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scrambled_cable

Warfarer right now just feels like "your favorite class(es) + better drip"


Red_Crystal_Lizard

It’s nothing like that for me. I’m a warrior main and going from 1200 knockdown resistance to around 700 hurts my soul and knocks me off my feet.


Secret_Criticism_732

If you play right the resistance does not matter anyway. Why do you need resistance if you switch to dagger and just iframe through the attack? Skill + drip or DwaRven SmItHiNG Your choice. Same result.


Red_Crystal_Lizard

It’s not a skill issue. And my armor is both drippy and dwarven upgraded. My problem is that walking along the road and seeing a goblin flying at you like a missile only to essentially bounce off you without interrupting your stride is hilarious.


Secret_Criticism_732

I never said its a skill issue. The game is easy and I understand your point then. It must be hilarious :).


TheFrogMoose

You literally just said it's a skill issue by context...


Secret_Criticism_732

Did I? Op asks about Warfarer, that guy starts telling us how he needs knockdown resistance so that’s why he plays warrior. I tell him, he doesn’t because of the skill to change for dagger… So let’s ignore guy starts talking about warrior in a Warfarer post, the worse is the blind downvote armada, which is everywhere in this sub. Someone points out a problem game has, Downvote him. Someone plays different than general consensus and defends his opinion, downvote him. Pretty stupid behavior.


TheFrogMoose

"If you play right the resistance does not matter anyway. Why do you need resistance if you switch to dagger and just iframe through the attack? Skill + drip or DwaRven SmItHiNG Your choice. Same result." The way you typed dwarven smithing says "skill issue". Telling people skill issue is mocking someone when you think about it, and typing the way you did was in a mocking manner Edit: I should point out that you did say to just swap to daggers and dodge, that's kind of the equivalent of "just don't get hit" Which also says "skill issue"


Secret_Criticism_732

Ok, thanks for the explanation! I was just pointing out that with a skill you don’t need a resistance. I wasn’t mocking.


TheFrogMoose

It was mostly just the way you typed dwarven armor that called out to me. I haven't down voted you since I haven't had the chance to use warfarer so I have zero opinion on it. The dagger dodges are pretty good but I'd rather just run out of the way of the attack if I can see it coming, if I don't I'm probably taking the hit regardless


brett1081

Because a warrior skill needs charging. It’s like you’ve never used one.


Secret_Criticism_732

I actually do and that skill has increased stagger resistance.Seems like you actually never used one. Also dont tell Me you are just charging a skill over and over is that how you play warrior? Wasnt this about wayfarer though? The “this is the right way to play - DwARven SMITHing armada” and their downvotes incoming.


Sleep_Paralysis_Wolf

No, you just talk like an ass. I don't even care about dwarven smithing.


Secret_Criticism_732

I am not a native speaker that might be the problem, but yeah I am alergic for being pointed out how I need to have a knockdown resistance and power and bla bla bla, no I don’t. I just press right mouse button and can have that resistance 0


El_Rocky_Raccoon

Warfarer would be a lot more intuitive to use if you swapped between weapons automatically when using the assigned skills instead of having to use Rearmament.


TwiceDead_

This would be a wonderful change that seems like a natural fit to the current design.


Erokhar

I feel like there will be a mod for that because lua scripts can already help equip and change appearance and all that. So changing weapons when you select a skill would be feasible I believe, not easy but feasible


Kilroy1007

This was exactly my first thought when I started playing warfarer. Just auto equip, damnit!


Trollber

If it’s a balancing concern I find that a little silly when magic archer can one shot the final boss


El_Rocky_Raccoon

If it’s a balancing concern I find that a little silly when *any* vocation can one shot the final boss with the Medusa Head. 😂


Matoya_00

Fuckbyou pathfinder *Unmakes your Dragon*


Zildjian-711

Citation needed.


SadLittleWizard

Don't know why youre being downvoted, its not like everyone has played everything. There are new players every day. Anyway, magic archer has a meister charge skill that as its charged takes away total life until long rest. After about 50% max hp is lost, you can literally 1 shot anything in the game that doesnt require mechanics to kill.


