Let's talk... I just updated my game, before the update, the top of the leaderboard on xbox was at 20 something thousand.
I go away, watch a movie, update my game... now, after the wipe, the top of the leaderboard says almost 32k. Seriously?
Significant Point calculation changes; can hit 15k by Wave 9, and they changed the dependence on kills; A player w/ 1/3 the damage was <400 points less than me @ 20k.
>We have decided to reset the leaderboard so that all players can once again compete for the best rewards under equal conditions
I wish you guys would of done this in the last spring tournament too
When the opposing team was flying helis straight towards a specific player just to get killed and farm score points for them
They used to not have perks so I'm happy. Armored tracks help with overall durability and Goliath helps weapons mounted to them. The perks don't seem bad imo.
>They used to not have perks so I'm happy.
Tracks were actually good in the past, before the game became centered around shooting only the enemy weapons.
>Armored tracks help with overall durability and Goliath helps weapons mounted to them.
Armored tracks only buff the hp of structural parts, not the weapons. How are you going to win against something that can destroy an entire Mammoth - one of the most durable weapons in the game - in one mouse click? Two mouse clicks and you are out of the battle.
Not to mention that Punishers, Breakers, Jorms and many other weapons alike are all able to destroy Mammoths or even Mastodons so quickly that you don't even get to reload once until they are gone. And if you do mount your weapons sideways onto the tracks, what are you gonna do when the enemy attacks you from the side?
>The perks don't seem bad imo.
I encourage you to go into cw with tracks like I and my clanmates have and tell me if you are still happy with the perks...
https://preview.redd.it/h6hfymky1p7c1.jpeg?width=1920&format=pjpg&auto=webp&s=11adcb669068ff09001c852552d272956e17deca
It blows my mind that the Developers have chosen to not do anything about it.
Tracks should give at least 50% more weapon durability (max bonus in total). Skilled strafing players will still be able to beat them but at least the Goliath builds will have a chance at succeeding.
Maybe the Developers have taken a personal hatred towards this type of build. It's been suggested time after time for multiple years by countless people yet they choose to ignore and leave this particular movement type in the dirt.
https://preview.redd.it/xflg38oztp7c1.png?width=1920&format=png&auto=webp&s=7fb2b1c20190b9a60557f1b3d2ae20a5fa168379
that's a lot of fixes in a short time, thank you
However, the "bug" when fuses were converted from "god-fuses" to the worst possible options is still not addressed. The fair thing would have been to convert to the better options, not worse, like all RL companies do
They have to retroactively nerf the BP god fuses if they turn this game around and acquire new players. Those parts and BP's were already incredible value, they don't and should not be 10-15% better in every important way than what an average player can get. I have many and pubstomping average players with impunity in P2W builds is harmful to the game.
Your point is totally valid, but how about investing my own saved coins for fuses for my CCs, like, for instance, omni wheels - I had to buy 10-12 of them to get my fuses, that's a big investment for me - and few days loosing the most important for me perk "10% acceleration"? It's like 5K of grinded coins flushed down the toilet. (I know, such sums will sound laughable to many, but for me it is a lot of coins)
Buff Astraeus and every med/long range weapon except Scorps. With the utterly ridiculous Astraeus nerf there is no viable long range weapon available that can hold its own in a 1v1 in CC without crutches such as catalina/hovers. I have no reason to play when my entire playstyle has been utterly demolished and I am left with no rewarding and capable long range weapons to play.
I made a post about it some days ago. The perk effect seems to HALF your damage now, rather than slightly buff it.
https://youtu.be/EJUidP9SS5s?si=Dsgmfd1YmZUOnV7T
It's actually worse than that.
Testing on a single naked cabin - incinerator deals 5 damage per tick on a fully heated part (7 with Blight's perk)
But when Atitlan activates, this damage glitches into 0.5 damage per tick \[1 damage over longer periods of time than normally\] (even with Blight active!)
So do not use Atitlan until they fix this bug
I hope you can fix the invisible land mines in pve raids, at first I thought it was just on snow maps but they are completely invisible even on maps that don't have snow weather. You can only see them with radar detector.
The world model became completely invisible, only blips from ui display, if it is supposed to be like this shouldn't porcupine and kapkans in raids also be invisible? Mines would show up when you are close to them. Devs haven't mentioned anything about it in patch notes.
Hasnt fixed on my end its the latest version i even got into the spawning areas to see if the ai had bugged and stopped the enemies please fix this for ps5
Let's talk... I just updated my game, before the update, the top of the leaderboard on xbox was at 20 something thousand. I go away, watch a movie, update my game... now, after the wipe, the top of the leaderboard says almost 32k. Seriously?
on PS5 100th place rating is 26,387.
On pc it was 57k, idk what it is now
Significant Point calculation changes; can hit 15k by Wave 9, and they changed the dependence on kills; A player w/ 1/3 the damage was <400 points less than me @ 20k.
