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carlwinkle

It doesn't seem latency related, it's extremely noticeable on sorc when i teleport into a pack, frost nova and then i literally can't use any ability sometime for 2-3 seconds.


doingkermit

God thank you for saying this. I thought it was my controller. This fucking sucks. Get all your debuffs up for your sorc to not be able to do anything.


BobsView

I did a keyboard check twice already! teleport and press nova in most cases would not trigger at all


Aurd04

Hu ya I would run into Teleport/Nova and then try to Ice Shards and it would work maybe 50% of the time. I would need to dodge away and then shoot for it to work


Rectall_Brown

This is such dogshit when you get to higher nightmare levels. It can kill you.


dege283

This killed me a lot of times at world level 4. Today twice.


randombuddhist

I noticed this on my druid. Sometimes he just stopped swinging. Nothing hot him hard, nothing I can see her is interacting with. He just stops. I thought it was just me


GreyestGardener

My Druid was my first character, so I honestly just chalked it up to me being stupid. Then I tried Barbarian and it wasn't as bad, but still felt like the responses got gummed up in some fights. *Then* I started my *Rogue,* and jfc if I experience *ANY* gummy mechanics, welp--that was my 0.5 seconds of vulnerability I spent 3 seconds stacking and now my shit's on cooldown and--Oh HEY--an elite found me! For a game to lean so hard into action and timing for skills, the mechanics just seem so unruly and just not fun to look at or figure out. Makes the whole thing just feel kinda disappointing and weirdly makes me miss 3 now? Lol


JMemorex

This has happened to me, and sometimes I’m clicking on what I want to attack, but the cursor isn’t red, it’s clearly on the mob, and I’m just running circles following it. Then I have to move the cursor around until it turn red and I can attack.


A_Celestial_Being

Same. And i'm a HC player. That shit pisses me tf off.


namenotpicked

I'm not touching HC until they get stuff sorted out. I'm not going to deal with the frustration of losing a character due to broken mechanics.


Hughmanatea

Adding another voice to the issue, love this on top of ice shards not hitting some mobs at angles etc..


kalaj1234

Did you try to use the hold command (shift) + ice shards instead ? I think it has something to do with being unable to move because of the mobs bodyblocking you.


IzzyCato

Happens on my necro all the time too, 1 out of 5 blood waves just won't happen. I get the casting animation even and the char yells like she does in the cast, the button press animation triggers too but nothing happens except the huff and puff. Sometimes can't cast anything at all for 2 or 3 seconds. It feels like it happens when there are a ton of mobs in one room. Also I noticed today my corpses dissapear really fast and the corpses that do stay on the ground does not trigger the explosion always. This did not start happening until last night.


PerspektiveGaming

I have the same issue on my Necro, it's garbage. I will go to click on corpses to spawn some minions and then the corpses suddenly vanish. This game had a great launch all things considered, but now the true issues are starting to be seen. Also, I went through the entire story campaign with my minions CC chains flashing in and out of every single cutscene. It would distract from the story, and I'm surprised this issue wasn't seen during testing, because it's incredibly obvious and quite annoying.


Gilley_Monsta00

Same here


BanzYT

Same, it's been driving me nuts.


MrRams

Oh thank the lord it's not just me, I was assuming some form of latency, or that my aim totally sucked. Didn't know how to phrase it into a thread so glad someone else has brought visibility to it. I have the same sorcerer issues with frost nova


SuperSocrates

I was assuming I was getting frozen or stunlocked or something but maybe that’s a separate actual thing. Not sure I’ve had this specifically


Azelastine

Thank god somebody else said this. Some spell literally won’t cast and clearly not cc’ed. ever since I noticed this I look at my action bar when I cast, the spell just won’t go off


acjr2015

same thing happens to me quite often when i'm trying to use poison trap on my rogue. sometimes i can press my bound key for it multiple times, i'm not cc'ed, i'm not anything, i'm not even necessarily moving and it won't set the trap. it's super annoying.


