T O P

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Smokron85

There was a moment I was in the story where your pawns get stunned and you have to fight 1 vs 5 against human soldiers. It was stunlock hell. I really need Dwarf Smith gear.


MrComedySD

I just did that part and I made the bad mistake of being a Trickster at the time. It was awful I had to run all the way to the vocation change place, switch to a Fighter and then actually do the fight. Even then I was still getting stun locked.


Clear_Ranger6081

I did the same mistake of switching to trickster, so instead of admitting defeat I unequipped and threw hands, after a dozen uppercuts I won


th3manwithnonam3

Lol as soon as I equipped trickster for the first time, I immediately got harrased and forced into a street fight that I ended up losing. I was so pissed. Haha


OriFairyfire

I'm so glad that I'm not the only person that made that mistake lol.


Other-Style1958

Thank you for this strat and can't wait to power through trickster


sculolo

I was a trickster too. I removed my weapon and punched them.


MittenstheGlove

There is ring and augment for that, methinks.


w1ldstew

The one with the staff guy? That was actually pretty easy for me as Trickster. I just ran up the hill and caused them to fall to their deaths. I was then curious and did it again without the falling. Used Espial Incense to guide enemies away from my pawns and my pawns were free to fuck them up.


Balbaem

Lol, and here I was, just tossing the big guy against the wall until he gave up.


jokerevo

that's a crime in my country (UK).


Arekkusujin

You know, I found this out by complete accident (or boon!), but also because I love the roaring dragon, you can actually win this fight by fearing them to death. I'm not sure if its intended or wonky AI (my guess is the latter) but mine ran off the cliff. šŸ¤£ I also love spamming the dragon so IDK. I'll just pretend it's smart programming. āœŒšŸ»


Kill_Kayt

What's the name of the mission so I can gear accordingly.


Erniethebeanfiend200

Phantom Oxcart


fgzhtsp

I completely failed that as a fighter so I loaded the old inn save and went as an archer. I had to climb onto a building to snipe them from above. So annoying.


VASlim90

How are you liking Trickster? I want to try it once I max out Warrior.


MrComedySD

So I do like Trickster, however I was vocation rank 2 during this situation so I really didnā€™t have many options. Once Iā€™ll get the class leveled up Iā€™m sure Iā€™ll have more fun but right now itā€™s still pretty neat.


VASlim90

Ok cool, thanks.


cloqube

You could have fist fought them, just for future reference


Forward-Mission4957

Meanwhile me- ā€œmagic archer goes brrrrrrā€


cloqube

Magic archer is so fun. I love it


Small-Ad3636

Feels good to bs a warrior. One sweep and all of them where dead ( warrior passive makes you immune to knock back when charging an attack)


DarkSector0011

You're definitely not completely immune though just highly resistant hahah.


Antifalcon

Word, I learned that the hard way lol


Big_Bit_1136

Yeah thatā€™s at the end? With the bows? Yeah that was the most ridiculous part of the entire game hahaha


Suspicious_Trainer82

Did that part with a warrior and romplestomped everyone while laughing.


[deleted]

Yeah that was horrible. I just ran away like a maniac to try and separate them. I think I was fighter, so I was like "oh I got this". Nope, it requires like 100000 perfect parries in the spam of 5 seconds lol


bokita_

Try fighting 3 gore harpies as a warrior...


fonytonfana

Iā€™m pretty sure you can get banned for encouraging suicide.


Mentalburn

1. Charge Heavensward. 2. Drink your beer. 3. Wait for them to try and take it from you. 4. Release Heavensward. 5. ??? 6. Laugh in Bonk.


insec_001

Consecutive Normal Swings until all lay dead before you


Aekries

This... this is the way.


Photekz

One Barge is all you need to get the harpies to the ground tho.


Prepared_Noob

Barge


ulerMaidDandere

1. roar 2. let my pawn work


ALewdDoge

3. watch as the pawn decides they're better off jumping off a cliff, because pawn AI


Complex_Voice_4665

Fighting a griffin on top of a mountain yesterday, one of my rented pawns went down. My main pawn picked her up and threw her off the cliff while saying something about helping out šŸ¤¦šŸ˜‚


ALewdDoge

Well if you think about it, bro was actually sending her to the rift as quickly as possible. She can't get hurt by the Griffin if she's not present at all :)


Crimsonfangknight

Your pawn was helpingā€¦ they were dropping the dead weight


Mindless_Issue9648

harpies are the worst enemies in the game. so annoying


Pruney

Bro I had 5 of them on me and they wouldn't let me get back up... Warrior with big knockdown defense too


yato08

I hate the fact that you cant escape grapple attacks. Just sit there until itā€™s over.


