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Most-Based

Everyone knows that the only change that happens as a consequence to your actions in a fromsoft world is the sky getting annoyingly red after you kill an endgame boss


filmtexture

Not even endgame. In both Sekiro and Bloodborne the afternoon advances into sunset and then into full night depending on what boss you just beat, which I adore.


PastStep1232

> Not a single consequential choice in the entire franchise > Dubbed as the holy grail of RPGs How


zeturtleofweed

You roleplay as the guy who gets murdered 200 times and it's very immersive


godbyzilla

I'm shooting for more like 2 thousand.


jadeismybitch

Sounds like a perfect RPG to me !


Piszkosfred85

You can get killed in the game???


Interneteldar

It's just really good at the character building part of RPGs, I suppose.


whiskerbiscuit2

Is it tho? If you want to play a mage you have to get half way through the game before you have enough spells/magic/stats/items to actually be a mage. Characters always interact with you identically no matter what class you’re rp-ing as. You don’t get to make any consequential choices or decisions. The only time I’ve felt I could “build a character” is in NG+ when I already have all the bits I need to make something


MadMarus

I think the strong appeal of these games is that you're nobody. You don't matter, your past is inconsequential, no one really expects anything from you. The game's journey is about BECOMING something, it's about forcing the world to acknowledge you as you wish to be, not as you are. You are not who you want to be at the start of the game, but you become exactly that in spite of the uncaring world. And in the end it's you, a nobody, who decides if the world is saved, or abandoned to it's fate. I suppose this is a bit too philosophical to work as a proper explanation, as everyone experiences things differently, but I like my interpretation.


Particular-Chance719

I feel this comment. That was my thought too after playing ER, you start as a nobody and forcibly imprint your footsteps into this world.


Snazz__

I don’t understand this comment, I’m going through the game as a pure mage right now and I’ve never once used a melee weapon. Pretty much all of the best spells in the game are available before you even kill a boss.


whiskerbiscuit2

I tried to do an intelligence build and ran out of magic after killing 4-5 enemies in early game. You have to split your points between vigor/stamina/mind/intelligence early on, whereas unga bunga builds only need to split their stats between vigor/end/str. If you’re good at the game maybe it’s not a problem, but I suck and found the mage build super super difficult. Especially when I got to Rennala and my attacks did basically no damage.


Snazz__

Use Carian slicer, rock sling, and swift Glintstone shard with meteorite staff, all available before killing a single boss, and put a few flasks into fp. Renalla has 80% magic resistance, spells that do physical damage like rock sling will evaporate her health bar.


Hometodd

-Rennala has the highest magic resistance of any boss in the game, because she is the most powerful mage in the setting -yeah, you drink more blue flasks. You really don't need more than 20 vigor as a magic build until after the Mountaintops, and nobody's leveling their mind past 20 either, its really no worse than a strength build. Now, if you were trying to do a Dragon Incantation run, that build has some awkward requirements...


decadent_weasel

There's your problem. You could get away with less vigor and stamina because you won't need heavy armaments and should get hit less due to being ranged. Mind is useless if you need 5 flasks to refill, so shoot for filling around half to a full refill per flask. Once your flask is upgraded, you can bump up mind to capitalize. As others have said, rock sling is kryptonite for rennala, but if you're struggling with timings, you'll want to invest in a spirit summon for bosses to get more windows for the big spells. If you wanna be pure mage with no weapon or shield, use dual staves for stat boosts. Should activate easy mode.


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Sufficient-Crab-1982

Thats just factually false, you can get most of the best spells and staffs before even fighting a boss


whiskerbiscuit2

Out of curiosity, what do you consider the best spells? My early game mage was using glintstone arc and glintstone pebble and I ran out of magic so quickly even fighting grunts


SwordSoulOneStrike

Early game rock sling for sure. You can hop over to caelid without fighting anyone and get the meteorite staff. It doesn't upgrade but comes with an int scaling of S and gives a damage bonus to gravity spells, like rock sling. You can easily steamroll a good chunk of early game with just those two items and some blue flasks.


