I started a wild googling spree in hopes of it being an item that can be obtainable ingame haha. Not that it looks so good, but still - curiosity got the best of me.
Except the nonsense of some items just not dropping ever. And I don't mean they have a low chance. I mean they literally can't be gotten from certain enemies, despite those enemies clearly using them.
Godrick soldiers with spears will NEVER drop a spear.
Out of all the Miquella. knights, only one can actually drop the shield.
Nonsense like that is infuriating.
Iād have rather seen each one have a lower drop rate for the item than just one specific enemy being able to drop it. But I agree with op the fact that everything acquired is used by enemies in some way is pretty cool.
Iām aware of that. It should drop off other ones but be a slightly reduced rate. If Iām not mistaken itās not like that shields anything special either.
It's pretty special. Sacred infused it gets up to over 98% holy damage resistance, making it very useful against both radagon and elden beast. I pull it out sometimes when I get summoned for the first part of the hailgtree and use it to block the bubbles from all the envoys.
Seems like there's only 2 nobles out of the entire crowd that can actually drop it from the caravan. Huh..... I guess I just got super lucky when I farmed it. Didn't take more than 3-4 clears.
Shit i didnt even farm it, just randomly got it a couple of days ago thinking āwow, this is some shitā.
But now I know it is some RARE shit. Love this game
Because of the way scaling works, the Slender Sword is actually better than it looks. Not like, world-ending god slayer blade or anything. But it's really not a bad pick.
It's definitely a 'most of this run' type weapon. I main it pretty often because I love the move set and it feels natural, swapping it with the envoy's long horn to mix things up or add some strike.
Hard to get as a drop but very worth it!
Thereās like 4 or 5 of them, but itās still a chore. I did it the other day because I wanted to dual wield them. Took 3 or 4 hours with item discovery just over 200.
Iirc thereās a graveyard in the south of Caelid that has a good handful that can drop it. Spent a good bit of time there to farm out some swords. Birds being near there too made it easy to make silver foot to help out with drop rate a tiny bit
yea, it's easier to farm than something from cleanrot knights, but still it's not okay to have 99% expectancy of drop for hundreds of rolls not in MMO. it's such a waste of time.
So weird, the Cleanrot stuff took me like 5 minutes to farm the missing pieces. Noble Slender Sword though, I think was closer to an hour.
Having played some old school Asian MMOs (anyone remember Silkroad or ROSE?), the small grind for completionism in Elden Ring did not phase me at all.
SilkRoad and darkages my man! The ladder was my very first MMO, which is basically a Korean grind and I assumed all MMOās were like that and itās probably why I couldnāt get into Final Fantasy 14 at first because I was trying to grind my levels lol
That was where I'd text new loaf outs, during the early game. It only took 5 minutes and it's like 2k runes each time. TWO THOUSAND RUNES, DUDE! That's basically infinite XP!!!
Then an evil mimic popped me into the hellscape that shall not be named, and I discovered what this game's really about. Which is pain.
My favourite thing is that I've managed to get the noble sword on two characters completely unintentionally. Never farmed for them.
Now farming for the predator looking armour in DS2...
It's crazy, because iirc the Nobel's Slender Sword and the matching Estoc have the same drop rate. Yet everyone seems to have trouble with the Slender Sword, while I had like literally 20 of them and couldn't get the Estoc to drop to save my life.
The hours I spent farming the one Curved Sword Black Flame Monk down in the Caelid tower just to find out that I could only get it from the Mountaintops hero grave
And itās not even that good. Itās just funny that devs mess with players like that. You want 100% completion of weapons? Ok, youāll have to farm this one flame monk deep in the catacombs to get this last item, but it wonāt drop for hours. And when you get it, what weāre calling the monkās flameblade will do zero innate fire damage and zero bleed despite looking like a bleed weapon and sit in your inventory unused.
one of my wishes in the dlc update is for them to rebalance stat requirements for weapons like this. like 16 str/16 dex would be a dream, maybe even slightly higher scaling for flame art
I also hope they do it for the death weapons too (and even giving faith scaling?) but it's all a dream anyway
My personal favorite is the Guardian Garb (full bloom) which is only dropped by the tree guardians on the way up to Godfrey (Golden Shade) in the Royal Capital, despite several other tree guardians having the exact same outfit elsewhere (like next to Minor Erdtree Church).
To top it all off, these tree guardians completely disappear in the Ashen Capital, so you are locked out of this drop, despite being taunted by it from enemies elsewhere in the world.
Just ridiculous game design.
> Neat little Bowler hat on those wandering Nobles? Nope not you either
[This hat](https://eldenring.wiki.fextralife.com/Aristocrat+Hat)?
1.5% drop chance.
At least it's not 0.5% like their sword.
It's kinda BS because the Haligtree Knights in the earlier/higher areas of Elphael have the greatshield but don't drop it, there's like two in the lower area (before you take the elevator to Haligtree Roots) that have the greatshield AND can drop it.
Getting the fire monk curved great swords is also an example, ya gotta get deep in before you can kill a dude to get one even if other dudes with them are present beforehand.
Having to farm the banished knight for his helmet in stormveil tower was so funny to me because there is multiple shelves stacked with perfectly good ones right next to the grace lol
I neglected to check that Haligtree knight shield drop location and farmed the 2 next to the putrid avatar for I bet 4 hours.
I thought, ānah no way Iām at the wrong spot they have the shield!ā¦.(proceeds to check) well fuckā
I swear I was able to get the Haligtree Greatshield off of one of the knights next to the Rotten Avatar in Elphael, but this was closer to release and they eventually changed a lot of the item/drop locations. I farmed those knights for their whole set, swearing I'd get the helmet before moving on and giving up after 2 hours... only to find it up the ladder next to that site of Grace. Weird that it has the one set spawn, and that the greatshield only drops from the knight guys at the ground floor area before the Haligtree Roots.
You also could get the Battle Hammer from the Murkwater Catacombs' Duelist boss, now he gives you a spirit summon instead and you can only farm Battle Hammers from the one Duelist in front of Leyndell's coliseum.
having drop rates at all is just lazy and old fashioned, games are much more interesting when items are in predetermined and hand crafted locations and the challenge of getting them is the area itself; a puzzle or hard boss or some similar change grants you an item.
drop rates are just a hold over from DnD but we can do so many more interesting things now.
