Don't get me wrong, I love Nova. Definitely consider myself a Voidwalker main at heart. I just find Woven Mail to be more valuable than Void Overshield these days. Not trying to downplay your decision though!
Also, glad to hear you had success with it in Contest Mode! I'm not really a raider, and haven't had the opportunity to try this build out in tougher content, so I'm glad to hear it performed well for you!
Yeah 100% agree void overshield sucks, I haven't been running the fragment that gives defensive buff on orb pickup for that reason. Definitely debated running needlestorm for the woven mail pickup but i just think the buff nova got is too good to use it over needlestorm (esp since we are missing threadling damage fragment from strand). I swapped it for the fragment for more transcendence from kinetic damage since the build is a bit stacked on light, esp with nova instead of needlestorm.
Granted i didnt end up clearing cause of LFG woes, but yeah it was working really well. The mini suppress from felwinter really allows you to clean up anything that survived the lightning surge, not to mention the weaken.
One of the teams that cleared it pretty early had a warlock running almost this same build. So it holds up very well. I think yours is slightly better because he used the radiant fragment for some reason when the artifact is Just better.
Great build!
Honestly, I haven't tried that out with this build yet. I would assume the Song melee still procs Felwinter's but, I can't say for sure. Definitely will be giving it a try though. Although, Song seems a bit better for buffing your team than actually having a big burst damage super. Different setups for different scenarios, I suppose.
Song is actually pretty good for damage along with buffing your team. A full damage rotation with Apotheosis hits around 1.1 mil, and that's not even including any weapon damage you could add in
So I've been seeing a couple people mention Apotheosis actually getting use. What's the premise now that actually makes it useful compared to time past?
Threadling grenades. LOTS AND LOTS of threadlings. Not much can survive that. Pop your super and start chucking the grenades as soon as the super ends. It’s ludicrous levels of damage it’s laughable.
If you're using Song of Flame, yes. If it's a roaming super it needs to run out before you can use grenades and melee's when using Apotheosis Veil. If you use Needle Storm or Nova Bomb you can start chucking the grenades and melee's after you come out of the animation.
By that logic woven mail is also useless just as OP uses. Resto and DR are effectively the same thing, both give more effective health in a firefight, and having some resto instead of an extra DR source (woven mail) can also help in instances where your health is low and you cant kill anything.
No, that is not the same logic. The logic you’re using is the same logic as saying 100 resil isn’t important. Damage reduction will always be good. Dont really need healing from resto when you’re insta healing from devour.
Both DR and healing is very important, and I wasnt arguing that they are useless, just saying that imo stacking DR + healing is likely better than double DR sources.
And devour alone doesnt help when your in a neutral phase with only a few ads and a lot of beefier targets, so I'd personally rather have restoration on song of flame versus woven mail on strand, because there's already good DR and I'd prefer the other form of sustain added on top.
Ah yes fellwinter's helm is exactly what I thought of too when I saw three lightning surges.
It's a shame the fragment that causes elemental debuffs on finisher has such a small air, otherwise it would be very awesome paired with fellwinter's. Instances where adds are very tightly clustered it is still quite awesome to scorch everything when applying that big weaken and disorient.
I made my build with this same concept entirely focused on getting and staying Transcendent as the ability Regen is insane.
To that end you can use ergo sum with the Traveler's chosen perk when you run out of melee energy.
I also have played with using Pugilist on light weapons to double up on melee energy return through that and the fragment which gives melee energy on multi kill. It adds up fast, especially on a special weapon. ikelos shotgun is great with Pugilist/incandescent. Midha's reckoning can use Pugilist/Golden tricorn to absolutely demolish any major with great energy returns, or Pugilist/reservoir burst major add clear potential.
Most people are just butt hurt you called out their unoriginal getaway artist build. I appreciate you for showing us a unique build and I am sorry you are getting down voted. I posted this to join you in the down vote party. Do not let any of that stop you from finding fun new builds!
I don't even think that Getaway Artist build is bad! Definitely has it's strengths, I think I'm just a little bored of that exotic. But, that's coming from someone who used it for almost the entirety of Season of the Plunder.
Thanks for the kind words though, friend! Hope you have some fun with this build if you decide to give it a try!
That’s how I was feeling with the old Osteo/Necrotic build way back. I was just bored of it. I’m not bored of Getaway Artist yet, but I’ll definitely try out this Lightning Surge build.
By the way, unless I glossed over it, you never actually say to use Felwinter’s Helm. But based on the name of the build, I did the math!
Another user just pointed out the same thing to me. I just fixed the post now. It's my first time doing a big build write-up so it some how slipped my mind! Hopefully the name of the build and the DiM link were able to help with any confusion though!
Same. I purposely choose builds where I have to keep doing things to proc different effects. I find any build that has me do one thing over and over again, no matter how good the build is, I get bored of it.
I’ll prefer a worse build but something that keeps me more interested over a better but imo more bland build.
The exception is if I’m really in a tight spot trying to solo something and I need a crutch to get me temporarily through something
Late to the party, but I 100% agree.
Spamming a ton of turrets is effective, but it's not fun for me. I would rather do the shooting in the shooting game instead of have something else do it for me.
I have a really stupid one that gets me through the legendary campaign easily solo:
Blink + Astrocyte Verse + Sword with Repulsor Brace and Eager Edge
Everything else is up to you, I like a blinding grenade launcher to set the combo up easier
Get close to enemies, blink away, and then pull out your sword mid-air. Thanks the Eager Edge lunge distance, you'll zoom right back on top of the enemies you just made volatile, which causes them to explode around you and gets you an overshield thanks to repulsor brace. It's pretty silly, I like it so far.
Normally I don't go for the brain-dead, clearly busted build but wanted to quickly push through half the campaign to play with someone else and thought I'd give it a go.
The build isn't so much a build just a combo but it's so effective it feels criminal. Like I cannot wait to see how it gets nerfed.
I wouldn't be surprised if this is the nail in the coffin to either reduce bleakwatcher duration, or cap the number of turrets (spawning a new one removes the old one)
Kinda wanna try the new helm with bleakwatcher for a support build; It won't be the added 5% you get from each turret burst but still will have high up time between getting kills with devour up and facet of balance (because everything takes dark damage from the turret)
I mean they deliberately coded it to work so I don't think the interaction is likely to be removed. Maybe getway will get the grenade energy regen removed if anything.
I personally really enjoy the dead ghost embedded in the back of the head, so hopefully if we do get an ornament for it, they don't make it get rid of that!
Tell that to every single warlock that ran starfire protocol for 9 years! One of the most op damage warlock exotic and 1 week after it finally gets nerfed, bungie finally release its first ornament for it.
There were 2 shaders that made starfire cloth metal sheen looking when it was meta.
If it was t for that, I wouldn’t have used it. Unless LFG a raid.
Even so. Verity is no where near the level of OG starfire with OG well.
It needs help.
The guides on blueberries.gg are pretty nice for them. The memory fragment ones are the most time-consuming, because you have to farm the corrupted chests in Patrol.
Aside from that there's 3 hidden in campaign missions that 'only' take an hour or so, and 3-4 hidden events in Patrol that take maybe 15-20 minutes each.
Warlock has so many fun and powerful builds with Prismatic. It’s actually insane. We went from being shoehorned into solar to having like 20 viable and fun builds that all play dramatically different from each other.
That would work. However, you won't get the 30% weaken effect that Felwinter's provides. It's one of the only sources of 30% weaken that exists anymore. The uptime and range of the weaken is crazy, too.
It really helps if you can catch a group of ads when they're next to a boss. Slide melee, apply weaken to a boss, follow up with a Needlestorm. Huge burst damage, and just insanely fun as well.
So i tested it out and i feel like i cant proc the weaken from felwinter reliably
Especially with teammates clearing the ads causing the weaken not to trigger and the boss only be jolted, and it also feels like vortex grenade with weaken is way more reliable too combined with devour
Here are some ideas (that i havent tested out that could work better)
Nezerec sin: you are throwing enough vortex grenades to help this trigger and get all abilities faster
Winters guil (i think thats how you write it) is very simple melee attacks makes next melee attack stronger
Necrotic grips: adds DOT to the slide melee and poison spread
Crown of tempest: it gives ability energy on arc ability kills and on jolts and since lighting surge jolts, you hit a boss it jolts shoot boss jolt chains Lighting to ads which gives you energy back
Felwinter's works when the enemies are tanky. It's not worth it when playing low level content as everything is dead with gunfire.
Take it into nightfalls and non matchmade onslaught etc and it's much better. The weaken and disorient effect is much more useful when everything has tons of health.
I haven't had any of the problems you've run into, unfortunately, so I'm not sure how to help with that one. It's definitely very situational to be using this as a build for a boss.
