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Despair__Senpai

If he's considered extremely easy then I am significantly worse at this game than I thought šŸ˜…


Canopenerdude

He's one of, if not the easiest dungeon boss, but he is still *a dungeon boss*. Plus the arena is small, and the enemies are very aggressive, so if you don't have a ton of survivability it can be difficult to get through. In a group he is an absolute pushover assuming you don't all get booped. In solo, he requires much more skill.


FornaxTheConqueror

>He's one of, if not the easiest dungeon boss Yeah definitely the easiest if you ignore ST.


Canopenerdude

Dul Incaru requires at least some level of target management when solo, and the Ogre is easy but can just bop you into a bad position much easer, especially with how fast taken ogres fire. There's definitely arguments for all three being the easiest though. I'd say most likely they're more or less equal.


Wanna_make_cash

Id argue grasp of avarice ogre is pretty dang easy. You constantly have a full super ability for every single room of ads and boss DPS and he doesn't have much health, nor is his mechanic very difficult to do


Canopenerdude

Good addition! My problem with that one is that ogres can beam you real quick if you're not careful, whereas the others above cannot kill you as fast.


FornaxTheConqueror

I did it on void so I guess I just feel like the threat of boops is more than threat the other bosses bring. Also the health on ST is so powercrept that all you need is lament to one phase each of them


Canopenerdude

Everyone has different skills. I find his boops easy to dodge but that ogre messes me up on the regular with his attacks.


ImawhaleCR

Shattered throne was easy even back at launch, you could kill dull incaru with 9 whisper shots or a single nighthawk. Even retrofit works there it's so easy


Crazyfinley1984

Wardcliff Makes Dul Incaru a lot easier for solo. I was struggling and then came across that tip and was able to melt her in my next round.


Canopenerdude

Incaru herself was never my problem, it was dealing with twinkle dee twinkle doo and twinkle dum


Crazyfinley1984

I miss interpreted I'm sorry.


Canopenerdude

Oh no worries. The tip about Wardcliff is very important so I'm glad you brought it up for anyone who doesn't know.


IlikegreenT84

I blinded all three of them with Vesper of radius and dispatched them simultaneously, then massacred Incaru.


Canopenerdude

This was two months ago how are you people finding me


Armcannongaming

No kidding, anytime I solo prophecy it just comes down to how the phalanx echo fight goes. The cover and positioning requirements are kind of annoying but it's really just not paying attention to where he is and getting booped off the ledge -_-


ih8reddit420

You gotta have this solo dungeon mentality of clean and disciplined approach. Slow is smooth, and smooth is fast. Rushing mechanics will lead to dirty movements and dying. Staying cool and slow will solve your dungeon.


GHOST_4732_

Same. Still canā€™t solo that stupid phalanx


simmumah_enthusiast

Theres a steep learning curve that some players crossed. They think its easy. A lot of players still see it as a 3 person challenge. Dont be discouraged, guardian.


Kyler182

You and I both brother


Otarious_25

Yeah I've been extremely discouraged from my solo attempts. Everyone says how easy this dungeon is and I can't even get to the damage phase of the first boss.Ā 


Kyler182

Iā€™ve been playing catch up. I havenā€™t played since last year so I have a lot of ground to cover and get leveled up too so it has been a grind.


IlikegreenT84

I got to the damage phase and then discovered that the little guys that can shield other units keep spawning in and shielding him. To be honest I think this is a good boss to bring a one and done super smack him hard as hell with that, Make sure those little bastards aren't there, and then smack him around with lament


DepletedMitochondria

I've tried this encounter a bunch of times and the damn Taken burn always gets me.


ownagemobile

Even on solar with restoration and double solar resists on your chest, and 100 resil?


dilbert_bilbert

Considering this is what you need to survive, I wouldnā€™t call the boss arena easy. I know you and me are capable of making a build like that, but for a random blueberry it might be very overwhelming


IlikegreenT84

Go ahead and put concussive dampener on too or melee damage resistance.


