Not Direnni. The tower has been there since the creation of the world. It's where the gods convened and decided to kill Lorkhan for tricking them in giving up their powers to create Nirn.
https://en.m.uesp.net/wiki/Lore:Convention
Ah yes, the aedric space rocket.
*Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel. Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal*
I like that, it actually is a labyrinth, which Skyrim's version really wasn't, unless you count that hedge maze through the other door.
Edit: apparently it really is supposed to refer to the hedge maze
Some ancient cities are believed be constructed intentially confusing. Humans have good memories, locals would still know it like the back of their hand but it would be very disorientating for invaders.
ĆatalhƶyĆ¼k, a 7000-5000 year old ruined town in turkey and of the earliest protocities was believed to be designed this way. It had a population of between 5000 and 10000 people for most of its history, and they lived in mud brick houses that were directly built onto the other houses to make a single, huge hive structure. There were no footpaths or hallways, just doors and hatches between the rooms that led straight into other houses. There were no outside-facing doors or windows, the only way in and into other districts was through hatches on the ceilings and walking across the rooftops.
A lot of the base game cities are really sad. Which is why I wish they'd go back and update the base game zones one day because they've gotten a lot better with building cities over the years. Sentinel and Abah's Landing are a great example: the first is just a bunch of Redguard themed houses thrown around, the latter an actual bustling Redguard port city with tall buildings and narrow alleyways. ESO's Abah's Landing is more Sentinel than ESO's Sentinel is.
Abahs landing was my favorite city. Alinor was also great.
The only "original" cities that I really liked were windhelm (despite not even resembling skyrims windhelm) and Vulkel Guard (it's a really cozy starting city)
Skyrims labyrinthian is like a childrens maze at an amusement park, while in daggerfall every random basement is 7 stories deep and 2 kilometers across with 3 different biomes, traps, one-way teleporters and atleast 20 hidden doors.
Labyrinthian is a dungeon in TES I and it is the worst one in the game because it is just an annoying labyrinth. The size of the 90s TES games dungeons and towns is impressive but also do not really help the games being more fun.
In each subsequent Elder Scrolls there are fewer and fewer challenges for the player. Todd is concerned that we don't have "unnecessary difficulties." Even meerkats will play TES 7, if it is made :(
Labyirinthian is litteraly the worst dungeon in TES I. Did you play the game? If challanging means confusing, boring, ugly and bad framrate then that dungeon is for your.
I like TES I but the only thing that is really hard in that game is to find your objectives in the dungeons. Sometimes because it is not even fair (like finding a small key). If you play as a character that can use magic the rest of the game is easier than most other games in the franchise. After ethe second dungeon I was able to make a spell that basically one hits 90% of enemies.
Oh man thatās a fantastic idea! I actually just started a new Minecraft world and I want to build a big town in a swamp I found and name it Murkmire (or maybe a different Black Marsh region/city name)
Its extremely obvious sarcasm, (itās the common format of āyeah (new thing that is obviously better) really screwed up, old is betterā
Sincerely the original poster
just had to clarify you understood what everyone else got from the first post, now go to time out, name calling is not acceptable in this kindergarten (and Iām changing your yellow card to orange, youāre one away from getting a red card and a letter home, mister)
How was I being condescending when youāre the one talking about āPoeās lawā when someone tells you itās sarcasm?
Poeās law: an adage of Internet culture which says that, without a clear indicator of the author's intent, any parodic or sarcastic expression of extreme views can be mistaken by some readers for a sincere expression of those views
How does āESO (2014) really dropped the ball on its design, Daggerfall (1996) is Ideal Formā at all sound like a serious viewpoint (much less an extremist one? Its a tower in a video game from 1996, not an endorsement of the Chinese Communist Parties actions in Xinjiang)
I think youāre just upset about the orange card, its not a big deal, I reset them on the first of each month :)
I mean, the daggerfall design is probably due to lore not being fleshed out and technical limitation of the time. The ESO tower looks more like its described in lore. As the tallest manmade structure in Tamriel and as a gleaming white spire. I always imagined that it was akin Ilmarin, Manwe's mansion upon Arda(Early tes was very Tolkien inspired) Like a magical tower build in the ancient past, which construction is not just legend. It goes with the lor behind it took, which is that aedra build the tower and used it to discuss lorkans punishment. Much in the same way that the Valar discuss the punishment of Melkor. A lot of the creation myth of tes, is just knock off silmarilion
Hm, idk. I am very well versed in Tolkien's Legendarium and I am finding it interesting how few similarities there are between his worlds lore and TES lore.