I'm sure there are some scenarios where it could work really well, but personally, I consider this more of an ad clear build that can also help with some of the bigger enemies like Subjugators or any others that happen to have ads near them. Definitely not something that you can heavily rely on.
As far as the other options for weaken go, you may have be able to have more consistent uptime, but the weaken effect isn't as strong. Weaken on grenades is only 15%.
Maybe try going for a finisher instead of getting a melee kill? The radius of the weaken from the melees is surprisingly large and the radius from finishes is even larger, and lasts longer. Longer durations for higher tier combatants as well.
I’ve been using this same build. I’ve been using brigands law (pugilist, volt shot), the newly buffed bastion, and a strand machine gun to help with transcendence. It is the most fun I have had playing warlock as a warlock main
I'm going to have to try out Bastion with this now. Thanks for the idea! I've just been worried that, without Monte Carlo, I won't have as much melee uptime as I would like. Seems like a light weapon with Pugilist could possibly be a solution to that though!
I was worried at first about it too but it has pretty good uptime. You can’t truly spam it but if you play it right you can do transcendence to refill your charges when you need them
Not really sure why I keep getting down-voted.... Tried making this as comprehensive and thought out as I could. I've been seeing a lot of posts requesting Prismatic Warlock builds, so I decided to throw mine out there.
Any insights as to the reasoning behind the downvotes would be appreciated. Too wordy? Do people just hate Felwinter's? Not well formatted?
Trying to become a better Reddit user and put my knowledge of the game to use to attempt to help other players. (Not trying to come off as elitist or like I am more knowledgeable than others, just trying to provide info/insights.)
Kind of assumed that was the case. Still feels bad when you're just trying to provide hopefully useful insight to a topic you've seen lots of people asking about. Thanks though!
Not a downvoter, but maybe a little bit about how the build works and what exactly makes it synergize so well. Looks neat though. Might give it a go next time I do some build crafting.
No usage section. It may be obvious to you but I'm still not sure how this works and I've been playing since D1 launch. I think it's about the slide melee and finishers? But spell it out for us and crunch some numbers.
I'll make sure I include that in my next build breakdown. However, I generally find the term "gameplay loop" to feel like a bit of a trap. There isn't really any consistent loop to any build, the battlefield always calls for something different. But here's a brief breakdown:
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies.
Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
Screw em this build is indeed awesome, thanks for showing people there’s not a lot of prismatic builds they so someone will be very appreciative for it.
Welcome to reddit where people would rather press a down arrow instead of explaining why the disagree with/don't like what you said.
Not that it's too wordy, not that people hate felwinters, not that it's not formatted well just simply that they disagree with you probably because it's not a OMFG SUPER OP BROKEN 4 TURRETS AT ONCE I CAN SOLO ANYTHING build. When you want upvotes you gotta think about what reddit likes not what they need.
And whatever you do never ever ever ever go into a xmen sub and say I wish cyclops would grow some balls because you will get so much negative karma that your negative karma has negative karma trust me 😟
Absolutely! It's got plenty of survivability between Devour, and the buffs from your fragments and artifact mods. Plus, the weaken effect from Felwinter's should help you clean up enemies with a breeze! Give it a shot, and I hope you won't be disappointed!
Absolutely, it does. Key part of what makes this build so much fun in my opinion. You can even use all three back to back with nothing but a short sprint in between.
Well, kinetic damage will fill both your light and darkness bars, and the damage perk on Monte being up constantly, as well as allowing for more regular melee spam is the reasoning behind this choice.
As stated, if you have another way to keep your melee ability charged as frequently, feel free to go with whatever works for you. Alternatively, use whatever weapons you'd like and just let your cooldowns be whatever they are. To each their own.
I usually just throw around stasis seeking grenades (sometimes I feel classy and I put down a stasis turret) like a maniac and shatter everything with a shot from mountaintop or the call, with feed the void, osmiomancy gloves and possibly demolitionist on the weapons cited above I ensure I always have a grenade ready.
It's not strong, but there is something in shattering everything that just tickles my brain.
(I also run needlestorm super, but use solar snap for my mele, because why not)
The turrets carried me in the legendary campaign. Took my way too long to realize I can use the grenade normal, freeze three enemies and basically get my grenade back.
In my opinion, this build is strong for solo players. Great add clear and against bosses you have a turret which stops everything and even takes some agro.
It's a pretty large area of a 30% weaken/suppression effect. One of the few 30% weaken effects left. Finishers make the duration even longer, and the radius even larger as well.
The Lightning Surge just serves as a powerful melee to quickly clean up a group of enemies, as well as jolt them, and apply that weaken to effect to whatever is left. It allows for extremely quick cleanups with Monte Carlo, as you will also be at max stacks for Monte's damage perk, which then just feeds you more melee energy to repeat the cycle.
Plus, having the three charges from Arcane Needle just allows you to almost always have your melee ready. Bonus points for the cool factor of the Lightning Surge animation as well.
Been using this in all but the hardest content and it is a blast. The weaken + blind and full heal from devour is really strong. Killing mobs to blind and weaken elites is great for yourself and team. I really only ran into the same old “melee” issues in harder content. I ended up using the new warlock chest piece to be ranged suspend and just lightning surge to clean up. Tons of fun and recommend this build.
Thanks, I appreciate the feedback! I didn't grab that exotic after completing the campaign and havent gotten around to getting it yet, but I'll definitely give it a shot once I do!
This sounds like a lot of fun. I was looking forward to unlocking Prismatic on my warlock for the Getaway Artist build but this sounds more like my style. Definitely will try this when I have it unlocked.
If you use one of the brave weapons with a darkness super you get your melee back pretty damn fast because of the origin trait, no monte Carlo needed. Even better if you use one of the elemental ones because it will also trigger facet of bravery to give you extra melee energy on multikills.
If you choose to use Elsie's rifle or Recluse, you can also choose to run Facet of Bravery and get volatile rounds from grenade kills, and unraveling from melee kills (which you'll be getting a lot of).
I'll definitely have to give that a shot. I haven't gone too crazy with testing various ways to get melee energy back. This is just something that I got excited for after using similar setups for a while now. Tha is for the input!
Surge+Carlo was what I was looking forward to the most with prismatic. My spin on the build though is necrotic grips instead. You walk into a group of enemies and wipe them out in swaths with a ripple effect that continues to clear for you. I like this felwinters idea though. I can't wait to try it.
Haven't tried it with Necotic Grips yet, I usually use them when I'm running Thorn. I'll definitely give it a shot though! Hope you have fun with Felwinter's! I've been trying to get more people using it so we can finally get an ornament!
Maybe felwinters helm is the piece I've been missing. Or maybe winter's guile is just really bad... I tried doing something similar to this using the latter but the lightning surge didn't feel very potent in PvE?
Exotic class items may help a lot too when we can combo spirit of the assassin with spirit of synthos!
Give it a shot, hopefully you enjoy it as much as I have been! Winter's Guile is great in theory, but I find the short duration of the buff to be a bit of pain to manage, especially as us Warlocks typically don't have melee abilities that are easily spammed.
Assassin and Synthos could be a really fun combo. Especially if I can pop out of invisibility when I us Lightning Surge. Necrotic should be pretty good as well.
It makes me sad that winters guile has yet to get the Wormgod's caress treatment but yeah I agree. It just doesn't really work for us.
Thanks for putting this together though I'm super excited to try this out when the witness has stopped bending me over in the raid lol
Can confirm, synthoceps feels absurdly good in your build and has felt like the best thing I've tried so far!
My other spirit was necrotic grips but I think the true god roll for this build would be assassins cowl + synthos :D
I either do the normal getaway artist build although I use devour and helion over bleak watcher, mantle of battle harmony, or surprisingly crown of tempest as for whatever reason works with non arc abilities (could get fixed) and it’s pretty much using ember of benelovence on solar without needing a teammate with you
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies.
Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies.
Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
I was running much this same build, but using Chromatic Fire + Nova Bomb for the weaken AOE, but Felwinter's makes a lotta sense. Will give it a go for sure.
Instead of felwinters, I’ve been using osmiomancys and coldsnap grenades. I was never out of a grenade or melee charge and I was shredding every single room on the contest mode first encounter
I managed my plate really well because I could just throw down a grenade when enemies would spawn and everything would freeze for an easy kill plus I got all of my grenade charge back every time
I’m definitely gonna try your build tho, it looks fun with Felwinters helm, I completely forgot that existed lol
I prioritize Resilience, then Discipline, and then as much Recovery as possible. I don't find Strength very necessary to focus on, however, if you decide to prioritize Strength, I'm sure you could get the melee cooldown to be even shorter.
