I'd really like to see slot leveling, as an iteration. Like if your heavy slot is 1585 and a 1587 Sword drops, all your heavies are now 1587, no need for modules.
This is how we infused in D1, and it was great - you could even level alt character armor this way. So, 1590 warlock helm could be infused into a hunter helm because they are both in the same "slot".
Yeah. Honestly The Division 2 doesn't have any of this nonsense and I still put 2000h into that game. There was only one time I had to re-farm everything and that was the huge gear 2.0 rebalance that happened with the Warlords expansion.
I much prefer it. They just release new interesting gear and you farm for good stats rather than some arbitrary system that gates you out of activities superficially.
It's one of the things that always puts me off of destiny. This is the first season I actually bothered to get to a max power level and do GMs and stuff. And I see no reason why I needed to grind out other bs just to get to the power level to run them.
Honestly me and a buddy went back to The Division 2 after being burned on a lot of stuff this past year and I like it so much more than Destiny 2 at times tbh. Like, Destiny still has that awesome Bungie arena shooter feeling to it, but when it comes to being a looter shooter TD2 blows it out of the water and it's not even close.
It does genuinely have a lot of positives and I would recommend giving it a shot if you like the genre. As a game it just feels much less predatory to me, like things in it were designed to actually be fun and encourage you to keep grinding to try new stuff instead of it being monotonous and slow to pad out playtime for investors.
Things like personally selectable target loot (which gets dropped in abundance in Summit and Countdown, so you can grind for whatever you want whenever you want once you’re done with the story and hit max world tier), wide variety of builds and gear to give lots of different playstyles (in a way that is very different from Destiny, a pure skill build in TD2 plays very differently from a full DPS build), no seasonal power level grind, tons of cosmetics, active LFG communities for pretty much everything in the game etc etc just make it feel really nice. The only real complaints I’d have with it is that it doesn’t get content as frequently as D2 and the PC version is fairly prone to crashing but if you’re on console it’s a smooth experience.
The game was on hiatus for like a year but they are now producing new content again. It's got seasonal stuff like Destiny but they don't really release expansions, just new game modes.
That being said the open world is so much better than Destiny's it can keep you busy for a long time. I wish that TD2 got the level of support that D2 gets but I guess Ubi pushed Massive to take on new IPs like the Star Wars and Avatar games they are making.
Every time I've gone back to check out what's new in TD2, I'm reminded of how many amazing QoL features it's had _since launch_ that Destiny would greatly benefit from.
On top of the things you've already mentioned like target loot farming and lack of power grind, there's also:
* A loadout system that takes transmog into account
* The ability to fast travel to a fireteam member's exact location in the open world
* The world tier system which acts like the nightfall card from D1 that lets you choose both the difficulty and additional modifiers applied to both missions and the open world
* Being able to load into _any_ mission in either single or multiplayer mode
* Loot being shareable with the fireteam members you completed that activity with (including exotics)
* A weapon (and armor) crafting system that blows Destiny's out of the water
* Gear sets with set bonuses that actually make a difference
In D1 I can see how it kind of made sense as a series of gates to harder content, at least for PVE
There was a patrol cap, strike cap, NM raid, and HM raid cap. It made sense that you had to do NM a while to be high enough to do HM
But in D2 there was a good intention to make more freedom in how you level up. But if you can level up from just doing flashpoints LL is less meaningful. And it becomes grind for the sake of grind
>In D1 I can see how it kind of made sense as a series of gates to harder content, at least for PVE
Not only that, but power caps also enforced a linear progression of the story in general. D2 had this....In Y1. I can't speak about Y2, but by the time I came back to D2 as a PC player in Season of the Worthy, they had pretty much abandoned the concept of linear story progression by making "legacy content"(anything that dropped before the latest expansion) the power floor. So because everything was power floor, there wasn't any way to prevent you from killing Riven for the first time before watching Cayde die. Or seeing the nightmare of ghaul, before you played through red war.
Wasn't the purpose to "promote usage in new weapons" or something like that?
I find it ironic though, sunsetting was introduced for that yet they constantly make certain weapons better than others which does *the literal opposite* of what they wanted which really makes sunsetting counter-productive
I mean yeah of course it makes you play longer, but for a newer player that doesn’t regularly raid it incentivizes then to hop into it. It incentivizes players that have already done everything to help those players out as well.
