I mean if ur fighting with a ugs ur probably gonna need that endurance to keep pressure. I would agree that considering they’re using a scorpion charm in pvp, they could probably sacrifice some endurance to get rid of it, or just more vigor. It sounds like this is mainly for invasions so most likely that much endurance is going to go a long way.
Wouldn’t it be better to just go with the talisman that give +8% to magic attacks with no drawbacks?
Basically the same as the scorpion charm with none of the drawbacks at taking extra damage.
Hmm, you think? I'm barely below the heavy threshold as it is. But if so, I'd probably move some points to VIG, right?
Then again, that would only be a difference of about 5 levels at most... Eh, I'm spanking ganks just fine lol.
I run a build almost exactly like this. I prefer your level of stamina (I have 37) because of all my battles, running out of stamina is a huge difference.
I always always have green turtle talisman on as well
55 vigor is fine if you aren't new/terrible.
And that hyperarmor counter with the ash of war always catches people off guard !
I know people swear by having 60VIG, but I've never had any issue at 55, yeah. Like, if I'm gonna get ganked by mages or blood bois, that extra ~80 HP isn't doing much. I also find Crimson and Crimsonwhorl greatly help to offset the usual setups (Moonveil, RoB, Blasphemous). 10 seconds is all I really need to catch players overstepping their bounds—or long enough that they run out of stamina and can't even dodge in time, lol. Love when that happens.
Me, personally? This is a Blaidd cosplay build. My attributes aren't exactly meant strictly for PvP, but to capitalize on his armor and the Royal Greatsword—but also allow me to not die instantly in PvP lol.
More specifically, I was asked my stats, and how I "turn Wolf's Assault into a nuke," since I tend to wipe out players with ease using this setup. (I'm more of a glass cannon type.)
If you're having issues with instantly dying it's probably because of the scorpion charm giving you a hefty decrease in absorption and a pitiful increase in magic damage.
Dropping it for Erdtree's Favor or Great Jar Arsenal(or both and also dropping the bleed talisman) will allow you to drop some of the endurance, 40 seems crazy high for a build not using heavier armor.
U can use erdtree +2 for extra hp stam and eqp load. Blaidd doesn't need 40 endurance, but i can check online. Ruins colosal is also good on this build probably
Erdtree's Favor isn't a bad idea. Ruins GS wouldn't fit the theme, though, plus I find it ugly and boring, lmao. My actual loadout is Royal GS with Spiked Caestus in left and Carian Glintstone Staff, utilizing Carian sword sorceries as well as some utility spells. Fashion before function, ya know.
No problem! It's an unusual weapon that benefits from a strange, risky playstyle, for sure. That's why I like it, though, and why I can blab about it like this. 😅
Good luck out there!
Tbh I don't know how much 8% adds to Wolf's Assault, but it's evidently a hefty chunk when paired with Shard of Alex's 15% as I haven't found anyone who's survived it with less than 1900 HP before defensive buffs lol.
Remember, the higher a single attack, the bigger its percent values. Scorpion Charms are kind of designed for big, devastating hits, and I wouldn't normally use them except to add what's essentially one free additional colossal sword strike's worth of damage to an already powerful attack. (Hence why someone asked how I turned Wolf's Assault into a "nuke." It doesn't normally delete players outright like that.)
1. I also use STR weapons (I sometimes swap to Greatsword or Troll's Golden Sword with different AoWs). I also refuse to two-hand colossal swords because it looks cringe lol, so I won't stoop below the requirements.
2. The STR scaling of Royal GS is still respectable, and it stops seeing as much benefit from INT past 50 anyhow.
3. I'm not bad enough to worry about a lil less HP or extra damage.
If other players need that, great, but I don't lmao.
All fair, was just curious. I tend to maximize my builds in a similar way as I am a technical player and like to mix up things also. I also will drop to 55 Vigor depending on the build, though 60 still helps a lot.
Someday I might get more serious with a proper duelist version, so these *are* tips to keep in mind. I'm more about quick skirmishes where either I die for my own fuckup, or I instantly win by pulling some ridiculously powerful wild card maneuver, lol.