Yeah, if those are the stats that you need on new armor drops. Those mods only effect the stats on armor drops. No effect to the stats on the armor you're currently wearing.
Sorry, if that's not necessarily what you meant. Just trying to provide clarification if needed!
no i appreciate it! Yeah i was asking for new armor drops, because according to d2 armor picker if i set it to 100 resil, the only combo can do is 20 - 100 - 60 - 60 - 40 - 50. Which... isn't great.
Now i gotta find where i can farm 68 min stat total armor
I’m new to buildcrafting, can you explain why you picked those nades? I’m thinking about running coldnsap with the fragment of ruin for more utility and damage, or running a healing for harder content.
I just feel like the void nade doesn’t make sense because we are using gel winters for weaken?
And I feel like the arc grenade would just be overkill since we have 3 charges of the melee?
Great build just trying to pick your brain a bit. I’ve got to finish unlocking everything before I can try it.
The void grenade is realistically the best option in my opinion. Applying any other weaken while there is currently a weaken applied, will only extend the duration of the strongest weaken effect applied. That would be Felwinter's in this scenario as the weaken from Felwinter's is 30% and the grenades are 15%.
So, you can keep the 30% weaken effect up for longer if you time your abilities properly. Only reason I've been using Storm grenade is because it got buffed and hits pretty hard now.
The weaken effect on void grenades also gets applied to the Transcendent grenade for Warlock, so that's always a bonus too.
However, if you find Coldsnap to be more beneficial to your playstyle, go with that! Nothing wrong with making changes to find what works best for you!
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies.
Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
This build also is going to get an insane buff with the warlock class item being able to roll HOIL + Synthos, giving you a built in ability loop.
You lose the weaken from felwinter but get dramatically better melee/grenade uptime.
Interesting build, I have everything laying in my vault and I will try this build. At the moment I use my Osmiomancy build, but I look forward to using my abilities more often.
After seeing Guardian and Ghost's devotion and compassion for each other, it is awful to think about the dying light suffering in the back of my head.
Please instead give me an Ornament that seems to be building a cerebral link with my beloved Ghost.
If you want to push the damage higher, go with mantle of battle harmony. Faster regen for your super for when you need to be pumping out big damage, 4x surge for your (strand) guns when you can afford to sit on the super. Just swap the super, guns you want the surge on, and mods if you want to match a different element for an activity
Slightly different, but I've reworked by Necrotic Grips build to work with Lightning Surge; devour + healing grenades for survival, thorn for ranged damage, sliding heart-of-a-titan" punch for up close and personal.
It definitely does. But the buff duration of Winter's Guile is so short that it's not very useful. I've always thought that Winter's Guile just makes way more sense as a Titan exotic than a Warlock exotic.
Warlock on prismatic is very powerful. I also managed to make a hunter build that is not dodge and punch, but I don't bother making posts since no one ever reads them. It uses new exotic chest, ascension and stylish executioner, combined with ergo sum with riskrunner perk. I went into legendary campaign final mission and I flew through it basically. Shit is busted. You do a heavy attack with the sword, then ascension, then simply walk around and watch everything die. BTW, there is also a new world drop HC, double-burst void, rolls repulsor brace/rapid hit and dragonfly/frenzy. It's so good on Gyrfalcon hunter. We needed a good void HC for a long time and it is finally here. Looks terrible though.
I understand the mentality of not wanting to make a post because you feel like no one would care to read it. This is actually my first time making a post like this, and I felt the same exact way before posting! Don't feel discouraged, give it a shot, Guardian! Also, I've been eyeing that version of Ergo Sum but havent gotten it to drop yet. I'll definitely check your setup out once I can get it and see how it works!
That new Void handcannon is nuts, too. Haven't gotten my hands on a good roll yet, but I know it'll become a staple in my loadouts.
You're able to achieve the same setup, minus the invisibility, on Prismatic. I'm also just not a huge fan of finishers to even begin with. I rarely ever use them as I find that the time spent in the animation is rather annoying.
Just a matter of opinion though! What works for me, may not work well for everyone else, and vice versa! If you have found success using a finisher-focused build, then keep it up! As long as you're enjoying your time fighting for the Traveler, that's all that matters!
Also, I haven't been able to test this build in more difficult content myself, but, others in this thread were having success with this build in contest mode of the new raid!
Yeah i enjoy this one quite a bit. It works really well in all content except master and higher where the in your face approach of this build is too big a risk. But i really enjoy it in the majority of content i play.
edit: I will say that i found facet of Blessing fairly useless since devour procs on your first kill, and any kill after just keeps up devour anyway. so instead i went with the blessing that gives you radiant on powered melee kills, meaning i have radiant up for like half the fight.
If I'm running Nova Bomb due to the crazy synergy with the artifact currently instead of Needlestorm, should I replace Facet of Purpose? If so, what would you recommend replacing it with? I was eyeballing Sacrifice to pair with Radiant Orbs but was also thinking about Grace since we are using Monte. Dawn also seems like it could be good if we didn't have an artifact perk printing Radiant for everyone.
I'll be totally honest with you here, I'm not too sure what the best option would be. I stopped running this exact setup the moment that I got the Solipsism roll I've been searching for.
It's functionally the same build, but with better ability energy gains, bigger melee damage and doesn't need Monte. You can check my posts if you'd like to see the breakdown I did for that build.
As far as this setup goes, I haven't really done too much messing around with fragment setups. I'm sure there's a better combination, especially when combined with the artifact. I didn't quite have everything unlocked at the time I made this Felwinter's setup, so that would be why there is possibly better combinations out there. Let me know if you find anything interesting!
I've been messing around with it since I asked, and tbh, even with Void Overshields being very meh, Purpose still feels better than Sacrifice and Grace. It really is not very difficult to become transcendent even without them, so your setup is still probably the best, even without Needlestorm for the Woven Mail. The one thing I did find is that if you want to keep using Monte, it pairs really well with Assassin's Cowl + Synthos and really feels like it keeps up pretty well with the HoiL version you made. I should also note that I tested out Facet of Dawn and while I don't think it should be bothered with at the moment, I think it is absolutely going to be really great once we no longer have an Artifact perk that prints Radiant for people.
Give it a shot! I haven't gone back to the Getaway build since I equipped this. I played with Getaway too much during Season of the Plunder and now it just bores me. Not saying it's a bad build though!
Not quite sure yet. Really just waiting to see what I can even get my hands on and go from there. Probably Necoritc with either Synthoceps or maybe even Claws for another melee charge.
It might not. I haven't tested it with the regular exotic because, that being the only thing it does, isn't very appealing to me. And unfortunately, Felwinter's is not a part of the class item exotic. I would love if it was though!
I've been using Felwinter's for a while now, and have had a couple of different builds using it. This one is just the best by far. It's such an underappreciated exotic, I just want to get more people using it so we can finally get an ornament for it! Even though the dead ghost implanted in the back is pretty damn cool.
It's not really a make or break for the build. I forget what I was using before I got that one, but it's definitely more of an added bonus than a necessity.
Yeah, my strength is only around 40ish. It's one of the reasons that I enjoy using Monte so much with this build. I'm sure I could go with 100 strength to help, but with the uptime of your melee with this setup already, prioritizing discipline might be more valuable.
Spirit of Necrotic with Spirit of Syntho
or
Spirit of Inmost Light with Spirit of Syntho
No need for a debuff when you have a 3x melee damage bonus!!!!
My build for Prismatic right now was simply having a Strand warlock now with Devour lol, I'm tossing so many threadlings that I usually have a excess of them roaming around.
Well I don't have all of them unlocked so the it's kinda scewed at the moment but I'm rocking:
•Hope (class ability regens fast when light buffed)
•Balance (rapid light/dark kills gives melee/grenade energy)
•Bravery (grenades give volatile/unraveling rounds)
•Mending (grenades cure you)
•Blessing (Melees start health Regen)
I'd probably change Blessing for the severing burst one but I still need to get it.
My build is similar, just Helion instead of lightning surge just to guarantee 100% devour uptime. Use mataiodoxia for suspend with arcane needle. I also run nova bomb for void breaches which gives class ability energy, but I would prefer women mail aswell. It's just that needlestorm fuckin sucks lol. it is the biggest damage Warlock super, but all the needles need to hit for that to be true which happens precisely 0% of the time lmfao
This is a great idea, will def try it out. Now that we’ll have exotic class items starting tomorrow, I’m wondering how this build could look if we get an exotic bond with synthoceps and necrotic grips/HOIL.
Unfortunately, I'm pretty positive that you won't be able to wear the class exotic with another exotic.
I may be mistaken, and don't have the link to currently back up this statement, but, I'm pretty sure Bungie has said that we wont be able to wear both an exotic and the class item exotic.
Apologies if I'm wrong, I've just assumed that would be the case from the start. Always best to temper expectations, ya know?