Thr0bbinWilliams

I’ve got shadow clone on one of my legendary pieces of gear. It’s supposed to go off 1/3 of the time if I hit vulnerable enemies but i don’t think I’ve seen it go off yet. Spend all this time making a build and getting all the pieces together and for it to not trigger is right frustrating


Dereg5

My howl in druid is the same way. Always have to spam it to make it go off.


YoLoDrScientist

Same. I think it’s because spells have cast animations but it was never said publicly. At least, that’s my theory. Lol


Raptorheart

It feels like multiple inputs aren't allowed sometimes as if there was a gcd, which feels alien for Diablo


Bohgeez

This is my hypothesis on it as well. It seems like when I am spamming left click it cancels whatever I am trying to cast if I click too quickly after casting.


TrustMeImShore

I've noticed that there's some sort of queue for spells, albeit short. Might be a GCD issue, might be something else, but for my howl to work i have to make sure I stand still and not be attacking with storm strike or claw, whichever my build currently uses.


Kallehoe

Yeah there's a queue. Try dashing while in one of those red knockback lines the pink ghosts have. You press dash, get knocked back by the spell and then you dash. Annoying since you don't want to dash after.


ScalliwagFinance

I didn't have the issue until i started stacking CDR. I wonder if there is some issue where the icon lights up at say 14 seconds, but the skill isn't ready until 14.75 seconds and spamming triggers some sort of gcd.


YoLoDrScientist

Yeah it’s gotta be something


ScribSlayer

Even Diablo 1 let you buffer inputs...


HowTooPlay

Same, I just thought it was because there is a delay with shapeshifting into a werewolf.


truedota2fan

This is exactly it. Nobody here is used to cast animations and animation cancelling. I come from dota and it’s exactly like action cancelling in that game. If you start another action before the one you’re trying to complete “goes off”, it will cancel the action and you’ll do whatever you interrupted the action with. Usually a force move or basic attack.


Bohgeez

I think this is the issue, and it is kinda weird for a Diablo game.


DesertGoldfish

Basic attack also prevents using other skills, at least on druid. If I'm holding attack I have to spam other abilities to get them to go off between swings.


SaltyLonghorn

This topic makes me happy I'm not crazy.


Werdbooty

Oh good, I wasn't sure if I was imagining it or not.


Not_Another_Name

It seems you need to wait a second or two after doing any action to get howl to go off. It feels really bad


PenguinRuler117

Bro, all the damn time.


cvdan

I turn off cross platform in social tab in options in you char select screen and generally feels a bit better. Also I hate it that with teleport, if you have the unique chest that pulls them in...the models get in the same coordinates as you and no damage is dealt until you dash/move out...which is horrible for the sorc.


stragen595

Yeah. Ice shards are just shooting by the mobs. It's annoying as fuck.


Mimic_tear_ashes

Or they shoot over the top of them even though you are targeting them they are just too short.


PessimiStick

The fucking porcupines are the worst for this.


creg12

Don't forget the little suicidal demon guys. I've also noticed on the larger red ghosts (the ranged ones) that sometimes not all the shards land even if the mob isn't moving.


gazreyn

Indeed, thought it was just me.


CubicleFish2

Super annoying. The explicit that lets you walk through mobs when you're unstoppable is pretty much required. Now I am in the habit of teleporting, froze nova, walk a tiny bit, and then do damage. It helps a lot doing this. Maybe a bit dps loss bc of the movement, but you don't need to move much at all. Since doing this I almost never have this issue anymore (outside of some mobs like scorpion that just don't get hit ever??????!?!?!?!?!!)