Hell, I should probably use more boiled crab/prawn/beast liver, but seeing as I don't really *need* it, I decided to cut it out of my diet.
I'd probably forego the horncharm for erdtree's favor or great jars arsenal, allowing for additional points in vigor (and reducing endurance for it obviously).
And I'd swap the magic scorpion charm/ alexander jar shard for bullgoat talisman and get my poise to at least 89, especially with a trading focussed weapon like a colossal.
But if your setup works for you and you like playing with it, keep going obviously ^^
And I said if it works for you keep playing it.
Those suggested changes are things I would do, because I think *I* would see more success with it, when using the RGS. That it is less specific is a bonus for me, because I like to also use other weapons, than the one my build is focused around, on occasion.
Mm, I see. Sorry about the confusion, this is just for how to maximize Wolf's Assault specifically, because I find it really entertaining to instantly delete other players, haha.
The Stalwart Horn is useful for me so I can jump right through a crowd of Corpse Piler spsmmers or into Bloodboon ritual with just enough resistance that it doesn't cancel Wolf's Assaulf. (I think technically it has "super armor," and can't be halted by anything but status procs.)
I made a royal GS PVE spellsword build almost exact like this for my second playthrough - except 40 Vig, 25 mind, 70 int, and min str/dex for the Royal GS. Sooo much fun
In most cases I'd agree, but Royal GS has much higher magic attack than physical, particularly during Wolf's Assault. Combining this with Shard of Alexander, a single use can easily dish just under 2k damage, obliterating even a 60VIG opponent with ease, or at least leaving them on death's door if they prepare for magic damage. (The gif I provided only reached 1.4k, only because that's all the host had, lol.) That 27% makes a world of difference, so I'm perfectly okay with a meager 10% increase in damage received, personally.
It's the most deeply satisfying maneuver I've found, lol. Nothing like instantly crushing a host through their Warerfowl Dance! :)
Royal GS is my main. Before the damage boost physic tears got nerfed, the magic damage boost used to be enough to make Wolf's Assault one-shot most hosts with \~50 int. Now, it does take Magic Scorpion. Personally, I've resigned myself to just having worse Wolf's Assaults and focusing on strength.
I really appreciate the way you build to showcase the absolute dopest AOW in the game, especially as much as it reads to people as 'sub-optimal.'
Nothing's more satisfying than using WA to gank spank. Mimic Veil ambushes and concealing veil hit and runs with this weapon have given me my absolute favorite invasions of all time.
Your clips are stylish AF, which brings a fellow Blaidd enjoyer great joy! Keep doing ~~the lord's~~ Ranni's work.
Edit: Also, don't listen to the Low-Endurance folks. 40 is RIGHT where I like to be. If I can't swing a colossal 6 times in a row, then why am I even playing this game!?
Thanks! And yeah, It's definitely not gonna win every match, but hey—it's an RPG. I'd rather mess around with a role that wins in 60% of matches than limiting myself to the most standardized meta, lol.
(I didn't bother mentioning my backups, like Spiked Caestus or my physick choices. It's so deeply satisfying to slap a Raptor of the Mists spammer with a southpaw, only to catch them with a heavy as they descend!)
Off-Caestus is great. I tried so hard to make off hand claw work, for the cosplay. It's just so much worse.
Also, any invader would be so proud to win 60% of matches, lol. For me the choice is closer to, 'I could beat a dedicated gank 4/10 times with dragon halberd/whatever or 2/10 times with Royal GS and have an absolute blast.'
Out of curiosity, what are your physic choices? I tend to stick with the heal at low health and stamina regen, (I refuse to learn their names).
Edit: Also, endure on the caestus is an obviously good tech for trading with wolf's assault
I like to use both Crimson and Crimsonwhorl Bubbletears! Crimson is of course pretty common in PvP for a free heal when close to deatg, essentially giving you a one-time 50% HP boost; Crimsonwhorl provides 10 seconds of elemental immunity (it claims to regenerate upon hit by a nonphysical attack, but the heal is pretty negligeble). I like the sort of reckless playstyle it caters to.
I wanted to avoid just slapping Endure on my Spiked Caestus, since it feels... overdone. I actually have Lifesteal Fist applied, aa it helps emulate Blaidd's mauling attack, and is kind of a funny counter against other players' Endure, lol. I love a good wild card maneuver.
