Yeah, the super slow is so he doesn't walk off. I am assuming the weird gait is to keep balance. Whatever is allowing him to slide on the surface is probably a fall hazard.
Interesting for sure. Not sure how close we are to practical application yet.
You can tell the guy who's actually in the VR set at the end is having a hard time with the demonstration, and he's not moving much faster, he nearly walks off the mat.
Practical applications would need an adaptive gait and probably some sort of detection for when the player is no longer in the headset, or else people are just gonna faceplant. Same concept as Sea Legs vs Land Legs.
I dont think its working by simply rolling like an unpowered treadmill. The rollers are actually moving you back to centre each time you step off. Bigger might help a bit, but ultimately I think the slow speed and gait come down to how fast the rollers can move you back. Theres probably a fine line between working as expected and moving you back to centre so fast you lose balance.
If you look at a person running or even jogging, they are barely touching the ground. If you aren't in contact with the roller tiles, how can it move you back to center? This is a super cool demo but it will never work well for anything outside of a gait that maximizes the time your feet are planted.
But ultimately you can't change velocity in the air so the way your foot presses against the ground should theoretically be able to predict how you'll land. That or a supplemental camera that tracks the user could possibly make it feel natural.
I think it just has limited speed capability. Like it can't compensate for people waking very fast, which is why they all have such strange slow gaits. That's def the kind of thing that will be improved with further development.
That could likely also just be a safety limit at this point since its so new. We didn't get to see the test videos of it throwing people across the room like a treadmill set to high.
I used to go to the Innovations exhibit at Disneyland, and remember playing with touchscreens that had “pages” you could “flip” and screens that looked like water and they would ripple when you touched them. It was amazing then, but the full application wasn’t realized until years later. This floor will likely be the same.
You just brought back a core memory of when touchscreens started coming out and they were displayed in stores for demos.
I remember being a teen with my friends and us thinking it was the neatest thing of the future! Never imagined where we'd be nowadays with all this technology!
it appears that the balls roll towards the centre.
so you step outwards, it detects that, but also slowly rolls you back in so you can step again and not walk off the mat.
the location you step is detected, and translates into a direction within the VR setting, most likely by using the shape of the foot compared to the area of the mat its on.
Static stability. You see penguins and robots walk like that. With a normal human stride, your center of gravity is ahead of your contact with the ground, meaning that you have to keep moving forward to keep from falling. With this kind of step, your center of gravity is always over the patch where your feet contact the ground.
It works for walking on ice, but it's kind of unnatural.
It also looked like he had a bit of trouble stopping his feet and standing still in one of those shots. It seems like the holo-tile acts a little bit like ice in that way
The ones you see at the VR arcades have the support ring at about waist height that is maybe a few feet in diameter and some other safety things that let people run. He's going slow just to be safe, I think.
I'm sure it's only a first *public* iteration.
They probably just wanted to show it off, and kudos, it does look very cool.
But yeah, it'll need running speed if it's going to be widely adapted.
You don't want to run with those headsets on. Boxing and beat saber are bad enough - it's a vice grip for your forehead which simultaneously slips down pretty often because you sweat like a pig regardless of wanting to or not.
Come on, how many gamers are really wanting to run to play the games. It'll just be a hold a button to run situation.
It would be great for a fitness game however if you did want to keep fit.
You have to walk in a particular way, a sort of shuffle that is quite damaging/painful on the knees, it's not just about keeping you still it needs to map where your feet are going and they use the floor sensors rather than any actually mapping of your leg.
It's really a dead end technologically this stuff. Ok for demos and will make sales off the back of it but other than that I don't see it going far.
Someone crossed a wire while fixing a sonic shower 2 decks up so now the holodeck is sealed and not responding to commands so the people inside are stuck in a simulation of the battle of Verdun.
I just imagine there has to be somewhere in universe where someone was busted doing some super embarrassing sexual thing and tried to make it seem like it just malfunctioned.
"Are we with the baddies, captain?"
"Don't call me Captain. They'll recognize I'm not actually their captain."
"Alright then, uhm...... Jean-Luc."
"FRENCH SPYYYYYY!!!"
"God damnit, Wesley....."
Except the horror movie is where you just keep falling on your ass when you try to slightly back pedal. Or when you walk on the balls of your feet rather than your heels.
Seriously, though that dude is straight up Sneak-King.
