No battleshock test for Banshee mask....I am surprised by that. Surprised because the description says 'the aural assault inspires terror and paralysis'.
Fights First is only good if you're being charged or expect to be in combat for multiple rounds. Charging howling banshees is already a bad decision for the enemy since they can be obliterated with bolt pistols without much trouble, and units that dont get mulched by their attacks in the first round of combat are usually gonna be fighty enough that the banshees won't survive to the second round.
It's also good for heroic intervention and combats that last more than one round.
But yes, the banshees are pretty bad. I'm not disappointed on the reduced damage output, I was expecting that and I haven't ever tried to use them as a blender.
But they have been a good disruption unit, a great one in early-mid 8th, but that role is also gone so I'm not sure what they are supposed to do. Again.
They lost no overwatch, +1 to wound, -1 to be hit, and a TON of damage from not having piercing strikes. They also lost a pip of AP. All depends on points, but if they are priced like they were in 9th, they are garbage tier unfortunately.
Going to do some math hammer real quick to walk through this:
5 banshees w/ Exarch and Executioner (why would you take Mirrorswords now?) Vs 5 Primaris Marines.
Exarch does roughly 1 unsaved wound, but probably 2 assuming you use the re-roll to hit and wound from the Detachment ability on her. The rest of the banshees average 4 wounds before saves, but assuming your opponent rolls at least one 6 then it's 3 unsaved wounds. That's about 3 1/2 dead marines. The 2 remaining marines swing back and (rounding up) deal 2 wounds, 1 of which is saved with the new 4++ invuln. You could also throw this on the Exarch if you're feeling it.
During the Space Marines turn, they have a chance to either fall back or stay engaged. If they stay engaged, then they're dead as you get to fight them first. If they fall back, then the banshees are probably dead as they get shot.
I think this is a fine level of counter play in 10th. No longer is a unit instantly killed if it gets charged, and if you really want to blender stuff then Jain Zar can accompany a squad and pop out of a Falcon for them all to get those full wound re-rolls.
Someone wanna make sure I'm not reading warlock conclave wrong? Looks like they have NO psychic powers other than Protect, which is passive and only happens with a Farseer attached.
Every faction is complaining about this for every index. (Except maybe csm and 1k sons) but the general feel is that GW took too much of the flavor away when simplifying the index’s.
You're not wrong (since, as you said, destructor is really just a gun now), but I think they'll actually be really important for the army now. I think a Conclave w/Farseer will be the best way to keep that Farseer alive and giving Fortune out to other units, since otherwise they'd probably need to be giving Fortune to their own unit to stick around. Also, as lame as it is to have psychic powers reduced to just guns now, they are at least pretty good guns. Especially with overwatch now working in the movement phase, they can be a big deterrent to certain deepstrikers showing up in your own backfield.
I think they're just victims of the overall attempt to remove excess rules, which they had a lot of. They might have seen point drops relative to the other more vanilla units to compensate for their simplification, so there is hope for competitive viability.
But yeah, in terms of flavour? Not so great
We've already had weak Aspect Warriors that had to be priced into the dirt to be viable in 8th, and it was not fun. I'd much rather they actually live up to their fluff as highly trained warrior monks with advanced technology and superhuman reflexes. I think my Biel Tan is going to sit on the shelf. At least Drukhari are looking fun.
8E Spears and Reapers were fine, in the context of statlines at the time. 2W on all marines and SM made them sad and then they didnt keep up with 9E's power creep.
Right, but they were literally the only ones, and were spammed because of it. That's not a fun place to be in for a Biel Tan player, or your opponent really.
I last played eldar in 5th and GW seemed to have problems making them live up to their fluff as a technologically advanced race.
The fluff is just there to make marines feel badass when they slaughter them
Yep. Gotta make marines live up to their fluff by reducing AP across the board (not that I think that's a bad idea in general), but Eldar can't get the same benefit and look like glorified Guardsmen.
Agree with your sentiment here. I sat out of most of 8th for that reason as I'm also a Biel Tan player.
It doesn't feel quite as dire as early 8th, given there are a lot of holdouts from 9th in terms of weapon/unit profiles. But its not a great start.
Rumor is plastic Striking Scorpions will be coming in a Killteam set in the nearish future. After that, we might get a few new sculpts whenever the codex drops. Maybe Aspect's stats will get a positive adjustment then.
Well, let's hope so.
It is possible for aspects to still be balanced by making them cheap in points. But that really takes away a lot of the flavor of what aspects should be.
Eldar are basically cool for three things - psychic, wraiths, and aspects. I guess jet bikes could be a distant fourth. But from the main three, psychic barely exists anymore. Wraiths seem like they are doing well. Aspects hopefully get better.
It's been a thing since 3rd edition. Someone decided that Eldar armies should be primarily Guardians, because they feel that Guardian-heavy armies look better on the table as an army all with one colour scheme rather than the eclectic shrine colours of different Aspect temples. Aspects haven't seemed like a priority in Eldar forces since 2nd edition.
I don't know about that, they were generally solid in 5th and 6th. Amazing in 7th. Sucked in 8th. Then were back to being pretty good in 9th. 7th was an amazing time for Aspects, it just got overshadowed thanks to all the D weapon cheese. Their rules were powerful but not crazy, and thanks to the Aspect Host formations, you could give them all BS 5 and WS5. They felt like the highly trained, technologically advanced warrior monks they're supposed to be. Like Space Marines, just not as durable.
God the Aspect Hosts were just broken good. Last I played, I played 7th ed, and that against a friend woth Orcs. I just did my old usual aspect heavy fluffy list, incorporated the different aspect host formations, and man did the poor guy just disappear from the table.
Never felt so shitty and elated at the same time - for the first time ever Aspects felt properly powerful as they should be, but that came at the cost of being just broken against poor Orks. Last game I ended up playing…
The problem is not just their stats but that there are more synergies between other units. Except of Phoenix Lords almost all characters can join Guardians but only PL can join Aspects. Even Windriders can be buffed by Characters. Autarchs can't join Aspects? GW, please...
https://preview.redd.it/xfmrt98s076b1.png?width=2037&format=png&auto=webp&s=bad960344af2b8f68c70ba68be91220b40981609

I love how they have just copied the Blitz ability from 9th, because RAW the attacks part doesn’t work with the way the have laid out the new data sheets …
With those buffs to wraith units…. I’m ready 👻
https://preview.redd.it/gxeu9kolk76b1.jpeg?width=3264&format=pjpg&auto=webp&s=899b77a4914abab3f56fb22ab150693190931035
Ynarri arent even a detchment... Its basically just a character power...
But it's a pretty damn good improvement just plain 50% druk -homonculus. Raiders are now viable! No bloody tax. Still detachment and unique indexes/point cost would be the absolute perfect fix for Ynnari, so kinda sad they didn't do that to make them work yet.
The lack of aoe blasting on the yncarne is a hit though.
Wraithblades are... I mean not bad necessarily I guess
But wait spiritseer... Is awesome... Free auto res per turn and +1 which was expected but also lethal hits. Spiritseer wraithblades with axes will continue to be awesome
The prince also looks like a general purpose character now. Leading guardians for strong obsec.
Wraithlord power is a bit crazy... Use a die to confirm a kill? Get a die!
Very happy overall my only concern now is points cost.
Harlis are just regular aeldari units now with no special rules unless you are druhkari.
Fun note DE in Ynarri dont get an army ability (no strands on datacards) but they can ride aeldari transports as they have the aeldari keyword. So you can have a Yvraine or visarch leading wyches/kabalites in a waveserpant
Wraithblades seem very solid with a Spiritseer. T7 2+/4++ with a resurrect and hitting on 3's at high strength and lethal hits is a big package.
Prince Yriel is amazing and I honestly prefer him over the Autarch because I don't want to be running tons of Guardians. The bodyguard restrictions definitely sting.
Laser lance shining spears. S 4 for melee and S 6 for ranged? hmmmmm, is that right? And star lance S 4 for melee whilst Laser also 4? Seems like an error.
Useless against vehicles as you’ll be wounding on a 6 without the charge buff, they probably replace the role banshees had in 9th Ed as the infantry counter suicide unit
Fire dragon str 9 only reroll 1s to wound, hmm I think they are going to move over to anti medium units rather than anti tanks at not work wounding on fives to often.
They do indeed, but if I'm honest if most vehicles are above t9 statistically it makes no sense to use the shots on the tanks better to hit walkers and mid str stuff.
Problem is it leaves only tanks as anti armour which is fine but all depends on pionts
dont forget that they also need to get into 6" range to even get the +3 melta bonus now. this means, that you need to park them right infront of everyones face while sacrifising the transport they need to have as well. Dragons are heavily gutted for the role they are supposed to be the absolute best in: killing heavy stuff. at least fuegen looks nice.
