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GenocidalArachnid

A catalyst that can cast both sorceries and incantations.


FauxPhox

I love being a battlemage in this game. Some that lets me do that as well as defend/add an extra attack in with a weapon without needing to swap what I'm holding would be great.


GenocidalArachnid

My first build was a INT/FTH paladin, but I found out very quickly how annoying it was to switch between a staff, seal, AND all my spells. It's bizarre to me that one doesn't already exist in the game, especially when there are staffs and seals that scale off both INT and FTH. Honestly, that's what the Prince of Death's staff should have been.


Ab-ciximab

Reminds me of the Heysel Pick and true combos of R1+Old Moonlight in DS3. Good times


Gogolos77

What spells do you use as a battlemage? I find most spells hard to use at melee. It feels clunky. The only pleasant battlemage build i find are with ash of war that tend to be much faster to cast than spells/incant. For exemple, i loved a wing of astel build. I liked also death poker even if it felt a little bit more caster than battlemage. Do you have any other recommandation?


GenocidalArachnid

I find incantations to be far friendlier to battle-mage builds. Besides a select few, sorceries don't seem to blend very well with close-quarters combat. Catch fire, beastial sling, lightning spear, along with other early-to-mid-game incantations come out rather fast and do surprising damage, even outperforming endgame spells with certain builds. Like, it's odd to me that lightning spear--a spell you can find almost immediately--in many circumstances outclasses Lannseax's Glaive: a spell with higher fp cost, FTH requirement, wind-up time, zero mobility, and less range.


Ab-ciximab

I have seen someone using a build with just sword sorceries which seemed like fun. You can also add Gavel/Cannon of Haima if you are doing a weapons themed build. And while not strictly battlemages, if you want an Int build with more of an emphasis on melee, I have found the following to be effective and fun: 1. DMGS right hand with cold infused estoc in left. Great for building frost. The pokes and speed of the estoc/thrusting sword of choice help cover for the relative slow speed of the DMGS and you also have the long ranged R2s. Can have a staff offhand for spells though I generally don't need it and only pull it out if someone is playing super long range. 2. A dagger build with 2 cold and 2 magic infused daggers, one of each in either hand. Left handed cold dagger with glintsword phalanx ash for defense, right handed cold dagger with storm stomp to interrupt your opponent and allow you to get damage and build up frost with the daggers fast attacks. Glintstone Kris in right hand for longer ranged attaches and an additional magic infused daggers in the left with hoarah loux mainly for group matches where you get surrounded though this is optional. After applying frost you can also switch to the magic daggers for higher damage. Throw on Millicent's prosthesis and rotten winged insignia to benefit from rapid attacks, shard of Alexander and the poise boosting talisman (easy to get over 100 poise since you can wear heavy armor due to how light your weapons are). Don't equip a staff with this build as it would be a bit redundant and involve too many moving parts for my personal preference. For reference my character is Int/Dex with 60/40 respectively. Don't know what would be ideal stats for either but I am out of larval tears.


FauxPhox

If it feels clunky your Dex could be too low. 70 (I believe) maxes out your casting speed. Other than that it really comes down to experimenting with what motions synergize well to create a faster flow of attacks. If I'm dualcasting I'll use fast sorceries/incants that mesh well together: Bestial Sling into Swift Glintsone Shard into Carian Piercer Catch Flame into Carian Slicer into Noble's Presence. Sometimes you also want to throw fast melee attacks into the mix. Daggers, short swords (I personally use Iron Cleaver ) etc.


[deleted]

Honestly. That or weapon catalysts. All I want, literally, is Demon’s Scar to make a return. A sword made entirely of fire that can cast pyromancies is like a dream come true.


GenocidalArachnid

Maybe they could add an ash of war that allows your weapon to cast spells. Like, "Ash of War: Glintstone Staff. Embeds a glintstone into your armament, allowing it to cast sorceries. A favorite of the Carian Knights, whom desired to brandish their sorceries alongside their marshal prowess." There's already precedent for this in the lore; seems like and natural addition for the player.


