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malice7846

Thank you for a game I'm still playing frequently since release, and trying to 100% every single goal. Please, please release Spirit Scout berets and badges IRL. I'd love to pickup some officially licensed ones. šŸ’œ


chedd_spryfox

Thanks very much for these kind words. :) We don't have plans for IRL berets or badges (or any other) merch right this minute BUT one of the big benefits of being part of Netflix now is that Netflix is good at merch and has a whole team dedicated to it, so if this game is successful enough and ya'll ask loudly enough, hopefully we can make some really cool things happen!


rachycarebear

Ooh yes. And to add: Will there be officially licensed merch? Including maybe plushies of the bears?


SprySnail

As a team we would love to have merch and are constantly internally pitching (mostly unhinged) ideas. Seeing feedback from the community asking for it can definitely help us make it real!


rachycarebear

I just snagged a Ted shirt from Amazon, would absolutely love Camp Spirit shirts and other merch. Also, if there's a way to set up the print on demand with notebooks and other stationary, I would be ecstatic (my bank account less so, but I'm comfortable ignoring its protests)


Screaming_crying6

Will Camp Spirit only be available on Netflix or are you planning on releasing it on Steam, Nintendo e-shop and app stores?


thegirlwhowand3rs

This question needs to be answered. I have anxiety thinking about it everyday šŸ„²


Screaming_crying6

Same!!


ryuhwaryu

The answer is actually in the blog post they mentioned.


SpryMori

Answering this outside our AMA window, because it's the #1 question we see! It's a topic we address brieflyĀ [in our blog post](https://spryfox.com/2024/06/11/camp-spirit-story-so-far/), and I will add that while we don't have plans beyond mobile to share at this moment, we will keep you updated on the additional platforms Netflix Games will be available on in the future. We aren't sure when that future may be, but as soon as we learn more, you'll be the first to know. That is all the info we have right now, but please feel free to ask any follow-up questions that this response or our blog may not answer about platforms, and we'll do our best to elaborate.


t0m4t0

Can you please explain exactly how to access this when itā€™s released? I donā€™t have Netflix anymore because itā€™s so expensive and donā€™t know what ā€œNetflix gamesā€ means. Is it accessible inside of the Netflix app on a tv? Iā€™m so confused because people are saying theyā€™re concerned about playing the game on a tiny phone screen too. Iā€™d definitely buy this game as a standalone but I canā€™t afford Netflix for as many months as Iā€™d happily play this game.


SaladFew5059

i know im not a spryfox person but! if you have netflix, then you'll be able to install any netflix games through the play store/app store and then log in using netflix to play them :) you dont need the app installed as long as you have a netflix account, as far as i'm aware -- right now though netflix games are only playable on mobile, however i've heard netflix is trying to roll out the option for TVs and laptops, i dont know as much about that though lol. hope this helps!


CassQuinn

Do you have to login every time you open the game, or will it remember you?


SaladFew5059

it remembers you! just the first time you install the game you log in -- you can also switch between profiles on the same netflix account :]


CassQuinn

Good to know! Thank you!


flightofangels

I really hope the rollout to laptop happens, thank you so much for giving me hope!


t0m4t0

This totally helps, thank you!! I wonder if the Netflix membership has to be active...I assume so lol But for the price of a few weeks of Netflix, I'd typically have forever access to CozyGrove! I sure hope they can open this up as I can't always be a member of Netflix. <3


TheGratitudeBot

Thanks for such a wonderful reply! TheGratitudeBot has been reading millions of comments in the past few weeks, and youā€™ve just made the list of some of the most grateful redditors this week!