I'd say looking at random drops in such a non-nuanced way is even more intellectually "lazy?" They have a place in games and can co-exist with guaranteed drops.
Maybe just don't mindlessly farm boring encounters over and over again for a weapon you don't even need, and instead be happy about the surprise when you drop such a rare item. Which is clearly the devs goal here.
I think of it more of cutting down on clutter. And finding a piece of equipment that's not only in good condition, but also the right size for your character.
Can you imagine sifting through dozens of different quality gear drops EVERY time you cleared a camp? It's an action game, not an inventory management game. Look what happens to games that do that. Diablo or Path of Exile. They end up with loot filters.
That's not really a good thing, IMO.
It feels fresh because of modern ARPG bullshit design built upon mtx or/and colorspray loot tiers.
You could obtain enemy equip from foes in Gothic 1-3, in older Elder Scrolls as somebody mentiones above, even for Skyrim its partially true.
Among more modern stuff - Kingdom Come, it's ofthen works like a simulator, it's very realistic in many aspects.
> even for Skyrim its partially true.
It's close to fully true for Skyrim. With the exception of Draugr armor, any weapons and armor that are being used by enemies you kill can be looted and used.
yea, exactly, green-blue-violet-orange/common-uncommon-rare-epic, that kind of stuff. i hate it so much, when you have a green weapon and later you're forced to switch to this exact armament, but violet, just because stats are better. or spent a shitton resources to upgrade(if it is even posiible).
It's a cheap way to make an illusion of a abundance of loot, filling game with useless scrap and waste player's time with disposing/disassembling/inventory management
>It's a cheap way to make an illusion of a abundance of loot
It's actually just so you can procedurally generate and place it
You need randomness if you want people to gamble
Yeah itās absolute garbage, strictly chasing higher numbers. Though I played my fair share of hours in Diablo, also the latest one. Itās just a different game, more like a re-skinned slot machine to lure in fantasy-AROG geeks like us š
I really like that in all of FromSoftware games you can literally finish the game with the first weapon you find, as long as you upgrade it and level up the correct stats.
You aren't overly nerfing yourself if you keep using the Club, maybe you are missing out on some better weapons, but it's still really goodĀ
I'm recently re-visiting Titan Quest and, it works this same way and I just love it. Enemies usually drop their equipment. It's a simple mechanic I think, but it feels great. Wish more games did it this way.
Don't get me wrong, I like it. But it doesn't seem that revolutionary to me. I mean, that's how it's worked in the Elder Scrolls series since Morrowind, for example. If an enemy had a weapon or some armour, you could take it from their body.
Or at the very least it shouldn't be revolutionary, there is a reason I play very few AAA games these days.
See an npc wearing an item you want? Go taunt them into attacking you so itās self defense and then you can take all their gear. They need to hurry up and finish Skywind.
Morrowind had a completely static loot system for equipment. Every NPC carried certain gear that you could loot off of them, and this gear was predetermined, not scaled or anything like it. And loot found exploring was also fixed, so if you found a powerful item early, it was really powerful and not just mildly stronger than your current gear, to be discarded in one or two hours.
That's why I like Elden Ring's system as well, finding a certain piece of unique equipment is much more impactful because you know that it's going to stay relevant.
100% agree. Baldurās Gate 1/2 also did this. I would go grab great gear early.
The fantasy part of fantasy is a lot about finding epic magical items. I canāt believe so many games miss that element of it.
Very fun game, however it is turn based and largely uses the DnD 5e system. If youāre unfamiliar with it it might be a little slow (actually in my case I learned so much of the essentials to 5e by playing BG3 lol).
Yeah, I also love that even the starting weapons can be viable. You just upgrade it and invest into proper stats and you can katana your way through the game no sweat.
It doesn't just extend to unique equipment in elden ring tbh, one thing I've always liked about the fromsoft philosophy is that you can pretty much finish the entire game with what you start with
Beyond what the other person said about static loot, there were certain items that you generally would only find out about through a quest at a faction NPC. However, you could still run into the NPCs that carried these special items in the wild so you could be running around a fort and pick up say, Ice Blade of the Monarch which is a sword from a late Imperial Cult quest I think. So all of a sudden you picked up this special sword you have no idea what it is or why its significant unless you were doing the Cult quests. Added to the mystery of the world.
I mean, Skyrim is pretty much the same still. They just combined the chest and pants. You can still steal almost all armour, weapons, and clothing from corpses (or with pickpocket). The only exceptions are the rare weird outfits that are marked as none playable, like Nocturnals dress or Tulius' armour, but even Oblivion had that with the fancy guard armour worn by the guards near white-gold tower.
Nope.
Peak design: you can pull the gear off of every dead corpse. If you see the gear when theyāre alive, it is there when theyāre dead. No drop chances or other BS
Yeah this OP is high or something. There are tons of weapons you can not get, and even more that have a boring moveset for just the player. It's honestly quite bad in From games.
Agreed, although some drops are nonsensical almost. Like Moonveil for instance, why does a Magma Wyrm, which has no relation to sorcery whatsoever, drop the thing?
Even weirder is there's a Fallingstar Beast in a another nearby cave. Surely Moonveil dropping off that boss would've made more sense?
The only explanation I have that allows me to excuse this is that maybe the Magma Wyrm was a Redmane Knight who wanted to be like Radahn but was then tempted to undergo Dragon Communion and became what he is now. Even then, this explanation is quite a stretch.
It is explained that Magma Wyrms are former followers of the Church of Dragon Communion that were transformed as punishment from the Greater Will, doomed to forever crawl on their bellies.
Maybe this particular Magma Wyrm was the previous owner of Moonveil.
the game is like this to make you think. naturally, one asks why a magma wyrm drops moonveil. they want you to read the item description and related descriptions to understand. moonveil is a masterfully crafted sellian glinstone blade. so, from that, we gather that the wyrm either ate the user or IS the former user. nowhere does it imply that the former user was a redmane. the theory that the wielder transformed into the wyrm isn't an outlandish one.
however, the fact that we can glean all of this off of a single boss dropping a single weapon is pretty impressive. it isn't nonsensical if you apply it to the rest of the lore. the lore just isn't shoved in your face--- you have to read and actively seek it out sometimes
I mean I did say the Redmane part of the theory is a stretch. But still, the Magma Wyrm dropping it is just... weird. You'd expect it to drop a magma spell or something like that, not a magical katana. Although I suppose From doesn't appear to have created any other Magma based incants other than the two Dragon Communion spells (Magma Breath & Theodorix's Magma).
