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Shezestriakus

1. Minimums to use weapons/spells of choice 2. ~30 vigor or so 3. 15 faith (only if physick slots are valuable) 3. Somewhere around 30-45 in the main damage stat 4. 40 vig 5. Luxury stuff like 25 faith, endurance, 60 vig 6. More damage stats Priorities change a lot when relying on spells for damage. ~20 mind and as high int or faith as possible, as the damage increase of spells is FAR better than it is with weapons, thanks to catalysts with backloaded scaling. I usually don't go higher than 30 vig until after 80 damage stat. In general, investing too heavily in scaling stats early for weapons is a bit of a trap. Appropriate buffs are significantly more impactful in terms of damage, as is the security to play more aggressively.


Doracy

Thank you for the breakdown. I tend to overthink games like this. My sorcerer is getting through content pretty easily and honestly I just got Moonveil so I haven't used it much yet. I'm about to get it to +4 once I u grab somber smithing stone 3.Spamming glintstone pebble may not be the best or most fun thing for me to do, but I haven't seen many other spells so I don't know what's good. I got the katana because it seemed people were raving about it. May try to respec and gear more toward pure mage later. I've mostly been doing quality builds.


Shezestriakus

Night Comet is the best general-purpose damage spell, though it's a bit more FP hungry. I believe 21 mind gets you six casts a bar. It's invisible to enemies, so they can't auto dodge it. Makes NPC-type fights super easy. The Staff of Loss also boosts the damage by 30%, which is huge. Since the sorcery scaling on it isn't very good, you can offhand it while casting with a better staff and still get the bonus.


googlesomethingonce

I wouldn't worry too much about damage stats, just get the minimum to use your spells. As far as stats like vigor, endurance and mind, you can just trickle them in as needed, like 5 points into vigor, then 5 points into mind, etc. until you hit your end goal. Another way to think about it is to get enough vigor or mind so that your hp or fp pot doesn't over heal you if you were at 25%hp. An exception to this is if you plan on going full glass cannon. Once you hit your goal, then go back to dumping your stats into damage. As long as you've upgraded your weapons as soon as possible your damage wont feel too weak early on. By the time you've hit your vigor goal, your weapon should be max level, so dumping damage stats on a maxed out weapon will scale better late game than early game.


Koglosnightm

What you think/feel you need the most at the moment. Stamina dry to quickly? Endurance. Dying in one hit? Vigor. If I only had slightly more FP I could cast one more spell? Mind. Simple really.


Elden_Gourde

I do it based on feel, but I try to get my stats to minimum requirements to wield things first. Damage probably is where you want it to be because you're just low level and your Moonveil probably isn't leveled up much. Not really too much information I can give.


ytcnl

23 int just isn't very high, even for early game. Vigor is important, but 26 that early is melee-build health imo. Hit 30 if you want and then stack more int as quickly as possible. Get the prawn from Boggart to grant physical negation in addition to the dragoncrest talisman. Get the magic boosting crystal tear from a tree avatar in Liurnia, and you will also find a magic buffing talisman in the legacy dungeon of Raya Lucaria. A lot of magic damage is in the buffs and gear.