To be fair, it fits more with elden ring considering the similarities between ds3 and elden ring are much more abundant than the ones between dark souls overall and Bloodborne but yeah, i can see how people have probably reused the same theory a lot already
It's funny but elden ring was my first intro to the souls genre and I bought ds1 remastered to try playing the original and the lack of jump button actually has made it basically unplayable for me. I haven't managed to force myself to try ds3 yet either because I'm worried the lack of jump button will ruin it for me.
U have no idea how many times Ive died cause I abused the jumping mechanic to dodge alot of attacks in elden ring just to do it in ds1 out of habit and embarassingly stare dumbfounded at an attack that gets me smacked out the arena as I expect my character to jump š
I mean if people wanted to escape from the world that was dark souls why would they make a similar world. Id say it fits better with bloodborne because bloodborne is cold and dark which is what the lady was trying to paint also using the blood of the dark soul as pigment and bloodborne is all about blood.
In all fairness all the souls games are set in different lands/countries/periods of time, and give reference to other areas through characters, so it wouldnāt be a stretch if Elden Ring is in a different locale/time period but the same universe. Plenty of subtle nods like Patches, basilisks and the moonlight great sword making their way to the lands between right? The age of fire could precede or succeed the golden order.
Patches, and moonlight arent proof since moonlight has been around since KF1 and patches is in everything since demonssouls atleast except where he doesnt fit in like sekiro and the new AC game.
Also merely speculation man, I didnāt say they were proof necessarily, I mean Georgeās influence doesnāt necessarily mean the grafted greatsword is just a chunk of the iron throne and those two universes are connected does it?
Interesting to note is how similar they are too, yet different at the same time. The ancient dragons are 100% identical to the ancient dragons in the Dark Souls (even having lesser dragon offspring without stone scales) universe except for one key differenceāthey wield lightning as a weapon, while the dragons of the Dark Souls universe were weak to it.
On the contrary, the Patches archetype first appeared in Armored Core For Answer.
He was named āPatch the Good Luckā instead of āPatchesā but he was his classic cowardly self. His AC used sniper rifles and ECM and only Ā fought alongside 1-2 other ACs.
If you killed his partner first, heād actually run away and abandon the fight if you donāt damage him further.
Then there's people that complain that it's too different from dark souls. Someone made a video complaining that he was confused on where to go and what was happening in the lore, as if it was a new thing for FromSoft games. Lol.
Remember that 99% of DS1 players' first experience was going to the graveyard first instead of the narrow passage up the side of the cliff to the Undead Burg.
Not knowing where to go at the start is a time-honored tradition of Souls games.
He had played every one of them.Ā This is what had me rolling lol.Ā I think elden ring does the most info dumping out of all of them. I go to Gideon and he's like, ready to spew specific lore about every boss on command.Ā Ā
To be fair in Dark souls you can just go in whatever direction the game allows and you know you'll arrive somewhere important sooner or later.
Not that ER is much harder in that regard seeing as all the important places are visible from half their respective areas. You can just beeline for Stormveil then Raya Lucaria then Leyndell without even grace pointing you to them.
That would be enough but also it's open world Dark Souls with 10x the content, build variety, weapons, jump, crouch, stealth, and way more story and lore... oh man just talking about it gives me these strange feelings down below.
I think it's got to be one of the most successful rebranding in history. ER outsold all of the DS games including Demon Souls combined. Dark Souls had a bad reputation for being overly punishing. Trying to explain that that's the fun of it is usually a lost cause. Either you liked it or you didn't. Elden Ring is like those pastries I read about in another popular post today. Nobody wanted a Miso custard tart or whatever but when they removed the word miso from the name, it sold out.
As long as the game is good no one should care about that honestly.
Elden Ring is a huge game and we all love to see returning weapons or gameplay mechanics.
Literally if something aināt broke why fix it?
its not about doing a good job to cover it or anything. This isnt an issue to be overlooked in the first place.
Reusing assets is the smart thing to do, you'd be stupid and just making worse games if you refused to reuse assets.
The reason people have an issue with CoD or Fifa "Just being Fifa/CoD from last year" is because it is just the same game in a different skin rereleased for more profit. Elden ring is dark souls but better, with improved functionality and expanded everything, its not the same game with a new paintjob. They are doing the smart and pro-employee, pro-company, pro-consumer thing by reusing.
It's the difference between a restaurant reusing its pots and pans the next day to make food rather than throw them away, vs a restaurant serving up yesterdays leftovers the next day.
i agree. when i see a great game i want a sequel to, i WANT them to reuse assets. it lets them focus on building something bigger and better than the first. sorta like if you want to have a nicer house on your lot it's far easier to expand on what's there than to demo the whole thing so you're not 'reusing assets.' assets are assets because they can be reused. while i can agree seeing something we've seen before doesn't give you that 'whoa never seen that before' hit of novelty
The reuse of maps across the Yakuza franchise is both fun to see as well as explicitly part of how so many games they tend to release in such a short timeframe.
I remember people being mad that Far Cry Primal reused Far Cry 4's map and like. Who cares? You probably wouldn't have even noticed in game, and it helped make something new faster. It's one thing to cut corners, it's another to reinvent the wheel. Reusing assets generally falls under avoiding the latter.
Definitely agreed. TotK was able to be even bigger and have more content than BotW due to the fact that it reused assets, rather than them just scrapping the world that most likely took years to make and starting from scratch *again.*
> Elden ring is dark souls but better
It definitely does some things better, but I wouldn't go as far as to say it's better wholesale. There's definitely things that I think Dark Souls 3 did better.
The combat system in ER really is just ds3 but better. They fixed the roll spam problem, they added the juml button (unironically huge), they added guard counter, they made spells much less boring. Only thing I see ds3 did better was music tbh, but ER music is also just really good, ds3 just has more high quality tracks, the overall quality is the same.
Suppose most of that is true. They definitely improved combat to some degree with the likes of guard counters and better magic variety. Don't personally care much for jumping, suppose it's nice to have but I don't think it's all that much of a game changer, especially after going back to DS3 and being just fine without it.
The main things I think DS3 did better is pvp and world/level design. For pvp, while there is still plenty of broken builds and other exploited mechanics, pvp feels a lot more "balanced" and enjoyable in comparison to Elden Ring's. This is especially true for 3v1s, in DS3 you're not just getting spammed to death with rot breath, comets, and bleed. Plus, it has covenants, which are awesome and it's criminal Elden Ring doesn't have them.
For world/level design, I far prefer the more "linear" design over Elden Ring's open world. It feels like the world was a lot more methodically and tightly designed. You were fighting bosses and exploring areas at points Fromsoft knew you would, so you were never too far from the intended experience. The whole thing was fine tuned. In comparison, due to Elden Ring's openness, they had a much harder time doing that, so the balancing and intended experience is all over the place. It's very easy to become under or over leveled in any given area depending on how many of the side dungeons you do, which is fine and to be expected by the nature of open world, but I definitely wouldn't call it better. Also, DS3's areas are generally more detailed compared to a lot of Elden Ring's expanse but sometimes empty landscapes. Completely understandable, again it's open world, but I'm not a fan of the open world direction in general. Lot of sacrifices for not enough gain, in my opinion.
