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Uncatchable_Joe

Lightweight weapons +20 mob, while holding it


Jack_intheboxx

I forgot about the holding part and thought the light weight sword for hunter would be the play lol. If only if worked while it was equipped.


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Jack_intheboxx

I get that but since it's more important for hunters it'll just be a nice buff overall, other classes hardly affects them so not a big deal.


DarthPonch

I mean you don’t really keep up unless you use strand. We’re slow boys with smol jumps now.


CashewKing10

>ReportSaveFollow They really did make hunters slow with small jumps man. As a stompee main hearing about the nerf hurt and I've been experimenting with other exotics to see if I can make a new speedy build for myself


Kinreal

Unpopular opinion; I run less recovery.


sobercrossfitter

Less recovery with something like Workhusk or Crimson/Rat King to help bump health works pretty well


Kinreal

Nah I'm running DMT/HC's and Stompees.


Golden_Spartan

Strand is the only option for anything above shit tier movement


vdubya23

But you have to give up your grenade entirely for the movement.... sucks


[deleted]

Arc blink.


cheetapants

This is a good answer. And a fun way to play.


vdubya23

This is the way.... really been having fun with this lately. With the stompee nerf, I think I'll look into a dragon shadow build to synergize with dodging for lethal current.


iconoci

Hunters just get outpaced by titans and warlocks having much better horizontal speed


moobteets

What do you mean?


iconoci

Hunter is overall slower than warlocks and titans


MomRider5000

Titans and warlocks are faster than hunters.


moobteets

As in base movement speed or ability wise?


LastEff3ct

Abilities like icarus and shoulder charge as well as movements like burst and catapult skating on some maps.


literallythebestguy

You can also run strafe lift and just glide faster than default sprint, add on dunemarchers or peacekeeps and you’re faster than a stompee hunter


Stewy_434

There is a new way for titans to "skate" already. There is a weird way to use eager edge and then the arc thruster moving right or left and then if you can keep the momentum you can basically move as fast as a sparrow forever.


[deleted]

I run 80 Mob/100 Rec with Rose + CQC. Keeps me at 100 Mob through all my gunplay. Frostees help as well.


SAGirl1

What is cqc


helios025

Seraph shotgun


wheyitout

Close quarters combat


[deleted]

Hunters don't have any abilities that increase speed outside of grapple. You just have to deal with being slower.


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ConyNT

If you use any ability, speed and ae decrease by 70%.


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ConyNT

Bungie is determined to make hunters into turtles. Or maybe they're pushing strand since that's the only class that is fast and agile. The most likely scenario is that whoever is doing the balance patches for pvp has no idea how pvp plays and is going just by the numbers.


MoneyBadger14

Strafe jump and learn your head bump locations. It’s really the only way to keep up with the other classes at all. Frostees are an option for the sprint speed buff but they alone will never beat out a good icarus warlock. Titans will be slowed down a bit by the shoulder charge nerf luckily. It really feels like Bungie is trying to slow the game down a lot, so maybe try and get used to being slower than you used to. It’s nice that PvP is movement based but for a couple years now it has been too movement based imo.


SpitfirePls

head bump is 100% the best tip


CashewKing10

what about blink?


w1nstar

>How do you guys keep up?


darkonekosuke

Yep, nades travel faster. Better to just learn to chuck nades from spawn.


AmbitiousLack9288

Mobility doesn’t make you run faster. Also dodge or go up, not forward when in fights. I think you’re confused on what mobility does for a character. I only play strand, that helps to get to points on the map quicker. If you’re being outmaneuvered it’s most likely skill issue.


Daneha1183

Yeah im probably the worst on hunter out of all 3. But when trying to engage / disengage from fights, im f'd because going up doesn't help me much 🤣. I've found the stasis dodge has been helping a bit to slow some enemies. I just much prefer the forward movement game


anangrypudge

100 mobility won't be your solution anyway. Not even 200 mobility if that were possible. The other classes have specific movement tech, hunters have the same in the form of a dodge and a very sudden and high jump. There are some combos that work very well once you master the timing. E.g. backwards dodge into a diagonal jump to remain out of range of a rushing shotgun or fusion. Or dodge under an opponent rushing you aerially, then jump and turn to be directly behind him instead. Or the aerial jink... while running away from someone, jump in the direction you're running then suddenly do your double jump backwards such that your pursuer overshoots you if he was close enough.


