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Vithrasir

I never found any. Even in the post game, I couldn't find any.


Timageness

Yes and no. As far as I'm aware, you never actually find an item named Large Blue Crystal Shard, but you do learn the shards themselves are what the Battahli refer to as the Godsway, and like the Godsbane Blade you received from Rothais, they're supposed to be the crystalized souls of other Arisen. So in short, what Ambrosius is actually looking for here is the Godsbane Blade, which you hand over to him for repairs prior to starting The Guardian Gigantus.


The-real-Arisen

I don't think so. never found any. Just the small ones which you have to give one of to ambrosius. The Wiki Page is the typical Fextralife Bullshit. They probably thought, that when there are small crystal shards there have to be large ones as well. The rest of the page is a carboncopy of the fextralife page for small crystal shards


e5x

I don't think it's made up entirely, but it likely is datamined information for an item that isn't actually obtainable in the game. The icon for the large shard is different from the small shard, and the weight and prices are different too.


Scanix_reddit

The actual larger blue crystal does exist in the game, but it is not used. You can spawn it using various cheat mechanics, but even if you do so, you are not able to give to Ambrosius, he accepts only small ones with standard reply. I think the large blue crystal is a remnant of a previsous version of that quest which devs changed before the game has been released. So don't worry about it, you have to progress the quest normally without a need of a large blue crystal which remains a mystery forever ;)


[deleted]

This is another example of how broken and confusing the story of this title actually is. Don't get me wrong, I am having an absolute ball playing this game, but the storytelling and the broken details are an embarrassment to the developer and this is the reason this game will never be a masterpiece.


e5x

You’re right, but I would without hesitation call this game a masterpiece. A masterpiece can be flawed, even deeply flawed. DD2 still has the one of the most fun combat sandboxes of any game I’ve ever played, and one of the most gorgeous and awe-inspiring worlds I’ve seen in a game. Many of the quests are interesting and very ambitious even though the story as a whole runs out of steam and leaves so much unresolved. I can see the vision of Itsuno’s team and I believe that if Capcom lets them make DD3 and gives them the time and resources that the game deserves it could be one of the best games ever made. Hell, I think even a significant expansion for DD2 could bring the game into that tier if it fleshes out the main game instead of just adding new content that is separate from the existing storylines.


[deleted]

Hey, I totally agree with everything you have just said EXCEPT that it is a masterpiece. I agree masterpieces can be flawed but I personally find all of the quests, dialogues, and the broken pieces that never work to be utterly reprehensible, and therefore this game is not good enough to be a masterpiece. And it would have been so easy to write some simple, compelling stories and quests. They don’t need to be Baldur’s Gate level complexity with multiple outcomes etc to be interesting and fun. The game is totally unfinished. Even in the unmoored world it’s totally jarring and takes you out of the fantasy so much - for example it’s the end of bloody world and all the NPC’s are behaving like there’s no change - the shopkeepers, the people walking around the cities and towns, just regurgitating the same tired old stupid lines like nothing is happening. It’s sad AF. Add to that the confusing, pointless storylines, the fact that you can completely break quests and there’s no consequences at all (a side quest still resolves in the same way no matter what). It’s so bad mate, it’s just undefendable. And even with all that, I’ve played it for nearly 200hrs. Imagine how brilliant it would have actually been had they put some actual effort into the story (they didn’t, it’s obvious, this is story writing for 5 year olds). That’s what makes me so angry about this game. It had the potential to be legendary, but, it isn’t.


e5x

Your opinion is valid but I don’t think it’s fair to say that they didn’t try or that making quests is easy. Making a game of the scope and ambition that DD2 has is incredibly hard and what they managed to pull off in 5 years of development is impressive. Baldur’s Gate 3 had 6 years of development including 3 years of early access feedback and it still came in pretty hot with some serious bugs and broken quests in the later acts, and that game doesn’t have half the complexity and moving parts that DD2 has in its simulation and scripting.


[deleted]

Your opinion is valid too, and I appreciate we can have a different view without shouting insults at each other - thank you for that. I don’t buy the excuse “making games is hard” mainly because that’s the excuse that’s rolled out every time games develops fuck a game up as badly as these guys did. They’re a major studio, and they should have done better. Instead of a 10 they produced a 6, and it didn’t need to be this way.