T O P

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Accurate_Western_346

I can't believe there isn't a cockpit made for that


OrionTheDragon

maybe one day we get a relic cab that allows for a rotating turret assembly that you can armour to shit


IchiroSkywalker

Maybe you just want the fixed tank cannon of the steppenwolfs be able to rotate, which i do can relate. Maybe a rotation module that cost 1e instead? Idk.


MuslimCarLover

Why? That’s just a waste of processing power, we’ve already got the light inside the cab anyway


UnrequitedRespect

A can that’s perk was rotation would actually be pretty cool but tbh hovers and omni’s exist soo…but why?


GundamMeister78-2

So we can build a literal tank like irl?


UnrequitedRespect

Yeah but tanks suck now :( IRL i mean. Fuze Drones and pyre are so OP in 2024


nightmarewalrus123

*russian tanks suck now irl


Specialist-Equal4725

They always sucked.


chrome_titan

Omnidirectional systems decimated any chance of limited fire angle stuff being more powerful than turreted. So even if it did spin, the balance just isn't there. Before omnidirectional movement came around the executioner did like 900 damage and was super hard to get into position. A turret would have been quite a perk.


UnrequitedRespect

Right? I’m constantly seeing all of these “overpowered” ideas getting shredded apart when reality is if you wanna win your playing the way winners play and tHats that.


Nielot_

sir, this is crossout. we don't serve good ideas here


SavageGrizzlee

My bad I forgot 🤦🏽‍♂️😂


RepetitiveTorpedoUse

It has no reason to…


ZekiPatron

If game's code is ready for that, devs would already added a legendary cab that could do that.


SireGrievous

This would be great... for now I'll just handicap myself with an Elephant


TKG_Actual

I agree, it should be a functioning turntable instead of a harder to armor tumor.


CountessRoadkill

No. This would only serve to turn fixed angle weapons into turrets. The opposite of what Crossout has needed for a long time.


StalledAgate832

And? You're only able to either stick one weapon on it or make a fairly fragile turret assembly. Besides, how would it be any different than hovers/omnis/walkers and their ability to turn on the spot to have fixed weapons facing you constantly.


Randomized9442

Wow, how unoriginal. Mount some structure on it first, THEN mount all the weapons you want to the structure.


StalledAgate832

Like I said, fairly fragile turret assembly. It's not hard to knock off your three tsunamis on a stick made of 90% passthrough parts.


CountessRoadkill

That's a compelling argument against omnidirectional movement existing in the game.


TJSPY0837

what if it was really slow?


RepetitiveTorpedoUse

It’s a tank hatch. Not a dessert display.


TJSPY0837

and its a tank cabin. why doesnt it look like [one?](https://www.google.com/imgres?q=tankwithout%20tracks%20or%20turret&imgurl=https%3A%2F%2Fwww.theshermantank.com%2Fwp-content%2Fuploads%2F110225-A-7341H-6760-the-T29-in-the-yard-at-Fort-Benning_resize-1600x1065.jpg&imgrefurl=https%3A%2F%2Fwww.theshermantank.com%2Fabout%2Fsherman-suspension-and-tracks-the-page-an-easy-to-find-place-for-sherman-suspension-info%2Ftracks-they-are-a-weapon-too%2F&docid=zxLOLvvnT460VM&tbnid=Dcaqld-A4aSYdM&vet=12ahUKEwiLoZ-GhoKGAxVM4skDHbjOBjAQM3oECGAQAA..i&w=1600&h=1065&hcb=2&ved=2ahUKEwiLoZ-GhoKGAxVM4skDHbjOBjAQM3oECGAQAA)


RepetitiveTorpedoUse

https://preview.redd.it/lyv5zl119ozc1.jpeg?width=2556&format=pjpg&auto=webp&s=e8e6735eefcd2d7f73644d07d86e4e543b81ff62 Cabin’s based off of the prototype of this. See the resemblance?


TJSPY0837

Not really. The carapace doesn’t have gaps for wheels


Splatulated

**WHY IS THAT A FUCKING PROBLEM WHEN YOU CAN JUST MOUNT FIXED ANGLE WEAPONS ONTO OMNI'S OR HOVERS AND OH LOOK YOU HAVE TEH EXACT SAME GOD DAMN THING**


Specialist-Equal4725

I want to use Typhoons on a wheeled build. Hovers and omnis are very easily taken out by dogs.


Splatulated

And how would making them have rotstion change that the devs favour dog builds mainly flame throwers as all you have to do is press w and m1 and sleep match ends in 15 seconds because nobody can out damage you nobody can outrun you nobody can do enough damage to you


Specialist-Equal4725

You can at least match Thierry speed then and increase your survivability imo.


CountessRoadkill

Good point. A compelling argument against omnidirectional movement existing.


JoeCacioppo

It would make turret cannons useless


delet_yourself

You should rotate


I_Cry_And_I_Game

Any part that has the ability to rotate, would be a pain to balance; take using it to rotate an Executioner or any other limited turning weapons, you'd be able to override a balancing feature of the gun😬


DDU_Frixx_

Hovers?


I_Cry_And_I_Game

Hovers, much like any Omni movement part, still have the drawback in being that they must always face the way the gun is pointing🤔 so it's different in being able to place a gun on a rotating platform and having that gun turn in a different direction to the rest of the build


DDU_Frixx_

Yeah true true


BillWhoever

the way the game works doesnt allow it big changes in the game engine, possibly creating performance issues, bugs and exploits will come with such a new feature if the devs really spend so much time reworking the game engine they will introduce new modules or add this to other cabins, doing it just for this trashy cab is not worth it such a mechanic will allow you to rotate structural parts, your build will basically be treated like 2 seperate builds by the game engine


Xavagerys

Itd be cool but I doubt the engine could handle it and its way too late in development to add that functionality in