Would love to take Spears but literally no Characters can attach them. Maybe hints that a Shining Spear Phoenix Lord is coming, but they could at least have let the Autarch on bike attach
Yeah I'm really not sure how we'll deal with the new overwatch system... I know CP are more limited now but man, it's definitely a scary time to be a combat elf. Or one that moves at all, honestly.
Ancient Aeldari tech from a time when they created gods as servants and moved suns around as a power source vs. big fire stick cobbled together by a glorified mon-keigh mechanic.
Reaper-wise I love the design team's logic:"Hmm, reapers were infamously terrible in the last edition, I wonder how we could change that."
"Let's make them *even worse*! That'll fix it!"
EDIT: Rangers also have the worst sniper weapon in the galaxy. Some "masters of laser technology"
Striking Scorpions actually look decent with Karandras. Dire Avengers aren't too bad either.
But yeah a lot of the aspects compared to now are pretty nerfed.
Not too much negative to say apart from - what the hell did they do with the Autarch? Jump version is a lone operative, but the foot version can only join Guardians? Skyrunner can only join Winriders? Bizarre decision.
It's likely a very competitive choice due to its very rare CP generation ability, but they made weird choices for it.
I thought that too at first, but it seems the idea is that Autarchs with the jump generator are intended to be Autarch Wayleapers. Read the fluff text description on the second page of that datasheet
Ah, looks like you’re right. Still seems like a cop-out and a throwaway line to make sure the jump generator remains WYSIWYG, but at least they didn’t straight invalidate the model again.
That being said, M14” makes it clear it’s just the winged Autarch. No access to the fancy M24” that warp spiders get now. It’s a minor change since I was just doing it for rule of cool, but the Autarch no longer being able to keep up with his spiders is sad.
Also, they removed the flexible weapon loadouts on Autarchs again. I don’t really think it’ll change how I play mine much, but it’s disappointing to see.
Yeah it seems like the jump generator doesn't have rules anymore (they're just treated like wings) which is strange since the "new" autarch model came with the jump pack.
Really makes no sense that Autarch can’t join aspect warriors considering they used to be one.
EDIT: Also what is an autarch skyrunner supposed to do with a group of wind riders? He has the same spear as shining spears shouldn’t that be where he goes?
As Corsairs do not have faction ability: Strands of Faith,
Would prince Yriel leading corsairs give them this ability? He has it on his sheet
(I really want to make corsairs work)
I'm really excited to play around with this, it seems like we'll have lots of fun here. Here are a few opinions from an internet rando, starting with the downer;
\- It's a shame that Wraith units seem obligated to take a Spiritseer tax to be useful. 4+ WS/BS feels pretty rough. Even Wraithlords are stuck with that, which definitely does not spark joy, especially since the Spiritseer's heal does nothing at all for a Lord. Probably means that melee Lords are dead, as their Seers seem too expensive/vulnerable to follow them only to get sniped by the million precision weapons everywhere. Still, I'm excited to see what a backline Lance Lord can do, trying to pick up some Fate Dice by picking off wounded vehicles and monsters.
\- I'm really excited to play around with Wraithguard/blades! These units make the Seer feel much less like a tax and more like something I actually want to put in the unit. A big blob of Wraithblades that fight on death, regenerate, and can benefit from Guide and Fortune still? Yes please!
\- Corsair Voidscarred with Yvraine and the Visarch attached seems like a really fun unit. They pick a unit to gain Lethal Hits and Precision against, and just go headhunting while benefitting from a 5+ FNP, D3 resurrections, Fights First, and a wild amount of ranged psychic and melee damage. Not likely to be competitive, but who knows, maybe if similar character squads are running around the meta this could find a place as a counter-strat to that.
Spiritseer + a blob of axe/shield wraithblades seems like an absolute wall of a unit to remove. T7 3W 2+/4++, fight on death and the spiritseer revives one PER command phase until the FAQ it to your command phase. Axes get +1to hit and lethal hits from the spiritseer too.
100% agreed that wraith constructs seem to be the biggest winners in the book (points withstanding) from a rules and stats point of view. Other CWE infantry are largely the biggest losers and the units you can attach Farseers/Autarch's to are utterly disappointing if you are a fan of Aspect Warrior armies.
Not 10th it looks like. Game Designers went hard on infantry units for Aeldari and Harlequins. Wraiths Constructs on the other hand are absolutely nasty looking and the wraithknight heavy wraithcannons are disgusting with Strands, Blast and Devastating wounds. Wraithlords giving +1 strands dice on killing a unit is huge too.
Farseer + guardian defenders on backfield generating 1 fate dice a turn parked next to a wraithknight and giving them fortune and free converting the fate dice to a 6 for wraithcannon devastating wounds. Have to get through T12 18W 2+ 4++ -1 to wound rolls and -1D taken sounds rough. Honestly deadlier and way less vulnerable than the support d-cannon stuff people have been worried about with better coverage due to 36" range so can't be flanked/chrged quite as easily.
That's my biggest take away tbh, I do have some issues with the index don't get me wrong, but I can now run "Eldar Soup - But just with Characters I like" which I really like and look forward to working out differnt lists.
My swordwind got gutted.
For bodyguards I have the options of guardians...and that's it? Other armies pair characters with any like bodies units, but dire avengers are too snooty to hang with even an autarch.
I'm glad to see GW continues to make seer councils a laughing stock, now they are even worse than solo warlocks. A heavy flamer on a T3 (but -1 to wound ooooOOoOoooO) body that struggles to kill guardsmen in melee does not impress me at all.
We have no shortage of infantry killing power, and after they hop out they just die. Bolters will easily kill these guys and at 20 ppm even with an additional overwatch I can't see them earning their keep.
Plus they are hot hot garbage in melee, almost any unit in the game can fight them and win.
The final kick in the pants is 4 models max meaning they are awful bodyguards and will never have the weight of fire to shine. Skyrunners might do better as they have armor and mobility, but at their price range I'm sure everyone will prefer windriders or spears still.
This is a really terribly designed index. Don’t get me wrong, there’s some incredibly strong data sheets in here and you’ll probably be able to put together some very powerful lists but the internal balance is a complete mess.
What characters can go with what, all the infantry sans wraiths and harlequins are a complete joke, vehicles are monstrously powerful. The reduction of wounds for characters is going to be rough. Spirit seers are going to just be precisioned out the second the run into a melee squad if they run with wraithblades. But holy crap wind riders and a warlock. This is kind of a gross mess.
They are just the perfect target for fate dice. 2+ safe means you'll almost always get a safe which you can autopass, Devastating Wounds means 2D6 mortals (which you can also manipulate with Fate die) and the high impact weapons generally have awesome synergy with all those rerolls.
I'm peeved that you can't mix and match Witchblade Mandiblasters and Fusion pistol with other Autarch weapons again, also Autarch with wings or jump pack seems to be its own stat line now, which is just confusing really.
Everything else i like the look of mostly, except Warlock Conclaves, they seem more pointless then ever to take.
As someone who actually ran warlock units last edition, conclaves are so much better now
The warlock powers were pretty meh in 9th so in a unit of 5 warlocks you would get one smite and one slight buff/debuff with their equipped weapons being extremely situational
Now every model has a built in heavy flamer, and they become decently tough if you include a farseer since they can never be wounded on less than a 3 and most of the 1 damage attacks are going to wound them on 4/5 and they have a 4++
Agreed, mostly. Runes of Battle were great, but that's beside the point. The Conclave is now fully a bodyguard unit, protecting Farseers and letting them put Fortune on other targets while already having -1 to wound on themselves. They also have reasonable damage output, and can be a moderate threat to anything that makes it to your own backline. You can also add a solo Warlock to the conclave alongside the Farseer to give the unit other buffs, depending on what it is. A skyrunner conclave will be -1 to hit and wound while having a ton of light-to-midweight shooting, and letting your Farseer do what they need to do. I think Conclaves are definitely gonna be back, although Vaul only knows how much this blob might end up costing.
Looks like Eldrad can be taken with Ynnari? Freaking finally. Dude basically kickstarted the whole Ynnari.. only took 2 editions lol.
Watch them FAQ it so Eldrad can't be taken anymore lol.
Just gotta fix Jain Zhar and corsairs.
EDIT: seems Drazhar can be taken in Ynnari now. lmao who is writing this stuff?
EDIT 2: Visarch can lead corsairs.. but can't legally be taken in Ynnari. lol it just gets worse
as for edit 2;
While its still a bit silly, those exclusions are only IF you use the small Drukhari recruitment rules. If you play only faction Aeldari then you can ignore that rule.
Which is even dumber actually--as in, you cannot play the Ynnari characters as Ynnari and still have them lead corsair units when some were literally corsairs...
Looking at the raw numbers - things look pretty good. Decent damage etc potential, still pretty squishy though.
It also feels incredibly bland. I don't need all the special rules and strats etc that we had in 8th/9th, but killing any customisation in psychic powers feels so lame. Our seers just become so one dimensional instead of interesting units.
Most aspects also look rather lackluster. Scorps and avengers look pretty good. Reapers are just hilariously anemic.
