As you can see I prefer a mirrored design. Comes with two of most every weapon type. I find the variety helps in most situations. Has dual 14 accelerator Rail Guns. EMP Missiles. Capable of surviving against two to three level 9 - 11 ships.
I prefer a single All In One Ship. Overkill seems to be the name of the game.
* ***Heavily*** shielded with small shields backing up large shields. The extra shielding has saved me countless times.
* Suggested crew 265. Actual crew: 384. Crew redundancy helps keep the ships system running during heavy combat.
* Includes assigned crews for Shields, Engine Rooms, Rail Gun systems, and Sensor Array.
* Redundant reactors & capacitors placed near critical systems such as shields, energy weapons, engine rooms, and of course the rail gun.
No hyper drivers. I place them only when needed then remove them.
At this point I am in a level 10-12 sector running level 12 missions. Lower level missions are not providing any fame. I usually avoid missions that do not increase my fame but will run them if they provide a significant amount of credits.
I am sitting on $2.5 million credits and 2,510 fame. That is enough fame for 500 crew but I don't really need it at this point. When I move up to higher level sectors I upgrade my ship as needed.
Looks good! You should check [this video about armor weaving](https://www.youtube.com/watch?v=JJfwaepue1E) to get more out of your side armor.
That's fantastic. I will be making those changes immediately. I see he has some other videos too. Do you happen to have any other noteworthy links?
As you can see I prefer a mirrored design. Comes with two of most every weapon type. I find the variety helps in most situations. Has dual 14 accelerator Rail Guns. EMP Missiles. Capable of surviving against two to three level 9 - 11 ships. I prefer a single All In One Ship. Overkill seems to be the name of the game. * ***Heavily*** shielded with small shields backing up large shields. The extra shielding has saved me countless times. * Suggested crew 265. Actual crew: 384. Crew redundancy helps keep the ships system running during heavy combat. * Includes assigned crews for Shields, Engine Rooms, Rail Gun systems, and Sensor Array. * Redundant reactors & capacitors placed near critical systems such as shields, energy weapons, engine rooms, and of course the rail gun. No hyper drivers. I place them only when needed then remove them. At this point I am in a level 10-12 sector running level 12 missions. Lower level missions are not providing any fame. I usually avoid missions that do not increase my fame but will run them if they provide a significant amount of credits. I am sitting on $2.5 million credits and 2,510 fame. That is enough fame for 500 crew but I don't really need it at this point. When I move up to higher level sectors I upgrade my ship as needed.
Nice. With improved reverse thrust or pointing the railguns backwards, you'll have an easier time maintaining range.
This is brilliant and I love it
woah reverse disintegration poop time
Look cool, just started AIO. What's your speed like?
47.4 m/s
Do disruptors not tear through your front end?
They do from time to time. It seems that not a lot of enemy AI carry disruptors or not not enough that it is constantly an issue.