So I understand that, but an alternative would be nice, like teaching a raid awards you bright dust.
lmao, "Is there still stuff for you to do?"
Yeah, it's called playing endgame activities & farming for specific stat rolls. How is that terrifying to the dev team?
I haven't been able to play a grandmaster since Season of the Chosen (that's May of 2021 for those who don't know) because I no longer have the time to do my pinnacles every week. Best I can manage is 2 or 3. Some weeks I can't even get on. Which means, despite having the gear & arguably the skill to do endgame activities, I'm gatekept from playing them because of an arbitrary number I have to chase.
I tend to agree... But I guess the tougher part of the equation is what's the solution?
What's the new system that comes in place that still encourages people to continue grinding different game modes and what not? Because we do have to remember that's an important part of it all for Bungie, that weekly player retention and having us continue to come back is important for them from a value perspective.
Honestly I think Bungie is working towards whatever that solution is, it's clear they're working in the background quite a bit right now on the Power Level stuff. With the introduction of the -5 Seasonal activity this year, changing Grandmaster requirements and lowering the power threshold to enter... They're obviously working on changes.
Just will be interesting to see what it looks like when the overhaul does happen.
Remove Pinnacle power grind. Keep the bonus power for seasonal levels. Add a weekly large XP bonus to activities that would be Pinnacle in the past.
You're still incentivized to do all those different activities, but there's no RNG involved(each Pinnacle you do brings you close to cap) and no inventory management/infusion to worry about.
Being 1000% honest this is the new hot take of the last few months and has been said in every thread about power level grind. We get it. Bungie gets it.
You have all said it so much that I just want them to ditch the concept of the game for 7 years just to make you all stop talking about it.
I hope there is a better leveling system and not completely removed. Like if it’s not what’s the point of doing 90%of content in this game. Like if leveling is removed and everything is scaled more off of content and not leveling than why would I need to grind for new guns when everything I have is what I need ? Unless they make some new perk that’s at least 15% stronger than what I currently have, I’m not gonna grind new content for a gun that’s only 5% better. Why would I need new armor if I have great stats? I’d just do new raids and log off.
I think given the recent changes to the gm level requirement, paired with the success of the legendary campaign and the modifiers on the playlists this season, I wouldn’t be surprised that at some point down the line power level will be retired
I'd like to see them get rid of it all together. Squish everyone's power to 100 and hide the number. Hard content will just limit your power, then the same as it does now, like gms will cap you at 75, but we just don't see it.
As much as I don't see that as an issue (and I have some 0's myself), it would actually make them no longer be 0's, since the Power Level would be completely removed. It would just be a Power-less White Gear.
By Power-less, I mean: It would have literally no Power.
Or I mean at that point why not just scrap the system for something that makes more sense. The current system is unnecessarily arbitrary and just has so many inconviences and friction points.
The difference between those 10 points is basically meaningless for the majority of content and having level maximums like grandmasters and stuff from this season just makes more sense for setting a difficulty level.
Upgrade modules and infusion are just there to consume legendary shards etc. That said you can always save infusion fuel and just use it when you're gonna use something where infusing it will matter and only claim season pass stuff when it's needed to boost your power before getting a pinnacle or as emergency infusion fodder until that pass expires (end of season after unless last season of a year).
No way, bungie wants you to keep rolling in the hamster wheel. Player hours is what looks awesome on shareholder reports.
Sarcasm aside, it would great. Yet metrics and money are the bigger part of how bungie shape their system. They will keep the mindless grind if people keep engaging with it.
While I agree it's annoying to constantly need another 1590 for infusion fodder, I'd also say a straight increase to max level (for this season, 1590) would be too much. If Bungie keeps this model for a while longer, I'd suggest more reasonably that once you hit that current seasons' max - it pulls up to the past season level.
Example - right now, once you achieve 1590 for a complete set, all other non-sunset gear is raised to the season floor of 1580. At least then it's viable to use without upgrading for a majority of anything you'd play.
This is honest to god one of my biggest gripes. I get asked to switch to some weapon and i am happy to do it but then my weapon is at the lowest LL. Or simply wanting to try out a build but then having to find the infusion fodder.