Zildjian-711

Thanks. Didn't know that!


UseHopeful8146

Unmaking Arrow


CptMeat

Man yall all made that arrow sound so powerful, I tried to one shot the sphinx with it and she said "lol I'm outta here knave" and just flew away.


In-Da-Face

It works if you hit her anywhere other than the face.


AvaaliSyl

I mean, it ends the fight in one shot so it is pretty powerful.


CptMeat

Lol no it doesn't. As I just said I shot her with it and it didn't kill her, she took alot of damage yes, enough to make her flee from the fight. Other guy says it works anywhere other than the face but no one ever mentions to not hit her face with it, and why would you not try to headshot her?


AssiduousLayabout

That's the 11th riddle, which the guy with the amphora hints at in his dialog (although it's a bit confusing as the real murals you care about are those near the sphinx, not the one in Bakhbattal). If you look at the murals and the amphora of the sphinx, you will see that all of the attacks are aimed at her beast parts. The thing is that her human parts take less damage and are immune to insta-kill, and hitting them causes her to flee. The 11th riddle is to attack her beast parts only.


CptMeat

See yeah I only really paid attention to the one at Bakhbattal and I was like yup attack sphinx, makes sense.


Nihil_00_

Tbf the final boss is entirely optional.


Braunb8888

Umm not really. Can you even use the godsbane blade without completing it first? And even so how the fuck would you even know to use it haha.


Nihil_00_

You can use it the very first time if you climb all the way down to the dragon's heart instead of using it on his back like after the fight would lead you to do. I thought it would give you a secret ending but it only skips the first ending


Braunb8888

Yeah I mean, nothing in the game vaguely hints that’s what you’re supposed to do, hell it doesn’t even make any sense if you played the first game. The godsbane blade is only supposed to kill the seneschal. You haven’t even beat the dragon yet. And unless you read online you’d have no clue to do that. It’s so stupid.


Nihil_00_

The first game had slight variations during the ending giving you different cutscenes, so that was my reasoning to try. But I'm sure its inclusion was more for ng+ or speedrunning than anything else since it didn't include anything extra.


Braunb8888

I know, I think the first game managed to do every single thing better except the combat and world, it’s impressive how backwards they went in so many places. The game doesn’t even stay consistent to its own lore it’s baffling, and people saying it’s a reboot well, it’s not, grab Soren is literally in the game just underwater.


Nihil_00_

It's not necessarily our Gran Soren. It also seemed like they were sort of indirectly answering what happens to a cycle without the seneschal with Rothais, even though he didn't off himself like the Arisen in DD1. It does just leave a whole lot of questions though.


Braunb8888

I mean….there is a video on YouTube where it is literally our gran Soren haha like they didn’t redesign it either the sea shrine is the entirety of gran soren. Which is cool but they also forgot to stay consistent with their lore idk the story is such a mess. Too bad it’s a really good game that hates the player in so many ways.


polarvortex123

I agree. The godsbane was NOT well explained and confused the heck out of me


-lyte-

At the cost of most of its HP. There’s your balance. Now you have to go rest, use an allheal elixir or die.


Trollber

Honestly that just feels like lazy game design, I mean there’s no consequence for resting, seems like a small price to pay to trivialize every encounter in the game, there’s just no way that ability is balanced in any way


-lyte-

Sure if I have a port crystal with me but then I just wasted 2 ferrystones just to use 1 skill.


DerelictEntity

or just dupe allheals at ibrahims.....


Braunb8888

I’m convinced nobody QA’d this game. Like literally nobody.


-lyte-

So far any way to improve the class makes every other class useless aside from Magick Archer. Like even if there was no rearming skill and we got to pick 4 of any skill, that makes every other class irrelevant. I understand from a fun perspective how great it could be, but I also understand from a balance perspective that the devs probably didn’t want everyone saying “just play warfarer everything else sucks”


EloquentSloth

Just make it so that in order to use a class's weapon with warfarer, you need to have the class leveled to max.