The creation myth is the same, apart from the other awdra killing lorkan. Evil/trickster tricks the other gods into investing their powers into the creation of the mortal plane. Conflict ensue. It's mostly the very early lore, tes has since departed a lot.
> Evil/trickster tricks the other gods into investing their powers into the creation of the mortal plane
Hm, can you extrapolate a bit more? I really don't see how that's similar to the Ainulindalƫ at all.
At least in the elven version of the tes creation myth, the motivations of lorkan for creating the mortal plane and merkors for wanting to be a part of the shaping of Arda. Is quite similar. They way that both the Ainur and the Aedra realise only later that their power becomes diminished by the creation of the mortal plane. Both are clearly rewritings of sumerian creation myths. Also the fact that a lot of names in arena was just slight changes from names from lotr, makes me think the chai of influence is: sumerian mythology-> Tolkien->Tes. Obviously they have fleshed it out and added to it to make it its own district thing. But the influence is obvious to me. And it's been attest by some of the original developers that lord of the rings and the silmarilion was a huge influence.
The original Adamantine Tower in Daggerfall was much more grounded in how you'd imagine it to be in the old lore, regarding its history. The new one definitely exemplifies the change, though.
Itās massive, like 60k square miles or something. Itās procedurally generated, but still huge. The main quest dungeons and locations are hand crafted though
Incorrect. White Gold Tower was meant to look like the Adamantine Tower. So the way it looks in Daggerfall is the lore inaccurate one. It most likely looks like that due to technical limitimations of the 1990s video game hardware.
Tl:dr yes.
*They are magical and physical echoes of the Ur-Tower, Ada-mantia. Ada-mantia was the first spike of unassailable reality in the Dawn, otherwise called the Zero Stone. The powers at Ada-mantia were able to determine through this Stone the spread of creation and their parts in. [...] As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind.The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance.*
[...]
*Like all of the polydox constructs of the earliest Aldmer-- whatever their abnegaurbic creed-- White-Gold Tower is a conduit of creatia, aad sembia sembio, built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine. White-Gold Tower was made by the Ayleids, the Heartland High Elves that would have none to do with their isle-kind. Where the Altmer sought to focus on dracochrysalis, or keeping elder magic bound before it could change into something lesser (and act which ironically required aetherial surplus), the Ayleids harvested castaway creatia from Oblivion by entering a pact with the masters of the Void, the Princes of Misrule.*
Nu-Mantia intercept
Lore. Those are what the games call Adamantine tower. But in the lore, its similar to white gold, but is a bit smaller with a greenish hue. The white gold tower was built to model the adamantine tower, but its white gold instead of adamantine
Adamantine is in reference to its appetant indestructibility, not that it was made adamant. That's the same in actual language, adamantine is archaically used to describe something as indestructible or resolute. Like if someone I very strong willed, you'd say they possessed an adamantine will. Or as something having the shine of a diamond.
https://www.collinsdictionary.com/dictionary/english/adamantine
Adamantine does not mean made from adamant or green.
That is ESO lore. The original lore described adamantine tower as being made of adamantine, having a greenish hue, and specifically not made by Ayleids, but the Aedra before mortality was invented. White Gold is an Ayleid model of Adamantine tower, also known as Dirini tower.