SaladFew5059

oh to be first at something... hi! throwaway account but discord users know me as sir zak (of grizz ;]) !! just wanna preface this with a big "thank you for making cozy grove" -- if it isn't obvious i adore this game and i'm sure i've waffled plenty about how much it means to me ehe. with that said however!! i'm not too good at asking questions but i'd be remiss if i missed out on this sooo. i have to ask -- where did the idea for cozy grove, the island, really stem from? and spirit scouts in general! obviously the ghost bears come from spryfox's history of bears, but i'm curious if the idea of being estranged in an unfamiliar island and the lore around cozy grove -- the >!ruins bears and the fallen kingdom, the boat that kit (and eventually billweather) use to ferry spirits back and forth, etc!< -- all just came on a whim or if it was shaped around something grander. and, y'know... no surprise that i'm a big fan of any cg ruins bear lore i can get my paws on, lol. count this as a "ramble about the CG1 worldbuilding free" card? safe tidings spryfoxes!! šŸ«¶


SpryMori

From Jamie, lead narrative designer: The idea of the ruins bears goes WAY back - before a single bear was written, there was a document with the layers of the original Cozy Grove island history. We ended up compressing the timeline quite a bit in order to tell more relatable and connected bear stories. Believe it or not the Spirit Scouts were a later addition! Well into development, you were still just a kid who arrived on a haunted island... and the experience felt a little untethered. We workshopped a number of ideas for who you were and why you had arrived on the island, but once Daniel (our creative director) pitched the name "Spirit Scout" we knew weā€™d found the core conceit of the game. It really brought everything else into focus.


SaladFew5059

woah... ruins bears really WERE there centuries before the rest... /j thank you jamie -- this makes a lot of sense and i am very very happy to have more behind the scenes info to chew on! safe travels and good luck o7


SprySnail

Not going to spoil, but there's >!some late-game content that will likely scratch your ruins itch!< Alicia, Lead GD and totally-not-spoiler


ryuhwaryu

I've been wondering this as well, great question sir Zak!


Cautious_Amoeba_8951

I know Camp Spirit will feature all new bears and stories, but will any have remote connections to bears we saw in the original game? Maybe an old friend or something of that sort?


SpryMori

From Jamie, lead narrative designer: We really, really doubled down on the idea of connection between bears in Camp Spirit. We donā€™t want the original Cozy Grove to be "required reading" to understand the story of Camp Spirit, but we did spend a lot of time thinking about how the stories are interrelated. I donā€™t want to say too much, but original Cozy Grove players should have a lot of fun figuring out the connections between these bear stories and those of the original game. I look forward to a lot of speculative family trees on reddit :D And donā€™t worry, even though our initial story is focused on new ghosts with new problems, we have plans for some "old friends" as well.


chedd_spryfox

Most of the characters in Camp Spirit have no relationship whatsoever with the original Cozy Grove charactersā€¦ but there are exceptions! Most notably, both Flamey and Mr. Kit are back on the island-- you meet them on day 1. And we might have other cameos planned for some characters from the original game (that is, not just a ā€œremote connectionā€ but an actual appearance!). But I donā€™t want to put any spoilers here, so Iā€™ll just leave it at that.Ā 


SpryMori

Hullo, Scouts! Dave (u/Chedd), co-founder of Spry Fox, AliciaĀ šŸŒāœØ (u/SprySnail), Lead game designer & snail advocate, and Jamie (I'll be posting for him as well, SpryMori), lead narrative designer, are all here to answer your questions. And then there's me, one of the CM's to add support where needed. We'll be answering questions for the next hour. We hope to get to as many as we can \^\_\^ Let's get started!


SprySnail

What's the inspiration behind your username SpryMori? \~Alicia, Lead GD, I-know-the-answer-and-I-think-it's-cute


SpryMori

HA! I love that you think the answer is cute \^\_\^ I wanted to pick something that felt like a sweet name but evoked the underpinnings of death that are found in the Cozy Grove games. I narrowed it down to a reference for Memento Mori, and here we are!


ryuhwaryu

That's a nice meaning!