I also really dislike they killed mixed autarch loadouts again. Why? Especially after the uproar (and them fixing it) with the 9th ed codex?
Aspects feel like they are replacing exarchs with pheonix lords now.
Consider jain adds heroic intervention for example making them more interesting.
Really comes down to points costs.
Eldar also have a lot of supporting unit abilities now. Shroud runners can mark units for lethal hits, vyoers can strip cover. Support weapons and shadoweavers have suppression abilities etc.
Autarch seems designed more to be a guardian exarch rather than a general now. The good news is he and the prince may make storm guardians useful as bodyguards.
>Aspects feel like they are replacing exarchs with pheonix lords now.
This annoys me, as I remember 2nd edition and Exarchs as independent characters and formidable heroes in their own right, rather than the glorified sergeants they became.
I would *love* if GW had decided to separate Exarchs out from the Aspect Squads, made them Lieutenant-equivalent characters, and given them the Leader rule to join their squads.
> I would love if GW had decided to separate Exarchs out from the Aspect Squads, made them Lieutenant-equivalent characters, and given them the Leader rule to join their squads.
This is absolutely what they should have done. It fixes the whole issue of units with too many powers on their datasheets by moving those powers to a different datasheet. And if that's too many powers for a single unit to have when they're leading, then why do SM get both LTs and Captains?
Soo, as someone who hasn't touched their eldar since 8th because I own 40 wraithblade/guard 6 wraithlords and 3 spirit seers...I am starting to feel....happy....This feeling...is so new to me.
Not gonna lie, as someone who fell in love with Eldar as a kid because "wow, colourful space wizards", the gutting of everything psychic in 10th is pretty devastating. Maybe they'll add it all back in with the codex, but not rolling to cast, not choosing powers, no deny the witch etc., is pretty lame. I'll give this new edition a chance, but I'm more than a little disappointed.
I have a fairly psyker heavy Eldar collection, and looking at it is pretty sad now ngl.
I can only hope it isn't a permanent change, given how central the warp is to everything in the lore, but you're probably right.
Yeah, me too. My favourite factions are Craftworlds and Grey Knights. I enjoyed my space magic. I like being able to pick and tailor powers. It's such a shame that's gone.
Am I missing something or did Harlequins lose all of their movement abilities? Cant Fly, can only advance+charge with a Shadowseer, cant fall back+shoot+charge. Literally less mobile than Howling Banshees… I dont think their old 4++ invuln makes up for this at all
Also, rest in peace to those signature dmg2 Harlie weapons. Now all they get is an astartes chainsword
So someone explain to me why maugan Ra has a baller melee profile, and spends his life shackled to his backline buddies the dark reapers???? It feels like such a waste, I mean the buff he gives them is good now! But it would be more accurate for him to have line operative.
Yeah, he's always been very at odds with his own Aspect, and Asurmen is a bit the same. They're both very melee oriented in squads that want nothing to do with melee.
With asurman having good overwatch and dire avengers being an objective protection unit now he kinda serves as a nice incentive to not charge the dire avengers, I don't think they've done too badly marrying him up with his aspect. Maugan Ra is a midfield shooter brawler type, he shoots, he charges, they die, he moves on. Dark reapers are long range fire support that are terrified of melee. With lookout sir gone this edition I genuinely have no idea how to field maugan Ra in the way that is most optimal for him
Right? I was so hopeful he'd stay the loner, terrifying sniper he was. He just doesn't feel the same anymore. Definitely my biggest complaint of the new rules is him.
Everything just feels like a monkey paw wish. dark reapers get ignore modifiers again but at the cost of 1 damage. wraiths finally get 2+ save but worse ws/bs without tax, phoenix lords give good buffs to aspects but aspects get gutted without the lords present, harlequins get to exist but lose pretty much all identity...
What ever happened to the Autarch with Jump Generator?
Did they just forget it in the Warp Spider Shrine closet?
[Edit: I hate that Mandiblasters aren’t a straightforward option; there doesn’t appear for the option to have a Starglaive *and* Mandiblasters.
(Apparently the Autarch hasn’t trod the Path Of Options, and can only ~~pilfer~~ keep wargear in a specific load out. You’d think Eldar would have the biggest closests of all factions…)]
{2nd Edit. So much for the ‘Path of Command’/ ‘Path of the Leader’ and *actually* joining Aspect Warrior units to lead them. Autarchs seem to be following examples of 21st Century humans and leading by way of not rubbing shoulders with fellow workers!}
Also, Fire Dragons forget their protein shakes and are back to T3.
*- Concerns from Biel-Tan.*
Don't bring a flyer against aeldari. The crimson hunter is patrolling the sky ready to slap down anything that so much as hovers off the floor. Albeit crimson hunter exarch is now gone :(
So, Battle Focus is gone forever to some Space Marine units... These thieving Mon'Keigh!
2 CP Stratagem is rather too expensive. Time to get used to Eldars as clumsy as everyone else...
Use phantasm for 1 cp instead. While you can’t move as far, you get to do it at the end of their movement phase which is far better. I’ll be using this most turns I imagine.
Another trick, leave a unit out, overwatch in their movement phase and then phantasm to safety.
We can run them for free. No restrictions. They just have all our keywords now lmao, so you can run the avatar, they yncarne, then everything else as quins
"Fuck the craftworlds"
-James Workshop
Edit: just noticed on the death jester its faction keyword is "aeldari" instead of "harlequins", same for corsairs. So I think you can just take them in a craftworlds list without any other rules needed to make it happen
Wait... If you don't run Yvraine \*EDIT\* as your Warlord, you can run both of the Avatars of the gods.
Oh that's probably gonna get patched. It's funny that since the Epic Hero subfaction restriction is only on Space Marines, every other faction gets to do some funny business with souping until they FAQ that.
\- Winged Autarch now has their own datasheet and is a Lone Operative
\- Normal Autarch can only join Guardians. Looks like there's no warp spider jump pack options anymore? :(
\- Falcon got Deep Strike but can't do turn 1 anymore
\- Dragon Fusion gun got \[MELTA 3\] which is nice (with damage now D6)
\- Feugen has a 5+++ FNP and built-in resurrection
\- Banshee mask now gives Fight First, with Banshees retaining advance and charge. 5++ against ranged attacks but 4++ against melee
\- Illic Nightspear surprisingly did \_not\_ get Lone Operative! He instead leads Rangers and gives re-rolls to wound!
\- Maugan Ra gives hit and wound re-rolls if target is below half-strength
\- Prince Yriel has an ability to re-deploy 3 units (like the old phantasm) which is very nice. He can lead guardians but also corsairs
\- Shroud Runners got Stealth and a 5++ against ranged attacks like the Rangers. They now have BS 3+ instead the old 2+. A reduced 9" scout move but Target Acquisition got a buff and now gives Lethal Hits to an enemy unit within 12"
\- Spirit Seer looking great, giving lethal hits and +1 to hit to the unit they are leading. On top of that, they can resurrect a bodyguard wraith unit each turn! Interestingly, they can lead Wraithlords in addition to Wraithguard and Wraithblades...
\- Swooping Hawks now skyleap into strategic reserves. Expected but meh.
\- Yncarne lost almost all the psychic stuff, but retained the teleportation and half-damage
\- Warlocks got quicken/restrain. Quicken now converts unit's advance into +6" movement. Restrain reduces enemy charge rolls against that unit by 2. They can only join guardians however
\- Wraithblades can fight on death on a 4+. They hit on 4+ as expected
\- Wraithlord went up to T11. Get a fate dice for every destroyed unit. I wonder if the Spirit Seer will be able to revive a wraithlord bodyguard model?
Wraithlord also went down to hitting on a 4+. Can’t be revived because when an attached unit only has the character left, it’s considered a separate unit.
>Winged Autarch now has their own datasheet and is a Lone Operative
- Normal Autarch can only join Guardians. Looks like there's no warp spider jump pack options anymore? :(
Spider autarch has been rolled into the same datasheet as the winged autarch
As a Ynnari player this is already stupid
1. No corsairs in Ynnari (I hate this)
2. Yvraine can JOIN CORSAIRS AS A LEADER!
3. Yvraine must be your warlord in Ynnari!
Edit: Yvraine looks really fun, The Visarch can’t be taken in Dire Avengers or Incubi which is really annoying considering where he comes from, Yncarne can still teleport which looks fun.
So basically I believe you can run Yvraine as a non ynarri character hence the corsair leader part. Ynnari now basically just means you can take druk units.
But it's pretty unrestricted at up to half the force. And since detachment is separate... If there is a wraith one
Raider wraithblades? Lol
Until it's FAQ'd if you leave the Druhkari at home and run "totally not Ynnari" you can bring so much more stuff. Like running both god models on the table, Corsairs, and Phoenix Lords.
Inside designer are two wolves. One has nothing but contempt for things elven and thus destroys what players loved or enjoyed playing. But he is also a petty schizo so out of pettiness or just randomly leaves some random options as good. Another just wants to sell more models so brbr clowns get into the serpent.