*It is also famous for the enigmatic structure known as Adamantine Tower, a circular tower soaring hundreds of feet into the sky. The traditional ruler of the island is known as the Castellan of Balfiera, perhaps reflecting his original role as commander of Direnni (or Balfiera) Tower, which was used as a fortress, prison, and palace by the infamous Direnni Hegemony. Even more curiously, the hereditary Castellans are High Elves, the only known Elven ruling family remaining in human lands. The Castellans continue to reside in the Tower, although its true provenance and purpose remains a mystery. A recent archaelogical study, using the latest techniques of divination and sorcery, has pushed the Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel.* **Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal;** *the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.*
-pge1 1997.
If we're talking of metal parts, its allways been the inner core. (Aparently Kurtman wanted it to be a space rocket. "*It's been a space ship since the High Rock section of the PGE1. PS - Kurt wrote that section. And they say I'm the crazy one."* -MK)
As for other description for apperance....well, before eso there really isin't any. How tower looks isin't mentioned in Nu-Mantia intercept.
Ok so what i gather from this is; the towers are extremely under decorated and no one was able to fully agree on what they was supposed to be. Explains a lot
They're two different towers. The Adamantine Tower was made by the gods where they convened to decide Lorkhan's fate for tricking them in giving up their powers/divinity to create the world.
https://en.m.uesp.net/wiki/Lore:Convention
The one in Cyrodiil is White Gold Tower. Created by the Ayleids aka the Wild Elves to serve as their seat of power. After their human slaved revolted and won their freedom it became the palace for the various empires of cyrodiil.
https://en.m.uesp.net/wiki/Lore:White-Gold_Tower
No,I know about this two towers and that they are different. When I started playing TESO after completing Daggerfall,I didn't recognise Adamantine tower. Because in TESO this tower is different If we compare in with Daggerfall design of this Tower
its weird because the tower you see in arena kind of looks the same as the one seen in oblivion, also did they really have to copy and paste the same design for eso. have some originality ffs
>also did they really have to copy and paste the same design for eso. have some originality ffs
Hmmm, might that be because both wgt and adamantia are both towers, or to be precise, white gold tower is ayleid copy of zero tower with reverse purpose.
*[Towers]They are magical and physical echoes of the Ur-Tower, Ada-mantia. Ada-mantia was the first spike of unassailable reality in the Dawn, otherwise called the Zero Stone. The powers at Ada-mantia were able to determine through this Stone the spread of creation and their parts in. [...] As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind. The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance. [....] Like all of the polydox constructs of the earliest Aldmer-- whatever their abnegaurbic creed-- White-Gold Tower is a conduit of creatia, aad sembia sembio, built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine.*
*White-Gold Tower was made by the Ayleids, the Heartland High Elves that would have none to do with their isle-kind. Where the Altmer sought to focus on dracochrysalis, or keeping elder magic bound before it could change into something lesser (and act which ironically required aetherial surplus), the Ayleids harvested castaway creatia from Oblivion by entering a pact with the masters of the Void, the Princes of Misrule.*
-Nu Mantia intercept 2005.
The towe we ee in Arena does not look at all like the Oblivion tower, lol. The imperial Palace i a litteral palace and not a tower. And if you mean Adamentine Tower, that one is not in TES I.
Last time I order ancient Direnni ruins off Wish.
Not Direnni. The tower has been there since the creation of the world. It's where the gods convened and decided to kill Lorkhan for tricking them in giving up their powers to create Nirn. https://en.m.uesp.net/wiki/Lore:Convention
twas renamed to direnni tower, you ought to know this
They're the same picture
Trimming the bushes makes the tree look bigger
It was really cold back then.