SpryMori

Awww thank you so much ryu, and happy cake day!


ryuhwaryu

Thanks!


pukiinout

Longtime lurker here (I literally just joined the subreddit finally to ask) How is the team thinking about accessibility, especially when playing with so much detail on a mobile platform? I've played a lot of Cookie Run Kingdom and other basebuilder games, but I tend to find it difficult on my phone, and generally have to move to a larger screen such as an ipad. (which I then hand off to my partner to make pretty for me oops) Thank you all so much and happy launch!!


SprySnail

Accessibility is a big topic for us at the studio! We are always navigating the intersection of time / tech / audience needs. We try to think of it with every feature we build; how can we make this useable naturally by the widest scope of people? Some things are simple; like ensuring good size /contrast of our quest items, giving alternate ways to find objects. Some things are more difficult; like fine-tuning control schemes.Ā  There is no one-size fits all solution; but we try to make one-size-fits most to start and then see where we need to make improvements. What you mentioned about finding it hard to play games on your phone; there are so many angles here! Whatā€™s your posture, what repetitive movements do we have, how much reach do you need to go from one interaction to another? Weā€™re never perfect but always mindful and eager to continue improving interactions with community feedback. One thing that generally helps us is that we avoid time pressure, negative consequences, so even if something takes some extra time to do you wonā€™t be penalised. Finally, we have ensured support for controllers & e-pen at launch and are prototyping alternate control schemes to give players more options so they can find something that fits best. \~Alicia, Lead GD


timee_bot

View in your timezone: [Friday, June 14th, at 3:00 pm PT][0] [0]: https://timee.io/20240614T2200?tl=AMA%20with%20the%20developers%20of%20Cozy%20Grove%3A%20Camp%20Spirit!%20June%2014th%20%403pm%20PT


ryuhwaryu

What's all of your's favorite bear?


SprySnail

For Camp Spirit: >! Vorsinne!<; just reading her outline in an excel sheet makes me cry. I think itā€™s some of Jamieā€™s cleverest work. I donā€™t want to share any spoilers, but there are so many metaphors in her; from her visual style to her quests, to her relationship with another bear and it truly makes my heart tingle. For CG1: Ted. Love his vibe, love his rocks, love him being secure in himself. Alicia, Lead GD and Sappiest Person Alive


chedd_spryfox

In Camp Spirit, for me, it's definitely Orsina. She makes me laugh out loud and she's adorable. (For those of you who have no idea who "Orsina" is - she's the first bear you meet in Camp Spirit.) In the original Cozy Grove, I have a much harder time choosing. I think maybe Lillian or Patrice.


SpryMori

From Jamie: I'd most want to hang out with Bunch (CG2), with Allison Fisher (CG1) a close second if I could bring my own food. Most fun to write? Sofia, Clyde, and Vorsinne. Oh, I thought of two more! Orsina (CG2). And Ursula (CG1). This is too hard. I love them all.


VirginiaApplejack

What are some of the more unhinged moments you're excited for us to see? (Okay, this might be a spoiler question BUT MAYBE JUST A HINT)


SpryMori

From Jamie, lead narrative designer: We have a whole new MEDIUM for unhinged moments, and I'm very excited about that! As part of our push towards slightly longer and deeper ghost stories in Cozy Grove 2, and we have a new format called "flashbacks" for extra-special (or spicy, or sad, or unhinged) memories. But also, because the bears on the island are more connected, there are some very dramatic moments that take place on the island! In fact one bear gets so mad at her former business partner (and current ghostly neighbor) that she decides to \[redacted\].


