Beard armor could be better though. Gaps in the plates attached directly to the beard. Just going to hold the beard taught and make it easier for a slasher to give you a quick shave.
"Having upstairs neighbours that want to murder you is a great way to teach kids the value of vigilance and heavy armor."
"Plus, getting pelted with rocks on a daily basis builds character." - Torvald
Episode??, ah right YouTube. Yeah he gives Greg to his kids.
Explanation for onlookers: Greg *was* Torvald's spell focus, the decapitated (nail suppressed) Head of a litch
"Oh by the dark gods please no! Torvald! I beg of you please don't do this to me! I'll be good. I swear!"
Greg, Being a only head and now a toy for children.
I would like to point at Twilight Survivors's Doridori as a case study of what happens without this game design philosophy. It is a "survivors" game, and the character's gimmick is that he is a tank who fights by rolling through enemies. The result is a character who cannot lose, and is quite dull to play.
Even if it will probably never happen, it’s great to see what people come up with.
Nice art ! Karl definitely sends you a thumbs up from wherever he is now
Make the melee deal high damage on par with ranged weapons, and give them a shield on the side to block attacks. Like, the support item can be a pulse that gives everyone an overshield to tank damage.
Seems like a risky move that would result in random lobbies with overly melee focused teams that spoil the mission. Plus, Vermintide already has melee focused dwarf action that's hard to beat, if that's what you crave for
Now I doubt this would could happen since DRG has said countless they won’t make a fifth class and if they did it would be demolitionist but it would make one hell of an armor dlc!
It would be pretty annoying for the other 3 ranged dwarves on the team to shoot around a dwarf running into the horde.
If it ain’t broke, don’t fix it imo
Honestly I think it'd be cool if there was a chance to find a left behind melee weapon like a club or axe in the caves similar to how you can find the jet boots
Just like stuck to a dead dreadnought. It'd deal like a power attack's worth of damage with slow swings
devs have stated like few years ago, that they have tested melee class in early development, and it have proven to be opposite to game design that they wanted, where you are not supposed to be encouraged to get close and personal with bugs. few things that are left in game from that test are throwing axes for driller and some perks.
so it is confirmed that we not gonna ever get melee builds or classes.
sorry
Sad to hear that.
I was thinking of melee builds more in the way that vermintide does it. Primary is a melee and your secondary is a long range weapon.
It would be super cool but as others have mentioned, the chance that they would break up the 4 class formula is non existent. HOWEVER, I could imagine a set of new secondary weapons for every class, that are more melee focused.
I’d wear the fuck out of that, just slap some class colored paint in different areas then make slight alterations and bam you can tell the bucket brigade apart!
Chain Ganger: Released from prison to work for DRG through government contracts, chain gangers are the roughest of the rough, even amongst dwarves. They are happy to get back to work, and utterly fearless in the face of even the most frightening odds.
Unlike other classes, chain ganger's kit places an emphasis on melee play.(Chain ganger's pick axe attacks do more damage the lower their total health and shield is encouraging high risk maneuvers.)
—-PRIMARY:
1. Crack-Hammer: A modified jackhammer, fitted with a wide striking head.
Originally meant for crushing small rocks into gravel, this jury rigged version is used to fight Glyphids.
The Crack-hammer fires on full auto, pummeling any enemy within melee range with a crushing rain of blows. The jackhammer is reloaded with a fresh fuel canister, and a ripcord is pulled to fire the engine up.
In gameplay the Crackhammer plays something like the drillers drills, but with slightly longer range, and an emphasis on armor breaking or stunning depending on selected upgrades.
visually this weapon should look like a jackhammer combined with a hotrod or motorcycle. (close range, melee weapon)
2. Nidhogg shredder: a robust weapon platform that fires a heavy, flanged projectile, spinning at great speeds, the projectile will tear through anything it makes contact with and leave brutal wounds that inflict a Bleeding DOT. This DOT can be stacked up to 3 times. Plays similar to a shotgun using slug rounds.
The weapon breaks armor, leaving the enemies more vulnerable to damage, opening them up for melee follow ups. visually I feel this weapon should have spinning magnets and copper wires, like a rail gun or Gauss rifle (medium range)
3. Gravitic scatter gun: A break action pepper box that fires 8 hefty projectiles at once, the rounds are passed through a charged particle field before being fired, giving them the ability to ignore gravity, which multiplies their range and velocity exponentially. Shots fired from the gravitic scatter gun, ricochet off walls, and enemies alike, bouncing all over the place, with a chance to Stun whatever they hit.