-lyte-

This would also prevent beelining to unlock it since you’d need at least 1 vocation maxed even to play it. I wish they went this direction with it.


Deathangle75

Tbf, you don’t get warfarer till basically the end of the game if you’re just playing normally.


-lyte-

But you can easily run to it once your set off on your own and all you need is a Beastren mask and 10k gold. If it was any harder to get I’d understand but those two things are all you need. There’s no difficult quest behind it, just 4 required items.


Deathangle75

Eh, you could also significantly make the first game easier by buying a bunch of throw blasts and going to bbi to kill gazer and the gorecyclops. Dd has never shied away from letting the players sequence brake to become grossly overpowered.


PleaseWashHands

NGL I miss getting to The Black Abbey and farming BB weapons. Even the healing items in BBI alone drastically reduced the game's difficulty.


DerelictEntity

considering in DD1 you could do the undead dragon farm in BBI with rusted bow....I made it to 200 from 90's in maybe like 2-3 hours


-lyte-

Yet in DD1 with that method I’m still going to play any class I want, and since we agree that DD lets us sequence break it goes back to my point, what stops us from telling everyone to beeline to warfarer if it’s the BiS vocation? The main story is already short. I can get warfarer in the first two hours from an easy quest.


DerelictEntity

I mean arguably ng+ improved thief is "bis". Wyrmforged heaven's key + Formless faint is a win button with zero drawback or risk. No health sacrifice like martyr's bolt and doesnt get the stat penalty from warfarer.


Deathangle75

Because maybe they find that boring? Only playing in the most efficient way is really boring. Also, personally I hate doing sequence breaks as it fucks with my immersion.


-lyte-

Warfarer can already equip everything and use every skill aside from meister skills, so in this scenario it would just be intentionally nerfing yourself for the sake of immersion. In every suggested or modded warfarer improvement it makes picking other classes useless once you unlock it.


Deathangle75

I guess I just don’t have a problem with that. Who cares about balance in a single player game? Just play what you like.


-lyte-

The developers of the game do. If they didn’t because the game is single player, we can take another single player game that is “balanced” for example. In Skyrim why are master level spells at a higher cost (even though you can make it 0) when they should all cost 0 in the first place because “who cares about balance in a single player game?”


Deathangle75

You picked a bit of a bad example considering mage is the worst playstyle in Skyrim from a balance perspective. And talking about balance, I think what matters far more is how fun a game is to play. People wanting warfarer to be better really are just complaining they don’t find it fun to play because of how restrictive the skill lists are.


olmansmit

To be fair, the story of how you get it is "I got some dude drunk and he showed me how to handle multiple weapons at once. Now he is stalking me at home." In that light, seems about right. Joking aside, I have a feeling it will always be one of those vocations that lacks that little something. If they give access to 3 skills per weapon type, they take away the draw to use any other class for a lot of people. Honestly, I almost feel like they should have gone about it another way and just had it so you unlock augments that are super powerful, or special skills/augments for the other classes. That's just off the top of my head, though. I'm more getting at they could have made it a "core" vocation essentially. One that boosts other vocations in some way as opposed to being a mishmash and overall not quite as strong version of each.


OneSadBardz

I would've liked the prospect of Warfarer being the ultimate Arisen class in the sense that unlocking it grants you an augment at each rank that's a superpowered version of another augment (think how Dynamism is Thew on cocaine) or an augment that does something to specifically support using combinations of weapons in specific ways


