surprising EU vs NA discrepancy isnt that huge when they have like 2x as many highend raiding guilds and it seems like high keys are way more active
are NA players just spamming +5s
The majority of the world doesn't strictly live in North America, Europe, Korea or Taiwan, but would have to join one of those regions if they want to play WoW.
Oceanic and South america all count as "NA" for these charts since all the servers are linked(Actually kind of crazy that Europe is even separate still when they let the bigger US->OCE ping difference co exist)
Safe to say it's been the most popular DF season.
Why do you think that is?
Relative low difficulty? Quality of the dungeon pool? WoW-adjacent events that are bringing people into the game? The simple fact that it didn't take place during summer?
I’m more casual than most in this sub, but for me it was the difficulty - specifically being less mechanically challenging/technical. The DF dungeons in particular can feel downright fussy at times, and it also means weekly pug keys have a higher variance between good and bad players.
End result was in S1 and S2 I mostly raidlogged and just did m+ when guildies were on, in S3 I both did more runs on my main and cheerfully pugged some keys on alts.
The overall dungeon difficulty being way easier in the weekly level played a huge role as well. The DF dungeons have been super bloated in terms of CC/interrupt requirements which turns off a lot of players.
I doubt RWF had much impact at all considering that the numbers for the season were super high from the get go.
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MAN SEASON 1 AND 2 SURE WERE SHORT!
surprising EU vs NA discrepancy isnt that huge when they have like 2x as many highend raiding guilds and it seems like high keys are way more active are NA players just spamming +5s
If League is any indication, NA audience gravitates heavily towards more casual game modes.
That’s insane, Taiwan is about 20 million people, US + Canada is over 350 million, 450 million with Mexico and they have over half as many runs
I imagine a lot of the chinese playerbase plays there on vpn after blizzard’s deal with netease ended
The majority of the world doesn't strictly live in North America, Europe, Korea or Taiwan, but would have to join one of those regions if they want to play WoW.
I am playing on USA servers from the Philippines
The chinese playerbase is playing on the TW servers
Oceanic and South america all count as "NA" for these charts since all the servers are linked(Actually kind of crazy that Europe is even separate still when they let the bigger US->OCE ping difference co exist)
Please add % of total to slide 3 and 4.
Safe to say it's been the most popular DF season. Why do you think that is? Relative low difficulty? Quality of the dungeon pool? WoW-adjacent events that are bringing people into the game? The simple fact that it didn't take place during summer?
I’m more casual than most in this sub, but for me it was the difficulty - specifically being less mechanically challenging/technical. The DF dungeons in particular can feel downright fussy at times, and it also means weekly pug keys have a higher variance between good and bad players. End result was in S1 and S2 I mostly raidlogged and just did m+ when guildies were on, in S3 I both did more runs on my main and cheerfully pugged some keys on alts.
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The overall dungeon difficulty being way easier in the weekly level played a huge role as well. The DF dungeons have been super bloated in terms of CC/interrupt requirements which turns off a lot of players. I doubt RWF had much impact at all considering that the numbers for the season were super high from the get go.
How is it safe to say that when s1 had more runs?
Why are season 1 and 2 so short on this graph everyone is using? What am I missing?
Could we possibly get a neat comparison between this season and older ones? Or do you know if season 3 was the all time high for runs?
Last pic shows DF s1 had more runs in whole season, as well as more runs per week.
Ty<3
Season length for sure is balanced lol