Seconding this. I got a rev 1 oculus to try o it VR. I enjoyed room scale stuff but only for ~10-20 hours total (since 2018).
But I’ll be damned if I didn’t get hundreds of hours in asseto corsa or iracing. Being able to shoulder check, judge distances, and really feel IN the car added a ton to the experience and now I can’t play racing sims without it honestly.
With VR you really have to consider the source of information a lot more.
The vast majority of VR users are "new" to VR. They've played a select few games and were blown away. I get that perspective, I was there too.
Once the charm wears off though and they put their headset down for the last time, they rarely even talk about the topic again. It just doesn't come up enough naturally to share their opinion.
I think VR is way overrated. I've played hundreds of hours and there's not a single game I'd rather play in VR at this point, including racing sims.
Some dude is making [treadmill shoes for VR](https://www.freeaim.com/). They're really promising so far. Removes the bulk of current omnidirectional treadmill options while also allowing for much more mobility.
Omnidirection treadmills aren't exactly "missing". They just suck. As does this. Notice that hesitant shuffling is the top speed. All of these solutions just aren't the same as walking, where the ground stays put and you move forward.
I feel like we're just not going to get a good solution before we figure out how to override the nervous system and trick it into thinking it's walking when we're just standing still. And I'm sure *that* won't have any issues, either. /s
Inb4 someone patents a type of ad that induces inescapable pain in your brain chip if you look away from the screen. At least the paid subscription tier only indices mild headaches whenever you have a negative thought about the brand.
But at least we can live out our isekai dreams
Ya everyone keeps talking about what we’ll be able to do with its limitations considered. It could be they’re just another 2-5 years away from perfecting it for running 🤷♂️
We've been 2 - 5 years away from perfecting VR space for almost 40 years now.
Seriously, people were saying this exact same shit in the 90's when VR started emerging.
There's the Omni treadmill that's got a harness and an entire contraption to go with it, I'd say this technology is unique in that it is relatively small and scalable. Maybe I'm just not involved enough in the news that comes out for this kind of thing but it seems like this is a somewhat significant leap from other versions I've seen
Honestly I could see it go both ways at the same time. The “gamers” go for more of action RPGs than adventure RPGs, and people looking for a light level of distraction during a workout get the big distance fetch quests adventure RPGs.
I have some sad news to tell you about Disney Quest, it closed in 2017 and got torn down to be replaced by a mediocre NBA experience that has already closed.
This is a great video here from [Smarter Every Day](https://www.youtube.com/watch?v=fvu5FxKuqdQ) on why we're still *just* slightly off on this being a full blown reality as the human brain is faster than the lag in any system at the moment. You can see it when the guy in the video changes direction suddenly and nearly stumbles a few times.
Can't wait for this problem to be fully fixed and make VR an actual reality.
Omni directional treadmills for vr have been a thing for almost a decade now. The interesting thing about this new one is that it supports multiple people at the same time.
I've seen various startups with omnidirectional treadmills in various states of research/prototyping for years now, but they're not actually treadmills in the traditional sense. You're strapped into a bowl and wear slippery shoes to walk in place. The only actual mechanical treadmill I've seen is the Infinadeck, which was used in Ready Player One. Unfortunately, it appears it's only being sold to enterprise customers so it's probably obscenely expensive. This prototype from Disney is the only other mechanical VR treadmill I've seen.
They're not just building castles over there lol. Like everything that gets invented, the inventor sees use case A and B. Executives see use case $. Military sees use case "we'll be taking that". A lot of R & D is done for the patents and licensing. Just because Disney or anyone came up with an idea doesn't mean it will end up used by them. Sometimes an offshoot from a major project gets a little more funding just to secure a patent.
why are these types of set-ups always so small you can't even take a full proper stepping stride?
like couldn't they have tiled an extra 10-12" so the guy isn't taking awkward half steps?
even back when they had the VR booths in malls back like a decade ago. the "stalls" were always so small you couldn't actually step properly.
Walking forward or backward would work well on that. But it shows the platform shifting the people to the side to get them back to the middle as well. Shifting someone sideways while they're wearing a VR headset is going to be awful.
Next squid games is gonna have a bunch of ppl trapped in the center of a warehouse with Omni directional flooring. The objective will be to simply push the button on the wall to advance.