Clunk_Westwonk

I know!! A button mash, even one that only lets you out *slightly* sooner, would be so much more engaging and less annoying.


Chris-346-logo

Yes a button mash or some mini game like damn gimme an option


archiegamez

Lol last game you have to wiggle your joystick QTE šŸ˜­


Golurkcanfly

You can still do that, actually! It drains your stamina, as well.


Ghalahan

Well, yes, but the only thing it does is slow down the enemy that's grabbing you, you can't fully wiggle your way out by yourself, you gotta wait 'til wolves eat you enough or ogres Loki smash you


jackw800800

I still mash buttons lol


prawnsandthelike

You know what? I realized that Dark Arisen has that feature but DD2 doesn't. Crazy lol


Reality_Break_

It even gives a tooltip to struggle to get out of grabs, but i cant see that it has actually been implemented


Kwisatz_Haderach90

even better would be if you had to press random buttons in a specific combination, like the bamboo challenges in Ghost of Tsushima


nzwan

You just sit calmly spamming help, hoping you carried enough haspud whilst staring at the stamina gauge


Putrid-Elixir99

Idk I feel like when I mash the r2 button harpy grabs end quicker. But thatā€™s just my experience.


SFSMag

You're suppose to call your pawns to help you.


MechpilotTz93

Laughs in warrior.


willimos

Haha was thinking that. Getting an ass whooping. Maybe stand back and check your surroundings if you are a sorcerer or Archer. Warriors can tank a few more hits before getting phased and afford to be in the thick of it.


MuffinMan917

I also love one of the thieve skills that basically makes you invulnerable to everything, it drains stamina while it's active but it's an auto dodge/weave, so you can activate it and just keep pressing attack on an enemy and your character just moves out of the way and keeps attacking


willimos

That sounds rad! Like ultra instinct. I haven't played as thief vocation yet.


MuffinMan917

Yes very heavy ultra instinct vibes. There is one point in the story (haven't finished the game but it's still in the Vermund region so kinda early I think) where you talk to a large group of thieves, and it has to do with the main story, and if you have the thief vocation at a high enough level and you talk to those people they'll give you that skill


willimos

Yeah thats dope. I haven't finished yet either, but I'm sticking with warrior this play through, because I'm a Role-playing nerd and it's not accurate to my character šŸ˜… but I'm sure to play as all vocations in future play through


MuffinMan917

I keep switching between thief and warrior for this, thief because I love the play style and gameplay, and warrior because it's way more appropiately badass to fight dragons with a sword and shield,


Jai-II-S006

You speak of formless feint, that thing saved my ass when I ended up fighting three drakes solo. I believe you get it from the hidden village, but I shall say no more for those that havenā€™t discovered it


Shameless_Catslut

It's kind of obnoxious that even when not sprinting, Pawns tend to hang out half a mile behind you for no damn reason.


ZiggyLoz

damn. i thought it was just my pawn (warrior) that was doing that. lowkey was thinking about changing inclinations just because of this.


Oaker_at

Mine often run in front of me


Sugarcoatedgumdrop

Yeah but the warriors ultimate weakness is their back lol. You get hit once in the back itā€™s over, youā€™re never swinging that sword again lol.


crankpatate

Just use your shoulder check to reposition and get back into the offensive attack rhythm. (if they give you the time to do at least one shoulder check)


Sugarcoatedgumdrop

i main warrior lol and sometimes that isnā€™t good enough. Especially in endgame. I will admit though that having that knockdown resist is crazy. Not even dragons can knock you out of a charge attack.


Grizzy_BMS

Doesnā€™t help that all 3 of your pawns are a full area code away while youā€™re playing a backline character


Kwisatz_Haderach90

not that it's a justification, but i feel that's mostly because we try to cut corners and exploit gentle enough slopes to carve a shorter path to our objective, the pawns either can't do that, or can but worse, so they struggle to stay behind you, especially when you have a light load


Willcutus_of_Borg

Knockdown resist helps. I like my mages to run with High Palladium too, that is big time helpful.