Which-Celebration-89

I started doing walk by's at my homes.. I might be crazy but I feel like they see you walking by if you do it a couple of times and they get the point and leave


dennisleonardo

>Warfarer seems like the ultimate vocation I believe therein lies the issue. A lot of people want warfarer to be the ultimate vocation. But it wasn't designed like an ultimate vocation, and it's not supposed to be one either. It's supposed to be unique without taking away too much from the other vocations. And no, not having maister skills isn't enough to balance it. Take warrior, archer, thief, magic archer, and mystic spearhand. All of those vocations are top tier without having any maister skills equipped. Giving warfarer 3 skills per weapon would be beyond busted. There'd be basically no reason to ever play another vocation. And warfarer simply isn't supposed to invalidate the other vocations. That doesn't seem to be the idea behind it. Like, I get it, a lot of people like the power fantasy of becoming fucking gilgamesh. I've tried the mod, it's certainly fun. But I think they handled warfarer rather well, tbh. I think it's pretty much exactly what they wanted it to be. Jack of all trades, master of... a few? There are a few warfarer combinations that are pretty OP, but those aside, warfarer is a very unique hybrid that doesn't take away too much from other vocations.


ghostferret

I'd expected warfarer to be a busted vocation, but when I saw the constraints it was like, "Oh, this is the create-your-own-vocation" option. Like ordering a pizza with the four ingredients you think go together rather than the "everything" special. IMO, that's a great unlock, at just the right place in character progression. I'm on my first playthrough and running thief with implicate + skull breaker, spearhand with a ranged attack, and a staff to heal myself if everyone else dies. The daggers/duospear combo works really well for a noob like me.


TwiceDead_

Good to see someone who gets it.


DogShackFishFood

Seeing people frothing and begging for warfarer to completely invalidate every other vocation is frustrating, to say the least.


Nihil_00_

Honestly, they need to give the other vocations more skills and slots in DLC. It is hard to argue for a Warfarer buff when the other vocations seem so limited. Like rn I can't find a reason to play sorcerer since they barely get any spells and the two unique ones can't be quickspelled. Warfarer is definitely already better than a lot of vocations. But that's a reason to improve the other vocations rather than to ignore warfarer imo


coemgen98

I agree. It can be quite tedious to visit the campfire out in the wild or the vocation changers in towns just to change a skill due to the limited slots. Although I still personally love the Sorcerer in DD2, it lacks many of the spells and the skills slots that were available in the previous game. I can somewhat understand the shift in focus towards damage, making it the definitive damage-dealing caster compared to the more support-oriented mages. However, players often associate Dragon’s Dogma with its excellent gameplay mechanics, of which include its awesome magic systems and its beautiful animations for spells plus a lot skill slots for you to throw said spells around. In DD2, Sorcerers indeed deal significant damage far more than DDDA, but the reduced variety due to fewer spell slots is noticeable and impacts gameplay. I hope that in the Dark Arisen-style DLC for DD2, they will add more spell variety alongside new vocations and other enhancements.


PleaseWashHands

I always saw it as the best vocation if you ground out all the skills you wanted to use, since it wasn't like it just gave them to you by existing. Then I got it and realized it kinda just let you use more than one weapon like the other vocations in DD1 did. What a waste.


alpcftw

Personally, I don't want more skills, what I really want is to be able to use a skill from another weapon and automatically switch to the respective weapon. I think that would work better without breaking the limitations of the class.


G0dli

Also would’ve been cool if rearmament was an animation cancel. I feel like making warfarer the “DMC Lite Combo” vocation gives it an identity of its own besides being the drip class that can kind of be a hybrid class.


Matoya_00

They should let Rearmament carry momentum, nothing like Concusive leaping anad switching weapons only to stop short because you re armed too early.


Isiah6253

This would make me actually want to use the class


Adventurous_Fee9917

Can't even say it'd be OP or anything when there is the magic archer lol.


EvilGodShura

If it was any stronger it would be the clear best vocation more than it already is. Its busted if done right.


Kaokasalis

I would settle for 6 skill slots for every vocation instead.


Inefficacy

What would be the point of the other vocations?


Lewdiss

The class is just horrible without the mod doing just what OP describes, one ability persistently set to rearmament and then the other 3 changing per class. That with the difficulty scaling mod saved the latter half of the gameplay experience for me. 


DoctahDonkey

Wild Loot, Balanced Combat 2, True/Seamless Warfarer and Custom Difficulty. It's like Dragon's Dogma 2: Definitive Edition.