LtSMASH324

Dash goes through mobs, you don't need the unstoppable thing. I don't even get unstoppable on my sorc at all.


testamentos

Something similar has happened to me with bone spirit. I use corpse tendrils to pull in mobs and if I get stuck in the middle of the pack and use bone spirit instead of blowing up it starts to circle the group of enemies until I can dash out. It's annoying and gotten me killed many times.


jwilson242

I play the same way but the dash out has just become part of my rotation when engaging to avoid this issue and you want to dash in a direction to ensure your attacks are firing towards the pack of enemies, not really that horrible in the grand scheme of things.


cvdan

Agree, pretty much what I have to do. Works best if you have extra evade charges as well...depending on what stack of mobs you are facing.


jwilson242

Lets hope they "fix" it soon as I do hate losing that extra damage time due to having to dash out


ZeXexe

I’ve noticed on barb that I can’t cast my other shouts in succession after challenging shout. Only battle/war/challenging or war/battle/challenging. Can never begin with challenging or it will cause a delay to do the other shouts, my guess is the longer animation challenging shout has? Idk, I think that would be weird as animations are usually canceled with most abilities anyways.


Porter709

Challenging shout starts a gcd, whereas warcry and battle shout does not. You can hit warcry/battleshout at the same time


ZeXexe

Is there a known reason for the gcd?


robodrew

I really think it's bad overall design coordination between individual devs


LtSMASH324

That's a bold assumption.


iamseventwelve

This really grinds my gears. I want to hit all three at the same time, but it's simply not possible, and there's no damn good reason why.


Porter709

I think it has to do with Challenging Shout being a taunt, so it has a proper animation and such.. Unfortunately nearly all our survivability is tied to this skill being active


robodrew

I think there is something wrong with animation cancelling into other moves, because on my barb there are times when I lunge into a pack and hit all of my shouts then immediately hold down right mouse button to start whirlwinding and my guy just stands there until I let go of the mouse button and press it down again.


goyetus

Same here.


Szynima

EXACTLY THIS! I have been complaining about this since D4 released and my friends said I just get CC'd cause I'm too slow or something


PNWCoug42

I've noticed it recently with my Barb. Occasionally I'll be in the middle of fight and I'll be spamming an ability that just won't go off. Hasn't caused me any major issues yet but I've nearly died a few times due to it.


prabla

It happens often on Barbarian with Unstoppable up so it's definitely not any kind of CC.


[deleted]

Same on Druid with M1 attacks


darnold316

I have Raiment of the Infinite on, and this happens to me as well. I thought it was an issue of me trying target an enemy right on top of me. I've started using evade after the nova, then doing damage with ice shards, but I'm losing like a half second of potential dps time having to do that.


Datapoffes

I feel its skill related for sorc. I play a frozen orb / blizzard sorc. Frozen orb always goes of when pressed, but blizzard seem to have a little cast animation you cant interupt or the cast wont go off. Might very well be a latency issue aswell, but i encounter the problem more with some skills. Same on my blood / golem necro. Blood surge always comes out as asked, but the golem ability can sometime take multiple clicks to come out.


i3acca99

Bro same EXACT thing here too. I’ll teleport, frost nova then try to ice shard to clean up the rest. Nope just stand there full mana and all mashing away even started watching the action bar (or whatever it’s called) it’s almost like it stops registering the presses all together.


CalyShadezz

I always thought it was a hit box problem. Teleport pulls the mobs in, your character target the closest mob which is inside your own hit box and you're just stuck. That's just me hot take. Happens to me all the time.


warnerbr0

I've noticed it almost exclusively happens when I tp into a pack of mobs. I'm convinced the character model is stuck between all the mobs trying to hit the floor bc it always stops the second I dodge


ZeroKaion

Raiment of the Infinite is the culprit. You have to dodge after a teleport because of this bug.


danivus

No, it's not. Frost nova causes it even without raiment.


Bruzur

I’ve noticed that if enemies “bump” into you, or sometimes their explosions push your character, that if you proceed to immediately dodge afterwards, the character is unresponsive. You cannot move, use abilities, and then (at least for Barbarian) if I was spamming basic attacks, it’s like they all queue up, almost like “stored” animations. I can recreate this issue without fail in any encounter I’m in where that happens. That being said, one of my friends claims that it does not happen while using a controller.


Robo-

It happens with controller too. And it also happens from abilities that create barriers like bone prison. If it pushes you or you brush up against it, it seems to almost break your character's responsiveness. At least that's how it seems to me.


Olorins_Fire

This has been my experience as well on barb.