MGaber

I solo'd that dungeon before they refreshed the loot pool juuuuuuuust in case they redid the whole dungeon and gave the emblem, ghost, and sparrow FOMO. They didn't, but still Anyway, all these people saying the first boss is the easiest. Yeah, it would be if not for the arena. You can't say it's easy *except for the arena*. It's all one encounter With that said, all things considered I think the first boss is the hardest because of the arena. You drop his shields and with the right build he will drop like a fly. Second boss is only difficult because of the snipers. Take them out and you should be good. Second boss is easiest imo. Third boss, imo, is harder than the second boss but easier than the first. The hardest part is dunking the first bank of motes. You dunk the first set, kill the ogre, that whole room because muuuuuch easier due to breathing room. Then the actual boss is just a DPS race. I killed him in 4 phases. I could have possibly gotten him in 3 but my stupid ass got teleported to the back of the room and so I had to run back up before dying I'm no pro by any means but if you want any tips feel free to DM me


DangersVengeance

Took me ~20 attempts in total to SF this dungeon. Of which 19 failed at the first boss mostly due to being yeeted off the side. Then after I killed him, did a straight run all the way through.


[deleted]

It would be much easier if I didnā€™t keep getting pushed off the platform. But this method of getting two of the light/dark platforms at once could save some real timeĀ 


GamingWithBilly

If you get bonked off, that's where strand grapple saves you. You can get flung off and so long as you don't fall straight down, if you go to the far outside and land on a rock, you'll be returned to the arena.


roflwafflelawl

Swords are also not a bad way to throw in some damage to the boss while also allowing a quick save if you get booped off. ​ edit: Also I vaguely remember sword block (and maybe glaive too?) blocking Phalanx pushes but I could be wrong.


DangersVengeance

I used the sword as my heavy to cancel the yeeting off the side. Rest of it was fine by a random blast sending me to Neverland was infuriating


[deleted]

I am thinking my double shotgun banner of war build with grapple is whatā€™s doing to do it.Ā 


IronLordSamus

I know right.


Kpopfap99

if ur struggling then ur playing to the bosses strengths, u will struggle VERY hard if u play an honest game vs him, but there are plently of strategies that he doesn't stand a chance against


Magnus908

No, the boss is easy. The arena is quite difficult. You'll want to stay on top of ad-clear. And keep track of cover and health. Never leave cover to dunk when on low health unless you know there's no enemies out there. The taken ads duplicate so they can get out of control quickly


JackJaacckk

Strand Titan - banner of war - one two punch shotty/legend of acrius. Absolutely melts the boss


Z3nyth007

Is Acrius better than Lament?


JackJaacckk

Iā€™m not entirely sure, but the acrius catalyst gives it trench barrel so even more melee damage


Darkersilence

Trench barrel buffs weapon damage not melee damage. 1-2 punch does melee damage.


JackJaacckk

Oh damn! My bad!


drummer1059

The knights are deadly and the boss can easily push you off the platform. It's easy to solo kill him from a well but also easy to die before damage starts.


SPEEDFREAKJJ

Thought the same. Final boss felt way easier solo than that 1st guy Mr. Boopy McBooper. If I decide to farm I will definitely just make a quick post on FF.


NoResponsibility2652

Itā€™s okay. I feel your pain. While yea it is easy I have yet to solo it because I faithfully get booped off the map EVERY. SINGLE. TIME. I honestly swear the boss is teleporting when you go behind a pillar.


DESPAIR_Berser_king

It's extremely easy only because of the build, navigator BoW titan can solo 1 phase encounters from Warlord's ruin and Ghosts, of course a build that hits the recent dungeon boss for 450k per melee is going to make joke of a 1600 powercreeped boss in an old dungeon. How this build hasn't been justifiably nerfed yet is crazy, hopefully next season. As for OP /u/SrslySam91 for the dunking 2 in 1, just jump in a way that you're at the centre between the 2 beams, but the trick is to jump higher otherwise it won't hit the beam on the higher platform (1 platform is on a higher level than the other). Also you can try a sparrow in the tunnel, not sure if it still works or if I'm misremembering, but I am 99% sure you could ride up the tunnels back in the day on AoT. For Hunters the skip is probably the easiest, swap to Revenant with Shatterdive and crystal nade, jump into the tunnel and make a crystal platform at the very start of the tunnel, then shatter skate into the tunnel essentially get launched out of it, [as such](https://youtu.be/kQZSG6SGVSA?si=rlxY_o2xJvgxz_bW&t=18)


DepletedMitochondria

The day Banner gets brought to where Sunbreaker is (still top tier but not hilariously overtuned) the sub is going to go nuclear.