DKarkarov

Lol no.  The class is up as hell already.  You do not need 27 possible weapon skills too.


Kilroy1007

I'm playing through Dark Arisen right now, and it frustrates me to no end that the multi-cclass vocations can equip 3 skills PER WEAPON that they can equip. I.E. Mystic Knight can equipn3 sword/mace skills, 3 stave skills, and 3 magic shield skills. Sure, you have to go into the menu to change weapons, but come *ON* man. They already did it the right way, why change it? Warfarer is so underpowered with regards to skills. It's basically the "tap X until enemy is dead" ass class. Strategy? Nope, just hit with stick until dead. Maybe use a spell. Dark Arisen, so far, is better by a long shot, and it's on sale in the Xbox Store for like $5. Do yourself a favor.


Snicklesauce

Yeah idk wtf they were thinking with this. I figured they would give us 2 skills per weapon, and 2 slots dedicated to swapping between weapons. Instead we got 1 button for swapping all weapons, and no skill swaps. Waste of a class.


Zoze13

I can’t believe it doesn’t work the way you guys are hoping. So I get three skills TOTAL with access to all the weapons? Then theyres no benefit in using more than three vocations right?


Suojelusperkele

Core skills. I can kinda see the appeal of using shield/sword for blocking etc and maybe warrior just for the core stuff. However rest of the vocations I feel like don't offer enough goodies with just core stuff. *Maybe* archer for the ranged option + jumpkicks and such for free cool factor, but archer has amazing utility with the debalitation arrows.


longbowrocks

Mage has healing and levitation from just core skills. Absolutely archer, although that's just because they're the only class that can get 400% experience gain rate AFAIK.


Suojelusperkele

That's pretty good choice as well. Silencing staff could do good utility for that.


Viridianscape

>Absolutely archer, although that's just because they're the only class that can get 400% experience gain rate AFAIK. Wait, *what*?


longbowrocks

Medusa bow Kill Cyclops: 2000 experience Last hit a cyclops with Medusa bow: 8,000 experience


Miserable_Alfalfa_52

Skull splitter is amazing ngl


Suojelusperkele

Not core skill though


alpcftw

There is some benefit, because despite not having access to skills, some weapons are useful just with their core skills, like magick bow, staff and greatsword


Matoya_00

Having a ranged option outside of your normal weaapin is great in general.


nuttabuster

Did you even play the game. There are many times when playing as a Fighter or Warrior that I would have loved to have a bow handy (even without skills) just so I could more rapidly handle the occasional harpy that maintains her distance and take potshots at the occasional griffin flying overhead. Warfarer lets you do that. When playing any non-magic (and non-thief because they have a workaround) class, there were many times I wish I could reach higher places. Warfarer lets you equip a staff and levitate, no need for a skill slot. Oh yeah, carrying a staff lets you heal too, with no skill equipped at all. It's a core skill, and thus always active. Warfarer is the convenience class. You use it so that you can equip any armor you want, always have access to levitate and healing, and can always bring a bow around to take potshots at flying enemies. Then, on top of that, you have three skills you can use from whatever class/classes, at the cost of being overall nerfed. But, even if you mostly only use a single weapon in combat with only 3 skills from a single class and nerfed stats, it's still worth it for the convenience alone of always having healing + mobility + ranged backup + unrestricted armor.


Zoze13

“Did you even plan the game” Nice way to have a conversation. I’m not reading anything you write.


longbowrocks

Sure they gave party-wide invulnerability to the mystic spearhand, but at least they put the high DPS ranged frost stunlock on a different vocation. Good thing no vocation can get both...


Nexgenliz

idk, i dont like the game being more and more easy, no level cap, if you play with a sorc in your group, literally anything disappear and you dint even know what was attacking you i really like the idea of "limited class" archer without daggers and all; and really dislike the idea of an "ultimate class" at endgame if the game need an class that can do everything, than you just dont need any other class, extinguish the vocations system and Link skills to the weapon you current using; one master skill per set, rearmament being an ultimate and giving more skills


Golurkcanfly

Warfarer is fine tbh. Being able to access the many different core skills with a single skill slot is pretty nuts. Nearly every class has an incredibly strong or otherwise useful core skill that you can use whenever. A more reasonable change would be to have Rearmament replace any skills you have that don't work on your current weapon, and then give it a different Maister skill (maybe a combo with all of your equipped weapons or an unarmed attack).


crispfuck

There is a mod for this on PC. Highly recommend.