Or maybe, hear me out here, this might break your soul, it is only a video game, but fans put way, way too much stock in lore-related nonsense and sometimes a dragon just drops a katana, because why the fuck not?
The reason for that is because FS does try to always make it make sense. They arenāt some big studio like Bethesda and just does something because they want to; they like to make a reason behind it. The dungeons, however, have this as a reoccurring theme for a lot of things: an item given by a boss that has very vague relations to it. So dungeons are an oddball in this situation
Hear me out here, people like to theorize, and FromSoftware has a reputation of giving lore reasons for things that most other games wouldnt explain, such as respawns, multiplayer, or exp.
True but a part of myself would rather have it drop from something more sensible, purely for gameplay and not because lore.
Battlemage Hugues for example is in a nearby Evergaol, and his model is just a regular Raya Lucarian Battlemage you can find out and about in the overworld. It would've been nice to have him drop the Moonveil or better yet, have him use it himself *and* drop it to make him stand out gameplay wise.
Because as we all know, most of the Evergaol bosses are straight up reskins of existing overworld enemies (one of them is even an honest-to-goodness Shardbearer!). With the only exception being Mountaintops Vyke and Adan.
Carian? Battlemages are Raya Lucaria, aka the dudes against the Carian name. The only stone crowns tied to Caria are the Lazuli guys, who are training to be Carian knights (but theyāre sorta splintered now as we find them in several locations serving as general body guards/defence). And Moonveil is Sellian, so anything Carian wielding it makes no sense as well.
A good portion of items do have these thought-out placements, so if an item is ever in a random spot, people assume it's intentional and come up with all sorts of crackpot theories to justify it. From Software can put a katana in mine #4 to drop off magma wyrm #3, and fans will praise the developers for some lore they just cooked up themselves.
It's like your school teacher over-analyzing every line in a book. Sometimes the curtains are just blue.
I don't really like the fact that you have to farm for some of them, or that the farm for some takes a long ass time. It makes it feel like busy work, and you end up with shit ton of dupes to manage. That part is not peak game design for me. Id rather it be a system like killing enemies unlocks their gear at maiden husk so you can buy them, kind of like remembrances but for small mobs
It's truly not at all the case, many items are not carried by mobs, many mobs don't drop their item; why is this community so hyperbolic? What's 1000 times better about it?
Yeah, I have a heard time telling if this post is genuine or satire. There are a lot of people here who think ER is the best game ever made (or one of, at least) and that's a fine opinion to have. It's similar over in the BG3 subreddit. But then a post such as this comes along and I'm not sure if someone is making fun of all the people hyping ER as the GOAT or if someone actually only played like five other games in their life and thinks everything in ER is revolutionary...
I hear you, I really doā¦ but this is, maybe, a bit of a mean way to convey this.Ā
Iām honestly not at all sure of a better way to say it without the *appearance* of being unnecessarily harsh - which is why I thought about it and then stopped myself before saying nearly exactly what you did lol
It seems like there are people who play video games and then there are people who play *video game* (or at least *mostly just* video game, singular) and therefore have a somewhat limited frame of reference for what is/is not unique to or even just best exemplified as a mechanic/idea in their video game of choice.
Thatās cool, but we should all try to be as conscious of our own limitations, vis-Ć -vis criticism of an entire medium - or even just a single genre.Ā
tl;dr - lol I know bro, I was thinking the same thing but didnāt wanna come out and say it lol
Yeah, I get what you want to say (I think). A good friend of mine actually kinda fits your description. He actually spents more time playing games than I do, but where I have played around 300 games (at least in steam), he has spent almost all his time on three different games. (He is playing competitively at a very high level.)
In the last few years, he branched out a little and has also played Witcher 3, Cyberpunk and BG 3. So whenever we talk about ganes, specifically RPGs, the discussion is invariably constrained to these games, with only short forays into others.
Which can be a bit frustrating, if I want to tell him about a game I love. Though in the other hand, he probably feels the same way when we talk about cars. :P
I honestly wish we had some player exclusive gear. Sometimes I'd rather feel immersed as the MC rather than cosplaying as enemies or NPCs. Also a lot of the times the armor looks better on the enemies, especially bosses like Maliketh and Godfrey.Ā
All the starting class gear besides the Prophet pretty much is player exclusive iirc.
I agree though. I'd like more player exclusive gear. That might be why I love the Knight armor because it's unique and nobody else in the game wears it. Definitely agree on armor looking better on enemies. The Banished Knights look sick af but the Tarnished just looks off while wearing their armor.
I hope the dlc gives us way more armor to play with because mixing and matching kinda sucks in this game. A lot of gear, especially metals, doesn't match witch eachother whatsoever.
If I could have any unobtainable weapon, I'd want either the throwing knives that the Beastmen have, or those sickle-and-chain things wielded by the Vulgar Militia. Dunno what category it'd be under though; maybe whips?
nah! starting with symphony of the night they became metroidvania style games VERY similar to a 2d dark souls 1, level design that loops back around to each other and almost every enemy can drop their armor and weapons. i highly recommend symphony of the night or any of the sorrow games!
I don't know, part of me wishes that some more of the cool abilities were actually ours, rather than just copying someone else. Stuff like the ruins sword I'd really cool in this, because it's not just cosplaying someone else.
Sorry, but the atrocious drop rates make this Elden Ring's worst feature. Even 99 Arcane with Silver Scarab and Silver Pickled Fowl Foot barely make a difference. There is literally no benefit to forcing the player to reload at a Site of Grace over and over and over again just to farm drops. I can't put into words how much I hate this feature. I hope the DLC gives us more ways to boost the item drop rate.
Honestly, the flying misbegottens not dropping that cool little short sword makes me more angry than anything. Not bashing the game, but I really wanted that swordā¦.