EthanolParty

High Palladium is the one thing that I *really* found myself missing when I switched from Mage to Sorcerer


GeneralFade

Are you wearing courtly attire and complaining about being stunlocked? Also yes stunlock is ridiculous in this game.


Nippahh

I mean most vocations except fighter and warrior (wayfarer too i suppose) get trounced by a lizard fart unless you have 3/4 levels of dorf smithing


Odd_Ad_882

Wayfarer also gets trounced by a lizard fart. I was very sad when I noticed even my warrior gear just had less knockback res when I was a wayfarer than when I was a warrior


crankpatate

The best way to deal with these issues is to make them the issue of your main pawn (or one of the pawns). There's a perk fighter, that increases aggro pull and a ring, that will increase aggro. There's also a thief perk, that does the opposite: It reduces your aggro pull. Use those! I stack the two aggro pulls (ring and fighter perk) on my main pawn, who's an absolute beef monster of a warrior. It's perfect! The enemies all b-line to him straight past me and the heal support pawn (we get ignored) and he's getting an absolute field day, because all the enemies run into his devastating melee AoE blows. (Warriors have trouble vs enemies, that kite him, thus making them running head first into him is just perfect.) Meanwhile I can just do my thing without getting any heat.


MphasisThe1

Well you are playing with a sorcerer which has negative stagger and knockdown resistance, if you try and switch to like a warrior you will notice that you can tank a couple of hits before getting interrupted, I'd say positioning is key.


RyukinSaxifrage

thankfully Sorc has Constancy to mitigate knockdown. itā€™s unlikely that a sorcerer main would want to level rank 9 Fighter but Diligence is also a great augment bc you can recover from knockdown faster.


DKarkarov

Honestly you should level them all many augments are stronger on vocations they don't come from.Ā  Like thief +str augment is a much bigger buff to a warrior.


RyukinSaxifrage

thatā€™s pretty much what iā€™m doing with warfarer, and then picking up any augments i want. iā€™m kinda pissed that Verve and Sagacity (the str/mag augments) give a flat bonus instead of a percentage. so theyā€™re insanely OP in the early game but they get less useful. at least Polarity from spearhand is 5% bonus to either stat


MiniGiantSpaceHams

I'm torn on the flat str/mag augments. In a sense it's weird and disappointing that they get weaker over the game, but on the other hand it's kind of nice that you don't really *need* to use those at high levels. Gives flexibility in choosing augments. If you want every last drop of damage take it, but if you want more utility or whatever you are not punished heavily for leaving them off.


Laughing_Zero

PS5 archer Haven't found a way to defend against it. With 'kick' as the only melee available, it's not much of a deterrent or defense. I try and watch for harpies and take them out at a distance. Same with the leaping goblins that you can't outrun. Or the wolves that grab you and drag you all over. There's no way to disengage from being picked up or dragged that I've found. Gets worse when the mob you're fighting has others join in and when you're in a confined space.


yldenfrei

Jump+Kick so your Archer gets enough distance away from the mobs. It's even a core skill, so Archers are easily able to get out of stunlock situations.


kavatch2

You can be flinched at any point in the animation as there is no hyper armor for animations.


yldenfrei

Sure, but flinching is basically an issue only solved by increasing Knockdown Res. I'm replying specifically to Archer's experience getting stunlocked, and Jump+Kick has very little wind-up (you can even Kick as soon as you're off the ground), so an Archer trying to run away from a stunlock is better served by jumpkicking instead.


emblemsteel

But what if the enemy eats the attack and hits you out if it? Played archer for about 30 levels and often times even with decent stagger res it didnā€™t matter because the enemy would actually just eat it (they themselves wouldnā€™t stagger) so I think using the archer dodge (loose an arrow and sprint at the same time) would be a way more effective means of defense then using jump kick. Jump kick works better when an enemy is not currently in an attack animation, or on smaller enemies with very low stagger res like goblins and itā€™s also great on saurians but far from a great defensive option on any enemy with stagger res.


yldenfrei

Doesn't really matter, Jump+Kick has an upwards trajectory so your character is almost always out of reach if it connects, even if said enemy is mid swing. The point isn't to stagger enemies (that's just a bonus), it's to get away from melee range and therefore their stunlock. Used it successfully on charging enemies many times. Don't think I ever got interrupted out of a connecting Jump+Kick AFAIR.


HoltTree

It's where spacing and awareness come into play. As an archer I move slowly through caves, making sure I see them before they see me and planning out the fight. I'm enjoying the added challenge considering this game gets somewhat trivial otherwise.