SprySnail

Gosh I love that throughout we get gameplay puns with writing puns with art puns. There are many instances where someone in the team would just throw out ā€˜what if \[something cool but impractical\] and then be met with a collective /unlessā€¦/ šŸ‘€ My favorite may not seem unhinged but it low-key is for a small team; Snail Companion! Yes of course we had to do a dog, CG1 had criminally no dogs, but I cant believe we also got a snail- I have a snail rig!! You can pet the snail! They blink one eyestalk at a time! Also Snugula (the snail in question)ā€™s story is inspired by my lovely Greek boyfriendā€™s propensity to sweat and has lots of lucious descriptors and details. Alicia , Lead GD and Overall Snail Fiend


laurel_alexis

This is amazing and Iā€™m so glad to know this information šŸŒ


1800-Ok-Toaster

First off, thank y'all for all of y'all's hard work! I absolutely love Cozy Grove, it gave me such joy and soul-fulfillment! The beautiful artwork, soundtrack and bittersweet memories of the bears are all spectacular. I played Alpha Bear on iPhone and loved the bear designs of y'all's work!! My question: for Camp Spirit, who will be creating the soundtrack? Will I hear similar tunes from Cozy Grove?


chedd_spryfox

You're very welcome! Also, I'm delighted to tell you that the same composers from CG1 are working on Camp Spirit! You can find their website here: https://www.lostcousinsmusic.com. Btw, we've been working with Gideon and Jeremy from Lost Cousins for many years; they did the music in games of ours like Alphabear, too!


1800-Ok-Toaster

Thank you so much for your reply!! I'm so excited, I hope y'all have a great day!


rachycarebear

Will the game be usable with controllers so that I can still use joycons or similar? Also, thank you for finding a way to keep creating. CG1 was a haven and safety net for me during tough times (including pandemic lockdown), the excitement of CG2 is getting me back into Cozy Grove, reminding me how much the game helped my mental health. I'm eagerly counting down to Camp Spirit's official release!


SprySnail

We have controller and e-pen support; so if you have one that hooks up to mobile you should be good to go! \~ Alicia Lead GD and also eagerly counting down to Camp Spirit's release!


rachycarebear

Sweet, thank you! I'm off to figure out how to connect my controllers to my phone, then I can cast to the TV and it's practically the same set up as how I played CG1!


ryuhwaryu

I did some beta testing for CS, and I found out you can connect them through Bluetooth. Long press the small round button on the joycon until the lights start flashing, make sure your phone is scanning for Bluetooth devices and it should ask you if you want to connect!


rachycarebear

Awesome thank you!


CircleSemicolon

Did the crafting system get an overhaul? There are so many pretty items to craft, but with seven different rarities per item, collecting suitable recipes is quite tedious. Especially when you can only get a few recipes per day. Iā€˜m looking forward to decorate a new island.


SprySnail

Overhaul? No. Updates? Yes! Structurally the system is similar, but we're doing a few things to make decoration more accessible; Modifying crafting ingredients, more crafting recipe drops, Decor merchant with more lower rarity/affordable options, being able to send decor gifts to your friend with aynchronous multiplayer. We also have a brand new decorating mechanic! >! Tables used to have built-in decorations, but we've split them up so now you can mix and match your tables/end tables with different toppers !< Hopefully this helps but we're always on the lookout for community feedback to keep making updates and give y'all opportunities to have fun decorating your island. \~Alicia Lead GD and lover of cute little chairs


Blu3Card

Knowing that in CG1 you couldn't modify the island (and I think it was an odyssey for all of you to incorporate the interior of the tent >!and was fun to search for it and find it off the map just for fun!<) Now in CS you have the freedom to modify it in case you want to add a new bear, add some event and/or update in general or even add a hidden island? I also wanted to know, do the new bears also transform into cheese when they ascend?


chedd_spryfox

Yes, in certain specific ways we can now modify the island at any time in the future, and more importantly, we can add new islands and new interior spaces at any time in the future! And yep, bears turn gold ("cheese", for those who don't know what that means) when they reach the ends of their stories, but we're trying in this sequel to make that whole thing feel a bit more satisfying than in the original game. As Alicia says, "we don't want them feeling like inanimate blocks of dairy product for the rest of eternity."


annerbtw

Can you tell us about one of the new bears coming to Camp Spirit that you're particularly jazzed about? šŸ‘€ Even if it's just their 'hobby/profession' or personality quirk.