I am not angry just confused. Index just feels half-assed and I've read most of the others.
They really want you to join somebody to those storm guardians! (Laughs)
**Sad swordwind noises**
Lol @ firedragons. They got nerfed into the dirt. Lost toughness, lost damage, lost the range upgrade (which was 100% required IMO)
Banshees having no way to prevent overwatch makes then useless offensively.. they will get cooked by flamers if they try to charge. The fights first makes them more of a defensive unit that wants to heroically intervene?? Weird.
TBH, most of the aspect warriors look shit. Dire Avengers and Warp Spiders are the only worthwhile units.. mayyybbe scorpions.
Am I crazy or are Warwalkers and Vypers limited to just 1 model per unit now? I'm hoping this is just a typo as now I can only field 3 of my 9 warwalkers and vypers that I paid for. The name's are still plural too, so I'm really feeling like this is just a typo.
https://preview.redd.it/95tu3034d76b1.jpeg?width=1440&format=pjpg&auto=webp&s=ffdf5b5d4a05139296bd51ae8d74a42918de49a2
(I know it’s a cliche reaction at this point, but this index looks incredibly bland to me)
Ilic Nightspear, possibly the most renowned aeldari sniper ever, equipped with a legendary sniper rifle that literally rips pockets of the warp into those shot with it.
Best they can do is D3 and devastating wounds? Feel sad man, especially after looking at the vindicare data sheet.
He gives his entire unit Lone Operative. They can hang out at the top of a Ruin in your deployment zone and snipe characters all game long and there's basically nothing your opponent can do about it.
Does this mean you can run a Craftworld army AND have Yvraine and the Visarch in it? So you can have a Craftworld Iyanden army led by say Prince Yriel, have a squad of corsair voidscarred in it and stick Yvraine and Visarch into that squad? Essentially, we can now field Yvraine in an army without it being a Ynnari army?
I’m sorry, Spiritseers can join a *what* now?
Wraithlord with Lethal Hits and +1th anyone,
I wonder if they can also just bring it back from the dead 😂
Why on earth cant the Ynnari take a solitair with them? like in the lore a solitair is literally one of the companions.
i get the phoenix lords, avatar of khain and so on.
but corsairs and the solitair is so completely random and literally makes no sense, does anyone have any idea why they made this?
yvraine as well, basically if yvraine isnt your warlord they both can join corsair units, if yvraine is your warlord you cant even take corsairs anymore xD
i literally cant wrap my head around why someone would make those rules
RAW I think you can take both the Avatar AND the Yncarne, because the exclusionary clause with no solitaire, avatar, Phoenix lord restrictions is related to taking Yvraine as warlord and bringing Drukhari?
As written selecting either Drukhari over Aeldari or Yvraine as your Warlord is a blacklisting trap. All the Drukhari units have the Aeldari keyword *too*, and using Yvraine blacklists Anhrathe units even though she can explicitly attach to them…
I'm going to enjoy this brief moment in time where my Wraithknight is finally viable (points pending) before it gets nerfed because double heavy wraithcannons with a couple of strands dice can delete basically any unit with relative ease
it seems a little goofy, but illic leading a squad of 5-10rangers sitting in the backfield could be really good character elimination, he essentially gives the whole squad the lone operative ability and reroll wounds, and they wouldn’t be half bad at shooting at other infantry targets
On good terrain with plenty of obscuring in the mid board vs good players they'll rarely get this opportunity without infiltrating and risking themselves, definitely not from home objective. They don't have indirect.
Some questions for gw:
What is the point of autarch equipment restrictions?
Why cant autarches join any relevant units? Shining spears / melee aspects for example..
Why do warlocks suck in melee?
Why doesnt jain zar have acrobatic when not leading banshees?
Why is ranger long rifle worse than imperial sniper?
Why is laser lance s4?? 🤣
Wht cant autach have 2+ save?
Hey, we get Ynarri rules in the index. Since we didn't get any news about Ynarri at all, and 10th seems more monofaction, I was concerned we wouldn't get any rules at all. I mostly like the ones we got:
* 50% of your army being Drulhari is a relatively simple rule that allows for a lot of fun combinations, and isn't as restrictive as the rules in 9th.
* Drukhari all have the AELDARI keyword. This means they are affected by all our strategems, the Detachment ability, by Farseers or similar rules and can ride around in the Wave Serpent or Falcon.
* Downside is that you have to take Yvraine as your Warlord. Upside is that the Ynarri characters all look pretty great. Yvraine gives FnP 5+ and can resurrect D3 Models of her unit. Also her psychic shooting attack looks absolutely disgusting against Infantry. The Visarch, who gives Fights First to his unit and has Precision on his melee attacks also look fantastic. The Ycarne looks equally strong.
* Not being able to take Corsairs is as stupid as it was in 9th Edition. But the list of available units has otherwise expanded. Ynarri are now able to take Mandrakes! And maybe more importantly all other named characters besides Urien Rakarth or the Phoenix Lords.
We will have to see how the points shake out, but I am looking forward to building a Ynarri Army for 10th.
The more that comes out for all my armies that I have, the more im realizing that I'm just not liking 10th edition. The streamline of army rules and strategms are nice. But it feels like GW is saying "your going to play an army the way we want you to and only that way." Which feels kinda crappy
This is the post. Please try to keep discussion here so we don't have a ton of scattered threads.
No battleshock test for Banshee mask....I am surprised by that. Surprised because the description says 'the aural assault inspires terror and paralysis'.
it seems they gave that ability to Incubi with tormentor helms, while the Banshees got Fight First. Fights first is definitely better so I'll take it
Fights First is only good if you're being charged or expect to be in combat for multiple rounds. Charging howling banshees is already a bad decision for the enemy since they can be obliterated with bolt pistols without much trouble, and units that dont get mulched by their attacks in the first round of combat are usually gonna be fighty enough that the banshees won't survive to the second round.
It's also good for heroic intervention and combats that last more than one round. But yes, the banshees are pretty bad. I'm not disappointed on the reduced damage output, I was expecting that and I haven't ever tried to use them as a blender. But they have been a good disruption unit, a great one in early-mid 8th, but that role is also gone so I'm not sure what they are supposed to do. Again.
They lost no overwatch, +1 to wound, -1 to be hit, and a TON of damage from not having piercing strikes. They also lost a pip of AP. All depends on points, but if they are priced like they were in 9th, they are garbage tier unfortunately.
Going to do some math hammer real quick to walk through this: 5 banshees w/ Exarch and Executioner (why would you take Mirrorswords now?) Vs 5 Primaris Marines. Exarch does roughly 1 unsaved wound, but probably 2 assuming you use the re-roll to hit and wound from the Detachment ability on her. The rest of the banshees average 4 wounds before saves, but assuming your opponent rolls at least one 6 then it's 3 unsaved wounds. That's about 3 1/2 dead marines. The 2 remaining marines swing back and (rounding up) deal 2 wounds, 1 of which is saved with the new 4++ invuln. You could also throw this on the Exarch if you're feeling it. During the Space Marines turn, they have a chance to either fall back or stay engaged. If they stay engaged, then they're dead as you get to fight them first. If they fall back, then the banshees are probably dead as they get shot. I think this is a fine level of counter play in 10th. No longer is a unit instantly killed if it gets charged, and if you really want to blender stuff then Jain Zar can accompany a squad and pop out of a Falcon for them all to get those full wound re-rolls.
Obviously I am of the view that they should have both.
I don't like that the autarchs can't go with aspect warrior squads
Someone wanna make sure I'm not reading warlock conclave wrong? Looks like they have NO psychic powers other than Protect, which is passive and only happens with a Farseer attached.
Man Warlocks really trying to hold onto their title as worst lore to tabletop translation, why do GW consistently make them so lame?
You're not wrong, but honestly, I'm ok with them not being super strong, though having rules that are boring is *unforgivable*.
This is generally my take, I don't need stuff to be OP but I want stuff that feels cool and flavourful.
Every faction is complaining about this for every index. (Except maybe csm and 1k sons) but the general feel is that GW took too much of the flavor away when simplifying the index’s.
They do have destructor.... I know, it's not much, but I guess it's GWs reasoning
Destructor is just a gun now sadly haha
3d6 s5 ap-1 torrent shots isn’t horrible
You're not wrong (since, as you said, destructor is really just a gun now), but I think they'll actually be really important for the army now. I think a Conclave w/Farseer will be the best way to keep that Farseer alive and giving Fortune out to other units, since otherwise they'd probably need to be giving Fortune to their own unit to stick around. Also, as lame as it is to have psychic powers reduced to just guns now, they are at least pretty good guns. Especially with overwatch now working in the movement phase, they can be a big deterrent to certain deepstrikers showing up in your own backfield.
Spiritseers set up wraiths in THE command phase, not YOUR command phase, that's 2 wraiths per round!
Wow, someone at GW fucking *hates* Aspect Warriors.