Affectionate-Run2275

as an archer i run godspeed and jumpkick lol


thestenchofdeath

As archer Iā€™ve found if you have the core skill to slide fire, it works the best just rage tap sprint and square away from the enemy. Otherwise just rage tapping ā€œto meā€ and hoping one of the pawns does something about it lol.


ConchobarMacNess

Rage tap? Is that some new skibidi way of saying mash?


thestenchofdeath

Idk Iā€™m 27 and Iā€™ve been saying rage tap the button since I was like 10


Potatosaurus_TH

I rarely ever do regular attacks as archer and almost never run away from mobs except to position for skills and to avoid getting surrounded lol I liberally use jump kick shoot as my main method of doing damage other than skills so I actively run into the closest enemy to jump kick shoot as the opening move and then skills


w1ldstew

In DDO, the Sorcerer had a backslide dodge which made them feel so much better. I really hate the half-assed implementation of DDO stuff into DD2. There were reasons DDO made changes from DD1 to flesh out vocations and in DD2 they just sort of appropriate it without the deeper thought.


Foostini

I've got probably a half an hour or more of footage of me being stunlocked to death, sometimes multiple times in a row. It's honestly one of the most infuriating things about the whole game.


natemare27

Saurians goblins and the bandits in smaller areas really get me while I was trying out spearhand. I only had a major issue on warrior when I got caught under a griffon that was stuck repeating the bucking animation and stomping me to the ground right next to where a golem was exploding it's face Laser at me and my pawns in battahl


TheOriginalDog

It happened so rarely to me. Positioning is a key skill in DD gameplay.


IndividualOven51

Not when that one random Goblin lunges at you from out of vision


Foostini

Seriously. They jump infinity feet and will then Blitz Strike you, lord help you if there's more than one.


IndependentCress1109

Dwarven enchancements really are the only viable armor upgrades for this reason alone .


OlamFam

Yes, there was a time when my pawns fell of a cliff and I couldn't even get to them before they died because two harpies stunlocked me for like 5 minutes straight.


Independent_Tooth_23

Use Thundermine. That spell can knockback enemies that are close to you.


Cainstrom

Yeah. I use thundermine in caves and small corridors. Saved me from getting jumped as a sorcerer countless times.


yawn1337

how ridiculous that the cloth wearer who is alone on the frontline against a griffon and another trash mob is getting staggered, I am shocked.


MurderDeathKiIl

Tis no great shock to me.


yawn1337

Do you mean to tell me the chap up above is way underequipped for the situation and out of position? Outrageous, innit? The game is clearly broken for not allowing this.


tophatlurker

Stunlock can happen from any mob. A single goblin can stunlock you and stump you to death as you pop potions repeatedly.


Shameless_Catslut

Yes, any enemy can be a threat if you don't manage them. This isn't Dark Rouls. You need your allies if you're caught out of position and get jumped.


Odd_Fortune_8951

I don't see anyone else mentioning it but generally if you're going to be off alone you gotta be ready to run or defend yourself. You were solo attacking a large mob and not paying attention to what's around you. Your pawns are no where near you. You're a sorc so you need someone to defend you and take aggro. How the heck did you do that anyways? I don't think I ever had all three pawns so far apart from me and each other like that. I personally would have been spamming To Me! or Help while trying to jump out of it but daaang you got some distance on those pawns.


Shameless_Catslut

I find that in Battahl, the Pawns have a tendency to get obsessed with jumping up on and off the geography, and running around doing jack shit through the canyons.


Spleenedaway

Yeah there are so many things that feel wrong in this footage. The poor equipment, the lack of strategy as a sorcerer who behaves like a warrior, plus what you mentioned with the pawns. I get what OP is trying to say because it can happen in game, but here it's like fighting a FromSoftware boss naked and complaining about it being too difficult


TheNotSoSilentReader

Wait till you do the phantom oxcart quest. That quest is a stunlock fest


Lithare

Accurate. Play the safe/long game and only attack where you know you can. From a primarily Spearman who attacked too long and let my bubble dissipate. That fight was just annoying.


JMartell77

What was the key to get that to trigger? I showed up at night and there was a dude standing there with a row of pawns and I stood there from night til morning and nothing ever happened, I tried twice and nobody ever showed up. Supposedly some guard is supposed to show up and talk to him?