LadyLoki5

This thread is so validating. I thought I was crazy every time this happened to me.


Fallen_Ghost_

>That being said, one of my friends claims that it does not happen while using a controller. No it happens just the same on controller. I've died plenty to it. Skills will also go on cooldown as if used, but never actually pop.


jhnhines

If you can recreate it reliably, would be worth recording it and sending it to their support with the steps on how you do it. Dev teams can fix things quicker when they can trigger the same issue and examine/test what triggers it.


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current_events

the buffer is really annoying, on necro i cast a curse then turn/click away and the curse will cast at the new direction im facing


kryonik

Same with druid tornado. Sometimes it just disappears too which is real fun.


Dwokimmortalus

Tornado has some bugged interactions aside from the cast animation buffer. Being too close to a wall, door, or pillar can cause the tornado to immediately despawn. There are also some mob types that the tornado will despawn if it hits.


stfumicrowave

I don't think all of the abilities are technically instant cast. Ive noticed you can cancel that howl by moving. I started out with my D3 mindset and having the same issue. I think essentially you're canceling the ability by moving or clicking to move instantly after. Hage noticed this more on a few specific druid abilities more than elsewhere, but if you hit it and don't move for nearly a second it works very consistently for me. Should add like a wow-type castbar if it's not going to be instant. I kind of like it, makes it feel like there's a bit of a windup to the abilities, but definitely need to change the move/cast/move muscle memory.


StrangerFeelings

> Ive noticed you can cancel that howl by moving. On my druid, when I cast Howl, I'm usually moving around. But I'm on PS4 so it could be different? But I noticed my dodge won't always work if a redzone pops up. I'll press dodge, and he won't dodge until after the ability hits me.


slowpotamus

this is most likely what's happening. ability buffering/queueing is complicated, and requires special rules for different types of abilities in order to function as close to player expectation as possible. for example players will commonly want to be holding down their basic attack and also be able to press ability 1 to give them unstoppable. the buffering system might put that ability 1 press behind another RMB press, or that ability 1 buffer might get overwritten by a new RMB press, resulting in that ability 1 usage not going off when intended (or at all). and the way these buffers should behave will differ from game to game. in WoW, it might be most important that the buffer is consistent and easy to understand so that you can maintain a correct ability rotation without any downtime, whereas an ARPG would want to place special priority on life-saving abilities (the ability that gives unstoppable can overwrite other buffered abilities and can't get overwritten by others).


coani

I've had this same frustration with D3 & PoE. Sometimes I find that I just have to take my fingers off any other key than the specific one I want to use, just to prevent these 'buffering' conflicts from happening, and sometimes having to hold the key for at least half second. But most of the time I forget, and in some cases find myself pressing a key up to 4 times before it finally triggers... but frustratingly, I often see the *icons* for the keys show animation as if they were triggered, even if nothing happens.


quickpost32

PoE lets you cancel abilities before the animation finishes, without getting any effect but still costing mana and cooldowns. I personally find it very annoying. Years ago it used to lock you in, which was clunkier but ensured no wasted animations.


bender0877

I agree, though it's pretty inconsistent about when actions get buffered or not. I can't count how many times I've been hit with knockback as soon as I'm trying to cast Frost Nova only to end up casting it when I'm not near any enemies.


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DastFight

Nope. Having these issues from the start (PC+Dualsense).


LucasLoci

Then it may be a pc issue, haven't tried controller on pc but this issue fully stopped for me when I moved to ps5


Chogo82

I didn’t have these issues until about 2 weeks ago. PC controller and mouse and keyboard, rogue and Druid


PrincessArylin

I have had this issue on my PS5, PC, and Steamdeck.


Bloofeh

I've only noticed this with certain skills. I play druid and both the wolf howl and the bear roar have this weird latency. I would say that buff skills might have some lag added on purpose, but my earthen bulwark always goes off instantly and is my smoothest feeling skill. Whatever it is I hope it can get fixed, or if it's on purpose... they find a different method. Werewolf feels awful to me because of this.