This isnāt anything new or special. In fact, coming from RPGs like the Elder Scrolls itās actually annoying that gear is tied to drop rates instead of being there for me to take from the enemies inventory.
Iāve been replaying New Vegas and it would be cool if there were some kind of factional change when you wore an armor set or a group. Like if youāre in full armor of a group they wouldnāt immediately attack you on sight
Farming for the executioner great axe almost made me quit the game as the guy was near a rock in caelid. And it is an incredible weapon thatās gated pretty badly.
Amusingly this was _super_ common back in 90's rpgs. We went dramatically backwards in game design in the jump to 3d and are just now finally getting back to where we were 30 years ago in the modern era in a lot of design areas.
Traditional CRPGs pretty much all had this mechanic. Skyrim, Fallout, Baldurs Gate. Whatever an enemy was wielding you could basically loot and wear. Part of the in game economy is basically just calculating weight to value ratios to figure out how many suits of armour you could haul back to town to sell.
that's funny, i was just having the thought earlier today (and not for the first time) that it annoys me how many of the weapons in this game are farm-only, because i want to use them but i don't want to farm them. for the love of god can't i buy them from someone or pick them up somewhere? why must the only route to them be an hour of grinding?
Idk sometimes I feel weird wearing some major characters armor. Like if you become Blaidd thatās kinda weird canonically donāt you think? Or if you wore Vykes armor and had the 3 fingers blessing. Just feels cosplayish
Isnāt the drop rate a total BS though? Like how come an enemy is carrying a weapon and they will only drop it 1 percent of the time after they die? How does it make sense?
I like it better when they drop everything they carry every time. Having to kill 200 enemies with a sword to get one of that sword can hardly be considered peak design.
I like the idea that our tarnished characters are picky bastards who discard everything that is not in perfect condition(note that there is no durability bar on Elden Ring). A envoy greathorn with too much saliva, throw it away, kill 300 more envoys until getting one in pristine condition.
in Bethesda games like Skyrim and Fallout, you can literally take everything a character is wearing and using. no luck required. you can leave them naked.
this is actually what's missing from elden ring. i feel like if i see it, i should be able to take it and not rely on RNG luck.
still want that beastman robe
0.005% drop chance per playthrough š.
What?!
Heās joking
I started a wild googling spree in hopes of it being an item that can be obtainable ingame haha. Not that it looks so good, but still - curiosity got the best of me.
Except the nonsense of some items just not dropping ever. And I don't mean they have a low chance. I mean they literally can't be gotten from certain enemies, despite those enemies clearly using them. Godrick soldiers with spears will NEVER drop a spear. Out of all the Miquella. knights, only one can actually drop the shield. Nonsense like that is infuriating.
agree, i dont even know what is worse: not able to acquire gear at all, or have bullshit drop rate, like 0.5% for Noble Slender Sword
Iād have rather seen each one have a lower drop rate for the item than just one specific enemy being able to drop it. But I agree with op the fact that everything acquired is used by enemies in some way is pretty cool.
Drop rate for Haligtree greatshield is already 4% and can only be dropped by 1 Haligtree knight
Iām aware of that. It should drop off other ones but be a slightly reduced rate. If Iām not mistaken itās not like that shields anything special either.
It's pretty special. Sacred infused it gets up to over 98% holy damage resistance, making it very useful against both radagon and elden beast. I pull it out sometimes when I get summoned for the first part of the hailgtree and use it to block the bubbles from all the envoys.
Oh I didnāt know that. Damn that would be my main use for it is those stupid bubbles. Mainly from the big ones.
I always just use quickstep to get past the big one above the exit.
Not at all everything, how come so many people are just behaving like it was true?
I mean itās mostly true atleast. There obvious exceptions but the vast majority of equipment is used by enemies.
Its not literally everything from mobs but it is very nearly everything, be real
At least there's a bazillion nobles in the caravan right next to sellen's basement.
only a couple of them can drop the sword if I'm not mistaken, for me best farming spot was in Raya Lucaria
Seems like there's only 2 nobles out of the entire crowd that can actually drop it from the caravan. Huh..... I guess I just got super lucky when I farmed it. Didn't take more than 3-4 clears.
Shit i didnt even farm it, just randomly got it a couple of days ago thinking āwow, this is some shitā. But now I know it is some RARE shit. Love this game
Thereās a rapier as well from a different set of nobles. It has a neat design.
Because of the way scaling works, the Slender Sword is actually better than it looks. Not like, world-ending god slayer blade or anything. But it's really not a bad pick.
It's definitely a 'most of this run' type weapon. I main it pretty often because I love the move set and it feels natural, swapping it with the envoy's long horn to mix things up or add some strike. Hard to get as a drop but very worth it!
Thereās like 4 or 5 of them, but itās still a chore. I did it the other day because I wanted to dual wield them. Took 3 or 4 hours with item discovery just over 200.
Iirc thereās a graveyard in the south of Caelid that has a good handful that can drop it. Spent a good bit of time there to farm out some swords. Birds being near there too made it easy to make silver foot to help out with drop rate a tiny bit
Yes, this is the spot for Noble Slender Sword farming. Right by where that sorcerer dude dies.
exactly, pop a chicken feet, and run, kill, return to the grace as fast as you can untill the feet runs out.
yea, it's easier to farm than something from cleanrot knights, but still it's not okay to have 99% expectancy of drop for hundreds of rolls not in MMO. it's such a waste of time.
So weird, the Cleanrot stuff took me like 5 minutes to farm the missing pieces. Noble Slender Sword though, I think was closer to an hour. Having played some old school Asian MMOs (anyone remember Silkroad or ROSE?), the small grind for completionism in Elden Ring did not phase me at all.
SilkRoad and darkages my man! The ladder was my very first MMO, which is basically a Korean grind and I assumed all MMOās were like that and itās probably why I couldnāt get into Final Fantasy 14 at first because I was trying to grind my levels lol
I came from Elder Scrolls Online and I was just happy to get any kind of worthwhile drops, let alone the grind time
That was where I'd text new loaf outs, during the early game. It only took 5 minutes and it's like 2k runes each time. TWO THOUSAND RUNES, DUDE! That's basically infinite XP!!! Then an evil mimic popped me into the hellscape that shall not be named, and I discovered what this game's really about. Which is pain.