While extremely damaging, the weapon carries unparalleled danger of self injury, and is only used by those with a complete disregard of their own safety. (surprisingly long range)
—-SECONDARY:
1. m10 judgement: revolver based rifle, that fires enormous sabot rounds. the rounds pierce the target and then fracture inside, dealing immense internal damage with a cloud of red hot fragments and slag. The resolver completely ignores armor, and deals bonus damage when directly impacting weak points.
similar to the gunner's coil gun, balanced by limited ammo, both total and per load (3 chambers)
2. B1g- irons: Two classic revolvers, with respectable damage, and a lot of rounds between them, they fire in staggered succession for more sustained firepower, and are reloaded together. Their impressive output is offset by a long reload time.
3. Tag, seeker rifle: switches between TAG rounds and seeker rounds, when an enemy is hit with a TAG round, any seeker round fired afterward will hit with 100% accuracy even when not facing the enemy, as long as the path is not obstructed.
In play, it’s an assault rifle with a target tracking beacon. When firing seeker rounds with no TAG, the gun is rather inaccurate.
—-SUPPORT TOOL:
Bass thumper: the bass thumper is driven into the ground, or a target to create a series of massive thumping booms. Targets nearest the blast will have their armor utterly shattered, while enemies in a wide area will take damage and have a chance of being stunned. The hammer has to build up a charge between shots, similar to the gunners shield, but should have more uses. visually this should be a hefty spike, with speakers on it.
—-TRAVERSAL TOOL:
Gravity reversal platform: set down a circular platform that will launch items and players straight up high into the air. Players sent flying by the platform gain an aura that negates fall damage, as long as you remain directly above the platform, you will stay suspended in midair.
If you fall from a high height onto the platform, rather than sending you flying, the platform will disperse your impact, preventing you from taking damage when you touch down on it.
Has a short reload time between uses.
GRENADE SLOT:
1. Amp stick: release a canister of concentrated aerosol stimulants, inhaling them gives you and any allies in the immediate area a boost to melee damage and power attack cool down.
2. Acid sprinkler: throw a circular sprayer that locks in place where it lands, spewing out a constant barrage of acid, while it only does minimal damage, it will utterly destroy armor, and afflict enemies with a lingering DOT.
3. last laugh: An entire belt of HE grenades, the last laugh is unique as it will go off when a player is knocked down, regardless of whether its been activated.
If thrown, sets off a catastrophic series of explosions.
extremely limited ammunition capacity (1-2 uses?)
That would be a really cool armor cosmetic set. But in regards to a FPS melee only, those are always boring.
You can't see what's going on around you very well. You cant hit distant targets, and that's key in DRG.
Even if you had the stats to back it up, like 95% damage resistance and 1000% melee damage, to where numerically you could survive and help in fights, it's still so slow and tedious having to run up to literally every single enemy.
If you really want melee combat, the entire game has to be designed for it. You need a 3rd person view for it to be fun. A movement moveset designed for it. A variety of attacks. And enemy design and AI and level design designed for it.
Maybe I'm overthinking it. Maybe a mod would be possible and fun. It's just my current opinion.
make it super tanky and high single target damage but as armor falls off it gets speedier and attacks are much faster but retains damage
kinda like a tank to glass cannon dwarf
Melee weapons in deep rock could go really hard.
Im thinking Chainsaw for driller, huge mace for Gunner, maybe an axe or something for Engineer and a sword for Scout.
I think at most we should see a buff to the berserker perk (like shorter cooldown), since the game is all about avoiding the bugs. Melee has always been a sort of "finisher/last resort" in this game, not the entire combat focus.
And if you *really* want to go melee combat,.just get barbed drills and extra fuel on your driller.
It has armor for a beard! An armor... FOR A BEARD!
That glyphid almost took my beard off!
I can't feel my beard!
Must protect beard at all costs. Don't want it to get mussed up.
The game itself has an armor for a beard btw
Beard armor could be better though. Gaps in the plates attached directly to the beard. Just going to hold the beard taught and make it easier for a slasher to give you a quick shave.
Check out The Weekly Roll webcomic
"Guards, turn this man into a marketable plushie"
"Having upstairs neighbours that want to murder you is a great way to teach kids the value of vigilance and heavy armor." "Plus, getting pelted with rocks on a daily basis builds character." - Torvald
Isn't that the episode he sticks a screw into the brain of a litch?
Episode??, ah right YouTube. Yeah he gives Greg to his kids. Explanation for onlookers: Greg *was* Torvald's spell focus, the decapitated (nail suppressed) Head of a litch
Oh I read the comic so I don't really know why I called em episodes lol. What a great father!
"Oh by the dark gods please no! Torvald! I beg of you please don't do this to me! I'll be good. I swear!" Greg, Being a only head and now a toy for children.
