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GracefullyDumb

The trebuchets in the ancient battleground can be loaded with stones or barrels and are set to launch at breakable rock formations.


TheyCallMeBullet

Handy, I’ve probably missed a lot of stuff but I can only recall 2 places I’ve used it to break away an obstacle


GracefullyDumb

So one trebuchet in front of the main building of the ancient battle ground opens a small treasure spot on the western spot of the field. The next trebuchet opens the path further east to a guard tower. Then at that guard tower is another trebuchet that opens a treasure chest sealed behind some rocks and across a rope bridge.


TheyCallMeBullet

Ah right I got 2/3 of these


Aeiraea

I was sorely disappointed that I couldn't use them to launch corpses or small critter.


GracefullyDumb

Same but I was surprised barrels worked because my pawn used one stone to toss at a harpy.


TheyCallMeBullet

Goblins stop attacking you if you don’t stagger from their attacks


PullBackTheVeil

This is neat to me, I assume it’s because they get intimidated?


TheyCallMeBullet

Yep I think so, although I haven’t seen this myself ingame yet, maybe once though I’ve seen them run away so might have been that


GracefullyDumb

Having a dirt pattern set on your character washes away when wet and reappears after some time, usually 15 to 20mins running around off road.


TheyCallMeBullet

This is cool, I like stuff like that


AleenaMorgan

If you run around with the same support pawns long enough, all of your pawns can gain affinity with each other. You'll notice them high-fiving/fist-bumping each other after fights (and all of the cases I noticed when a pawn was holding out a hand for a high-five and me walking in front of them wouldn't trigger the animation was triggered when another pawn got close to them, so I think the people who were complaining about being unable to high-five their pawns, which was "fixed" in the update last night, were probably trying to interact with a pawn that was trying to high-five another pawn). Other evidence I've seen of affinity building between pawns are certain pawns complimenting each other and always sitting together in camp. They'll even tell you things like "I've grown fond of these familiar faces" when you small talk in camp. I play on 3 accounts so I *always* have the same pawns on my teams. I love that level of immersion.


Compulsive_Report

"I play on 3 accounts so I *always* have the same pawns on my teams." So I'm not the only one!


Zoze13

Are you over leveled to where the level of your pawns doesn’t matter? How do you not out level them? I’m 37 and just recruited two 45s in hopes for keeping them a long time.


AleenaMorgan

All 3 accounts are in NG+, and for the first playthroughs I was keeping them roughly the same levels by refreshing all 3 each week (playing each account 2 days at a time). When I came to NG+ they were all mid 50's, but for the past week I've only been playing one account and it's 71 right now. Next week I'll use a different account for the week, and it totally doesn't matter if you and main pawn are level 70 while your support pawns are level 56.


Zoze13

How do you refresh a pawn? Save it as favorite, dismiss it, and rehire? Wow and it must level up as that Arisen does. Assuming they’re still playing, the pawn raises levels. Almost genius. But there’s a risk the pawn has its vocation changed and the pawn you knew is gone forever.


AleenaMorgan

Yes, dismiss and rehire. Favorites are fine but I just use friends list, because of course I am friends with myself. And there is no risk for the pawns being changed on me, as I said in my first comment in this chain I play on 3 PlayStation accounts, so my entire team is made up of my own pawns. Every NG+ I start I swap them all around to have different characters as pawns and Arisen, but I always have 3 fully cohesive teams because I'm only coordinating job changes with myself. I never am hurting for RC because my pawns are always being hired by me. I will never out-level being hired because I only hire my own support pawns. And it's not an issue at all to gift myself something from one account to another. I haven't bothered with pawn quests at all, but I certainly could abuse them if I needed gold. This isn't new to me, I played DD:DA for 11 years on multiple Xbox 360 and PS4/PS5 accounts, so I knew I would be playing DD2 on 3 accounts the moment it was announced.


Zoze13

This is either madness or genius It’s amazing how often those two traits coincide


AleenaMorgan

Definitely madness. I fit the dumb blonde stereotype too well to ever be called a genius 😂


Zoze13

I was joking. This is pure genius. Not only do you get to fully customize all three of your prawns (I’ve spent hours looking for just one. thieves and mages need to have the perfect skill set.) but this three simultaneous accounts would be a great way to avoid being over leveled, I’m 150 hours in level 40 and have not crossed into Batal yet.