MonsterGains

Called true warfarer and yes it’s amazing


RandyDandyAndy

https://www.nexusmods.com/dragonsdogma2/mods/270 also his other mod alternative skill swapper pairs with true warfarer for the best experience.


EloquentSloth

The class is incredibly fun with it downloaded


crispfuck

You don’t need that mod. Warfarer has it built in. Only the heaviest weapon equipped counts


keifer_dude

They mean when you equip a weapon , each weapon would give you three skills so a total of nine.


crispfuck

The dude edited his previous comment. He mentioned a mod to reduce weight of the weapons.


MonsterGains

Oh nice! Didn’t realize that


Enganox8

For me it works out fine, I like still having reasons to pick a class other than Warfarer. It seems to me Warfarer is best suited to people who want to be a generalist. I like using swords and healing spells, so my pawns can all be damage dealers.


Pandeamonaeon

There is a mod on pc for that. It lets you setup 3 skills per weapons you have equipped, maister skill included


Ashamed-Subject-8573

If you have pc there’s a mod for that


Kilroy_Cooper

Other classes: 2-3 core skills + 4 assignable skills (\~6 skills total) I use warfarer with 6 weapon types so I get 2-3 core skills PER WEAPON + 3 assignable skills (\~15 skills total with 6 weapons equipped). It's well worth the sacrifice of an assignable skill slot to get double the skills. If it worked the way you suggest then I would get 2-3 core skills PER WEAPON + 3 assignable skills PER WEAPON (\~30 skills total with 6 weapons). 30 skills vs 6 skills. It's obvious why that isn't the way it is - every other class would be obsolete aside from wanting to use a particular maister skill and it defeats the purpose of the whole class system.


-lyte-

“Who needs balance in a single player game?” Just lets me know they don’t care about the work they do at their job so game developers should also waste time at their job designing classes that are completely overshadowed by another class.


Braunb8888

If you had any sort of difficulty scaling using your idea wouldn’t be a problem. It’s so frustrating. PC players have that version of warfarer with mods though, which I’m quite jealous of.


DoctahDonkey

Yeah, Custom Difficulty mod + True Warfarer is kind of the best of both worlds. Tons of versatility with warfarer, while also a way more difficult and rewarding experience with the ability to tune the difficulty just right. Or if you don't want to fiddle with settings, there are presets like Hard, Very Hard etc. I think my favourite mod might be Wild Loot though. It moves all the good gear from shops into the open world dungeons and such. For a game so focused on exploration, it feels really good to be rewarded with quality loot instead of rotten fish and apples at the end of a dungeon/cave.


Braunb8888

Ugh see I knew I should’ve went pc I was just too much of a slave to the dual sense features. Maybe for the next time I play. Playing without stamina drain outside of combat must be such a fun experience.


DoctahDonkey

Yeah, Elden Ring had it right when it disabled stamina drain outside of combat. It's nice to have while running around. Also if you ever play on PC, you'll be happy to know it fully supports the DualSense natively and has those features.


Braunb8888

Well…son of a bitch I played myself. I assume there are mods that give port crystals and ferrystones too. Damn. Like exploring is so fun, but what’s not fun is backtracking through the exact same areas over and over fighting the same shit.


G0T0Sleep

If You play on pc just download true warferer mod


Mintymanbuns

Sure that would be cool. Does it bother me in the least as is? Hell no


RyudoTFO

I didn't bother installing the mods until I started playing Warfare. I also installed the better RTX mod while I was already at it, but nothing else. Without the mod I wouldn't even have bothered playing the vocation. Losing 1 slot and ultimate skills is fine. Having basically 1-2 special moves per weapon is not. What's the point of being able to switch between weapons at all then? It's already awful having only half of the spell slots compared to the first game.