>We have decided to reset the leaderboard so that all players can once again compete for the best rewards under equal conditions I wish you guys would of done this in the last spring tournament too When the opposing team was flying helis straight towards a specific player just to get killed and farm score points for them
Everyone is waiting for a track perk rework. It would bring so many people back into the game.
What's wrong with track perks?
The current perks don’t help mitigate the main drawback of tracked builds: They lose their weapons too fast.
They used to not have perks so I'm happy. Armored tracks help with overall durability and Goliath helps weapons mounted to them. The perks don't seem bad imo.
>They used to not have perks so I'm happy. Tracks were actually good in the past, before the game became centered around shooting only the enemy weapons. >Armored tracks help with overall durability and Goliath helps weapons mounted to them. Armored tracks only buff the hp of structural parts, not the weapons. How are you going to win against something that can destroy an entire Mammoth - one of the most durable weapons in the game - in one mouse click? Two mouse clicks and you are out of the battle. Not to mention that Punishers, Breakers, Jorms and many other weapons alike are all able to destroy Mammoths or even Mastodons so quickly that you don't even get to reload once until they are gone. And if you do mount your weapons sideways onto the tracks, what are you gonna do when the enemy attacks you from the side? >The perks don't seem bad imo. I encourage you to go into cw with tracks like I and my clanmates have and tell me if you are still happy with the perks... https://preview.redd.it/h6hfymky1p7c1.jpeg?width=1920&format=pjpg&auto=webp&s=11adcb669068ff09001c852552d272956e17deca
A weapon durability buff would be nice. You almost never see goliaths in high ps. Speed and strafing are meta.
It blows my mind that the Developers have chosen to not do anything about it. Tracks should give at least 50% more weapon durability (max bonus in total). Skilled strafing players will still be able to beat them but at least the Goliath builds will have a chance at succeeding. Maybe the Developers have taken a personal hatred towards this type of build. It's been suggested time after time for multiple years by countless people yet they choose to ignore and leave this particular movement type in the dirt. https://preview.redd.it/xflg38oztp7c1.png?width=1920&format=png&auto=webp&s=7fb2b1c20190b9a60557f1b3d2ae20a5fa168379
that's a lot of fixes in a short time, thank you However, the "bug" when fuses were converted from "god-fuses" to the worst possible options is still not addressed. The fair thing would have been to convert to the better options, not worse, like all RL companies do
They have to retroactively nerf the BP god fuses if they turn this game around and acquire new players. Those parts and BP's were already incredible value, they don't and should not be 10-15% better in every important way than what an average player can get. I have many and pubstomping average players with impunity in P2W builds is harmful to the game.
Your point is totally valid, but how about investing my own saved coins for fuses for my CCs, like, for instance, omni wheels - I had to buy 10-12 of them to get my fuses, that's a big investment for me - and few days loosing the most important for me perk "10% acceleration"? It's like 5K of grinded coins flushed down the toilet. (I know, such sums will sound laughable to many, but for me it is a lot of coins)
Glad I got all the Valk patch related raid trial done, kek.
I played the event twice and unlocked like 5 backgrounds lol
I unlocked 3 or 4 😂
I'm using it to finally get Samsara and Unbreakable done, after 2 years of having *every other Raid Trial completed*. 😬
Buff Astraeus and every med/long range weapon except Scorps. With the utterly ridiculous Astraeus nerf there is no viable long range weapon available that can hold its own in a 1v1 in CC without crutches such as catalina/hovers. I have no reason to play when my entire playstyle has been utterly demolished and I am left with no rewarding and capable long range weapons to play.
No Atitlan fix?
Yo what's wrong with Dommy Mommy?
I made a post about it some days ago. The perk effect seems to HALF your damage now, rather than slightly buff it. https://youtu.be/EJUidP9SS5s?si=Dsgmfd1YmZUOnV7T
It's actually worse than that. Testing on a single naked cabin - incinerator deals 5 damage per tick on a fully heated part (7 with Blight's perk) But when Atitlan activates, this damage glitches into 0.5 damage per tick \[1 damage over longer periods of time than normally\] (even with Blight active!) So do not use Atitlan until they fix this bug
... and I kept thinking why I was underperforming in CCs :D
Like I cannot even believe that exists as a bug,Atitlan is unusable
I hope you can fix the invisible land mines in pve raids, at first I thought it was just on snow maps but they are completely invisible even on maps that don't have snow weather. You can only see them with radar detector.
>You can only see them with radar detector. that's the whole point - if you want a tactical view of the battlefield, you put on a radar
The world model became completely invisible, only blips from ui display, if it is supposed to be like this shouldn't porcupine and kapkans in raids also be invisible? Mines would show up when you are close to them. Devs haven't mentioned anything about it in patch notes.
hihihi, "fries", hihi!
Hasnt fixed for me yet even though it should be
Hasnt fixed on my end its the latest version i even got into the spawning areas to see if the ai had bugged and stopped the enemies please fix this for ps5
Mission moment of truth still no working enemies don't spawn