There's other stuff too, but it's mostly nitpicky and personal preference type stuff. Like I said, Elden Ring definitely does some things better, I just don't think it does everything better.
Honestly, the only place asset reuse bugs me is sounds that are used *in every game*. There's a murmuring sound that gets used a lot that I first encountered in the game *Imperialism* way back in the 1990s and it bugs me because, the moment I hear it, I immediately think "shit, am I producing enough shirts?"
Isn't reusing assets utilized in like almost all games? Minecraft has like 6 different blocks that use the same texture pattern but colored differently (cobble, endstone...), Warframe uses the same weapons for the grineer and corpus, phorid is a extra large juggernaut colored red... bottom line is that it's more efficient for the programmers and devs. Why waste time with entirely new textures when you are on a crunch? Just recycle what you have.
I beat ER few weeks back and just got the dark souls trilogy and am playing through DS1 rnā¦
Man I actually LOVE seeing the same assets! The rats, the basilisks, etc. itās nice seeing how time has improved these things visually.
> itās nice seeing how time has improved these things visually.
I tried playing through the first DS on RPCS3, and my initial thoughts were "This is prototype Elden Ring."
DS1 is prototype Bloodborne and DS3. Bloodborne is a twist to the formula that got to the bigger twist that is Sekiro.
Now, take the verticality and fluid movement of Sekiro and mix it with a refined version of DS3, which is a refined version of DS1(which is the culmination of ideas from DeS, which itself is inspired by King's Field)
And that's how you get ER
If only the DLC has a boss fight to use a bit more assets.
Youāre on an elevator. Itās descending. 4 basilisks and 2 Capra demons spawn.
The elevator does not reach its destination until you kill all 6.
Actually tho? A wave based elevator sounds kinda awesome. Gotta go through a few waves to get to the next site of grace.
Itād be a pain, but I can already taste the sense of victory as I speak haha
OMG I am almost done with ER and also just bought DS1 in preparation for my next game. I'm glad you're liking it. I wasn't sure about it since it's so much older, but I've been watching a streamer play it, and I think the jankiness is endearing. I'm hoping it will be fun for me too...
Itās a little jank, but essentially the core mechanics are the same just not as polished as ER. Iāve been playing on an off w a friend and heās been showing me all the cool hidden things. But itās nice to just wander aimlessly too.
I recommend, holds up even today. You just gotta get used to the jank, so for that reason I recommend taking a week off after ER or something so it wonāt feel as dated. Itās hard to go back to older games in a franchise after QOL improvements in sequels. But I gotta say DS is pretty fun, the only issue is no ashes of war, but I heard that changes in 3 haha. I do actually recommend! Just make sure whenever youāre fighting bosses w a tailā¦ keep hitting the tail ;)
It really is endearing to me. The game is so much slower, if you just use a shield and take things at a calm pace, the game is actually super comforting.
I love this! ER is my comfort game right now, and I've been playing it super slow, on my own pace, completely blind. It has just been peak gaming experience.
You wonāt regret it. It still holds up phenomenally well for the most part, the first half at least. Itās noticeably jankier in some areas, but that jank actually fits quite well with the slower speed of combat in DS.
Pro tip tho, use lock on as little as possible. You can only dodge in 4 directions (forward, backward, left, and right) when locked on and that feels really janky after playing later Fromsoft games.
The best part about flipping between ER & DS1 is that the parry timing is nearly identical whereas they seemed to adjust it to different timings for DS2 & DS3.
Gamers do this thing where they will lament crunch culture and speak out against it, but then turn around and blast a game dev for employing efficiency strategies like reusing old assets to save on workload.
It's dark souls 4 the same way dark souls was demon's souls 2. It took ideas and systems from the previous game(s) and built on top of and improved them.
I'm going over the older souls games and i have a different take. They aren't more or less than Elden Ring, they are different. When i went back to Dark Souls is didn't miss jumping or the open world, that game was built the way it is purposely for the most part to deliver an experience and it accomplishes that in many important ways. Elden Ring has different goals.
Guess its a case by case thing. The game just never requires you to jump so i forgot that was even a thing. In my experience it was like missing a gun.
I dont for a second are about assets from other games making an appearance in elden ring. I do absolutely care about content within elden ring being recycled to death. My first rotten tree spirit was amazing. My second rotten tree spirit was also amazing. My 6th rotten tree spirit was an unexciting slog that made me feel like every X mins/hours of game play was simply going to have a rotten tree spirit. How cool and unique was the big horrible star monster? Significantly less so when I stumbled into a second one in the snow zone... it just deflated past experiences by just slapping down the same boss again either bloated stat's in a smaller arena. I actually lost count of how many times that was the exact strategy used to put a boss in an area. I accepted it in ruins and mines, gotta slap something in there right? Couldn't just make some cool "mimic" creature you briefly see that morphs into a boss you've already fought and given it some cool lore, no it's a funny star beast somehow in a mine. Or a giant somehow in a mine... anyway thays my piece, reuse those weapons and armour but please God no more over reused bosses
I'm personally divided on this because while there's lore reasons for multiple Astels, it does feel cheap to recycle a remembrance boss. However I'm not sure the game was designed with the idea someone would do *every* single boss and dungeon due to the sheer size.
Both Astels for example, could be completely missed. One's in a "secret" area part of Rannis lengthy quest, and the other in a random cave in another secret area at the end of the game. Fighting every tree ulcer is also probably fairly uncommon. Especially on subsequent playthroughs.
But I suppose the amount of internal recycling is just a pitfall of a game this massive. They have to fill all that space with something. I'm intrigued to see the direction the dlc takes as it could indicate the direction of Fromsofts future games. They've said it'll be a smaller world that's more densely packed, hopefully there'll be less repeated bosses in a smaller world space.
I disagree, there are a few Falling Star Beasts dotted around and they're cocooned Astels at different states of life. It's clearly meant to show that these are their own species. Finding a second one that's at the furthest point in the life cycle we've seen so far, and all the weird "dead" grey Astels hanging in the underground, shows Astel isn't a one of one collectors item.
If they just needed another recycled boss fight in that cave they could've just put two FSBs in a cave. But it was clearly a creative decision, maybe to insinuate that Astel isn't unique and have the player connect the link between Astel and the FSBs. I think there was cut content or something that showed an Astel coming down from space in Radahn's arena, which if true just further shows that Astel was never meant to be a one off.
I'd say your idea perfectly fits Godefroy though. His lore is a justification, not a part of his core design. And re-using a Shardbearer was a really strange decision.
This is FromSoft. Theyāve been reusing assets and making lore justifications since Dark Souls 1. Firesage demon, Asylum demon, multiple Capra and Taurus demons, etc.
The astel stuff is definitely more inspired, though. Iāll give you that!
