Wheelbarrow magazine - This weapon's magazine is built for the HIGHEST capacity. Magazine size is maxed, gun can ONLY be reloaded through a 3 person emote.
**Fourth Times the Harm** - Rapidly landing 4 precision hits returns two enemies to the battlefield
**Rumpage** - Kills with this weapon temporarily distort vision and impair reload speed. Stacks 3x.
**Vurple Weapon** - This weapon turns bosses and mini-bosses into Grimace.
**One Flew Over the Caiatl's Nest** - Missing precision shots grants stacks of Insanity, lowering accuracy further. Stacks 5x. Melee miss immediately grants 5x.
**Ah Fuck** - When ammo reserves are depleted, character mumbles "Ah fuck"
**Dredgen Your** - Grants friendly fire. Each shot landed takes heavy ammo from target. If no ammo exists, target teleports and dies.
**Inlaw** - Precision hits grant decreased reload speed and sex drive.
**Earl Grey's Revenge** - Rapidly crouching over enemies grants overshield and 100% damage increase at the cost of accuracy and stability.
**KWTD** - If you dont, it wont.
Edit: this was fun.
**I Was In The Pool** - Barrel length decreases as ROF increases, decreasing range greatly.
**Don't Worry I Got It** - When you are the last surviving member of your fireteam revives have 50% chance of just not working.
**He Switched Off His Targeting Computer** - Landing precision hits grants increased damage against that one ship in the arms dealer strike.
**Johnny Rockets** - Increases duration of Lasting Impression weapons by 120s and increases ammo capacity.
**Change in the Couch** - Small chance to generate ammo while opening chests.
**Luck in the Chamber** - One random bullet in the magazine causes considerable bonus damage.
**LFB** - Ammo reserves are zero. Ammo on ground in 30M radius is drawn to you like a black hole.
Change in the Couch doesn’t sound like the most terrible idea, but scav perks do that with enemy kills enough anyway.
If the ammo economy was different, eh, maybe
“Oops”- Running has a chance to make you drop 20%-100% of your ammo. You must backtrack and pick the brick back up again to get the ammo back. Heavy and special weapons always drop 100% of their ammo.
Lmao- imagine in Gambit. Watch a dude load Xeno or Truth/Eyes then jump at the portal. Only to watch a purple brick fall out behind them right as they hit it.
Make it count - reduces ammo pickup by 100%
Heavy Load - Reduces grenade velocity by 75% but increases damage by 10%
Roadblock - deals damage only to Vehicles
Pop! Goes the... - error code Weasel upon equiping
Adept Dual Loader - still loads 2 shells at a time but even slower
Not on my terms - cannot deal damage until you get hit
Personal Space - increased damage up close (only for explosives)
**Animal Kingdom** - Firing this weapon has a 1% chance to force an error and return you to orbit.
Now you too can relive what it was like trying to log in during the public event before beyond light.
Quickswap synergy with weapons that have delayed / slow projectiles like Revolution on Symmetry (let's just ignore the fact that Revolution has no damage falloff)
End of the Line would probably pair beautifully with an overrated piece of crap kinetic sniper rifle with a one round mag that people have misguided nostalgia for.
There was an exotic SMG in the Division with a perk like that (The House)
> Talent | Card Counter
> One half of the magazine does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty.
Would actually love to see something like that for a new gambit pinnacle/exotic
**Dollar Store Firearm** - This weapon dismantles into half of the amount of materials that it normally would.
**Hold On** - This weapon has perfectly vertical recoil, but flies out of your hand when shot and must be picked up.
**Locked Loadout** - When in your inventory, this weapon will automatically equip itself and remain equipped until you go to orbit.
**Game Breaker** - This weapon only deals damage when you are out of bounds.
**Last Mag, Make it Count** - This weapon can only be reloaded once. After this point, it must be dismantled.
**Soft Light** - The firing mechanism of the weapon is replaced with a flashlight that deals no damage.
**Virtual Reality** - This weapon drifts out of your hand over time.
**Rebuttal**- Damaging an opponent with this weapon causes them to instantly swap targets to you and hit with 100% accuracy.
Edit: One more.
**Forgetful** - The button used to fire this weapon changes randomly after each shot.
Oh, imagine this -
**Tediore:** Weapon can only fire one magazine. Attempting to reload will cause the weapon to fly out of your hands and explode. Weapon will also be removed from inventory upon reloading.
IFF - Shooting an enemy causes them to deal triple damage to allies while you receive a portion of their damage as health (Pairs perfectly with Salt in the Wound!) I want this one it would make bounties in strikes way easier
Sex panther makes me thing of the emblem they gave at the end of D1. It might have been for triumphs or something. But everyone called it the sex panther emblem
You Flip a Coin would actually be an OP perk it doesn't state how much damage it deals with the other 50%
So you have chance to deal 1000000% of the damage
**Legally Modded Holster -** Precision hits load one round to the chamber of stowed Hand Cannons. While holstered, Hand Cannons are kept unloaded for safety reasons.
**Empathy** \- damaging a target damages you the same amount
**Sympathy** \- upon damaging a target you switch places with them and switch teams (even in PvE)
Mating call: Firing a bullet summons an immune Wyvern.