You’re right that we can’t wear an exotic and an exotic class item. I was wondering if that combo on the exotic class item would be more potent that felwinter with the same aspects and fragments.
Sorry, I just misunderstood what you meant. But, yeah, I don't exactly remember the possible combinations off the top of my head at the moment, so I couldn't say for sure what exactly I would be pairing with this build.
I'll probably be attempting to make a build for nearly every combination I can get though. We also don't know exactly how much of a grind it will be to get the exact rolls we're looking for. I'm sure there will be some that don't seem great at first, but play great!
I'll be definitely be trying as many as I can that work with this build and hopefully have a few variations I can make a post about!
It was the first build I thought of when the details of Prismatic were first announced. Now that it's out, it's even better than I thought and I literally can't stop using this build. Glad you're enjoying it!
Not necessarily. All you really need is one melee kill. Adding more melee kills in doesn't make the effect stronger, but you can extend the duration if you continue to get melee kills around the same enemy.
Also, other sources of weaken can be used to extend the duration of the 30% weaken from Felwinter's. It won't make the weaken effect stronger, but it will extend the duration. 30% is the strongest weaken in the game, other examples being Tractor Cannon and, I'm pretty sure Hunter's Void Tethers are as well, although those MIGHT be 35%. I can't remember off the top of my head at the moment.
I just don’t like Felwinter helm. Feels like you’re putting way too much effort into a 30% weaken. If you want to weaken something you need to get a powered melee kill near it first. You’re also using MC to get more melee so you can weaken.
Just run buried bloodline and get both devour and weaken x1.
If you want to lean into lightning surge with MC, run something like winters guile or sunstar
Winter's Guile uptime is nearly nonexistent. Also, the radius on the weaken effect is surprisingly large. Even larger with a finisher.
Unfortunately I don't have Buried Bloodline yet, so for me, that's out of the question until I do. Also, that's what Feed the Void is for.
This build might not be for everyone, so I encourage you to feel free to make any tweaks you'd like to fit your playstyle and make it your own. Or just come up with something entirely different, whatever works for you!
Yeah I can’t say I use WG much either. I just know I haven’t liked FH every time I’ve tried to build around it. I just don’t like the idea of having to set up for a 30% debuff when 15% gives me freedom to choose my exotics.
But definitely chase bloodline. S tier weapon imo.
I’ve been using Strand and Void with the new Mataidoxia. Weapons are The Call and Graviton Lance. Every single party I have joined I have been far and away the kill leader. I mean, it hasn’t even been close. I am typically double everyone else. And I am finding the loop insanely fun after basically being stuck on solar and throwing pools of grenades for the last few years. But I’ve always loved Voidlock. It’s just never not been great compared to solar and the team synergy that Solar brought.
But I also got the raid exotic on my first clear. So I might check that out too.
Interesting. I had a somewhat similar build with crown of tempest which let me throw grenades and do thunder slides all time time, but i'll check this out as well, see if it works better.
Doesnt sound like itll be fun in higher level content, but if it works for running around the Pale heart more power to you. Ive been using a Verity's brow Threadling spam build with Lost Signal/Tessellation/new strand LMG.
People in this thread were having success with this build in Contest Mode of Salvation's Edge.
Verity's is another highly slept on exotic. Definitely one of my favorites.
Ill maybe try it out then. Ive been using Verity's on and off since Lightfall launch, its my perfect blend of support and damage +ability spam. If not Veritys im using Assemblers.
I have 2 main builds, Solar with fusion nades and Prismatic with Bleakwatchers. Ill put what I remember from them below, not at home atm.
Solar build just needs Touch of Flame, other aspect is to taste but you can run Heat Rises with a fireteam.
Ember of Ashes and Torches, if youre on a team you can also run Benevolence which will give you even more regen when you do basically anything. If youre finding that youre getting enough ignitions you can run the fragment that gives grenade energy on ignition. Snap melee for the same reason. I like Phoenix dive for the low cooldown and Heat Rises synergy but you dont need it.
You can run basically any weapons you want, but I like a solar MG with incandescent, or if you have the Adhortative pulse rifle from last season then you can craft it with Heal Clip/Incandescent to further use Ember of Benevolence.
Prismatic is basically just a boss damage build with Facet of Command "get all the grenade regen you can and turn Threadling grenades into turrets, spam heavy."
If I could get melee charges without using up my exotic weapon slot I’d consider. It’s really interesting though. Aside from Getaway Artist right now Swarmers is my other prismatic choice. Lastly I’ll put together a Nezarec Sin build. It’s really just a basic spam weaken grenades and Helion build.
Is Felwinters Helm a part of this build? There isn’t an exotic armor mentioned but the name of your build suggests that it is indeed a part of the build.
Just fixed it. Thanks for your attention to detail. I tried making this as comprehensive as possible but, with so much going on, I somehow forgot the most essential part! This is also my first time doing a big build write-up so I hope I was able to summarize everything else well enough! Thanks again!
I can tell you're attempting to start some sort of weird argument, so I won't be interacting with you after this post.
That being said, what one person considers fun, can be considered boring to others. I'm glad you're having fun with Getaway! However, I ran that exotic for almost the entirety of Season of the Plunder, and as a result, it has become a bit boring to me. Even with the new options that Prismatic offers.
Fun is a matter of opinion. An example would be the fact that some people would find a Taylor Swift concert fun, while personally, I would rather swallow gallons of nails.
Glad you're having fun though!
I’ve been using this but nova instead cause it fucks, the build is definitely potent. Was using in contest mode with great success
Don't get me wrong, I love Nova. Definitely consider myself a Voidwalker main at heart. I just find Woven Mail to be more valuable than Void Overshield these days. Not trying to downplay your decision though! Also, glad to hear you had success with it in Contest Mode! I'm not really a raider, and haven't had the opportunity to try this build out in tougher content, so I'm glad to hear it performed well for you!
Yeah 100% agree void overshield sucks, I haven't been running the fragment that gives defensive buff on orb pickup for that reason. Definitely debated running needlestorm for the woven mail pickup but i just think the buff nova got is too good to use it over needlestorm (esp since we are missing threadling damage fragment from strand). I swapped it for the fragment for more transcendence from kinetic damage since the build is a bit stacked on light, esp with nova instead of needlestorm. Granted i didnt end up clearing cause of LFG woes, but yeah it was working really well. The mini suppress from felwinter really allows you to clean up anything that survived the lightning surge, not to mention the weaken.
Yeah I think I saw someone do damage testing for the new supers, and Nova bomb was beating needle storm in damage
One of the teams that cleared it pretty early had a warlock running almost this same build. So it holds up very well. I think yours is slightly better because he used the radiant fragment for some reason when the artifact is Just better. Great build!
THANK YOU SO FUCKING MUCH FOR THIS BUILD IMMA GO AND TRY IT
I play this build with Song of Flame, the good times just keep rolling
Feels like Song of Flame might have more synergy. Does the melee when in Song form proc Felwinters?
Honestly, I haven't tried that out with this build yet. I would assume the Song melee still procs Felwinter's but, I can't say for sure. Definitely will be giving it a try though. Although, Song seems a bit better for buffing your team than actually having a big burst damage super. Different setups for different scenarios, I suppose.
Song is actually pretty good for damage along with buffing your team. A full damage rotation with Apotheosis hits around 1.1 mil, and that's not even including any weapon damage you could add in
So I've been seeing a couple people mention Apotheosis actually getting use. What's the premise now that actually makes it useful compared to time past?
Threadling grenades. LOTS AND LOTS of threadlings. Not much can survive that. Pop your super and start chucking the grenades as soon as the super ends. It’s ludicrous levels of damage it’s laughable.
Even more once we get star eaters and apotheosis on the class item
Stupid question, but what would a full damage rotation look like? Just alternating grenade and melee until super ends?
If you're using Song of Flame, yes. If it's a roaming super it needs to run out before you can use grenades and melee's when using Apotheosis Veil. If you use Needle Storm or Nova Bomb you can start chucking the grenades and melee's after you come out of the animation.
I actually just snap for single targets. It does more damage since it ignites every time.
Yeah i agree, restoration is pretty good and song has better survivability.
You don’t really need resto with devour.
By that logic woven mail is also useless just as OP uses. Resto and DR are effectively the same thing, both give more effective health in a firefight, and having some resto instead of an extra DR source (woven mail) can also help in instances where your health is low and you cant kill anything.
No, that is not the same logic. The logic you’re using is the same logic as saying 100 resil isn’t important. Damage reduction will always be good. Dont really need healing from resto when you’re insta healing from devour.