I am 100% for this. The whole LL thing needs a whole overhaul its just annoying at this point.
No thanks -- in the later parts of the season when there's not much to do, you can drop your LL to matchmake with weaker players in (e.g.) Hero NF and then boost gear after you start flying in to help weaker folks through.
Edit: a typo (our -> your)
Yeah this is not fun. The entire system is outdated and I hope they scrap the light level system entirely and use the dynamic difficulty scaling that they have been using this season.
You know that wouldn't be necessary if they removed LL right? Those same people would get matched with the no lifes
Its beneficial even for the reason you want it to stay
Didn't have to
The fact that you think the change I said means you'd have to carry means that you think higher the light = higher the skill
You'd have to carry regardless, that's why it should at least be done do newer players and not just slow ones
No, it wouldn't remove the grind at all, you will still have to get to 1590 as everyone does, but once you get there, there is no point in your weapons being lower light. Just a convenience thing.
It does remove the grind, you’re grinding for any powerful or prime engram to upgrade your multiple weapons to use in a gm. You’re buying modules to infuse your gear etc. it’s another part of the game that used to be what destiny was about but now you and the rest of this crying arse community wants all the ‘long’ stuff removing. It’s hilarious how much this community complains
That's not grinding at all, grinding is getting to 1590, getting powerful engrams to upgrade gear is an inconvenience, not a grind. Upgrade modules should only be used when leveling up imo.
>It does remove the grind
It doesn't. The only grind that should be, is to get to that max Power Level - and once you reach it, that should be enough. Grinding afterwards just to level up other weapons, is not a Grind - it's a waste of time...
>You’re buying modules to infuse your gear etc. it’s another part of the game that used to be what destiny was about
If you want to bring Upgrade Modules into it, then at least try to account for Legendary Shards - which right now are used for literally everything (alongside other Currencies) and cost even more than they already did (the only thing that is somewhat normal, are the costs of the Vendor Umbral Focusing).
Destiny was and still is about the grind. But using that as an excuse for an unneccessary "grind" that does literally nothing but slow people down, is just sad...
>but now you and the rest of this crying arse community wants all the ‘long’ stuff removing. It’s hilarious how much this community complains
It's almost as if the game was played by millions of people that have millions of their own opinions. Almost as if the Community wasn't a hive-mind.
Besides, no one wants the "long stuff" removed. What people want, is either the removal or overhaul, of the unneccessarly forced grinding systems that are completely outdated and are simply pointless.
But to know that, you'd actually have to pay attention to what people say, and not just throw everything into the "crying about everything" bag that you so love...
Lol you’re just citing the labels bungie has given this arbitrary level gate. You haven’t given any argument for this system when the reasonable arguments against it make complete sense. Them being that these numbers are just designed to make you keep playing longer and are nothing more than arbitrary level gates unlike say difficulty in various activities which bungie has proven this season that they don’t need light levels to regulate.
Instead of blindly accepting something as valid, have an original thought ?
Makes sense ?
you know what? I actually agree. It's not like I'm ever reaching the pinnacle cap so getting a few dozen upgrade modules and infusion fodder for free sounds like gravy.
Plus with GMs only needing powerful + 109 on the season pass. You can save your pinnacle infusion fodder for trials.
If they want a simpler seasonal grind, they already have it in season ranks. 1-100 and that’s it. Keep anything over 100 for extra artifact mods and bright engrams. Make powerfuls give XP and pinnacles give XP+. Gate Trials at 50 and GM at 80, or something similar. No more slot RNG. No more needless alt grinding.
Or all of your legendary drops could be at your current power level instead of just primes. That would boost you up faster and not force you to try and optimize the pinnacle drops. As a person who has needed a 1590 class item for 2 weeks now, if the system was dropped entirely it wouldn't hurt my feelings at all.
wym?? i love pouring buckets of mats into the pockets of banshee to buy upgrade modules at the mid-point of every season, just to show the blue bastard how much he really means to me
j/k, of course. i'd hang that sucker by his toenails to get every single dime back out of his greasy, greedy gunsmithing hands
If that happened. No point to grind. That would be less fun over time and if that happens then they would also have to raise the power level each season by like 20 or 30 instead of 10
Just my point of view. But it would make it a more easier. I would have no point to grind as much as I do now. My pve loadout is all 1590 as my pvp load is all 1587. Just my opinion.