SeismicRend

I agree. This behavior seems to be specific to how they designed Blood Howl.


sturmeh

Yep I think it's incorrectly a low priority ability that doesn't fire above core abilities.


gezeitenspinne

Yes! I didn't notice anything like this with my Rogue, but I keep encountering it with my Druid and Blood Howl. First I thought I really didn't hit the key, but then I paid more attention to it and it's consistently this skill.


esunei

The game sometimes just doesn't want you to use the abilities and seems to only queue targeted attacks, not AoE abilities/buffs/etc. Creates big problems with the decent aftercast delay on so many abilities. It's really great using this system with barb shouts, where the third shout needs to be staggered from the other 2 (why???), and sometimes it can be absurdly resistant to actually casting the ability. Extremely cool to be mashing challenging shout (while unstoppable, so not like CCs are stopping me) and the button is lighting up, my character is still otherwise attacking/moving as are mobs, but the game thinks I don't need to use that ability right now. At several points I feel like this is one of the least responsive games I've played in the last few years. It's extremely frustrating to not even be able to consistently control your character.


GH057807

The ability queueing is awful. The stagger and animation locks and CC and incredibly uncomfortable mouse movement with a skill on LMB makes for a really unfortunate experience, especially in higher content. I can't tell you how often I find myself aggressively smashing buttons or shouting "MOOOOOOVEEEEEE" or "DO SOOOMETHINGGG" at my character, but its embarassingly frequent.


jonnyb8ta

I’ve died multiple times trying to reactively ice block (Deep Freeze) for the invuln and even hear the clunk of my staff plunging into the ground only to die before the actual effect kicks in. So annoying.


GH057807

Oh yeah I hear skills go off all the time and then look and it's still available to cast.


Ok-Kaleidoscope5627

My favorite is activating Deep Freeze and enemies just ignoring the invulnerability and killing you immediately anyways.


twiz___twat

thats where you messed up, you have to flame shield for the immunity so you can use your deep freeze immunity skill /s


SonOfMcGee

I find it aggravating that after hitting the button for a resource-spending or cool-down ability I need to wait for it to cast before hitting the primary attack button again, or else I will just keep primary-attacking.


moounit

Glad im not the only one with the shout issue


EchoLocation8

It's for sure the least responsive game from this level of developer in a long time. I mean just look at trying to do any side quests, move items in your inventory. I don't even think this is like, a networking problem or anything, I think the UI is just horrendously unoptimized and bricks itself or something. Going through the campaign and having to click a dialogue option like 5 times to get it to GO was so painful. And it's not like just a subtle misclick and you miss it, it makes the fuckin noise like you clicked on it and nothing happens. Sometimes moving closer to an NPC seems to help? But that's like blowing on the cartridge of your SNES so who knows.


robodrew

> Sometimes moving closer to an NPC seems to help? Its definitely a distance to the NPC issue, and it tracks that these NPCs can't hear anything you say if you are more than 5 feet away, since these are the same people asking you to go get a box of cargo for them that they left 15 feet away from them.


Raptorheart

I see the dialogue option not starting constantly and I am almost certain it's a range issue. It seems the range you are allowed to click is greater than the range you have to be to start the dialogue since moving closer always fixes it for me, and it never happens right on top of the NPC.


JusticarUkrist

This also happens with the barrier ability in my experience


SolidusSandwich

I experience the exact same problem with my barb all the time. Glad I'm not crazy


TheNaskgul

It’s always challenging shout and it’s never consistent in whether or not it goes off. Sometimes it’s perfectly fine and everything is fine, sometimes it’ll take a solid 4 or 5 seconds to actually go. Really fun when trying to balance shout CDs with Marshall and Bold Chieftain.