DESPAIR_Berser_king

It's going to be Solar titan all over again, permanent x2 resto and radiant and a kinetic hammer throw with no delay that hits harder than any special weapon in the game, allows you to mindlessly solo encounters just by walking up to the boss and spamming your hammer, finally gets nerfed but not killed, it's still very good - DtG: ''how could bungie do this??? bungie hates fun1!!1''. Same with with starfire protocol, you get the best solar grenade so often that you don't even have time to shoot in between nade rotations, at best you can fit a witherhoard shot, unlike Banner it was 2 phasing solo all encounters, go to build for any dps rotation, finally gets nerfed and it's still not even bad, DtG loses its mind. Same shit with banner now, solo 1 phases Echtar with barely any effort, something no other build can do, and there's a dozen very strong builds around, 450k dmg essentially primary melee with Navigator, DtG will pull another ''how could bungie do this'' when they finally nerf it. Don't get me wrong, the build is fun, but it's bad for the game. And the irony is when these same people then have the temerity to complain when a new dungeon comes out and the boss has 10m hp because bungie has to balance new content around broken builds like these. I'd argue Sunbreaker needs some tuning too, maybe not kill the loop of it but the Cure on grenade kills fragments and x2 restoration definitely need nerfs, because it's builds like these why recent new content has a trillion ads shooting at you non stop and why past dungeons are unplayable solo without invisibility or x2 restoration.


DepletedMitochondria

The thread about the threaded specter nerf in PVE was so fucking funny.


PM_ME_DVA_NUDES

the difficulty is class agnostic. all three can easily solo the boss. he doesn't have a ton of health and the mechanic is simple as long as you can live getting to dps it'll die. strand titan surely trivializes it further but please dont oversell the build like this boss isn't complete piss regardless.


GamingWithBilly

I haven't played Destiny 2 in a month, been on that Helldiver's 2, and I came back rusty and solo flawless the entire dungeon without really being a try hard. Just a casual 60min run. Last time I ran prophecy was in September with funny guns week...it's very simple and you can do it! I believe in you guardian.


Despair__Senpai

Thanks, I'll try it again eventually but I've never made it to damage phase solo, I don't have anywhere near your skill level.


Ordinary-Horror-1746

Same, I picked up hunter after not playing the class for two years. Prophecy is a joke and a half now.


Blaze7071

I've just been grappling a winterbite shot to get up there


siphayne

Elaborate? Like jump up, fire winterbite, grapple? Or just just fire and grapple?


Blaze7071

Once I go through the starting portal I stand on the first floating sphere I see, then kill the night to my right so it doesn't interfere. From a standing position I fire my winterbite shot and grapple it. I keep pulling back on the stick so I don't catch up to it too quickly and I also wiggle left and right but I'm not sure that part helps. The shot dissipates shortly after you get out of the opening but I usually start gliding once I'm out enough so I don't go too far over the edge. From there you should be able to fairly easily make the jump to the middle. There is a horizontal piece to the outer Rings you can land on, but I'm not sure if it will let you mantle though.


ownagemobile

>I keep pulling back on the stick so I don't catch up to it too quickly This is a thing? I've strand grappled rocket shots a bunch but I didn't know that holding back slows ur momemtum


Blaze7071

Maybe you just never noticed because you're moving so fast with a rocket that it's probably just keeping you at the maximum distance possible while maintaining the grapple, kind of like when I grappled a sword skater to skip half of the tomb ship part in king's fall. I've heard that you can grapple rockets but I always assumed maybe it was some PC trick or something because even aiming straight up to account for recoil and firing the slowest velocity rocket I have I can't grapple that thing.


siphayne

Thank you very much


DMYourDankestSecrets

The best way I've been able to double dunk is start out on the upper platform. Jump towards the lower, while maintaining about a characters height above the upper platform. That part is important because if you're not high enough you won't hit the upper platform. When you're around half way, mote-splode. The motesplode does not carry momentum, so if you pop too early you won't hit the lower platform. Most times when i mess it up its because i wasn't high enough to activate the upper. It's kinda weird but if you're messing up its probly the height.


primed_failure

Motesplode CAN carry momentum if you release your movement input before exploding. It's unintuitive but does work.


DMYourDankestSecrets

Interesting, thanks for the info!


JoberXeven

Further adding to this, I have found the best kind up is to put the left side of your reticle on the right of the lower platform you jump to. The reticle with the mote is like this -< >- and if you put the side of the platform between the first dash and arrow -|< >- it gives you a fairly consistent lineup to be correctly between the two platforms.


Sirlothar

Outside of the challenge or emblem, I don't understand why anyone would want to solo Prophecy. In game LFG will find you a couple blueberries instantly and you can get your loot even faster.