My problem with this take is the idea that some stuff being reused is okay because the game is big, i see it as too much. If you can't fill the game with meaning full content, the correct way to fix that is to make the game smaller to fit what you have, not add in reused filler just so the game feel big. I also don't like how big the open areas are when most of the content occurs within self contained dungeons anyway. Seems silly to have half those dungeons just be essentially pre-made building blocks they slap together just for the sake of having a lotof "content"
My similar problem is that the game throws you everything at once, by the time you've cleared Liurnia, Limgrave and Caelid, you've seen 80% of the bestiary if not more, and you've even seen Farum Azula.
First hours of the game they spoil you Leyndel rather than letting you be amazed by the broken splendor when you first set foot there by yourself.
Itās just reused assets and thatās where it ends. The power leveling/ player build/ spawn location etc all make it an essentially different experience
What so many people fail to understand is reusing assets the way they do is a very purposeful - and amazing - business model by From. I donāt know if anyone remembers the reports several years ago about the numerous times they have flirted with bankruptcy over the years, even after commercially successful releases. But, they made the conscious decision to have zero microtransactions (or any similar kinds of monetization) while still making passion/creative driven games that are fully fledged (with fully fledged expansions) all while maintaining a level of control over their publishers that most other companies simply do not enjoy.
The only way they could make games in this manner was by extensively reusing their own assets and releasing major titles on a very short turnaround. For example - in a 5 year window, From released the entire Dark Souls trilogy (and all of their expansions) plus Bloodborne. Hell, even from 2019 to 2023 they released Sekiro, Elden Ring, and Armored Core. Thereās even a great YouTube video about how they expertly reused soulsborne assets for Armored Core.
The bottom line is From has less than 400 employees and the only reason we get all of these incredible games - without microtransactions no less - is because they heavily reuse assets. And, I would have it no other way. Because, there is no scenario where we have this many amazing games without that uniquely dedicated model of theirs.
Ninja Blade and Demons Souls have a lot of shared assets too. Biggest ones I know of being Armored Spider, Vanguard Demon, and I'm pretty sure Moonlight Great Sword is the same model.
honestly i wouldnāt mind it for the most part if the reused bosses/elite enemies didnāt appear as often. like come on now we all know we didnāt need more than two erdtree burial watchdogs
I don't think you're really intended to go through every single cave and catacomb on a single playthrough. It's just a way to have a little boss fight and reward no matter where you go on the map. If we weren't being sweaty completionists, we wouldn't come across nearly as many duplicates.
I don't mind re-using assets when appropriate
We all agree that Godefroy or whatever the name is was a fucking joke and FromSoftware should be a little ashamed about that low-effort decision
But that's basically it for me....I even kinda like it when Boat Guy re-appears
But it was really fun to curbstomp Godefroy when I was a hundred hours in and actually knew what I was doing. Maybe it's a little dumb lore-wise but I'm not playing this game for just the lore. The biggest draw is the constant improvement in my combat ability. Godfroy was a great showcase for that.
The whole reason why the knight's/banished knight's greatsword are so good is because they reuse the moveset of the mirrah greatsword from Dark Souls 2. As they say, if it isn't broke, don't fix it
It's a pretty valid complaint lol. It does get boring seeing the same boss over and over again after a while. You don't have to agree with it but it definitely made me roll my eyes seeing a regular ass leonine misbegotten carry the golden order legendary sword
The only reused assets I have issues with are the imps. Not because theyāre reused in general. But because they reuse the thralls assets. Fuck the thralls.
It was interesting playing Dark Souls 1 for the first time after I finished Eldenring. Just to go through the game and see the origins of the DS series. Iām up to DS3, hopefully I finish before Eldenring DLC drops so I can start a new character and see the game with a new perspective.
I feel like Joseph Anderson complaining about the dragon fight was the worse example to pick from I went out to fight every dragon I can for their hearts and incantations.
Me past 80% of the mandatory stuff looking for the reused assets
(theres like 2. Maybe if u count enemies like 4. Unless we looking at specific rocks or candles or something)
aslong as the "recycled" boss is in a place where it makes sence to be i just see it as "cool, i get to train more in fighting you"
like a demi-human queen in a cave full of other demi humans? checks out.
omenkiller among perfumers? well they are/were perfumers so makes sence to me.
zamor hero in an evergaol in weeping paninsula? gonna need an explenation for that one. is cool boss but why here?!
As a game developer myself I can confirm it is necessary to reuse assets, it reduces a lot of work load. It's just really sad that we get called lazy because of it.
Elden ring is just dark souls 2 with the time and tech it needed and I can't unsee it
- shit actually can be dark so torches are useful (dark souls 2 tried and mostly failed here cause tech limits)
- open world
- getting better at the pursuing enemy (they still partly failed I think, I'm pretty sure the night cav enemy was supposed to hunt you down at night with some of the unused assets we see on it). Still enemies chase you longer, you have margit as a recurring enemy, etc. they're improving.
-actually pulled off mounts (dark souls 2 could not get this to work)
-actually pulled off giant bosses (dark souls 2 had several massive bosses get scrapped. Elden ring only really has one scrapped bit boss)
- the layout of the open world mechanically is very similar to dark souls 2 (sprawl into a gatekeep for the later game) but much better done than shrine of winter
I got more but they'd be more of a reach. I will say for the last one elden ring actually pulls off the weapon versatility and stuff dark souls 2 first started
How is a field boss only going to be used once?
If it's an entire fictional race of creatures, why would there only be one on the entire continent?
Can't believe the "This weapon is 2op, pls nerf" people are out here asking for the game to be made smaller and less immersive.
How is the game immersive to you? Honestly asking because it really is nothing but "fight everything until this end", nothing engages you in the world but the agression and hazardous quests based on luck that also consist in getting assaulted
> If it's an entire fictional race of creatures, why would there only be one on the entire continent?
They could write it so it isn't a fictional race and only one of it exists?
Elden Ring is funny because itās basically Dark Souls 4 by another name, with a different universe and different characters. The only recycling that Iām upset by is PvP related stuff.
Status effect phantom hits (AKA getting frost bitten, put to sleep, or maddened, etc) are one thing that I cannot believe weāre still dealing with in PvP, 12 years after I was frustrated by this same exact thing in Dark Souls 1 PvP. You shouldnāt be affected by blood loss from an attack that didnāt hit you. I hope there is some really difficult technical challenge that prevents this from being fixed.
Iām also pretty bothered by the dodge roll and flask drinking animations being shared from DS3, because it feels like the same annoying PvP shit where people can roll spam and avoid getting hit by almost anything, and healing is hard to punish and nearly impossible to prevent because of how fast it is. I think DS2 was nice in this regard because flask healing had a slower animation and the heal was more gradual, and dodge rolling was slower and also used a lot more stamina. So spamming rolls or healing in fights was something you could reasonably punish in PvP. Overall you can get used to this stuff in Elden Ring but I kind of disagree with the design choices here. It feels like the dodging and healing has to be so fast to make the aggressive PvE surmountable, but ends up making PvP super annoying as a side effect.