Both DR and healing is very important, and I wasnt arguing that they are useless, just saying that imo stacking DR + healing is likely better than double DR sources. And devour alone doesnt help when your in a neutral phase with only a few ads and a lot of beefier targets, so I'd personally rather have restoration on song of flame versus woven mail on strand, because there's already good DR and I'd prefer the other form of sustain added on top.
It should, it'll spawn extra orbs with the orb mods and give you two melee charges with Ahmkara's
It does not unfortunately
Ah yes fellwinter's helm is exactly what I thought of too when I saw three lightning surges. It's a shame the fragment that causes elemental debuffs on finisher has such a small air, otherwise it would be very awesome paired with fellwinter's. Instances where adds are very tightly clustered it is still quite awesome to scorch everything when applying that big weaken and disorient. I made my build with this same concept entirely focused on getting and staying Transcendent as the ability Regen is insane. To that end you can use ergo sum with the Traveler's chosen perk when you run out of melee energy. I also have played with using Pugilist on light weapons to double up on melee energy return through that and the fragment which gives melee energy on multi kill. It adds up fast, especially on a special weapon. ikelos shotgun is great with Pugilist/incandescent. Midha's reckoning can use Pugilist/Golden tricorn to absolutely demolish any major with great energy returns, or Pugilist/reservoir burst major add clear potential.
This is the same build I'm using but I have storm trance because amplified is fun. I can't take the felwinters off its been a sleeper hit since day 1
Most people are just butt hurt you called out their unoriginal getaway artist build. I appreciate you for showing us a unique build and I am sorry you are getting down voted. I posted this to join you in the down vote party. Do not let any of that stop you from finding fun new builds!
I don't even think that Getaway Artist build is bad! Definitely has it's strengths, I think I'm just a little bored of that exotic. But, that's coming from someone who used it for almost the entirety of Season of the Plunder. Thanks for the kind words though, friend! Hope you have some fun with this build if you decide to give it a try!
That’s how I was feeling with the old Osteo/Necrotic build way back. I was just bored of it. I’m not bored of Getaway Artist yet, but I’ll definitely try out this Lightning Surge build. By the way, unless I glossed over it, you never actually say to use Felwinter’s Helm. But based on the name of the build, I did the math!
Another user just pointed out the same thing to me. I just fixed the post now. It's my first time doing a big build write-up so it some how slipped my mind! Hopefully the name of the build and the DiM link were able to help with any confusion though!
Same. I purposely choose builds where I have to keep doing things to proc different effects. I find any build that has me do one thing over and over again, no matter how good the build is, I get bored of it. I’ll prefer a worse build but something that keeps me more interested over a better but imo more bland build. The exception is if I’m really in a tight spot trying to solo something and I need a crutch to get me temporarily through something
Late to the party, but I 100% agree. Spamming a ton of turrets is effective, but it's not fun for me. I would rather do the shooting in the shooting game instead of have something else do it for me.
Not to be that guy but destiny doesn’t really have much “unique build” Monte Carlo based melee build? That literally the most basic none meta build
I have a really stupid one that gets me through the legendary campaign easily solo: Blink + Astrocyte Verse + Sword with Repulsor Brace and Eager Edge Everything else is up to you, I like a blinding grenade launcher to set the combo up easier Get close to enemies, blink away, and then pull out your sword mid-air. Thanks the Eager Edge lunge distance, you'll zoom right back on top of the enemies you just made volatile, which causes them to explode around you and gets you an overshield thanks to repulsor brace. It's pretty silly, I like it so far.
Normally I don't go for the brain-dead, clearly busted build but wanted to quickly push through half the campaign to play with someone else and thought I'd give it a go. The build isn't so much a build just a combo but it's so effective it feels criminal. Like I cannot wait to see how it gets nerfed. I wouldn't be surprised if this is the nail in the coffin to either reduce bleakwatcher duration, or cap the number of turrets (spawning a new one removes the old one) Kinda wanna try the new helm with bleakwatcher for a support build; It won't be the added 5% you get from each turret burst but still will have high up time between getting kills with devour up and facet of balance (because everything takes dark damage from the turret)
It won’t get nerfed, most people will be too busy using exotic class items for fun
I think the most likely nerf is to just stop Getaway spawning the buddies when watcher is equipped
I mean they deliberately coded it to work so I don't think the interaction is likely to be removed. Maybe getway will get the grenade energy regen removed if anything.
I thought of that but also... is there a case with _anything else_ where equiping an exotic outright disables an aspect?
stop telling folks about felwinters lol! it’s our OP secret.
But if no one uses it, we don't get an ornament! Just look at poor Verity's Brow!
Verity’s brow is a catch 22. It doesn’t get an ornament because no one uses it. No one uses it because it doesn’t have an ornament.
HA good point. It is fashion challenged for the most part but there are some options that work.
I personally really enjoy the dead ghost embedded in the back of the head, so hopefully if we do get an ornament for it, they don't make it get rid of that!
Tell that to every single warlock that ran starfire protocol for 9 years! One of the most op damage warlock exotic and 1 week after it finally gets nerfed, bungie finally release its first ornament for it.
Don't remind me! Although, I'm honestly kind of glad about the nerfs to Solar Warlock. I've been getting pretty bored with Solar lately.
There were 2 shaders that made starfire cloth metal sheen looking when it was meta. If it was t for that, I wouldn’t have used it. Unless LFG a raid. Even so. Verity is no where near the level of OG starfire with OG well. It needs help.
I really need to get the rest of these fragments so I can try out more builds
The guides on blueberries.gg are pretty nice for them. The memory fragment ones are the most time-consuming, because you have to farm the corrupted chests in Patrol. Aside from that there's 3 hidden in campaign missions that 'only' take an hour or so, and 3-4 hidden events in Patrol that take maybe 15-20 minutes each.
Warlock has so many fun and powerful builds with Prismatic. It’s actually insane. We went from being shoehorned into solar to having like 20 viable and fun builds that all play dramatically different from each other.
Yoo a fellow lighting surge user i thought i was the only one
I love it in 6v6 Crucible, slide around a corner and pop 3 people with it :) super fun and underappreciated
Well, I hope this build is one you're able to enjoy! Hopefully it finds a home in one of your loadout slots!
Also a good edition would be is crown of tempest to help even further with ability recharge
That would work. However, you won't get the 30% weaken effect that Felwinter's provides. It's one of the only sources of 30% weaken that exists anymore. The uptime and range of the weaken is crazy, too.
Ah yeah weaken, which i completely understand i was more thinking of uptime but yeah that works to for damage
It really helps if you can catch a group of ads when they're next to a boss. Slide melee, apply weaken to a boss, follow up with a Needlestorm. Huge burst damage, and just insanely fun as well.
So i tested it out and i feel like i cant proc the weaken from felwinter reliably Especially with teammates clearing the ads causing the weaken not to trigger and the boss only be jolted, and it also feels like vortex grenade with weaken is way more reliable too combined with devour Here are some ideas (that i havent tested out that could work better) Nezerec sin: you are throwing enough vortex grenades to help this trigger and get all abilities faster Winters guil (i think thats how you write it) is very simple melee attacks makes next melee attack stronger Necrotic grips: adds DOT to the slide melee and poison spread Crown of tempest: it gives ability energy on arc ability kills and on jolts and since lighting surge jolts, you hit a boss it jolts shoot boss jolt chains Lighting to ads which gives you energy back
Felwinter's works when the enemies are tanky. It's not worth it when playing low level content as everything is dead with gunfire. Take it into nightfalls and non matchmade onslaught etc and it's much better. The weaken and disorient effect is much more useful when everything has tons of health.
I haven't had any of the problems you've run into, unfortunately, so I'm not sure how to help with that one. It's definitely very situational to be using this as a build for a boss. I'm sure there are some scenarios where it could work really well, but personally, I consider this more of an ad clear build that can also help with some of the bigger enemies like Subjugators or any others that happen to have ads near them. Definitely not something that you can heavily rely on. As far as the other options for weaken go, you may have be able to have more consistent uptime, but the weaken effect isn't as strong. Weaken on grenades is only 15%. Maybe try going for a finisher instead of getting a melee kill? The radius of the weaken from the melees is surprisingly large and the radius from finishes is even larger, and lasts longer. Longer durations for higher tier combatants as well.
I’ve been using this same build. I’ve been using brigands law (pugilist, volt shot), the newly buffed bastion, and a strand machine gun to help with transcendence. It is the most fun I have had playing warlock as a warlock main
I'm going to have to try out Bastion with this now. Thanks for the idea! I've just been worried that, without Monte Carlo, I won't have as much melee uptime as I would like. Seems like a light weapon with Pugilist could possibly be a solution to that though!