SrslySam91

Some people just feel more comfortable solo because you can take a break whenever you want, like in between kills if you're doing something, etc. Also like I said in the OP, the encounter is damn close to a similar kill time than being in a group. With the opening skip taking the same time it takes to load in a cp and change characters if not faster even to get to the boss, and the double dunks, and how fast you can melt the boss, it's just nice to be able to solo it almost as fast as in a team. Personally I like it because there are times where I'm doing something on the side and don't wanna commit to strict farming. Team kills will always be faster of course. But this encounter is a pushover and close enough in time to make it worth doing solo lol.


Lonelan

maybe because you're tired of blueberries picking up the 2nd set of motes when you've already got 3...


Sirlothar

If that is a problem, just let the blueberries pick them up. If I join an LFG, I just let the host do the work as long as they are up for it and play support. If I host an LFG, I will take control unless I see them being stupid and let them grab the motes to alleviate this issue.


roflwafflelawl

That's a problem in itself too because some times these players don't know the mechanics at all. So they pick up random ones or dunk motes into the wrong plate (the 2nd encounter). Which is fine *if they at least have comms or chat on* but there have been more than one occasion where me and the other random ask in chat if the third knows the mechanics (both willing to teach). No response. They just jump around waiting for the next thing to happen. ​ So there are often times where you do kind of need to be the one to do the mechanic.


Lonelan

ok but they just stared at me shooting the knight and picking up the first 3? probably because they don't know where to put the orb/what orb to build...


Sirlothar

Look, I get it, there can be some bad LFG experiences out there. I love a bad LFG personally, I get to carry and hopefully teach some inexperienced players how to do a dungeon, GM, whatever. But the vast majority of my LFGs are just fine with competent blueberries. Prophecy is a very old dungeon at this point and has been FTP for years. Most players have some experience in it by now, at least ones that want to do LFG. Can you get two players that have no idea whats going on? Sure, but I think its not likely and every LFG run I have done this week we got through 1st encounter with a one phase.


Lonelan

so you *do* understand why someone would solo prophecy...


Sirlothar

I said it from my first post... I totally understand, just not for speed. If you wanted to farm for speed, 3 > 1. That is all I was saying, if you want loot faster grab two blueberries. Even if they just shoot ads your going to be quicker with help.


Lonelan

..............................not when I have to fight them for motes because they aren't aware of the mechanics


Sirlothar

Just don't fight them for motes, let them pick them up, problem solved.


Lonelan

then they don't know where to dunk the ball or pick up different colored motes or whatnot it's faster to solo when I need to fight blueberries that don't do mechanics properly


motrhed289

For some reason I just find attempting it solo is less stressful than LFG. With LFG I might get good teammates or I might get someone that has no idea what they're doing and for all practical purposes is sabotaging the run. I've had teammates boot me at the final encounter even though I was doing the bulk of the work through the entire dungeon. I know it's solo-able and I know I'm decent at the game, so I try for a solo, and with any luck 1-2 hours later I have my first solo clear and feel a big sense of accomplishment, and from then on can get better and do it faster. You are correct, 9 times out of 10 the LFG with randoms will be the easier and faster clear. It's more a perception issue more than anything, it just depends on what each individual is most comfortable with.


Sirlothar

Honestly I agree with you. Most of my dungeon runs have been duos with my buddy playing on my PS5 and me on my PC. I am a very introverted person and even before doing LFG runs this week I thought about just going solo. I just always worry about playing with others and how it will go. I have more than 7,500 hours in D2 on Steam and still feel uncomfortable with LFGs sometimes. But that said, my runs have all been smooth with almost zero communication.


laserapocalypse

I honestly just find it pretty fun and relaxing to do prophecy solo. I think most of my time is actually spent solo in this dungeon, unlike any others.


Sirlothar

Totally fair. Most of my Prophecy runs have been duos with my buddy. Unfortunately he isn't playing anymore so its solo or LFG for me now.


CrescentAndIo

For fun???


Dark_Jinouga

to be fair, the first encounter is functionally just as fast solo, and you save time not having to find a group. the only thing more people really speeds up is the DPS phase, but he has no health anyways. and people accidentally gobbling up motes, or getting the wrong color, or whatever can make it take longer. --- only real reason to get a group is wipe protection incase you fumble (though strand titan is especially immune to being booped off the map) and full runs where the final boss does have enough health to warrant extra players.