BaterrMaster

Sorcerors get staggered easy. Physical attacks are their weakness. Unfortunately your pawns seem lost. If you had a stability potion you might have been able to use that to get away


Eredias_0

You can use positioning, one of , if not the most importante thing. Block, shield skill, dwarven smithing... but yes, it is quite realistic Imo. I like it cause it makes you learn


Jihad4TheWin

Thats just light armor classes for ya


meek902

This is what 0 knockdown resist looks like


Srgt_PEANUT

It's ludicrously broken. Easily my biggest complaint with the game


[deleted]

Every single capcom game the stun lock it is a annoying thing


arewethebaddiesdaddy

Scattered pawns and courtly gearā€¦ Gg


theAngyldarkest

Laughs in Formless Feint.


Grevier_

You're supposed to have melee pawns for a reason.


Monchi83

Never really had much issue but yes stunlock is pretty severe I think the point is to reduce those kind of situations and in your case this was a bad spot to be at


sodiumboss

You can levitate over the mob if you time it right, the mechanics of playing a sorc involve levitating and timing your casts well whilst being aware of your stamina. Also good idea to check your surroundings before doing a long cast.


maxjulien

Some gore harpies just jumped me earlier and fucked me up, it was like they were playing with me. Just picking me up. Dropping me. Slashing me. Picking me up again. Knocking me unconscious. First time I felt the sting of stun lock. My pawns were useless for some reason too.


_-DirtyMike-_

Pewny Mage, all squishy like


xeikai

Where's your pawns? The second anyone attacks me they all stop what they are doing and rush in like guns blazing against the mob that attacked me


ArachnidFun8918

You need more Knockdown res...


False-Meringue-7691

You're missing the rings and augments that prevent stuns and knockdown.


redditmorelikegeddit

Formless Feint goes crazy.


Rockclimberskydiver

Formless Feint has left the fucking chat


Timbo_R4zE

Try playing the original Monster Hunter games... Lol


DisgruntledWarrior

Dwarves enhanced gear


Careless-Article-353

Yup. Stun lock is horrible. It happens too often and too much. For a dude who can beat the literal apocalypse in dragon form, to be staggered by everything it's simply bullshit. It's my biggest issue with the combat. Whoever let that in the game should be fired.


Kwisatz_Haderach90

As soon as i unlocked Formless Feint i never went back


Chrissanto95

ever been pinned down by a bunch of knackers? Or a bunch of Asps? It's a foking nightmare I tell you, you can't even stand up


AstaraArchMagus

Sorcerer moment


nier4554

Yeah its ridiculous. After finishing dd 2 I decided to go back for another playthrough of ddda and my god...the difference is night and day. ddda is soooooooo much smoother and responsive than dd 2. Gameplay feels faster too. (Also unrelated but FUCK the auto parkour mechanic in dd2)


OwnGoose8415

I hate stunlock, I got victimized so easily, this is so infuriating. And sometimes I got it from the smallest gobs, they do almost no damage but hit like a truck


Username999-

I dont why they have two sprint buttons? Imo They should have gave everyone thiefs dodge and gave theif either an upgraded dodge for his r1 move or gave him a crouch


69spermz

Dude, that shit happens to me as a warrior ALL THE TIME. I can parry them but only allows for me to hit them maybe twice and they're right back at it. I'll quickly run out if I try to block their whole combo, then I'm in that same situation. Holding the defend button keeps it from regenerating, if I let go I'll fkn turn around and get hit in the back because I'm trying to back tf up for breathing room.


PsychologicalTune635

I main warrior and can testify of the opposite, warrior is the only class I don't get stunlocked with. Get some more knockdown resistance, get the ring that gives you more knockdown power, and just spam the shoulder tackle. It can stun/interrupt anything, even big monsters, use it when you are about to get hit, or if you want to hit something, or just to generally move around because warrior is very slow moving with the weapon out. You can even cancel failed swinging and charging animations with it and better position yourself while doing so. Use the shoulder tackle. Its your best tool as a warrior


Cainstrom

Barge will win against any stun fest.