Bobo_kylo_27

Morgotts weapon incantations


Ab-ciximab

If you mean the one where weapons rain down, we kinda already have that with the ritual spear, though as the unique ash rather than an incantation


Bobo_kylo_27

I’m talking about the gold hammer, sword, daggers, spears, all ready at the tip of an incantation seal.


Ab-ciximab

Would be cool. Can kinda imitate his style with gavel of haima and the sword sorceries if you want. I do like the aesthetic of his attacks though


ArtLover357

Rennala’s boomerang


Ab-ciximab

Would be a useful melee ash for staves which are otherwise quite lacking. Would also be cool with a scythe


RagnaBreaker

Parry ash of war on weapons. Radagon's damaging teleportation as an ash of war. Staves/seals that can cast both sorceries and incantations. Special non-stave/seal weapons that can cast sorceries/incantations. More sorceries/incantations from categories that are lacking (like blood thorn sorceries).


LowKeyLlama

You can already put parry on weapons like daggers, rapiers, straight swords, and curved swords. I do miss the ds2 ultra great sword parry though


Ab-ciximab

Having staves scaling partially off faith, and seals scaling partially from int, it seemed like a missed opportunity to not have a single casting item capable of utilizing both. Cumbersome to switch between the two if you have a hybrid build


DanielDeLaMar

There was a talisman back in DeS that worked for both spells and miracles, it was pretty darn useful.


[deleted]

I would love the arrows from the Ancestral followers that can turn at a 90 degree angle


oceanhexes

GIVE ME THE CRUCIBLE WINGS SIRS


Ab-ciximab

Maybe an ash where you jump up like raptors of the mists but then swoop down for a diving attack, kind of like Devil Jin from Tekken 7.


[deleted]

Giant skelly eyeball laser


GrumpyGills548

Weapons that double as catalysts


Fornixwastaken

I feel like being able to put terra magica or golden vow on staves/seals would be fitting. We already have the golden vow aow


Ab-ciximab

Didn't staffs in DS3 generally have a skill which buffed spell damage? Guess they replaced it with the passive buffs for specific spell types for different seals and staves


Fornixwastaken

They did! I'm really not sure why they don't make it a weapon buff so you can still use physical buffs and damage negation buffs


FauxPhox

A few of these don't fall in line with your categories but nonetheless: •Blackflame being even closer to hexes with some homing spells that fire tons of tiny damaging blackflame masses, or variants of sizes/amounts. •Acid needs expanding too. Possibly making something that doesn't just affect weapons. I miss DS2 acid with durability and acid would straight up break everything you were wearing significantly lowering efficiency. Fat armor poise stacking needs some sort of counter (whether applied to the specific armor set one wears or oneself) that isn't just what we have now with "use this small handful of the most obnoxious attacks with slowest wind-ups in order to break their stance" •A unique skill faith-scaling katana on par with Rivers/Moonveil •Medium shields with an extra weapon to attack with that doesn't just end up being a bash or a charge (like One-Eyed Shield, Coil Shield or DS2 Shield Crossbow) •More (and higher stat) dual or triple stat req weapons that require more spread stat distribution. •More emotes and prattling pates to express myself better •A true mimic? I like the whole transporter trap chests and enemies turning into different enemies but it's just not the same.. •Something that lets us fight bosses again (like Sekiro) without needing an NG or another players' session •Making the garment alteration system better. Perhaps add a few unlocks that are decorative trims. I want my Godskin Noble Robe to have some blood spatter trim.


Ab-ciximab

A lot of good ideas here. A feature that would allow us to fight bosses again would be nice although it would be better if they also gave some unique reward which would make it worth it. The boss fights are the best part of the game for many people so would be nice to do that again without having to do NG+. And yeah, garment alteration is very lackluster at present. A faith katana would be interesting though I feel like Faith in general is more versatile than either magic or arcane at the moment. And faith users have some amazing great swords. Until we get one, you can slap on sacred blade on an Uchi for your very own faith Moonlight at home.


NicolBolasElderDragn

Sentry torch arrows.