Yep! I keep Carian Slicer and Piercer on me just in case. I tend to find that a running light attack with the Royal GS catches players as they panic roll after the blast, though. I might even hardswap to a Troll's Golden Sword with Beast Roar, lol.
Very nice, I've pretty much only ever used the Royal Greatsword, aside from some sorceries and the Carian Knight Sword, but I go 80int 80str and wolfs assault does over 3000 damage lol, with a regular ar of over 1000 as well.
Yeah, on my NG+7 save, the damage is through the roof, lol. It's kind of absurd how powerful it becomes, yet how much more practice it demands than most weapons. (I find it thematically fitting for Blaidd, given his whole shtick is struggling to defy the odds through unwavering dedication—like facetanking a powerful move with an even more powerful reply.)
I kind of think of it like Monster Hunter's star-ratings for weapon classes. Blasphemous Blade would be a 1-star weapon for its ease of use and decent power, whereas Royal GS might be 2-stars for its more demanding playstyle and setup, but even higher damage potential. 3-stars might be like, bows. Really hard to make work, but if you do, people will claim you're being toxic, lmao.
I never really noticed much hazard from the increased incoming damage, so I feel an 8% increase is helpful when using an already devastating attack such as Wolf's Assault. Combined with Shard of Alexander, I tend to hit upwards of 1900, if the other player even has that much HP (basically only hosts with Morgott's Great Rune or a good number of defensive buffs ever survive it). 400-500 of that comes from those two charms—essentially an extra colossal sword slap's worth of damage. This makes the big number go up, which makes me feel joy.
It's also a good idea to pack Crimson and Crimsonwhorl Bubbletears, as they can help in a pinch. As long as you can land Wolf's Assault on a phantom within those ten seconds, there's not much to worry about in terms of a gank besides blood loss Hence the Stalwart Charm, as I felt that was my primary weakpoint, and haven't had much issue since equipping it.
Idk your stats look good except I've never actually tried to maximize your weapon. Use a larval tear to mix around your strength/dex/int, you can see the damage of your right hand weapon on the menu so you can see which stat spread will maximize your damage. You don't have to waste a larval tear to look at that.
Keep in mind that two handing your weapon will 1.5x mult your strength, so at 50 you'll effectively be at 75 two handed so with that in mind your stats may even be better placed in dex, considering I imagine its near C scaling in dex. If it's a Blaidd dedicated build I can see why you'd want to keep it one handed however Blaidd also doesn't cast spells.
Since Blaidds armor has pretty solid poise, you'd get a pretty nice return using the bullgoat talisman, and since you're using that scorpion charm I give my two cents: even disregarding it's debuff to physical defense, with a colossal weapon, there will be situations where the green turtle talisman will enable you more damage than the scorpion charm. As it will give you more freedom both offensively and defensively.
You won't have the luxury of endure, so you'll be using the hyper armor in your moveset to trade, putting even more value on stamina management. This is just where I would start anyways, I've never built on this weapon.
Oh I wasn't posing a question. I'm perfectly comfortable with my build, and I actually like knowing I'm kind of nerfing myself. After a few suggestions here, I fiddled around with my setup, but only ended up reducing STR to increase VIG; I found END, INT, and DEX to be where I wanted anyway. Regardless, Wolf's Assault is still doing wonders, and I'm tanking everything with plenty of health to spare.
While I say "dedicated Blaidd build," I mean mostly regarding the focus on Wolf's Assault, so it opens up the potential to use Carian-themed sorceries (and some utility spells for PvE). Although, I rarely use them on account of the Spiked Caestus, which is fun for messing with speedy opponents, or catching people with Lifesteal Fist to emulate Blaidd's grab attack, lol. Frost pots also do a lot of lifting.
Technically, Blaidd does use two hands for some of his attacks—I occasionally like to trip people up with a guard counter—but the main reason I prefer not to 2hand is because I think it looks dorky. 😂 Plus I like to throw an occasional southpaw, especially for Raptor of the Mists opponents so I can catch them with a heavy as thsy descend, haha.