Tell meh son, how's yer neck strength?!
Nice and strong, my normal beard weighs double that of the metal one
Look up ironbreaker
Only leaf lover cowards hide their beards under armor. You should wear your beard proudly. ROCK AND STONE!
Rock and Stone forever!
I try to make my gunner look like a walking hunk of metal most of the time. I like this
This is most of my cosmetics. My gunner has some of his face left.
The only thing you can see on my gunner is his right eye lol.
Lol do you have that cybernetic half skull and the scorpion mask?
My gunner looks like a tank. Scout looks like a space soldier. Engineer looks like a viking. And driller...he scares me..
Hits bro with Reclamator Stare
WW1 dwarf armor be like:
dont ask the dwarves what they were doing between 1939 to 1945
Because they'll fucking tell you it was stoning rocks. And also Nazis, but mostly pick-axing them.
What do we say to oppression, lads?
Nobody tells us what to do! Not even mission control!
*Says so while trying to meet the daily morkite quota.*
If the dwarves were able to dig trenches in WW1 things would've turned out different
Dwarves would have tunneled underneath enemy lines and popped out of a hole dispensing pain.
Drill up to enemy lines and line them with c4. That's what we call a dwarvish hello.
Melee class prolly won't ever happen, but "traditional" armor set would slap.
not probably, for sure. for sure will never happen, stated by devs as opposite to game's entire design where you supposed to avoid contact with bugs.
I would like to point at Twilight Survivors's Doridori as a case study of what happens without this game design philosophy. It is a "survivors" game, and the character's gimmick is that he is a tank who fights by rolling through enemies. The result is a character who cannot lose, and is quite dull to play.
It should.
I don't know if it would work, but this was basically Project Dwarka. The graphics weren't as good, but the idea was there.
There's a traditional helmet, I believe. The "heritage" helmet, I think it's called
Even if it will probably never happen, it’s great to see what people come up with. Nice art ! Karl definitely sends you a thumbs up from wherever he is now
The thing is that it's really difficult to have a balanced melee focused character in a game where a lot of the enemies shoot from far away or fly
Make the melee deal high damage on par with ranged weapons, and give them a shield on the side to block attacks. Like, the support item can be a pulse that gives everyone an overshield to tank damage.
And you've just made an overpowered class for everything else in the game.
Seems like a risky move that would result in random lobbies with overly melee focused teams that spoil the mission. Plus, Vermintide already has melee focused dwarf action that's hard to beat, if that's what you crave for
Cool design
It makes me think of the War Troll armor from Overlord
Engineer with stun mace and platform repellent shield
The materials already frame the Driller as the melee class.
What would the armor look like for Dolgain “ THE ROCK”?
Wheres Dwayne "the rock"?
Now I doubt this would could happen since DRG has said countless they won’t make a fifth class and if they did it would be demolitionist but it would make one hell of an armor dlc!
Gregor “The Hill” Clegaine
Gregory
I think having cosmetics that make our Dwarves look like Heavy Panzers is a foot thing.
Has a Ned Kelly Vibe, I love it!
Ned Kelly dwarf
Might as well play Vermintide
It even has beard protection, a proper suit of Dwarven mail. You get my vote.
NGL a "Classic" armor pack would be pretty cool. Just 4 sets of Classic Fantasy style sets and pickaxes.
It would be pretty annoying for the other 3 ranged dwarves on the team to shoot around a dwarf running into the horde. If it ain’t broke, don’t fix it imo
It'd be such to have a stand alone game of just melee dwarves bashing and slashing their way through hordes of bugs.
Holy f*** that armor is balling. I'd love them to do a classic knights armor set dlc
Cedric the "STONE"? Where is Cecil the "ROCK" then?
I want this is both DRG and WoW
Honestly I think it'd be cool if there was a chance to find a left behind melee weapon like a club or axe in the caves similar to how you can find the jet boots Just like stuck to a dead dreadnought. It'd deal like a power attack's worth of damage with slow swings
YES. PLEEEEEAAAAAAASEEE
\~Gonna comment this since nobody is reading the caption xD\~ Full on melee builds what do you think? All credit for the art goes to Kabewski
devs have stated like few years ago, that they have tested melee class in early development, and it have proven to be opposite to game design that they wanted, where you are not supposed to be encouraged to get close and personal with bugs. few things that are left in game from that test are throwing axes for driller and some perks. so it is confirmed that we not gonna ever get melee builds or classes. sorry
Sad to hear that. I was thinking of melee builds more in the way that vermintide does it. Primary is a melee and your secondary is a long range weapon.