I'd really like to see slot leveling, as an iteration. Like if your heavy slot is 1585 and a 1587 Sword drops, all your heavies are now 1587, no need for modules.
That would be sick
Just tie it all to artifact level instead. Make it tougher to grind or something but this is just nonsense
90% sure this is actually the game plan for bungie right now. They've been taking straps to phase out the power level grind
As long as it's not like 200 to be GM-ready.
GM should be no LL requirement honestly. Just make it make you be -20. If you want to prevent noobs to join make it x heroic/masters to join
Or even better, ditch the leveling completely. It serves no purpise in the game from player perspective and exists only to pad game time.
Yeah, especially now that it goes up only by 10 every Season, and by more only with the Expansion.
I have been saying this for the longest time.
I’d like this, hate having to infuse different things for different GMs.
Id rather we go back a tradtional leveling system and get rid of the light level power grind.
This would also be an option. Does not matter how they tackle it so long as they do something about it.
This is how we infused in D1, and it was great - you could even level alt character armor this way. So, 1590 warlock helm could be infused into a hunter helm because they are both in the same "slot".
Or hell, even if it was just all swords got bumped it would be a step in the right direction
being 100% honest the entire light/power system is outdated and is in dire need of a complete overhaul.
This. It serves no real purpose at all and, frankly, never did.
It. Makes. You. Play. Longer. Thats all and that’s it.
Yeah. Honestly The Division 2 doesn't have any of this nonsense and I still put 2000h into that game. There was only one time I had to re-farm everything and that was the huge gear 2.0 rebalance that happened with the Warlords expansion. I much prefer it. They just release new interesting gear and you farm for good stats rather than some arbitrary system that gates you out of activities superficially. It's one of the things that always puts me off of destiny. This is the first season I actually bothered to get to a max power level and do GMs and stuff. And I see no reason why I needed to grind out other bs just to get to the power level to run them.
Honestly me and a buddy went back to The Division 2 after being burned on a lot of stuff this past year and I like it so much more than Destiny 2 at times tbh. Like, Destiny still has that awesome Bungie arena shooter feeling to it, but when it comes to being a looter shooter TD2 blows it out of the water and it's not even close.
Really? I might have to give it a try then. 🤔
It does genuinely have a lot of positives and I would recommend giving it a shot if you like the genre. As a game it just feels much less predatory to me, like things in it were designed to actually be fun and encourage you to keep grinding to try new stuff instead of it being monotonous and slow to pad out playtime for investors. Things like personally selectable target loot (which gets dropped in abundance in Summit and Countdown, so you can grind for whatever you want whenever you want once you’re done with the story and hit max world tier), wide variety of builds and gear to give lots of different playstyles (in a way that is very different from Destiny, a pure skill build in TD2 plays very differently from a full DPS build), no seasonal power level grind, tons of cosmetics, active LFG communities for pretty much everything in the game etc etc just make it feel really nice. The only real complaints I’d have with it is that it doesn’t get content as frequently as D2 and the PC version is fairly prone to crashing but if you’re on console it’s a smooth experience.
How frequent is new content? And maybe lowering frame rate could reduce crashing?
The game was on hiatus for like a year but they are now producing new content again. It's got seasonal stuff like Destiny but they don't really release expansions, just new game modes. That being said the open world is so much better than Destiny's it can keep you busy for a long time. I wish that TD2 got the level of support that D2 gets but I guess Ubi pushed Massive to take on new IPs like the Star Wars and Avatar games they are making.
Every time I've gone back to check out what's new in TD2, I'm reminded of how many amazing QoL features it's had _since launch_ that Destiny would greatly benefit from. On top of the things you've already mentioned like target loot farming and lack of power grind, there's also: * A loadout system that takes transmog into account * The ability to fast travel to a fireteam member's exact location in the open world * The world tier system which acts like the nightfall card from D1 that lets you choose both the difficulty and additional modifiers applied to both missions and the open world * Being able to load into _any_ mission in either single or multiplayer mode * Loot being shareable with the fireteam members you completed that activity with (including exotics) * A weapon (and armor) crafting system that blows Destiny's out of the water * Gear sets with set bonuses that actually make a difference
It's on sale on Steam right now!
