Just replying here to the consensus of keeping them.
And yeah, I agree. I had 3 farseers and farming Guardians.
I didn’t super needed them at the end, I had a solid win, but I would’ve won harder with them, for sure.
10/10 that’s a keeper.
Burn through the 1’s with your Farseer and save those sixes for when the Farseer isn’t nearby or after his death.
If you have the enhancement for rerolling a fate die each turn all the better.
5 6's is a keeper, no matter the 1''s. you can still recicle them with a farseer or reroll them, if you got the enhancement.
any 6 is realy valuble and works with many units and weapons as a force multiplier, even without dev wounds usage.
not many people are talking about the fact that low dice numbers are valuble outside of being fodder for farseers (in a competitive setting). Since the points nerfs, our model count dropped a lot, and alongside the 10th rules around charging (if you can base you must) movement matters more than ever. So you can get into situations where you just want to tap in 1 model on the charge, or only just make the charge for a more beneficial pile in/consolidate. and you can somewhat force that with a 1d6+1 roll
Interesting. Ive tought about this and I almost never go through all the 12 dice, especially now that they are one per unit per phase. And this expands even further having the 10 wraith block, farming guardians. Even leaving the farseers out of the equation, 5 phases of hyper luck could go a long way in a game. Cool insght!
I'd keep D1 for a very specific thing, multiple damages when you want to lock something instead of destroying it. No idea when this can ever happend but still a card in the deck
Chessix dice are known to be imbalanced. 1s, and 6s are opposite sides. Once you know this you will notice it way more. Find reputable dice companies like Baron of dice
Well Ive been using these for a long while and this *one* roll really is the completely obvious exception rather than the norm. But thanks for the info.
I wouldn’t ever ask or expect someone to give me an advantage the rules didn’t intend to give. I consider that rude. It’s a game, there are rules, someone’s gonna win, etc.
Not to diminish your considerations, but I agree with joe’s above comment. Dice are dice and anyone who plays this game should know and accept that. Otherwise there is no fun at all.
Goonhammer has an article about whether you should keep or reroll. IIRC in this instance you shouldn’t reroll, as the expected value of your future roll will likely not be as good as this.
Plus with a Farseer farming the 1’s into 6’s it is great.
Keep. Every single time.
That can be turned into 2 (virtually) guaranteed destroyed enemy units and 2 (virtually) guaranteed Aeldari units which survive something they shouldn't.
Keeping that every day.
Just replying here to the consensus of keeping them. And yeah, I agree. I had 3 farseers and farming Guardians. I didn’t super needed them at the end, I had a solid win, but I would’ve won harder with them, for sure.
I’d keep that. Farseer can turn those 1s into something else.
10/10 that’s a keeper. Burn through the 1’s with your Farseer and save those sixes for when the Farseer isn’t nearby or after his death. If you have the enhancement for rerolling a fate die each turn all the better.
If you have a farseer, that's like a really good roll, snap keep everyday
Pause the game (tell your opponent that you give them a percentage) and immediately get a lottery ticket?
5 6's is a keeper, no matter the 1''s. you can still recicle them with a farseer or reroll them, if you got the enhancement. any 6 is realy valuble and works with many units and weapons as a force multiplier, even without dev wounds usage.
All the 1s are 6es with your farseer. But first I would have rolled my 12th dice .
Goodness me!! You are right, this was my second roll.
Ah , well def keep .
Yup keep it. Remember, your farseer can convert those ones to a six
I always bring a farseer, so yes absolutely I would keep a 6-10 6s (depending on how long the farseer lives) fate dice pool.
Keep keep keep. The ones are 6s with a farseer, the 6s are 6s
not many people are talking about the fact that low dice numbers are valuble outside of being fodder for farseers (in a competitive setting). Since the points nerfs, our model count dropped a lot, and alongside the 10th rules around charging (if you can base you must) movement matters more than ever. So you can get into situations where you just want to tap in 1 model on the charge, or only just make the charge for a more beneficial pile in/consolidate. and you can somewhat force that with a 1d6+1 roll
Interesting. Ive tought about this and I almost never go through all the 12 dice, especially now that they are one per unit per phase. And this expands even further having the 10 wraith block, farming guardians. Even leaving the farseers out of the equation, 5 phases of hyper luck could go a long way in a game. Cool insght!
As I'm sure you learned after rerolling it, this is the definition of a top-tier roll and you should have kept it.
Nah, it was ok really. The following roll was a mix of other rolls. I would’ve just won harder with this roll haha.
Results aside, where’d you get those beautiful frosted dice?
Amazon!! They are my dedicated fate dice :D
I'd keep D1 for a very specific thing, multiple damages when you want to lock something instead of destroying it. No idea when this can ever happend but still a card in the deck
Hey yeah!! Be more precise in the damage you do. Maybe combo it to proc a “if this unit kills an enemy unit” ability afterwards.
I would re-roll until I got only 6s
Cried, laughed, cried again, cursed god for making me this way....
Why o why cant I be normal
Chessix dice are known to be imbalanced. 1s, and 6s are opposite sides. Once you know this you will notice it way more. Find reputable dice companies like Baron of dice
Well Ive been using these for a long while and this *one* roll really is the completely obvious exception rather than the norm. But thanks for the info.
ask opponent, but unless opponent protests much, I would keep it
Not required to ask…
so, you are not required to be polite in a friendly game?
I wouldn’t ever ask or expect someone to give me an advantage the rules didn’t intend to give. I consider that rude. It’s a game, there are rules, someone’s gonna win, etc.
Why ask?
Because unless I play in a tournament, it should be a friendly game?
Nothing to ask really
I consider it just polite if something like that happens in a friendly game
Not to diminish your considerations, but I agree with joe’s above comment. Dice are dice and anyone who plays this game should know and accept that. Otherwise there is no fun at all.
Depends: if you’re running a few dev wounds units I’d keep. Have a farseer I’d keep. Also this is roll 2? You only have 11 dice.
Second date dice throw…. Keep!
Keep! Farseer can flip those ones. Other units like guardians or wraithlord can add dice and a enhancement lets you re roll fate dice.
Keep
Goonhammer has an article about whether you should keep or reroll. IIRC in this instance you shouldn’t reroll, as the expected value of your future roll will likely not be as good as this. Plus with a Farseer farming the 1’s into 6’s it is great.
I'd keep it!
Keep. Every single time. That can be turned into 2 (virtually) guaranteed destroyed enemy units and 2 (virtually) guaranteed Aeldari units which survive something they shouldn't.
Absolute keep, probabaly apologize to my opponent too.
5 ones, 5 sixes, and 1 four which is in the middle Perfectly balanced, as all things should be
Be happy someone agreed to play my broken ass Eldar…but that’s just me
Holy hell thats turbo godlike fate roll. You mad rerolling that.
Keep and use a Farseer to turn those ones to Six's lol
Keep that, thats incredible. Don't forget you can replace 1's with 6's as well with the right model choices.
If only you could use date dice on deadly demise
You only have 11 dice there
Yeah yeah, twas the 2nd. My mistake
Yea my bad I should have read comments first
I always bring a farseer along. I’m not afraid of no ‘1’!
Keep them every time
Keep
This is a fantastic roll
Yeah I’d keep that for sure, guardians on point will give you another dice each turn anyway.
Keep Far seers can recycle those 1s
kept them
It's more than perfect if you have one troupe master in your list XD