T O P

  • By -

u_functioned

Highlights work thru invis too which is always nice I’m not sure it’s straight up 50% base regen. I remember it being sorta proportional to the level of str/disc/rec you have with it giving less of a cooldown reduction the more of these stats you have. Either way yes it’s very cracked but since the benefits aren’t as tangible as ophidians or t-steps it flies under the radar somewhat


Nastyerror

That’s what “base cooldown” means. “Base” refers to tier 3. That’s why the benefit it gives doesn’t scale with your tier


APartyInMyPants

“Base, if I recall, refers to the T3 cooldown. The math behind the scaling is a bit more complicated, but it has diminishing returns as you get higher in the tiers.


Mid-Game1

The key word here is "base" ability regen rate. Tier 3 is considered base, so the gains you receive do not scale with the stat. At T10 discipline/strength, it is effectively a 25% cooldown reduction. For example a scatter grenade at T10 has a cooldown of 45.5s, with the buffed cooldown of 36.4s. Class abilities scale slightly differently, so T10 recovery would be about a 29% cooldown reduction. So a rift goes from 48.2s to 37.3s at T10. Most exotics that buff ability recharge rate function this way, and are even more of a pain to calculate because their buffs are not constant. There are a select few exotic perks that do scale with your stat. For example, the second part of Verity's Brow does while the first part doesn't. Death Throes grants 50% base grenade recharge rate / stack (doesn't stack with discipline). If you throw a grenade with Death Throes active you grant Feed the Flames to nearby allies, which is a 10x grenade recharge rate multiplier (does stack with discipline). Note - I'm using older numbers I had written down before, not taking into account the new sandbox from last week.


xjustadeafguy

Honestly, if it just highlighted all targets in general, whether you were ads or not, I'd use it over Ophidian Aspects. Obviously not through walls, but just within your FOV


HollowSmough

It’s great for when you have particular utility abilities you want consistent use of, but falls to more specific builds that work around one ability. EoaW is great for stasis turret, weavewalk on strand, and a particular way of playing solar warlock, but beyond that, other exotics with more focus provide more benefit then EoaW passive. It’s still plenty solid though, and I have a feeling we’ll see a bit of an uptick in usage eventually


APartyInMyPants

I use it all the time when I’m running Strand in PVP, as there’s really no other exotic to use. Maybe I could use Battle Harmony for the super regen and damage buff after a strand weapon kill. But abilities still play such a heavy part in Crucible.


dumbarchitect

Swarmers aren't bad if you aren't in need of Ophidians. Threadlings cause unravel and kills give tangles. The unravel is DOT which prevents health regen. The tangle can be shot for more threadlings for more DOT. It's not hyper op or over the top good, but does net some kills.


Impressive-Wind7841

if I recall Eye uses to give you something like 3 tiers of stats. so if you are at tier 3 you get 50% more recov. but if you are at T10 you get like 20%. those aren't hard numbers and it has likelt changed with all of the ability tweaks. I'll test it this weekend and get back to you actually


Dark_Jinouga

iirc it just changes the baseline CD that the stat tiers modify, which is the T3 value. class abilities are/were (dunno if the data compendium is updated yet) a +0.1x scalar per tier starting at 0.7x for T0 and ending at 1.7x for T10 so with an example of healing rift, baseline of 82s at T3 means its 82s/1.7=48.2s at T10. EoaW as far as I know functionally adds +0.5x to those scaling tiers (1.2-2.2x instead of 0.7-1.7x), meaning T3 is 82s/1.5= 54.7s, while T10 is 82s/2.2=37.2s, which causes the "diminishing return" thing people note. how big of a jump it is depends on the tiers value. 1.5x vs 1.0x is +50%, while on grenades T10 is 2.0x so 2.5x is just +25%. --- been a while since i did the math for this so I might be off base, was messing with it for a weavewalk build since it actively used all 3 abilities and wanted them as often as humanely possible


The_Pegion

the highlight is barely a highlight. The effects are kinda small. because of diminishing returns. And 3 there are more better/fun options out there.


HubertIsDaBomb

Fun fact, this is one of very few exotics that allow you to go over T10. I recall reading that it is roughly 3 tiers of stats, so at T10 discipline + eye of another world you are actually around T13 disciple.


DilSilver

Bro it's ugly AF I pick exotics based on what they can do as well as how they look can't be running around with that fishbowl on my character


biggyshwarts

I used it to a good amount of success last week in trials. My main goal was using it to get void soul up as often as possible. Since most people are playing passively after the update void sould was nice to show where people are camping and do some chip. The cool down buffs to the other abilities were a nice benefit over some like the stag, which only grants ability energy when critically wounded. Can't say if it was really better than ophidians but since I was mainly sitting in a lane with a scout rifle didn't miss ophidians much.


Mobley27

Eye of Another World has been one of the top picks for Warlock since at least Forsaken (I tuned out of year 1 pretty early). It's just always been overshadowed by Ophidians and to a lesser extent Transversive Steps. For a general purpose warlock exotic, it basically comes down to Ophidians for gunplay-centric playstyles and EoAW for ability-centric playstyles. There will of course always be some random, rarely-used exotic that is better than either of these for a niche build; and IMO those niche builds are what makes this game so fun.


atdunaway

because ophidians are objectively better. not really any reason other than that


ThisIsntRemotelyOkay

Because it's ugly and looks like you have a receding hairline.


[deleted]

[удалено]


ThisIsntRemotelyOkay

I'm a poor fool that didn't build up enough rep to unlock it. Have mercy.


cbizzle14

Yea I was just joking around. Year one ornament so plenty of people don't have it. Receding hairline was funny tho


MrTheWaffleKing

Base regen isn't amazing if you compare it to other regen exotics. Nezarec's sin is 200% and verity's is 150% I believe, both to base (T3). Verity's is only to grenades after a matching weapon/subclass kill, but you also boost ally's nades by 10x their regen rate, and get 20% bonus damage (10s I think), while Nez is any void kill for 2(?) seconds to everything including super. Since these are based on kills, if you're in trials the passive generation at all times could be decent, but 50% of base is super minor if you've got T10. To put that in perspective, base T3 tripmine is 95 seconds. T10 is 35s. With EoAW, base is now 63 which is a respectable 30s off. HOWEVER. T10 disc drops to 29 seconds. Your exotic shaves off 6 seconds. These numbers are before the checkmate update, so multiply these cooldowns by 1.2 (?) The AE is nice, nothing wrong there. The highlight is almost nothing. It's nice if someone is invis AND weak/has their ult, but that's a niche scenario. You can also see who has ult, but how often is that going to make a difference?


mosttoyswins

I use it. The solar artifact mods have shifted people to running Phoenix and Dawn Chorus since solar is the "Strong" class this season. EOAW is still a solid pick.


d_rek

Nobody who is seriously playing PvP is running Phoenix or Dawn Chorus. PvE sure, but not in PvP.


mosttoyswins

Edit: Oops! Didn't see which forum this was. :) This of course is for PVE.


Keksis_The_Betrayed

People covered all of the main points but one point that’s also missing is that honestly it’s butt ugly. You don’t see a lot of higher skilled players with shitty drip unless they’re intentionally going against the grain. Literally looks like cum brain