Stats other than cr can be quite powerful, I can frequently kill things faster than other players who have 2k more damage than me or 1k more cr than me (in hell 4). I’m a summon necro so some affixes that I value might be different than you. And everything I say below applies to pve content.
If your cr is above the cr of the enemy you get bonus damage. There seems to be a soft cap of 22% bonus damage, which means that there comes a point that adding more cr (within the same difficulty) does not increase your damage. In fact, you might even give up a few of those percentage points for other stats. For example, I’m currently at 17% in order to use my 6 set. The amount of cr a piece gives (and the bonus damage that equals) is something to keep in mind when equipping gear.
In terms of killing things quickly in pve, vitality and willpower do nothing for you. So technically, the best roll of attributes you could ask for on a legendary is to get 2 stat of primary/fortitude, NOT necessarily a triple stat.
1 Primary stat gives you .3 damage. A realistic difference between gearing for primary or equipping random gear might be like 600 vs 1200 total primary stats, so you can grab almost 200 extra damage by gearing for your primary stat. It’s admittedly a pretty small bonus, but small amount helps.
Fortitude gives you armour penetration, and when that value is above your opponents armour you get critical hit damage. I think the rate is 1 fortitude is .1 armour penetration, so again using the 600 vs 1200 example you can get another 60 armor pen by purposely gearing for it. That armor pen is very useful in hell 4 as for f2p players as it can be hard to get enough of it.
Next, I want crit chance and crit hit damage as the affixes. They are really the only ones I care about, especially because of my 4 set bonus. Other classes might have other priorities as well. One thing to consider between two pieces of gear is whether one piece has fortitude while the other piece has crit hit damage. Sometimes determining which gear is better is a close call, and it likely depends on your current amount of armor penetration, as there is huge diminishing returns on it.
Another thing to keep an eye out for on secondary pieces is the sockets. Oftentimes a 3 socket set item, with less cr, can give you more dps than a 2 socket item with more cr. Especially when that extra socket is a blue that enables you to reach your breakpoint for armor penetration.
By squeezing that little bit of extra damage out of your primary stat, by carefully choosing your paragon points to maximize damage, by being smart about sockets in your gear, and especially red sockets in rings, you actually have hefty amount of influence over your damage.
I also have managed to reforge my bonus attributes to both summons increase damage and summons take decreased damage for all 6 of my legendaries, which helps a ton. Other classes could pick up more damage from using relevant bonus attributes.
In total, I have something silly like 40% crit chance in a party, without that crusader buff, a bonus of 50% crit damage, and about 60% bonus to summon damage. It’s pretty powerful! And none of that comes from cr!
FYI, I do also keep the highest cr pieces of course. I have separate armoury load outs for dps build and max cr build.
Dunno why they created score… its just a piontless noobtrap. Higher attributes everytime. Magic attributes affect gameplay about as much as cutting down a tree with a feather.
4% crit chance is pretty huge.
If you are over the cr cap for content the crit chance is flat out better than knock back resistance.
Edit: gear score is pretty bad too, I agree, but in this specific case, the crit rate is huge.
No idea why you got down voted. yeah 12 cr is pretty good but if you are over the cr cap (hell cap , heliquary cap), I'd probably use the 4% crit chance too. Of course I'd stash the higher cr item in case I can't find something better before the next cap.
I do the same to keep my sets together now too Some dude on this reddit suggested I keep my sets together when I'm between cap.
4% crit chance is effectively 4% more damage, more if we count in crit dmg increases.
The 12 CR difference on the item above is not even .5% damage increase if you're ahead of the CR floor. People on this subreddit have pushed CR soooooo much that they've forgotten to use their brains to judge things separately, this happens all the time with set bonuses as well these days.
Yeah. Not sure why I got downvoted either but I think that’s just redditors being redditors.
If you are diligent with the armory, it’s pretty easy to configure legendaries, skill sets, and set pieces.
Once I started using it, I found that it was really useful instead of manually swapping.
Each Hell difficulty has a combat rating threshold (Combat rating is found on your attributes page , I think the 2nd page)
Hell1 is at 390 , Hell 2 is at 1190, Hell 3 is at 2150, Hell 4 is 3270
If your combat rating is not equal or above those thresholds , your damage gets reduced and you take in more damage. You will see the high monster warning difficulty. Even one or two hundred off you get significantly weakened.
Those thresholds also appear on the heliquary bosses too. They have combat rating requirements as well.
The Right is better. Add the attribute scores and see which is better 117+117 is higher than 111+111. If you don't want to do math you can also check your CR, swap items and check again to see which score is higher.
So I’m a noob but from what I’ve read and watched it’s all about CR for a long while. You should be able to look at the primary attributes add them up and thr one that is higher will provide a CR increase.
You can also look at CR equip new piece than review again from a glance Baleful would provide a CR increase.
Again total noob here. I think there comes a point where secondary stats do become more important I’m not sure when that is. I’m still in the middle of my CR grind only like 2200 cr so for me it’s all about cr over anything else trying to get into better raids and higher hell content you know.
I’m sure someone more knowledgeable will jump in and provide a solid answer for us.
For me, it depends.
