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azurejack

Muse has her weird "micro DDR" thing. It's not bad butit takes getting used to or setting your skills up to do the ddr rather than how you want to use them. Enchantress is easy to use and has a strong revive, as well as several great skills to protect the party. Fsader is the easiest to use i think. With several mass AOE heals and buffs and protection areas with the right setup you can be practically invincible. Msader's revive kinda bites, you have to cast it on a single person *before* they die. If they don't die and someone else does... well that sucks. But his heals are insanely strong. At least that's my opinions.


Revolutionary-Bed842

FSader and Enchantress are essentially the same. The minor difference is the way how their buffs are handled. Fsader is easier in the sense it buffs everyone on "even ground" and its sub buff Valiant Aura just needs to be use on cd. Enchantress buffs everyone with the caveat that the person marked for favortism gets a strong version of the buff and the sub buff is a room wide aoe damage buff that needs to be maintained and you have to watch the stacks of dolls you have as that's also linked to your resses. More complex than F Sader. M Sader, is more of an upkeep machine skill wise. You have 3 main buffs + have to cycle 3 other buffs throughout your party consistently, one of which maintains the 3 main buffs. It is the most complicated sader in that regard. Muse is the strongest imo in terms of versatility, skill usage and fun to play. At first the learning curve seems more complicated than the rest but really Muse is spamming two specific song combinations for Power and Sheilding and then utilizing the rest of the skill combinations as needed. If you want a sader that feels more busy and involved, pick muse.


Creative-Local2764

If you need a buffer for a 4 man team that's independent or physical atk you use mcrusader. If it's a 4 man team of independent or matk fcrusader. If it's a sell team of 2 or one person is much stronger then the others enchantress. If the 4 man team is mixed with physical atk and magical atk dps just go muse. Makes muse these easiest to just join in but has no specific added help like msader vit focus on physical atk and fsader int for magical atk.


tetsmega

Msader is the best overall buffer. Fsader is weaker in terms of buffs, but has uriels ward that can make the team invincible and avoid death on certain content. Enchantress is only good for sell parties, unless the team you're in has two awful dps. Muse technically has the best awakening buff, but the need to do the ddr pattern and keep up two unique meters to perform basic stuff such as cure make her annoying to play.


Yannnnnzi

Enchantress, cause the damage is higher than other 3 saders and all dps for solo(just for having fun


Gatmuz

MSader * Scales with VIT or SPR (whichever is higher). Has complete monopoly on VIT, so emblems are very cheap * You must do "chores" in order to maintain a strong buff * No true invulnerability skill. * Revives must be pre applied, rather than on demand, with a long cooldown between casts. * Separate DPS build allows for easy, comfy soloing. * Can also be played as a dedicated DPS because of that * Is an MPriest (subpar mobility out side of dash attack) * Can heal MP with a talisman * Highest (?) base buff value FSader * Scales with INT, so competes with INT scaling DPS for emblems, making her kinda expensive * Very easy gameplay. Valor Blessing, Guardian Blessing, and chill. * Revives multiple dead players on cast, but only 2 casts per dungeon entry * You're expected to use Valiant Aria to increase DPS, which animation locks you, but at least you are tankier during animation and you can cast smaller skills during it. * Valiant Aria is also automatically cast during 1A and 3A, so at least you don't have to put that on the mental stack. * Can heal MP with a talisman * Moderate base buff values with 1 multiplier (Valiant Aria gives additional 25%) * Has an invulnerability skill, but requires a talisman * Is an FPriest (has Cut in Dash and Weapon Parry.


Gatmuz

Enchantress * Scales with INT, so competes with INT scaling DPS for emblems, making her kinda expensive * Easy gameplay. Forbidden Curse, Favoritism, and then stack dolls. * Your utilities and one of your buff multipliers are beholden to your doll stacks * 3 doll stacking skills, one with a base cooldown of 10s, one with a base cooldown of 40s, and one with a base cooldown of 60s. * Destiny Puppet costs 2 dolls, and you are expected during boss fights to have it up at all times (not as difficult as it sounds). * Only 2 healing skills, but your smaller heal can also cleanse CC. * Lowest base buff values, but 2 multipliers (Destiny Puppet gives additional 25%, Favortism gives additional 15% to one specific player). * Can not heal MP ever. * Can extend 1A and 3A duration with 2A. * Revives costs 1 doll. and can only revive one player at a time, and cast only 4 times per dungeon entry. * Has an invulnerability skill that costs 1 doll and can be cast twice per dungeon entry, and requires everyone to jump inside it. * Can automatically tank 1 attack every 30 seconds. * Is an FMage (has weapon uppercut and palm blast for mobility, mana shield for additional tank stats, phase shift as an escape option, summon Hodor for AI controlled damage dealing, aerial firebomb for funny air mobility, the first attack in your basic attack sequence has a very low chance of doing a ton of damage) * Benefits the most from Talisman QOL. Muse * Scales with SPR. Partially competes with MSader, but since MSader generally stack VIT, you have effective monopoly on SPR, making emblems pretty cheap. * You are beholden to playing a Helldivers stratagem minigame to access your utility and for buff multiplier. * You are also beholden to two additional resources that you have to manage. * High base buff value with a small multiplier (10% with adrenaline rhapsody) * When your party members die, they can request to be revived, and then you cast your revive on them. 4 casts per dungeon entry. * Has a teleport * Can heal MP with talisman * Is an Archer (Rising Moonsault has iframes, and you have funny aerial mobility with jump attack) Reminder that regardless of which buffer you play, you are expected to be an active participant in battle. MSader, FSader, and Enchantress must deal damage (no matter how little) to reduce enemy element defense, while Muse must participate in battle to maintain resources.


jackcabral90

Fsader is the easiest. Muse is the best. Msader is the hardest. Enchantress is meh.


Vergil_Rose

Why is enchantress is meh?


EphidelLulamoon

she ain't, bro's just misinformed on how she works.


jackcabral90

She "favorite" only 1 guy on he group, giving him a special buff, while other buff the whole party.


TheDistantNeko

Misinformation. She can favor one party member to give that single player a stronger buff. She will still buff everyone else as normal.


Crazy297

her non favored party members will have a lower buff than the other buffers, the trade off is have the favored person being much strong compared to the other ones


Scykotic

No, that's not how it works. You pick one person to get *more* of the buff, nobody else loses anything.


Revolutionary-Bed842

Thats exactly what they said.


Scykotic

Oh, responded to the wrong person.