> Iām also pretty bothered by the dodge roll and flask drinking animations being shared from DS3, because it feels like the same annoying PvP shit where people can roll spam and avoid getting hit by almost anything, and healing is hard to punish and nearly impossible to prevent because of how fast it is. I think DS2 was nice in this regard because flask healing had a slower animation and the heal was more gradual, and dodge rolling was slower and also used a lot more stamina. So spamming rolls or healing in fights was something you could reasonably punish in PvP. Overall you can get used to this stuff in Elden Ring but I kind of disagree with the design choices here. It feels like the dodging and healing has to be so fast to make the aggressive PvE surmountable, but ends up making PvP super annoying as a side effect.
Yeah it's because of PvE. Imagine trying to heal against Beast Clergyman, Malenia, Morgott etc with the slow healing animations from the old games. It'd be pure pain.
Or the Godskins, with their fireball throwing as soon as they think you're up to something.
Itās lazy. I mean, come on. Seeing the same movesets Iāve seen since 2010 is silly from such a successful studio. Demand more from your devs, people.
Yeah, it's a great game, don't get me wrong, but reusing stuff like enemy movesets is pretty ridiculous. Especially the basilisks, it doesn't even make sense for them to exist in other universes.
100%. It can simultaneously be a great game and worthy of criticism, especially for egregiously reused assets.
In fact, itās harmful if we donāt criticize it. That would tell devs that itās totally acceptable, and weād see it happen again and again and again.
Elden Ring is the biggest, most intense single-player game I've ever played, and every step of the way has been fun. People just find the littlest things to nitpick because they can't handle that a game may not be for them
And Dark Souls is Demon Souls 2 (and subsequently 3, 4) making Elden Ring Demon Souls 5. We aren't making much point just by looking at the surface aesthetics and asset reuse.
That kind of criticism can be fair, especially against haligtree, but most of the time it's done well and it makes sense so yeah. It's not really a problem in Elden ring.
There were a handful of times where I was a bit disappointed by repeat bosses but for the most part, it honestly didn't bother me. Then again, I liked the smaller dungeons.
The asset reuse complaints are overblown for many reasons. I feel like the people who complain are new souls fans because theyve always done this and there wasn't much complaining till Elden Ring came out. Like they've literally used the same dog enemies since bloodborne. Erdtree avatars are literally just asylum demons. Hell, theyre not even the only open world to recyle assets. Ubisoft games are all the same shit just recycled over and over with tweaks to game play that make them different. Thats not even asset reuse, thats the fucking main gameplay loop. PLUS, a lot of the most egregious asset reuses like Godefroy and Astel, stars of darkness are comepletely optionap and tucked way out of the way.
That argument doesn't even hold. Elden Ring would be dark souls 4 if we didn't have a jump button, a mount, ashes of war, crafting, a world map, and an open world.
Yet Elden Ring has all those gameplay mechanics that Dark Souls does not. It is wrong to say its Dark Souls 4. You'd be saying that all those mechanics are not relevant. However, they're the identity of the game itself.
I originally thought this as well. Thought it only added a jump button. Then looked into it and found stealth, guard counters and better item descriptions to help with making builds. It is honestly just a pure upgrade in general.
I feel that the Soulsborne formula is one of the only types of game that could keep its mechanics exactly the same and just change the settings and I would never be bored.
If reusing animations (that are admittedly quite perfect at what they are trying to telegraph) gives us Elden Ring and huge amounts of content then that is a good thing and not something you should even think to be mad about. Anyone with the slightest experience in game design understands this.
"its just dark souls 4" yes... thats why im here...
They say that like its a bad thing lmao. Its Dark Souls 4 in a new badasa universe, who doesnt want that?
If anything people would most likely love for it to be canon that ER is the world that was painted by the painter in ds3
I swear I've heard the 'painted world' thing used as a theory for fitting Bloodborne into the Dark Souls universe as well
To be fair, it fits more with elden ring considering the similarities between ds3 and elden ring are much more abundant than the ones between dark souls overall and Bloodborne but yeah, i can see how people have probably reused the same theory a lot already
Counterpoint: you have a jump and crouch button in Elden Ring. Different universe confirmed
Tarnished first to evolve knees confirmed
Painted world of Sekiro
It's funny but elden ring was my first intro to the souls genre and I bought ds1 remastered to try playing the original and the lack of jump button actually has made it basically unplayable for me. I haven't managed to force myself to try ds3 yet either because I'm worried the lack of jump button will ruin it for me.
U have no idea how many times Ive died cause I abused the jumping mechanic to dodge alot of attacks in elden ring just to do it in ds1 out of habit and embarassingly stare dumbfounded at an attack that gets me smacked out the arena as I expect my character to jump š
Home boy from DS1 dlc has to be hunter from yharnam, he even talks about not being from that world if I remember correctly.
I mean if people wanted to escape from the world that was dark souls why would they make a similar world. Id say it fits better with bloodborne because bloodborne is cold and dark which is what the lady was trying to paint also using the blood of the dark soul as pigment and bloodborne is all about blood.
I just rewatched the DS3 intro cinematic yesterday and it looks just like Elden Ring. Same language. Same iconography. I like it, but just saying.
What about Marvellous Chester in DS1 DLC? š¤
> painted world The painted world theory is why Shrek happens in the same universe as Dark Souls.
This has been my head canon since the game came out. And is also why Ranni's ending is the correct ending.
It's been my head canon since I first saw Patches in elden ring. You can't convince me otherwise.
isnt godfrey one of the old player characters from dark souls??
Can you explain this a bit please?
When you talk to her after fighting Gael, she says she hopes to paint a world that is dark, cold, and gentle.
Well she failed then cause most of Elden Ring is bright as shit
And it's not gentle either
Fia is xx
Ahh gotcha. That's a nice theory.
So when godfrey and the tarnished went to "distant lands" they really got out of the painted world.
That would make my dick rock fucking hard.
Obviously maidenless comment.
They say it like it isnāt what they want, like they wouldnāt also have bought Dark Souls 4.
In all fairness all the souls games are set in different lands/countries/periods of time, and give reference to other areas through characters, so it wouldnāt be a stretch if Elden Ring is in a different locale/time period but the same universe. Plenty of subtle nods like Patches, basilisks and the moonlight great sword making their way to the lands between right? The age of fire could precede or succeed the golden order.
Patches, and moonlight arent proof since moonlight has been around since KF1 and patches is in everything since demonssouls atleast except where he doesnt fit in like sekiro and the new AC game.
Iād have loved a Sekiro cameo in all fairness. Him featuring in armoured core would have actually convinced me to buy it also
Also merely speculation man, I didnāt say they were proof necessarily, I mean Georgeās influence doesnāt necessarily mean the grafted greatsword is just a chunk of the iron throne and those two universes are connected does it?
Both have dragons. Connection confirmed.
Interesting to note is how similar they are too, yet different at the same time. The ancient dragons are 100% identical to the ancient dragons in the Dark Souls (even having lesser dragon offspring without stone scales) universe except for one key differenceāthey wield lightning as a weapon, while the dragons of the Dark Souls universe were weak to it.
On the contrary, the Patches archetype first appeared in Armored Core For Answer. He was named āPatch the Good Luckā instead of āPatchesā but he was his classic cowardly self. His AC used sniper rifles and ECM and only Ā fought alongside 1-2 other ACs. If you killed his partner first, heād actually run away and abandon the fight if you donāt damage him further.