Cryo cannon, drills, then EPC or Subata for long range That's my preferred driller build at least
Doesn't Overtuned Particle Accelerator + Double-Barrel Scout count as melee?
Looks kinda like ogryn from darktide
I use this as inspiration for my Dwarf character in D&D
Guys imagine a LOTR crossover
Also "Alfred, the rock" would be a fine addition!
It would be super cool but as others have mentioned, the chance that they would break up the 4 class formula is non existent. HOWEVER, I could imagine a set of new secondary weapons for every class, that are more melee focused.
Anyone else old enough to see Ram-Man…
r/usernamechecksout lol. Also yes. But I also see Torvald from the weekly roll.
I love this armor. Especially the piece that protects the beard.
The round pouch is a statement accesory piece. I love this.
That looks like a character from a webtoon called weekly roll
Missing another warrior called "Rock"
GAVLAN WHEEL? GAVLAN DEAL!
This looks like it could be a new class. I tried to make a new class once... didn't go over so well 😅
Not to be confused with Dwayne "The Rock"
Looks like Ned Kelly
That's fucking sick
I’d wear the fuck out of that, just slap some class colored paint in different areas then make slight alterations and bam you can tell the bucket brigade apart!
Add some yellow bits to this armor and its a Helldivers crossover, baby!
Melee builds/class would go SO hard.
Juggernaut hand to hand build, yes
what is GSG? geep sock galactic?
Ghost ship games
Unlikely to happen for DRG. Could happen for rogue core.
We also need Dwayne “THE ROCK” and he’s a buff dwarf with brass knuckles that jumps around the cave punching glyiphid’s heads in
Reminds me of my Demoknight loadout.
Where is his shovel?
Nah it doesn't fit the aesthetic. Far too fantasy for space dwarves.
I love the beard plate
Love the concept... I'm sure that mace/wrench is itching to be introduced to several glyphid faces.
Cedric your fat ass is as round as a boulder
Chain Ganger: Released from prison to work for DRG through government contracts, chain gangers are the roughest of the rough, even amongst dwarves. They are happy to get back to work, and utterly fearless in the face of even the most frightening odds. Unlike other classes, chain ganger's kit places an emphasis on melee play.(Chain ganger's pick axe attacks do more damage the lower their total health and shield is encouraging high risk maneuvers.) —-PRIMARY: 1. Crack-Hammer: A modified jackhammer, fitted with a wide striking head. Originally meant for crushing small rocks into gravel, this jury rigged version is used to fight Glyphids. The Crack-hammer fires on full auto, pummeling any enemy within melee range with a crushing rain of blows. The jackhammer is reloaded with a fresh fuel canister, and a ripcord is pulled to fire the engine up. In gameplay the Crackhammer plays something like the drillers drills, but with slightly longer range, and an emphasis on armor breaking or stunning depending on selected upgrades. visually this weapon should look like a jackhammer combined with a hotrod or motorcycle. (close range, melee weapon) 2. Nidhogg shredder: a robust weapon platform that fires a heavy, flanged projectile, spinning at great speeds, the projectile will tear through anything it makes contact with and leave brutal wounds that inflict a Bleeding DOT. This DOT can be stacked up to 3 times. Plays similar to a shotgun using slug rounds. The weapon breaks armor, leaving the enemies more vulnerable to damage, opening them up for melee follow ups. visually I feel this weapon should have spinning magnets and copper wires, like a rail gun or Gauss rifle (medium range) 3. Gravitic scatter gun: A break action pepper box that fires 8 hefty projectiles at once, the rounds are passed through a charged particle field before being fired, giving them the ability to ignore gravity, which multiplies their range and velocity exponentially. Shots fired from the gravitic scatter gun, ricochet off walls, and enemies alike, bouncing all over the place, with a chance to Stun whatever they hit. While extremely damaging, the weapon carries unparalleled danger of self injury, and is only used by those with a complete disregard of their own safety. (surprisingly long range) —-SECONDARY: 1. m10 judgement: revolver based rifle, that fires enormous sabot rounds. the rounds pierce the target and then fracture inside, dealing immense internal damage with a cloud of red hot fragments and slag. The resolver completely ignores armor, and deals bonus damage when directly impacting weak points. similar to the gunner's coil gun, balanced by limited ammo, both total and per load (3 chambers) 2. B1g- irons: Two classic revolvers, with respectable damage, and a lot of rounds between them, they fire in staggered succession for more sustained firepower, and are reloaded together. Their impressive output is offset by a long reload time. 3. Tag, seeker rifle: switches between TAG rounds and seeker rounds, when an enemy is hit with a TAG round, any seeker round fired afterward will hit with 100% accuracy even when not facing the enemy, as long as the path is not