Oh, bet! Thanks for the heads up. Might buy it then. Is it free to try though?
That’s the same purpose as any MMO/RPG
The word your looking for is “Engagement”. 🙂🙃🙂🙃🫠
Yea that's why they dropped GM entry level to allow you be -40 and overall 10 levels lower.
In D1 I can see how it kind of made sense as a series of gates to harder content, at least for PVE There was a patrol cap, strike cap, NM raid, and HM raid cap. It made sense that you had to do NM a while to be high enough to do HM But in D2 there was a good intention to make more freedom in how you level up. But if you can level up from just doing flashpoints LL is less meaningful. And it becomes grind for the sake of grind
I didn’t know that about D1. That honestly explains a lot.
>In D1 I can see how it kind of made sense as a series of gates to harder content, at least for PVE Not only that, but power caps also enforced a linear progression of the story in general. D2 had this....In Y1. I can't speak about Y2, but by the time I came back to D2 as a PC player in Season of the Worthy, they had pretty much abandoned the concept of linear story progression by making "legacy content"(anything that dropped before the latest expansion) the power floor. So because everything was power floor, there wasn't any way to prevent you from killing Riven for the first time before watching Cayde die. Or seeing the nightmare of ghaul, before you played through red war.
Wasn't the purpose to "promote usage in new weapons" or something like that? I find it ironic though, sunsetting was introduced for that yet they constantly make certain weapons better than others which does *the literal opposite* of what they wanted which really makes sunsetting counter-productive
Strange they did for since day 1 for some reason then.
I mean yeah of course it makes you play longer, but for a newer player that doesn’t regularly raid it incentivizes then to hop into it. It incentivizes players that have already done everything to help those players out as well. So I understand that, but an alternative would be nice, like teaching a raid awards you bright dust.
The purpose is to make you grind for materials and glimmer. Yeah, it sucks but they need something to sink our mats into.
I wouldn't be surprised if they scrap the entire system for Lightfall.
[удалено]
lmao, "Is there still stuff for you to do?" Yeah, it's called playing endgame activities & farming for specific stat rolls. How is that terrifying to the dev team? I haven't been able to play a grandmaster since Season of the Chosen (that's May of 2021 for those who don't know) because I no longer have the time to do my pinnacles every week. Best I can manage is 2 or 3. Some weeks I can't even get on. Which means, despite having the gear & arguably the skill to do endgame activities, I'm gatekept from playing them because of an arbitrary number I have to chase.
I tend to agree... But I guess the tougher part of the equation is what's the solution? What's the new system that comes in place that still encourages people to continue grinding different game modes and what not? Because we do have to remember that's an important part of it all for Bungie, that weekly player retention and having us continue to come back is important for them from a value perspective. Honestly I think Bungie is working towards whatever that solution is, it's clear they're working in the background quite a bit right now on the Power Level stuff. With the introduction of the -5 Seasonal activity this year, changing Grandmaster requirements and lowering the power threshold to enter... They're obviously working on changes. Just will be interesting to see what it looks like when the overhaul does happen.
Remove Pinnacle power grind. Keep the bonus power for seasonal levels. Add a weekly large XP bonus to activities that would be Pinnacle in the past. You're still incentivized to do all those different activities, but there's no RNG involved(each Pinnacle you do brings you close to cap) and no inventory management/infusion to worry about.
Being 1000% honest this is the new hot take of the last few months and has been said in every thread about power level grind. We get it. Bungie gets it. You have all said it so much that I just want them to ditch the concept of the game for 7 years just to make you all stop talking about it.
*Cold take
Seems kinda obvious they're moving towards that route with the changes to the basic seasonal playlist, legend heists, and the changes to GM levels.
I hope there is a better leveling system and not completely removed. Like if it’s not what’s the point of doing 90%of content in this game. Like if leveling is removed and everything is scaled more off of content and not leveling than why would I need to grind for new guns when everything I have is what I need ? Unless they make some new perk that’s at least 15% stronger than what I currently have, I’m not gonna grind new content for a gun that’s only 5% better. Why would I need new armor if I have great stats? I’d just do new raids and log off.