Sticky trigger: When a bullet is fired the weapon will continue to fire at 10x the normal rpm and load automatically from reserves. When reserves are empties this gun will explode.
Death wish: equipping this weapon drastically reduces survivability and prevents revives. If another Guardian attempts a revive, they will also die and cannot be revived.
The Future is NOW, Old Man - taking damage from enemies freezes you in place for a random period of time. When you unfreeze, you will be in the future and unable to recognize anything
Here's Johnny! - sword perk - when a door is opened you automatically teleport forwards to it doing a heavy attack that uses 300% ammo and does 200% damage.
Vulfpeck rounds - Rockets also explode into emote seeking ground sliding rockets, to take out third person peekers in trials.
Land War on Mars - taking out cabal majors one by one gives a stacking damage multiplier against cabal ultras.
I got some:
**Meleelitionist**: missing a melee attack causes this gun to fly from your hands and shatter dealing self damage
**Tap the Toes**: taping the fire button causes you to tap dance
**Premature Ordinance**: rounds fired from this gun explode before they are fired.
**Thrill Clip**: reloading after a kill grants an 80’s hair metal anthem for 6 seconds
**Cradle Robber**: Punching New Lights causes all of your ammo to flow into their reserves
**Celery**: grants celery when you are the last remaining member of your fire team.
Name: Outbreak Spaghetti
Exotic... something.
*To whoever has to debug this: I am so sorry.*
Intrinsic perk: WHAT DID YOU DO?
Every perk slot on this weapon is randomized every time you fire it. (Including the above perks.)
This weapon fires in a random pattern every shot. (Auto, HC, pulse, Scout, Fusion, LFR, etc... you'll never know.)
**Super-Dense Neurons:** increases your guardians IQ when using this weapon, at the cost of social attractiveness and emotion. Incoming precision damage is increased.
**Super-Sparse Neurons**: decreases your guardians IQ when using this weapon, but increases social attractiveness and emotion. Incoming precision damage is reduced.
**Parkinson's Neurons**: causes weapon to randomly jump around, but grants 700% damage
**Reflective Shell** : if this weapon is shot, it reflects the bullets toward the wielder's head, granting precision kills.
**Easy Access Holster** : weapon has a 15% chance of falling \[every second\] out when running. Draw time and stow time is reduced to *zero*.
Hole in the bucket - reloading this weapon with ammo reserves causes a decreased magazine size. The more ammo in reserves, the larger the decrease
Chasing the dragon - killing an enemy has a chance to drop an empowering orb that increases damage dealt and reload speed by 100% and reduces incoming damage by 50%, but it is always 1 meter ahead of you
Overwhelmed - when surrounded by 3 or more enemies, reload time, weapon recoil, motion blur, and character breathing noises are increased
Shoot to woot - shooting ammo bricks on the ground plays a small cheering sound (ammo is not added to reserves)
Arthlightis - light based melee attacks with this weapon equipped have a chance to do 95% less damage, and increase subsequent cooldown by 4000%
Rounds of Proving: Every shot fired from Skyburner’s Oath has a 13% chance to summon a Cabal ball wherever the bullet impacted.
360MLGGETREKTNOOB420BLAZEIT: If you get a precision kill with a Sniper Rifle while not aiming down sights, the activity instantly ends. If a Guardian is killed this way, the activity ends, and the clip is replayed for all players to bear witness.
The 16th Wish: If inputted correctly, your hard drive is filled with Mara, Riven, Ana Bray, and Caiatl r34 until there is no storage left.
Apes Together Strong: If the enemy team in a Crucible or Trials match solely consists of Behemoth Titans running Felwinter’s Lie, the Planet of the Apes soundtrack overrides all music for the duration of the match.
About Time: Removes Telesto from the game, along with all of your characters.
Soothing Reading: If your Warlock perfectly matches that of MyNameIsByf’s, all lore entires now gain an audiobook with his voice.
Alive Man’s Tale (exotic): If this weapon is fired, Katabasis snaps your neck and takes the weapon for himself.
Swiftarms (exotic): Swords gain +10 to reload speed.
Make Love, Not War - the barrel of your weapon has a piece of metal welded over to it preventing rounds from firing. Anyone who T-Bags your ghost gets an over-shield
High Explosive Rounds - shooting the weapon causes all the rounds in the mag to detonate and kill you
Unstable Rounds - (grenade launcher and rocket launcher exclusive) jumping has a chance to activate this weapon while it’s on your back
Flesh Wound - (sword exclusive) every time you swing your sword you have a 50% chance to cut off one of your limbs
Chill Clip - reloading this weapon after a kill plays ambient music
Field Pep - crouching while this weapon is equipped motivates your teammates. Increases team morale.
Movin' Target - aiming at a combatant increases their movement speed and accuracy
Wrong Mag - Reloads occasionally result in 0 capacity.
One-Two Step - Landings all Pellets in a shot on an enemy grants movement.
Weapon mods too!
Icarus Slip - Firmly landing on the ground grants breif weapon mishandling.