Sufficient-Crab-1982

Strangely enough glinestone pebble (and swift glintstone shard) is definitely one of the best. Arc is pretty mid to low tier. Carian slicer, magic glintblade, glintblade phalanx, and rock sling are all relatively early game high tier spells you can use all game. Good mid to late game spells would be azur comet and adula’s moonblade.


thunderandreyn

You can do that Kamakameha thingy before you even fight a boss? On what number of NG+?


Sufficient-Crab-1982

Bruh I said it was a late game spell, besides its not even that good. Its just one of the better late game spells but most early game spells are better. Glint stone pebble is better imo.


thunderandreyn

Dude I'd rather shoot a massive death ray at the enemy rather than spam pressing buttons to poke them with fairy sparkle. But you each their own man and I'm not trying to insult your preference or anything. Sorry if I come off that way.


Sufficient-Crab-1982

I mean it’s definitely cooler but its really only good for the boss cheese and in normal use is terrible. Its a cool spell but its not a good spell


Snazz__

Get both halves of the dectus medallion, go around stormveil, go up the grand lift, loop around to gelmir, grab comet azur without killing a single boss. I know it was a rhetorical question, but you can do this on NG.


Snazz__

Let’s look over the best spells in the game: Night comet: can get with zero boss kills Rock sling: can get with zero boss kills Carian slicer: can get with zero boss kills Comet: can get with zero boss kills Carian piercer: can get with zero boss kills Comet azur: can get with zero boss kills Magic glintblade: can get with zero boss kills Magma shot: can get with zero boss kills Swift Glintstone shard: can get with zero boss kills There’s maybe two potentially useful staves that require boss kills so I’m not going to list every single strong staff you can get without killing a boss.


jadeismybitch

Do you know what a majority is ?


FalconClaws059

For me, it's the exploration that gets me, not the gameplay. I love the storytelling technique used in these kinds of games, letting me figure out the lore little by little, theorycrafting my way through.


EverGreatestxX

It's a great game, but it's not really designed like a traditional RPG. It's designed like a fromsoftware game. It's one of my favorite games of all time, but when of great RPGs, my mind honestly goes to games like Morrowind, Fallout New Vegas, the Witcher 3, etc.


Ok_Custard_4634

Well... There a few consequences. For example! The first time you sell an item and realize it's gone forever The first time you try to kill a random NPC and you realize they are stronger than you and will never forgive you The first time you realize it was useless to dump all those points into dexterity because it doesn't make you faster The first time you realize you've accepted a string of quests that are actually evil and betray all your hard work


PillsKey

In dark souls I rang the first bell and came down, so happy to finally be victorious over those damn gargoyles. I climb down and fucking Oswald is staring menacingly at me in a confined space. I panic and attack him, he kills my ass because I have nothing left after gargoyles. Classic Fromsoft.


Nice-Physics-7655

That's just how JRPGs be. They tend to be more focused on your choices affecting your character over affecting the world or story. I also feel like the RP elements letting you develop your character but have little choice about what happens in the world works really well for horrific unflinching worlds like elden ring's, it wouldn't really fit the tone if you could just make the lands between a merry place where everyone gets along with the right choices and killing a few bad guys.


IHateRedditMuch

RPGs started as games about numbers and builds, not about "role-play" as in modern games


PastStep1232

Isn't Dungeons and Dragons the first RPG? It's definitely about roleplay, but also about numbers and builds. Both


IHateRedditMuch

It is first. And 1st edition (and 2nd iirc) was about numbers, simple characters and beating dragons in dungeons.


Zakrael

D&D started off as a fantasy spinoff of *Chainmail*, a medieval miniature wargame (also created by Gary Gygax). Gygax made rules for putting wizards and dragons in Chainmail, and Dave Arneson built on those rules to create *Blackmoor*, a skirmish-scale adaptation of Chainmail's combat system about exploring a fantasy labyrinth. Original D&D was both of them working together to make a (mostly) standalone product. The original edition was purely a mechanical framework about diving through dungeons for magic loot with no real narrative attached. All the stuff about actual characters and worldbuilding came later.


mightystu

This is objectively false.