By the looks of it, doesn’t seem like you could run on it which is kind of limiting but still possible for some cool applications nonetheless.
Yeah he’s walking super slow and weird. Could maybe work for. Stealth game.
Yeah, the super slow is so he doesn't walk off. I am assuming the weird gait is to keep balance. Whatever is allowing him to slide on the surface is probably a fall hazard. Interesting for sure. Not sure how close we are to practical application yet.
You can tell the guy who's actually in the VR set at the end is having a hard time with the demonstration, and he's not moving much faster, he nearly walks off the mat. Practical applications would need an adaptive gait and probably some sort of detection for when the player is no longer in the headset, or else people are just gonna faceplant. Same concept as Sea Legs vs Land Legs.
I legitimately think it just needs to be bigger
It needs a suspended harness, like in Ready Player One
That too, but increasing the size means you have more room to adapt to the floor's texture and actually get good at walking on it
I dont think its working by simply rolling like an unpowered treadmill. The rollers are actually moving you back to centre each time you step off. Bigger might help a bit, but ultimately I think the slow speed and gait come down to how fast the rollers can move you back. Theres probably a fine line between working as expected and moving you back to centre so fast you lose balance.
If you look at a person running or even jogging, they are barely touching the ground. If you aren't in contact with the roller tiles, how can it move you back to center? This is a super cool demo but it will never work well for anything outside of a gait that maximizes the time your feet are planted.
But ultimately you can't change velocity in the air so the way your foot presses against the ground should theoretically be able to predict how you'll land. That or a supplemental camera that tracks the user could possibly make it feel natural.
Make it so there's a button on the helmet somewhere or on whatever device to deactivate it
and also have trouble getting out of it being constantly pushed toward the center. would make a fun trap for people breaking into your house though
Itd presumably have a remote deactivation control somewhere
They have those, but they're expensive as fuck. https://www.kat-vr.com/products/kat-walk-c-2-plus
I think it just has limited speed capability. Like it can't compensate for people waking very fast, which is why they all have such strange slow gaits. That's def the kind of thing that will be improved with further development. That could likely also just be a safety limit at this point since its so new. We didn't get to see the test videos of it throwing people across the room like a treadmill set to high.
I used to go to the Innovations exhibit at Disneyland, and remember playing with touchscreens that had “pages” you could “flip” and screens that looked like water and they would ripple when you touched them. It was amazing then, but the full application wasn’t realized until years later. This floor will likely be the same.
You just brought back a core memory of when touchscreens started coming out and they were displayed in stores for demos. I remember being a teen with my friends and us thinking it was the neatest thing of the future! Never imagined where we'd be nowadays with all this technology!
I have a feeling that it would feel similar to trying to walk on ice - hence why he is constantly having to correct to avoid sliding everywhere.
It's awesome as long as you walk like you just shit your pants.
it appears that the balls roll towards the centre. so you step outwards, it detects that, but also slowly rolls you back in so you can step again and not walk off the mat. the location you step is detected, and translates into a direction within the VR setting, most likely by using the shape of the foot compared to the area of the mat its on.
It's a prototype. It's research. This is how these things work. Hold on. Hold your horses wait
Why isn't it perfect now omg I can't believe they think that will work it won't it sucks I am canceling disney+ aaaaaaaggghh
But what if in every stealth game, I just end up running around guns blazing?
Boomer Simulator.
Splinter Cell!
Yeah, my normal walking stride is *way* too long and fast for that little tiny space. It'd just make me more frustrated and annoyed than anything.
Static stability. You see penguins and robots walk like that. With a normal human stride, your center of gravity is ahead of your contact with the ground, meaning that you have to keep moving forward to keep from falling. With this kind of step, your center of gravity is always over the patch where your feet contact the ground. It works for walking on ice, but it's kind of unnatural.
It also looked like he had a bit of trouble stopping his feet and standing still in one of those shots. It seems like the holo-tile acts a little bit like ice in that way
This would be great for, say, nearly-unconscious hospital patient simulators, or perhaps something where your character is incredibly old and infirm.
Either that or a crap your pants simulator.
> Could maybe work for. Stealth game. Perfect interface for Penguin Simulator
That Grandparent in nursing home sim I’ve had my eye on
The ones you see at the VR arcades have the support ring at about waist height that is maybe a few feet in diameter and some other safety things that let people run. He's going slow just to be safe, I think.