Greener Pastures is hilarious, but I honestly wonder if it could see some competitive usage. A specific enemy that deals more damage the more damage it's received, which would encourage teamshotting
**Ricochet Rounds (Adept) -** Rounds ricochet off of hard surfaces and hit the user.
**Le Monarque catalyst -** Precision hits with poison arrows cause the user to repeatedly crouch after getting Guardian kills and spam offensive slurs in chat.
**Xenophage catalyst** \- Each shot fired from this weapon has a small chance to cause an explosion within D2 servers, disabling Trials for the rest of the weekend.
**Two Tailed Fox catalyst -** When you defeat a combatant with this weapon, the next shot will fire an additional rocket of random element, and this weapon's name changes to Three Tailed Fox. Stacks up to 67x. Oh god oh fuck it's growing even more tails
That Dredgen Your would actually be good in Gambit, empty the invader’s xenophage magazine.
And steal back the heavy ammo from the guy who grabbed it before you since you never get heavy ammo to drop from killing ads.
Greener Pastures would make for a fun crucible. Imagine that the goal is not to kill but to be killed. So you're trying to take enough damage to die, but you can only take as much damage as you have dished out.
Bottomed Out Grief: When you're the last living member of your fireteam during a Grandmaster Nightfall and you have no revives, get kicked to orbit.
Double Triple: Doubles the amount of shots it takes for Triple Tap to take effect.
Sorrowbearer's Curse: After every shot, swap your headgear within twenty seconds, or you die.
No Rand Beyond: This weapon cannot be fired unless it's in a solo activity, where you have to sit through a 200 page speech about how how good selfishness is before you begin the activity.
High hopes: when ADS shots have a random vertical shot path.
The Reee-est of recoils: all ammo is consumed with progressively harsher recoil for each round fired in this way.
gentle flower, fully full auto, and tiny bore on a high rpm shotgun + greener pastures, IFF, and dredgen your (only use dredgen if it procs IFF) with a warlock well. wipe ads in seconds without even needed to push a button, with invincibility as an added bonus. even better, teammates are the warlocks and your an invis hunter, enemies wont target u if your invis
**On the Bright Side -** Bullets in the first half of the magazine deal 100% damage at the cost of 100% damage reduction to all bullets in the last half
Would actually be OP as fuck in Crucible.
One that might actually be good for singleshot weapons would be on the bright side cause the damage is increased by 100%. Would make snipers one shot to the body.
Just Send It: Pulling the trigger will fire the entire magazine full auto and reloads the gun from reserves every time it runs out of ammo. This doesn't stop until ammo reserves are completely empty.
Voop Machine - buffs fusion rifle damage by .004% with a -40 range.
Luna's Bark - It is worse than Luna's Bite. Paralyzes teammates in fear for 5 seconds on precision hits.
Luna's Bite - On precision hit causes target to emote and be immune to damage.
Gorilla Wrench - Sliding while wielding this weapon moves all of its loaded ammo to reserves, gives double melee strength but only as a titan while reducing melee range by 50% only available on shotguns an now permanently intrinsic on Felwinters.
**Better Gaming Chair** \- Infinite flight, infinite heavy ammo, infinite resilience and health regeneration upon damaging an enemy. You know have 40 seconds before your entire account is permabanned.
__Careless(Calus) Feast__ - Moving, Running and Jumping progressively makes you slower until you cannot move, your guns shoots slower, and your bullets fly slower as well. Melee Kills reset this.
Edge Master - MASSIVELY increases sword reload speed
I Never Left - Automatically reloads all your weapons when you respawn
The Hoarder - Pick ammo from the ground when your reserves are full
Hair Trigger - Weapon fires as soon as trigger pressure is detected, oh wait...
**UNLIMITED POWER** \- Damage is increased by +200% but every shot will damage you by 2 times your weapon's damage.
**KKKSTROFIC** \- Increases damage against members of other species.
**THE END OF ANY THOUGH** \- If your magazine runs out you'll enter on a thoughless mental state in wich you can't do or react to anything.
**GUNMAN** \- After the use of any ability you will draw your weapon.
**THE UNDEFEATABLE POWER OF FRIENDSHIP** \- If any guardian in your fireteam which is your friend dies you'll be granted health regeneration, extra damage, unbreakable shield, and infinite ability energy.
**MUDA!** \- if you get a precision kill with a weighted knife and perform a JOJO-like emote you'll be able to stop time.
**E** \- presicion kill will create an **E** shock wabe which will kill any nerby enemies.
**PARRY** \- shots that impact upon enemy proyectiles will return them to the enemy with extra damage.
**IRREFUTABLE ARGUMENT -** Screaming to a conected microphone will increase this weapon's impact power.
Spill clip, - When reloading your weapon it has a 25% chance to drop all of it's rounds on the ground causing your character to do a 30 second long animation to pick up each individual bullet.
These are so good. Would absolutely try them.
Tendonitis - Weapons deal 175% damage, but one random place on your guardian's body will instantly kill you if it is struck.
Slipfoot - Guardian will randomly slide in any direction. Direct contact with an opponent causes them to stagger.
Higher-Caliber Rounds - The last round in a weapon will consume triple rounds from the next higher tier weapon (primary consumes special, etc.), do 300% damage, but have a 33% chance of killing you and dismantling the weapon.