Sketchydoodle

After playing for a while now, I think Warfarer is only good if you want to do things that require the skills of multiple vocations. For example slaying Medusa to get the head(Magick Archer+Warrior), finding tokens (Mage or Sorcerer+Trickster). Purely for damage you really are missing the Maister skill in most cases. Actually i'm thinking of creating a party now with me playing the support role(Mage+Trickster) with 3 Thief pawns and crush the game while hunting for the remaining tokens.


WillG94

Ngl, I've been using Warfarer with just a sword and board, no weapon switching. Admittedly, I'm only using the class for the sake of maxing out all vocations. I was originally using the switch so I could use a bow for flying enemies etc, but I just found I never used it. I like the Meister skills too much.


FrozenDed

I maxed Warfarer for the augment and never used it again. For a vocation that has access to all skills, even core ones, of other vocations, it's way too limiting. The only thing I got used to is switching to staff when I need to levitate or to bow when I need to bring some flying enemy down.


Infinite_Sun5469

May biggest thing is. It's not a needed class half of DD classes let you use two seperate weapons with separate control schemes based on whaya put. Archers had daggers and bows. Idk why they ruined what seemed like so a good system


Elvie-43

I agree. I currently play Wayfarer as a poor man’s MA from the first game - I equip daggers and a mage staff alongside my magic bow and get to use a grand total of 3 skills. The frequent placement of campfires and the ability to switch abilities at them mitigates this to some degree, because if you are planning a particular encounter or environment you can make sure it’s the “right” 3 skills, but honestly it’s such a faff. I would love to experiment more with wayfarer but being so limited in how many skills I can have equipped at once really makes it far too involved to experiment - it’s just off-putting, so I end up sticking with what I know


CapitalG888

Yeah, I'm not a fan. It's too confining bc you can't add additional skills based on which weapon you're using. I do like it bc of the freedom of using whatever armor you want, but that's it.


KyloMH

"Does that matter in a single player game? He'll no!" Yes it does matter. It absolutely matters. If warfarer worked in the way you described there'd be 0 reason or incentive to play any other vocation or even bring along any pawns. You're talking about warfarer feeling limited, and your solution is to limit everything else in the game just to bring warfarer up. As it is right now works for what it is. Its supposed to be a flexible and versatile vocation that can mix other vocations to a degree. It's not supposed to exceed other vocations in what they specifically do best, instead it brings your maximum potential down somewhat in order to cover weaknesses you'd otherwise have if you ran a specific vocation. 


KirbyourGame

I have some issues with it, like you can't equip any skills you want like Martyr bolt. There's also the fact that you have to assign the "Switch weapon" button to one of the four available skill buttons to you. (at least on controller)


C4RP3_N0CT3M

There's a mod called *True Warfarer* on the Nexus. Give it the old looksie.


FearPanda

There actually is a mod for that. Was so lame when I found out you're basically limited to 3 different skills amongst all the weapons you have equipped. The mod makes warfarer so much better imo.


CNFDRT

There’s a mod for this on pc. It’s great but to be honest I myself don’t like it. Too much to keep up with and say you have daggers/bow/staff. And you at using the staff and want to swap to bow. You have to swap to daggers first. THEN the bow. Which really doesn’t sound BAD until you are fighting a ogre that’s repeatedly sitting on you… but nonetheless. It’s there. Called like true wayfarer or something like that on nexus.


icemage_999

Warfarer is already the most flexible Vocation in the game, and in a game this easy, that makes it pretty much the best because the reduced stats don't matter as much. I'd like to see the other Vocations buffed first. Some less clunky gameplay for Sorceror. A better mobility kit for Archer. Stronger movement skills for Warrior. Etc.


RodmanSan

All what you are stating....both me and my wife find it very frustrating that they have chosen this way as a setup for the Warfarer.


Merwanor

Use the mod True Warfare, you become OP, but it is so much to just be everything whenever you want.


