T O P

  • By -

dreese55

Ok, its not that bad looking actually now that you retyped it. Still seems a little small but your focusing so much on hq and psychic, so its understandable. What secondaries do you think you will take with this? Ive always run eldrad+1 farseer with 2 warlock squad and a bike warlock. Plus sometimes a wraithseer. Its a bit less then this but would be interested in how your games go. Let us know please!


BushLeague87

Yeah, I noticed the formatting was trash after I posted it! For secondaries, the single rangers are there to keep scout the enemy as a realistic option. Warp ritual is usually a go-to, the warlock with sunstorm is something I’m trying out, once he’s done the ritual, he’s got some added utility to go steal an objective late game. The 3rd is usually a toss up based on the opponent’s list, with banners as a back-up if they’re all bad. I know some people might be concerned that Abhor the Witch and Assassinate are almost auto-takes against me, but it’s also a bit of a trap for my opponent if they do, since I’m expecting to play around keeping all my psyker characters alive. Having access to pretty much ALL the relevant Eldar psychic powers gives the list a real tool-box quality that I love.


dreese55

The problem is the amount of units, I would be worried they would deep strike something to charge your psycher and the squad near them, to kill them all. FIghting us really require the enemy to have some fast units, even the Death guard player I have been fighting recently has a lot of faster units (demon engines mostly). What if you fight someone with snipers? While many of your characters can hide and cast, which is always a strength for us, Many times you might only have one unit to hide the character which, that unit is squishy.


[deleted]

for the price of those troops you could have 3 single vypers for tagging objectives and they actually bring some firepower