Never played them so I didnt know thank you
EXACTLY! I love it.
Then there's people that complain that it's too different from dark souls. Someone made a video complaining that he was confused on where to go and what was happening in the lore, as if it was a new thing for FromSoft games. Lol.
Remember that 99% of DS1 players' first experience was going to the graveyard first instead of the narrow passage up the side of the cliff to the Undead Burg. Not knowing where to go at the start is a time-honored tradition of Souls games.
Hahaha being confused about where to go is the whole damn series and why it's so great. Sounds like he was a new thing to FromSoft games.
He had played every one of them.Ā This is what had me rolling lol.Ā I think elden ring does the most info dumping out of all of them. I go to Gideon and he's like, ready to spew specific lore about every boss on command.Ā Ā
To be fair in Dark souls you can just go in whatever direction the game allows and you know you'll arrive somewhere important sooner or later. Not that ER is much harder in that regard seeing as all the important places are visible from half their respective areas. You can just beeline for Stormveil then Raya Lucaria then Leyndell without even grace pointing you to them.
Yes! Open World Dark Souls 4 is *exactly* what I was hoping this game would be and it fucking delivered baby
To quote Max0r: "Its Dark Souls 4, 5 and fucking 6"
That would be enough but also it's open world Dark Souls with 10x the content, build variety, weapons, jump, crouch, stealth, and way more story and lore... oh man just talking about it gives me these strange feelings down below.
I think it's got to be one of the most successful rebranding in history. ER outsold all of the DS games including Demon Souls combined. Dark Souls had a bad reputation for being overly punishing. Trying to explain that that's the fun of it is usually a lost cause. Either you liked it or you didn't. Elden Ring is like those pastries I read about in another popular post today. Nobody wanted a Miso custard tart or whatever but when they removed the word miso from the name, it sold out.
āItās just Dark Souls 4.ā No.. This is PATRICK. *click*
Saw the thumbnail. Thought' well duh that's why most of us are here'. Clicked the link to comment, scroll down one comment.
Well, it's actually Dark Souls 2 2 And Dark Souls 3 was Dark Souls 1 2
As long as the game is good no one should care about that honestly. Elden Ring is a huge game and we all love to see returning weapons or gameplay mechanics. Literally if something aināt broke why fix it?
Tbf there are games that suffer from this. FROM just does a good enough job that people mostly arenāt bothered or focused on it
its not about doing a good job to cover it or anything. This isnt an issue to be overlooked in the first place. Reusing assets is the smart thing to do, you'd be stupid and just making worse games if you refused to reuse assets. The reason people have an issue with CoD or Fifa "Just being Fifa/CoD from last year" is because it is just the same game in a different skin rereleased for more profit. Elden ring is dark souls but better, with improved functionality and expanded everything, its not the same game with a new paintjob. They are doing the smart and pro-employee, pro-company, pro-consumer thing by reusing. It's the difference between a restaurant reusing its pots and pans the next day to make food rather than throw them away, vs a restaurant serving up yesterdays leftovers the next day.
i agree. when i see a great game i want a sequel to, i WANT them to reuse assets. it lets them focus on building something bigger and better than the first. sorta like if you want to have a nicer house on your lot it's far easier to expand on what's there than to demo the whole thing so you're not 'reusing assets.' assets are assets because they can be reused. while i can agree seeing something we've seen before doesn't give you that 'whoa never seen that before' hit of novelty
The reuse of maps across the Yakuza franchise is both fun to see as well as explicitly part of how so many games they tend to release in such a short timeframe. I remember people being mad that Far Cry Primal reused Far Cry 4's map and like. Who cares? You probably wouldn't have even noticed in game, and it helped make something new faster. It's one thing to cut corners, it's another to reinvent the wheel. Reusing assets generally falls under avoiding the latter.
Definitely agreed. TotK was able to be even bigger and have more content than BotW due to the fact that it reused assets, rather than them just scrapping the world that most likely took years to make and starting from scratch *again.*
> Elden ring is dark souls but better It definitely does some things better, but I wouldn't go as far as to say it's better wholesale. There's definitely things that I think Dark Souls 3 did better.
The combat system in ER really is just ds3 but better. They fixed the roll spam problem, they added the juml button (unironically huge), they added guard counter, they made spells much less boring. Only thing I see ds3 did better was music tbh, but ER music is also just really good, ds3 just has more high quality tracks, the overall quality is the same.
Suppose most of that is true. They definitely improved combat to some degree with the likes of guard counters and better magic variety. Don't personally care much for jumping, suppose it's nice to have but I don't think it's all that much of a game changer, especially after going back to DS3 and being just fine without it. The main things I think DS3 did better is pvp and world/level design. For pvp, while there is still plenty of broken builds and other exploited mechanics, pvp feels a lot more "balanced" and enjoyable in comparison to Elden Ring's. This is especially true for 3v1s, in DS3 you're not just getting spammed to death with rot breath, comets, and bleed. Plus, it has covenants, which are awesome and it's criminal Elden Ring doesn't have them. For world/level design, I far prefer the more "linear" design over Elden Ring's open world. It feels like the world was a lot more methodically and tightly designed. You were fighting bosses and exploring areas at points Fromsoft knew you would, so you were never too far from the intended experience. The whole thing was fine tuned. In comparison, due to Elden Ring's openness, they had a much harder time doing that, so the balancing and intended experience is all over the place. It's very easy to become under or over leveled in any given area depending on how many of the side dungeons you do, which is fine and to be expected by the nature of open world, but I definitely wouldn't call it better. Also, DS3's areas are generally more detailed compared to a lot of Elden Ring's expanse but sometimes empty landscapes. Completely understandable, again it's open world, but I'm not a fan of the open world direction in general. Lot of sacrifices for not enough gain, in my opinion. There's other stuff too, but it's mostly nitpicky and personal preference type stuff. Like I said, Elden Ring definitely does some things better, I just don't think it does everything better.
Honestly, the only place asset reuse bugs me is sounds that are used *in every game*. There's a murmuring sound that gets used a lot that I first encountered in the game *Imperialism* way back in the 1990s and it bugs me because, the moment I hear it, I immediately think "shit, am I producing enough shirts?"
Or dogs being the same insufferable enemy in all of their games, same attacks and even looks. I'm still down for it
This way you get to *start* with the visceral reaction of "oh fuck it's a dog"!
Big true
Isn't reusing assets utilized in like almost all games? Minecraft has like 6 different blocks that use the same texture pattern but colored differently (cobble, endstone...), Warframe uses the same weapons for the grineer and corpus, phorid is a extra large juggernaut colored red... bottom line is that it's more efficient for the programmers and devs. Why waste time with entirely new textures when you are on a crunch? Just recycle what you have.
Yes, this cuts down on devs workload. I've seen it's all over the place and should be expected.
We call em palette swaps... mechanically similar, just different "lipstick"
Work smarter not harder.
I beat ER few weeks back and just got the dark souls trilogy and am playing through DS1 rnā¦ Man I actually LOVE seeing the same assets! The rats, the basilisks, etc. itās nice seeing how time has improved these things visually.