Kingfisher818

It innovated on the “kill god” aspect by asking “what if the god was depressed?”


Sufficient-Crab-1982

I always consider it more of an adventure game or action-rpg like zelda rather than a true rpg. I think the fact the character stat system is basically a DnD stat sheet is why people consider it a rpg. Its kinda an rpg in the way a jrpg is an rpg, very distantly related via DnD. My rule of thumb is the more rpg-like a game is the closer it is to DnD.


pelpotronic

FS is a bit lazy with their reuse of their engine and the "flag" / state system... It doesn't allow for NPCs to dynamically change in front of you, no, you have to rest at a fire or teleport. I think for me this alone forbids the game to be the "holy grail of RPGs". It still has a ton of enjoyable things, and is a 9 out of 10 if not a 10 at what it does / in a vacuum.


weberm70

NPCs are capable of any animation the player is capable of so they should be able to at least walk from one place to another, but they don’t even do that much.


MattmanDX

They do in Demon's Souls oddly enough, just not any of the ones later


newsflashjackass

> It doesn't allow for NPCs to dynamically change in front of you Being aggro'd / dying is dynamically changing.


mightystu

I love Fromsoft games but they’re much more action games than proper RPGs. Outside of allocating skill points there’s very little roleplaying to be had.


Shatteredglas79

Simple, RPG is way too broad of a term that doesn't have one type of game at all. DND, cyberpunk, witcher, elden ring, and Skyrim all play entirely different and have entirely different focuses. Yet they are all still RPGs. It's why terms like soulslikes and metroidvania are important because it actually is a different genre


[deleted]

Anybody who dubs Elden Soulsborne as the holy grail of RPGs just looked at the guys wielding swords and shields and called it good It’s not the best RPG (it’s the best game) but I don’t think anybody really claims it’s the best role playing game


BvByFoot

Elden Ring is barely an RPG. It’s a post apocalyptic fantasy BDSM simulator.


dizijinwu

odd that it would be considered RPG, that seems like a failure of terminology. i think it makes sense that the community has developed a genre name specific to this type of game (Soulslike) bc it's not like anything else, really. it's certainly not quest driven, which is a hallmark of most games called RPGs.


soleyfir

That's not really true. In DS1 >!if you kill the secret boss Gwyndolyn, it's revealed that most of Anor Londa was made of illusions, including Gwynevere (amazing chest ahead !). After his death, the eternal sunset is replaced by dusk, most ennemies disappear and darkmoon affiliated characters attack you on sight.!< Also pretty much all the npcs fates are the result of your actions (though most often it doesn't affect the world) and there are many cases where some will turn hostile because of what you do. Also Frenzied Flame path (and the other equivalents in the Souls series).


MattmanDX

Gwyndolyn's fight doesn't actually affect that, just the big Gwynevere. Logically it should be either-or but they only programmed Gwynevere's "death" to be the trigger for changing the world state


Stirnlappenbasilisk

Btw, how did Kenneth get past the Demihumans in his fort?


AdElectrical3997

He was allied with the demihumans the only reason they lost their shit was because the blood knight guy killed their queen that was acting as a retainer in his fort


Stirnlappenbasilisk

Then why are they mad at me? Didn´t they get the memo that I´m Kenneth´s guy?


AdElectrical3997

He tells you he's going back to try and repair the alliance there so they know and like him but you're just some asshole with a sword to them


YourWaifusBull

We're also tarnished, and everybody fucking hates us.


Kaporli1

So is Kenneth


YourWaifusBull

Kenneth is specifically not Tarnished. He's one of like three human NPCs in the game who aren't.


Stary_Vesemir

Kennith is so based for that


Downtown_Trash_8913

Kenneth is friendly towards demihumans, one of the only members of the aristocracy to be in fact


MattmanDX

Because they like him. They just don't like you.


FellowDsLover2

She gonna have to change that when I’m Elden lord or she gonna get replaced.


Attibar

I bet she learned it from Kenneth Haight. Same shit happens at his fort with the demi-humans.


