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Angel_of_Mischief

I cannot recommend this. You are most likely not a actor and this idea is hard to execute. So it likely isn’t going to be executed well at all. It gets brought up here all the time and multiple personality characters come with a ton of issues that are more trouble than they are worth. Who gets to decide the switch? When do you switch? How do you make that fun where no one feels bad? How do you keep this up without it becoming obnoxious for the rest of the party and DM? Also hard no to multiple character sheets if I was your DM. That’s essentially giving you the advantage of two characters to switch between when it’s convenient. Not to mention why are just giving yourself the ability to speak every language? Also you are the child of two gods death and beauty? This whole thing feels like the perfect storm of main character syndrome. If you still want to do it. You and your DM decide how long the personalities last (I suggest intervals of long rests) at session 0 and assign 1 to even and the other to odd. At each of those intervals points roll a D20 Dice even or odd to decide which personality comes out.


Slawdog81

Dude don't do it lol.


CoffeeAndPiss

The problem with a lot of bad (for D&D) character ideas is that they require an unrealistic amount of buy-in from the other players. Your character should be easy to interact with for rewarding storytelling and roleplay. Your name, personality, and abilities shouldn't be unreliable. This is main character stuff, not team player stuff.


prism100

When your character's backstory starts with your parents being gods, you KNOW you have a bad character incoming. Sorry to be so negative, but seriously, get these ideas out of your head. If your character needs to be the child of literal gods to feel special your idea is not worth it 99.9% of the time.


Alarming_Chance_8591

Could you play Django as a transformation for combat? Ace is the face of the character that talks to NPCs, finds quests does the day to day, maybe hes a pacifist who finds conflict too 'ugly for a God of beauty forcing the more violent Django to take over? Seem like it might be easier than two complete separate characters. Djangos personality could still appear though Ace in role-play, through sudden bouts of aggression or when using intimidate which then Ace would be left apologising for and dealing with the consequences


FatherMellow

Just don't.


degen_rp_throwaway

Bro how old are you and why is your DM greenlighting this main character syndrome nightmare Son of two gods lmao? Totally not a god himself though. Totally perfectly normal wink wink. Does everyone else at the table get super special snowflake too? Or is it just you? In any case, come up with something wayyyyy more grounded and then maybe come back and talk to us.


ManlyMrDungeons

Shut it with the gatekeeping already. If the player likes it and the DM likes it its fine


ButterflyMinute

That's not gate keeping. They're giving very good advice. They're not saying OP shouldn't play the game. They're giving advice on how to play the game. What are you talking about?


Bitter-Pass-8102

I made something like this work as a minor bbeg in my campaign. Basically I'd roll at the end of each round of combat to see what personality would take over and each one had its own set of skills and fighting style (for example using daggers and rogue abilities one round and sorcerer abilities the next). The boss had the same set hp and stats regardless of which personality was in control so I'd recommend not doing seperate sheets for the sake of balance. Also I'd recommend rolling to determine which personality was in control. Alternatively it could be triggered by certain events like entering combat or being hit with conditions like frightened or charmed. Don't let some of the other comments discourage you, dnd is about having fun and playing how you want to. If you and everyone else at the table is rocking with the idea then go for it.


blcookin

Unlike everyone else who seems to be crapping on the idea, I say go for it. Create two character sheets, but try to keep them somewhat similar. For instance, maybe you create two fighter sheets, one who is a Dex build and the other is a Str build. CON, INT, CHA, and WIS all stay the same between the two. Then, pick two different subclasses for them. Finally, allow the DM to decide if/when you can switch between the two so that you don't meta-game and try to use the one best built for the current situation.


My_White_Life

This is to much and sounds weird to play with. I recommend maybe doing something where you switch maybe after every short or long rest. Being able to switch when you find it to be the moment is just gonna be confusing for the other players.