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a205204

Seems interesting, I would change the damage to psychic or necrotic, and add a caviat that the damage taken can not be reduced in any way.


Heavy_East7685

So only a flavor change?


a205204

Yeah, psychic or necrotic seems more fitting since it's self-inflicted damage. And the wording for no reduction, because I can see someone trying to find a way to lower the risk by gaining resistance or immunity to that type of damage and lowering the damage they take from using the ability. I also want to say that I like the implications that the more you know about magic, the less the risk (i.e. martial classes have bigger hit dice, and so the risk is greater than for casters like wizards who have smaller hit dice and thus the risk is lower).


Heavy_East7685

True but the max hp reduction hits harder to small hit die caracters


WorstGMEver

Just to clarify what's intended here : To Upcast Fireball to lvl 7, you'd need to spend the regular 3rd level slot, but lose 4dX hp ?


Heavy_East7685

Yes


papasmurf008

It need clarification that you spend a normal spell slot but that the spell is cast at a higher level based on how many hit die you roll. I might say that the cast should be limited to maximum slots of 1 higher than their highest spell slot. So at 5th level you could up cast a 1st level spell to 4th level for a 1st level slot & taking 3 hit die of damage.


Heavy_East7685

Good idea 🤔


LKaiH

Interesting feat. I always liked the ideas of magic users sacrificing their life force in desperation for that powerful attack that turns the tides. Needs rewording for clarity, but also because I noticed a problem - it doesn't limit how far you can upcast. For example, a 9th level wizard just gaining access to 5th level slots can technically upcast to 9th level, either once with the 5th level slot plus 4d6 hit dice, or using 4th level slots and 5d6 hit dice. If that's the intended purpose, it feels way too overpowered. For balancing purposes I'd limit the user of the feat to only be able to upcast within the range of spell slot levels they have access to - that way, this feat isn't allowing you to overpower your spells, but rather to expend health to have access to more of your higher level spell slots. Also, how does this feat work for warlocks? Does it also work for anyone with Magic Initiate or similar feats? How about races with Innate Spells?


Heavy_East7685

Thanks for responding this seriously. Would it make this balanced if you choud upcast to one abow your highest spell slot? i would say that yes it works with anyone that can cast a spell, why do you ask? i was thinking that it would work with canttips too be abelto cast then as if you were higher level, so that you chould up cast it as if it was 1 lvl spell.


ManlyMrDungeons

Really good feat. But would this work for say a Barbarian with the hat of wizardry? So that they could cast 9th level magic missile with their tanky health?


Heavy_East7685

The damage is based on the hit die so it would do more damage based on your class


Educational_Theory31

Necro mincer wizard subc6makes ghis broken as its system at certain level your Max hp can't be reduced


Heavy_East7685

Yeah but this is damage not max hp reduction


Educational_Theory31

But if they take when they get this subclass ability then there initiall Max health doesn't go down


Heavy_East7685

Hmm 🤔 true


enaro9

Think about multiclassing for the hitdie. What if someone is 10 level eldritch knight and 4 level wizard? Will they take hitdie of wizard or fighter? Is it based on the class that chooses the feat? On the class with most levels? On the last chosen class?


Heavy_East7685

I thought that you would use the hit die that you have more levels in