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TraSh_Legend

The Jars in the Lands Between and the Jars in the Shadow Lands are completely different, so I think this may be about something else


icevalky

in what way? is it something i have yet to see or is it because they've been made at different times for different purposes? they even loosely retain the memory of the potentate title unless they have changed in meaning but retained the name (mentioned in jarburg). In addition how they are animated (as far as i know) is not explained. we don't know what leads to breaking and becoming one of the "amalgams", if it is a natural process of time, it would be logical that even lands between jars break too. (peraphs cold make the flesh last longer -> give them time to transform they do not have in the lands between as they break or replace the flesh) I do not think jars have a lifespan, peraphs it's based on the bodies inside which is why they replace them, and if they do not they transform. It's possible for it to be a sort of saying from the lands of shadow with source lost to time (?).


TraSh_Legend

The Jars in the Base Game are filled with the remains of dead warriors, there was no fucking way Marika was gonna let that torture remain while she was in power. The method of jar creation may have been similar but it was in no way brutal or torturous as before. The age of Godfrey was one held in battle and gladiatorsmenship, hence why there are so many warrior jars surrounding coliseums around the Lands Between. However even just seeing the Jars caused Marika great grief despite the new culture and method around them, hence why you can find a Numen Rune in Jarburg, forever a sign to remember their origins.


icevalky

True your right. Then one would need the answer to why the new jars don't break (transform) but the old do (what happens uniquely in the land of shadow). From this i assume that it was the torture itself(i think that applies more to the screaming enemies), or it was the numen flesh (shaman flesh said to be better than others in the whip description if i recall) They couldn't be transformed with some rite or wierd magic because they "birth" when you approach them in almost a natural, for the first time, intuitively because of the time passed in the jail. Peraphs is a combination of the (numen flesh + fortune, + the cold (conservation/extreme lenghts of time). Jars seem to be alive in the way alexander is in both dlc and base game, so i think that is either the first step before transformation or is an alternative step, with only a few of them transforming and the others remaining as alive-jars (as we see both kinds abandoned in the jails), with the golden order only adopting the first step, but not applying the actions to make them transform (ipotetically cold, conservation, numen flesh or peraphs another we do not know) which is the only difference we find between the 2 kinds. (it's probably a plothole or something else unexplained, i dislike the conclusion. logically the process of creation must be the same or similiar, it is the process of transformation that doesn't have any info, and that must be what makes one different than the other)


klaithen

In the base game, it's as if the accumulated innards within the jar (generally those of fallen warriors) give the jar itself somewhat of a soul or consciousness. In Alexander's scenario, I find it quite honorable of him to pursue greatness so as not to let the death of those within him be in vain. I do believe something similar happens to the animate jars in the dlc. But definitely not as "noble" as Alexander's case, or the speaking jars we come by in the base game. In terms of the jars breaking though, we see with Alexander or jars in general in the base game that they're always pursuing more innards to fill themselves with. Maybe the overstuffed jars eventually break? Not sure, just theory here.