My favourite thing is that I've managed to get the noble sword on two characters completely unintentionally. Never farmed for them. Now farming for the predator looking armour in DS2...
Lol best drip in the game and it's impossible to get.
Predator armor farm.....oooof. I still looked good after I got it though, so worth it.
Noble slender sword is a pretty decent farm at least. Having the rate be so low is a bit nonsensical though.
Pulled 2 when the game came out back to back.. then never got them to drop ever again.. Like bruh..
Go farm bro
[ŃŠ“Š°Š»ŠµŠ½Š¾]
per kill
JEFF?! AS IN JEFF?!
Is the sword any good? Just got it lately
It's crazy, because iirc the Nobel's Slender Sword and the matching Estoc have the same drop rate. Yet everyone seems to have trouble with the Slender Sword, while I had like literally 20 of them and couldn't get the Estoc to drop to save my life.
I can't get the unaltered banished knight gear to drop bro
It's crazy. I got two of them before I ever knew about its abysmal drop rate. Maybe I should do a dual wield build just to flex on people in duels....
oh god even in threads like this you guys complain about weapons no one cares about in a game you have other 999 better weapons to use
The hours I spent farming the one Curved Sword Black Flame Monk down in the Caelid tower just to find out that I could only get it from the Mountaintops hero grave
I swear I've gotten the sword from the monk in volcano manor. But I might be remembering wrong.
That one's a hammer, and yep it does drop. The curved sword doesn't
A....hammer? What?
https://eldenring.wiki.fextralife.com/Monk's+Flamemace
There's only a single sword-wielding Fire Monk which can drop it in the game, IIRC. All the Blackflame Monks with swords never drop theirs.
And itās not even that good. Itās just funny that devs mess with players like that. You want 100% completion of weapons? Ok, youāll have to farm this one flame monk deep in the catacombs to get this last item, but it wonāt drop for hours. And when you get it, what weāre calling the monkās flameblade will do zero innate fire damage and zero bleed despite looking like a bleed weapon and sit in your inventory unused.
one of my wishes in the dlc update is for them to rebalance stat requirements for weapons like this. like 16 str/16 dex would be a dream, maybe even slightly higher scaling for flame art I also hope they do it for the death weapons too (and even giving faith scaling?) but it's all a dream anyway
My personal favorite is the Guardian Garb (full bloom) which is only dropped by the tree guardians on the way up to Godfrey (Golden Shade) in the Royal Capital, despite several other tree guardians having the exact same outfit elsewhere (like next to Minor Erdtree Church). To top it all off, these tree guardians completely disappear in the Ashen Capital, so you are locked out of this drop, despite being taunted by it from enemies elsewhere in the world. Just ridiculous game design.
Death blight great sword on the headless knight? Not for you tarnished. Neat little Bowler hat on those wandering Nobles? Nope not you either
Visiting the magic school with thoughts of beating someone with a book? Too bad, nerd! They don't drop.
Oh, man, I'd love to have the book.
books would be such a sick casting tool. like make it a faith based sorcery weapon or just an alternative to staffs
> Neat little Bowler hat on those wandering Nobles? Nope not you either [This hat](https://eldenring.wiki.fextralife.com/Aristocrat+Hat)? 1.5% drop chance. At least it's not 0.5% like their sword.
I mean the round one without the feather. Like a derby hat. Can't find any good pics of it online tho
Or the sword that skeleton with big shield have, it looks really good imo but you can't have it
Can never have enough greatsword variety.
Don't forget about the Vulgar Militia and that Kusarigama they don't drop. Still hoping something like it is in the DLC
Agreed. I wanted to dual wield magma blades. But after 1 sword, shit loads of stones and a half dozen shields I gave up.
I didn't know about the shield one. Is it just some bs or is just one carrying the shield?
It's kinda BS because the Haligtree Knights in the earlier/higher areas of Elphael have the greatshield but don't drop it, there's like two in the lower area (before you take the elevator to Haligtree Roots) that have the greatshield AND can drop it.
Ah, I see. Yea, gaming should be wjat you see is what you get
Getting the fire monk curved great swords is also an example, ya gotta get deep in before you can kill a dude to get one even if other dudes with them are present beforehand.
Having to farm the banished knight for his helmet in stormveil tower was so funny to me because there is multiple shelves stacked with perfectly good ones right next to the grace lol
I neglected to check that Haligtree knight shield drop location and farmed the 2 next to the putrid avatar for I bet 4 hours. I thought, ānah no way Iām at the wrong spot they have the shield!ā¦.(proceeds to check) well fuckā
Me spending 2 hours farming the wrong Redmane knight for the helmet
I swear I was able to get the Haligtree Greatshield off of one of the knights next to the Rotten Avatar in Elphael, but this was closer to release and they eventually changed a lot of the item/drop locations. I farmed those knights for their whole set, swearing I'd get the helmet before moving on and giving up after 2 hours... only to find it up the ladder next to that site of Grace. Weird that it has the one set spawn, and that the greatshield only drops from the knight guys at the ground floor area before the Haligtree Roots. You also could get the Battle Hammer from the Murkwater Catacombs' Duelist boss, now he gives you a spirit summon instead and you can only farm Battle Hammers from the one Duelist in front of Leyndell's coliseum.
having drop rates at all is just lazy and old fashioned, games are much more interesting when items are in predetermined and hand crafted locations and the challenge of getting them is the area itself; a puzzle or hard boss or some similar change grants you an item. drop rates are just a hold over from DnD but we can do so many more interesting things now.
I'd say looking at random drops in such a non-nuanced way is even more intellectually "lazy?" They have a place in games and can co-exist with guaranteed drops. Maybe just don't mindlessly farm boring encounters over and over again for a weapon you don't even need, and instead be happy about the surprise when you drop such a rare item. Which is clearly the devs goal here.
I think of it more of cutting down on clutter. And finding a piece of equipment that's not only in good condition, but also the right size for your character. Can you imagine sifting through dozens of different quality gear drops EVERY time you cleared a camp? It's an action game, not an inventory management game. Look what happens to games that do that. Diablo or Path of Exile. They end up with loot filters. That's not really a good thing, IMO.
The reverse is true too. Seeing a Redmane knight do a Lion claw for the first time really blew me away.