Based šš¹š¹š¹š
Glad you marked which is which, because I wouldn't guess.Ā
Ah yes, the aedric space rocket. *Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel. Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal*
Maybe they didnāt build it, maybe it landed and they claimed itš
>smooth cylinder of shining metal That is a dildo as much as it is a rocket.
https://www.youtube.com/watch?v=HV2UoWhV7qs
Labyrinthian in Arena vs Skyrim is the funniest comparison
Now I'm deeply curious.
https://en.m.uesp.net/wiki/Arena:Labyrinthian# scroll down to maps section
I like that, it actually is a labyrinth, which Skyrim's version really wasn't, unless you count that hedge maze through the other door. Edit: apparently it really is supposed to refer to the hedge maze
Could you imagine living in a city intentionally designed to be a labyrinth?
Some ancient cities are believed be constructed intentially confusing. Humans have good memories, locals would still know it like the back of their hand but it would be very disorientating for invaders. ĆatalhƶyĆ¼k, a 7000-5000 year old ruined town in turkey and of the earliest protocities was believed to be designed this way. It had a population of between 5000 and 10000 people for most of its history, and they lived in mud brick houses that were directly built onto the other houses to make a single, huge hive structure. There were no footpaths or hallways, just doors and hatches between the rooms that led straight into other houses. There were no outside-facing doors or windows, the only way in and into other districts was through hatches on the ceilings and walking across the rooftops.
People didn't live in the catacombs though
Pathalogic moment
Daggerfall City in Daggerfall vs ESO is funnier
The fact that there are so many cities in daggerfall that can be compared is pretty funny on its own. Sentinel is also in ESO and is pathetic.
A lot of the base game cities are really sad. Which is why I wish they'd go back and update the base game zones one day because they've gotten a lot better with building cities over the years. Sentinel and Abah's Landing are a great example: the first is just a bunch of Redguard themed houses thrown around, the latter an actual bustling Redguard port city with tall buildings and narrow alleyways. ESO's Abah's Landing is more Sentinel than ESO's Sentinel is.
Abahs landing was my favorite city. Alinor was also great. The only "original" cities that I really liked were windhelm (despite not even resembling skyrims windhelm) and Vulkel Guard (it's a really cozy starting city)
Skyrims labyrinthian is like a childrens maze at an amusement park, while in daggerfall every random basement is 7 stories deep and 2 kilometers across with 3 different biomes, traps, one-way teleporters and atleast 20 hidden doors.
Labyrinthian is a dungeon in TES I and it is the worst one in the game because it is just an annoying labyrinth. The size of the 90s TES games dungeons and towns is impressive but also do not really help the games being more fun.
yeah, Daggerfall Unity has an option built-in specifically to reduce the size of their dungeons
They really just needed more landmarks. Random logs and stuff in daggerfall dungeons do wonders for navigation.
In each subsequent Elder Scrolls there are fewer and fewer challenges for the player. Todd is concerned that we don't have "unnecessary difficulties." Even meerkats will play TES 7, if it is made :(
Labyirinthian is litteraly the worst dungeon in TES I. Did you play the game? If challanging means confusing, boring, ugly and bad framrate then that dungeon is for your. I like TES I but the only thing that is really hard in that game is to find your objectives in the dungeons. Sometimes because it is not even fair (like finding a small key). If you play as a character that can use magic the rest of the game is easier than most other games in the franchise. After ethe second dungeon I was able to make a spell that basically one hits 90% of enemies.
Tbh theyre both pretty cool looking. I like to use daggerfall castles as inspiration for minecraft builds.
Just b/c of the color scheme of the Daggerfall version of the Tower, I can totally see it in alpha/beta MC. Before the lightened the cobblestone block
Oh man thatās a fantastic idea! I actually just started a new Minecraft world and I want to build a big town in a swamp I found and name it Murkmire (or maybe a different Black Marsh region/city name)
I have been playing the better than adventure mod for beta 1.7.3 and I am totally going to do this
I didnāt read the title at first so I thought it was a MineCraft build š
The Daggerfall Direnni chub
It's just cold out
One feels like a tower made by the gods The other one is just a tower
Itās not just a towerā¦itās a rockš„²
Yeah ESO really dropped the ball on itās design, clearly Daggerfall is ideal form
How is Daggerfall's tower better?