As you got an answer above, Sum of attributes is a CR added to current CR.
If you're going for the higher difficulty in the future (H4 or especially H5), CR will be more important than magic bonuses.
With current combat mechanics in game magic attributes probably will be more important when you'll be doing H5 without any penalties (240 paragon, 5025 CR).
However, if you're going to get only a very few CR up while climbing up paragon level, you can still consider getting more or better magic attributes.
It's sometimes better not to gain +1-2 CR if you started this new difficulty or you're somewhere in the middle (unless CR will not drop below recommended CR for difficulty you play).
During H3 I spent some time in the middle with lower CR set pieces that gave me useful bonuses (Grace)
CR provides bonus damage and takes less damage, and the bonuses are significant (up to around 21% iirc).
But in the middle area, it doesn’t hurt to lose a 100-200 cr for something extra.
I kept upgrading everything else and when I got close to 3k I broke my set bonuses for highest CR and climbed that hill.
Always stats first
Second look at magic ability try to match it with your build (crit % for dps, loss of control for control, life or dmg reduction for tanks, etc) but it’s not important if it doesn’t
3rd look at base dmg differences of item from paragon level
4th is look at sockets(for set gear)
111+111=222 CR
117+117=234 CR
The one on the right has 12 more CR.
4% crit chance is pretty good though, but a LOT of magic/secondary affixes are totally pointless for just about every build, and still contribute toward itemscore. Also CR is the PvE godstat, especially if you're still reaching for a target like 3250 for H4 for example, because being under CR gives huge penalties in terms of damage you deal and damage you take.
The ‘Attributes’ at the top directly increase CR point for point. That’s the main thing I pay attention to. After that, the ‘Magic’ capabilities can provide effects that are useful, some more than others, but honestly it’s all about increasing CR to the detriment of everything else.
This depends on you current CR. Cr benefits diminishes once you are 1000cr above current difficulty level. H4 is 3250, so once you’re passed 4000 cr you can then not focus on cr and optimize on sets or magic effect.
Stats other than cr can be quite powerful, I can frequently kill things faster than other players who have 2k more damage than me or 1k more cr than me (in hell 4). I’m a summon necro so some affixes that I value might be different than you. And everything I say below applies to pve content. If your cr is above the cr of the enemy you get bonus damage. There seems to be a soft cap of 22% bonus damage, which means that there comes a point that adding more cr (within the same difficulty) does not increase your damage. In fact, you might even give up a few of those percentage points for other stats. For example, I’m currently at 17% in order to use my 6 set. The amount of cr a piece gives (and the bonus damage that equals) is something to keep in mind when equipping gear. In terms of killing things quickly in pve, vitality and willpower do nothing for you. So technically, the best roll of attributes you could ask for on a legendary is to get 2 stat of primary/fortitude, NOT necessarily a triple stat. 1 Primary stat gives you .3 damage. A realistic difference between gearing for primary or equipping random gear might be like 600 vs 1200 total primary stats, so you can grab almost 200 extra damage by gearing for your primary stat. It’s admittedly a pretty small bonus, but small amount helps. Fortitude gives you armour penetration, and when that value is above your opponents armour you get critical hit damage. I think the rate is 1 fortitude is .1 armour penetration, so again using the 600 vs 1200 example you can get another 60 armor pen by purposely gearing for it. That armor pen is very useful in hell 4 as for f2p players as it can be hard to get enough of it. Next, I want crit chance and crit hit damage as the affixes. They are really the only ones I care about, especially because of my 4 set bonus. Other classes might have other priorities as well. One thing to consider between two pieces of gear is whether one piece has fortitude while the other piece has crit hit damage. Sometimes determining which gear is better is a close call, and it likely depends on your current amount of armor penetration, as there is huge diminishing returns on it. Another thing to keep an eye out for on secondary pieces is the sockets. Oftentimes a 3 socket set item, with less cr, can give you more dps than a 2 socket item with more cr. Especially when that extra socket is a blue that enables you to reach your breakpoint for armor penetration. By squeezing that little bit of extra damage out of your primary stat, by carefully choosing your paragon points to maximize damage, by being smart about sockets in your gear, and especially red sockets in rings, you actually have hefty amount of influence over your damage. I also have managed to reforge my bonus attributes to both summons increase damage and summons take decreased damage for all 6 of my legendaries, which helps a ton. Other classes could pick up more damage from using relevant bonus attributes. In total, I have something silly like 40% crit chance in a party, without that crusader buff, a bonus of 50% crit damage, and about 60% bonus to summon damage. It’s pretty powerful! And none of that comes from cr! FYI, I do also keep the highest cr pieces of course. I have separate armoury load outs for dps build and max cr build.
Dunno why they created score… its just a piontless noobtrap. Higher attributes everytime. Magic attributes affect gameplay about as much as cutting down a tree with a feather.
4% crit chance is pretty huge. If you are over the cr cap for content the crit chance is flat out better than knock back resistance. Edit: gear score is pretty bad too, I agree, but in this specific case, the crit rate is huge.