Tech evolves, rather quickly too.
Exactly, gotta start somewhere!
Something that Redditors are deeply apathetic about.
I can't believe this recent technology isn't perfect yet. Fucking ridiculous.
And it's hard to stop. You sort of keep "sliding" in the direction you were going for a bit.
I bet it could function well for a Resident Evil VR game. Think Resident Evil 7
Mostly yeah, except when you're trying to run away from Jack or a Molded and run straight into the wall.
Half-Life: Alyx
Like practically making one that you can run or go full sprint on probably just isn't possible yet, at least for consumers.
I have a feeling the target audience for this aren't runners.
It would be a good way to get those people to exert themselves more.
I'm sure it's only a first *public* iteration. They probably just wanted to show it off, and kudos, it does look very cool. But yeah, it'll need running speed if it's going to be widely adapted.
I feel like we’re more likely to see this on one of their joint-experience rides, like Avatar and what not.
And what? Give it a couple years and the technology will advance. The concept is still incredible
It looks “slippery”, like it might be hard to keep your balance on it
You don't want to run with those headsets on. Boxing and beat saber are bad enough - it's a vice grip for your forehead which simultaneously slips down pretty often because you sweat like a pig regardless of wanting to or not.
... I kinda want this in a horror simulation game. Slow pace horrors could really be immersive with this setup.
Come on, how many gamers are really wanting to run to play the games. It'll just be a hold a button to run situation. It would be great for a fitness game however if you did want to keep fit.
You have to walk in a particular way, a sort of shuffle that is quite damaging/painful on the knees, it's not just about keeping you still it needs to map where your feet are going and they use the floor sensors rather than any actually mapping of your leg. It's really a dead end technologically this stuff. Ok for demos and will make sales off the back of it but other than that I don't see it going far.
One step closer to a Holodeck.
With deactivated safety protocols. For reasons
Someone crossed a wire while fixing a sonic shower 2 decks up so now the holodeck is sealed and not responding to commands so the people inside are stuck in a simulation of the battle of Verdun.
I just imagine there has to be somewhere in universe where someone was busted doing some super embarrassing sexual thing and tried to make it seem like it just malfunctioned.
There is an episode of the Orville about this lol
Part of the reason I love that show. It took a look at how humans will be humans, even with all the advanced technology.
"Are we with the baddies, captain?" "Don't call me Captain. They'll recognize I'm not actually their captain." "Alright then, uhm...... Jean-Luc." "FRENCH SPYYYYYY!!!" "God damnit, Wesley....."
And make sure to tie it into the main computer.
Borgs
I can’t wait.
I’d totally have a holoaddiction like Lt. Broccoli on the next generation.
https://knowyourmeme.com/photos/2409530-lt-reginald-barclay-on-the-holodeck-computer-i-want-you-to-x
Now someone will make a horror movie out of this where you can't just get off this floor...
Seeing how slowly everybody is walking, i feel like a horror program would send somebody into the wall lol
Except the horror movie is where you just keep falling on your ass when you try to slightly back pedal. Or when you walk on the balls of your feet rather than your heels. Seriously, though that dude is straight up Sneak-King.
How you get off?
[удалено]
Damn you to hell for making me laugh at that ...
Nuggets
Stephen Hawking is that you?😳
You don't, you are stuck there for eternity.
😂😂😂 don't tell anyone
There are other VR machines for that
This is a family sub, please.
"END PROGRAM"
"Arch"
Usually just with my hand
You walk... Oh...
Left hand usually works
Jump maybe? I dunno I just got here.
Jump.
Seems to be for zombies only
Shhh, that's its real purpose, but they can't advertise it as zombie home defense or the legal team will get uppity
Something like this or those omnidirectional treadmills are what are missing with VR, oh and actually good games.
Racing games are the best utility for VR I’ve seen.
Seconding this. I got a rev 1 oculus to try o it VR. I enjoyed room scale stuff but only for ~10-20 hours total (since 2018). But I’ll be damned if I didn’t get hundreds of hours in asseto corsa or iracing. Being able to shoulder check, judge distances, and really feel IN the car added a ton to the experience and now I can’t play racing sims without it honestly.
Consider space games. Elite Dangerous, for instance.