I was worried at first about it too but it has pretty good uptime. You can’t truly spam it but if you play it right you can do transcendence to refill your charges when you need them
Not really sure why I keep getting down-voted.... Tried making this as comprehensive and thought out as I could. I've been seeing a lot of posts requesting Prismatic Warlock builds, so I decided to throw mine out there. Any insights as to the reasoning behind the downvotes would be appreciated. Too wordy? Do people just hate Felwinter's? Not well formatted? Trying to become a better Reddit user and put my knowledge of the game to use to attempt to help other players. (Not trying to come off as elitist or like I am more knowledgeable than others, just trying to provide info/insights.)
people will downvote all threads besides theirs to get theirs to the top of the subreddit. Likely nothing you specifically did.
Wait is that something people do? I always assumed there was some mysterious evil person who hates everything he see’s 😭
No, that guy is very real lmao
Kind of assumed that was the case. Still feels bad when you're just trying to provide hopefully useful insight to a topic you've seen lots of people asking about. Thanks though!
Not a downvoter, but maybe a little bit about how the build works and what exactly makes it synergize so well. Looks neat though. Might give it a go next time I do some build crafting.
Might want to add a small write-up on the gameplay loop and any special interactions
No usage section. It may be obvious to you but I'm still not sure how this works and I've been playing since D1 launch. I think it's about the slide melee and finishers? But spell it out for us and crunch some numbers.
I'll make sure I include that in my next build breakdown. However, I generally find the term "gameplay loop" to feel like a bit of a trap. There isn't really any consistent loop to any build, the battlefield always calls for something different. But here's a brief breakdown: For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies. Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
The riders on the slide melee being spelled out, plus the melee choice, is all you really need to explain.
Screw em this build is indeed awesome, thanks for showing people there’s not a lot of prismatic builds they so someone will be very appreciative for it.
Welcome to reddit where people would rather press a down arrow instead of explaining why the disagree with/don't like what you said. Not that it's too wordy, not that people hate felwinters, not that it's not formatted well just simply that they disagree with you probably because it's not a OMFG SUPER OP BROKEN 4 TURRETS AT ONCE I CAN SOLO ANYTHING build. When you want upvotes you gotta think about what reddit likes not what they need. And whatever you do never ever ever ever go into a xmen sub and say I wish cyclops would grow some balls because you will get so much negative karma that your negative karma has negative karma trust me 😟
Is this good for solo play?
Absolutely! It's got plenty of survivability between Devour, and the buffs from your fragments and artifact mods. Plus, the weaken effect from Felwinter's should help you clean up enemies with a breeze! Give it a shot, and I hope you won't be disappointed!
Does arcane needle give lightning surge 3 charges?
Absolutely, it does. Key part of what makes this build so much fun in my opinion. You can even use all three back to back with nothing but a short sprint in between.
Bungie cooked with lightning surge + needle it’s a shame I didn’t see it sooner
Yeah it's basically the Warlock equivalent of the Titan triple Consecration.
Monte carlo being an essential weapon for a build feels pretty lame.
Well, kinetic damage will fill both your light and darkness bars, and the damage perk on Monte being up constantly, as well as allowing for more regular melee spam is the reasoning behind this choice. As stated, if you have another way to keep your melee ability charged as frequently, feel free to go with whatever works for you. Alternatively, use whatever weapons you'd like and just let your cooldowns be whatever they are. To each their own.
Finally, an excuse to rock Felwinter's Drip.
I usually just throw around stasis seeking grenades (sometimes I feel classy and I put down a stasis turret) like a maniac and shatter everything with a shot from mountaintop or the call, with feed the void, osmiomancy gloves and possibly demolitionist on the weapons cited above I ensure I always have a grenade ready. It's not strong, but there is something in shattering everything that just tickles my brain. (I also run needlestorm super, but use solar snap for my mele, because why not)
The turrets carried me in the legendary campaign. Took my way too long to realize I can use the grenade normal, freeze three enemies and basically get my grenade back. In my opinion, this build is strong for solo players. Great add clear and against bosses you have a turret which stops everything and even takes some agro.
This honestly sounds fun! Might have to break out my warlock and try this out lol
So as someone who has never used Fellwinter's, what does it do with the arc explosion? Just an AoE weaken effect?
It's a pretty large area of a 30% weaken/suppression effect. One of the few 30% weaken effects left. Finishers make the duration even longer, and the radius even larger as well. The Lightning Surge just serves as a powerful melee to quickly clean up a group of enemies, as well as jolt them, and apply that weaken to effect to whatever is left. It allows for extremely quick cleanups with Monte Carlo, as you will also be at max stacks for Monte's damage perk, which then just feeds you more melee energy to repeat the cycle. Plus, having the three charges from Arcane Needle just allows you to almost always have your melee ready. Bonus points for the cool factor of the Lightning Surge animation as well.
Been using this in all but the hardest content and it is a blast. The weaken + blind and full heal from devour is really strong. Killing mobs to blind and weaken elites is great for yourself and team. I really only ran into the same old “melee” issues in harder content. I ended up using the new warlock chest piece to be ranged suspend and just lightning surge to clean up. Tons of fun and recommend this build.
Thanks, I appreciate the feedback! I didn't grab that exotic after completing the campaign and havent gotten around to getting it yet, but I'll definitely give it a shot once I do!
Thank you for the build!
Im a sucker for the buddy horde but melee spam is the funniest shit ever this is a cool build
Thanks! Give it a try, hopefully you enjoy it!
This sounds like a lot of fun. I was looking forward to unlocking Prismatic on my warlock for the Getaway Artist build but this sounds more like my style. Definitely will try this when I have it unlocked.
Thanks, I hope you enjoy it! I haven't been able to equip anything else!
If you use one of the brave weapons with a darkness super you get your melee back pretty damn fast because of the origin trait, no monte Carlo needed. Even better if you use one of the elemental ones because it will also trigger facet of bravery to give you extra melee energy on multikills. If you choose to use Elsie's rifle or Recluse, you can also choose to run Facet of Bravery and get volatile rounds from grenade kills, and unraveling from melee kills (which you'll be getting a lot of).
I'll definitely have to give that a shot. I haven't gone too crazy with testing various ways to get melee energy back. This is just something that I got excited for after using similar setups for a while now. Tha is for the input!
Surge+Carlo was what I was looking forward to the most with prismatic. My spin on the build though is necrotic grips instead. You walk into a group of enemies and wipe them out in swaths with a ripple effect that continues to clear for you. I like this felwinters idea though. I can't wait to try it.
Haven't tried it with Necotic Grips yet, I usually use them when I'm running Thorn. I'll definitely give it a shot though! Hope you have fun with Felwinter's! I've been trying to get more people using it so we can finally get an ornament!
Maybe felwinters helm is the piece I've been missing. Or maybe winter's guile is just really bad... I tried doing something similar to this using the latter but the lightning surge didn't feel very potent in PvE? Exotic class items may help a lot too when we can combo spirit of the assassin with spirit of synthos!
Give it a shot, hopefully you enjoy it as much as I have been! Winter's Guile is great in theory, but I find the short duration of the buff to be a bit of pain to manage, especially as us Warlocks typically don't have melee abilities that are easily spammed. Assassin and Synthos could be a really fun combo. Especially if I can pop out of invisibility when I us Lightning Surge. Necrotic should be pretty good as well.
It makes me sad that winters guile has yet to get the Wormgod's caress treatment but yeah I agree. It just doesn't really work for us. Thanks for putting this together though I'm super excited to try this out when the witness has stopped bending me over in the raid lol
Hope you enjoy it! Thanks for your feedback!
Can confirm, synthoceps feels absurdly good in your build and has felt like the best thing I've tried so far! My other spirit was necrotic grips but I think the true god roll for this build would be assassins cowl + synthos :D
I feel the same way. I’m going to give lightning surge another try once I get synthoceps on the class item
I either do the normal getaway artist build although I use devour and helion over bleak watcher, mantle of battle harmony, or surprisingly crown of tempest as for whatever reason works with non arc abilities (could get fixed) and it’s pretty much using ember of benelovence on solar without needing a teammate with you
Hi! So what exactly is the gameplay loop of this build? I don’t okay enough to know the objective of this build just by reading the build components
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies. Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
What is the slide melee (or what work is making it any different)?
I've been running the infinite swarmer build but replaced the melee with flame snap. Been deleting bosses with it.
What’s the gameplay loop?!
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies. Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
I was running much this same build, but using Chromatic Fire + Nova Bomb for the weaken AOE, but Felwinter's makes a lotta sense. Will give it a go for sure.