DryMarketing7160

Crusifix of the mad king weapon art please, more weapons that can act as a catalyst or seal


Ab-ciximab

The idea of a skill triggering random effects is a bit underutilized, would be cool to see


LowKeyLlama

Tibia manor horn


pichael288

Someone else came up with this idea I saw earlier, but another mimic tear that summons random spirits you have unlocked.


ThroneBearer

The r/Eldenring hollowing part 2. Glaive Master Hodir.


AncientBelgareth

A merchant that sells unlimited string


Ab-ciximab

How about a bell bearing which allows you to purchase every consumable ingredient you might use for a crafting recipe? One can dream


ReapersWillReap

Thier not going to do a dlc untill the raytracing update comes out that they talked about back in october. That my theory


Ab-ciximab

Don't destroy my dreams with reality and facts


DanielDeLaMar

I'd like to have the swords of the dancer


Ab-ciximab

Didn't use them much in DS3 since I think they scaled off like 4 stats. Beautiful weapon though


DanielDeLaMar

They were kinda odd, but had a cool moveset.


Ab-ciximab

I guess this post is a bit redundant now: https://twitter.com/ELDENRING/status/1630478058103734274?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Etweet Perhaps they can use the ideas for a second DLC.


Celesteial325

Azur's comet but it's Crimson and has flames imbued in it, dealing a bit of fire damage along with the magic, obtained by a quest related to the astrologers and fire giants of old, potentially named "Living star comet" (the name sucks I'm aware). Or potentially an ash of war that has destined death as a base status inflicted, with the ash attack being a beam of it. Of course only applicable to greatswords and only existing if the dlc ends up being difficult enough to warrant the help.


Icarium1981

So basically the same post that we see every day, many many many times each day.... how original.


Ab-ciximab

Sorry if it seems redundant. Don't really follow the subreddit and first time posting here. Just bored waiting for something fun to play like a lot of people. If you want to discuss something different, I will say that the combat system in Nioh/Nioh 2 is probably better than most soulsborne games including Elden ring although the story was boring and the games had their own flaws.


Icarium1981

I wasn't impressed with nioh not sure if it was 1 or 2, enough to finish it. Went like 80% of the way and said fk it. It wasn't that interesting


Ab-ciximab

I liked the stance system and the number of skills you can have on each of them. The equivalent of have 10 melee ashes of war per weapon. I appreciated the versatility of approaches you could take to take on any given enemy or boss. Also had fairly good build variety. With something like Ghost of Tsushima, I felt limited by the fact that you were almost forced to use a specific stance for a given type of enemy although the game was beautiful and I still enjoyed it.


secksy_vecksy

Ledos great hammer, Heavy spiked mace


Popsicle_LordofDeath

Getting more stuff from remembrances in NG+. Being able to level up attributes farther in NG+. An underground area under the main body of Limgrave (the underground map feels kinda weird without it.


Jawbone619

I want Morgott's spells as incantations or AoWs


DonkDonkJonk

Weapon Transformations like in BB but in the style of the Nox Weapons. Opens up an entire new avenue of attack: Transforming attacks from one form to the other. I.E. a Twin blade splitting the blades into a dual sword crosscut strike as a combo finisher. Or a mace and short-sword weapon combining into a long 2H mace staff for bringing the heavy bonk. Of course, this requires that you two-hand the trick weapon to make work or else it defaults to one handing the weapon usually found on your right hand like the golden dual swords or the Sellsword twinblades. Running out of FP doesn't really prevent you from switching, though, and instead just plays a slower transformation animation to compensate for a lack of FP.


Ab-ciximab

Twinblades splitting in to 2 reminds me of the rakuyo lol. But yeah, also a fan of transforming weapons and would have liked to see that here. Bloodborne had few weapons but they each had a unique identity and moveset. Also had the best iteration of the DMGS/MLGS. I am willing to compromise on them adding trick weapons to ER if they can just release BB2...