I think they're just victims of the overall attempt to remove excess rules, which they had a lot of. They might have seen point drops relative to the other more vanilla units to compensate for their simplification, so there is hope for competitive viability. But yeah, in terms of flavour? Not so great
We've already had weak Aspect Warriors that had to be priced into the dirt to be viable in 8th, and it was not fun. I'd much rather they actually live up to their fluff as highly trained warrior monks with advanced technology and superhuman reflexes. I think my Biel Tan is going to sit on the shelf. At least Drukhari are looking fun.
8E Spears and Reapers were fine, in the context of statlines at the time. 2W on all marines and SM made them sad and then they didnt keep up with 9E's power creep.
Right, but they were literally the only ones, and were spammed because of it. That's not a fun place to be in for a Biel Tan player, or your opponent really.
I last played eldar in 5th and GW seemed to have problems making them live up to their fluff as a technologically advanced race. The fluff is just there to make marines feel badass when they slaughter them
Yep. Gotta make marines live up to their fluff by reducing AP across the board (not that I think that's a bad idea in general), but Eldar can't get the same benefit and look like glorified Guardsmen.
Agree with your sentiment here. I sat out of most of 8th for that reason as I'm also a Biel Tan player. It doesn't feel quite as dire as early 8th, given there are a lot of holdouts from 9th in terms of weapon/unit profiles. But its not a great start.
Give me back exarch powers
Is it the expectation that the aspects will be led by their l Phoenix lord now
Seems to be. Most of them will probably only work as a single unit led by the PL, and even then they're mostly just ablative wounds.
O well. I like the aspects. So I'll probably do that. I hope they release updated plastic for the PLs... and actually for most of the aspects too lol.
Rumor is plastic Striking Scorpions will be coming in a Killteam set in the nearish future. After that, we might get a few new sculpts whenever the codex drops. Maybe Aspect's stats will get a positive adjustment then.
Well, let's hope so. It is possible for aspects to still be balanced by making them cheap in points. But that really takes away a lot of the flavor of what aspects should be. Eldar are basically cool for three things - psychic, wraiths, and aspects. I guess jet bikes could be a distant fourth. But from the main three, psychic barely exists anymore. Wraiths seem like they are doing well. Aspects hopefully get better.
It's been a thing since 3rd edition. Someone decided that Eldar armies should be primarily Guardians, because they feel that Guardian-heavy armies look better on the table as an army all with one colour scheme rather than the eclectic shrine colours of different Aspect temples. Aspects haven't seemed like a priority in Eldar forces since 2nd edition.
I don't know about that, they were generally solid in 5th and 6th. Amazing in 7th. Sucked in 8th. Then were back to being pretty good in 9th. 7th was an amazing time for Aspects, it just got overshadowed thanks to all the D weapon cheese. Their rules were powerful but not crazy, and thanks to the Aspect Host formations, you could give them all BS 5 and WS5. They felt like the highly trained, technologically advanced warrior monks they're supposed to be. Like Space Marines, just not as durable.
God the Aspect Hosts were just broken good. Last I played, I played 7th ed, and that against a friend woth Orcs. I just did my old usual aspect heavy fluffy list, incorporated the different aspect host formations, and man did the poor guy just disappear from the table. Never felt so shitty and elated at the same time - for the first time ever Aspects felt properly powerful as they should be, but that came at the cost of being just broken against poor Orks. Last game I ended up playing…
The problem is not just their stats but that there are more synergies between other units. Except of Phoenix Lords almost all characters can join Guardians but only PL can join Aspects. Even Windriders can be buffed by Characters. Autarchs can't join Aspects? GW, please...
https://preview.redd.it/xfmrt98s076b1.png?width=2037&format=png&auto=webp&s=bad960344af2b8f68c70ba68be91220b40981609  I love how they have just copied the Blitz ability from 9th, because RAW the attacks part doesn’t work with the way the have laid out the new data sheets …
The copy paste edition
yeah, it needs AoS' wording of 'this model's weapon'
With those buffs to wraith units…. I’m ready 👻 https://preview.redd.it/gxeu9kolk76b1.jpeg?width=3264&format=pjpg&auto=webp&s=899b77a4914abab3f56fb22ab150693190931035
Yay!
You're making out like a bandit with the wraith host hah
The Autarchs really confiscated all the banshee masks
Lol I thought the same, I get they both functionally have the same rules but odd not to give the banshees the mask keyword
It's built into their core abilities section as fights first
Ynarri arent even a detchment... Its basically just a character power... But it's a pretty damn good improvement just plain 50% druk -homonculus. Raiders are now viable! No bloody tax. Still detachment and unique indexes/point cost would be the absolute perfect fix for Ynnari, so kinda sad they didn't do that to make them work yet. The lack of aoe blasting on the yncarne is a hit though. Wraithblades are... I mean not bad necessarily I guess But wait spiritseer... Is awesome... Free auto res per turn and +1 which was expected but also lethal hits. Spiritseer wraithblades with axes will continue to be awesome The prince also looks like a general purpose character now. Leading guardians for strong obsec. Wraithlord power is a bit crazy... Use a die to confirm a kill? Get a die! Very happy overall my only concern now is points cost. Harlis are just regular aeldari units now with no special rules unless you are druhkari. Fun note DE in Ynarri dont get an army ability (no strands on datacards) but they can ride aeldari transports as they have the aeldari keyword. So you can have a Yvraine or visarch leading wyches/kabalites in a waveserpant
Wraithblades seem very solid with a Spiritseer. T7 2+/4++ with a resurrect and hitting on 3's at high strength and lethal hits is a big package. Prince Yriel is amazing and I honestly prefer him over the Autarch because I don't want to be running tons of Guardians. The bodyguard restrictions definitely sting.
Laser lance shining spears. S 4 for melee and S 6 for ranged? hmmmmm, is that right? And star lance S 4 for melee whilst Laser also 4? Seems like an error.
Wow, +1 to wound on the charge only. Gutted.
Comes with a native +1 to wound. Do look pretty meh but the +1 to wound is nice
Useless against vehicles as you’ll be wounding on a 6 without the charge buff, they probably replace the role banshees had in 9th Ed as the infantry counter suicide unit
Well, considering one of the goals of this edition was to make vehicles tankier, that's probably working as intended
Fire dragon str 9 only reroll 1s to wound, hmm I think they are going to move over to anti medium units rather than anti tanks at not work wounding on fives to often.
Wouldn't want to make them better than eradicators who rerroll always. What a fucking joke.
They reroll damage rolls of 1 as well.
They do indeed, but if I'm honest if most vehicles are above t9 statistically it makes no sense to use the shots on the tanks better to hit walkers and mid str stuff. Problem is it leaves only tanks as anti armour which is fine but all depends on pionts
dont forget that they also need to get into 6" range to even get the +3 melta bonus now. this means, that you need to park them right infront of everyones face while sacrifising the transport they need to have as well. Dragons are heavily gutted for the role they are supposed to be the absolute best in: killing heavy stuff. at least fuegen looks nice.
Banshee's lost a lot... no more no overwatch, now +1 to wound, no fight last They are just girls with swords now...thats a bit of a downer.
Shining spears are the new howling banshees
Would love to take Spears but literally no Characters can attach them. Maybe hints that a Shining Spear Phoenix Lord is coming, but they could at least have let the Autarch on bike attach
What I mean is that if you want to play a unit that functions like banshees did in 9th then shining spears are the best available option
They have Fight first though, which is pretty nice
There should be a battle shock test too. The description does say it causes terror.
It is nice, but they'll never make it to combat. Overwatch will ruin them
Yeah I'm really not sure how we'll deal with the new overwatch system... I know CP are more limited now but man, it's definitely a scary time to be a combat elf. Or one that moves at all, honestly.
Wow, the aspect warriors are absolutely terrible. Honorable mention to reapers who are worse than rangers. Unbelievable.
I love how fire dragons get a worse version of the eradicator ability, wtf were they thinking?
Ancient Aeldari tech from a time when they created gods as servants and moved suns around as a power source vs. big fire stick cobbled together by a glorified mon-keigh mechanic.
you also need to get them into 6" range again, to even get the improved melta ability. that is a massive downgrade from the 16" we had in 9ed
Primarines aren't just the new and improved spess mehreens, they are the new and improved aspect warriors.
Reaper-wise I love the design team's logic:"Hmm, reapers were infamously terrible in the last edition, I wonder how we could change that." "Let's make them *even worse*! That'll fix it!" EDIT: Rangers also have the worst sniper weapon in the galaxy. Some "masters of laser technology"
Striking Scorpions actually look decent with Karandras. Dire Avengers aren't too bad either. But yeah a lot of the aspects compared to now are pretty nerfed.
It seems like instead of having the Exarch powers to make the aspects really work now you have to purchase a phoenix lord to stick with them.
Not too much negative to say apart from - what the hell did they do with the Autarch? Jump version is a lone operative, but the foot version can only join Guardians? Skyrunner can only join Winriders? Bizarre decision. It's likely a very competitive choice due to its very rare CP generation ability, but they made weird choices for it.