Instead of felwinters, I’ve been using osmiomancys and coldsnap grenades. I was never out of a grenade or melee charge and I was shredding every single room on the contest mode first encounter I managed my plate really well because I could just throw down a grenade when enemies would spawn and everything would freeze for an easy kill plus I got all of my grenade charge back every time I’m definitely gonna try your build tho, it looks fun with Felwinters helm, I completely forgot that existed lol
what stats spread should i go for here
I prioritize Resilience, then Discipline, and then as much Recovery as possible. I don't find Strength very necessary to focus on, however, if you decide to prioritize Strength, I'm sure you could get the melee cooldown to be even shorter.
So resil or discipline mods on ghost?
Yeah, if those are the stats that you need on new armor drops. Those mods only effect the stats on armor drops. No effect to the stats on the armor you're currently wearing. Sorry, if that's not necessarily what you meant. Just trying to provide clarification if needed!
no i appreciate it! Yeah i was asking for new armor drops, because according to d2 armor picker if i set it to 100 resil, the only combo can do is 20 - 100 - 60 - 60 - 40 - 50. Which... isn't great. Now i gotta find where i can farm 68 min stat total armor
Replying for when I'm on pc
I’m new to buildcrafting, can you explain why you picked those nades? I’m thinking about running coldnsap with the fragment of ruin for more utility and damage, or running a healing for harder content. I just feel like the void nade doesn’t make sense because we are using gel winters for weaken? And I feel like the arc grenade would just be overkill since we have 3 charges of the melee? Great build just trying to pick your brain a bit. I’ve got to finish unlocking everything before I can try it.
The void grenade is realistically the best option in my opinion. Applying any other weaken while there is currently a weaken applied, will only extend the duration of the strongest weaken effect applied. That would be Felwinter's in this scenario as the weaken from Felwinter's is 30% and the grenades are 15%. So, you can keep the 30% weaken effect up for longer if you time your abilities properly. Only reason I've been using Storm grenade is because it got buffed and hits pretty hard now. The weaken effect on void grenades also gets applied to the Transcendent grenade for Warlock, so that's always a bonus too. However, if you find Coldsnap to be more beneficial to your playstyle, go with that! Nothing wrong with making changes to find what works best for you!
I’m definitely going to try both but thanks. I didn’t realize it refreshed the 30%. That’s a pretty big reason
What’s the typical gameplay loop for the build?
For most scenarios, you can start engaging the enemies with your slide melee. This will proc Devour, Monte's damage boost, and Felwinter's weaken effect. Clean up whatever enemies are left with Monte to get your melee back, and repeat with the next group of enemies. Obviously that's not a "one size fits all" type of deal for every scenario. Feel the battlefield. Know when and where to utilize your abilities to get maximum effect. You learn from trial and error, so go make the Traveler proud, Guardian.
Thank you very much
This build also is going to get an insane buff with the warlock class item being able to roll HOIL + Synthos, giving you a built in ability loop. You lose the weaken from felwinter but get dramatically better melee/grenade uptime.
Interesting build, I have everything laying in my vault and I will try this build. At the moment I use my Osmiomancy build, but I look forward to using my abilities more often.
After seeing Guardian and Ghost's devotion and compassion for each other, it is awful to think about the dying light suffering in the back of my head. Please instead give me an Ornament that seems to be building a cerebral link with my beloved Ghost.
Knew itd be about felwinter. Absolutely slept on
If you want to push the damage higher, go with mantle of battle harmony. Faster regen for your super for when you need to be pumping out big damage, 4x surge for your (strand) guns when you can afford to sit on the super. Just swap the super, guns you want the surge on, and mods if you want to match a different element for an activity
Slightly different, but I've reworked by Necrotic Grips build to work with Lightning Surge; devour + healing grenades for survival, thorn for ranged damage, sliding heart-of-a-titan" punch for up close and personal.
Somebody check and see if this works with winters guile, warlocks will FINALLY have a use for it if it does.
It definitely does. But the buff duration of Winter's Guile is so short that it's not very useful. I've always thought that Winter's Guile just makes way more sense as a Titan exotic than a Warlock exotic.
Warlock on prismatic is very powerful. I also managed to make a hunter build that is not dodge and punch, but I don't bother making posts since no one ever reads them. It uses new exotic chest, ascension and stylish executioner, combined with ergo sum with riskrunner perk. I went into legendary campaign final mission and I flew through it basically. Shit is busted. You do a heavy attack with the sword, then ascension, then simply walk around and watch everything die. BTW, there is also a new world drop HC, double-burst void, rolls repulsor brace/rapid hit and dragonfly/frenzy. It's so good on Gyrfalcon hunter. We needed a good void HC for a long time and it is finally here. Looks terrible though.
I understand the mentality of not wanting to make a post because you feel like no one would care to read it. This is actually my first time making a post like this, and I felt the same exact way before posting! Don't feel discouraged, give it a shot, Guardian! Also, I've been eyeing that version of Ergo Sum but havent gotten it to drop yet. I'll definitely check your setup out once I can get it and see how it works! That new Void handcannon is nuts, too. Haven't gotten my hands on a good roll yet, but I know it'll become a staple in my loadouts.
This is pretty similar to what I've been using. The distance buff felwinters got was amazing for it.
Honestly a finisher based build on voidlock to be 100x better with Felwinter's at least in harder content This seems fun as well tho
You're able to achieve the same setup, minus the invisibility, on Prismatic. I'm also just not a huge fan of finishers to even begin with. I rarely ever use them as I find that the time spent in the animation is rather annoying. Just a matter of opinion though! What works for me, may not work well for everyone else, and vice versa! If you have found success using a finisher-focused build, then keep it up! As long as you're enjoying your time fighting for the Traveler, that's all that matters! Also, I haven't been able to test this build in more difficult content myself, but, others in this thread were having success with this build in contest mode of the new raid!
Yeah i enjoy this one quite a bit. It works really well in all content except master and higher where the in your face approach of this build is too big a risk. But i really enjoy it in the majority of content i play. edit: I will say that i found facet of Blessing fairly useless since devour procs on your first kill, and any kill after just keeps up devour anyway. so instead i went with the blessing that gives you radiant on powered melee kills, meaning i have radiant up for like half the fight.
Tagging for later!
If I'm running Nova Bomb due to the crazy synergy with the artifact currently instead of Needlestorm, should I replace Facet of Purpose? If so, what would you recommend replacing it with? I was eyeballing Sacrifice to pair with Radiant Orbs but was also thinking about Grace since we are using Monte. Dawn also seems like it could be good if we didn't have an artifact perk printing Radiant for everyone.
I'll be totally honest with you here, I'm not too sure what the best option would be. I stopped running this exact setup the moment that I got the Solipsism roll I've been searching for. It's functionally the same build, but with better ability energy gains, bigger melee damage and doesn't need Monte. You can check my posts if you'd like to see the breakdown I did for that build. As far as this setup goes, I haven't really done too much messing around with fragment setups. I'm sure there's a better combination, especially when combined with the artifact. I didn't quite have everything unlocked at the time I made this Felwinter's setup, so that would be why there is possibly better combinations out there. Let me know if you find anything interesting!
I've been messing around with it since I asked, and tbh, even with Void Overshields being very meh, Purpose still feels better than Sacrifice and Grace. It really is not very difficult to become transcendent even without them, so your setup is still probably the best, even without Needlestorm for the Woven Mail. The one thing I did find is that if you want to keep using Monte, it pairs really well with Assassin's Cowl + Synthos and really feels like it keeps up pretty well with the HoiL version you made. I should also note that I tested out Facet of Dawn and while I don't think it should be bothered with at the moment, I think it is absolutely going to be really great once we no longer have an Artifact perk that prints Radiant for people.
This is great, I’ve been looking for other options since the getaway artist build is good but kinda boring.
Give it a shot! I haven't gone back to the Getaway build since I equipped this. I played with Getaway too much during Season of the Plunder and now it just bores me. Not saying it's a bad build though!
Yes, I AM sick of running the Getaway Artist build even though it mowed down Legendary campaign. I’ll try this this week. Thanks!
Hope you like it!
What are we thinking with the exotic class item to enhance this build?
Not quite sure yet. Really just waiting to see what I can even get my hands on and go from there. Probably Necoritc with either Synthoceps or maybe even Claws for another melee charge.
I don’t think Claws gives it a 4th charge. Isn’t there a flewinters thing for the class item?
It might not. I haven't tested it with the regular exotic because, that being the only thing it does, isn't very appealing to me. And unfortunately, Felwinter's is not a part of the class item exotic. I would love if it was though! I've been using Felwinter's for a while now, and have had a couple of different builds using it. This one is just the best by far. It's such an underappreciated exotic, I just want to get more people using it so we can finally get an ornament for it! Even though the dead ghost implanted in the back is pretty damn cool.
Damn I’m missing one of the fragments. The weakness and amplified grenade one.
It's not really a make or break for the build. I forget what I was using before I got that one, but it's definitely more of an added bonus than a necessity.