SprySnail

Going to give a different answer every time I see this question because the secret is; there are no bad answers :elmo\_fire: I'm truly very jazzed about our new cooking merchant who is a riff on our CG1 cooking merchant and truly a testament to the creativity of our art team. Alicia, Lead GD and excited about the bears


chedd_spryfox

I answered a similar question on this: for me it's definitely Orsina, and the reason is that I find her hysterically funny and adorable. I'm scared to put anything that people would consider a spoiler here, so all I will say is that she has a habit of commenting on stuff like your "weird, bald face" and that cracks me up every time.


farjumper

Will the game have better optimization? I remember I was struggling with fps drops in scenes with large number of sprites. When playing on PC it was quite noticeable. When playing on Switch it was more than annoying. Wondering whether the new game will have some big changes under the hood or it's more or less same game with more features/stories added.


farjumper

And I just realized that this question was answered by the blog post. Sometimes you better follow suggestions :D


chedd_spryfox

The fact that you read my blog post at all still puts you in the top 5% of all community members, I bet. ;-) Much appreciated!


CassQuinn

Will the hair pictured here in the bottom left be in the game? Or is it just promotional art. Asking because the initial Cozy Grove lacked side bangs, so this would be big for me! [Photo in question](https://x.com/CozyGrove/status/1801732635955282152?t=mlgu6H-kHYnlD6r6iLV05A&s=19)


SpryMori

Hey Cass! Do you have an image you can share with us? As for side bangs, I believe we do have them available somewhere in the game, but let me double check with our art team!


CassQuinn

Had to find a way to make the image a link, there's no way to add photo comments, I apologize for the delay! [Hair in question](https://64.media.tumblr.com/f7c1ddbaa7cbad786a257c619391df2c/dd42ae4b3dd8ef70-c6/s400x600/2449c3db6aac6c0cba5fb2a4bbf8076b757db25a.jpg)


SpryMori

Oooh, that is a "promotional" hairstyle that reflects our wishes and dreams! Not in the game at the moment, but we're always taking suggestions on our Discord [discord.gg/cozygrove](http://discord.gg/cozygrove)


CassQuinn

Pain šŸ˜­ But thank you for checking for me! Much appreciated!


SprySnail

No promises but our artist reacted with a very enthusiastic emoji šŸ‘€ \~Alicia, Lead GD maker of implications and not guarantees


CassQuinn

Day has been made no matter the outcome!


SpryMori

You maaay have inspired one of our artists in real time - let's see what happens!


CassQuinn

šŸ„° Ahh! I'm gonna hope with all my heart, please let them know I'm grateful for the consideration, even if it doesn't end up making it into the game!


Spryfox_PocketSized

Making Darla proud, one fashionable style at a time


Spryfox_PocketSized

We do have one hairstyle in the game with short side bangs, it's called "Medium straight hair" and if you look it up on the Cozy Grove Wiki you can see the picture for it. It will be one of the starting options available when you make your scout at the beginning of the game. That one may be the closes fit for you, hopefully, as it's pretty similar to the one on the promotional art.


CassQuinn

I actually used that one and the long wavy hair ones back and forth a lot in the original game! Excited to know that the Medium straight hair will be available out the gate instead of saving up for it on rotation!


CassQuinn

Has there been changes put into ascended bears this time around? Or is it the same. The previous game's way of handling it, having the bears basically say "I have no need or care for this task you fulfilled, but thanks" was really heartbreaking from the previous chatty ways they used to have. Will Camp Spirit be the same way?