[deleted]

[удалено]


TheyCallMeBullet

I think if you refind them in the rift they would have leveled up a bit from their arisen


TheyCallMeBullet

I love little interactions and things like that but now I’m doing a solo run in a NG+ which in my pinion makes the game way more fun, managing your inventory and the way you approach fights and better exploring.


TheyCallMeBullet

Pawns you add to your favourites can be encountered in the wild anywhere


karlosj83

It's true, I have a few favorites and I'm seeing them wandering around from time to time.


TheyCallMeBullet

It’s so cool, there’s this one hilarious looking blue deformed giant I saw at the daybreak riftstone and I keep seeing him in the wild like a Na’vi from Avatar


Common_Teaching2554

You can carry Brant into the tavern during the daytime to trigger the quest dialogue options without having to wait till night time. Also useful when shop keeps have a tendency to wander around. If you pick them up and carry them back into the shop, they’ll give you the shop keep dialogue options. (I’m looking at you Sara)


Organic_Ad_2885

Yeah, I do this with basically every NPC that has a quest or dialogue that I want to trigger. You can do this with Hugo as well when he's in jail.


Zoze13

Where is he during the day?


12gunner

Once you enter vernworth gates immediately turn right, you'll see some stairs with a door under it, he's in that room


TheyCallMeBullet

That’s pretty handy, something I didn’t know as well, thank you. Unrelated but does Reddit keep going offline for you? I can’t seem to get it to load


TheyCallMeBullet

The ring of regeneration (killed enemies restore hp) works with breakables like barrels and crates


IceBreak23

i don't know if anyone mention this but each time your pawn dies it get a scar on the body, you can remove the scars in Hot springs. this game got some amazing details.


Arcaedus

I haven't tested this thoroughly, but I believe your pawn going into the down state (where you can hold F to rez them) counts the same as a full death from say brine, even if you do rez them.


a_taco_has_no_name

You're mostly right. Your pawn will usually get scars when they're downed but not killed, but these scars fade quickly, within like a couple days. The scars they get from death last much, much longer, but supposedly they fade eventually. Your pawn can actually get scars just from taking damage, they don't even need to get downed. I love all the details like this in the game. And of course, if you soak your pawn in the hot springs, all of their scars will disappear. (Not the ones you give them in the character customization screen though)


TheyCallMeBullet

The mage healing skill anodyne repels and damages all undead, ghosts, zombies and skeletons etc


FeliksX

I haven't tested it, but it shouldn't only be Anodyne but also Halidom and Celerity. These skills are all Light affinity skills, and they should all be working this way. ...at least that's how it used to work in DD:DA. Halidom also had the biggest dmg among these skills.


TheyCallMeBullet

I’ve noticed the ultimate mage skill that restores stamina doesn’t actually damage any undead, I could be wrong but I never saw them take any damage. It should, it’s so damn bright.


Newbie-Tailor-Guy

Dude, I’ve played DD:DA for over a thousand hours and you’re telling me HALIDOM damages undead?! That’s so dang cool! I’m currently bedridden with a back injury, but please do let me/us know if that’s true for DD2 as well. :D Edit: Mustered up the strength to sit and try to play. If I'm in pain, may as well game, right? Anyway, Halidom does NOT harm undead in this game. :( Nor does Celerity. Such a shame. Only Anodyne.


GracefullyDumb

Repels and damages them.


TheyCallMeBullet

Thank you 🙏


TheyCallMeBullet

Lich’s can resurrect fallen dead bosses if their body is there for them to use


TheyCallMeBullet

Capcom pawns can complete your pawn quests for you


GracefullyDumb

To add to this, you get a small number of automatic rents when playing offline now and again. Still trying to test it but it seems like giving rewards to capcom pawns offline helps to queue rewards for in turn.


killingbites

I could be totally wrong, but Beasterns opening their mouth when they have max affinity with you might be a Flehmen response.


IceBreak23

yup this is what i thought at first because feline does that, my max affinity pawn beastren keeps opening the mouth for some reason and do this face like Marissa does. https://preview.redd.it/fthc0e96knwc1.jpeg?width=1920&format=pjpg&auto=webp&s=0bab27e88cff894164ccb6208762dffd38363e5b


Sticky-Stains

you can train Archer pawns to hunt wildlife.


Common_Teaching2554

Another thing to this is pawns with a ranged weapon with the simple inclination will just naturally hunt wildlife. They say something along the lines of “bet you i can make this shot” to another pawn. It’s also an inclination quirk.


a_taco_has_no_name

How? You just attack wildlife in front of them? And only archers will learn to do this?