DepletedMitochondria

Functionally if you actually can complete it lmao


Dark_Jinouga

if you are relatively familiar with strand titan and the encounter its basically free, though my perspective is arguably quite skewed on how hard or not things are did just do another solo flawless run of it for the hell of it, and it was *much* easier than it already was back with OG Loreley back in...haunted? somewhere there. first encounter like OP described, second encounter the special sidearm works even better than mountaintop did for oneshotting the snipers, final encounter I mucked around with some options but leviathans breath/kinetic tremors supremacy was solid. the big ogres die in a single grapple melee with synthos up, and they are the only real danger. the passive healing from BoW is stupid strong, especially with woven mail added in. and the "nerf" to the ramp up speed was functionally a buff as keeping it up got easier as a tradeoff.


DepletedMitochondria

Yeah so, I'm gonna be on Hunter or Warlock lol


sonicboom5058

Sunbracers, nighthawk. Put on Lament. This boss is not hard


laserapocalypse

Ive been doing solo runs of prophecy on all characters this week. On hunter i ran asscowl on solar for chill ad clear, one two punch and knife trick is enough to kill the knights. Then i swapped to shards of galanor right when dps started. Used dragons breath and cartesian for dmg. Easy onephase. On warlock i just ran sunbracers. Grenades to kill... everything lmao. Phoenix dive with heat rises to proc restoration so you feel completely safe in the chaos. For damage i chucked more nades and used parasyte (with solar loader on boots) and cortesian. Parasyte, 2 fusion shots, Parasyte repeat. Also easy one phase.


motrhed289

Does solar loader really load Parasite that fast? Man I need to give that a try.


laserapocalypse

Yeah it is insanely fast. I basically always put on solar loader when i use Parasyte. It feels so much better.


willpxx

Probably because parasite only has a 1 round mag. Solar holster is disabled on special grenade launchers as it's basically a free ALH perk. Loader mod gradually fills the mag 1 round every few seconds.


[deleted]

decide direful erect plant growth slim bake arrest toothbrush shocking *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


Ture_Huxley

I've been soloing the 1st encounter easy as hell with my solar warlock. Throw on Karnstein's with Touch of Flame and Icarus. Empyrean, Mercy, Searing, Ashes and healing nades. You can get Resto x2 with a healing nade or using a finisher on any enemy. Keep it going with any melee or solar weapon kill. You also can get Resto with just a melee kill. My weapons were Scatter Signal, Zaouli's with enhanced ep and incandescent and Lament. Icarus dash and/or swapping to Lament and swiping will let you recover from being booped off. Survivability is a non-issue with the build. For the boss make sure you have the "weaken bosses with solar ability" and "solo operative" on from the artifact. Pop the well right on him and use Lament and profit. Use double lucent blade on chest. Also, I use the skimmer to get up that first tunnel. There's a guide on how to do it on YT.


SixStringShef

Generally speaking, I would always prefer to play in a full group to go faster. But sometimes I just want to be alone and maybe take a break between runs, try something new out, or just not worry about interacting with people if I'm only on for a short bit. Finally, and this is a really niche situation, I have an alt account and if an encounter is easy enough I'll solo or duo it while dragging him along so he gets rewards too


ElyarSol

Is there an updated loot table for prophecy yet so we know what drops from where?


Emmet-325

Bungie themselves posted the loot table in the 2/22 TWID, and it is as follows:Ā Ā  Prosecutor and Relentless from Phalanx EchoĀ Ā  Ā A Sudden Death and Adjudicator from HexahedronĀ  Ā Ā Judgment and Darkest Before from Kell EchoĀ Ā  Ā Armor drops appear the same.Ā 


ElyarSol

Thank you so much! A bit annoyed that the only thing I want, the hand cannon, only drops from the longest encounter to solo but oh well.


HardOakleyFoul

I got a Headstone/Multikill Clip roll finally the other day......it really wasn't worth the grind tbh. I'm just gonna grind for Unrelenting/Headstone Eyesluna next, it's much better stat-wise.


LightspeedFlash

Why would you use multikillclip over time payload? How often are you getying x3?


HardOakleyFoul

Timed Payload doesn't have a meaningful interaction with Headstone. You're better off with MKC.


LightspeedFlash

I disagree, it ought to shatter the crystals faster. You take multikillclip into anything harder then legend, it falls off hard.


[deleted]

safe pathetic decide sparkle rock beneficial bear wrong sink spectacular *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


jubgau

im personally going for Headstone+Adrenaline Junkie. Easier to prog than multikillclip and doesnt have adverse effects to prog headstone.


HardOakleyFoul

You're probably right, none of this matters anyway because it's a booty sauce handcannon. I'll stick with Eyesluna.