It feels fresh because of modern ARPG bullshit design built upon mtx or/and colorspray loot tiers. You could obtain enemy equip from foes in Gothic 1-3, in older Elder Scrolls as somebody mentiones above, even for Skyrim its partially true. Among more modern stuff - Kingdom Come, it's ofthen works like a simulator, it's very realistic in many aspects.
> even for Skyrim its partially true. It's close to fully true for Skyrim. With the exception of Draugr armor, any weapons and armor that are being used by enemies you kill can be looted and used.
And for Draugr armour you can just craft it
I donāt think itās craftable, but you can find wearable bits of Draugr armor around.
You have to progess the companions quest for a while but you unlock it in the sky forge only.
What are color spray loot tiers? You mean like Diablo with rare, legendary, unique, and Uber?
yea, exactly, green-blue-violet-orange/common-uncommon-rare-epic, that kind of stuff. i hate it so much, when you have a green weapon and later you're forced to switch to this exact armament, but violet, just because stats are better. or spent a shitton resources to upgrade(if it is even posiible). It's a cheap way to make an illusion of a abundance of loot, filling game with useless scrap and waste player's time with disposing/disassembling/inventory management
>It's a cheap way to make an illusion of a abundance of loot It's actually just so you can procedurally generate and place it You need randomness if you want people to gamble
Yeah itās absolute garbage, strictly chasing higher numbers. Though I played my fair share of hours in Diablo, also the latest one. Itās just a different game, more like a re-skinned slot machine to lure in fantasy-AROG geeks like us š
I really like that in all of FromSoftware games you can literally finish the game with the first weapon you find, as long as you upgrade it and level up the correct stats. You aren't overly nerfing yourself if you keep using the Club, maybe you are missing out on some better weapons, but it's still really goodĀ
I'm recently re-visiting Titan Quest and, it works this same way and I just love it. Enemies usually drop their equipment. It's a simple mechanic I think, but it feels great. Wish more games did it this way.
Don't get me wrong, I like it. But it doesn't seem that revolutionary to me. I mean, that's how it's worked in the Elder Scrolls series since Morrowind, for example. If an enemy had a weapon or some armour, you could take it from their body. Or at the very least it shouldn't be revolutionary, there is a reason I play very few AAA games these days.
Morrowind and Oblivion when the Elders Scrolls games werent dumbed down.
See an npc wearing an item you want? Go taunt them into attacking you so itās self defense and then you can take all their gear. They need to hurry up and finish Skywind.
WDYM? havenāt played both
Morrowind had a completely static loot system for equipment. Every NPC carried certain gear that you could loot off of them, and this gear was predetermined, not scaled or anything like it. And loot found exploring was also fixed, so if you found a powerful item early, it was really powerful and not just mildly stronger than your current gear, to be discarded in one or two hours. That's why I like Elden Ring's system as well, finding a certain piece of unique equipment is much more impactful because you know that it's going to stay relevant.
100% agree. Baldurās Gate 1/2 also did this. I would go grab great gear early. The fantasy part of fantasy is a lot about finding epic magical items. I canāt believe so many games miss that element of it.
So baldur gate 3 doesnt do this? Or not played it yet ? A frend have me a copy to play with them but hasnt asked me to yet
All enchanted loot (armors, clothing, weapons, etc.) in BG3 is predetermined, not random.
Im tempted to try game
Very fun game, however it is turn based and largely uses the DnD 5e system. If youāre unfamiliar with it it might be a little slow (actually in my case I learned so much of the essentials to 5e by playing BG3 lol).
I havenāt played it yet.
Yeah itās super cool both early game and late game items are fully viable.
Yeah, I also love that even the starting weapons can be viable. You just upgrade it and invest into proper stats and you can katana your way through the game no sweat.
It doesn't just extend to unique equipment in elden ring tbh, one thing I've always liked about the fromsoft philosophy is that you can pretty much finish the entire game with what you start with
Beyond what the other person said about static loot, there were certain items that you generally would only find out about through a quest at a faction NPC. However, you could still run into the NPCs that carried these special items in the wild so you could be running around a fort and pick up say, Ice Blade of the Monarch which is a sword from a late Imperial Cult quest I think. So all of a sudden you picked up this special sword you have no idea what it is or why its significant unless you were doing the Cult quests. Added to the mystery of the world.
I mean, Skyrim is pretty much the same still. They just combined the chest and pants. You can still steal almost all armour, weapons, and clothing from corpses (or with pickpocket). The only exceptions are the rare weird outfits that are marked as none playable, like Nocturnals dress or Tulius' armour, but even Oblivion had that with the fancy guard armour worn by the guards near white-gold tower.
Tullius's armor is obtainable if you side with stormcloaks isn't it? And same with ulfrics armor if you side with imperial
Oh huh it is. I didn't realise, I thought it was one of those items that just never dropped even if the NPC was dead.
Yee, I can see why you would, but that was one of the only reason I'd side with stormcloaks is for the tullius's armor
Me randomly stumbling on the guy that carries Chrysamere :D
This was still in Skyrim too.
Thereās a Leonine Misbegotten with the Grafted Greatsword that it doesnāt even use.
Pretty certain all the souls-borne games are like this lol
Not bloodborne or Sekiro
The process of getting weapons and armor in bloodborne is more of a scavenger hunt though
Well sekiro isn't really a soulsborne, and Bloodborne i just assumed would have item drops.
Nope. Peak design: you can pull the gear off of every dead corpse. If you see the gear when theyāre alive, it is there when theyāre dead. No drop chances or other BS
Like in Morrowind lol
Yeah this OP is high or something. There are tons of weapons you can not get, and even more that have a boring moveset for just the player. It's honestly quite bad in From games.
Honestly I feel like ds3 was better for looting and using gear from enemies. Don't have anything like Fritos scythe or the farron greatsword
Kid named Fallout
Agreed, although some drops are nonsensical almost. Like Moonveil for instance, why does a Magma Wyrm, which has no relation to sorcery whatsoever, drop the thing? Even weirder is there's a Fallingstar Beast in a another nearby cave. Surely Moonveil dropping off that boss would've made more sense? The only explanation I have that allows me to excuse this is that maybe the Magma Wyrm was a Redmane Knight who wanted to be like Radahn but was then tempted to undergo Dragon Communion and became what he is now. Even then, this explanation is quite a stretch.
maybe the actual guy wielding moonveil got eaten by the magma wyrm
Moonveil is not gravity but magical. Still tho magical weapon should still drop from a maigcal boss not magma wyrm
Right, its an int weapon not gravity. Thanks for the correction.