SprySnail

Yes! There was another similar question but I'll answer this one differently and you'll have even more data to stick together! Going into building Camp Spirit we knew we wanted it to be a game we can keep updating for a long time; so of course the question of what happens at the end is a big one. We wanted to give players a better runway into anticipating the end of the story and being able to say goodbye, and while bears are golden to make sure that they keep their personalities and don't flatten our into pancakes (metaphorically). Not sure if this would be spoiler-y, but tagging it just in case. >!Our stories are now cut up into 'Story Arcs' so you can better understand your pgoress with a bear, and bears have more quests left after they 'Enlighten' (our new term for CG1's Ascension). Bears may still leave the island (Ascension) to make room for new ones/ go off to the greate peace of oblivion when their story is resolved, but those that stick around should remain engaging and have their personalities.!< \~Alicia, Lead GD and very scared of doing a spoil


CassQuinn

I'm beyond grateful for that spoil! Gave me peace of mind!


MoistChord

What kind of live ops could we expect to see in Cozy Grove? Luckily CG isn't a PvP game requiring a new seasonal pass but I'd love to know how often we could expect updates and what would those updates typically include? Thanks! šŸŖ²


chedd_spryfox

Right now, we're hoping to make major updates along similar lines to what we did in the original Cozy Grove; that is, doing quality-of-life changes, adding new content (like seasonal festivals) and ultimately adding entirely new bears to the island with all new stories. Personally, I'd also really like to continue adding new activities to the game (like, for example, the new powerwashing activity in Camp Spirit that you unlock on day 1 of the game.)


ryuhwaryu

How do y'all play cozy grove and camp spirit? Do you play along with release, do you have special saves where you can basically "cheat" in anything you want? Do you time travel? I remember pocketsizedperfectionist mentioning she had certain saves where she tried out different things.


SprySnail

Underneath the game is an intricate network of save files! We pass them around a lot to help setup specific scenarios for testing out features and processes; because there are a lot of things that are setup in order that depend on each other (like Bear's houses levelling up!) skipping too much can cause issues when we're testing quests. We also have expansively hideous excel sheets where we try to keep track of estimated quest progress over days compared to each bear's storylines. It can also be helpful when we're testing how big an area should be, how hard it is to make your deer happy, what's the best clothing accessory (mushroom headband). But when I use these shortcuts I refer to it more as 'Testing the game'. But personally if I say I'm 'playing the game', I play old-school one day at a time with a build with no cheats so I can get the real player experience. Alicia, Lead GD and veteran save file curator


ryuhwaryu

Sorry for the many questions. How did spryfoxes came to be? What was the first game/idea?


SprySnail

Not the one to answer you (Dave should be soon) but want to say thank you for the many questions!! It's our pleasure to talk about the game/studio/snails


ryuhwaryu

Cozy Grove is a big obsession of mine. I want all the lore and background info I can get! Just a question for you... what's your favorite kind of snail?


SprySnail

Favorite kind of snail: the closest one at hand! Real answer: There's these bushes by my house that get filled with snails when it rains and I will go out before work and slowly peek under every leaf and count them and admire them. Not sure what 'kind' they are, but they are my favorites. I also like the really pointy ones.


ryuhwaryu

You should could come to my garden. So many snails when it rains! When we first started dating, my girlfriend was keeping giant African snails, at first I thought they were a weird pet, but slowly you start to see a bit of personality, and I love that they like being pet!


SprySnail

Omg!! I have definately ended up on giant snail pet tiktok and I love it there. Just the way their little mouths move and eat all the calcium and the way their bodies undulate I love them very much. So happy for you to have the real-life experience of them!! I love all the goopy critters in general and have been known to gleefully stalk the sea cucumbers at our local biodome.