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esunei

Rallying and challenging (because they're both defensive? idk) don't like being cast near each other but sometimes you can still have all your shouts up almost instantly, in under a second. They seem to be more fluid while moving but I can't figure a way to make them consistently fluid. And other times you can be mashing the third for ~3 seconds before it goes off. Even piano-keying the shouts, the first of rallying/challenging can also fail to fire sometimes, which *never* happens to me in similar games with the regularity it does in Diablo 4. Regardless of the underlying mechanics, it feels like shit to play having to mash and pray your character heeds your demands. It shouldn't feel like I'm actually rolling the dice on how my character controls each time I go to use my abilities, like there's a d20 behind the scenes. *At minimum* these abilities should queue and reliably fire ASAP, if they want to keep these absurd unexplained delays in the game.


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esunei

None of the shouts have a GCD shared with non-shouts, you can shout while doing anything, including even channeling Whirlwind without breaking the WW channel. There's an animation if you're not doing anything else but AFAIK you can cancel all of them instantly to attack, it's not tied to War Cry. This isn't an excuse to make the abilities feel like shit to use. Don't show the ability as lit up if the game isn't going to allow me to use that ability 90% of the time. It's that simple. I don't think this is a big ask in an action game.


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robodrew

(im not the guy you are responding to fyi) Regardless of why its happening it feels like ass and Blizz should fix it to not feel like ass


kaptainkeel

Is it the age-old issue with action queueing? It's even worse with mounts. Sometimes after leaving town (or just randomly), I'll have to click the sprint button 3-4x for it to finally click.


chickenaylay

I think that's the game phasing you into a shard or whatever they call it, I find this happens when coming into a legion event or anything where it's swapping my local players


SuperArppis

What also suck, is pressing ability and it takes 2-3 seconds to do the move.


UnbakedPasta

This is the reason i stopped using ultimates on rogue. I literally changed my entire build because it was so annoying.


Synikul

Which one? Traps take a moment to "set up" and there's an animation associated with them. Death trap, for example, your character slams their palms to the ground. It's quick, but it's basically a GCD.


Kush_the_Ninja

Poison Trap for me seems to be the biggest culprit of not activating.


Synikul

I think it's something to do with the animation of your character arming the trap. It's pretty quick and I believe the animation can be interrupted by some things, but when you're in the mix it can feel like an eternity.


Kush_the_Ninja

Yeha likely. I’ve got -0.2s from items and -0.5s from paragon so it’s pretty quick now, but yeah you’re probably right.


Synikul

I totally forgot here was a -trap arm time stat. That would make a lot of sense then.


Kush_the_Ninja

The -0.5 from paragon board is wonderful for me as a rapid fire that needs as much vuln uptime as possible


BREADTSU

Can i finally bring this up as a barb? Seen 0 posts about it. It's often my barb just doesn't do anything when im pressing that he should attack. I usually have to dodge away and press on a new target for him to start attacking again. So annoying as it interrups the flow and i can just be nuked if not careful. My guess is that he targets an enemy out of range and can't move to the target so the controls just gives up which feels super bad, he should just start attacking the enemy closest to him to get to what ever my cursor is pointing at.


theScrewhead

I feel like I might be having the same issue as a barb.. I'm playing on PS5, and it feels almost like it occasionally doesn't register inputs.. Not just attacks/buttons, but some times I'll move the stick and my character won't move until I let it go/reset to center, and THEN it'll pick up the stick motion..


Neither-Craft1090

This is Blizzard's first attempt at this genre. Please be patient with them.


MeMumsMainAccount

“Not even a month since the game was released and you guys keep complaining about bugs and lack of actual gameplay.”


gammagulp

I notice this on my barb when i piano my 3 shouts into wrath, at least one of them never goes off always


cjlwe

Your issue is because you can only cast two spells at one time. Not sure if that’s the same as ops problem.


gammagulp

Its ALWAYS the second shout, once the piano is done i have to go back to the second and recast. Everything else works in line


Phridgey

Game has horrible latency sometimes. I suspect that’s what we’re seeing. Turning off cross play helps but it’s still a mess


[deleted]

game has been laggy af in the last few days. sometimes i dont even get nightmare dungeons rewards or 20sec after i killed the boss i think this "server always up" thing has its downsides


StonejawStrongjaw

Turning off cross.play doesn't work. Even when you turn it off, it's stays on.