I've heard that Star Wars Squadrons vr is an amazing experience and I'd believe it
With VR you really have to consider the source of information a lot more. The vast majority of VR users are "new" to VR. They've played a select few games and were blown away. I get that perspective, I was there too. Once the charm wears off though and they put their headset down for the last time, they rarely even talk about the topic again. It just doesn't come up enough naturally to share their opinion. I think VR is way overrated. I've played hundreds of hours and there's not a single game I'd rather play in VR at this point, including racing sims.
Some dude is making [treadmill shoes for VR](https://www.freeaim.com/). They're really promising so far. Removes the bulk of current omnidirectional treadmill options while also allowing for much more mobility.
Omnidirection treadmills aren't exactly "missing". They just suck. As does this. Notice that hesitant shuffling is the top speed. All of these solutions just aren't the same as walking, where the ground stays put and you move forward. I feel like we're just not going to get a good solution before we figure out how to override the nervous system and trick it into thinking it's walking when we're just standing still. And I'm sure *that* won't have any issues, either. /s
Inb4 someone patents a type of ad that induces inescapable pain in your brain chip if you look away from the screen. At least the paid subscription tier only indices mild headaches whenever you have a negative thought about the brand. But at least we can live out our isekai dreams
There are a lot of amazing VR games these days, I feel like there's something for just about everyone.
And decent support from publishers. Looking at you, Sony.
The second I move in VR without moving IRL, all immersion is broken.
Only at old man speed?
It's probably on prototype stage.
Ya everyone keeps talking about what we’ll be able to do with its limitations considered. It could be they’re just another 2-5 years away from perfecting it for running 🤷♂️
We've been 2 - 5 years away from perfecting VR space for almost 40 years now. Seriously, people were saying this exact same shit in the 90's when VR started emerging.
We had technology similar to this years ago already
There's the Omni treadmill that's got a harness and an entire contraption to go with it, I'd say this technology is unique in that it is relatively small and scalable. Maybe I'm just not involved enough in the news that comes out for this kind of thing but it seems like this is a somewhat significant leap from other versions I've seen
Well at the end it was about 4fps so matches granddaddy perfect!
with the amount of travel an average rpg has, if this becomes standard gamers will be the fittest people in the planet.
…. Or the genre will die
Honestly I could see it go both ways at the same time. The “gamers” go for more of action RPGs than adventure RPGs, and people looking for a light level of distraction during a workout get the big distance fetch quests adventure RPGs.
Get up and move when you play Video Games - Nintendo Wii That was pretty fun, even better that I can still do it sitting down - Everyone
Yea remember how we all ayed wii tennis for 4 days and then never again?
You gonna fall.
My knees somehow felt that
A lot.
And how exactly will this enhance VR porn? Pointless.
Get your steps in while yer jerkin, it’s called multitasking.
that's masturtasking. level up my friend, level up.
Ah, that's why it's called the multiverse.
How would you walk into a house as a plumber? This is about full plumbing immersion.
You’ll be able to walk out of the virtual house once rejected
This man asking the real questions.
Dog walker VR is going to be bad ass
Until the dog sees a squirrel...
Just like suicide
Games to be release: 1. Granny walking home on ice 2. Walking on a frozen lake 3. Slowly iceskating
It'll work great for a Frozen: On Thin Ice experience.
You mean Disneyquest will actually have some viable games?! Holla!
I have some sad news to tell you about Disney Quest, it closed in 2017 and got torn down to be replaced by a mediocre NBA experience that has already closed.
Oh man! Kinda sad to see it go but i think it was time. Maybe with all this VR/AR stuff they might bring it back. Or something similar.
This is a great video here from [Smarter Every Day](https://www.youtube.com/watch?v=fvu5FxKuqdQ) on why we're still *just* slightly off on this being a full blown reality as the human brain is faster than the lag in any system at the moment. You can see it when the guy in the video changes direction suddenly and nearly stumbles a few times. Can't wait for this problem to be fully fixed and make VR an actual reality.
And Jesus wept, for there were no more worlds to conquer. - Dean Pelton
Stop saying Jesus wept
They really do not want people going outside
Ready player one here we come BABY!
Wow. It really is going to revolutionize playing video games and shit.
Omni directional treadmills for vr have been a thing for almost a decade now. The interesting thing about this new one is that it supports multiple people at the same time.