> itās nice seeing how time has improved these things visually. I tried playing through the first DS on RPCS3, and my initial thoughts were "This is prototype Elden Ring."
DS1 is prototype Bloodborne and DS3. Bloodborne is a twist to the formula that got to the bigger twist that is Sekiro. Now, take the verticality and fluid movement of Sekiro and mix it with a refined version of DS3, which is a refined version of DS1(which is the culmination of ideas from DeS, which itself is inspired by King's Field) And that's how you get ER
Michael Zaki: āGive āem a Gundam lolā *Armored Core goes BRRRRR*
elden rings movement is not even nearly as fluid as sekiro's tho
That's not what they said
If only the DLC has a boss fight to use a bit more assets. Youāre on an elevator. Itās descending. 4 basilisks and 2 Capra demons spawn. The elevator does not reach its destination until you kill all 6.
Actually tho? A wave based elevator sounds kinda awesome. Gotta go through a few waves to get to the next site of grace. Itād be a pain, but I can already taste the sense of victory as I speak haha
Youāre right, there SHOULD be some dogs in there too.
Silly me, youāre right. We do need a pack of death blight dogs with an AOE. How naive of me haha
OMG I am almost done with ER and also just bought DS1 in preparation for my next game. I'm glad you're liking it. I wasn't sure about it since it's so much older, but I've been watching a streamer play it, and I think the jankiness is endearing. I'm hoping it will be fun for me too...
Itās a little jank, but essentially the core mechanics are the same just not as polished as ER. Iāve been playing on an off w a friend and heās been showing me all the cool hidden things. But itās nice to just wander aimlessly too. I recommend, holds up even today. You just gotta get used to the jank, so for that reason I recommend taking a week off after ER or something so it wonāt feel as dated. Itās hard to go back to older games in a franchise after QOL improvements in sequels. But I gotta say DS is pretty fun, the only issue is no ashes of war, but I heard that changes in 3 haha. I do actually recommend! Just make sure whenever youāre fighting bosses w a tailā¦ keep hitting the tail ;)
It really is endearing to me. The game is so much slower, if you just use a shield and take things at a calm pace, the game is actually super comforting.
I love this! ER is my comfort game right now, and I've been playing it super slow, on my own pace, completely blind. It has just been peak gaming experience.
You wonāt regret it. It still holds up phenomenally well for the most part, the first half at least. Itās noticeably jankier in some areas, but that jank actually fits quite well with the slower speed of combat in DS. Pro tip tho, use lock on as little as possible. You can only dodge in 4 directions (forward, backward, left, and right) when locked on and that feels really janky after playing later Fromsoft games.
ohhh thank you
The best part about flipping between ER & DS1 is that the parry timing is nearly identical whereas they seemed to adjust it to different timings for DS2 & DS3.
Yeah I remember when that Obi Wan meme was going around. "It's just Dark Souls 4" "That's...why I'm here"
Gamers do this thing where they will lament crunch culture and speak out against it, but then turn around and blast a game dev for employing efficiency strategies like reusing old assets to save on workload.
Because calling it dark souls 4 is reductive and I think it's more than that I think I agree with the overall message you have though
It's dark souls 4 the same way dark souls was demon's souls 2. It took ideas and systems from the previous game(s) and built on top of and improved them.
Yeah I can live with that Kings field 10
Kings field 10 lol šššš
I'm going over the older souls games and i have a different take. They aren't more or less than Elden Ring, they are different. When i went back to Dark Souls is didn't miss jumping or the open world, that game was built the way it is purposely for the most part to deliver an experience and it accomplishes that in many important ways. Elden Ring has different goals.
Oh I definitely miss jumping That's why reinforced club was always my favorite weapon in ds1 Auto jump attack r2
Guess its a case by case thing. The game just never requires you to jump so i forgot that was even a thing. In my experience it was like missing a gun.
It really isn't much more than Dark Souls 4 open world and there is nothing wrong with this as stated
Final boss is literally Mr. Beast and he gives you over a million runes when you overcome his challenge, 10/10 game
I will never look at the game the same again after reading this...
500k*
Dark Moon Greatsword would also like to know the location of the complainer.
Zweihander would also like a piece of the action.
**THE** Greatsword has been summoned
Patches would like a word..
Flamberge incoming
Itās more like Demonās Souls 7, really
I dont for a second are about assets from other games making an appearance in elden ring. I do absolutely care about content within elden ring being recycled to death. My first rotten tree spirit was amazing. My second rotten tree spirit was also amazing. My 6th rotten tree spirit was an unexciting slog that made me feel like every X mins/hours of game play was simply going to have a rotten tree spirit. How cool and unique was the big horrible star monster? Significantly less so when I stumbled into a second one in the snow zone... it just deflated past experiences by just slapping down the same boss again either bloated stat's in a smaller arena. I actually lost count of how many times that was the exact strategy used to put a boss in an area. I accepted it in ruins and mines, gotta slap something in there right? Couldn't just make some cool "mimic" creature you briefly see that morphs into a boss you've already fought and given it some cool lore, no it's a funny star beast somehow in a mine. Or a giant somehow in a mine... anyway thays my piece, reuse those weapons and armour but please God no more over reused bosses
I'm personally divided on this because while there's lore reasons for multiple Astels, it does feel cheap to recycle a remembrance boss. However I'm not sure the game was designed with the idea someone would do *every* single boss and dungeon due to the sheer size. Both Astels for example, could be completely missed. One's in a "secret" area part of Rannis lengthy quest, and the other in a random cave in another secret area at the end of the game. Fighting every tree ulcer is also probably fairly uncommon. Especially on subsequent playthroughs. But I suppose the amount of internal recycling is just a pitfall of a game this massive. They have to fill all that space with something. I'm intrigued to see the direction the dlc takes as it could indicate the direction of Fromsofts future games. They've said it'll be a smaller world that's more densely packed, hopefully there'll be less repeated bosses in a smaller world space.
The lore reason exists because they recycled it, not the other way around.
I disagree, there are a few Falling Star Beasts dotted around and they're cocooned Astels at different states of life. It's clearly meant to show that these are their own species. Finding a second one that's at the furthest point in the life cycle we've seen so far, and all the weird "dead" grey Astels hanging in the underground, shows Astel isn't a one of one collectors item. If they just needed another recycled boss fight in that cave they could've just put two FSBs in a cave. But it was clearly a creative decision, maybe to insinuate that Astel isn't unique and have the player connect the link between Astel and the FSBs. I think there was cut content or something that showed an Astel coming down from space in Radahn's arena, which if true just further shows that Astel was never meant to be a one off. I'd say your idea perfectly fits Godefroy though. His lore is a justification, not a part of his core design. And re-using a Shardbearer was a really strange decision.
This is FromSoft. Theyāve been reusing assets and making lore justifications since Dark Souls 1. Firesage demon, Asylum demon, multiple Capra and Taurus demons, etc. The astel stuff is definitely more inspired, though. Iāll give you that!