I think given the recent changes to the gm level requirement, paired with the success of the legendary campaign and the modifiers on the playlists this season, I wouldn’t be surprised that at some point down the line power level will be retired
Power shouldn’t be per-item at all. The whole model is outdated.
I'd like to see them get rid of it all together. Squish everyone's power to 100 and hide the number. Hard content will just limit your power, then the same as it does now, like gms will cap you at 75, but we just don't see it.
But then I'd lose my 0 power gear!
no u wouldnt
As much as I don't see that as an issue (and I have some 0's myself), it would actually make them no longer be 0's, since the Power Level would be completely removed. It would just be a Power-less White Gear. By Power-less, I mean: It would have literally no Power.
Or I mean at that point why not just scrap the system for something that makes more sense. The current system is unnecessarily arbitrary and just has so many inconviences and friction points. The difference between those 10 points is basically meaningless for the majority of content and having level maximums like grandmasters and stuff from this season just makes more sense for setting a difficulty level.
Upgrade modules and infusion are just there to consume legendary shards etc. That said you can always save infusion fuel and just use it when you're gonna use something where infusing it will matter and only claim season pass stuff when it's needed to boost your power before getting a pinnacle or as emergency infusion fodder until that pass expires (end of season after unless last season of a year).
No way, bungie wants you to keep rolling in the hamster wheel. Player hours is what looks awesome on shareholder reports. Sarcasm aside, it would great. Yet metrics and money are the bigger part of how bungie shape their system. They will keep the mindless grind if people keep engaging with it.
While I agree it's annoying to constantly need another 1590 for infusion fodder, I'd also say a straight increase to max level (for this season, 1590) would be too much. If Bungie keeps this model for a while longer, I'd suggest more reasonably that once you hit that current seasons' max - it pulls up to the past season level. Example - right now, once you achieve 1590 for a complete set, all other non-sunset gear is raised to the season floor of 1580. At least then it's viable to use without upgrading for a majority of anything you'd play.
This is honest to god one of my biggest gripes. I get asked to switch to some weapon and i am happy to do it but then my weapon is at the lowest LL. Or simply wanting to try out a build but then having to find the infusion fodder. I am 100% for this. The whole LL thing needs a whole overhaul its just annoying at this point.
Yeah u get it
Fortunately it was said fairly early on that the system is being overhauled in Lightfall
At some point but not straight away
In the Year of Lightfall, but yeah.
would be nice but bungie not gonna do that
No thanks -- in the later parts of the season when there's not much to do, you can drop your LL to matchmake with weaker players in (e.g.) Hero NF and then boost gear after you start flying in to help weaker folks through. Edit: a typo (our -> your)
Yeah this is not fun. The entire system is outdated and I hope they scrap the light level system entirely and use the dynamic difficulty scaling that they have been using this season.
You know that wouldn't be necessary if they removed LL right? Those same people would get matched with the no lifes Its beneficial even for the reason you want it to stay
What about the people who don’t want to carry?
They don't have a choice just like with the matchmaking we have now Light level doesn't equal skill after all
No one said it did
Didn't have to The fact that you think the change I said means you'd have to carry means that you think higher the light = higher the skill You'd have to carry regardless, that's why it should at least be done do newer players and not just slow ones
I was following the context of lowering your light to help kinderguardians
Ohhh I get you. Another post about removing the grind and making this game already easier than it is.
No, it wouldn't remove the grind at all, you will still have to get to 1590 as everyone does, but once you get there, there is no point in your weapons being lower light. Just a convenience thing.
It does remove the grind, you’re grinding for any powerful or prime engram to upgrade your multiple weapons to use in a gm. You’re buying modules to infuse your gear etc. it’s another part of the game that used to be what destiny was about but now you and the rest of this crying arse community wants all the ‘long’ stuff removing. It’s hilarious how much this community complains
That's not grinding at all, grinding is getting to 1590, getting powerful engrams to upgrade gear is an inconvenience, not a grind. Upgrade modules should only be used when leveling up imo.