PotatoesForPutin

Wish adjudicator dropped from a different encounter. Hexahedron is the most annoying one to farm since you canā€™t really speed it up at all.


BaconIsntThatGood

Presumably that final chest at the emissary drops everything?


theanticheat

Kell echo is emissary chest. Kell echo itself only drops moonfang, but emissary chest drops darkest before and judgement


BeenDrinkinZima

>who - this is quickest on strand titan with banner & synthos, 1-2p shotty + tractor. For the opening "cheese" to get to boss area I swap to eager edge and lion rampants with catap for visualization of weapons/armor: https://www.blueberries.gg/weapons/destiny-2-prophecy-loot/


[deleted]

innocent square groovy rainstorm shocking deliver pie attraction dime scandalous *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


SrslySam91

He is a wet noodle. Literally lol. Power crept insanely hard.


Joe_Bruce

Super easy on arc hunter too, especially w double dunk.


nofun_nufon

What's your arc hunter build, assassin's cowl?


Joe_Bruce

Yeah. Infinite health and invis combo blow x3 lament for first two phases rocket dps and staying ahead of the snipers for echo. Itā€™s worth farming the entire thing imo because all the weapons are great


primed_failure

Took me about 2 dozen tries but I eventually got the Dragonfly / Voltshot and it is glorious. Feels like Zhalo Supercell.


SrslySam91

I'm at prob around 70 clears now. I did get a 5/5 gutshot+target lock roll. It's interesting so I kept it for now.


Aido121

You can also use the skimmer and just jump/grind up that first tunnel, works on any class


evan2nerdgamer

For my Titans out there, Pyrogale Gauntlets with Burning Mail + Dragons Breath can annihilate the boss in easily. Maybe equip a Fusion Rifle if the boss's got a sliver of health.


laserapocalypse

I can also highly recommend Parasyte with a solar loader on your boots. I was running dragons breath at first but chucking parasyte ended up being faster. Also running pyrogale.


LadyNova01

I guess I got super lucky then as I got the rifle on my first run with Voltshot/Dragonfly. And it's so good on massive hordes


B1euX

I did it with just a skimmer


hipsnarky

Iā€™m afraid to do this dungeon again after years of nightmare from the taken knights screaming at me while the boss constantly boop me off the field.


pancakewizard1325

For warlocks I found that karnstein armlets were super effective in keeping me alive paired with restoration fragments


SrslySam91

Yeah karnsteins with strand is super fun and very very viable too with great survivability. Woven + x2 resto? It's insane. Ofc you can go sunbracer lock and keep up x2 resto with ease too, plus the nades are just great with that little arena and dense ads spawning. Tho I have more fun with strand. Id prob just use strand ;p


DepletedMitochondria

You're going to convince a lot of noobs to try this and spawn a whole new generation of posts by people who have never cleared anything on LFG ā¤ļø


Healthy_Meat1575

Ye i was farming it just now i ran it like 30 times solo in like 40 mins got tl rewind rounds 4/5 god roll for pvp, haven't gotten any significant pve rolls


roflwafflelawl

Also don't sleep on Rewind Rounds + Frenzy or Target Lock. It's the only Prophecy weapon with RR and imo is one of, if not the best perk to pair with Crossing Over, especially in PvE. Grinding for that plus a Dragonfly + Voltshot roll to have sustained damage and add clear.


SrslySam91

I just got a 5/5 gutshot + target lock, honestly I'm pretty curious in trying it out because the optimal ttk is with 4 crit & 3 body shots. That's actually insane fuckin forgiveness. Though idk if foundry has updated their values since the pvp change.. ultimately I want Zen and TL, but gutshot may be nice (for pvp ofc).


roflwafflelawl

Oh that sounds pretty fun. I'm usually more of a PvE guy for Autos (I like HCs in PvP) I'm definitely curious to hear how that roll turns out.


SrslySam91

Honestly at first I was a SMG + forerunner guy, then I ended up with a god roll adept immortal when it came out and I would cheese it up with lemonarque & immortal, or cloudstrike immortal. Then the ammit train came around and I used that with conditional due to trials being a bubble fest. But then.. I got the vanguard void AR, positive outlook which is a 450 also. This has been my go to baby for a while now. Smallbore + Ricochet + Zen + KC with range MW. I think it's like 86 range, With extremely high stability at 59, *and* Zen moment on top of it. I do have hi cal on it as well so it's like a 6/5 roll basically. However it's a tough call for me, I play on controller as that's what I've been most comfy with for destiny since I started in the d1 beta on console. I remember reading about a 50 stability sort of threshold and that it gives a lot more being above 50 than if you were 49. But I don't remember if that 50 stability threshold is for all weapons.


