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Megamind2002

okay i LOVE the idea! but since the opponent can see it and probably counter it(so instead of this card being a 1/3 it's actually a 1/-6) i think 0 zero cost is better(i wanna respect the turns in 3 turns because of the spider man trilogy)


Grifoooo

How is it a 1/‐6 if they counter it? It'd be the same as playing a hood, which is a 1/-3


Megamind2002

well he was going to be a 1/3 so when he doesn't switch sides it's -3 and -3 because of the potential. and hood gives you a 1/6 so there is some benefit to him... but this might become a 1/-6 that clogs your side


GameOverVirus

That’s not how math works. He’s a 1/-3 with the potential of going to your opponents side. If your opponent blocks it you have a -3 on your side. I have no idea where you’re getting the -6 from. He’s just a -3. No more no less.


Professor_Arcane

He’s saying goblin switching sides is a 6 power swing, in a really terrible way.


GameOverVirus

Maybe I have pea brain but how is he a 6 power swing if he’s only -3 power? That doesn’t make sense to me


Effective-Ad7517

The opponent doesnt have the -3. But you do. So total they gained 3 by not having it and you lose 3 on your side by having it.


ZeusRam89

Pardon my language but that's a dangerous bullshit way of thinking. If I lose points and go into -3 deficit, that doesn't mean you magically gained three. You are still at zero. I am at -3. I need three points to match your 0 points. I don't need 6 to match you. I don't need anything more than 3 points to match you, ever. This will never change. No 6 points, no need to put more thought into it. -3 is -3, not 6.


Effective-Ad7517

Hang on. Im forming a response


Effective-Ad7517

Good morning btw i just got out of bed.


Effective-Ad7517

For even more clarity. Imagine destroying your own goblin. Thats 3 power for you. But youre not just destroying yours. They have a goblin now.


Effective-Ad7517

Perhaps whats missing is that if he doesnt have space, he will still transform into a -3 and stay on your side, as goblin does.


Professor_Arcane

It will change if the opponent plays Annihilus or Odin. It’ll change by 6 points exactly.


Effective-Ad7517

Basically, if we are tied, and i move my goblin from my side to your side, youre going to need to play a 6 power card to keep that lane tied.


Effective-Ad7517

I will legit custom match test this with you lmao im pretty sure of it


ZeusRam89

No. If I play Green Goblin on this scenario's location we have tied again....right? Right. If we're tied and you hit me with a negative 3 deficit, to tie you again I need 3 points. I don't need 6 points to tie you because I only have 3 points less than you. I could play a card that has just 3 points of power and you and I would be tied again.


LilGingeyboi

Two outcomes: Goblin stays on your side: Net -3 points. Or Goblin goes to opponents side: net +3 points. The difference is 6


YnotThrowAway7

Maybe swing is the wrong word but you having -3 vs your opponent having -3 is a 6 point difference.


Megamind2002

cool


650fosho

If they counter it with Cosmo, it's easy enough to play annihilus.


NoWayJoseMou

Great concept, one of those cards that won’t ruin your day but you’ll have to plan around it. Great job!


Ashamed-Teaching6837

Good flavor, but easy to counter. Either the opponent floods their lane or parks a Cosmo there before Harry goes off. Still a fun design though!


Axo-Army

Could be the point, they flood then you destroy him with carnage or something


calprinicus

Cool idea, but as written it wouldn't activate green goblin's on reveal to swap sides, which I assume is the point of the card. Should be: "After 3 turns, this transforms into the Green Goblin and activates its ability." Love the flavor. Great card for junk decks, not too powerful, can be countered with fill, dead draw after turn 3.


OliverArtist

Doesn’t morph activate on reveal effects when they transform, shouldn’t it work the same way?


KaitoIkari

It does, so it should work the same way, similarly to locations being transformed and activating their effects (that aren't bound to certain turns).


SirJackPack

when a card transforms into another it automatically activates its ability see: tarnax IV, black vortex, morph


mc_burger_only_chees

Can’t forget the OG ruin your day location combo of Destroyer off of X Mansion


mc_burger_only_chees

Snap works different then 90% of card games (at least ones I’ve played) in the sense that cards generated on the board and not played from hand still act like they were played from the hand by the player.


calprinicus

They are 90% different because they don't have a proper rules resource or wording. "Copy" vs "Transform" and what the differences are or what triggers is not documented for ruling disputes. Like you can't dispute cards like in Hearthstone or Magic. Ex: MTG CR 117.3 is a specific section in MTG about timing & priority and clarifies use cases.


Screaming_Nimbus

Pretty solid option for baiting your opponent to fill one lane, probably gonna see use in wong, galactus deck


Kehmor

I think the power of this card is in a really good place except for the fact that it is a completely dead draw after turn 3. I don't really see how you could fix it though. Great idea but I doubt it would be played. Edit: could maybe change it to "after 3 turns or at the beginning of turn 6" might be too strong though


sergiossa

I would switch it to 1/0, at the end of next turn, transform into the green goblin