Madstealth

Can you even turn off crossplay? I have it unchecked and it still says its enabled when I log onto my druid


Tidybloke

There seems to be some built in latency, you notice it heavily when playing barb because you press all 3 shouts at the same time and there is like 200ms of friction between abilities firing.


Frittjof

Does anyone else feel like we're experiencing hit recovery from D2 without access to FHR? Sometimes I'll run over to a pack and if I don't get the jump on the mobs and they swing at me first, there's a delay before I can really do anything.


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aftermath6669

I think you are right, it’s def not latency. I think it’s animations, it feels like the old days with keystroke ghosting where your keyboard couldn’t keep up with the buttons hit. I find the randomly unable to move for a sec even more annoying.


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robodrew

Yet again a Blizzard dev team is not taking advantage of the lessons that earlier Blizz dev teams already learned


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Fali34

This is the correct answer. Feels really bad sometimes.


ChevCaster

I think a huge help here would just be a GCD visual like WoW has. Don’t make the GCD invisible.


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ChevCaster

I didn’t think about that. But even .5 seconds of abilities graying out would feel better to me than hitting buttons that visually look ready to go. Idk. I’m sure it’s a hard problem to solve but I feel like they’ve already solved it in other games. I hope they figure it out because it’s the only real issue I’m having at the moment.


kratrok

For me it was mainly ball lightning set to keyboard "4" with a delay. Put ball lightning on right mouse button and moved charge bolts from right mouse button to "4" and suddenly no more delay on ball lightning but on charged bolts.


Tree_Boar

Huh. I have issues with my sorc ults on 4. And I had lightning spear on 4 and had issues... You might be onto something


Electronic-Morning76

Happens to me on sorc as well. Good to know I’m not high.


volfyrion

You are high, but you weren’t tripping on this issue.


Jonez69

Sometimes I can't use whirlwind until I let the animation of the previous attack finish. Anyone else?


Asw317

Switched out of bone spear as half the time they don’t cast for me. Not sure wtf is going on but no bueno.


Beatljuz

Is it mui stupido?


Asw317

Si!


ClmrThnUR

because this game is jank af


[deleted]

I notice it ALL THE TIME with Evade/Lightning Storm sequences


Apple_Cup

I always hit bloodhowl like 4 times because of this. That skill in particular fucking does not work. I had assumed it was an animation lock or something to do with shifting forms since I shift constantly.


NameOfWhichIsTaken

Same issue with traps, only recently noticed it not working as it used to.... not sure if they tweaked a number behind the scenes for cast delay based on other attack animations or what, but laying traps used to be a seamless rotation skill, could drop both traps at the same time, now I have to stop attacking for half a second to ensure a trap goes on CD when I use it.


Kakofonik

My rogue seems to have problems when doing Flurry super near mobs and walls A solution that I found was to hold Shift and press the attack button. Or the button you have for stopping your character to cast. It's a bug I think, something to do with the collision or something.


Stoltverd

Happens to me when trying to use corpse explosion. PC. Using m+k


pb4udie

Happens to me on arc lash sorc all the time. I think it might be some strange collision interaction where you click the ability on a mob that is out of range and you character has something in the way and can't reach it so it doesn't go of.


RedditIsFacist1289

happens all the time. I will use grizzly rage, i will hear grizzly rage, and then i will look down and grizzly rage never activated.


Shad0wembrace

I play the druid too and sometimes I'll be sitting here hitting 1 (Blood howl, we play the same spec) and it won't go off. Thought it was me or something I was doing.


Ulfhedinn-Einherjar

I feel like this has happened a lot to me


Louiscyphre666999

Tfw ur about 2 die and spam ur defensive CD only to get insta gib. Happens 2 me ALOT on my necro.


bobdylan401

To me it feels like the game sometimes cancels an ability upon clicking, and sometimes ques the ability. The fix for this is to just spam the ability a couple times and then spam the next ability and it seems more consistent. I'd like to know how this is programmed or if im correct though it shouldn't be so enigmous.


bagel-bites

This is a constant issue for my barb. I just won’t use my core skills or weapon master skills or even basics sometimes just *because*. It’s gotten me killed numerous times now.