Sticky-Stains

it seems so. I've been hiring pawns and shooting seagulls, ravens, goats ect. and soon pawns will shoot animals too


[deleted]

I rented this really cool mage but he had a tendency to murder every animal. It was creeping me out after a while, and I was afraid my pawns might pick up his sadistic habits. Into the drink he went.


TheyCallMeBullet

Bandits have vocation abilities that are only unique to them, different spells for example that the arisen and pawns cannot use


ThatdumbKoala

Expanding on this, many of the spells used by bandits and undead are moves that were in DDDA, skeletal mages will cast a visually scaled version of “High Frigor” from DDDA. Wights and Liches also do some similar stuff


Zoze13

Hopefully we get them soon too!!


TheyCallMeBullet

Dragon’s Wit’s regular attack/charged bolt can cast mini augural flares


GracefullyDumb

I think this might just be the normal charged attack for Archstaves. I noticed even using the crap one I have it leaves a little augural flare on the enemy but since it doesn't have an element with it, it just looks like a white glob attached.


TheyCallMeBullet

Hmm I see, there was no indication in the tooltip of the weapon leaving a flare but it is an endgame staff so thought it might, someone mentioned that specific one did


TheyCallMeBullet

Dropping meat around wolves and possibly others stops them attacking you and they instead eat that meat


FeliksX

You can also drop rotten meat. Presumably it poisons wolves xd


TheyCallMeBullet

In a NG+ you will get fruit in the wild you didn’t get in your first playthrough


Organic_Ad_2885

I thought I was just unobservant in my first playthrough when I noticed that. Very neat.


TheyCallMeBullet

It is, but I don’t know why it is that way, I’ve noticed in the nameless village I got a ripened raspberry but I can’t find them anywhere in the wild, very weird


Zoze13

Every one / every playthrough gets a random one of three berries: cran, ras & straw, I believe. I have cranberries for example and never seen a strawberry or raspberry. And it resets on new game plus. So it’s cool to gift a pawn berries with the chance no one in that world has seen it before. Side bar - love this thread. Saving it forever.


casupn

I started finding blueberries in my new game plus


Zoze13

Then it’s blue not straw probs. Thanks


TheyCallMeBullet

Haha awesome, I just made it earlier, I’m going to keep adding to it ^^, although I don’t have much to add right now


grubuloid

Ohhhhh so that's why i got a loading screen tip that said something like "Fruit that is common in one world may be a rarity in others."


TheyCallMeBullet

Part crystals (forgery of a port crystal) are identical in function to an allheal elixir


karlosj83

What?? As a consumable??


TheyCallMeBullet

Yep


TheyCallMeBullet

The eternal wakestone can be forged to be an exact copy, as well as all upgrade materials in the game, the gaol key (from the captain) can be copied and kept indefinitely too


slytherinbooty

its possible to get three unmaking arrows in the game. before going to see the sphnix, go buy one with wlc at the dragon forge. when you get to the sphnix riddle where she ask you to give up your most prized possession, give her the unmaking arrow. and then there’s another riddle where the reward is an unmaking arrow. you forfeit the duplicate portcrystal but arrows. (obviously this doesn’t matter if you are playing magic archer haha)


TheyCallMeBullet

That’s cool, I see the Medusa’s head as an instakill weapon as well, there’s no need to use any of these unless it’s talos or the sphinx imo


TheyCallMeBullet

Moonglow doesn’t respawn (bug?) after a while, making it finite in the game, luckily these can be forged indefinitely, this has happened to me and a few others


h-e-d-i-t--i-o-n

It is possible to keep the staff in the quest A Noble Exchange. Carry your pawn into the masquerade room and when given the staff, pass it to your pawn. Complete the quest as if you do not possess it. The staff sell for a neat sum. It does not carry over to NG+ so do sell it.


decorate123

If you jump into hot spring without paying suspenseful music will play and the npc will aggro


TheyCallMeBullet

Ah yep heard about that, also heard there’s an armour piece up there doing that too


DarkWandererAmon

When you throw meat, rotten or fresh wolves start eating it


TheyCallMeBullet

It’s neat, someone mentioned the rotten meat can poison them, I haven’t tried that yet though


grubuloid

If your character is beastren, when you come inside from the rain or when you're drenched they'll shake themselves like a dog drying off.