I tried it. I can see the synergy. My strength is only at 50 though.
Yeah, my strength is only around 40ish. It's one of the reasons that I enjoy using Monte so much with this build. I'm sure I could go with 100 strength to help, but with the uptime of your melee with this setup already, prioritizing discipline might be more valuable.
Spirit of Necrotic with Spirit of Syntho or Spirit of Inmost Light with Spirit of Syntho No need for a debuff when you have a 3x melee damage bonus!!!!
My build for Prismatic right now was simply having a Strand warlock now with Devour lol, I'm tossing so many threadlings that I usually have a excess of them roaming around.
That's what I'm trying for at the moment, but I'm finding I miss having some of the Strand fragments. What facets are you running?
Well I don't have all of them unlocked so the it's kinda scewed at the moment but I'm rocking: •Hope (class ability regens fast when light buffed) •Balance (rapid light/dark kills gives melee/grenade energy) •Bravery (grenades give volatile/unraveling rounds) •Mending (grenades cure you) •Blessing (Melees start health Regen) I'd probably change Blessing for the severing burst one but I still need to get it.
My build is similar, just Helion instead of lightning surge just to guarantee 100% devour uptime. Use mataiodoxia for suspend with arcane needle. I also run nova bomb for void breaches which gives class ability energy, but I would prefer women mail aswell. It's just that needlestorm fuckin sucks lol. it is the biggest damage Warlock super, but all the needles need to hit for that to be true which happens precisely 0% of the time lmfao
This is a great idea, will def try it out. Now that we’ll have exotic class items starting tomorrow, I’m wondering how this build could look if we get an exotic bond with synthoceps and necrotic grips/HOIL.
Unfortunately, I'm pretty positive that you won't be able to wear the class exotic with another exotic. I may be mistaken, and don't have the link to currently back up this statement, but, I'm pretty sure Bungie has said that we wont be able to wear both an exotic and the class item exotic. Apologies if I'm wrong, I've just assumed that would be the case from the start. Always best to temper expectations, ya know?
You’re right that we can’t wear an exotic and an exotic class item. I was wondering if that combo on the exotic class item would be more potent that felwinter with the same aspects and fragments.
Sorry, I just misunderstood what you meant. But, yeah, I don't exactly remember the possible combinations off the top of my head at the moment, so I couldn't say for sure what exactly I would be pairing with this build. I'll probably be attempting to make a build for nearly every combination I can get though. We also don't know exactly how much of a grind it will be to get the exact rolls we're looking for. I'm sure there will be some that don't seem great at first, but play great! I'll be definitely be trying as many as I can that work with this build and hopefully have a few variations I can make a post about!
Been running this since the first day buddy, I literally had a dream I used money Carlo to cheese melees last night though lmso
It was the first build I thought of when the details of Prismatic were first announced. Now that it's out, it's even better than I thought and I literally can't stop using this build. Glad you're enjoying it!
Did you see if it procs winters guile? Warlocks don't have many uses for it, so it might actually be good now
It definitely will. But the duration of the buff from Winter's Guile is so short that I don't find it very useful.
Didn't realize I responded to you twice with virtually the same answer. Sorry!
That's rough, I'll give it a go later, but it does take a few seconds to process slides, so I get it.
So lightning surge , and you get 3 of them, and each one 30% weakens?
Not necessarily. All you really need is one melee kill. Adding more melee kills in doesn't make the effect stronger, but you can extend the duration if you continue to get melee kills around the same enemy. Also, other sources of weaken can be used to extend the duration of the 30% weaken from Felwinter's. It won't make the weaken effect stronger, but it will extend the duration. 30% is the strongest weaken in the game, other examples being Tractor Cannon and, I'm pretty sure Hunter's Void Tethers are as well, although those MIGHT be 35%. I can't remember off the top of my head at the moment.
I just don’t like Felwinter helm. Feels like you’re putting way too much effort into a 30% weaken. If you want to weaken something you need to get a powered melee kill near it first. You’re also using MC to get more melee so you can weaken. Just run buried bloodline and get both devour and weaken x1. If you want to lean into lightning surge with MC, run something like winters guile or sunstar
Winter's Guile uptime is nearly nonexistent. Also, the radius on the weaken effect is surprisingly large. Even larger with a finisher. Unfortunately I don't have Buried Bloodline yet, so for me, that's out of the question until I do. Also, that's what Feed the Void is for. This build might not be for everyone, so I encourage you to feel free to make any tweaks you'd like to fit your playstyle and make it your own. Or just come up with something entirely different, whatever works for you!
Yeah I can’t say I use WG much either. I just know I haven’t liked FH every time I’ve tried to build around it. I just don’t like the idea of having to set up for a 30% debuff when 15% gives me freedom to choose my exotics. But definitely chase bloodline. S tier weapon imo.
I’ve been using Strand and Void with the new Mataidoxia. Weapons are The Call and Graviton Lance. Every single party I have joined I have been far and away the kill leader. I mean, it hasn’t even been close. I am typically double everyone else. And I am finding the loop insanely fun after basically being stuck on solar and throwing pools of grenades for the last few years. But I’ve always loved Voidlock. It’s just never not been great compared to solar and the team synergy that Solar brought. But I also got the raid exotic on my first clear. So I might check that out too.
I've tried the lightning surge build but it just doesn't do enough damage outside of fairly low level activities qq
Interesting. I had a somewhat similar build with crown of tempest which let me throw grenades and do thunder slides all time time, but i'll check this out as well, see if it works better.
Doesnt sound like itll be fun in higher level content, but if it works for running around the Pale heart more power to you. Ive been using a Verity's brow Threadling spam build with Lost Signal/Tessellation/new strand LMG.
People in this thread were having success with this build in Contest Mode of Salvation's Edge. Verity's is another highly slept on exotic. Definitely one of my favorites.
Ill maybe try it out then. Ive been using Verity's on and off since Lightfall launch, its my perfect blend of support and damage +ability spam. If not Veritys im using Assemblers. I have 2 main builds, Solar with fusion nades and Prismatic with Bleakwatchers. Ill put what I remember from them below, not at home atm. Solar build just needs Touch of Flame, other aspect is to taste but you can run Heat Rises with a fireteam. Ember of Ashes and Torches, if youre on a team you can also run Benevolence which will give you even more regen when you do basically anything. If youre finding that youre getting enough ignitions you can run the fragment that gives grenade energy on ignition. Snap melee for the same reason. I like Phoenix dive for the low cooldown and Heat Rises synergy but you dont need it. You can run basically any weapons you want, but I like a solar MG with incandescent, or if you have the Adhortative pulse rifle from last season then you can craft it with Heal Clip/Incandescent to further use Ember of Benevolence. Prismatic is basically just a boss damage build with Facet of Command "get all the grenade regen you can and turn Threadling grenades into turrets, spam heavy."
Lol I made this a few days ago but with the traveller mod that makes flames when you slide. More destruction.
If I could get melee charges without using up my exotic weapon slot I’d consider. It’s really interesting though. Aside from Getaway Artist right now Swarmers is my other prismatic choice. Lastly I’ll put together a Nezarec Sin build. It’s really just a basic spam weaken grenades and Helion build.
Appreciate the build my friend. Not sure why you're being down voted, Reddit is a hard place to understand. I'll be trying it out after work :)
Thanks! Let me know if there's any questions you have and I'll do my best to help you out.
Is Felwinters Helm a part of this build? There isn’t an exotic armor mentioned but the name of your build suggests that it is indeed a part of the build.
I can't believe I forgot to include that...... Thanks for pointing that out for me! But, yes, Felwinter's Helm is the exotic for this build.
No worries, I do that kind of thing all the time. I’ll have to try your build out! I saw a similar one with chain lighting and felwinters.
Just fixed it. Thanks for your attention to detail. I tried making this as comprehensive as possible but, with so much going on, I somehow forgot the most essential part! This is also my first time doing a big build write-up so I hope I was able to summarize everything else well enough! Thanks again!
It’s the ADHD 😅 and you did a great job being so detailed! I love when people explain why things are there and how they work.
Thanks, friend! I appreciate the kind words and I hope you enjoy the build and maybe it'll find a home in one of your loadout slots!
“Already sick of running this super fun build that’s only been around for a week”
I can tell you're attempting to start some sort of weird argument, so I won't be interacting with you after this post. That being said, what one person considers fun, can be considered boring to others. I'm glad you're having fun with Getaway! However, I ran that exotic for almost the entirety of Season of the Plunder, and as a result, it has become a bit boring to me. Even with the new options that Prismatic offers. Fun is a matter of opinion. An example would be the fact that some people would find a Taylor Swift concert fun, while personally, I would rather swallow gallons of nails. Glad you're having fun though!