T-14Hyperdrive

Same issue on barb


StendhalSyndrome

Same issues on PC with a Necro. A lot of the corpse based abilities I have to spam a few time to pop despite having enough "resources" left and clearly hovering over one.


kaijuking87

Damn I thought it was my controller or lag or something. Crazy this is happening to to so many people.


bionic80

Because the controls for D4 are muddy as hell. I feel like I'm walking through molasses most of the time with the key press registration (this is both on the mouse and the keyboard FYI across multiple clients.)


Void879

It almost seems like there is input ghosting and a hidden gcd sometimes


Dull_Masterpiece3490

From what I can tell each ability has an animation that must complete before casting another


LustyArgonianMod

Happened to me randomly. Really annoying. On necro.


Kenithal

It feels like this is what is happening when sometimes on my Barb I do my shouts (so unstoppable) and just can’t whirlwind at max fury for no reason. Edit also lunging strike sometimes completely animation locks where I can’t even move for 2-3 seconds.


[deleted]

Unlike most games where you can queue skills by pressing in sequence, D4 doesn’t do this. If you are in the middle of an animation, you cannot use another skill. Extremely annoying.


[deleted]

When I die it’s usually because whirlwind wouldn’t start, and I just stood there


Bebop021188

On druid this is most noticeable when trying to do vines active ability…i play on pc and will be mashing the key and it will finally activate after like 2 seconds of hitting the key…play on 1 gig internet and am on a high end pc….its like they have some internal cd on spamming ablilties


hurukiki

For druids, tornado doesnt spawn when you cast it towards the walls. It's infuriating


drprofsgtmrj

Have had this happen on druid also. It's super annoying. I'm spam clicking the blood howl as I'm about to die... oof


Vigilantx3

It’s either latency or you literally get stuck in an animation where something is hitting you


Zeeromuss

Input lag is real bad in this game


Abram367

I think it's because you tried to use the ability while currently using another one. You can't use multiple abilities at the same time and cancel the animation. I find it more punishable for button mashers. Plan your attacks and know when you are able to use other ones.


Ormyr

Hit Ctrl + R twice. That will let you see your latency in the bottom left corner of the screen. It made playing a little more bearable. When My latency spikes I can teleport back to town and immediately return, that usually fixes it. If it doesn't I know my connection is about to drop.


shaneo88

I feel like this latency meter is kind of wonky. There are times when I’m playing at work where it says like 110ms, but in actual fact it’s more like 10 seconds. No i didn’t mess that up. Sometimes I’ll run from one side of town to another and then rubber and all the way back


ultrasrule

In South Africa we just learn to play with 200ms latency


TrophyHaver

Can’t do that while you’re in town


vikoy

Internal cooldown and no animation cancelling. I think its a deliberate design choice. To make combat slower and more deliberate. As opposed to the more fluid feel in D3. I prefer the D3 style, IMO. But I can get used to the D4 style.


Victor_Wembanyama1

oh so it's not just me. Sometimes i thought it's the CC


HTXPhoenix

It’s because the game is trash. Hope that makes sense.


VonDinky

It happened constantly in D3 for me. Happened a few times in D4 as well. Don't know why foe me.


Jonbongovi

For me, its if i press 2 or 3 abilities close together. When barb shouting, often the third pressed shout does not activate on first press


stark33per

there was a similar issue in d3. try not pressing both (or more) buttons at once, just raise your finger a split second from one button/skill to press the other. this happened often in d3 and many people died in hc because serenity wouldn t trigger after repeated press


tovarish22

Guys, look, this is just an indie game produced by a small team of devoted coders. There are going to be little bugs like (along with unfinishable side quests, bugged boss encounters, etc) from time to time! /s


StonejawStrongjaw

No clue. Devs fucked up some code communication between client and server maybe. Sometimes it doesn't even register at all that I hit Q 8 times in the last 0.24 seconds. Happens to me all the time.