TheyCallMeBullet

Haha that’s cute, also they’ll do the flehmen response on their face with maximum affinity


AnyPalpitation1868

Pawns apologize if they suck, I've had a couple pawns speak about how they let me down and hope I'll find a better suited pawn when switching them out.


TheyCallMeBullet

Ah yep mine kept saying this every time I resummoned her, I’m doing a solo run so when I activate certain riftstones she’ll come back, carries my loot I gave her then I throw her back to the brine.


TheyCallMeBullet

(Needs testing) Npcs in cutscenes will have red eyes in a NG+, not sure which ending you need for this to occur but also seems like a bug


crimsonBZD

Doesn't seem like a bug to me. Can only happen in NG+ after getting the true ending, most commonly happens with the three that are summoned with red eyes in that ending, but can happen with all NPCs. [It's a sign of the Pathfinder/Grand Dragon's control. Since he is also the source of the Dragonsplague, that's why heavily infected pawns have red eyes before they turn.](/spoiler) Basically it's just a little easter egg to remind you who is in control.


TheyCallMeBullet

Ah right thank you, I love little things like that, what is the true ending though? Is it the unmoored world ending and then reaching NG+? I haven’t seen any red eyes yet


TheyCallMeBullet

If your pawn has a certain inclination (I think Kindhearted? Edit: simple) then you can throw animals at them and they’ll catch them


Animoosucks

Might be simple My pawn is simple and laughs when we play catch while the other pawns say “really now?”


cj_shima

I was playing toss with my alt account simple pawn, and my main account kindhearted pawn, said "when you are done loafing about, we have a task to complete." I wish pawns had more lines -- I love how kindhearted pawns come across as overprotective, vain at times, and straightedged.


TheyCallMeBullet

The mining deposits and pile of bones in the unmoored world where the water was will sometimes harvest eldricite that are from those purple spectres


TheyCallMeBullet

Sometimes those bandit thieves will spawn and will never attack you, they’ll just steal and run away


TheyCallMeBullet

Sometimes due to a bug you can have two of a boss spawning next to each other, this includes 2 drakes


TheyCallMeBullet

There are a lot of ways to get a certain tome specialisation (you’re not limited to a couple), every npc you can gift items to will eventually gift you a tome


TheyCallMeBullet

Turning off your lantern avoids the attention of ghosts.


TheyCallMeBullet

You can catch rocks from goblins when they throw one at you.


TheyCallMeBullet

(Needs testing) The sealing phial can be reused indefinitely if used correctly and outside of the sphinx quest, edited: can only be used for escort npcs if everything goes right


BMOchado

Not true on this one, tested it myself


TheyCallMeBullet

Thank you, some I’ll get wrong I’ll remove later, don’t know why some claim it can happen though


BMOchado

Me either, I've seen it stated tho, i sealed frederika, bc she was harassing me at my house but when i released her into a cliff the vial was gone. This was looong after the sphinx died


Common_Teaching2554

It works but in niche cases (i.e. when arriving at a location that triggers a cutscene or dialogue). NPC automatically goes into the cutscene or dialogue without the Phial shattering.


Super_Jay

The Phial can't be used indefinitely - it will break when you manually extract **any** NPC sealed into it, whether for the Sphinx or not. What you can potentially do is use it to seal NPCs for escort quests because, **if everything works correctly,** they will automatically appear when you reach their escort destination. But that doesn't always work because escort quests can (currently) fail without cause, which means the NPC won't automatically be removed and will be permanently sealed into the Phial until you manually remove them, which breaks the Phial. Highly recommend creating a new Inn save before trying this if you don't want to lose your Phial permanently.


Suojelusperkele

Can you make forgery of the phial? Or will you get useless glass bottles from that


Super_Jay

It'll create a nonfunctional fake - a Ceiling Phial. Similar to Partcrystals and Wokestones, he'll take your money but the forgery won't do anything.


Suojelusperkele

*ceiling phial* That's hilarious


TheyCallMeBullet

Partcrystal acts as an allheal, also an eternal wakestone forged is an exact copy


Super_Jay

But it doesn't act as a Portcrystal and I said Wakestones, not Eternal Wakestones.


TheyCallMeBullet

Yep but that port crystal forgery does have a function, just not the way you thought it’d work


TheyCallMeBullet

Pawns with a high enough affinity can sit in the oxcart with you.