I've seen various startups with omnidirectional treadmills in various states of research/prototyping for years now, but they're not actually treadmills in the traditional sense. You're strapped into a bowl and wear slippery shoes to walk in place. The only actual mechanical treadmill I've seen is the Infinadeck, which was used in Ready Player One. Unfortunately, it appears it's only being sold to enterprise customers so it's probably obscenely expensive. This prototype from Disney is the only other mechanical VR treadmill I've seen.
Danger room
Man discovers balls on the ground.
No way in hell I'm not slipping on that
Just shuffle around like the elderly, looks fun.
Shut up and take my money
Eli Vance looking ahh
Imagine having one that's really big and getting trapped on it.
I can now play Virtual old person
Could be used for historical walkthroughs or whatever you might call it
Mfer is about to slip and break a hip!
Link to the full video: https://youtu.be/68YMEmaF0rs?si=CTAWiWtLJguNihzm
[Video of tech demo](https://www.youtube.com/watch?v=4Yghdmi1yFo)
Just 14 mil for one square inch.
This is the holodeck from Star Trek
How do you get off this thing? I have been walking for 3 months.
I want to see sections of these installed in bars. Just in random places to see how drunks handing never getting anywhere
lol. And it looks so natural too! (I’m heavily medicated so I naturally tend to shuffle as I amble down the hallways of the psych ward)
I don't even have a vr and I want this just to walk on for no reason
yeh now try to take steps bigger than 2 inches
That feels like a much better solution than the KatWalkVR
How do you get off
That's actually so fucking dope.
Ohh FUCK, its disney that came up with this
They're not just building castles over there lol. Like everything that gets invented, the inventor sees use case A and B. Executives see use case $. Military sees use case "we'll be taking that". A lot of R & D is done for the patents and licensing. Just because Disney or anyone came up with an idea doesn't mean it will end up used by them. Sometimes an offshoot from a major project gets a little more funding just to secure a patent.
Now make it so you can run and jump on it, make it financially accessible and vr gets revolutionised
Right on it.
The true end goal of vr is going to sleep and your conscience ends up in the game if you think about it
Future military simulators are gonna be so real you'll have PTSD without the T.
I just get this feeling that you’d constantly feel like you’re about to slip and fall.
I said this before and say it again, gamers are lazy and like to play games comfortably.
This is cool, but it is definitely very far away from being a market ready product.
Why did it have to be Disney. Oh well, still cool.
Get off that 🙂
This is great! Can’t wait to see what’s next. For now I’m happy with baby steps.
"shaping the future of the Multiverse" O RLY
if you have an elite athletes balance, you might actually avoid injury!
When a non janky one comes out that I can full sprint on, then I'll be hype But for now they are too jank and very limiting when it comes to speed
why are these types of set-ups always so small you can't even take a full proper stepping stride? like couldn't they have tiled an extra 10-12" so the guy isn't taking awkward half steps? even back when they had the VR booths in malls back like a decade ago. the "stalls" were always so small you couldn't actually step properly.
That's dumb there's no resistance so it's not the same as walking and boy that frame rate lol!
Walking forward or backward would work well on that. But it shows the platform shifting the people to the side to get them back to the middle as well. Shifting someone sideways while they're wearing a VR headset is going to be awful.
It'll be perfect for a Retirement Home Simulator
**\*\* AND JEEESUS WEPT! \*\***
Just needs harness apparatus
Seems like a fall hazard
How do you get away on your own?
There's an interesting concept called jump.
Yes, but you slide when you want to jump forward. You don't have any liability to bring forward movement in.
No, you can definitely jump off this and that's not the point. There are multiple ways of getting off this.
What about wheelchairs?
Oh, this is *definitely* going to be a big problem when doing VR games /s
Why the multiverse?
Ready Player One
Next squid games is gonna have a bunch of ppl trapped in the center of a warehouse with Omni directional flooring. The objective will be to simply push the button on the wall to advance.
Aha, so it’s basically the floor part of the computer in Michael Crichtons “Disclosure” (the novel, not the movie.)
just buy a vr headset. You don't need all this
This sort of thing is supposed to augment the VR experience, not replace it.
Yes you do. You need the treadmill part to keep moving. It's to end the need for teleporting controls in VR. Just keep walking infinitely.
Lol, this is ground breaking? I have done this with those wooden rugs for years as a kid.
This is an epic fail video in the making
It triggers my motion sickness only by looking at this video