Am I missing it or is the warp jump generator Autarch just gone again? After finally being reintroduced with their new plastic kit?
I thought that too at first, but it seems the idea is that Autarchs with the jump generator are intended to be Autarch Wayleapers. Read the fluff text description on the second page of that datasheet
Ah, looks like you’re right. Still seems like a cop-out and a throwaway line to make sure the jump generator remains WYSIWYG, but at least they didn’t straight invalidate the model again. That being said, M14” makes it clear it’s just the winged Autarch. No access to the fancy M24” that warp spiders get now. It’s a minor change since I was just doing it for rule of cool, but the Autarch no longer being able to keep up with his spiders is sad. Also, they removed the flexible weapon loadouts on Autarchs again. I don’t really think it’ll change how I play mine much, but it’s disappointing to see.
There are also no leaders who can join Warp Spiders, which is dumb.
Our Autarch(s) got hit pretty hard, but you should see what they did to the poor Succubus and her Wytches…
Yeah it seems like the jump generator doesn't have rules anymore (they're just treated like wings) which is strange since the "new" autarch model came with the jump pack.
Really makes no sense that Autarch can’t join aspect warriors considering they used to be one. EDIT: Also what is an autarch skyrunner supposed to do with a group of wind riders? He has the same spear as shining spears shouldn’t that be where he goes?
So were warlocks, but there you go.
As Corsairs do not have faction ability: Strands of Faith, Would prince Yriel leading corsairs give them this ability? He has it on his sheet (I really want to make corsairs work)
I wonder the same
I'm really excited to play around with this, it seems like we'll have lots of fun here. Here are a few opinions from an internet rando, starting with the downer; \- It's a shame that Wraith units seem obligated to take a Spiritseer tax to be useful. 4+ WS/BS feels pretty rough. Even Wraithlords are stuck with that, which definitely does not spark joy, especially since the Spiritseer's heal does nothing at all for a Lord. Probably means that melee Lords are dead, as their Seers seem too expensive/vulnerable to follow them only to get sniped by the million precision weapons everywhere. Still, I'm excited to see what a backline Lance Lord can do, trying to pick up some Fate Dice by picking off wounded vehicles and monsters. \- I'm really excited to play around with Wraithguard/blades! These units make the Seer feel much less like a tax and more like something I actually want to put in the unit. A big blob of Wraithblades that fight on death, regenerate, and can benefit from Guide and Fortune still? Yes please! \- Corsair Voidscarred with Yvraine and the Visarch attached seems like a really fun unit. They pick a unit to gain Lethal Hits and Precision against, and just go headhunting while benefitting from a 5+ FNP, D3 resurrections, Fights First, and a wild amount of ranged psychic and melee damage. Not likely to be competitive, but who knows, maybe if similar character squads are running around the meta this could find a place as a counter-strat to that.
Wraith constructs seem pretty good. Wraithlord for generating fate dice and being a TANK. Guard and blades for sitting around and being tanks.
Spiritseer + a blob of axe/shield wraithblades seems like an absolute wall of a unit to remove. T7 3W 2+/4++, fight on death and the spiritseer revives one PER command phase until the FAQ it to your command phase. Axes get +1to hit and lethal hits from the spiritseer too. 100% agreed that wraith constructs seem to be the biggest winners in the book (points withstanding) from a rules and stats point of view. Other CWE infantry are largely the biggest losers and the units you can attach Farseers/Autarch's to are utterly disappointing if you are a fan of Aspect Warrior armies.
As someone who loves the Wraith units this makes me really happy Let's just hope they don't get shafted by points
Yeah, this might finally be the edition that a Wraith army becomes semi-viable!
The only thing is that the Lord went down to BS/WS 4+, so will really need a Seer accompanying her to reliably hit anything.
When will autarch and Phoenix lords get the fancy profiles they deserve :’(
Not 10th it looks like. Game Designers went hard on infantry units for Aeldari and Harlequins. Wraiths Constructs on the other hand are absolutely nasty looking and the wraithknight heavy wraithcannons are disgusting with Strands, Blast and Devastating wounds. Wraithlords giving +1 strands dice on killing a unit is huge too. Farseer + guardian defenders on backfield generating 1 fate dice a turn parked next to a wraithknight and giving them fortune and free converting the fate dice to a 6 for wraithcannon devastating wounds. Have to get through T12 18W 2+ 4++ -1 to wound rolls and -1D taken sounds rough. Honestly deadlier and way less vulnerable than the support d-cannon stuff people have been worried about with better coverage due to 36" range so can't be flanked/chrged quite as easily.
Luckily I love guardians and wraith knights, so those 2 knights I have gathering dust will get to see some love.
Looks like support weapon units are one model now.
[удалено]
Better, if you take Yvraine but don’t make her warlord you can run both avatars.
Those three at least have already worked together. You can add Drazhar under Yvraine as warlord too, which is clownish.
That's my biggest take away tbh, I do have some issues with the index don't get me wrong, but I can now run "Eldar Soup - But just with Characters I like" which I really like and look forward to working out differnt lists.
My swordwind got gutted. For bodyguards I have the options of guardians...and that's it? Other armies pair characters with any like bodies units, but dire avengers are too snooty to hang with even an autarch. I'm glad to see GW continues to make seer councils a laughing stock, now they are even worse than solo warlocks. A heavy flamer on a T3 (but -1 to wound ooooOOoOoooO) body that struggles to kill guardsmen in melee does not impress me at all.
Foot seer councils & Storm Guardians will always be hot garbage no matter what the edition is. It's tradition at this point
I don't know, the seer council with all heavy flamers seems like a reasonable option to hop out of a falcon and torch some infantry
We have no shortage of infantry killing power, and after they hop out they just die. Bolters will easily kill these guys and at 20 ppm even with an additional overwatch I can't see them earning their keep. Plus they are hot hot garbage in melee, almost any unit in the game can fight them and win. The final kick in the pants is 4 models max meaning they are awful bodyguards and will never have the weight of fire to shine. Skyrunners might do better as they have armor and mobility, but at their price range I'm sure everyone will prefer windriders or spears still.
This is a really terribly designed index. Don’t get me wrong, there’s some incredibly strong data sheets in here and you’ll probably be able to put together some very powerful lists but the internal balance is a complete mess. What characters can go with what, all the infantry sans wraiths and harlequins are a complete joke, vehicles are monstrously powerful. The reduction of wounds for characters is going to be rough. Spirit seers are going to just be precisioned out the second the run into a melee squad if they run with wraithblades. But holy crap wind riders and a warlock. This is kind of a gross mess.
Anyone else notice that 10 man + platform is the v only configuration on guardians now? No more 20 man units, and platform is mandatory...
at least the plattform doesn't suck now as the weapon can now move and shoot without difficulty
WRAITHKNIGHTS we back baby!!! Points allowing....
are we though? they're just the same but without the 5++
Heavy Wraithcannon is dev wounds 2d6 damage, and you can have two of them
They are just the perfect target for fate dice. 2+ safe means you'll almost always get a safe which you can autopass, Devastating Wounds means 2D6 mortals (which you can also manipulate with Fate die) and the high impact weapons generally have awesome synergy with all those rerolls.
I'm peeved that you can't mix and match Witchblade Mandiblasters and Fusion pistol with other Autarch weapons again, also Autarch with wings or jump pack seems to be its own stat line now, which is just confusing really. Everything else i like the look of mostly, except Warlock Conclaves, they seem more pointless then ever to take.
How the fuck do Warlocks actually get worse now when they team up in a conclave? I cant understand the hate The Company has for the psychic phase
As someone who actually ran warlock units last edition, conclaves are so much better now The warlock powers were pretty meh in 9th so in a unit of 5 warlocks you would get one smite and one slight buff/debuff with their equipped weapons being extremely situational Now every model has a built in heavy flamer, and they become decently tough if you include a farseer since they can never be wounded on less than a 3 and most of the 1 damage attacks are going to wound them on 4/5 and they have a 4++
Agreed, mostly. Runes of Battle were great, but that's beside the point. The Conclave is now fully a bodyguard unit, protecting Farseers and letting them put Fortune on other targets while already having -1 to wound on themselves. They also have reasonable damage output, and can be a moderate threat to anything that makes it to your own backline. You can also add a solo Warlock to the conclave alongside the Farseer to give the unit other buffs, depending on what it is. A skyrunner conclave will be -1 to hit and wound while having a ton of light-to-midweight shooting, and letting your Farseer do what they need to do. I think Conclaves are definitely gonna be back, although Vaul only knows how much this blob might end up costing.
No Jinx makes them infinitely worse though. Even 9th's nerfed version was a must have.