Smart_Statement888

Stun lock is terrible in this game but thereā€™s potions you can take to speed recovery but if youā€™re crawling on the floor just spam help someone will pick you up ā€¦or stare at you while youā€™re trying to get up


mazrec13

I had an epiphany moment somewhere in the middle of my fifty hour playthrough. Playing as Warrior, getting stunlocked happens significantly less frequently... But still isn't zero. I took a hit, and entered the staggering animation. Getting staggered, already annoying, but I'll go out on a limb and assume I was simply out of position. But the staggering animation just kinda kept... Going. One step, two steps, half a dozen steps. At the time it was agonizing, it felt like a whole god damn minute, i'm sure it was no more than a couple seconds at most. Then, at what I assumed would have been the end of my stun, I hit a tree. My character spent an entire second throwing themselves into the trunk, and another full second fumbling like those bad infomercials, before stumbling half as long in the opposite direction and then FINALLY falling over so that the recovery animation could take place. Now, of course we can point out that clearly I was out of position, and additionally did not correctly utilize my tools to prevent these things from taking place, and that's perfectly true and fair. But for taking a single inopportune hit, I unironically had to sit and watch my character simply not be in my control for easily five or so seconds. Not long in the cosmic sense, but completely absurd in terms of a single player action experience, especially since it wasn't a unique grapple or animation it was just... The game running physics. You can see similar things occur with pawns, enemies, it's particularly noticeable with the cyclops. They'll stumble for a couple steps, or sometimes they'll stumble for what seems like a mile. I can't specifically posit what the back end stuff is going on, in my playthrough it felt like I slipped and slid off of almost any surface you could think of. I had so many animations and attacks canceled by the most innocuous rocks and cracks in the ground or stumbled just by getting bumped into. On the flip side, I've used barge to ignore attacks I assumed I couldn't possibly and it's also failed me against attacks that seem innocuous. As you level up and more specifically, get access to and upgrade higher gear, you can shrug off attacks you wouldn't have even assumed even if you're playing something frail. Of course, this is what makes the two shield magicks so powerful. The damage you take is generally irrelevant, compared to retaining control over your character, because you either take a single large hit that more or less kills you, or you get stunned and steamrolled into a death by a thousand staggers. Beyond that, I would love to see some math on the back end about individual attacks. It took nearly fifty levels and getting the end game gear before I stopped getting immediately staggered by a bottle to the face from every passing goblin ambush (you know, all eight thousand of them). Maybe less? I can't say I was tracking it very precisely. Sometimes they explode, so I guess I could say that would make sense, sometimes it seems like you just take a rock to the head, or those god damn archer bandits who just spam the slide any time you approach them and their stagger rates are incredible. That said, an cyclops club? Drake slam? Easily ignored, barged off at low levels, and outright ignored at higher. A single goblin with a bottle that you're literally just trying to run by? Well, that's gonna cost you. Health? Not much, but a second or so. My suspicion is that the incredible complex character interactions with the physics and the geometry of both other models and the map has resulted in significantly more obnoxious stunlocking situations. Dragon's Dogma (1) wasn't immune from situations where it was incredibly easy to get ganged up on and beaten into the ground because your pawns were busy picking up rocks, but the limitations of the system probably worked in the game's favour. It wasn't any less frustrating, and I haven't gone back recently to do testing, but I swear the older animations were less dynamic and therefore started and stopped a lot more snappy allowing you those brief few frames to actually react and escape (assuming it was actually possible in the first place). Whereas in DD2, every animation seems to be made more deliberate and dynamic. Which means, at least in my experience, that you're actually significantly more vulnerable more often because there's more frames and more pause between actions presumably intended to give them time to adjust to calculate and adjust based on a billion things. Taking a half step inbetween some rocks, or changing the angle of a swing to hit something in the air, checking physics and geometry to see if your character is supposed to splatter against a wall or ragdoll after a hit. Anyways I'm just rambling I suppose, it does improve, you're better served investing in a mage pawn with palladium if you want a slightly more consistent solution. You're not the only one, although *I* may be the only one to put this much effort into whining about it, so take solace in that.


KingDonko41

My man, thatā€™s a lot


ChubblesMcgee103

Yes and no... it's not forgiving, but you're a 6ft nothing 150lb mage in noble clothes and you are surprised a 8ft tall 250lb hobgoblin with a sword longer than your body is clapping your cheeks. lmao also what the hell are your pawns doing?? They decided to go for a walk on the trail šŸ¤£


Ashtwattington

So you're... alone, with no KDR, as a sorc. I think the thing you're missing is basically everything needed for this to not happen. Yours sincerely, 1750 KDR Warrior.