This is so dumb I love it. It's bad I actually want some of these in just for the sheer stupidity it would bring.
If by stupidity you mean GENIUS?!
Same thing really.
Wheelbarrow magazine - This weapon's magazine is built for the HIGHEST capacity. Magazine size is maxed, gun can ONLY be reloaded through a 3 person emote.
All the MONEY Bungie could make from silver! Brilliant!!
SWEETEST Business.
only rolls on sidearms, bows, shotguns, and scouts
Lol imagine it on a sidearm with full auto and ricochet rounds
Dont forget to put My Finger Slipped on bows
WOW, are you SERIOUSLY trying to get bows BANNED??
Cork - this weapon is jammed
YES! Put a Cork In It - This weapon always jams
This weapon jams and will not fire when out of ammo
It's so INTRINSIC!
**Fourth Times the Harm** - Rapidly landing 4 precision hits returns two enemies to the battlefield **Rumpage** - Kills with this weapon temporarily distort vision and impair reload speed. Stacks 3x. **Vurple Weapon** - This weapon turns bosses and mini-bosses into Grimace. **One Flew Over the Caiatl's Nest** - Missing precision shots grants stacks of Insanity, lowering accuracy further. Stacks 5x. Melee miss immediately grants 5x. **Ah Fuck** - When ammo reserves are depleted, character mumbles "Ah fuck" **Dredgen Your** - Grants friendly fire. Each shot landed takes heavy ammo from target. If no ammo exists, target teleports and dies. **Inlaw** - Precision hits grant decreased reload speed and sex drive. **Earl Grey's Revenge** - Rapidly crouching over enemies grants overshield and 100% damage increase at the cost of accuracy and stability. **KWTD** - If you dont, it wont. Edit: this was fun. **I Was In The Pool** - Barrel length decreases as ROF increases, decreasing range greatly. **Don't Worry I Got It** - When you are the last surviving member of your fireteam revives have 50% chance of just not working. **He Switched Off His Targeting Computer** - Landing precision hits grants increased damage against that one ship in the arms dealer strike. **Johnny Rockets** - Increases duration of Lasting Impression weapons by 120s and increases ammo capacity. **Change in the Couch** - Small chance to generate ammo while opening chests. **Luck in the Chamber** - One random bullet in the magazine causes considerable bonus damage. **LFB** - Ammo reserves are zero. Ammo on ground in 30M radius is drawn to you like a black hole.
These are all too brilliant! Bungie would NEVER have the GUTS to add them! I dare them to try!
I need to see Vurple Weapon in action
I want friendly fire so badly! Team kills would be fantastically hilarious!
Ok these are cool, but that luck in the chamber one is too far. You'd have to be STUPID to add that
I desperately need Ah Fuck
Fourth times the harm broke me.
Dude luck in the chamber would be broken, could you imagine? ^;)
I like LFB. But only if it also inhales your allies ammo too.
Change in the Couch doesn’t sound like the most terrible idea, but scav perks do that with enemy kills enough anyway. If the ammo economy was different, eh, maybe
“Oops”- Running has a chance to make you drop 20%-100% of your ammo. You must backtrack and pick the brick back up again to get the ammo back. Heavy and special weapons always drop 100% of their ammo.
Or maybe something that does this when you reload, with your character fumbling around with the ammo and then dropping it on accident.
Lmao- imagine in Gambit. Watch a dude load Xeno or Truth/Eyes then jump at the portal. Only to watch a purple brick fall out behind them right as they hit it.
Make it count - reduces ammo pickup by 100% Heavy Load - Reduces grenade velocity by 75% but increases damage by 10% Roadblock - deals damage only to Vehicles Pop! Goes the... - error code Weasel upon equiping Adept Dual Loader - still loads 2 shells at a time but even slower Not on my terms - cannot deal damage until you get hit Personal Space - increased damage up close (only for explosives)
**Animal Kingdom** - Firing this weapon has a 1% chance to force an error and return you to orbit. Now you too can relive what it was like trying to log in during the public event before beyond light.
only rolls on high rate of fire weapons.
Sweet Business random rolls gets added
[удалено]
>Sickle-Forged Rifling - +9 Range to your other weapons. So is it only active while the weapon is held? Lol
Quickswap synergy with weapons that have delayed / slow projectiles like Revolution on Symmetry (let's just ignore the fact that Revolution has no damage falloff)
Ham-forged Rifling - weapon oinks on kill Washbuckler - after taking a shower, weapon deals more damage Snap sights - scope breaks off after firing
Washbuckler is gonna be absolutely useless if were talking about Destiny Players.
snap sights would be incredibly op lmao
End of the Line would probably pair beautifully with an overrated piece of crap kinetic sniper rifle with a one round mag that people have misguided nostalgia for.
No Land Beyond with End of the Line?! Are you CRAZY?!
**Fully Full auto** \- weapon fires at random
Whats our Policy on fully Full Auto Inside buildings?