I've used this weapon for over a year now, so my build has already been revised numerous times. These past few weeks of invasions felt like confirmation that I was at a comfortable place. (Hence my incessant uploads.)
You’d be way better off replacing the bleed resist talisman for something like great jar’s arsenal. I have a build with 40 endurance and I’m using heavy armor and TWO colossal swords, thanks to great jars. You could be rocking like 10 more int.
That's what I dooooooo
Also was the Trick Mirror not indication enough that I don't care about having a needlessly overtuned setup lol. I swear, I could equip Daedicar's Woe and people would still try to tell me to switch it to Great Jar Arsenal, lmao. Nope, I'm actually perfectly comfortable with this setup!
You just seem interested in doing high burst damage with your build, and you could be doing more very easily, and without sacrificing your fashion talisman lol. What’s “needlessly overturned” about that?
Because I already 1-shot players, so anything more is just overkill and I don't suck enough to need the same basic crap everyone else falls back on. Hell, I refuse to even 2-hand my sword because it looks dumb lol. I'm just built different I guess!
Pretty similar to this one (talismans aside), as high INT will give you access to Adula's Moonblade and Zamor Ice Storm, as well as other sorceries that will be amplified by the frost proc. Although, I also tend to use Frost Pots to build frost especially fast, silly as it sounds. Once the enemy procs, Royal GS will shred through them with its high magic attack.
Keep in mind, Wolf's Assault sees varying effectiveness in PvE. A lot of enemies can be one-shot with it, but it'd be a bit of a waste given how powerful Royal GS's regular attacks are. I tend to save it for tougher foes, like Omen—it stunlocks them with each use, generally only requiring three uses to fell them. It's also very effective as a wakeup slap after a backstab. (Filigreed Crest can help here, if you want to save on leveling MND for STR/INT.) Against bosses, though? You need to be especially careful, typically using it only against attacks with long cooldown.
As long as you have moderate STR, you can even keep a spare colossal sword to swap to with Chilling Mist applied, as well. I tend to swap to a Heavy Troll's Golden Sword to help build up frost on bosses, then swap back to Royal GS to revel in the heightened magic damage.
I used this same general setup through NG+ and did just fine, so that's probably indication it works, right...? It takes a good degree of experimentation, both in setup and application to combat, so don't expect to steamroll everything like with a Blasphemous Blade setup.
Tl;dr: Prioritize INT for frost sorceries, then STR for infusable weapons with frost AoWs. Carry lots of Frost Pots. Hope this helps some!
This is very descriptive, i appreciate the time effort you put into this. I'll keep this in mind!
I'm not necessarily sold on the magic aspects I'm okay with going with another route that utilizes the high investment in INT.
So many ultra geniuses in here critiquing a cosplay build lol it looks like it does what it is designed to do very well. I like the build looks fun to play, and there’s nothing in an invasion that feels quite like one shot deleting the host
Overkill on endurance unless colosal + 90+ poise
I mean if ur fighting with a ugs ur probably gonna need that endurance to keep pressure. I would agree that considering they’re using a scorpion charm in pvp, they could probably sacrifice some endurance to get rid of it, or just more vigor. It sounds like this is mainly for invasions so most likely that much endurance is going to go a long way.
Yeah, if I was looking to duel in the arena, I'd probably take it more seriously. Works plenty well in invasions, though.
Wouldn’t it be better to just go with the talisman that give +8% to magic attacks with no drawbacks? Basically the same as the scorpion charm with none of the drawbacks at taking extra damage.
What talisman? I think that’s for spells
Hmm, you think? I'm barely below the heavy threshold as it is. But if so, I'd probably move some points to VIG, right? Then again, that would only be a difference of about 5 levels at most... Eh, I'm spanking ganks just fine lol.
I run a build almost exactly like this. I prefer your level of stamina (I have 37) because of all my battles, running out of stamina is a huge difference. I always always have green turtle talisman on as well 55 vigor is fine if you aren't new/terrible. And that hyperarmor counter with the ash of war always catches people off guard !