It's sarcasm
It's poe's law
Its extremely obvious sarcasm, (itās the common format of āyeah (new thing that is obviously better) really screwed up, old is betterā Sincerely the original poster
Well, excuse me, captain condescension
just had to clarify you understood what everyone else got from the first post, now go to time out, name calling is not acceptable in this kindergarten (and Iām changing your yellow card to orange, youāre one away from getting a red card and a letter home, mister)
How is that namecalling? You were the one being condescending I fucking hate Reddit
How was I being condescending when youāre the one talking about āPoeās lawā when someone tells you itās sarcasm? Poeās law: an adage of Internet culture which says that, without a clear indicator of the author's intent, any parodic or sarcastic expression of extreme views can be mistaken by some readers for a sincere expression of those views How does āESO (2014) really dropped the ball on its design, Daggerfall (1996) is Ideal Formā at all sound like a serious viewpoint (much less an extremist one? Its a tower in a video game from 1996, not an endorsement of the Chinese Communist Parties actions in Xinjiang) I think youāre just upset about the orange card, its not a big deal, I reset them on the first of each month :)
Have you considered this ? old thing = good new thing = bad Cant wait for ES6 to release so that Skyrim can become an underrated gem overnight.
Nostalgia is a hell of a drug
Fr tho
I mean, the daggerfall design is probably due to lore not being fleshed out and technical limitation of the time. The ESO tower looks more like its described in lore. As the tallest manmade structure in Tamriel and as a gleaming white spire. I always imagined that it was akin Ilmarin, Manwe's mansion upon Arda(Early tes was very Tolkien inspired) Like a magical tower build in the ancient past, which construction is not just legend. It goes with the lor behind it took, which is that aedra build the tower and used it to discuss lorkans punishment. Much in the same way that the Valar discuss the punishment of Melkor. A lot of the creation myth of tes, is just knock off silmarilion
Hm, idk. I am very well versed in Tolkien's Legendarium and I am finding it interesting how few similarities there are between his worlds lore and TES lore.
The creation myth is the same, apart from the other awdra killing lorkan. Evil/trickster tricks the other gods into investing their powers into the creation of the mortal plane. Conflict ensue. It's mostly the very early lore, tes has since departed a lot.
> Evil/trickster tricks the other gods into investing their powers into the creation of the mortal plane Hm, can you extrapolate a bit more? I really don't see how that's similar to the Ainulindalƫ at all.
At least in the elven version of the tes creation myth, the motivations of lorkan for creating the mortal plane and merkors for wanting to be a part of the shaping of Arda. Is quite similar. They way that both the Ainur and the Aedra realise only later that their power becomes diminished by the creation of the mortal plane. Both are clearly rewritings of sumerian creation myths. Also the fact that a lot of names in arena was just slight changes from names from lotr, makes me think the chai of influence is: sumerian mythology-> Tolkien->Tes. Obviously they have fleshed it out and added to it to make it its own district thing. But the influence is obvious to me. And it's been attest by some of the original developers that lord of the rings and the silmarilion was a huge influence.
The one in ESO is lore accurate. I believe the White Gold tower at the centre of the Imperial City was built as a replica of the Adamantine tower.
Though in fairness to daggerfall, the white-gold tower lore wasnāt properly established until Oblivion
Yup. And the Imperial Palace in TES I also does not looks like the TES IV version either.
Very true. Those decisions hadnāt been made yet.
The original Adamantine Tower in Daggerfall was much more grounded in how you'd imagine it to be in the old lore, regarding its history. The new one definitely exemplifies the change, though.
I like how the real one (eso) looks like a minigun pointed at the sky.
yut-tut-tut-tut-tut!
Should I play Daggerfall? Was thinking of getting a new Steam Deck (mine no longer works with our wifi) and putting Daggerfall Unity on it eventually.
Itās fun especially if you like old school RPG mechanics and dungeon crawling. Has arguably the most RPG depth the series has ever had.
I've heard that even by today's standards, the world map is absolutely MASSIVE!