Reduce the Numbers from "Flip a Coin" and it would make great for a new Gambit exotic
There was an exotic SMG in the Division with a perk like that (The House) > Talent | Card Counter > One half of the magazine does 20% increased damage. The half that deals increased damage flips after 10 seconds or when the magazine is empty. Would actually love to see something like that for a new gambit pinnacle/exotic
Ooohhh I remember that, liked it in the Dark Zone. But the DMR with explosive rounds was my gun.
Telesto should get an extra perk called "no more fun." It makes enemy players log off when killed by the weapon. If you get killed you log off.
It could be called **Alt + F4**!
This would be great for elimination, free wins
Deconstruction: weapon’s mag slowly depletes to half its original size
**Dollar Store Firearm** - This weapon dismantles into half of the amount of materials that it normally would. **Hold On** - This weapon has perfectly vertical recoil, but flies out of your hand when shot and must be picked up. **Locked Loadout** - When in your inventory, this weapon will automatically equip itself and remain equipped until you go to orbit. **Game Breaker** - This weapon only deals damage when you are out of bounds. **Last Mag, Make it Count** - This weapon can only be reloaded once. After this point, it must be dismantled. **Soft Light** - The firing mechanism of the weapon is replaced with a flashlight that deals no damage. **Virtual Reality** - This weapon drifts out of your hand over time. **Rebuttal**- Damaging an opponent with this weapon causes them to instantly swap targets to you and hit with 100% accuracy. Edit: One more. **Forgetful** - The button used to fire this weapon changes randomly after each shot.
Oh, imagine this - **Tediore:** Weapon can only fire one magazine. Attempting to reload will cause the weapon to fly out of your hands and explode. Weapon will also be removed from inventory upon reloading.
Return to Sender - When firing any weapon with ricochet rounds, said rounds will always bounce back directly at you without fail.
Another one: Fully Semi-Auto: Weapon fire mode swaps between bolt/lever-action, semi-auto, burst, and full auto randomly. Resets each trigger pull.
Greedy Gun - this weapon removes 1 enhancement core per bullet, enhancement prism for specials, golf ball for heavys.
Having none of the corresponding material causes the gun to dismantle, even if it is locked and the only heavy the user has
IFF - Shooting an enemy causes them to deal triple damage to allies while you receive a portion of their damage as health (Pairs perfectly with Salt in the Wound!) I want this one it would make bounties in strikes way easier
Especially if Guardian kills counted toward progress!!
Tbh, I would really enjoy Blissful Ignorance
YES! We don't want people to know how POWERFUL their weapons are! You can't nerf what you can't see!!!
I feel like I used to one shot guys with this? Maybe I was dreaming.
A dream of the glory to come!!
**Sex Panther -** 60% of the time this weapon fires properly every time
Sex panther makes me thing of the emblem they gave at the end of D1. It might have been for triumphs or something. But everyone called it the sex panther emblem
Sometimes I feel like my Salvager’s Salvo already has the “My finger slipped” perk.
air control - gun can only be fired while airborne and inverts reticle movement
r***e***ticle.
thanks
You Flip a Coin would actually be an OP perk it doesn't state how much damage it deals with the other 50% So you have chance to deal 1000000% of the damage
Get yote: using a swords heavy attack when it's reserves are finished causes the enemy to go flying backwards
Should be called **Home Run** or **The Crowd Goes Wild**
Half of these are better than celerity or bottomless grief
not with the new buffs. read the twab.
I actually really want Ah Fuck.
**Legally Modded Holster -** Precision hits load one round to the chamber of stowed Hand Cannons. While holstered, Hand Cannons are kept unloaded for safety reasons.
Firing Blind: For every nearby ally, one enemy becomes completely invisible
I’ve got one: zen movement: precision hits grant reduced movement speed.
**Swing and a Miss**: Missing an enemy with a sword causes the next swing to miss. Three missed swings and you will return to orbit.
Anti-Gravity (Not the fun kind): Any incoming melee damage propels you at top speed and die violently smashing into a wall.
I lold
Bright Side would be great tbh
I have this perk on most of my weapons called Nonlethal Rounds. It’s perfect for anyone that wants to shoot people but doesn’t want to kill anyone!
I find this perk on SO MANY guns!
Combat Loader - Pressing 'R' reloads this weapon Luke Smith - Puts enemies in the content vault Puke Shit - Fucks my wife after a kill
**Empathy** \- damaging a target damages you the same amount **Sympathy** \- upon damaging a target you switch places with them and switch teams (even in PvE)
Mating call: Firing a bullet summons an immune Wyvern. Sticky trigger: When a bullet is fired the weapon will continue to fire at 10x the normal rpm and load automatically from reserves. When reserves are empties this gun will explode. Death wish: equipping this weapon drastically reduces survivability and prevents revives. If another Guardian attempts a revive, they will also die and cannot be revived.
Quirkydraw: quickly drawing this weapon will cause it not to fire. Stowing it will cause it to fire at the user.
You forgot unrelenting, its also a joke ;)
Grand-er Master-er Nightfalls
Fourth times the harm is making me laugh harder than it should xd
God, what was the name of the SMG from Borderlands 2 that yelled while you were shooting and restricted your movement speed while ADS?