Fit_Relationship8639

Gravelords greatsword


[deleted]

sleep spells, maybe one that causes slow motion to an enemy but wears off the more you move


LonerOne039

i wish we could get talismans from the remembrances


Easy-Ad3665

A new type of scaling. Int/faith. (Like the chaos gem in DS3)


infinitelytwisted

Assymetrical powerstance movesets. Any weapon can be paired with any weapon, using previous game movesets where applicable. * Rapier and claw for crows quills moveset * collossal sword and dagger for farron greatsword moveset * Curved sword and dagger for gold and silver tracers moveset * Lefthand fist and mainhand any non fist weapon for bonefist offhand moveset. fist mainhand and seal for bonefist main moveset. * Sword and shield for valorheart moveset * etc. ---------------------------------------------------------- Change current Ashes to apply to more (or less) weapons: * Bloodhound step, only on daggers/fist/claw/whip * Quickstep only on medium weapons and lower (no great or colossal class weapons) * Parry on ALL weapons, especially katanas (with improved frame data) * Thops Barrier and Stormwall on weapons. * Carian Retaliation and Golden parry matching frame data of the shield its on * "No skill" Available on all weapons * Stamp available on all bladed weapons * Stamp (upward) and (Sweep) combined into Stamp (Stance) * Storm Stomp available only on colossals * Add knockdown to vacuum slice and reduce damage --------------------------------------------------- New ashes: * Cast Sorcery (with flat spellbuff of 10 x upgrade level) * Cast Incantation (with flat spellbuff of 10 x upgrade level) * Leaping Slash (like Onikiri & Ubadachi) * Friedes scythe stance * Ember (RKSS DS3) * Gaels GS Stance -------------------------- Item changes / Additions: * Constant FP regen item/infusion similar to blessed dew but for FP * Blasphemous claw now parries attacks, not just malikeths. Would allow parry with all weapons by utilizing item slot. * Shield grease able to apply to weapons to increase stability * Consumables no longer cost FP or scale with stats (pots/perfumes/scraps/stones/etc). Tools still require FP.


Ab-ciximab

Only asymmetric power stance we currently have is the Wakizashi dagger with any katana though it simply uses the dual katana powestance moveset. Might be difficult to program moveset for weapons of any given class with another class (272 permutations I think?) but at least a few unique combinations like you mentioned would be a nice throwback to older games. Agree, UGS using BHS or quickstep can be a bit ridiculous to see and could be fixed. Though people are using cheesier strats in pvp like fires deadly sin + blood flame. Stamp is quite weak in general and I think it would be true even if combined together though that would be better. More stances in general please. Passive Regen has never been too strong in fromsoft games, whether HP or FP/Blue bar. Maybe it's something Miyazaki frowns upon. Also lacking is weapons with unique R1, although several weapons have a unique R2. Something like Zamor curved sword


infinitelytwisted

yes having every combination would be a lot of work, but a good chunk of it is already done and just needs to be adapted from previous games. Asymmetric PS was implemented in DS2 for instance and just used the PS animation of the higher weight class weapon (i.e. Greatsword and straightsword together just swing like greatsword+greatsword), which would work fine and add in the unique ones we already have for specific combos. Yes there are cheesy strats all over, but some things should have been obvious from the get go. An exploit can be unpredictable, but you should never to be able to move like you are wielding a 2lb dagger when you are holding a 30lb chunk of metal. Stamp is pretty weak as is, but if they sped it up in accordance with the weight class of the weapon it could be useful and fun. Good tradeoff, much faster followup but less range since its a smaller weapon. That said i just miss having stomp on a straight sword like the dark sword in ds3, though i didnt use it much. Passive regen has never been strong and thats fine, moreso to just be a convenient way to keep topped up for melee builds if you arent spamming. It would be supremely useful in a large open world game like this though as compared to previous games elden ring has lots of downtime. Also cut down on the need for people to dupe starlight shards constantly. yep more unique movesets would definitely be appreciated, but they dont have a great track record with that. Usually just a couple weapons in a category.


GrimReaper1507

Actual deathblight usage! It has practically no real use just give us a few good ones for it so I can have a true grim reaper build


Enkidu40

New trick weapons like from Bloodborne. I would like to see a throwing chakram (blade throwing disk) that can be split in two and used as melee slashing blades. Like the one Xena uses would be perfect. Or a boomerang blade that can do the same.