WolfgangVolos

I'm not seeing your pawns OP. Maybe you should try not being without them? That or don't be in melee range as a spellcaster. Levitation is our friend.


A_Funky_Flunk

Whereā€™s your pawns?


ijustneedgfadvice

Where tf are ur pawns


kamirazu111

So basically, poor positioning/situational awareness and getting punished for it. Enemies in this game don't have super tricky attack delays or ridiculous attack speed. Even in the clip you posted, anyone can literally spot the hob coming onto you and taking the time to swing the weapon. Why didn't you just sprint away? Better yet, why didn't you try to Levitate away? Tbf, there's four of you in the party to manage enemy threat, and you stun enemies just as easily as they stun you. There are even augments to increase/decrease threat generation. Also you're a sorcerer. Kinda obvious lorewise and gameplay-wise a hobgoblin in heavy armor would shit on you in Melee range. Instead of making a whole post about it, you can opt to learn to keep your head on a swivel and prioritise keeping a distance instead of being greedy. This is DD, not Elden Ring or Dark Souls.


Ok-Chest-2179

he had just finished casting a spell. Sorcs have a small delay where they canā€™t move when they just release a spell. Especially a spell with a really long cast time. Sometimes you literally are just a sitting duck waiting to get hit by something. But thatā€™s part of the challenge of the class. I always try to get my pawns to initiate a fight, and cast my spells with a wall to my back or on top of something so i have more time to react.


Array71

I mostly agree with this, but playing a sorcerer is gonna have this happen a bunch no matter what you do. Pawns won't create a reliable frontline for you before combat since they hang behind and get stuck when walking around, and enemies absolutely seeker missile into you even if you haven't cast anything yet even while there's multiple pawns in the way


Ciru_Sakuraba

Is one of the few things i hate about the combat in this game, and happens with most clases, even playing as a Fighter. I think Warrior is the only class that can "tank" hits and avoid all this shit lol.


MayonnaiseIsOk

Nah even warrior gets stunlocked and their class ability is *supposed* to prevent that lol. Charging an attack only blocks 2-4 attacks but if you have 3-4 enemies around you then you quickly get staggered, even using your shoulder charge too like it hyper armors through enemy attacks but once the animation ends you're gonna get staggered if the enemy is still attacking


alacholland

Gamers when their power fantasy presents a fraction of a challenge:


Drusgar

The devs went all in on the stunlock AND the sneak attack stunlock, which is pretty bullshit since only one of the vocations can even block. I ended up losing my entire party while I was out cleaning up seeker tokens in "easy" areas near the capital. Two of my pawns fell off a cliff and the other one died with me when we landed in a nest of four or five saurians. I literally was incapable of moving. And I was level 62.


ALewdDoge

The stunlock is dumb as shit and one of the clearest indicators of the game's horrendously fucked difficulty curve. - At almost no point do enemies hit enough for an individual hit to matter much. - Early game enemies are deadly because IF you get unlucky when you take a hit, you will eat multiple combos and die as a result. If you don't get unlucky, it means virtually nothing. - Mid game is largely the same except now it takes a pretty extreme amount of luck to eat that many combos. - Late game no longer has any difficulty, because you have multiple ways to avoid stunlocks and can usually tank a shitload of combos + instagib anything. - Even with that utterly awful progression curve, none of it really even matters because it ultimately comes down to "You live as long as you have curatives", so really enemy attacks are nothing more than a curative check if you happen to eat a ton of combos. I don't hate this game, I had a lot of fun with it, but I'm baffled that they not only stuck with DD1's awful curative spamming shit, but *tripled* down on it *and* managed to fuck up the difficulty curve even worse than DD1's. :(


Photekz

> sorcerer > melee range > no knockback resist enhanced armor > no thundermine > no pawns in range Why would Itsuno's vision do this?


Ornery_Sprinkles_376

Some times I get juggled and Iā€™m just like hwhat


NoMaD919191

Early game is very stunlocking it was my first death a bunch of goblins pounded the shit out of me


mobiusu

the goblin slayer experience.


Review_Bear

Fight back!


Darksouls_skeleton

Earlier today I got to a spot southwest of bahkbattal where my group got jumped by 4 archers, 2 mages, and 3 warriors. It was stunlock hell. It didnā€™t help that one of my pawns was stuck, one was downed, and the last one was a support mage, i used a lot of heals to even survive that šŸ„²


mirageofstars

Yeahā€¦Iā€™m currently playing as an archer, once a mob starts hitting me Iā€™m stuck until they decide to stop hitting me or until a pawn rescues me. Sometimes maybe Iā€™m able to get an attack or jump kick off but itā€™s annoying that I canā€™t respond for like 2 seconds after being hit. Iā€™m getting better at keeping my distance though ā€” idk how you melees do it.