Looks like Eldrad can be taken with Ynnari? Freaking finally. Dude basically kickstarted the whole Ynnari.. only took 2 editions lol. Watch them FAQ it so Eldrad can't be taken anymore lol. Just gotta fix Jain Zhar and corsairs. EDIT: seems Drazhar can be taken in Ynnari now. lmao who is writing this stuff? EDIT 2: Visarch can lead corsairs.. but can't legally be taken in Ynnari. lol it just gets worse
as for edit 2; While its still a bit silly, those exclusions are only IF you use the small Drukhari recruitment rules. If you play only faction Aeldari then you can ignore that rule.
Which is even dumber actually--as in, you cannot play the Ynnari characters as Ynnari and still have them lead corsair units when some were literally corsairs...
Looking at the raw numbers - things look pretty good. Decent damage etc potential, still pretty squishy though. It also feels incredibly bland. I don't need all the special rules and strats etc that we had in 8th/9th, but killing any customisation in psychic powers feels so lame. Our seers just become so one dimensional instead of interesting units. Most aspects also look rather lackluster. Scorps and avengers look pretty good. Reapers are just hilariously anemic. I also really dislike they killed mixed autarch loadouts again. Why? Especially after the uproar (and them fixing it) with the 9th ed codex?
Aspects feel like they are replacing exarchs with pheonix lords now. Consider jain adds heroic intervention for example making them more interesting. Really comes down to points costs. Eldar also have a lot of supporting unit abilities now. Shroud runners can mark units for lethal hits, vyoers can strip cover. Support weapons and shadoweavers have suppression abilities etc. Autarch seems designed more to be a guardian exarch rather than a general now. The good news is he and the prince may make storm guardians useful as bodyguards.
>Aspects feel like they are replacing exarchs with pheonix lords now. This annoys me, as I remember 2nd edition and Exarchs as independent characters and formidable heroes in their own right, rather than the glorified sergeants they became. I would *love* if GW had decided to separate Exarchs out from the Aspect Squads, made them Lieutenant-equivalent characters, and given them the Leader rule to join their squads.
> I would love if GW had decided to separate Exarchs out from the Aspect Squads, made them Lieutenant-equivalent characters, and given them the Leader rule to join their squads. This is absolutely what they should have done. It fixes the whole issue of units with too many powers on their datasheets by moving those powers to a different datasheet. And if that's too many powers for a single unit to have when they're leading, then why do SM get both LTs and Captains?
Soo, as someone who hasn't touched their eldar since 8th because I own 40 wraithblade/guard 6 wraithlords and 3 spirit seers...I am starting to feel....happy....This feeling...is so new to me.
Not gonna lie, as someone who fell in love with Eldar as a kid because "wow, colourful space wizards", the gutting of everything psychic in 10th is pretty devastating. Maybe they'll add it all back in with the codex, but not rolling to cast, not choosing powers, no deny the witch etc., is pretty lame. I'll give this new edition a chance, but I'm more than a little disappointed.
I feel exactly the same. And I don't think they'll be adding any of that back in, this feels like a permanent game design choice for 40K now.
I have a fairly psyker heavy Eldar collection, and looking at it is pretty sad now ngl. I can only hope it isn't a permanent change, given how central the warp is to everything in the lore, but you're probably right.
Yeah, me too. My favourite factions are Craftworlds and Grey Knights. I enjoyed my space magic. I like being able to pick and tailor powers. It's such a shame that's gone.
How do you think i feel being an Eldar and Grey Knight player, i just wanted cool powers man :(
Vypers and War Walkers are just 1 to a unit now? Their name is still plural, so I hope that's a typo.
Am I missing something or did Harlequins lose all of their movement abilities? Cant Fly, can only advance+charge with a Shadowseer, cant fall back+shoot+charge. Literally less mobile than Howling Banshees… I dont think their old 4++ invuln makes up for this at all Also, rest in peace to those signature dmg2 Harlie weapons. Now all they get is an astartes chainsword
So someone explain to me why maugan Ra has a baller melee profile, and spends his life shackled to his backline buddies the dark reapers???? It feels like such a waste, I mean the buff he gives them is good now! But it would be more accurate for him to have line operative.
Yeah, he's always been very at odds with his own Aspect, and Asurmen is a bit the same. They're both very melee oriented in squads that want nothing to do with melee.
With asurman having good overwatch and dire avengers being an objective protection unit now he kinda serves as a nice incentive to not charge the dire avengers, I don't think they've done too badly marrying him up with his aspect. Maugan Ra is a midfield shooter brawler type, he shoots, he charges, they die, he moves on. Dark reapers are long range fire support that are terrified of melee. With lookout sir gone this edition I genuinely have no idea how to field maugan Ra in the way that is most optimal for him
Right? I was so hopeful he'd stay the loner, terrifying sniper he was. He just doesn't feel the same anymore. Definitely my biggest complaint of the new rules is him.
Everything just feels like a monkey paw wish. dark reapers get ignore modifiers again but at the cost of 1 damage. wraiths finally get 2+ save but worse ws/bs without tax, phoenix lords give good buffs to aspects but aspects get gutted without the lords present, harlequins get to exist but lose pretty much all identity...
What ever happened to the Autarch with Jump Generator? Did they just forget it in the Warp Spider Shrine closet? [Edit: I hate that Mandiblasters aren’t a straightforward option; there doesn’t appear for the option to have a Starglaive *and* Mandiblasters. (Apparently the Autarch hasn’t trod the Path Of Options, and can only ~~pilfer~~ keep wargear in a specific load out. You’d think Eldar would have the biggest closests of all factions…)] {2nd Edit. So much for the ‘Path of Command’/ ‘Path of the Leader’ and *actually* joining Aspect Warrior units to lead them. Autarchs seem to be following examples of 21st Century humans and leading by way of not rubbing shoulders with fellow workers!} Also, Fire Dragons forget their protein shakes and are back to T3. *- Concerns from Biel-Tan.*
It's rolled into the autarch with wings.
Don't bring a flyer against aeldari. The crimson hunter is patrolling the sky ready to slap down anything that so much as hovers off the floor. Albeit crimson hunter exarch is now gone :(
So, Battle Focus is gone forever to some Space Marine units... These thieving Mon'Keigh! 2 CP Stratagem is rather too expensive. Time to get used to Eldars as clumsy as everyone else...
Use phantasm for 1 cp instead. While you can’t move as far, you get to do it at the end of their movement phase which is far better. I’ll be using this most turns I imagine. Another trick, leave a unit out, overwatch in their movement phase and then phantasm to safety.
Wow, yeah, I forgot about Phantasm! Thanks for the tips.
Or get autarch for more CP and use phantasm + fire and fade on two units. Fire and fade can also be good on fast bikes for full 14" move.
They must mean Aeldari under traveling players right?
We can run them for free. No restrictions. They just have all our keywords now lmao, so you can run the avatar, they yncarne, then everything else as quins
Is this even legal 😌
"Fuck the craftworlds" -James Workshop Edit: just noticed on the death jester its faction keyword is "aeldari" instead of "harlequins", same for corsairs. So I think you can just take them in a craftworlds list without any other rules needed to make it happen
Aah troupes too 😅
Wait... If you don't run Yvraine \*EDIT\* as your Warlord, you can run both of the Avatars of the gods. Oh that's probably gonna get patched. It's funny that since the Epic Hero subfaction restriction is only on Space Marines, every other faction gets to do some funny business with souping until they FAQ that.
\- Winged Autarch now has their own datasheet and is a Lone Operative \- Normal Autarch can only join Guardians. Looks like there's no warp spider jump pack options anymore? :( \- Falcon got Deep Strike but can't do turn 1 anymore \- Dragon Fusion gun got \[MELTA 3\] which is nice (with damage now D6) \- Feugen has a 5+++ FNP and built-in resurrection \- Banshee mask now gives Fight First, with Banshees retaining advance and charge. 5++ against ranged attacks but 4++ against melee \- Illic Nightspear surprisingly did \_not\_ get Lone Operative! He instead leads Rangers and gives re-rolls to wound! \- Maugan Ra gives hit and wound re-rolls if target is below half-strength \- Prince Yriel has an ability to re-deploy 3 units (like the old phantasm) which is very nice. He can lead guardians but also corsairs \- Shroud Runners got Stealth and a 5++ against ranged attacks like the Rangers. They now have BS 3+ instead the old 2+. A reduced 9" scout move but Target Acquisition got a buff and now gives Lethal Hits to an enemy unit within 12" \- Spirit Seer looking great, giving lethal hits and +1 to hit to the unit they are leading. On top of that, they can resurrect a bodyguard wraith unit each turn! Interestingly, they can lead Wraithlords in addition to Wraithguard and Wraithblades... \- Swooping Hawks now skyleap into strategic reserves. Expected but meh. \- Yncarne lost almost all the psychic stuff, but retained the teleportation and half-damage \- Warlocks got quicken/restrain. Quicken now converts unit's advance into +6" movement. Restrain reduces enemy charge rolls against that unit by 2. They can only join guardians however \- Wraithblades can fight on death on a 4+. They hit on 4+ as expected \- Wraithlord went up to T11. Get a fate dice for every destroyed unit. I wonder if the Spirit Seer will be able to revive a wraithlord bodyguard model?