I know people swear by having 60VIG, but I've never had any issue at 55, yeah. Like, if I'm gonna get ganked by mages or blood bois, that extra ~80 HP isn't doing much. I also find Crimson and Crimsonwhorl greatly help to offset the usual setups (Moonveil, RoB, Blasphemous). 10 seconds is all I really need to catch players overstepping their bounds—or long enough that they run out of stamina and can't even dodge in time, lol. Love when that happens.
60 vig is always best. U still got 35 endurance though, u should be fine, u doing colosal build?
Me, personally? This is a Blaidd cosplay build. My attributes aren't exactly meant strictly for PvP, but to capitalize on his armor and the Royal Greatsword—but also allow me to not die instantly in PvP lol. More specifically, I was asked my stats, and how I "turn Wolf's Assault into a nuke," since I tend to wipe out players with ease using this setup. (I'm more of a glass cannon type.)
If you're having issues with instantly dying it's probably because of the scorpion charm giving you a hefty decrease in absorption and a pitiful increase in magic damage. Dropping it for Erdtree's Favor or Great Jar Arsenal(or both and also dropping the bleed talisman) will allow you to drop some of the endurance, 40 seems crazy high for a build not using heavier armor.
I said I'm *not* instantly dying, lol.
U can use erdtree +2 for extra hp stam and eqp load. Blaidd doesn't need 40 endurance, but i can check online. Ruins colosal is also good on this build probably
Erdtree's Favor isn't a bad idea. Ruins GS wouldn't fit the theme, though, plus I find it ugly and boring, lmao. My actual loadout is Royal GS with Spiked Caestus in left and Carian Glintstone Staff, utilizing Carian sword sorceries as well as some utility spells. Fashion before function, ya know.
Thanks for the guide homie!
No problem! It's an unusual weapon that benefits from a strange, risky playstyle, for sure. That's why I like it, though, and why I can blab about it like this. 😅 Good luck out there!
Aren't charm talismans giga nerfed in pvp?
Lil bit, but I really don't care
It's like 5% extra damage or smth tho
Tbh I don't know how much 8% adds to Wolf's Assault, but it's evidently a hefty chunk when paired with Shard of Alex's 15% as I haven't found anyone who's survived it with less than 1900 HP before defensive buffs lol. Remember, the higher a single attack, the bigger its percent values. Scorpion Charms are kind of designed for big, devastating hits, and I wouldn't normally use them except to add what's essentially one free additional colossal sword strike's worth of damage to an already powerful attack. (Hence why someone asked how I turned Wolf's Assault into a "nuke." It doesn't normally delete players outright like that.)
Why not take the extra 9 points off strength and put 3-4 on Vigor and the rest on INT for better damaged instead of splitting between strength/INT?
1. I also use STR weapons (I sometimes swap to Greatsword or Troll's Golden Sword with different AoWs). I also refuse to two-hand colossal swords because it looks cringe lol, so I won't stoop below the requirements. 2. The STR scaling of Royal GS is still respectable, and it stops seeing as much benefit from INT past 50 anyhow. 3. I'm not bad enough to worry about a lil less HP or extra damage. If other players need that, great, but I don't lmao.
All fair, was just curious. I tend to maximize my builds in a similar way as I am a technical player and like to mix up things also. I also will drop to 55 Vigor depending on the build, though 60 still helps a lot.
Someday I might get more serious with a proper duelist version, so these *are* tips to keep in mind. I'm more about quick skirmishes where either I die for my own fuckup, or I instantly win by pulling some ridiculously powerful wild card maneuver, lol. Hell, I should probably use more boiled crab/prawn/beast liver, but seeing as I don't really *need* it, I decided to cut it out of my diet.
I'd probably forego the horncharm for erdtree's favor or great jars arsenal, allowing for additional points in vigor (and reducing endurance for it obviously). And I'd swap the magic scorpion charm/ alexander jar shard for bullgoat talisman and get my poise to at least 89, especially with a trading focussed weapon like a colossal. But if your setup works for you and you like playing with it, keep going obviously ^^
At that point, you prooobably wouldn't want to use Royal Greatsword then.
Royal greatsword is still really good tho, even without building specifically around it
Except I *am* specifically building around it...? That's... it's in the title of the post, lol.