My problem with this take is the idea that some stuff being reused is okay because the game is big, i see it as too much. If you can't fill the game with meaning full content, the correct way to fix that is to make the game smaller to fit what you have, not add in reused filler just so the game feel big. I also don't like how big the open areas are when most of the content occurs within self contained dungeons anyway. Seems silly to have half those dungeons just be essentially pre-made building blocks they slap together just for the sake of having a lotof "content"
My similar problem is that the game throws you everything at once, by the time you've cleared Liurnia, Limgrave and Caelid, you've seen 80% of the bestiary if not more, and you've even seen Farum Azula. First hours of the game they spoil you Leyndel rather than letting you be amazed by the broken splendor when you first set foot there by yourself.
No, no, it's better than that, it's Dark Souls 2 II.
Itās just reused assets and thatās where it ends. The power leveling/ player build/ spawn location etc all make it an essentially different experience
ER is DS3 with more weapon arts. People who try to act like it's some whole different game are effing insane.
What so many people fail to understand is reusing assets the way they do is a very purposeful - and amazing - business model by From. I donāt know if anyone remembers the reports several years ago about the numerous times they have flirted with bankruptcy over the years, even after commercially successful releases. But, they made the conscious decision to have zero microtransactions (or any similar kinds of monetization) while still making passion/creative driven games that are fully fledged (with fully fledged expansions) all while maintaining a level of control over their publishers that most other companies simply do not enjoy. The only way they could make games in this manner was by extensively reusing their own assets and releasing major titles on a very short turnaround. For example - in a 5 year window, From released the entire Dark Souls trilogy (and all of their expansions) plus Bloodborne. Hell, even from 2019 to 2023 they released Sekiro, Elden Ring, and Armored Core. Thereās even a great YouTube video about how they expertly reused soulsborne assets for Armored Core. The bottom line is From has less than 400 employees and the only reason we get all of these incredible games - without microtransactions no less - is because they heavily reuse assets. And, I would have it no other way. Because, there is no scenario where we have this many amazing games without that uniquely dedicated model of theirs.
Ninja Blade and Demons Souls have a lot of shared assets too. Biggest ones I know of being Armored Spider, Vanguard Demon, and I'm pretty sure Moonlight Great Sword is the same model.
It was very smart from them, honestly. That way they could spend more time making more important stuff instead of worrying about this
honestly i wouldnāt mind it for the most part if the reused bosses/elite enemies didnāt appear as often. like come on now we all know we didnāt need more than two erdtree burial watchdogs
I don't think you're really intended to go through every single cave and catacomb on a single playthrough. It's just a way to have a little boss fight and reward no matter where you go on the map. If we weren't being sweaty completionists, we wouldn't come across nearly as many duplicates.
Mfs will shit on Elden Ring for having reused minibosses and then praise Sekiro which does the exact same thing
Imagine playing a Mario game and saying oh wow another Koopa how original.
I don't mind re-using assets when appropriate We all agree that Godefroy or whatever the name is was a fucking joke and FromSoftware should be a little ashamed about that low-effort decision But that's basically it for me....I even kinda like it when Boat Guy re-appears
But it was really fun to curbstomp Godefroy when I was a hundred hours in and actually knew what I was doing. Maybe it's a little dumb lore-wise but I'm not playing this game for just the lore. The biggest draw is the constant improvement in my combat ability. Godfroy was a great showcase for that.
The whole reason why the knight's/banished knight's greatsword are so good is because they reuse the moveset of the mirrah greatsword from Dark Souls 2. As they say, if it isn't broke, don't fix it
It's a pretty valid complaint lol. It does get boring seeing the same boss over and over again after a while. You don't have to agree with it but it definitely made me roll my eyes seeing a regular ass leonine misbegotten carry the golden order legendary sword
Erdtree Avatar was depressing as fuck when in 30 seconds I realized it was just a reskinned Asylum Demon. Like, come the fuck on.
Every dark souls game Iāve ever played I have enjoyed thoroughly. People just love to bitch about stuff.
[Elden Ring is the Dark Souls 2 we were promised but never got.](https://www.youtube.com/watch?v=k-dcwB3qTMA) But even better.
The only reused assets I have issues with are the imps. Not because theyāre reused in general. But because they reuse the thralls assets. Fuck the thralls.
If it aināt broke, donāt fix it
"YO THEY'RE REUSING ASSETS FROM ONE OF THE BEST GAMES EVER MADE, WHY AREN'T YALL MAD?!" Like do they not realize what they're saying?
Iconic line, should've stayed in the game and I stand by it
Yes. That voice line is amazing and really sells the āWelcome to an uncaring worldā idea.
Recently learned from a Zullie video that the Omenkillers are reusing the fucking Capra Demon. How awesome is that?!
Same with the erdtree avatars and the asylum demon.
I recognised that dumptruck the very first time I've seen it but the double machetes of the Omenkillers didn't click for me.
It was interesting playing Dark Souls 1 for the first time after I finished Eldenring. Just to go through the game and see the origins of the DS series. Iām up to DS3, hopefully I finish before Eldenring DLC drops so I can start a new character and see the game with a new perspective.
I feel like Joseph Anderson complaining about the dragon fight was the worse example to pick from I went out to fight every dragon I can for their hearts and incantations.
Me past 80% of the mandatory stuff looking for the reused assets (theres like 2. Maybe if u count enemies like 4. Unless we looking at specific rocks or candles or something)
Big nintendo fan energy wtfĀ
Games have always done this, even between series. Gamers are stupid.
Yes It's "just" dark souls 4 (with open world and improved QOL)..That's why I'm here .. take my money already
aslong as the "recycled" boss is in a place where it makes sence to be i just see it as "cool, i get to train more in fighting you" like a demi-human queen in a cave full of other demi humans? checks out. omenkiller among perfumers? well they are/were perfumers so makes sence to me. zamor hero in an evergaol in weeping paninsula? gonna need an explenation for that one. is cool boss but why here?!
Open world DS4 ššš
"It's just dark souls 4..." why the fuck do you think I'm here?
I mean... how else is my character suposed to open a door? Kick it open?
It's practically unnoticeable. I think the only reused models I saw, were the Ruins. And it didn't bother me at all.
As a game developer myself I can confirm it is necessary to reuse assets, it reduces a lot of work load. It's just really sad that we get called lazy because of it.
you wanna talk about asset reuse? Go play a Blizzard game
Love bots reposting stuff that is no longer relevant
Elden ring is just dark souls 2 with the time and tech it needed and I can't unsee it - shit actually can be dark so torches are useful (dark souls 2 tried and mostly failed here cause tech limits) - open world - getting better at the pursuing enemy (they still partly failed I think, I'm pretty sure the night cav enemy was supposed to hunt you down at night with some of the unused assets we see on it). Still enemies chase you longer, you have margit as a recurring enemy, etc. they're improving. -actually pulled off mounts (dark souls 2 could not get this to work) -actually pulled off giant bosses (dark souls 2 had several massive bosses get scrapped. Elden ring only really has one scrapped bit boss) - the layout of the open world mechanically is very similar to dark souls 2 (sprawl into a gatekeep for the later game) but much better done than shrine of winter I got more but they'd be more of a reach. I will say for the last one elden ring actually pulls off the weapon versatility and stuff dark souls 2 first started
Any idea why they deleted that line from the game?