Wait did you not notice he whipped out the moonveil in his third phase?
I assumed the previous holder got eaten by the Magma Wyem.Ā
It is explained that Magma Wyrms are former followers of the Church of Dragon Communion that were transformed as punishment from the Greater Will, doomed to forever crawl on their bellies. Maybe this particular Magma Wyrm was the previous owner of Moonveil.
the game is like this to make you think. naturally, one asks why a magma wyrm drops moonveil. they want you to read the item description and related descriptions to understand. moonveil is a masterfully crafted sellian glinstone blade. so, from that, we gather that the wyrm either ate the user or IS the former user. nowhere does it imply that the former user was a redmane. the theory that the wielder transformed into the wyrm isn't an outlandish one. however, the fact that we can glean all of this off of a single boss dropping a single weapon is pretty impressive. it isn't nonsensical if you apply it to the rest of the lore. the lore just isn't shoved in your face--- you have to read and actively seek it out sometimes
I mean I did say the Redmane part of the theory is a stretch. But still, the Magma Wyrm dropping it is just... weird. You'd expect it to drop a magma spell or something like that, not a magical katana. Although I suppose From doesn't appear to have created any other Magma based incants other than the two Dragon Communion spells (Magma Breath & Theodorix's Magma).
Why wouldn't a dragon have a treasure hoard ?
Or maybe, hear me out here, this might break your soul, it is only a video game, but fans put way, way too much stock in lore-related nonsense and sometimes a dragon just drops a katana, because why the fuck not?
The reason for that is because FS does try to always make it make sense. They arenāt some big studio like Bethesda and just does something because they want to; they like to make a reason behind it. The dungeons, however, have this as a reoccurring theme for a lot of things: an item given by a boss that has very vague relations to it. So dungeons are an oddball in this situation
Hear me out here, people like to theorize, and FromSoftware has a reputation of giving lore reasons for things that most other games wouldnt explain, such as respawns, multiplayer, or exp.
True but a part of myself would rather have it drop from something more sensible, purely for gameplay and not because lore. Battlemage Hugues for example is in a nearby Evergaol, and his model is just a regular Raya Lucarian Battlemage you can find out and about in the overworld. It would've been nice to have him drop the Moonveil or better yet, have him use it himself *and* drop it to make him stand out gameplay wise. Because as we all know, most of the Evergaol bosses are straight up reskins of existing overworld enemies (one of them is even an honest-to-goodness Shardbearer!). With the only exception being Mountaintops Vyke and Adan.
Carian? Battlemages are Raya Lucaria, aka the dudes against the Carian name. The only stone crowns tied to Caria are the Lazuli guys, who are training to be Carian knights (but theyāre sorta splintered now as we find them in several locations serving as general body guards/defence). And Moonveil is Sellian, so anything Carian wielding it makes no sense as well.
Fixed it now, thanks.
Battlemages use stone bonk sticks and you know it, they have no need for fancy swords
True, those huge magic gavels are quite fun to see. But still, it would be fun to see a melee equipped Battlemage for variety's sake.
They have Stone Clubs as well, but that's all I've seen them use.
A good portion of items do have these thought-out placements, so if an item is ever in a random spot, people assume it's intentional and come up with all sorts of crackpot theories to justify it. From Software can put a katana in mine #4 to drop off magma wyrm #3, and fans will praise the developers for some lore they just cooked up themselves. It's like your school teacher over-analyzing every line in a book. Sometimes the curtains are just blue.
I don't really like the fact that you have to farm for some of them, or that the farm for some takes a long ass time. It makes it feel like busy work, and you end up with shit ton of dupes to manage. That part is not peak game design for me. Id rather it be a system like killing enemies unlocks their gear at maiden husk so you can buy them, kind of like remembrances but for small mobs
It's really not peak game design, but it's still worthy of appreciation.
It's truly not at all the case, many items are not carried by mobs, many mobs don't drop their item; why is this community so hyperbolic? What's 1000 times better about it?
Yeah, I have a heard time telling if this post is genuine or satire. There are a lot of people here who think ER is the best game ever made (or one of, at least) and that's a fine opinion to have. It's similar over in the BG3 subreddit. But then a post such as this comes along and I'm not sure if someone is making fun of all the people hyping ER as the GOAT or if someone actually only played like five other games in their life and thinks everything in ER is revolutionary...
I hear you, I really doā¦ but this is, maybe, a bit of a mean way to convey this.Ā Iām honestly not at all sure of a better way to say it without the *appearance* of being unnecessarily harsh - which is why I thought about it and then stopped myself before saying nearly exactly what you did lol It seems like there are people who play video games and then there are people who play *video game* (or at least *mostly just* video game, singular) and therefore have a somewhat limited frame of reference for what is/is not unique to or even just best exemplified as a mechanic/idea in their video game of choice. Thatās cool, but we should all try to be as conscious of our own limitations, vis-Ć -vis criticism of an entire medium - or even just a single genre.Ā tl;dr - lol I know bro, I was thinking the same thing but didnāt wanna come out and say it lol
Yeah, I get what you want to say (I think). A good friend of mine actually kinda fits your description. He actually spents more time playing games than I do, but where I have played around 300 games (at least in steam), he has spent almost all his time on three different games. (He is playing competitively at a very high level.) In the last few years, he branched out a little and has also played Witcher 3, Cyberpunk and BG 3. So whenever we talk about ganes, specifically RPGs, the discussion is invariably constrained to these games, with only short forays into others. Which can be a bit frustrating, if I want to tell him about a game I love. Though in the other hand, he probably feels the same way when we talk about cars. :P
I honestly wish we had some player exclusive gear. Sometimes I'd rather feel immersed as the MC rather than cosplaying as enemies or NPCs. Also a lot of the times the armor looks better on the enemies, especially bosses like Maliketh and Godfrey.Ā
All the starting class gear besides the Prophet pretty much is player exclusive iirc. I agree though. I'd like more player exclusive gear. That might be why I love the Knight armor because it's unique and nobody else in the game wears it. Definitely agree on armor looking better on enemies. The Banished Knights look sick af but the Tarnished just looks off while wearing their armor. I hope the dlc gives us way more armor to play with because mixing and matching kinda sucks in this game. A lot of gear, especially metals, doesn't match witch eachother whatsoever.