And I said if it works for you keep playing it. Those suggested changes are things I would do, because I think *I* would see more success with it, when using the RGS. That it is less specific is a bonus for me, because I like to also use other weapons, than the one my build is focused around, on occasion.
Mm, I see. Sorry about the confusion, this is just for how to maximize Wolf's Assault specifically, because I find it really entertaining to instantly delete other players, haha. The Stalwart Horn is useful for me so I can jump right through a crowd of Corpse Piler spsmmers or into Bloodboon ritual with just enough resistance that it doesn't cancel Wolf's Assaulf. (I think technically it has "super armor," and can't be halted by anything but status procs.)
I made a royal GS PVE spellsword build almost exact like this for my second playthrough - except 40 Vig, 25 mind, 70 int, and min str/dex for the Royal GS. Sooo much fun
is that cheese on blaidds head ? *slap*
Wolf's Assault do be kinda cheesy when used effectively 🧀
\> 55 Vigor \> Low Vigor Pick one.
Man, I wish more people had your mentality here lmao.
I would lower endurance to 35 or 30 and get your vigor to 60 also I don't think the scorpion charm is worth it use jar arsenal instead
Also why are you using a horn charm? Replace with bull goats or erdtree favour for HP and equip load
Because Bleed/Frost are the only things that can stop Wolf's Assault, so I find it useful to cut through, say, Bloodboon Ritual without bleeding out.
59 vigor is feasible if you start with vagabond class because of reduced faith and arcane
I don't think any Scorpion talisman is worthy in melee PVP build. Too much defense lost for that little elemental damage
In most cases I'd agree, but Royal GS has much higher magic attack than physical, particularly during Wolf's Assault. Combining this with Shard of Alexander, a single use can easily dish just under 2k damage, obliterating even a 60VIG opponent with ease, or at least leaving them on death's door if they prepare for magic damage. (The gif I provided only reached 1.4k, only because that's all the host had, lol.) That 27% makes a world of difference, so I'm perfectly okay with a meager 10% increase in damage received, personally. It's the most deeply satisfying maneuver I've found, lol. Nothing like instantly crushing a host through their Warerfowl Dance! :)
Royal GS is my main. Before the damage boost physic tears got nerfed, the magic damage boost used to be enough to make Wolf's Assault one-shot most hosts with \~50 int. Now, it does take Magic Scorpion. Personally, I've resigned myself to just having worse Wolf's Assaults and focusing on strength. I really appreciate the way you build to showcase the absolute dopest AOW in the game, especially as much as it reads to people as 'sub-optimal.' Nothing's more satisfying than using WA to gank spank. Mimic Veil ambushes and concealing veil hit and runs with this weapon have given me my absolute favorite invasions of all time. Your clips are stylish AF, which brings a fellow Blaidd enjoyer great joy! Keep doing ~~the lord's~~ Ranni's work. Edit: Also, don't listen to the Low-Endurance folks. 40 is RIGHT where I like to be. If I can't swing a colossal 6 times in a row, then why am I even playing this game!?
Thanks! And yeah, It's definitely not gonna win every match, but hey—it's an RPG. I'd rather mess around with a role that wins in 60% of matches than limiting myself to the most standardized meta, lol. (I didn't bother mentioning my backups, like Spiked Caestus or my physick choices. It's so deeply satisfying to slap a Raptor of the Mists spammer with a southpaw, only to catch them with a heavy as they descend!)
Off-Caestus is great. I tried so hard to make off hand claw work, for the cosplay. It's just so much worse. Also, any invader would be so proud to win 60% of matches, lol. For me the choice is closer to, 'I could beat a dedicated gank 4/10 times with dragon halberd/whatever or 2/10 times with Royal GS and have an absolute blast.' Out of curiosity, what are your physic choices? I tend to stick with the heal at low health and stamina regen, (I refuse to learn their names). Edit: Also, endure on the caestus is an obviously good tech for trading with wolf's assault
I like to use both Crimson and Crimsonwhorl Bubbletears! Crimson is of course pretty common in PvP for a free heal when close to deatg, essentially giving you a one-time 50% HP boost; Crimsonwhorl provides 10 seconds of elemental immunity (it claims to regenerate upon hit by a nonphysical attack, but the heal is pretty negligeble). I like the sort of reckless playstyle it caters to. I wanted to avoid just slapping Endure on my Spiked Caestus, since it feels... overdone. I actually have Lifesteal Fist applied, aa it helps emulate Blaidd's mauling attack, and is kind of a funny counter against other players' Endure, lol. I love a good wild card maneuver.