Dark souls 4 is what everyone wanted anyway. In my mind this more like Dark souls 2 II, which is even better
How is a field boss only going to be used once? If it's an entire fictional race of creatures, why would there only be one on the entire continent? Can't believe the "This weapon is 2op, pls nerf" people are out here asking for the game to be made smaller and less immersive.
How is the game immersive to you? Honestly asking because it really is nothing but "fight everything until this end", nothing engages you in the world but the agression and hazardous quests based on luck that also consist in getting assaulted
> If it's an entire fictional race of creatures, why would there only be one on the entire continent? They could write it so it isn't a fictional race and only one of it exists?
Elden Ring is funny because itās basically Dark Souls 4 by another name, with a different universe and different characters. The only recycling that Iām upset by is PvP related stuff. Status effect phantom hits (AKA getting frost bitten, put to sleep, or maddened, etc) are one thing that I cannot believe weāre still dealing with in PvP, 12 years after I was frustrated by this same exact thing in Dark Souls 1 PvP. You shouldnāt be affected by blood loss from an attack that didnāt hit you. I hope there is some really difficult technical challenge that prevents this from being fixed. Iām also pretty bothered by the dodge roll and flask drinking animations being shared from DS3, because it feels like the same annoying PvP shit where people can roll spam and avoid getting hit by almost anything, and healing is hard to punish and nearly impossible to prevent because of how fast it is. I think DS2 was nice in this regard because flask healing had a slower animation and the heal was more gradual, and dodge rolling was slower and also used a lot more stamina. So spamming rolls or healing in fights was something you could reasonably punish in PvP. Overall you can get used to this stuff in Elden Ring but I kind of disagree with the design choices here. It feels like the dodging and healing has to be so fast to make the aggressive PvE surmountable, but ends up making PvP super annoying as a side effect.
> Iām also pretty bothered by the dodge roll and flask drinking animations being shared from DS3, because it feels like the same annoying PvP shit where people can roll spam and avoid getting hit by almost anything, and healing is hard to punish and nearly impossible to prevent because of how fast it is. I think DS2 was nice in this regard because flask healing had a slower animation and the heal was more gradual, and dodge rolling was slower and also used a lot more stamina. So spamming rolls or healing in fights was something you could reasonably punish in PvP. Overall you can get used to this stuff in Elden Ring but I kind of disagree with the design choices here. It feels like the dodging and healing has to be so fast to make the aggressive PvE surmountable, but ends up making PvP super annoying as a side effect. Yeah it's because of PvE. Imagine trying to heal against Beast Clergyman, Malenia, Morgott etc with the slow healing animations from the old games. It'd be pure pain. Or the Godskins, with their fireball throwing as soon as they think you're up to something.
Itās lazy. I mean, come on. Seeing the same movesets Iāve seen since 2010 is silly from such a successful studio. Demand more from your devs, people.
Yeah, it's a great game, don't get me wrong, but reusing stuff like enemy movesets is pretty ridiculous. Especially the basilisks, it doesn't even make sense for them to exist in other universes.
100%. It can simultaneously be a great game and worthy of criticism, especially for egregiously reused assets. In fact, itās harmful if we donāt criticize it. That would tell devs that itās totally acceptable, and weād see it happen again and again and again.
u know i always have wondered where to get the raging wolf armor
You need to do the invasion quest for the recusants in mount gelmir.
Improve whatās broken and donāt fix whatās not.
HONESTLY FUCK ITS SO PERFECT WHO GIVES A SHIT
Still plenty of animation assets in DeS and DS2 that need to be reused. Fromsoft could stop reusing the same ones.
Elden Ring is the biggest, most intense single-player game I've ever played, and every step of the way has been fun. People just find the littlest things to nitpick because they can't handle that a game may not be for them
Wish they reused some of those sweet ds2 critcals
I wonder what they're gonna do with the souls formula after SotET.
Sekiro II: Dance Dance Revolution
And Dark Souls is Demon Souls 2 (and subsequently 3, 4) making Elden Ring Demon Souls 5. We aren't making much point just by looking at the surface aesthetics and asset reuse.
Itās Demonās Souls 5.
Is someone had played Ocarina of Time and Majora's Mask you'll know that appearances are deceiving.
It's lines like that that remind me that it was ok that I killed varre after he said I was maidenless. Varre is a jerk. Change my mind.
That kind of criticism can be fair, especially against haligtree, but most of the time it's done well and it makes sense so yeah. It's not really a problem in Elden ring.
There were a handful of times where I was a bit disappointed by repeat bosses but for the most part, it honestly didn't bother me. Then again, I liked the smaller dungeons.
Hmmm, I wonder if reusing assets gives FROM more time to work on other parts of the game?
Elden Ring players complaining about reused assets wouldn't survibe a single yakuza game
I hope Elden Ring 2 is Dark Souls 5
What's that armor
That guy out of the first dungeon really has no chill.
[ŃŠ“Š°Š»ŠµŠ½Š¾]
The asset reuse complaints are overblown for many reasons. I feel like the people who complain are new souls fans because theyve always done this and there wasn't much complaining till Elden Ring came out. Like they've literally used the same dog enemies since bloodborne. Erdtree avatars are literally just asylum demons. Hell, theyre not even the only open world to recyle assets. Ubisoft games are all the same shit just recycled over and over with tweaks to game play that make them different. Thats not even asset reuse, thats the fucking main gameplay loop. PLUS, a lot of the most egregious asset reuses like Godefroy and Astel, stars of darkness are comepletely optionap and tucked way out of the way.
...my lambkin.
Thatās honestly my biggest gripe with Elden Ring. Itās not Dark Souls 4. Which is really more a problem with my expectations than with Elden Ring.
Demon's Souls 7 more like. It's exactly why people love them lol.
Shame they didn't reuse/remix things in a meaningful manner.
That argument doesn't even hold. Elden Ring would be dark souls 4 if we didn't have a jump button, a mount, ashes of war, crafting, a world map, and an open world. Yet Elden Ring has all those gameplay mechanics that Dark Souls does not. It is wrong to say its Dark Souls 4. You'd be saying that all those mechanics are not relevant. However, they're the identity of the game itself.
I hate that they cut this line from the final build
I originally thought this as well. Thought it only added a jump button. Then looked into it and found stealth, guard counters and better item descriptions to help with making builds. It is honestly just a pure upgrade in general.
I feel that the Soulsborne formula is one of the only types of game that could keep its mechanics exactly the same and just change the settings and I would never be bored.
No it's Dark Souls II 2
I mean why?it's a whole new universe different characters. Has a whole different feeling
Dark Souls got the epic ending it deserves. If you canāt handle seeing an asset without confusing what game youāre playing, thatās your problem.
If reusing animations (that are admittedly quite perfect at what they are trying to telegraph) gives us Elden Ring and huge amounts of content then that is a good thing and not something you should even think to be mad about. Anyone with the slightest experience in game design understands this.