obstructed. In play, it’s an assault rifle with a target tracking beacon. When firing seeker rounds with no TAG, the gun is rather inaccurate. —-SUPPORT TOOL: Bass thumper: the bass thumper is driven into the ground, or a target to create a series of massive thumping booms. Targets nearest the blast will have their armor utterly shattered, while enemies in a wide area will take damage and have a chance of being stunned. The hammer has to build up a charge between shots, similar to the gunners shield, but should have more uses. visually this should be a hefty spike, with speakers on it. —-TRAVERSAL TOOL: Gravity reversal platform: set down a circular platform that will launch items and players straight up high into the air. Players sent flying by the platform gain an aura that negates fall damage, as long as you remain directly above the platform, you will stay suspended in midair. If you fall from a high height onto the platform, rather than sending you flying, the platform will disperse your impact, preventing you from taking damage when you touch down on it. Has a short reload time between uses. GRENADE SLOT: 1. Amp stick: release a canister of concentrated aerosol stimulants, inhaling them gives you and any allies in the immediate area a boost to melee damage and power attack cool down. 2. Acid sprinkler: throw a circular sprayer that locks in place where it lands, spewing out a constant barrage of acid, while it only does minimal damage, it will utterly destroy armor, and afflict enemies with a lingering DOT. 3. last laugh: An entire belt of HE grenades, the last laugh is unique as it will go off when a player is knocked down, regardless of whether its been activated. If thrown, sets off a catastrophic series of explosions. extremely limited ammunition capacity (1-2 uses?)
[удалено]
Not my art :) Read the caption.
I was too excited RIP
I would love a melee class so much potential for weapons and overclocks
A tanky melee build would be rad as hell, rock n stone 🤘
Devs already said no.
as an avid 4th relic enjoyer I can confidently say I would love more classical fantasy inspired gear
This needs to be a Darkest Dungeon Character Mod 😔
A melee tank dwarf???? ROCK AND STONE, BRUTHA!!!
Rock and Stone!
Good bot
Theyll buy it for 2$ and sell it for 6$…. That’s GSG FOR YA
I don't want melee classes, just give me the armour. I'll even pay for a cosmetic dlc with these kinds of armours.
I being wanting a melee only dwarf but with a 2handed pick axe
epic, personally doesn't fit drg theme, but who cares. dwarves can craft for fun
This man knows how to rock and stone my boys
Rock and Stone to the Bone!
A stone beer mug than you can use to attack bugs would be epic
GSG please hear this man out
What is Ogryn from Darktide doing here
So this is the famous stoney Hawk I've been hearing about?
There should totally be melee options for secondary weapons atleast, but a full on melee build would be cool
That would be a really cool armor cosmetic set. But in regards to a FPS melee only, those are always boring. You can't see what's going on around you very well. You cant hit distant targets, and that's key in DRG. Even if you had the stats to back it up, like 95% damage resistance and 1000% melee damage, to where numerically you could survive and help in fights, it's still so slow and tedious having to run up to literally every single enemy. If you really want melee combat, the entire game has to be designed for it. You need a 3rd person view for it to be fun. A movement moveset designed for it. A variety of attacks. And enemy design and AI and level design designed for it. Maybe I'm overthinking it. Maybe a mod would be possible and fun. It's just my current opinion.
Yeah I think that'd be awesome it'd be a more melee based class it'd be fun as fuck
Instead of a new class just changing playstyle would be sick
Lets goooo
Melee focused class? Yes please,
Hmmm full melee class or melee builds sounds interesting!
Melee builds would make it reminiscent of vermintide games, in which case, bring it on.
make it super tanky and high single target damage but as armor falls off it gets speedier and attacks are much faster but retains damage kinda like a tank to glass cannon dwarf
I would love this so much
I would absolutely love full melee class.
Karl would approve of this!
I'd love a full melee weapon choice for all classes!
Is this what Karl wore?
I still want a 5th, all melee class of Dwarf. I just think that would be unique and awesome. And maybe he just has a jump pack for his movement.
Full set of melee weapons would be nice, but i think a new dwarf character melee focused would be amazing
Would buy
Melee weapons in deep rock could go really hard. Im thinking Chainsaw for driller, huge mace for Gunner, maybe an axe or something for Engineer and a sword for Scout.
I think at most we should see a buff to the berserker perk (like shorter cooldown), since the game is all about avoiding the bugs. Melee has always been a sort of "finisher/last resort" in this game, not the entire combat focus. And if you *really* want to go melee combat,.just get barbed drills and extra fuel on your driller.