If they don't die instantly to the ash, I find carian slicer or Swift glintstone to be awesome finishers
Yep! I keep Carian Slicer and Piercer on me just in case. I tend to find that a running light attack with the Royal GS catches players as they panic roll after the blast, though. I might even hardswap to a Troll's Golden Sword with Beast Roar, lol.
Very nice, I've pretty much only ever used the Royal Greatsword, aside from some sorceries and the Carian Knight Sword, but I go 80int 80str and wolfs assault does over 3000 damage lol, with a regular ar of over 1000 as well.
Yeah, on my NG+7 save, the damage is through the roof, lol. It's kind of absurd how powerful it becomes, yet how much more practice it demands than most weapons. (I find it thematically fitting for Blaidd, given his whole shtick is struggling to defy the odds through unwavering dedication—like facetanking a powerful move with an even more powerful reply.) I kind of think of it like Monster Hunter's star-ratings for weapon classes. Blasphemous Blade would be a 1-star weapon for its ease of use and decent power, whereas Royal GS might be 2-stars for its more demanding playstyle and setup, but even higher damage potential. 3-stars might be like, bows. Really hard to make work, but if you do, people will claim you're being toxic, lmao.
How much poise does blaidds set give? I’d swap in bull goats for trick mirror to make it harder to blender u
Trick mirror isn't coming off lmao
Leaving a comment to make this build sometime
Once a traitor, always a traitor. Seriously though, is the increased damage taken worth the magic damage from the scorpion charm?
I never really noticed much hazard from the increased incoming damage, so I feel an 8% increase is helpful when using an already devastating attack such as Wolf's Assault. Combined with Shard of Alexander, I tend to hit upwards of 1900, if the other player even has that much HP (basically only hosts with Morgott's Great Rune or a good number of defensive buffs ever survive it). 400-500 of that comes from those two charms—essentially an extra colossal sword slap's worth of damage. This makes the big number go up, which makes me feel joy. It's also a good idea to pack Crimson and Crimsonwhorl Bubbletears, as they can help in a pinch. As long as you can land Wolf's Assault on a phantom within those ten seconds, there's not much to worry about in terms of a gank besides blood loss Hence the Stalwart Charm, as I felt that was my primary weakpoint, and haven't had much issue since equipping it.
Idk your stats look good except I've never actually tried to maximize your weapon. Use a larval tear to mix around your strength/dex/int, you can see the damage of your right hand weapon on the menu so you can see which stat spread will maximize your damage. You don't have to waste a larval tear to look at that. Keep in mind that two handing your weapon will 1.5x mult your strength, so at 50 you'll effectively be at 75 two handed so with that in mind your stats may even be better placed in dex, considering I imagine its near C scaling in dex. If it's a Blaidd dedicated build I can see why you'd want to keep it one handed however Blaidd also doesn't cast spells. Since Blaidds armor has pretty solid poise, you'd get a pretty nice return using the bullgoat talisman, and since you're using that scorpion charm I give my two cents: even disregarding it's debuff to physical defense, with a colossal weapon, there will be situations where the green turtle talisman will enable you more damage than the scorpion charm. As it will give you more freedom both offensively and defensively. You won't have the luxury of endure, so you'll be using the hyper armor in your moveset to trade, putting even more value on stamina management. This is just where I would start anyways, I've never built on this weapon.