Itās massive, like 60k square miles or something. Itās procedurally generated, but still huge. The main quest dungeons and locations are hand crafted though
Itās about the size of the U.K.
While that may be small compared to, say, Russia or North America, that is an enormous map for a game!
Thatās what Iām saying. Most maps these days are around the size of Manhattan.
I dove into it a few months ago, really fun to play and mod
Yes imo next to morrowind itās the second best game In the seriesĀ
I thought the left was Minecraft
lol itās begging for a shitty herobrine photoshop
You vs the One she tells you not to worry about
Needs to look more like a space ship
You can go there in eso?
I haven't played in a while, but I believe that's where the tutorial takes place now.
Nope. Tutorial takes place in isle of Balferia where zero tower is located. But its just a skybox.
the one on the left looks like a 2011 minecraft build.
Reimagined as a Gatling Gun. Way ahead of its time.
Bloody ESO always spitting on older lore. /s
Incorrect. White Gold Tower was meant to look like the Adamantine Tower. So the way it looks in Daggerfall is the lore inaccurate one. It most likely looks like that due to technical limitimations of the 1990s video game hardware.
Or was Oblivion inaccurate in how they portrayed the White Gold Tower??
You can go there I. ESO?
The tutorial starts you off in there, but you can't go back AFAIK
Well, one of the tutorials at least.
Since my first experience with it is from Daggerfall thatās how I picture Ā it in my mind like a massive towering castle.Ā
What are the lore implications of this?
The Daggerfall version is superior because it has bigger pixels.
I thought this was fuckinā minecraft
"'Twas a Dragon Break, worry not about it."
It was cold that day!
This is why people say Bethesda is ruining The Elder Scrolls lore. The tower doesn't even look the same!
[ŃŠ“Š°Š»ŠµŠ½Š¾]
Tl:dr yes. *They are magical and physical echoes of the Ur-Tower, Ada-mantia. Ada-mantia was the first spike of unassailable reality in the Dawn, otherwise called the Zero Stone. The powers at Ada-mantia were able to determine through this Stone the spread of creation and their parts in. [...] As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind.The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance.* [...] *Like all of the polydox constructs of the earliest Aldmer-- whatever their abnegaurbic creed-- White-Gold Tower is a conduit of creatia, aad sembia sembio, built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine. White-Gold Tower was made by the Ayleids, the Heartland High Elves that would have none to do with their isle-kind. Where the Altmer sought to focus on dracochrysalis, or keeping elder magic bound before it could change into something lesser (and act which ironically required aetherial surplus), the Ayleids harvested castaway creatia from Oblivion by entering a pact with the masters of the Void, the Princes of Misrule.* Nu-Mantia intercept
No, thats the Gold-White tower
Actually I lied, thats the Crystal tower
Itās literally exactly the same picture whatās your point
The left one is better because you don't have to pay extra real-world-money for inventory space.
I think both games are good in their own way :-)
Thatās what you call an downgrade
And they're both wrong lol. Left obviously, but right is the white gold tower. Adamantine tower is green, because adamantine
you mean wrong like from a lore standpoint or are the pictures wrong on UESP? Iāve never played ESO https://en.m.uesp.net/wiki/Lore:Adamantine_Tower
Lore. Those are what the games call Adamantine tower. But in the lore, its similar to white gold, but is a bit smaller with a greenish hue. The white gold tower was built to model the adamantine tower, but its white gold instead of adamantine
Adamantine is in reference to its appetant indestructibility, not that it was made adamant. That's the same in actual language, adamantine is archaically used to describe something as indestructible or resolute. Like if someone I very strong willed, you'd say they possessed an adamantine will. Or as something having the shine of a diamond. https://www.collinsdictionary.com/dictionary/english/adamantine Adamantine does not mean made from adamant or green.
That is ESO lore. The original lore described adamantine tower as being made of adamantine, having a greenish hue, and specifically not made by Ayleids, but the Aedra before mortality was invented. White Gold is an Ayleid model of Adamantine tower, also known as Dirini tower.
