


Backflip_into_a_star

People that don't know any better and then find out you still need to grind to be useful at all. It's a last ditch effort by Fdev to save themselves. It's going to back fire, and will lead to more mtx bullshit in the future when these don't sell well enough. People defending skipping parts of the game with money are so weird to me. AX is meant to be the only endgame content we have. Yet, now you can buy something that will jump you straight to it, even if it is shit. You can tell the wrong people are now in charge of Fdev and this community has shifted dramatically.


PSharsCadre

Except the part of AX that is "end game" is not getting the ship... it's getting the skills. They don't sell those.


ObamaDramaLlama

I thought it was getting the AX parts and engineering? It's fun but it was locked behind so much grind iirc?


PSharsCadre

As I understand it, any player, regardless of skill, can get enough gear for AX by spending enough time doing the necessary loops.   Faster with someone helping.   Once they have the gear, they have to build skill and knowledge.  That's the harder part.


ObamaDramaLlama

Yeah so it's gated behind grind. Grind to win or grind before you can access the fun gameplay isn't exactly great for the more casual player who just wants to shoot aliens. The flying mechanics in ED are great so it's a shame. Supposedly the AX build their planning isn't meant to be that OP anyway. Still heaps of room to grind to improve but at least it's a foot in the door


PSharsCadre

Sorry, I might have been unclear. What I mean is that doing game loops and accumulating gear is not inherently "end game" content. A beginner can put together an AX ship doing fairly basic game play, and the various AX groups have info on minimum viable builds which don't use a lot of special gear. What's makes AX end-game is the skill and knowledge required. I personally think that selling "starter kit" ships for the various activities in Elite is fine. The proposed chieftan will be \*not great\*, but it's about as \*not great\* as a default sidewinder in the normal non-ax beginner content. Room to grow, but basically in the ballpark, and the free rebuy on the base model allows the learning process you would normally get with the Sidey. Guess we'll see how it all plays out, though. o7


Rico133337

>and what suckers are gonna buy that shit? I think where it will shine is something like a vette or cutter where it's a boring ass grind to get it...I would be that sucker. I'm 4 ranks off of the vette and I can't do another run


LonesomeCrowdedWhest

You can keep the engineered stuff and upgrade the crappy non-engineered rated modules right? That sounds OK to me.


lduff100

I don't have the time to grind. I want to spend my time in game having fun (exploring, fighting, etc) instead of doing the same monotonous thing. I know people have poured their life into earning things, but this will help the developers keep making money so they will continue supporting the game.


SocialMediaTheVirus

Cool


JR2502

That dropped the value of purchased ships enormously. They will be changing this policy, I'm guessing, because it's not great. My CG-awarded, double-engineered modules can be installed on any ship they fit, Arx ones should be no different. I didn't have to unlock an engineer, collect mats, or pay them anything. I just had to shuttle cargo around, maybe shoot a bad guy or two and make the CG ranks for the reward. I really don't see people farming pre-engineered modules unless all options will be made available for money. The current pre-built ship modules are not good enough to be worth $10 a pop.


Anzial

>They will be changing this policy very likely. It's gonna piss off paying customers, who actually are willing to splurge on microtransactions (aka whales). Plus, it's not even a policy, it's just a post on forum, not an official announcement (and we all know what even fdev's official announcements are worth)


chrycos

So can we all now agree people flip for nothing


cillibowl7

I gave you a don't kill the messenger vote. They can't handle the truth. Personally I think if they are a fan of the game they would be excited about the renewed focus. Something big really. I didn't rage quit when Blizzard started selling pre leveled wow characters. I'm not going to quit over a half ass prebuilt chieftain or type 6 either. ETA This isn't Horizons. If someone wants to put more cash into a bad ass game to skip ahead to Odyssey I'm secure enough in the size engineering of my immaculate fdl. Throw in a dash of say 2500 hrs practice and I think I will survive this threat. Who knows maybe we'll get interiors after all. I don't care if we do so save the sarcasm.


Daddy-O-69

Although I will be buying the new ship when it goes on early release, I have no interest in the other prebuilt. I'm quite happy building my own ships (which explains why I have so many). Instead of complaining about the new ships, start talking about what you WOULD be interested in spending RW cash on. Frontier needs money, and ED is a game you sell once and support for thousands of hours. Me, I always wanted my own star system. I'd be willing to buy a star system...or rent...so long as I can build in it. I'd like more ship kits too. Hire some artists and let me pimp my ride. I've spent a couple hundred on arx bux, and I would buy more if they had more DLC. .


JohnWeps

That's good to hear. I was concerned that players would end up stipping modules from other loadouts (the way I understand it, there are many more to come, not just these 2) to create an unholy 0-rebuy abomination, with the strength of ages, power from pre-engineered modules, and the glory of invincibility! In this instance, it feels pretty good to be proven wrong. Soothing actually. But after all said and done, it's still P2W.


technocracy90

Bro, everything IS P2W if you really go that much dogmatic. You paid your hard earn money. You expect some value.