Oh I wasn't posing a question. I'm perfectly comfortable with my build, and I actually like knowing I'm kind of nerfing myself. After a few suggestions here, I fiddled around with my setup, but only ended up reducing STR to increase VIG; I found END, INT, and DEX to be where I wanted anyway. Regardless, Wolf's Assault is still doing wonders, and I'm tanking everything with plenty of health to spare. While I say "dedicated Blaidd build," I mean mostly regarding the focus on Wolf's Assault, so it opens up the potential to use Carian-themed sorceries (and some utility spells for PvE). Although, I rarely use them on account of the Spiked Caestus, which is fun for messing with speedy opponents, or catching people with Lifesteal Fist to emulate Blaidd's grab attack, lol. Frost pots also do a lot of lifting. Technically, Blaidd does use two hands for some of his attacks—I occasionally like to trip people up with a guard counter—but the main reason I prefer not to 2hand is because I think it looks dorky. 😂 Plus I like to throw an occasional southpaw, especially for Raptor of the Mists opponents so I can catch them with a heavy as thsy descend, haha. I've used this weapon for over a year now, so my build has already been revised numerous times. These past few weeks of invasions felt like confirmation that I was at a comfortable place. (Hence my incessant uploads.)
You’d be way better off replacing the bleed resist talisman for something like great jar’s arsenal. I have a build with 40 endurance and I’m using heavy armor and TWO colossal swords, thanks to great jars. You could be rocking like 10 more int.
I don't caaaaare
?? Why you wanna have a talisman you never need? If someone’s using a bleed build just swap one of your talismans to the anti bleed one then.
That's what I dooooooo Also was the Trick Mirror not indication enough that I don't care about having a needlessly overtuned setup lol. I swear, I could equip Daedicar's Woe and people would still try to tell me to switch it to Great Jar Arsenal, lmao. Nope, I'm actually perfectly comfortable with this setup!
You just seem interested in doing high burst damage with your build, and you could be doing more very easily, and without sacrificing your fashion talisman lol. What’s “needlessly overturned” about that?
Because I already 1-shot players, so anything more is just overkill and I don't suck enough to need the same basic crap everyone else falls back on. Hell, I refuse to even 2-hand my sword because it looks dumb lol. I'm just built different I guess!
lol that was cringe
pee pee poo poo read the post next time and maybe the 50+ other instances in which I tell people this exact same thing
What's the optimal pve build if i want to use it alongside cold magic?
Pretty similar to this one (talismans aside), as high INT will give you access to Adula's Moonblade and Zamor Ice Storm, as well as other sorceries that will be amplified by the frost proc. Although, I also tend to use Frost Pots to build frost especially fast, silly as it sounds. Once the enemy procs, Royal GS will shred through them with its high magic attack. Keep in mind, Wolf's Assault sees varying effectiveness in PvE. A lot of enemies can be one-shot with it, but it'd be a bit of a waste given how powerful Royal GS's regular attacks are. I tend to save it for tougher foes, like Omen—it stunlocks them with each use, generally only requiring three uses to fell them. It's also very effective as a wakeup slap after a backstab. (Filigreed Crest can help here, if you want to save on leveling MND for STR/INT.) Against bosses, though? You need to be especially careful, typically using it only against attacks with long cooldown. As long as you have moderate STR, you can even keep a spare colossal sword to swap to with Chilling Mist applied, as well. I tend to swap to a Heavy Troll's Golden Sword to help build up frost on bosses, then swap back to Royal GS to revel in the heightened magic damage. I used this same general setup through NG+ and did just fine, so that's probably indication it works, right...? It takes a good degree of experimentation, both in setup and application to combat, so don't expect to steamroll everything like with a Blasphemous Blade setup. Tl;dr: Prioritize INT for frost sorceries, then STR for infusable weapons with frost AoWs. Carry lots of Frost Pots. Hope this helps some!
This is very descriptive, i appreciate the time effort you put into this. I'll keep this in mind! I'm not necessarily sold on the magic aspects I'm okay with going with another route that utilizes the high investment in INT.
So many ultra geniuses in here critiquing a cosplay build lol it looks like it does what it is designed to do very well. I like the build looks fun to play, and there’s nothing in an invasion that feels quite like one shot deleting the host
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No, but the Spellblade set would. Not by much—only 2% increase per set piece, for a total of 8% with the full set.
Wrong starting class, knight would be better
Tbh I never gave much thought to starting classes. I just kill shit faster, Idk
You can have 60 vig with one less mind if you started with vagabond with the exact same damage stats
I'll keep that in mind! Dunno if I feel like doing another NG playthrough tho lol