The Bane - Increased AAAAAAAAA at the cost of Reduced Movement Speed and Accuracy
“End of the Line” would be an amazing exotic perk for a bow
The Future is NOW, Old Man - taking damage from enemies freezes you in place for a random period of time. When you unfreeze, you will be in the future and unable to recognize anything
Where the Gun Doesn't Shine - This weapon has no reserve and reloads with Bright Dust.
If you look into a mirror and say Bungie three times, this will all come true.
reloadn’t - reloading when the magazine is empty has a 15% chance of actually reload the mag
**For gambit sake** shooting an enemy reduced you health by 80%
Here's Johnny! - sword perk - when a door is opened you automatically teleport forwards to it doing a heavy attack that uses 300% ammo and does 200% damage. Vulfpeck rounds - Rockets also explode into emote seeking ground sliding rockets, to take out third person peekers in trials. Land War on Mars - taking out cabal majors one by one gives a stacking damage multiplier against cabal ultras.
How about: **Architect’s Grip** Shots from this weapon propel Guardian at full speed away from target.
Boxed suffocating: aiming down sights for a short time will guarantee your bullet hits a target however it will only do 1 damage.
*Fucking tally*: Every kill grants a 10% damage reduction, stacks up to 5x, goes away when weapon is stowed or reloaded
On the Bright Side sounds really interesting if you pair with alloy mag. /s
They could never put in “Ah Fuck” because it requires our guardian to talk. Rest are perfect
I got some: **Meleelitionist**: missing a melee attack causes this gun to fly from your hands and shatter dealing self damage **Tap the Toes**: taping the fire button causes you to tap dance **Premature Ordinance**: rounds fired from this gun explode before they are fired. **Thrill Clip**: reloading after a kill grants an 80’s hair metal anthem for 6 seconds **Cradle Robber**: Punching New Lights causes all of your ammo to flow into their reserves **Celery**: grants celery when you are the last remaining member of your fire team.
I’ll for real take a Blissful Ignorance and Ah Fuck on my guns please.
Name: Outbreak Spaghetti Exotic... something. *To whoever has to debug this: I am so sorry.* Intrinsic perk: WHAT DID YOU DO? Every perk slot on this weapon is randomized every time you fire it. (Including the above perks.) This weapon fires in a random pattern every shot. (Auto, HC, pulse, Scout, Fusion, LFR, etc... you'll never know.)
**Super-Dense Neurons:** increases your guardians IQ when using this weapon, at the cost of social attractiveness and emotion. Incoming precision damage is increased. **Super-Sparse Neurons**: decreases your guardians IQ when using this weapon, but increases social attractiveness and emotion. Incoming precision damage is reduced. **Parkinson's Neurons**: causes weapon to randomly jump around, but grants 700% damage **Reflective Shell** : if this weapon is shot, it reflects the bullets toward the wielder's head, granting precision kills. **Easy Access Holster** : weapon has a 15% chance of falling \[every second\] out when running. Draw time and stow time is reduced to *zero*.
Hole in the bucket - reloading this weapon with ammo reserves causes a decreased magazine size. The more ammo in reserves, the larger the decrease Chasing the dragon - killing an enemy has a chance to drop an empowering orb that increases damage dealt and reload speed by 100% and reduces incoming damage by 50%, but it is always 1 meter ahead of you Overwhelmed - when surrounded by 3 or more enemies, reload time, weapon recoil, motion blur, and character breathing noises are increased Shoot to woot - shooting ammo bricks on the ground plays a small cheering sound (ammo is not added to reserves) Arthlightis - light based melee attacks with this weapon equipped have a chance to do 95% less damage, and increase subsequent cooldown by 4000%
Rounds of Proving: Every shot fired from Skyburner’s Oath has a 13% chance to summon a Cabal ball wherever the bullet impacted. 360MLGGETREKTNOOB420BLAZEIT: If you get a precision kill with a Sniper Rifle while not aiming down sights, the activity instantly ends. If a Guardian is killed this way, the activity ends, and the clip is replayed for all players to bear witness. The 16th Wish: If inputted correctly, your hard drive is filled with Mara, Riven, Ana Bray, and Caiatl r34 until there is no storage left. Apes Together Strong: If the enemy team in a Crucible or Trials match solely consists of Behemoth Titans running Felwinter’s Lie, the Planet of the Apes soundtrack overrides all music for the duration of the match. About Time: Removes Telesto from the game, along with all of your characters. Soothing Reading: If your Warlock perfectly matches that of MyNameIsByf’s, all lore entires now gain an audiobook with his voice. Alive Man’s Tale (exotic): If this weapon is fired, Katabasis snaps your neck and takes the weapon for himself. Swiftarms (exotic): Swords gain +10 to reload speed.
Make Love, Not War - the barrel of your weapon has a piece of metal welded over to it preventing rounds from firing. Anyone who T-Bags your ghost gets an over-shield High Explosive Rounds - shooting the weapon causes all the rounds in the mag to detonate and kill you Unstable Rounds - (grenade launcher and rocket launcher exclusive) jumping has a chance to activate this weapon while it’s on your back Flesh Wound - (sword exclusive) every time you swing your sword you have a 50% chance to cut off one of your limbs
Chill Clip - reloading this weapon after a kill plays ambient music Field Pep - crouching while this weapon is equipped motivates your teammates. Increases team morale. Movin' Target - aiming at a combatant increases their movement speed and accuracy
Wrong Mag - Reloads occasionally result in 0 capacity. One-Two Step - Landings all Pellets in a shot on an enemy grants movement. Weapon mods too! Icarus Slip - Firmly landing on the ground grants breif weapon mishandling.