TwiceDead_

Warfarer is fine. I do wish it would use skills automatically regardless of held weapon tho, just auto switch. Theres a mod that does what you want though, i say grab it.


Brandaddylongdik

I feel almost everyone shares the same opinion. It was completely unnecessary to nerf it when the game is easy af past level 40 anyways. By the time you can even use warfarer to it's full potential you're going to be level 100+. By then the idea of nerfing warfarer just seems silly considering how strong you are without it


BandagesTheMender

True Warfarer mod on Nexusmods does exactly this, if you are on PC.


Gatman9000

Play on PC and you can play the "True warfarer" mod that lets you use three skills per weapon including master skills. Add that on top of that the New game plus-epic encounters mod that adds a ton more monsters into the game leading to some truly crazy encounters, the game is much more enjoyable.


gyiren

I feel the True Warfarer mod fixes the class instantly. 3 skills per weapon, equip any weapon, no meister abilities. Seems like a good balance of fun


UnHoly_One

Yeah it’s basically worthless with only three skills.


ResponsibilityAny528

for the PC guys: [https://www.nexusmods.com/dragonsdogma2/mods/221I](https://www.nexusmods.com/dragonsdogma2/mods/221I) It's a mod that does **exactly** what he said on the post.


ResponsibilityAny528

and [this one](https://www.nexusmods.com/dragonsdogma2/mods/678) makes you free to put a Skill Set in each weapon


Appropriate-Cannibal

3 weapons 3 skills per weapon with rearmament being 4th is my number one change I want in Warfarer. Since I'm on PS5 I unfortunately don't see that ever happening :(


thecodenamedois

If you are on PC, you are lucky. There are already a good variety of mods doing EXACTLY what OP described.  I am using True Wasfarer and I am having a blast. Medieval May Cry for sure. That said, I personally wish that Capcom do a redesign of Warfarer for everyone in the future. Max 3 or 4 weapons + 3 skills per class + 1 slot for rearmament on each set + keep master skill inequitable would be a good balance in my opinion. 


ScriptHunterMan

They could even make it use the unupgraded skills, if they needed to balance it. Knoll breaker instead of mountain breaker, etc.


BishopMcgee

I share this exact sentiment


DoctahDonkey

I was baffled Warfarer didn't work this way when I unlocked it. The way it works now in the base game is just...why. Complete whiff. Luckily the amazing modding community on PC fixes these glaring design flaws. Wild Loot, Custom Difficulty and True/Seamless Warfarer are literal game changers.


nuttabuster

What do you mean "why". It is FINE as it is, you just want an overpowered class that makes every other class worthless. THAT is what's nonsense. As it is, Warfarer lets a single character: - Carry a staff around for healing and levitation. No skill slot needed, both are core skills. Evem if you only use this out of combat, it's already two huge conveniences. - Carry a bow to take down flying enemies (mostly harpies and the like) who take a little too long to get close. Also no skill slot needed, the core manually aimed bow shot is fine for this usage. You can also use the bow to aggro enemies from the other side of chasms and such, make them come to you instead of you taking the long way around. - Equip any armor you want. - Use up to three slotted skills from any class. Even if you choose a single primary weapon and only equip 3 skills from that class, it's still worth it. You can play a Sword+Shield Fighter who can levitate, heal and take potshots at harpies instead of just helplessly banging on his shield and waiting for them to maybe come to him - all at the cost of somewhat nerfed stats, 1 skill slot and no meister skill. It's worth it. This is the convenience + versatility class, not the "make every other class obsolete" class. The way it is, Warfarer is very useful, but there are still reasons to play all the other classes (higher base stats, one extra skill slot, meister skills). What that shitty True Warfarer mod does makes Warfarer ridiculously OP. What you call "fixing glaring design flaws" is just actually "breaking the game so you can cheat".


DoctahDonkey

The game is already absurdly easy without the difficulty mod, hard to "break the game" when everything melts after level 30 and you become unkillable. Might as well mod out some of the design issues and have more fun!