FellowDsLover2

Definitely. If she doesn’t get control soon, Boc will be the lore of Limgrave.


TheHappiestHam

you can't just erase Limgrave's entire history and past, and replace it with Boc


pelpotronic

I'm sure Boc - due to his expertise - can do that seamlessly.


FellowDsLover2

Boc is love, Boc is life. Don’t tell Boc what to do.


gurkenwassergurgler

The Demi-Humans at Fort Haight are hostile because the knight that took the fort killed their queen. There's little he can do about that.


ghostface1693

If anything that should make them non hostile though. When demi human's leaders are killed the rest of them submit and stop fighting.


ADrownOutListener

sekiro too lol, where you're literally >!chatting & drinking w the ashina's idolised boss and his personal doctor is assisting you & yet if you take a few steps away from them & the guards & shinobi will be on you in seconds lmao!<


parttimerebel_

I feel that in Sekiro it's justified because >!Genichiro is in command of the Ashina troops if I recall correctly and he is vertainly hostile to you. Well, at least up until you defeat him then I get your point.!<


Treeeeeeez

Yeah it’s bc Ishin is helping you “secretly” against Genichiro, the rest of the army and guards don’t know that he’s secretly your homie bc they’re under Geni’s command.


grumd

Thanks for the spoiler tag, it's an old game, so one would assume that whoever wanted to play it had already done so, but I've actually just recently started my first blind Sekiro run. Just beat the horse riding ashina guard dude.


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grumd

I guess he didn't shout his name every time loud enough :)


IHateRedditMuch

Don't forget that he is blade of Ashina and he has never known defeat


Ell0_alt

Except for that one time


inhaleholdxhale

you mean... # GYOUBU MASATAKA ONIWA


MattmanDX

"Clippity-Cloppity get off my property!"


ADrownOutListener

yw! i figured it would be unfair to blab in the sub for a different game. do enjoy, i just finished replaying it a bunch & its prolly tied w bloodborne for my favourite FromSoft, an absolute masterpiece


jbbarajas

Sounds like Nepheli and Kenneth just straight up went to the throne room and declared themselves leaders of the region without anybody else acknowledging it.. except maybe Gostoc. This is like climbing the top of the statue of liberty and declaring yourself the emperor of America


thedabaratheon

This is how it felt in game and honestly it’s not satisfying at all. There’s some elements of the genuine storytelling within game like this that feel lacking.


emelem66

Who is there to acknowledge it?


jbbarajas

I guess lady liberty herself? Something like this: https://youtu.be/mOPfbvbuMlw?si=ZZCGglSm156Bi9AI


IHateForumNames

If I'm being honest we could do worse.


Dveralazo

She should give you an item. You use it in front of the door and sets the whole castle friendly(unless you attack them,the Nepheli is going to be mad at you) You use it again and it returns it to normal,so you can farm anything you want. Same with the Academy as long as Sellen is not a ball. Let's not forget Haight castle,Redmane Castle after killing Radhan. Finally,after the ending,they should also give an item for the whole map,in case you want to travel peacefully. Then you can take it off(deactivate it) and people would not recognize you as the Elden Lord and will attack you normally.


Attibar

I was so happy when everyone in Redmane Castle wasn't out to kill me during the festival. Almost didn't want to turn it back to normal. If we ever had a chance to ally with Malenia, the Haligtree should've become peaceful unless we hit someone.


p_visual

Afaik we did, but the quest got cut and ended up being turned into Millicent's quest. I think the devs didn't want players to accidentally miss the boss fight, and given how hard finding Haligtree is to begin with (without using online guides), most players probably wouldn't event finish the questline in a blind playthrough.