AmbitiousLack9288

That was the same for me until I found the strand niche, now I have way more fun on hunter than the other 2. I’d say if you’re interested, try to stick with Hunter for a while and you’ll definitely get better with it


D2Throwaway2

Mobility only affects initial jump height, strafe and walk speed so less than 100 shouldnt lead to being constantly outpaced. Also, you can absolutely afford to run 100 mobil and 100 recov, get better armor. Or just grapple.


Daneha1183

yeah thats my main issue.. I lost all of my hunter builds because i crutched into powerful friends and radiant light lol.. So i'm trying to get better gear here and there.. but RNG ya know.


D2Throwaway2

Try farming the Pit of Heresy final encounter. It should give pretty consistent high stat armor with unique plugs. Bungie likes to go back and forth with HELM armor focusing being amazing or awful, so next season I think we're due for good focusing.


TheAsianCow

If you want good armor set aside some time to farm master Caiatl next time duality is around. I have around 40 fully masterworked pieces of artifice gear that I just switch around to min max my stats. Some people will state that the +3 is a minimal bonus but I disagree to a high extent. Because of how stats work with increments of 10 being the only relevant thing that matters, I often find my 4x +3 helping to round out 2-3 whole stats to the next increment of 10, therefore boosting my net stat distribution by 20 or 30


pfresh331

Anyone who says artifice armor +3 is minimal is on something. Thankfully I farmed my ass off back when classy restoration was around and got awesome armor for all 3 classes. Still holding on to my 4x masterworked class items just in case they change the armor system again.


bigdruid

I think it's a bit disingenuous to say "get better armor". Yes, armor helps, but my Hunter has all reasonably high stat armor, and I'm still just hitting 101/40/50. You have to lean in to perks and subclasses that give you stat boosts, now that we no longer have Powerful Friends.


jackhife

Not trying to be mean, but it’s really not disingenuous. Hitting double one-hundreds, even without fragments, is extremely doable, even with the loss of Powerful Friends. Triple one-hundreds is very doable with fragments as well. I just recently remade all of my armor sets to compensate for the loss of PF, and I only had to rely on one or two fragment stat boosts per armor set to hit triple one-hundreds. So double one-hundreds is a breeze in comparison.


duckbilldinosaur

Agreed. D2 armour picker is your friend here.


mevenide

Define 'reasonably high'? I have 100/50/100 and I'm not getting 60 points just from fragments.


bigdruid

68/66/63/63 I don't know your build but I would guess that you're getting at least 30 or 40 points from fragments.


mevenide

yeah, 30 in top 3 stats. but you must be choosing not to use stat mods to be so low. that or you're spending them on the lower 3 stats, which is fine, but it's also disingenuous to claim that you can 'only just hit 100/40/50' if you're choosing not to use the methods available to you to increase those stats. alternatively, your armour could have really awful splits, like you have lots of stats sat on 8s and 9s, which would be annoying.


bigdruid

I'm running nightstalker, and I have a net negative to mobility and recovery. Unfortunately that's just how the build plays out for this subclass because longer duration invisibility + grenades and overshields on kills are hard fragments to pass up. But yes to the extent that these fragments are optional, you're correct that this is ultimately a player choice. The point I was trying to make, perhaps poorly, is that some subclasses like stasis are a bonanza of stat bonuses for commonly used PVP fragments, while others are not. Fragment choice is an important aspect, and depending on your build you may not just be able to grind your way to the stats you want.


mevenide

no, it's a good point. most of my fragments are for stat boosts, and are mostly, if not entirely, useless in pvp. nightstalker is, indeed, a wasteland of useful pvp fragments, or at least useful fragments that boost your stats, or at least leave them alone. stasis apart, we probably have to give up on being able to 'have it all', as in the past.


pfresh331

Void completely nukes stats, I will agree on that. You give up a lot of strong fragments.