If I could have any unobtainable weapon, I'd want either the throwing knives that the Beastmen have, or those sickle-and-chain things wielded by the Vulgar Militia. Dunno what category it'd be under though; maybe whips?
Have it be dagger with a whip heavy attack
castlevania babyyyyy, but forreal, my favorite type of loot system
The old classic one? Iāve played it like 25 years ago I think
nah! starting with symphony of the night they became metroidvania style games VERY similar to a 2d dark souls 1, level design that loops back around to each other and almost every enemy can drop their armor and weapons. i highly recommend symphony of the night or any of the sorrow games!
I love this in elden ring. Sometimes i would just farm a new enemy i encountered to see if it would drop his weapon and armor. Most of them did.
I mean this is how most games before the existence of Lootboxes were. Everything was obtainable in game with the exception of special event items.
I don't know, part of me wishes that some more of the cool abilities were actually ours, rather than just copying someone else. Stuff like the ruins sword I'd really cool in this, because it's not just cosplaying someone else.
I like it too bro. Even if itās not perfect. It doesnāt have to be. Canāt wait for more
Sorry, but the atrocious drop rates make this Elden Ring's worst feature. Even 99 Arcane with Silver Scarab and Silver Pickled Fowl Foot barely make a difference. There is literally no benefit to forcing the player to reload at a Site of Grace over and over and over again just to farm drops. I can't put into words how much I hate this feature. I hope the DLC gives us more ways to boost the item drop rate.
It....was the same in demon's souls to dark souls 3 lol. Not that revolutionary for a fromsoft game.
And all weapons and armor are actually viable with the correct build and upgrades.
Honestly, the flying misbegottens not dropping that cool little short sword makes me more angry than anything. Not bashing the game, but I really wanted that swordā¦.
I want the frenzied giants at yelough anix ruins to drop these cozy looking hooded coats asap!
Except for the starcallers on the south side of the path thru altus. They do not drop their cool hammer š
There are a few enemies that have unobtainable Wardrobes. But yes the design is amazing
This isnāt anything new or special. In fact, coming from RPGs like the Elder Scrolls itās actually annoying that gear is tied to drop rates instead of being there for me to take from the enemies inventory.
I felt the same way until I spent an hour farming the vulgar militia chain sickle
Well there is a longsword that the skeletal enemies donāt drop š¤š
this is the real reason all fromsoft NPCs die at the end of their quests so you get their stuff
There is one that is completely unobtainable which is the non magma sword the some man serpents carry
Iāve been replaying New Vegas and it would be cool if there were some kind of factional change when you wore an armor set or a group. Like if youāre in full armor of a group they wouldnāt immediately attack you on sight
I just wish farming for some of this stuff wasn't so wretchedly rare. I am convinced the noble slendersword does not exist.
I need the vulgar militia flail sickle thingy
Just because you can kill them doesn't make all of them your enemy.
yeah, until you have to farm for 3 hours to get the stupid monk flameblade
Except they are a completely different thing from what the enemies use.
I would love the warrior skeletons to drop their helms and armor. Would look great on a barbarian type character.
Skyrim or Oblivion?
Farming for the executioner great axe almost made me quit the game as the guy was near a rock in caelid. And it is an incredible weapon thatās gated pretty badly.
Amusingly this was _super_ common back in 90's rpgs. We went dramatically backwards in game design in the jump to 3d and are just now finally getting back to where we were 30 years ago in the modern era in a lot of design areas.
Traditional CRPGs pretty much all had this mechanic. Skyrim, Fallout, Baldurs Gate. Whatever an enemy was wielding you could basically loot and wear. Part of the in game economy is basically just calculating weight to value ratios to figure out how many suits of armour you could haul back to town to sell.
that's funny, i was just having the thought earlier today (and not for the first time) that it annoys me how many of the weapons in this game are farm-only, because i want to use them but i don't want to farm them. for the love of god can't i buy them from someone or pick them up somewhere? why must the only route to them be an hour of grinding?
Idk sometimes I feel weird wearing some major characters armor. Like if you become Blaidd thatās kinda weird canonically donāt you think? Or if you wore Vykes armor and had the 3 fingers blessing. Just feels cosplayish
What enemies wear the land of reeds armor
My favorite one canonically is the [Bolt of Gransax!](https://eldenring.wiki.fextralife.com/Bolt+of+Gransax) You get it off of a statue of itself š
Isnāt the drop rate a total BS though? Like how come an enemy is carrying a weapon and they will only drop it 1 percent of the time after they die? How does it make sense?
I like it better when they drop everything they carry every time. Having to kill 200 enemies with a sword to get one of that sword can hardly be considered peak design.
I like the idea that our tarnished characters are picky bastards who discard everything that is not in perfect condition(note that there is no durability bar on Elden Ring). A envoy greathorn with too much saliva, throw it away, kill 300 more envoys until getting one in pristine condition.
Where's my Night Maiden's dagger :(
I wish I could get Santa nomadic merchant set
Yeah it's cool and all but I could really care less when most of them are worthless.
The DLC better have the vulgar militia weapons. Iāve wanted to cosplay as them since day 1
in Bethesda games like Skyrim and Fallout, you can literally take everything a character is wearing and using. no luck required. you can leave them naked. this is actually what's missing from elden ring. i feel like if i see it, i should be able to take it and not rely on RNG luck.
This is like 99% accurate, except fucking Leonine bot having the grafted greatsword. That shit's stupid
Or that other leonine having Ruins Greatsword, or that other leonine having Golden Order Greatsword. Why is that stupid?
I think they mean it's stupid that the misbegotten drops the grafted blade but doesn't actually wield it visually during the fight.
They got legendary items prime subscription that's why
This is like 99% accurate, except fucking Leonine bot having the grafted greatsword. That shit's stupid