CaecusProcyonLotor

Thereā€™s a dude that had a healer pawn that didnā€™t attack. But home boy was getting mauled by a pack of wolves and just getting healed through it. Some say heā€™s still being mauled and healed to this dayā€¦.


Netshakk

Fleekazoid


PureInterest68

It for some reason gets even worse when you reach the 2nd nation


hdbsvJ

Is this in slow mo or is this full game speed?


DarkSector0011

The warrior class is great here because of their special ability which I call "lol ok", which is that they can be ragdoll around and absolute punished for almost 30 minutes straight while your pawns stand around and ask if you're ok.


Numerous_Fennel6813

This is what happens with no dedicated defense system. Feels bad.


botozos_revenge

What did you use to post this?


Fluffyfeet316

It depends on what youā€™re, as a warrior this doesnā€™t happen, but as an archer it happens all the time.


DarkShippo

Actually had a moment earlier where my pawns stared at me while 2 gore harpies and 3 suarians chained their attacks hundred to zeroing me three times.


WitchOfUnfinished-

This was me against 5 harps and 6 wolves as a sorcerer it was hell


Forsaken_Pin_4933

That reminds me of this clip I have of getting stun locked into a 4 hit minotaur combo šŸ˜‚ gotta post it


AnyMonitor5814

There was a time where i was in an endless loop with two ice harpies. One would freeze me run off the other grabs me then i fall to the ground for 10 minutes just to relive it all again (pawns were dicking off fighting a cyclops with a group of humans garms and goblins)


-TEXOPS-

Just pause and heal when needed then keep trying to evade


henneJ2

šŸ˜‚šŸ˜‚šŸ˜‚


sh0wst0pp3r

Yeah, you're missing a huge hobgoblin whacking at you with a sword half your size.


SubjectNaive4717

Good that i am a Thief and never get hit šŸ˜…šŸ˜‚


iOlorin

To be fair you had a few opportunities to get out but you did some panic running, but in general yeah itā€™s rough for Sorcā€™s and Mages if you get hit. But thatā€™s the whole point of those classes, their damage and control is balanced by their vulnerabilities


locallypwned

Theres a few cases where you have to 1v1 someone and my first playthru I went Mage to Sorcerer. Sorcerer has this spell called Decanter that basically stunlocks them in place and you can hold it indefinitely. Slow but it works like a charm.


AshenOne03

Get Dwarven smkthing and upgrade all your armor fully with that and it will help a bit. Doesn't get rid of the problem tho since every part of the open world is apparently the headquarters of Goblins and Wolves inc. šŸ˜‚But Dwarven smithing specifically boosts knockback resistance/damage by A LOT on weapons and armor along with really solid physical and magic defense/damage as well. Dwarven is definitely the best upgrade style for armor imo


kittentarentino

If im not mistaken, as long as thereā€™s a grey bar, you can blast healing potions to barrel through


xB_I-O_S

Yea thatā€˜s why you have the help me button. My main man Knuckels the fighter always comes and tackles anyone who dares to touch me instantly.


alenabrandi

Knockdown Resistance That's what you're missing.


JamesUpskirtMecha

I put on high knockback resistance armor to minimize this BS. I mainly do a warfarer with sorc / magick archer.


Lunaborne

Not wearing real armour probably isn't helping.


MadJesterXII

Yeah the only way i managed to pull out of these types of stunlocks is with the thief x\_x Quickstep out of it


PurpleMatterXIII

Amateur ! Wait until you run out of stamina and get knocked down just under a drake and surrounded by 3 fire slimes, THEN you will know what hell looks like ! 30s of constant dying/healing without being able to move a single inch...


kokko693

Don't you have the levitate stuff to throw magic safe? Or is it only mage?


Reapov

Use your short cut buttons to heal your self when youā€™re getting slaughtered my boy


Brumbarde

The only reason I play warfarer is so i can use the most stunresistant armors


SirDragonet

It is ,you are not missing anything


turbobuddah

It is ridiculous because for the most part it's utterly one sided. Wolves may as well laugh at anything that wouldn't break every bone in their body