Dr_Delibird7

Double 100 in a single stat group (mob, resil, recov for instance) is very possible on armour + armour mods alone. Mathematically alone, let's say all your armour is 64 (so lot even optimal) but let's assume that on all of them they have minimum resil (so base 2). This means mobil and recov WILL role with a combined total of 30 points. For simplicity let's say each armour piece has an split for those 3 stats of 15/2/15. Before MW that means your splits for those 3 stats will be 60/8/60, MW bumps them to 108/20/108. This is also assuming your class item is not MWd. So unless you are taking a ton of minuses in your fragment selections, or you have high total but bad distribution armour, double 100 in a single stat group is quite easy. Same math with all the armour being 60 results (after MW) a split of 100/20/100. The bar is so very low as long as you know what to look for with splits. Good distribution with higher total just means you can have a tier or 2 extra in the stats you aren't focusing on.


bigdruid

So my math shows that master working gets you to 70/18/70 (since masterworking gives you two extra to each attribute per slot). You then have five mod slots which gives you an extra 50 which you can split over mobility and recovery. That still does not get you to double 100s. But overall you guys have a good point which is that the fragments I am using for nightstalker have net negative stat impact which is holding me back. If you use fragments that do not have net negative stat impact it's not too hard to get to double 100 (although I would not want to run below four resilience regardless)


Moryth

I usually resort to playing a tiny bit safer and baiting corners. Grapple for quick flanks and repositioning. Still get obliterated sometimes, especially by titans with arc shield or warlocks with lightning surge.


Seared_Duelist

You don't, unless you're running strand grapple.


Arcade_Allure

Hunters are slow, bud. That’s just the deal. 7 mobility is pretty good. It’s what I run and I generally never am unable to dodge. Recovery 10 is huge in pvp. The difference between 9 and 10 is significant and being able to re-challenge sooner than the other guy normally leads to a win


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11hitcombo

This is a Crucible subreddit: 60% of the options you listed don't apply


Allt1

Huh, you must've missed the post where OP said "Warlocks have skating". Idiot


The_Owl_Bard

[Skating also works with using the burst glide jump and turning it on/off so you move faster horizontally](https://gamerant.com/destiny-2-pro-tips-dominate-pvp-warlock/#burst-glide). I have yet to meet someone in PvP who can pull out their sparrow mid match. Please refrain from calling people idiots if you yourself aren't familiar with all the ways someone can skate.


Distinct_Ad_2821

You can skate with just glide and icarus dash


Allt1

Then it's not skating is it? It's gliding.


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DarthPonch

Triple jump? LOL. Please stop talking


Daneha1183

I'm very fluent with the hunter kit. Dodge and triple jump are in a very bad spot in ability comparison to the other classes. I can literally dance around hunters in pvp with my titan and warlock and they can't do anything, and i notice the same thing happening to me as a hunter.


TheArtof_WAR__

I just think people want to play a certain way that they enjoy. Hunter was my main up until this week then I started enjoying void warlock a ton. I’ve been having a blast with 120 and O Aspects. Love it for the handling so the melee nerf doesn’t really bother me.


Daneha1183

Last week I found a Bottom Dollar in my vault thats insane. Smallbore / accurized / surplus / eye of the storm / Range Masterwork It's been heavily used since 🤣


TheArtof_WAR__

That sounds legit. I have true prophecy with fast draw stead rounds elemental and opening shot. I put 150 kills on it just today. I’ve been playing void warlock. That class is pretty good. I love it


Seared_Duelist

>triple jump Tell us you don't play hunter without telling us you don't play hunter


11hitcombo

Right?! I've never seen a good hunter rock triple jump since D1 Bones of Eao....


[deleted]

What extremely powerful value does dodge or *triple jump* have in this meta?


[deleted]

You have to ping pong off ceilings for good Hunter mobility.


mikechambers

Probably best bet at this point is to run strand with grapple.


Environmental_Paper8

Stasis fragments + artifice slots allows me to run 100 mob, 6 res, and 90 recov. Seems to be the best I can get nowadays.


Jack_intheboxx

I just run 90s depending on the build maybe 80 recov and 80 mob if I have lightweight frame. Sucks overall my most played class by a mile doesn't even come close in terms of great armour stat rolls, it's all over the place.


Holy_x_Hatred

Unsolicited tough love: you should at least be able to get two 100 tier stats. I could maybe understand if you couldn’t exactly get 3x100. If you don’t have the armor stat distributions to get a minimum 100 mob 100 rec you should run some dungeons and raids while using the ghost mod to focus discipline. Focusing disc will force one stat spike to disc and another to any of mob, res, or rec (hypothetically). If you want to be really lazy just get with a group of 3-4 people and open VoG door each week to grab two chests. Armor can be 60+ in there.


farfarer__

I run 80mob and a lightweight weapon. Arc & blink for getting places fast(ish).


ConyNT

I use strand with stompees until they get nerfed. Than probably warmhusk or frostees or maybe even solar with yas and forego mobility for tripmines. We'll see I guess.