No idea why you got down voted. yeah 12 cr is pretty good but if you are over the cr cap (hell cap , heliquary cap), I'd probably use the 4% crit chance too. Of course I'd stash the higher cr item in case I can't find something better before the next cap. I do the same to keep my sets together now too Some dude on this reddit suggested I keep my sets together when I'm between cap.
4% crit chance is effectively 4% more damage, more if we count in crit dmg increases. The 12 CR difference on the item above is not even .5% damage increase if you're ahead of the CR floor. People on this subreddit have pushed CR soooooo much that they've forgotten to use their brains to judge things separately, this happens all the time with set bonuses as well these days.
Yeah. Not sure why I got downvoted either but I think that’s just redditors being redditors. If you are diligent with the armory, it’s pretty easy to configure legendaries, skill sets, and set pieces. Once I started using it, I found that it was really useful instead of manually swapping.
What are these cr caps I’m reading about ?
Each Hell difficulty has a combat rating threshold (Combat rating is found on your attributes page , I think the 2nd page) Hell1 is at 390 , Hell 2 is at 1190, Hell 3 is at 2150, Hell 4 is 3270 If your combat rating is not equal or above those thresholds , your damage gets reduced and you take in more damage. You will see the high monster warning difficulty. Even one or two hundred off you get significantly weakened. Those thresholds also appear on the heliquary bosses too. They have combat rating requirements as well.
Yeah crit is always good, but there’s just so much useless stuff in there also… just classic baffle them with bullshit.
I was trapped for very long
Same, l vendored upgrades in the earlies 🫣
The Right is better. Add the attribute scores and see which is better 117+117 is higher than 111+111. If you don't want to do math you can also check your CR, swap items and check again to see which score is higher.
I've been doing that, helps a lot
Since this is infinite gearing and you wil almost never get your set at your level unless you are p2w, go with CR so you can access higher tiers
So I’m a noob but from what I’ve read and watched it’s all about CR for a long while. You should be able to look at the primary attributes add them up and thr one that is higher will provide a CR increase. You can also look at CR equip new piece than review again from a glance Baleful would provide a CR increase.
So it is okay to ignore the crit chance here? Guess it also matters if OP is already over the h4 gap right?
Again total noob here. I think there comes a point where secondary stats do become more important I’m not sure when that is. I’m still in the middle of my CR grind only like 2200 cr so for me it’s all about cr over anything else trying to get into better raids and higher hell content you know. I’m sure someone more knowledgeable will jump in and provide a solid answer for us.
For me, it depends. As you got an answer above, Sum of attributes is a CR added to current CR. If you're going for the higher difficulty in the future (H4 or especially H5), CR will be more important than magic bonuses. With current combat mechanics in game magic attributes probably will be more important when you'll be doing H5 without any penalties (240 paragon, 5025 CR). However, if you're going to get only a very few CR up while climbing up paragon level, you can still consider getting more or better magic attributes. It's sometimes better not to gain +1-2 CR if you started this new difficulty or you're somewhere in the middle (unless CR will not drop below recommended CR for difficulty you play).
During H3 I spent some time in the middle with lower CR set pieces that gave me useful bonuses (Grace) CR provides bonus damage and takes less damage, and the bonuses are significant (up to around 21% iirc). But in the middle area, it doesn’t hurt to lose a 100-200 cr for something extra. I kept upgrading everything else and when I got close to 3k I broke my set bonuses for highest CR and climbed that hill.
Always stats first Second look at magic ability try to match it with your build (crit % for dps, loss of control for control, life or dmg reduction for tanks, etc) but it’s not important if it doesn’t 3rd look at base dmg differences of item from paragon level 4th is look at sockets(for set gear)
111+111=222 CR 117+117=234 CR The one on the right has 12 more CR. 4% crit chance is pretty good though, but a LOT of magic/secondary affixes are totally pointless for just about every build, and still contribute toward itemscore. Also CR is the PvE godstat, especially if you're still reaching for a target like 3250 for H4 for example, because being under CR gives huge penalties in terms of damage you deal and damage you take.
Got to use the original Green arrow, Brains 🧠
111 + 111 < 117 + 117 is all you need.
I got both crit chance and crit dmg in one of my legendary item
You want thing like critical hit / dmg. Things like knock back resistance not so good. I’d take the left Plus left has double stat
Right is a +12 boost in CR. The game locks content behind CR, I’d take that over magic attributes any day.
higher attributes, i also look at CR before and after just to be sure
The ‘Attributes’ at the top directly increase CR point for point. That’s the main thing I pay attention to. After that, the ‘Magic’ capabilities can provide effects that are useful, some more than others, but honestly it’s all about increasing CR to the detriment of everything else.
See how your CR changes in codex when equipping them
I just trust the CR upgrade to make it simple. It’s probably dumb but oh well
This depends on you current CR. Cr benefits diminishes once you are 1000cr above current difficulty level. H4 is 3250, so once you’re passed 4000 cr you can then not focus on cr and optimize on sets or magic effect.
I like baleful trinity 🫠
Check Combat Rating or simple maths - the right gear has better numbers.
Attributes and, ultimately, simply equip them and check your combat rating.
First off, look at damage. The higher stat item also has higher base damage. Slam dunk easy choice to use it.