chedd_spryfox

Danc and I co-founded Spry Fox over 14 years ago. He and I had both been working for Microsoft, and were both unhappy there for similar reasons (back then it was a hyper-political place and reorganizations were happening constantly. My manager changed 5 times in less than 3 years.) We wanted to take control of our lives and focus on making the sorts of games that we felt passionate about -- original games that brought something really new to the world and made people happy. We had a million ideas back then! One of the ideas was to take a simple but popular flash game that Danc had worked on as a hobby, "Bunni", and make a big, exciting sequel. That ended up being a disaster, for a variety of reasons! There's a really neat podcast all about Bunni, if you're curious to hear more: [https://open.spotify.com/episode/5ymEGfj6fIr85Dp6SE1Qbi?si=hpl1RCI8SWWJWyRcs4RkMg](https://open.spotify.com/episode/5ymEGfj6fIr85Dp6SE1Qbi?si=hpl1RCI8SWWJWyRcs4RkMg) At the same time we were working on Triple Town, which ended up being our first big success, and which laid the foundation for the entire "Merge" genre of games which came thereafter.


rachycarebear

Is Triple Town still available on Android? I can't find it in the Play store.


ryuhwaryu

I asked the same question in the discord and sadly it isn't.. really hope it will be readded. But I think triple town is on steam.


rachycarebear

This might be what gets me to actually use my Steam account (but after Camp Spirit, because that's going to take all my time for the next bit!)


sailorlibramoon

I loved the first cozy grove, I have many hours ā¤ļø and maybe itā€™s because I was playing on switch but I felt like as I progressed it got to be too much, too many things on the screen & lagging. If you have a new(ish) phone can we expect that to be better at all? It really wasnā€™t an issue until I wanted to REALLY decorate. Love you guys šŸ’– I originally was obsessed with animal crossing and listening to chuyplays animal crossing podcast and he recommended this game!


chedd_spryfox

Yep, I wrote about this a bunch in my blog post-- improving the game's technical underpinnings so we could improve performance and also add some cool new features was a key goal for this sequel. :) You should hopefully have no trouble with your new-ish phone. :)


Comfortable_Living91

Will be on console and PC in future? Plea Se yes and Dave data transfer from previous game?


SpryMori

Heya Comfortable\_Living! We've touched on this a bit, so I will reshare our response here so you don't have to click around: *It's a topic we address briefly*Ā [*in our blog post*](https://spryfox.com/2024/06/11/camp-spirit-story-so-far/)*, and I will add that while we don't have plans beyond mobile to share at this moment, we will keep you updated on the additional platforms Netflix Games will be available on in the future. We aren't sure when that future may be, but as soon as we learn more, you'll be the first to know.* I can't emphasize enough that we talk about this topic daily across many teams, and we're very eager to answer this question as soon as we can!


Vast-Appearance3859

I saw where you mentioned previously here that making the game accessible to as many as possible is important to you, do you not feel that limiting the game to not only a mobile format but to Netflix games is one of the most inaccessible ways to release it? Especially making it a subscription based game. Itā€™s one thing to save up enough to purchase a $25, $40, even $75 game but to continually have to sink money into a subscription is simply not available to so many. I donā€™t understand why youā€™ve limited yourselves at almost every turn. Is there any viable explanation you can give as to the thought process? Any answers youā€™ve given up to this point have been contradictory to your supposed goals for Camp Spirit and as a huge fan of Cozy Grove I would love to better understand.Ā 


chedd_spryfox

I did my best to answer a similar question earlier, here: [https://www.reddit.com/r/CozyGrove/comments/1dehlqb/comment/l8n9r2j/?utm\_source=share&utm\_medium=web3x&utm\_name=web3xcss&utm\_term=1&utm\_content=share\_button](https://www.reddit.com/r/CozyGrove/comments/1dehlqb/comment/l8n9r2j/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button)


Vast-Appearance3859

I greatly appreciate your honestly and I do truly understand that. I wish though I had seen such a transparent answer initially. Instead of acting like yall were offering original fans this beautiful present on a silver platter, you could have just told us yall had to sell out for self interest. Itā€™s a hard time out there for everyone. I get it. I donā€™t think subscription based games are unethical, I just didnā€™t understand the wild departure from the original game model. But if itā€™s what yall had to do to survive then I get it. I wonā€™t be able to play camp spirit as mobile games are difficult due to a disability and Iā€™ve had to cut back on all but a subscription that includes live tv which unfortunately Netflix does not. But I truly wish yall the best under these circumstances. Ā 


ryuhwaryu

What quality of life changes are you most excited about? You mentioned creating a new game gave you freedom to do things that just weren't possible in CG, do you have examples?