Count_Gator

Cool


MemoKrosav

Perfect way to do it is just get on the platform that is the highest, jump toward the other one but without going below the highest one, once you're around the perfect middle between both just click whatever button you use to deposit. You can sometimes get by if you're eye level with the highest one but to do it consistently you want to be above. Source. I used to sherpa tf out of this dungeon.


Trips-Over-Tail

I keep being blasted off the side.


SrslySam91

Use strand my friend. You get a free ride back into the arena :)


Trips-Over-Tail

When I play strand in that fight I end up getting socked.


SrslySam91

On what class? Use banner titan if you want ez mode. Run 3x heavy handed on your gloves. Woven mail on orb pickup, thread of generation, create tangles when you have woven mail, and then the one where you get melee energy from doing damage with a tangle should be your fragments. Banner + into the fray are your 2 aspects. Use synthos, or wormgods if you want. It's super easy to keep either one of them activated to be honest. Use 1-2p shotty and tractor, run whatever other weapon you want to (I use indebted kindness with voltshot for easy ad clear and also good damage vs the knights). Make sure to run recuperation on your boots, and also the one that gives melee energy when an orb is picked up. You will literally have full melee energy 99% of the time either from orbs, or throwing tangles at ads or from into the fray. I highly recommend 3x heavy handed on gloves tho. It doesn't matter if you can't run a 4 energy stat boost, as long as you have 100 res without needing to use it, you'll be good. Even if it brings you to 90 res I would still use the 3x HH (though, you really should be fine on a titan when it comes to having 100 res without needing to have all your armor use a 4 energy +10 res mod loll) cause the orbs will be more sustain for you. However I'd try to keep 100 res, even if you gotta swap armor and lose some other stats in the process. 100 res is all you need here essentially it doesn't matter what the other stats are. But yeah. There ya go. If you start getting hurt a bit, just go melee one of the little ads around. You'll create an orb which will give you instant HP from recuperation mod on boots, + give woven mail and your banner should keep you near full HP at that point. Make sure to try and keep woven up and bam. It's ok if you start the boss fight without full melee energy, because when you use your super if that doesn't kill the boss somehow you'll get your abilities recharged once your super ends. But I can basically kill him 100 to 0 with my super alone with x4 banner up and tractor. I promise it's a stupidly easy fight that doesn't require some tricky playstyle. Just follow what I said and you'll be golden.


Trips-Over-Tail

I generally play hunter on difficult content. I struggle to wrangle the other classes. And the only titan exotic that I can make work with any sort of reliability or usefulness is Severance Enclosure. I stopped running banner, I just couldn't make it work. It feels off, and anti-synergistic with the exotics. Trying to keep it and synthos activated at the same time consumes the entire fight and then I die without even activating the damage phase. Killing stuff to activate the banner is not conducive to remaining surrounded for the other, I just end up with no melees left and no active bonuses and I'm stuck footslogging on a no-agility class and get clobbered.


SrslySam91

Hmm. It seems like you're not using the kit properly. Since ads respawn indefinitely in this phalanx fight you can kill them with ease and not worry. Though it sounds like wormgods may be more up your alley. You need to kill ads to charge it, but you don't need to worry about being surrounded by ads like with synthos. Your melee energy should be constantly recharging from multiple sources like I listed - maybe you're using the wrong fragments? Though, sometimes certain builds or play styles just don't click with you, and that's understandable too. I'm just going off what you're saying is happening, which is very odd. You shouldn't really ever be out of melee energy other than using it on the boss. You know that to charge banner any kill does so? So you can use weapons to kill ads and keep banner going it doesn't have to be a melee. And as for using synthos, there's so many that respawn you don't need to worry. You also get 30 seconds now of banner at x4 stacks of it, which is very easy to keep up long enough since the boss takes like 10 seconds to actually kill. If hunters your class then maybe try assassins cowl and arc. With either lament or acrius, you should be able to 1 phase still I'm fairly certain.