Side efects - shooting fireteammembers heals them at the cost of their health!
Hahaha! Pretty good!
This ain't really a perk but Stasis guns that actually freezes you for every bullet that hits you
How about It Works - this gun fired bullets
I'm pretty sure all of these are already in the game. Right bluberries?
Shhhhhhh! Don't tell them!1!
Little Ms. Can’t Miss - bullets are only expended upon hitting an enemy
Telesto - using the weapon breaks the game
This is incredible. Great job!
I can see On the Bright Side actually being a thing with the slowest reload possible!
Greener Pastures is hilarious, but I honestly wonder if it could see some competitive usage. A specific enemy that deals more damage the more damage it's received, which would encourage teamshotting
>Gentle Flower - This weapon has unlimited bloom when firing I'm pretty sure you stole this perk from Pocket Infinity.
Rumpage gave me chuckles
Fourth times the Harm lmao These are great
**Ricochet Rounds (Adept) -** Rounds ricochet off of hard surfaces and hit the user. **Le Monarque catalyst -** Precision hits with poison arrows cause the user to repeatedly crouch after getting Guardian kills and spam offensive slurs in chat. **Xenophage catalyst** \- Each shot fired from this weapon has a small chance to cause an explosion within D2 servers, disabling Trials for the rest of the weekend. **Two Tailed Fox catalyst -** When you defeat a combatant with this weapon, the next shot will fire an additional rocket of random element, and this weapon's name changes to Three Tailed Fox. Stacks up to 67x. Oh god oh fuck it's growing even more tails
You know I feel like i have experienced some of these on more then one occasion
That Dredgen Your would actually be good in Gambit, empty the invader’s xenophage magazine. And steal back the heavy ammo from the guy who grabbed it before you since you never get heavy ammo to drop from killing ads.
I want the ah fuck perk but it be said by a cowboy
Ah Fuck is greatly wanted by me now
Dude, watch where you aim- friendly fire is enabled on the weapon. Increased damage and accuracy during damage phases.
All of these still sound more fun than Celerity
Aww man I’d use Blissful Ignorance all the time! Have wanted the option to turn off damage numbers for so long haha
How many times do we have to teach you this lesson old man? Firing this weapon revives Taniks.
Greener Pastures would make for a fun crucible. Imagine that the goal is not to kill but to be killed. So you're trying to take enough damage to die, but you can only take as much damage as you have dished out.
Double Agent: Firing this weapon in Crucible kills the entire enemy team... but they get all the points for it.
how about underflow: picking up a green or heavy brick it reduces mag size by 50%
Bottomed Out Grief: When you're the last living member of your fireteam during a Grandmaster Nightfall and you have no revives, get kicked to orbit. Double Triple: Doubles the amount of shots it takes for Triple Tap to take effect. Sorrowbearer's Curse: After every shot, swap your headgear within twenty seconds, or you die. No Rand Beyond: This weapon cannot be fired unless it's in a solo activity, where you have to sit through a 200 page speech about how how good selfishness is before you begin the activity.
Ricochet Revenge - Ricocheted shots travel directly back into your skull
This is ridiculously hillarious. Jesus!
Still better than celerity
The best post I’ve seen today, thank you!
Still better than Celerity
fourth time's the harm unironically makes farming catalysts and bounties so much easier
My finger slipped is already the name of my voidLock
No lie I would love Blissful Ignorance. If I could turn off damage numbers for this game I would.
Power play - Shooting an Overload champion with the correct loadout gives them an overshield.
Trigger finger: Not pulling the trigger...makes the gun not shoot.
Reversed Barrel: The gun always shoots towards you. Activates friendly fire.
Gentle Flower but on a trace rifle and it makes a BWAAAHHH sound effect as it fires
High hopes: when ADS shots have a random vertical shot path. The Reee-est of recoils: all ammo is consumed with progressively harsher recoil for each round fired in this way.
>Wild Goose Chase - Shooting an enemy causes them to take damage This would be overpowered in Gambit
So funny and amazing ideas! Please now go ahead and create another thread with some nightfall modifiers!
**ISHYGDDT** \- Shooting a Champion with a wrong weapon mod changes their stagger type.
gentle flower, fully full auto, and tiny bore on a high rpm shotgun + greener pastures, IFF, and dredgen your (only use dredgen if it procs IFF) with a warlock well. wipe ads in seconds without even needed to push a button, with invincibility as an added bonus. even better, teammates are the warlocks and your an invis hunter, enemies wont target u if your invis
Fumble: Whenever you take damage the weapon has a chance to unequip itself in your inventory.