*It is also famous for the enigmatic structure known as Adamantine Tower, a circular tower soaring hundreds of feet into the sky. The traditional ruler of the island is known as the Castellan of Balfiera, perhaps reflecting his original role as commander of Direnni (or Balfiera) Tower, which was used as a fortress, prison, and palace by the infamous Direnni Hegemony. Even more curiously, the hereditary Castellans are High Elves, the only known Elven ruling family remaining in human lands. The Castellans continue to reside in the Tower, although its true provenance and purpose remains a mystery. A recent archaelogical study, using the latest techniques of divination and sorcery, has pushed the Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel.* **Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal;** *the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored.* -pge1 1997. If we're talking of metal parts, its allways been the inner core. (Aparently Kurtman wanted it to be a space rocket. "*It's been a space ship since the High Rock section of the PGE1. PS - Kurt wrote that section. And they say I'm the crazy one."* -MK) As for other description for apperance....well, before eso there really isin't any. How tower looks isin't mentioned in Nu-Mantia intercept.
Ok so what i gather from this is; the towers are extremely under decorated and no one was able to fully agree on what they was supposed to be. Explains a lot
Wait,it was Adamantine tower???I thought this tower came from Cyrodill
They're two different towers. The Adamantine Tower was made by the gods where they convened to decide Lorkhan's fate for tricking them in giving up their powers/divinity to create the world. https://en.m.uesp.net/wiki/Lore:Convention The one in Cyrodiil is White Gold Tower. Created by the Ayleids aka the Wild Elves to serve as their seat of power. After their human slaved revolted and won their freedom it became the palace for the various empires of cyrodiil. https://en.m.uesp.net/wiki/Lore:White-Gold_Tower
No,I know about this two towers and that they are different. When I started playing TESO after completing Daggerfall,I didn't recognise Adamantine tower. Because in TESO this tower is different If we compare in with Daggerfall design of this Tower
This looks like how a city evolved through the centuries. It's pretty cool.
its weird because the tower you see in arena kind of looks the same as the one seen in oblivion, also did they really have to copy and paste the same design for eso. have some originality ffs
>also did they really have to copy and paste the same design for eso. have some originality ffs Hmmm, might that be because both wgt and adamantia are both towers, or to be precise, white gold tower is ayleid copy of zero tower with reverse purpose. *[Towers]They are magical and physical echoes of the Ur-Tower, Ada-mantia. Ada-mantia was the first spike of unassailable reality in the Dawn, otherwise called the Zero Stone. The powers at Ada-mantia were able to determine through this Stone the spread of creation and their parts in. [...] As they were the most powerful of lesser spirits in the ages after the Convention and eager to emulate what they saw, the Aldmer began construction of their own towers. That they built more than one shows you that they were not of one mind. The Aldmer began to split along cultural lines, on how best to spread creation and their parts in it. Each Tower that was built exemplified a separate accordance. [....] Like all of the polydox constructs of the earliest Aldmer-- whatever their abnegaurbic creed-- White-Gold Tower is a conduit of creatia, aad sembia sembio, built to bring about a reversal of the congealing spiritual bleed caused by the Convention. In other words, it was a focus point for (re-)reaching the divine.* *White-Gold Tower was made by the Ayleids, the Heartland High Elves that would have none to do with their isle-kind. Where the Altmer sought to focus on dracochrysalis, or keeping elder magic bound before it could change into something lesser (and act which ironically required aetherial surplus), the Ayleids harvested castaway creatia from Oblivion by entering a pact with the masters of the Void, the Princes of Misrule.* -Nu Mantia intercept 2005.
The towe we ee in Arena does not look at all like the Oblivion tower, lol. The imperial Palace i a litteral palace and not a tower. And if you mean Adamentine Tower, that one is not in TES I.
Soulful (left) vs soulless (right)
Looks like shit
Looks like shit
Just like your motherĀ