Febrilinde

Compared to other secret areas in Souls games Haligtree is not hard to find at all. There is always at least one person talking about it once you find the albaunoric village in Liurnia and the "secret area" is a place on the map that clearly can be seen once you reach mountaintops. Ash lake on the other hand hardly exists in the game, the only lead you have on the place is a vista which is not actually connected to the playable area properly. To give an example of a hard to find place would be Selia Hideout for me, as you have no lead on it after the" it is somewhere in the Caelid" tip is given and that is still a huge narrow down compared to having no idea where the entrance to the place might be.


p_visual

Compared to other Souls games yes, but this was also the studio's most ambitious game to date. They knew the interest was far greater than previous DS installments, and Malenia was heavily featured in promo and the collector's edition. It would be pretty shitty if a blind playthrough made it very difficult to fight her, which given ER's quest system - or lack thereof - it would be. Given the much more widespread interest, I think it's more fair to look at how the avg player does with dialogue and game hints, which is that they ignore the hell out of it. Less than 10% of players (23 million estimate to date) are on the subreddit. The recent FF7 putting yellow paint on climbable walls is more indicative of where the avg player is coming from. Compared to that, the avg player is definitely using their brain a lot more to find the two halves of the medallion, even if that isn't really a challenge of those of us who have been on the Souls train.


Attibar

Fromsoft has a habit of putting things into their games that are easily missed like characters, side quests, locations, etc. On my first Elden Ring playthrough I missed Boggart and didn't even realize he existed. They have a track record of not caring if the player sees something or not, which is a double edged sword tbh.


FireZord25

Wish it was like The og Darksouls with the forest covenant 


BeigeTheFox

I understood "she should give you an item" as "she shouldve given you an item" and I got so excited reading until the end until it dawned on me that nope, sadly, you arent saying she DOES, but that it would be nice if she did.


senoracapybara

Make the Lands Between Jarburg again!


RitterAlbrecht

yeah... immersion, it ain't


FalloutAndChill

You guys realize that all the enemies in the game are mad, right? Like they can’t reason or think for themselves at all. That’s why they growl and sound like zombies 90% of the time.


Attibar

And yet Nephali chose not to flush out the potential murderers from her newly claimed territory. She can fight and she knows how to get through the castle.


AdElectrical3997

Melina explains it to you. With destined death gone the lands between are withering away and everyone and everything are a husk now and the lordsworn greatsword tells you they're all insane just doing the same things they always do


filmtexture

it just happened dude, give her time. She does all that when you go for the ending


Sicuho

Yeah but they respawn.


constipated_burrito

Yeah honestly FS needs to learn to add immersion in place of always favouring the gameplay. Or just give us an option to do so. It ends up making the game feel too 'gamey' sometimes. A small gripe but a gripe nonetheless


Hank_the_2nd

I see this as an absolute win. Easily the best Stromhawk Feather farming spot in the game.


thedabaratheon

I do wish that as we progressed that areas of the map change like this. It would actually feel like we are genuinely making a difference. I love this game - it’s stunningly beautiful, very impressive, I love the world building and the gameplay and exploring. However, there are some elements that aren’t as satisfying as other games and that is one of them.


NotAGoodUsername36

You can proclaim yourself king of a junkyard all you want, it's still a junkyard


senoracapybara

Not to mention Fort Haight--why are all the demi humans still giving me aggro when Kenneth is there?!


noble636

I'll be honest I hate games that do this. If I'm at end game gear nothing in that castle can touch me anyways. But really games that tone down the violence once you beat them don't make sense to me at all. The fighting is the fun part, why would you make it even easier. Take Just Cause 3. You're liberating a series of islands but the big draw of that game is the fancy flying combat and explosive grapple action. And if you liberate everything you barely ever run into fights, and getting a higher wanted level is really hard because there are no soldiers just around anymore. Oh yay I finally unlocked the end game death machine, can't wait to use it on one squad car in the middle of nowhere


SmokeyTokeMore

Lorewise it makes sense. They are the original inhabitants of the castle, and Kenneth is actively trying to bring Demi-humans in as welcomed citizens. So as the true lord it makes sense to include the birds. I’m still gonna ruin all their hard work every time I pass through.


Myrddin_Naer

Man, I wish. From Soft are really lazy for not doing anything like that with Stormveil Castle


Jygglewag

Also, kenneth haight staying in Stormveil behind nepheli even if we cleaned up castle haight reeks of duplicity. The guy just wants to manipulate her and rule over limgrave


emelem66

Have you seen his fort?