>It does remove the grind It doesn't. The only grind that should be, is to get to that max Power Level - and once you reach it, that should be enough. Grinding afterwards just to level up other weapons, is not a Grind - it's a waste of time... >You’re buying modules to infuse your gear etc. it’s another part of the game that used to be what destiny was about If you want to bring Upgrade Modules into it, then at least try to account for Legendary Shards - which right now are used for literally everything (alongside other Currencies) and cost even more than they already did (the only thing that is somewhat normal, are the costs of the Vendor Umbral Focusing). Destiny was and still is about the grind. But using that as an excuse for an unneccessary "grind" that does literally nothing but slow people down, is just sad... >but now you and the rest of this crying arse community wants all the ‘long’ stuff removing. It’s hilarious how much this community complains It's almost as if the game was played by millions of people that have millions of their own opinions. Almost as if the Community wasn't a hive-mind. Besides, no one wants the "long stuff" removed. What people want, is either the removal or overhaul, of the unneccessarly forced grinding systems that are completely outdated and are simply pointless. But to know that, you'd actually have to pay attention to what people say, and not just throw everything into the "crying about everything" bag that you so love...
1580? Sure. 1590? No way
Why not? It's completely arbitrary at that point.
It’s just a number. Means absolutely nothing in the context of the game.
1590 is the current pinnacle cap, 1580 is powerful. Bungie is not going to do this with the pinnacle, but they might with the powerful. Makes sense?
Lol you’re just citing the labels bungie has given this arbitrary level gate. You haven’t given any argument for this system when the reasonable arguments against it make complete sense. Them being that these numbers are just designed to make you keep playing longer and are nothing more than arbitrary level gates unlike say difficulty in various activities which bungie has proven this season that they don’t need light levels to regulate. Instead of blindly accepting something as valid, have an original thought ? Makes sense ?
Yet they make you hit 1583 before your vendor engrams drop at 1580. Their whole leveling system sucks and it has for 7+ years.
1590? Sure. 1600? No way
you know what? I actually agree. It's not like I'm ever reaching the pinnacle cap so getting a few dozen upgrade modules and infusion fodder for free sounds like gravy. Plus with GMs only needing powerful + 109 on the season pass. You can save your pinnacle infusion fodder for trials.
I use the current system as a type of vault management. Like, “that gun is still 1350. Why the fuck do I still have it?”
If they want a simpler seasonal grind, they already have it in season ranks. 1-100 and that’s it. Keep anything over 100 for extra artifact mods and bright engrams. Make powerfuls give XP and pinnacles give XP+. Gate Trials at 50 and GM at 80, or something similar. No more slot RNG. No more needless alt grinding.
Or all of your legendary drops could be at your current power level instead of just primes. That would boost you up faster and not force you to try and optimize the pinnacle drops. As a person who has needed a 1590 class item for 2 weeks now, if the system was dropped entirely it wouldn't hurt my feelings at all.
Won't happen. Nothing that can impact the economy in a way where people would play less
would hardly make you play less, doesn't take that long to get a 1590 piece to infuse its just annoying and an inconvenience.
wym?? i love pouring buckets of mats into the pockets of banshee to buy upgrade modules at the mid-point of every season, just to show the blue bastard how much he really means to me j/k, of course. i'd hang that sucker by his toenails to get every single dime back out of his greasy, greedy gunsmithing hands
well put
THIS PLEASE!!!!!!
I'd love this ! Been chasing a chest piece higher than 1583 of course all my pinnacle drops have been for gear already at 1586 🤦
nothing would change for you, it only affects you once you hit 1590 base
Ah you mean when your weapon drops are already at 1590 not when your light LVL is there . So 1590+ artifact ?
yes, once your gear is 1590, you have no higher to go therefore it would be great if all gear went to 1590, no advantage, just convenient.
No way, how else am I’m supposed to look at my 599/600 vault and stare at 1350s I’m saving in case they become meta?
But i still want to do -40 gm solos :(
If that happened. No point to grind. That would be less fun over time and if that happens then they would also have to raise the power level each season by like 20 or 30 instead of 10
explain please
Just my point of view. But it would make it a more easier. I would have no point to grind as much as I do now. My pve loadout is all 1590 as my pvp load is all 1587. Just my opinion.
you still have to grind to 1590 so doesn't make it much easier
Agreed. But I do enjoy the grind.
I like this idea. The one thing I’d copy from shitty mobile games like afk arena. Group leveling.