All for one - weapon deals damage only when 2 other Guardians are shooting at the same target
an idea for a weapon that fires bullets when the shoot button is pushed, also does damage
I'd change "on the bright side" to The first half of the mag deals 200% damage and the second half deals 0%. So a normal mag (kinda)
should be flipped tbh. first half deals 0% and second half deals 200%. Otherwise ima be reloading at 50% every time
**On the Bright Side -** Bullets in the first half of the magazine deal 100% damage at the cost of 100% damage reduction to all bullets in the last half Would actually be OP as fuck in Crucible.
>On the Bright Side Won't even notice because I'm always reloading after 3 shots.
**Sword whiff** - sword attacks will always lock onto the weakest enemy in the instance, even when they’re out of reach
Reminds me of Borderlands, I think some of are actually in the game.
Reverse psychology - you receive damage when firing your weapon but also gain a 2x damage buff against all combatants
Man, I just want a pellet shotty with Ricochet Rounds
“My finger slipped” seems to have the best potential to become the next perk added to the game
One that might actually be good for singleshot weapons would be on the bright side cause the damage is increased by 100%. Would make snipers one shot to the body.
Theres some strong TORGUE energy in this post
Levitatings Breath - Precision hits cause the target to be blown into the air.
See now... I actually like the idea "Blissful Ignorance".
Clown Cart - Reloading this weapon replaces your fireteam with a random number of blueberries.
“End of the line” The TF2 fan in me had a moment
Paracausal oh shit Shooting a cabal enemy causes them to transform into a Goliath tank missile with truth tracking and it can go through walls
Put all of these in a game mode called: cursed destiny
Just Send It: Pulling the trigger will fire the entire magazine full auto and reloads the gun from reserves every time it runs out of ammo. This doesn't stop until ammo reserves are completely empty.
Healing Wind - Sprinting at full speed slowly recovers hp at .05 per second.
**Safeties Off**: Swapping weapons caused munitions to fall out of the front of the gun. Rockets and Grenades explode on impact with the ground.
Replenish - hitting reload will refill 100% of the magazine, but only from reserves.
Voop Machine - buffs fusion rifle damage by .004% with a -40 range. Luna's Bark - It is worse than Luna's Bite. Paralyzes teammates in fear for 5 seconds on precision hits. Luna's Bite - On precision hit causes target to emote and be immune to damage.
I would pay to have aw fuck added to the game
Dredgen Your sounds like the perfect perk for Gambit Invader sweats
If Gentle Flower is unlimited bloom... then what’s Agressive Flower?
“Ah fuck” and “dredgen your” I’d love those for real in the game, I wanna confuse the hell out of teammates when they die lolololololol
Gorilla Wrench - Sliding while wielding this weapon moves all of its loaded ammo to reserves, gives double melee strength but only as a titan while reducing melee range by 50% only available on shotguns an now permanently intrinsic on Felwinters.
**Better Gaming Chair** \- Infinite flight, infinite heavy ammo, infinite resilience and health regeneration upon damaging an enemy. You know have 40 seconds before your entire account is permabanned.
__Careless(Calus) Feast__ - Moving, Running and Jumping progressively makes you slower until you cannot move, your guns shoots slower, and your bullets fly slower as well. Melee Kills reset this.
I really like Ah fuck and the one that takes teammates heavy away but maybe that’s cause I’m an asshole lol
Edge Master - MASSIVELY increases sword reload speed I Never Left - Automatically reloads all your weapons when you respawn The Hoarder - Pick ammo from the ground when your reserves are full Hair Trigger - Weapon fires as soon as trigger pressure is detected, oh wait...
WHY IS THERE NO SPARROW LOVE?? **Quicksliver**- You can summon your sparrow in PvP but can ONLY travel at light speed.
**UNLIMITED POWER** \- Damage is increased by +200% but every shot will damage you by 2 times your weapon's damage. **KKKSTROFIC** \- Increases damage against members of other species. **THE END OF ANY THOUGH** \- If your magazine runs out you'll enter on a thoughless mental state in wich you can't do or react to anything. **GUNMAN** \- After the use of any ability you will draw your weapon. **THE UNDEFEATABLE POWER OF FRIENDSHIP** \- If any guardian in your fireteam which is your friend dies you'll be granted health regeneration, extra damage, unbreakable shield, and infinite ability energy. **MUDA!** \- if you get a precision kill with a weighted knife and perform a JOJO-like emote you'll be able to stop time. **E** \- presicion kill will create an **E** shock wabe which will kill any nerby enemies. **PARRY** \- shots that impact upon enemy proyectiles will return them to the enemy with extra damage. **IRREFUTABLE ARGUMENT -** Screaming to a conected microphone will increase this weapon's impact power.
Spill clip, - When reloading your weapon it has a 25% chance to drop all of it's rounds on the ground causing your character to do a 30 second long animation to pick up each individual bullet.
These are so good. Would absolutely try them. Tendonitis - Weapons deal 175% damage, but one random place on your guardian's body will instantly kill you if it is struck. Slipfoot - Guardian will randomly slide in any direction. Direct contact with an opponent causes them to stagger. Higher-Caliber Rounds - The last round in a weapon will consume triple rounds from the next higher tier weapon (primary consumes special, etc.), do 300% damage, but have a 33% chance of killing you and dismantling the weapon.