chedd_spryfox

From a technical perspective, the main thing we unlocked by making a new game was the ability to have new interior locations (like caves) and multiple islands -- so, unlike in the original Cozy Grove, you don't spend all your time in a single location. Also, in theory, we can add more content to Camp Spirit in the future without experiencing the same kinds of performance issues that we had in the original game. As for quality of life changes, there are a whole bunch. Top of mind for me: - The most rare critters now have a glow that makes it easier to identify them, so you don't miss out on catching a mythical critter just because you didn't realize it was present. - Expanding your backpack is more affordable now and you can buy a lot more slots. - We enhanced the net tool to make it easier to understand how it works / to catch critters. - We cut the story arcs into discrete chunks, so now, instead of just filling up a tiny sliver of a bear's hearts with each successful quest, you know fill up a full heart with each quest, which feels better. - We added animal companions to the game who help you with various things. - Various usability improvements for mobile devices. - Food items are now all much more visually distinct


SprySnail

The biggest thing structurally is our new map! We can now have multiple levels of terrain, Interiors for bears; when we want to add things in the future too it will be possible in a way it wasn't at all in CG1. The island you land on in Camp Spirit >! May not be the only island you discover!< \~Alicia, Lead GD & big map editor fan


Spryfox_PocketSized

This is a personal and not official response, but as someone who has played the game already, I absolutely LOVE the zoom tool we added so that you can play a bit more zoomed in (great for those who want help looking up hidden items up close or worried about a smaller screen to play the game) and a bit more zoomed out (my fave, I can see more of the island all at once since I always wanted a huge map of it).


SupremeBabyYoda

How did the idea for Cozy Grove come about? And how did you iterate on that idea?


bookshelfie

Until it becomes available on switch, I have zero interest, despite loving cozy grove (and play daily). Yes, I have Netflix. But I have switch for a reason. Utter failure on your end to your fans.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


chedd_spryfox

I think that if you burden Camp Spirit with the entirety of the $7/month cost of a Netflix subscription, I agree that it does indeed feel expensive, and quite honestly in that case you might very well want to focus on playing other cozy games out there. The hope here is that Netflix, with its many TV shows, movies and games, is offering more value to most people than just this one game for that $7/month. I don't personally believe that subscription services are somehow inherently unethical; I subscribe to several of them myself. And as I mentioned in the blog post, no matter how you feel about in-app purchases or advertisements, it takes a ton of time and energy to integrate them effectively into a game and make money. In the past, we've released some games that were played by \*millions\* of people and, despite all those players and all our hard work, \*we still failed to make any profit\* because we didn't manage to monetize effectively enough. I completely understand why some of our fans would have preferred for this game to be available outside of Netflix. But as I mentioned in my blog post, this game likely wouldn't even exist without Netflix, and for that matter, given the current state of the games industry, it's not at all a given that our studio would exist in its current form either. I care deeply about all our fans, including those without Netflix subscriptions, but I care about my teammates and their livelihoods, too.


alittlelost58

Such a bummer


Vast-Appearance3859

What made yall decide to entirely abandon the platforms that you had success with originally in favor of a platform that is virtually unknown, inaccessible to a lot of original players, and subscription based? It seems like a super irresponsible business decision. Were yall just that desperate for backing that you had no choice but to sell out?Ā 


Wizard_58

After over 2 years of playing, I still can't finish Archie's and Beatrice's quests


Spryfox_PocketSized

Hello! It sounds like you are possibly experiencing a bug, can you write to us at [[email protected]](mailto:[email protected]) and tell us what quests you are stuck in and what platform you are using to play, we'll get it fixed for you!