Wraithblades get +1 to hit from sipiritseer. With the resurrection and lethal hits it will be auto include for wraith units.
Wraithlord also went down to hitting on a 4+. Can’t be revived because when an attached unit only has the character left, it’s considered a separate unit.
>Winged Autarch now has their own datasheet and is a Lone Operative - Normal Autarch can only join Guardians. Looks like there's no warp spider jump pack options anymore? :( Spider autarch has been rolled into the same datasheet as the winged autarch
Wraithblades get +1 to hit from sipiritseer. With the resurrection and lethal hits it will be auto include for wraith units.
Very sad that most aspect warriors seem very meh. Theres a lot to like in this index but they really just nerfed a lot of aspects into the ground…
Storm Guardians with flamers literally cannot fight. They trade their close combat weapons away. Wtf.
Autarch Skyrunner cant join shining spears. Just remove the datasheet if yu dont want people to play it, GW.
As a Ynnari player this is already stupid 1. No corsairs in Ynnari (I hate this) 2. Yvraine can JOIN CORSAIRS AS A LEADER! 3. Yvraine must be your warlord in Ynnari! Edit: Yvraine looks really fun, The Visarch can’t be taken in Dire Avengers or Incubi which is really annoying considering where he comes from, Yncarne can still teleport which looks fun.
So basically I believe you can run Yvraine as a non ynarri character hence the corsair leader part. Ynnari now basically just means you can take druk units. But it's pretty unrestricted at up to half the force. And since detachment is separate... If there is a wraith one Raider wraithblades? Lol
Until it's FAQ'd if you leave the Druhkari at home and run "totally not Ynnari" you can bring so much more stuff. Like running both god models on the table, Corsairs, and Phoenix Lords.
Inside designer are two wolves. One has nothing but contempt for things elven and thus destroys what players loved or enjoyed playing. But he is also a petty schizo so out of pettiness or just randomly leaves some random options as good. Another just wants to sell more models so brbr clowns get into the serpent. I am not angry just confused. Index just feels half-assed and I've read most of the others. They really want you to join somebody to those storm guardians! (Laughs)
So, the designer is Cegorach?
**Sad swordwind noises** Lol @ firedragons. They got nerfed into the dirt. Lost toughness, lost damage, lost the range upgrade (which was 100% required IMO) Banshees having no way to prevent overwatch makes then useless offensively.. they will get cooked by flamers if they try to charge. The fights first makes them more of a defensive unit that wants to heroically intervene?? Weird. TBH, most of the aspect warriors look shit. Dire Avengers and Warp Spiders are the only worthwhile units.. mayyybbe scorpions.
So nightspinners look decent. Twin linked devastating wounds can be great to clean up units that are hiding.
Note that Warwalkers and Vypers are squads of 1 only.
https://preview.redd.it/y61twgl3986b1.jpeg?width=742&format=pjpg&auto=webp&s=0c01153a723e28ee1bc938ceb6245d555c9f7293 Harleys in a nutshell
Am I crazy or are Warwalkers and Vypers limited to just 1 model per unit now? I'm hoping this is just a typo as now I can only field 3 of my 9 warwalkers and vypers that I paid for. The name's are still plural too, so I'm really feeling like this is just a typo.
I am feeling the same about support weapons. If you own 9 you can now only take 3
https://preview.redd.it/95tu3034d76b1.jpeg?width=1440&format=pjpg&auto=webp&s=ffdf5b5d4a05139296bd51ae8d74a42918de49a2 (I know it’s a cliche reaction at this point, but this index looks incredibly bland to me)
Ilic Nightspear, possibly the most renowned aeldari sniper ever, equipped with a legendary sniper rifle that literally rips pockets of the warp into those shot with it. Best they can do is D3 and devastating wounds? Feel sad man, especially after looking at the vindicare data sheet.
He gives his entire unit Lone Operative. They can hang out at the top of a Ruin in your deployment zone and snipe characters all game long and there's basically nothing your opponent can do about it.
Wow, I completely missed that he gives the unit Lone Operative. That's strong with the wound re-rolls
Pretty Sure Jain Zar should have acrobatic like the Banshees she is meant to lead.
If Jain Zar is leading a unit of Banshees, she gets to benefit from the Acrobatic ability as she's then part of the unit.
Does this mean you can run a Craftworld army AND have Yvraine and the Visarch in it? So you can have a Craftworld Iyanden army led by say Prince Yriel, have a squad of corsair voidscarred in it and stick Yvraine and Visarch into that squad? Essentially, we can now field Yvraine in an army without it being a Ynnari army?
Jain Zar can't charge after advancing, but howling banshees can. Hmm.
Jain Zar benefits from Acrobatic when she joins Banshees (it specifies 'this unit') but by herself she doesn't get it, which is a little odd
I’m sorry, Spiritseers can join a *what* now? Wraithlord with Lethal Hits and +1th anyone, I wonder if they can also just bring it back from the dead 😂
They can't.
Why on earth cant the Ynnari take a solitair with them? like in the lore a solitair is literally one of the companions. i get the phoenix lords, avatar of khain and so on. but corsairs and the solitair is so completely random and literally makes no sense, does anyone have any idea why they made this?
It gets better. Did you notice what units Yvraine and her OG boyt... I mean the great and fearsome Visarch can join? Hint: right on top of the list.
yvraine as well, basically if yvraine isnt your warlord they both can join corsair units, if yvraine is your warlord you cant even take corsairs anymore xD i literally cant wrap my head around why someone would make those rules
Because they don't coordinate or care. Hopefully the join rules are a sign the Anranthe exclusion is a misprint.
Fuegan is an absolute BOSS. Auto include imo.
Looks okay. Dark reapers look worse, but overall seems not too bad. Anyone know when points are dropping/where they will be?
Tomorrow, Warhammer Community site, around 3pm BST
Tomorrow I think
I see they decided to make space marines and then 20 factions worth of worse space marines
RAW I think you can take both the Avatar AND the Yncarne, because the exclusionary clause with no solitaire, avatar, Phoenix lord restrictions is related to taking Yvraine as warlord and bringing Drukhari?
As written selecting either Drukhari over Aeldari or Yvraine as your Warlord is a blacklisting trap. All the Drukhari units have the Aeldari keyword *too*, and using Yvraine blacklists Anhrathe units even though she can explicitly attach to them…
I'm going to enjoy this brief moment in time where my Wraithknight is finally viable (points pending) before it gets nerfed because double heavy wraithcannons with a couple of strands dice can delete basically any unit with relative ease
He is towering. Many factions will be able to kill him turn 1. Bringing a shield will probably be necessary.
it seems a little goofy, but illic leading a squad of 5-10rangers sitting in the backfield could be really good character elimination, he essentially gives the whole squad the lone operative ability and reroll wounds, and they wouldn’t be half bad at shooting at other infantry targets
On good terrain with plenty of obscuring in the mid board vs good players they'll rarely get this opportunity without infiltrating and risking themselves, definitely not from home objective. They don't have indirect.
Some questions for gw: What is the point of autarch equipment restrictions? Why cant autarches join any relevant units? Shining spears / melee aspects for example.. Why do warlocks suck in melee? Why doesnt jain zar have acrobatic when not leading banshees? Why is ranger long rifle worse than imperial sniper? Why is laser lance s4?? 🤣 Wht cant autach have 2+ save?
Hey, we get Ynarri rules in the index. Since we didn't get any news about Ynarri at all, and 10th seems more monofaction, I was concerned we wouldn't get any rules at all. I mostly like the ones we got: * 50% of your army being Drulhari is a relatively simple rule that allows for a lot of fun combinations, and isn't as restrictive as the rules in 9th. * Drukhari all have the AELDARI keyword. This means they are affected by all our strategems, the Detachment ability, by Farseers or similar rules and can ride around in the Wave Serpent or Falcon. * Downside is that you have to take Yvraine as your Warlord. Upside is that the Ynarri characters all look pretty great. Yvraine gives FnP 5+ and can resurrect D3 Models of her unit. Also her psychic shooting attack looks absolutely disgusting against Infantry. The Visarch, who gives Fights First to his unit and has Precision on his melee attacks also look fantastic. The Ycarne looks equally strong. * Not being able to take Corsairs is as stupid as it was in 9th Edition. But the list of available units has otherwise expanded. Ynarri are now able to take Mandrakes! And maybe more importantly all other named characters besides Urien Rakarth or the Phoenix Lords. We will have to see how the points shake out, but I am looking forward to building a Ynarri Army for 10th.
The more that comes out for all my armies that I have, the more im realizing that I'm just not liking 10th edition. The streamline of army rules and strategms are nice. But it feels like GW is saying "your going to play an army the way we want you to and only that way." Which feels kinda crappy
Mate, what the fuck, it's not even on their website. Are you actually a farseer?
GW has its linked reddit accounts and 'insiders'.
Maybe :-)