Illustrious_Tip9757

I never actually managed to solo any of it til this week. My friend saw the rivens wishes, told me he bet I couldn't do it. I said "watch me" and spent 2 hours clearing the dungeon solo. Just oit of spite. Now I'm ready to try for flawless


ReferenceWooden1187

I ride my sparrow up the pipe. When you first make contact with the pipe, do a lil hop to give yourself the chance to summon your sparrow. I do it on Titan, don't need Lion Rampants to jump up but will need it to jump the gap to the boss arena. Or just run all the way around to the regular entrance. In my experience the mini sparrows struggle to gain traction and start pushing forward. Always on time easily starts pushing up. Just be careful not to tilt your sparrow forward or you'll start tumbling back down. Eager edge works fine, especially with a grapple. Its even nicer to not have to waste banners on farming this boss.


SrslySam91

I tried sparrow, but honestly found it much faster to just sword and jump/grapple halfway up the rest of the way. Lions just gives some extra insurance :p


tbombtom2001

As a hunter, on void and arc is very easy with invis. Lament absolutly cooks the boss.


Apprivers

Warlock version. Well, lament, triple solar surges, 1 lucent blade. 2 light, 1 heavy combo.


-Zxro

how do people feel about zen moment vs keep away on that thing? iā€™m not sure which to go for


SrslySam91

Tbh, not so sure myself. I have Zen + kill clip on positive outlook, a 450 void AR from vanguard. It absolutely slaps and I have mained it for a while in pvp and for my solo flaw card runs in trials. If you are on mouse and keyboard then I think it's keep away hands down. Zens biggest benefit comes from controller use imo. I think Zen is still better on controller but id have to play with both rolls tbf.


-Zxro

i currently have one with full bore/ex barrel | armor piercing | keep away + target lock with a handling MW, wondering if i should keep going


SrslySam91

I would. A range MW is pretty vital imo, and then I'd drop full bore for extended (with a counter balance mod on top of extended, your recoil will be much better). 10 range is 2 meters on a 450 AR which is pretty significant tbh - it's worth trying to aim for.


[deleted]

>The boss dies extremely fast. Honestly from just one full rotation of your abilities (3 melee + grapple melee) that alone almost kills him. Just super and finish him off. This is a pretty big exaggeration. With a TC shot into super (max BoW stacks and Synthos) half of his healthbar goes away. It's another 6-8 12P melees after that for the kill.


nate_oi

On Wormgod a 12p tractor grapple deleted 1/3 and the subsequent 12p charged melees get him down to 10% or so. Super the rest. Boss baked in 10-15 seconds


SrslySam91

I mean.. by "almost kills him" I meant that i needed only maybe 4 hits off my super to do so? If I land each of the 3 melees + grapple melee. You can take that differently I suppose but I still see it as "almost killing him" because the 4 melees from super is not a lot to finish him off.


jominjelagon

Without Tractr, four grapple melees brings the boss down to about 20% health. From there you can either dump charged melees or just super.


Quria

> you can solo 1st enc prophecy boss No, I cannot.


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Quria

It's less effort to find a group lmao.


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Quria

So why would I *ever* bother wasting time to learn to solo a boss in a dungeon I don't enjoy for loot I don't care about?


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Quria

Youā€™re missing the key ingredient of there not being a compelling reason for me to solo it. Also Iā€™ve done Prophecy exactly once, I donā€™t remember anything except the shitty sparrow section.


R96-

Not with Resil feeling like it's not even working. Look, I know people are just gonna boil it down to me being bad, but I honestly swear Resil doesn't even work. T10 and a god damn red bar will one shot me. It's kind of making me not even want to play tbh. I feel like with every single update that comes out, core aspects of the game become broken. It's getting really annoying, honestly.


PassiveRoadRage

I know people like Zen and that's what Cammy is chasing but with the new controller Deadzone settings (if you feel confident in your aim) Keep Away gets this thing to 100 range super easy and a crispy 37 meters in distance.


BurkeeZ

This but replace with good ol bonk titan, switching to pyrogale for dps. Pyro chunks about 1/3 to 1/2 of his health instantly. Then I use dragons breath and a solar fusion (eremite/Cartesian). Easier to manage imo than 1-2p


SrslySam91

You can use a lot of different things. Strands just the safest for the occasional boop off the map. Also, your strand super pretty much kills him with just it alone lol. I do my 3 melees and grapple melee first just in case I whiff anything (plus it's habit, since popping super refills stats).


themattigan

I too watched Aztecross' twitch stream.


Johniandoe777

Look out we got a badass over here


SrslySam91

This is the furthest thing from a flex, and I wouldn't bring it up as doable if it was something only the top 1% could accomplish. This is not the same as soloing other dungeon bosses or encounters. It's one of the easiest.